“Hey there, kitten… You, me, and a two-seater Charr Racing Tank. Whaddaya say?”
OMG!
I wanna party with you guys…I laughed til I peed!
Only if you wash first.
Sadly, I’m not a member of the guild in that video. I was just linked to it. But I’m sure that you’ll all agree that we cannot, indeed, must not ban all consumables in WvW if it means no more antics like that.
Sounds interesting. I look forward to seeing these Guild missions in person.
Don’t think it should be a bannable offense, but ANet should definitely look at removing PvE consumables from WvW if they prove to be unbalancing.
Why don’t I think they should ALL be removed? Because then you won’t have gems like this:
At the moment, 0. None of the Legendaries really appeal to me aesthetically, so I see no need to spend that much time and money just to get a badge. (I don’t PvP either, so it’s not like I’ll ever be able to unlock all the badges.)
Perhaps in the future if ANet releases more Legendaries that catch my fancy, I might change my mind. I’m stockpiling karma and gold just for that eventuality.
Depends if the karma one works with jugs, gulps, drops, etc and stacks with all the other buffs.
If not…..Gold Jerry…Gold!
That’s… a very, very good point, Essence. My earlier post was under the assumption that it does, but I’m not actually sure! The Wiki doesn’t seem to know either.
I guess I’ll hold off on purchasing it until I know for certain too.
Unfortunately, OP, your post simply comes across as a “your game sucks, I’m leaving!” thread. While I can (kind of) see what you’re trying to do, it uses a lot of passive-aggressive wording that almost invites the kind of response/locking that you ask the community/mods to avoid doing.
Without stating the reasons why you’re leaving, ANet also has no means of relaying proper feedback to the appropriate people who might be in a position to do something about it. Pointing to the “plethora of issues” on the forum really doesn’t help, because there are so many different complaints (some of which are justified, some which are being worked on, and some which are complaints that should be dismissed because they’re not seeing the bigger picture).
In any event, I hope that you did manage to find some enjoyment out of your time in GW2, and that your next adventures prove to be more fulfilling.
Got my human female thief called “Horny Empress” is this legit? lol. ;p
At least until somebody finds it offensive and reports it. I’m fine with it, but I guarantee that somebody down the line won’t be.
Well, you can’t bring poor Jared into all kinds of dangerous situations without something bad happening, you know?
It’s all YOUR fault he has a wonky eye.
I’m guessing this applies mainly to places like Orr. I’ve never seen “farming groups” form up in any of the maps I’ve been in. When farming, I usually just find a spot that has a relatively high density of the types of monsters that drop what I’m looking for, make a couple circuits of the area, then move on.
Weekdays:
Come back from work
Log in.
Play my character for the day long enough to complete the Daily and do 1 – 2 Hearts in the map he/she’s currently in. Chat with guildies while farming some materials in the same map for personal crafting.
Log out after about 2 hours.
Weekends:
Almost exactly the same as weekdays, but on a much longer timescale due to the increased amount of free time.
Excellent! What kind of absolute kitten takes a look at the bow in his hand that shoots rainbows and unicorns, looks at another guy nearby with the same bow, and says to himself “aw, well now I’m no longer happy with my bow that shoots *kitten rainbows and kitten unicorns out of it,”*
Anyone who wants a legendary because they want to show off how much money they have is a complete kitten, kitten them and the kitten imaginary horse they didn’t ride in on because GW2 doesn’t have mounts in it.
I thumbed up your post just for this part.
Unfortunately, while I more or less endorse what you’re saying wholeheartedly from an ethical standpoint of economics, human nature just won’t allow it. We are, as a general rule, greedy, selfish and power-hungry; we want to be rare, to stand out from the crowd, to be superior to other people. We can’t help it; it’s built into our very genetics.
As a result, we scheme and plot to raise ourselves up, and once we’ve made it, we do our darndