Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
I would say Guardians are unkillable, because everytime I get near one, my HP drops to 25% because of traps. For Eles, just make sure you bring a lot of Conditions. They wear down because they have limited mass condi cleanse. Interrupt their heals, and they die.
I’ve seen tank eles — in particular staff tanks, survive heavy condi. A good ele tank build is impossible to kill unless you have at least 3 people who can spam cc.
Guardians are obnoxious to kill, but so are engineers. It’s just a matter of catching them off guard or focusing. Stability really helps against Dragonhunter blenders.
No they don’t. Playing necromancer, I can bring down pretty much any ele 1v1. When they swap attunement, go shroud, stun them and start rolling. That’ll force a cleanse/cleanses and a heal. RS #2 to strip their boons, leave shroud and apply pressure. When they swap to water, interrupt overload with staff #5 or CttB. Now they are out of heals and you scepter/RS them to death.
It is ok for eles to be unkillable because they don’t have any other viable playstyle. If they take away the only thing that works, eles will have nothing to go to.
Taunt and Fear should have less priority, because they can be stunbroken as well. In general I agree, there should be priorities for clearing. It would make things easier for both parties, the receiver and the provider.
Edit: Forgot to be optimistic here though haha. They probably won’t be able to make more elite specs with new weapon skills for even 2 more xpacs unless they add new weapons into the game as some classes can wield just about everything that their lore allows. I’d say 2h great axes (since there are already 1h and 2h swords and hammers), a pole-weapon (by popular demand) a crossbow or ranged weapon (probably a 1 handed ranged weapon since we only have pistol atm) and an offhand are likely. Actually, if they introduced all of that with the next xpac, all 9 classes could have access to at least one of these weapons within the next 2 xpacs.
That’s one of the things I had in mind as well. They can’t exactly start giving warriors scepters now, can they? I’d say mesmer and ranger thought have pretty much already tapped out on weapon choices within the current pool.
You are in the right place if you need advice for guardian specifically.
Let’s start with sPvP. Your best bets for pvp are straight-up burst DPS, support or support/DPS hybrid.
Burst DPS:
http://gw2skills.net/editor/?vVAQNAT8dn8cCVDhlDBWdC8DhlEiSe5j+s/aZDgEIL/+vAE-TpQSABtWGAg9HAA
Trapper runes, Speed/Traveler runes and Dolyak runes are popular variants. Amulet can be Paladin as well, if you opt to be a bit tankier.
This build can be found from MetaBattle as well. Same goes for the support, which I have never used so I won’t pretend to know what that’s about.
Support hybrid:
http://gw2skills.net/editor/?vVAQNAT5dn8cCVDhlDBWdC8DhlEiCrBygy8aZDgEQe5j+rH-TpATABFXGAg9HAA
I use this build personally atm. Strikes a good balance between full support and DPS, but is a bit more selfish with healing than the support build. It’s not quite optimized yet, you might be better off with a shield/Stalwart Defender. Start with LB on max range, try to land as much of the #5 as possible. Use JI as a stunbreak more than a gap closer.
The same rune choices apply as in the DPS build. I like Speed runes for the extra vitality that brings your outgoing healing to +20%. As for the sigils I use Transference and Force.
For WvW I’ll only give general advice, since I don’t do it much. Edge of the Mists (EotM) is a good place to go to learn how it works. Just find the commander, join the squad and follow the zerg. Try to pay attention to what’s going on around you.
If I have time to watch Twitch, I have time to play the game, which I’ll rather do.
I’ll second this. Needs to happen.
What seems to unify all good eles is that they kite you to hell and back. They never really stay and engage but keep running around backwards in a circle. Makes it hard for some classes to hit them, and they avoid most AoEs.
- Gliders based on the six human gods, since we are already working through human deity back pieces
Yeah, and the backpack could actually be a crafting component for the glider! Cool idea.
See, your assumption is that I have absolutely no experience with reveneant. Where’as to the contrary I have hundreds of hours fighting revenants. The flaw in your argument comes at what you deem as ‘relevant’ experience (or data). Playing a class is one way to measure its power. Playing against a class is another way. But of course you put no validity in anything other than “hundreds of hours playing the class” so therefor you’re in a prime position to dismiss alternate, legitimate views. That’s called ignorance, plain and simple
Playing against a class grants you very limited experience. In a PvP setting, the most viable build and playstyle rises to the top, whereas as an opponent it doesn’t give you much experience of the class as a whole. Your entire opinion may not be bad, but you are certainly not in a position to suggest to a rev player to swap legends if they want condi clear. There are aspects of revenant play which you know nothing about.
And for the record, I never claimed you need “hundreds of hours playing the class”. If you actually play the class, you can gain understanding of it’s perks and downs a bit faster than that.
Your rune choice is really odd. Any particular reason for it? I feel like you would do better with something more offensive.
ROLF… in a sad way.
Rolling in laugh flooring?
A new weapon is very unlikely for many reasons. As much as I would love new weapons in the game, there would be a lot of important questions to answer: which classes receive access to these new weapons? What about the classes who don’t get them, they’re missing out right? Will only new elite specs receive access to them? Would this set a bad precedent on pay2win (for essential new weapons)? How will this affect balance across 3 game modes? What about designing new skins, legendaries and character animations?
These are all pretty big issues that would be quite taxing on a dev team and considering the content they’re currently working on I highly doubt we’ll get any sort of new pole-arm weapon any time soon.
Most of the issues you are giving as reasons not to are going to happen with a new xpac anyway. You honestly think it matters for balance whether the weapons are entirely new or just new to the profession?
Designing new skins doesn’t seem to be too much of an issue for ANet, as they already put out 18 new weapon skins atleast once a month. A new weapon type would actually be easier since they can draw inspiration from existing weapon skins and have no need to come up with something fresh right away.
I admit there are some issues such as new legendaries and the need to distribute the new weapon types across 9 professions. But it’s a small fraction of the work required for a new xpac that we know is coming.
No one is referring to Glaive as a Spear. Why are you so insistent on marking their differences? Also, Spears are/were frequently used for Slashing. Actual spears, and not Glaives.
Oh yes, I should clear that up. No one is exactly referring to it but what ppl seem to assume is that spears are somehow going to become a land weapon. Which will not happen. It would be extremely confusing for new players (and some old ones as well..) and it would artificially inflate the game economy. Which is a bigger deal than ppl think.
And yes, spears were used for slashing but it’s like comparing a knife to a sword. They both cut but are used very differently. The difference is not what they can do but rather what they are meant to do. A spears main function is thrusting, slashes are more of a backhand opportunity attack. The blades function is to deepen penetration when the thrust lands. For glaives it is the other way around, slashing being the main form of attack. Thrusts are the attack of opportunity.
Why is it not a “landspear”?
Simply based on skin?A Glaive is mainly used for cutting/slashing.
A Spear is used for stabbing.
A Polearm is a vague term which could refer to both really. <— my wording of choice. + it was already more-or-less developed pre-launch yet scrapped for unknown reasons.“This weapon was included in early development stages but didn’t make it in the final cut of the game, though it may make an appearance later.”
Yes! That’s what I meant. Sry I got mixed up on those. I realized I made this mistake a few days ago but I haven’t been to the forums much lately.
I shall respond to other comments later in depth, I have to head to work now. I know you await them eagerly!
The current league, pip, and rewards system is also very flawed. I won’t go into too many details because of the slew of threads, but yeah it’s troubling. It seems like the system is trying to give a sense of progression to every player, but it is in fact just inflating egos and not giving a really measurable progression that matters (skill-based). But that in itself requires a higher population, and thus maybe what we have is the best we got.
Good post. Its worth noting that Overwatch has just provided some details of its competitive mode and they have taken player feedback into account and it will be a skill based system rather than a tier based system. It will be mmr based (no tiers) and therefore reflect a players skill rather than be progression based. The games producer outright stated that players did not want a system heavily weighted around tiers and progression which only makes the ranked system a grind.
Anet should take note, not only of the system but the way Blizzard are taking player feedback into account and the transparency of communication.
Which sounds really weird to me, Blizzard used to be king the way they ignored their clients. If they have made a 180-turn on that, I might consider rejoining Blizzards clientlist. Legion calls to me!
Your voice is really good for videos, really easy to listen to. You don’t talk too fast either.
As for the content, this is basic learning material for all thieves especially. I knew many of those locations but there were some new ones too. Especially the ones you found out during the video and the ones inside bases but I’ve never really needed the latter since I mostly don’t spend time inside bases. Lord rushes are supposed to be fast, if you end up needing them, you’ve failed. You could’ve focused a bit on LoS locations in the bases since they are useful when defending the lord.
What bugged me the most was the poor quality of the video, it was very laggy. I tried changing my setting but that did nothing so the problem is in your end of things. If you intend to make more videos, pls do something about it. Nobody likes to watch laggy videos, and you seem to want ppl to watch them. Good content alone doesn’t cut it, your tech needs to qualify as well.
i thought u can do pvp guild missions in unranked.
the queue time for unranked is 1 hour as well ?
try queue with 3 members instead of 5?
You can and you should. Doing PvP-GMs in ranked is lunacy unless your entire team is on the same skill level. Not to mention the Q times..
Zoose was engage with a necro in a 1 vs 1 on home and i sent my guild team mate to help. Zoose was able to kill the necro and sustain long enough for help to come from mid were we lost and they held a 3 cap from that point.
It tells a tall tale when Zoose takes down a necro AND a warrior(which he essentially did, if not actually) on an engi, which is notably weak against conditions. It’s not all “premade beats soloQ”, skill is in there too. Nothing beats good rotational skills and good 1v1 skills. Being where you need to be is the #1 skill a PvP’er needs. (and surviving it)
And you’re absolutly 100% correct that I don’t play Rev. Though I’m not sure what my subject experience playing Rev has to do with the objective reality that Rev’s OP.
I also don’t play Engie, Guard, Ele, Thief, Ranger, or Necro
Would you like to try to come at this from a different, relevant angle? Maybe you’ll get lucky and find some traction some other way.
It is a very relevant angle. The reason why this is a big deal is that when you haven’t played a class, you don’t understand how it works. Unless you’ve seen hundreds of hours of gameplay of someone else playing it. It’s plain and simple. And when you don’t have experience with a class, you don’t know how to counter it, unless the counter is very simple. That’s what makes your personal opinion void of any substance.
You come off very high and mighty even when you haven’t experienced 80% of the game, and your problems with revenants are clearly l2p issues. A PvP player shouldn’t have any issues playing most of the classes just to learn what counters them. The immersion-angle is only relevant for PvE, PvPers can’t use that excuse. If you find other classes boring or whatever, that’s on you. It’s incredibly lazy.
Personally, I’ve only come across 1 revenant this season that I couldn’t beat easily, and he wasn’t running the meta Invocation but Retribution instead. It’s so rare to see a good player running ret, that I had totally forgotten how to counter it. I’d say revenants are in need of buffs and nerfs at the same time, but I couldn’t begin to tell anyone what those are as I don’t main rev. The only classes I can begin to suggest anything to are Guardians(which I play for PvE) and Necromancers(for PvP).
Yet I still land Executioner’s Scythe almost every time. I see no issue.
Totally true. I have sine incredible good guards, that swap weapons well depending on situation and don´t use dragons maw. But if you try to run some meta in competative PvP you are outplayed … My daugther tried DH, she is far from good, but she goes with hammer and Hunters fortification not knockback and it works quite well. She runs Valor/honour/DH going melee most of the time and Judges intervention is great here .-)
I tried the same traits a few days ago with Mace/Focus and Mender’s Amulet, it feels pretty solid as long as you rotate your skills right and don’t get interrupted too much. Difference is I don’t melee much but rather kite from a distance. The M/F is a defensive tool if enemy reaches me in melee.
There could be an adventure in the lobby? With some PvP elements?
Hi all. I play solo PvE and was wondering if Vipers armour is the best since the condition nerf? I have full zerk at the moment.
Thanks in advance
When has there been a condition nerf? O_o
I think our next weapon will largely depend on what will fit into out lore without being too far-fetched. In order from most likely to least-likely here is what I think we’ll get:
1. War horn: This would fit very nicely into guardian’s lore, and it’s something we’ve all wanted for quite a while. One skill would of course be the basic aoe speed for allies + some other small benefit, but the #5 skill is something the devs have plenty of room to get creative with!
2. Axe: A bit less likely unless they add some very interesting theme or motif to the axe skills. There is potential here though! It could be a mid-range weapon that deals damage mainly through magical slash-waves.
3. Mainhand focus: Quite unlikely, but it could have some tie-ins to lore depending on how the focus is used. It could essentially become a catalyst for magic (think talismans in dark souls) and could turn us into powerful casters! This could compliment the return of tomes!
4. Off-hand mace: Same points as axe. It would need an interesting theme to it far different than just hitting someone with a blunt object. I think this is far less likely as dual-wielding isn’t really thematic to guardian.
5. Off-hand scepter: Very unlikely. No class currently can off-hand this thing, so I doubt guard would get it. Also, a guardian dual wielding scepters just seems really really off…. unless the scepters were some sort of catalyst for powerful magic, or they transformed into other weapons/tools.
6. Land-spear. As AMAZING as this would be I think this is by far the least likely option. There would be way too much to fix in the game in order for classes to have land-versions of their underwater weapons. I honestly wouldn’t wish this upon any of the dev teams at ANET, at least not at the moment.
Why are people so kitten narrow-minded? UW Spear and “Land” Spear have nothing to do with each other. There are plenty of polearm variants. It could be a Glaive(which is not a spear), Poleaxe or a Halberd or any number of other things. New weapons do not have to come from the existing weapon pool.
So let’s do that again:
This is still a think, but rank 20 is someone anyone with enough time can achieve in a day. It is simply not a good enough mechanic to filter new players.
You would need around 10 hours nonstop PvP to reach rank 20, and that’s if you win every single game(which new players will not). That takes into account 10 min games, 5 min Q times, 1500 rank points per game. Brushing the exaggeration aside, I do see your point. Ranked should be reserved for more experienced players, so the entry could be at rank 40 or even 50.
Agemnon.4608:
Guardian:
- Sword damage increased by 15%, no longer projectile effect.
- Flashing blade distance increased to 750 up from 600.
- Dragon’s Maw cool down reduced to 50 seconds.
- Hunter’s Ward cool down now 35 seconds.
This isn’t anywhere near enough to make DH or Guardian viable. Besides, these are all the wrong things. -.-
The problem with Guardian is sustain, or rather, lack of it. Passive health regen is supposed to be guardians thing, but warriors do it better. And they have a massively bigger healthpool in the first place. Boons are supposed to be guardians thing, but Heralds, Scrappers and Elementalists do this better. Any of this is not going to change just by tweaking weapons and utilities, Guardian needs a trait re-haul and major changes to how said weapons and utilities work.
PS Edit: Funny, for once I find myself agreeing with Supreme. This almost never happens!
(edited by Yannir.4132)
Is there a reason not to add crafting and a forge ?
Entering Q from PvE (NOT WvW) side would solve a lot. But i won´t allow it in Instances like dungeons, fractals, raids …. This can cause grief to others. For new players it´s easy: You can only do it after the initial matches that allow you to play ranked. So they should know what happens.
Screen lost problem? Remove a player from Q if he zones. People will learn this. they still can craft, collect, run around for Map completion …
Tutorial? Also no issue if you can´t use the option from begnning.
There was a forge in HotM but it was removed. For a reason. It’s the same reason crafting stations haven’t been added.
Evan! Please tell us this hasn’t been forgotten!
The thing is that you would need to come up with a totally new league system for this to actually work. When there are no safety nets in place, the starting point for all players(let’s call it 0-point) needs to be in the middle instead of at the bottom. And since legendary divisions basically climb up forever, there is no mid-point.
If we were to remove Legendary divisions beyond the first one, the 0-point would be somewhere around early to mid ruby.
PS. Someone mentioned PvP noobs in ranked. Back when I started playing PvP(around August 2015), there was a minimum requirement of PvP rank 20. Has this been removed or something?
PSS. I’m not in favor of this proposal, because MMR has a tendency to give win-lose-win-lose streaks even in amber. So some people can’t rise to even sapphire simply by soloQing. The grind is not as easy for everybody as many ppl seem to think. I do think, however, that you should be able to drop tiers in sapphire already.
I think the sad part is I can’t even really see for myself if there’s been much improvement. I tend to lose a lot of 1v1s no matter what profession I play and I always seem to be hitting the wrong skills at the wrong time it seems, and it’s hard to objectively say how well I did or helped the team when a vast majority (easily 75%+) of my losses have been complete blowouts and my few wins lately coming against teams that are reaaally bad.
Somebody already mentioned it, but if you can’t pick up your mistakes in real time, record yourself. It’s easier to see mistakes when you don’t need to react and you can re-watch the event over and over. Adjust accordingly. But don’t fall to overanalyzing, sometimes there’s nothing you CAN do. Sometimes you can do everything right but the rest of your team melts on points. You have be able to distinguish the difference.
Secondly, learn the maps and how to rotate in them. PvP is not all team fighting and 1v1’s. Most of the time when you watch Pro League matches, the team with better rotations wins. Do you know the buff timers on temple? Do you know when bosses spawn in Forest? Do you recognize when a mid-fight is lost, and you should rotate to far? Feeding the enemy’s midfight is not wise.
actually, they do not have one legend for each trait line. They have 5 which includes the elite specialization. They have 6 trait lines like every other profession, not 5.
That’s true but what specializations usually do is they reserve one traitline for improving profession mechanics. There really can’t be a legend tied to it.
Revenants really do need atleast 1 more utility skill per legend just to not be so predictable. I think it’s one of revenants major issues that enemies will know exactly what you are running when they can see your weapons and your legends. Revenants actually have more Elite skills than most other classes but I think there should be one more that could be used regardless of legend. Same goes for the healing skills.
I have been following guardian forums for a while and not once seen a dev reply to these forums, how the hek do you know nothing will change?
To be fair, I haven’t seen devs posting to any other class forums either lately. Except the revenant forum which is getting equal focus atm.
What they could do is maybe make it like a week long event? Like some sort of “Throwback week” similar to WvW golemn rush?
Or maybe during off season, have a “core” queue option instead of disabling ranked for months.
Now these I could get on board with. As an event it would be fun but a permanent option is too much.
Never run with D/P out of combat when you have weapon-swap available. Don’t be afraid to die or make a mistake as a thief but try to learn from your mistakes. Never go teamfight if there’s anything else you could be doing. Games can be easily won with sidenodes alone. I remember dozens of games where I never even saw the midnode and won. On Temple and Kyhlo especially.
You also need to learn where you can shadowstep with IA/downed #2(this can save your kitten when downed). You can shadowstep to almost any bridge by targeting its bottom. Learn stomping with shadowstep/stealth and you will never need Impact Strike. Basi Venom is superior.
In what reality you live? If a company trashes it’s business by giving major products for free then that company will be out of market quickly. Core only pvp is totally free to play, not buy to play as Anet business model is.
Exactly.
Can you imagine Blizzard for example giving you 10 more levels for not buying an expansion? Just because we don’t get new levels, doesn’t mean we should be on the same power level. I know ANet’s statements contradict this but that was always utopistic on their part, and I would be glad for them to admit that their goal was too ambitious.
They should get an Off Hand Scepter… Yeah, I said it!
Yeah, #5 would be an another autoattack! Double the orbs!
The most viable builds I’ve tried that are core —shatter Mesmer and GS/LB Ranger -- are both zerker one shot builds.
Power shatter Mesmer was never a 1-shot build.. I played the build pre-HoT, and 1v1’d another mesmer with the exact same build for half the match(and prevailed in the end). I was pretty new to PvP back then but looking back, I think I played well in that particular match.
And when was core ranger ever “the most viable”? Pre-HoT people used to tell rangers to reroll, that’s how bad they were. Like warriors and thieves during season 1.
As for the thread topic, I think no. I would rather see ESpecs toned down, core specs toned up. Make a way for the specs to synergize best with other core specs instead of the elite one.
(edited by Yannir.4132)
Hammer is meta in Raids with a bit of Quickness you pomp up the best possible dps for guard + protection. It’s a balanced weapon. Slow, but it provides a powerful team support. Maybe it can’t be seen in general PvE or PvP, but in raids you heal your team every second. And if you have Quickness your symbols can overlap and deal more dmg, apply more buring and heal more often.
Just because it’s used in raids doesn’t mean there’s nothing wrong with it. Everything you just said applies only to the auto-attack. In addition to that, hammer #2 is also ok but the rest of the skills need some attention. Hammer #3, #4 and #5 all have reliability issues, they are hard to land on any foe that’s moving.
Edit: Seeing as we have a dev present in this thread, I will advertise my own suggestion here as well. Everybody else is invited to discuss it as well, I haven’t had a satisfactory amount of feedback yet.
(edited by Yannir.4132)
Maybe it’s me but I see Guardian more focused on the defensive kind of magical support while hiting people with a bunch of melee weapons….that’s why I suggested Vigor in place of a fire field – which feel quite comon and easy to find these days : longbow from warriors, most of the stuff the elementalist has access to as well as some engi utilities ranger trap and torch. Combo field fire is something which should be reserved for supports focused on the more offensive side of magic.
That’s the thing, guardians already have access to fire fields with Purging Flames and Hallowed Ground. They are just very impractical because Consecrations generally have long cooldowns and little synergy with anything, that’s why nobody uses them. And there are also no healing or elite consecrations. Consecrations are next on my to-redo list.
So while it may sound weird to you, Guardians do have this holy crusader thing as well. It just sucks currently. The fire field really wouldn’t be anything new. Just a fresh spin on an old theme.
Realistically it’ll probably be warhorn, it’ll probably be healing based and it’ll probably suck.
I think it’s rather unlikely that they’ll give us a healing based warhorn. We already have many of the tools to be a good support class, most of them just need some attention in the form of changes and tweaks. I hope they’ll fix guardians support abilities before the next xpac, and focus their attention on alternative playstyles for the new ESpec.
Haven’t played Guardian much in these last days so I won’t comment the shouts,but I would like to make some comments on the staff.
1. This is merely a cosmetic change but since your variant of staff now heals…wouldn’t something like Mystic Strike….since Wrath heals no wounds but deals damage.
2.I feel that fire combo field fire makes it a tad to good for a weapon focused on support…Vigor on the other hand would make for a wonderfull adition.
1. I kept the original name on that one, never really considered changing it. But you may be right, and Mystic Strike does actually sound really good.
2. I modeled this skill looking at Elementalists staff #2, Lava Font, and took some elements from Guardians trident #3, Pillar of Light. Comparing with Lava Font, I did shave off almost half of the damage, and 1 s from the field duration. I intentionally didn’t add any boons to it because of Altruistic Healing which was, atleast once upon a time, typically used with staff.
The main idea behind the fire field was that support isn’t merely healing/boons, there is offensive support as well. Fire fields could be used in raid scenarios without interfering with the other fire fields, and this would make them supportive as well.
With all that said, I did start to consider the Might stacking potential all these changes would make, and got worried it might really be a bit much. So as I don’t really want to add more boons, how about we take away the field properties and just increase the damage and healing values by a slight margin?
Nice finally had a winstreak then 3 thieves on my team and the best thief of them relogged to something else. Its a stupid system.
The best games I’ve had this season were with 3 thieves in the team with myself as the 3rd. It’s not the class, it’s the players.
Only sell any rares or exotics that are worth more than 40 silver. Ectos are worth around 47 silver and you can gain more than 1 by salvaging them with a Mystic salvage kit. Ofc there’s a chance to get nothing but it’s the only reason I didn’t say 50 silver. When you have more ectos than you need, you can salvage the ectos for dust(1 of the t6 mats) and pile those up until you get enough. Sell the extra dust for more money, they are the 2nd most valuable t6 material.
Laurels help a lot as well but you would need around 750 laurels to get all of the mats with laurels alone.
I originally started with a rework to shouts, then moved on to Honor because of Pure of Voice, and that connected me to staff. I’ll try to explain why I changed some things as I go along but I’m not very good at that so if there’s anything that’s confusing you, please ask/tell me to elaborate.
We’ll start out with shouts:
“Receive the Light!” – Reduced cooldown from 40s to 30s. Healing value to allies reduced by 30%. This ability now heals in an area around you(radius 360), instead of in front of you. This skill can now be used underwater. These are merely QoL improvements. It is also the only non-elite ability for guardians that has any serious healing value to allies, when we have traits to improve outgoing healing but nothing worthwhile to use it for. I directed it more in the direction of Tempest’s shout heal.
“Hold the Line!” – No longer gives Protection or Regeneration, these have been moved to “Retreat!”. Added in a damage component, damage comparable to Tempest’s “Feel the Burn!”. This skill now grants allies in range Might(5 stacks, 10s duration) and is a blast finisher. This shout always sounded to me as having a rallying effect. Having it do damage fits better as a concept as well. Guardians also didn’t have any damaging shouts to begin with, this(as well as elite shout changes) changes it.
Edit: At second glance, this explanation is all over the place. “rallying effect” is a bit misleading, what I mean is that “Hold the Line!” could be an offensive buff.
“Retreat!” – This shout no longer gives Aegis. Instead it gives Protection and Regeneration that were moved from “Hold the Line!”. Uptimes remain the same, swiftness duration also remains unchanged. Now breaks stun. This is mostly a thematical change. When you shout something as silly as “Retreat!”, it should give something worthwhile in return. Now, I did not forget Aegis, I just have something else in mind for it. See traits for more.
“Save Yourselves!” – Reduced cooldown from 50s to 35s. Now also gives Resistance (5s duration). This skill no longer breaks stun. Removing the stunbreak component justifies the cooldown reduction, the Resistance component is just something this shout needs in order to not be a suicide button.
“Feel My Wrath!” – Added a damage component comparable to Reaper’s “Chilled to the Bone!”. Increased cooldown from 45 to 60s. This skill always lacked the weight that an elite should have. Elites should also not be spammable.
Edit: On second glance, is 60s too much?
No changes to “Stand Your Ground!”. It works well, and doesn’t need any changes. I compared Guardian shouts with Tempest and Reaper mostly and went in their direction. Imo, Warrior’s shouts need some love too but I’m not getting into that here.
We’ll move on to Honor traits next:
Selfless Daring – Base healing brought up to 550 from 129. Scaling from Healing Power brought down from 1 to 0.6.
Pure of Heart – Scaling from Healing Power brought up from 0.5 to 0.6.
Empowering Might – Increased Might duration from 5s to 12s.
Purity of Body – Merged with Battle Presence in the Virtues line.
Writ of Persistance – Moved to Minor Grandmaster slot.
Pure of Voice – Also grants Aegis(5s). Added 1s internal cooldown.
This leaves 1 Major Grandmaster slot empty. I’m thinking of something that would give offensive support since Honor is the support traitline. Any suggestions?
And lastly, staff rework:
These are only based on a few days of casual thoughts, so do point out if anything feels out of place or overly powercreeped.
(edited by Yannir.4132)
An off-hand shield should be nice.
That meme died months ago
Guardian died a year ago. Didn’t touch mine since the second season on the PvP league, and based on the performance of the class in the Pro League I really don’t care about their next wepon for guard. Could be a main hand horn as far as I care.
Then you are in the wrong place, my friend. Play somewhere else!
you do realize melee actually means close range right? I said stop asking for melee spear, which in turn would force guardians to rely on scepter as their only ranged weapon since you can’t use a spear AND a longbow at the same time.
if Anet adds axe for guardians as a ranged wep, fine with me, but it absolutely CANNOT be melee only, or 90% of guardians will stick with DH.
Why is a ranged weapon so mandatory? We did great as burn guards or bunkers before HoT, and I would gladly go back to that. If by going back we mean by actually making this stuff work again. The how of it is quite irrelevant to me.
I’m in favor of the 2-handed variant of the spear, and it would work as a melee condi weapon. We could call it a glaive to avoid confusion with the water-based spear/harpoon.
One thing to notice, that should they add entirely new weapons along with ESpecs, they wouldn’t need to make any low lvl variants/skins for that weapon. It is only used by an ESpec, thus it is only usable by lvl 80 characters. And they make new weapon skins all the time, can it be that hard to make a few dozen skins for a new weapon type? Granted that they may want to do Legendary weapons for such new weapon types, and that is a bigger process.
I haven’t figured out how to deal with warrior/rev defenses yet. Is the counterplay just to pretent like they aren’t in the fight and position yourself away from them to avoid their high dps?
They have lots of invulns, blocks, and of course dodges, but they still have point presence while it’s all going on. So I’m not quite sure what to do vs this.
First of all, what class do you play for PvP? Ele atleast should be a hard counter for the condi type warrior. I fought a bunker ele with my warrior once and I couldn’t even make a significant dent on him whereas I often destroy other classes. And you shouldn’t have any major issues with revenants either. You will have a hard time trying to kill them but when you rotate your skills good, they can’t kill you either.
With a thief or a guardian you will have little chance of beating either one by yourself. For thieves it is just about how you are supposed to play thief, they are not made for 1v1’s. You can however gank squishy targets with thief really fast, but that’s not really 1v1ing, it’s just ganking.
If guardians are so bad can someone tell me how to beat them? Because i get one shot by them regularly on warrior, thief and necro. Don’t tell me not to stand in their traps because i can’t beat them at range and if i try they just pull me in anyway. If I dodge to set off traps they just drop new ones if they were already setup.
I see teams with multiple guardians win all the time in sapphire. The game shouldn’t be balanced based on what pros use because that is not 99% of pvp. If anything guardians need a nerf.
You can’t win a guardian with a warrior? How do you even do that? You dodge the first ones, shield blocks alone can tank you through most of the trap damage on the second wave. If they SoJ you midblock, drop endure pain and watch the guardian die because they have no burst left after the traps expire.
Here’s what I run for power necro. (I run condi now, but I’ve been playing power for months and got bored..) Imo, necro staff is useless on a power build, and the range is not all that necessary. NCSY fixes the need for unblockable interrupts.
Edit: An afterthought really, but the meta builds are for newbies trying to gain a place in PvP. Good players make their own builds. And good players don’t limit themselves to what they like to play. Personally, I gain my kicks from bashing ppl’s heads in in PvP, so it doesn’t really matter to me what my build is. As long as it works.
(edited by Yannir.4132)
There’s also a bug with the trait that gives 13% toughness to ferocity. It actually only gives 7%. It’s listed on the wiki even and yet it’s not been fixed. So I doubt they’ll ever touch ww again until they realize that the guard class is destroyed.
I think this might be a tooltip error, and it is only meant to give 7%. That would be more consistent to other classes.
How do they get protected if you shoot them with a pistol?
A little trait called Protection Injection in the Alchemy traitline. And I meant thieves pistol #4 skill, not a general pistol shot. But it applies to all CCs such as basi venom, steal, etc…
It also has a cooldown. Its purpose is to provide a little damage mitigation to the burst that often follows cc effects.
A 5 sec internal cooldown, the protection lasts for 3,5 secs baseline. That’s almost permanent protection uptime. With an another source of protection IT IS permanent protection.
Well, the thing is that if you are not a legendary player, you’re not supposed to get a legendary backpack. That’s how I see it.
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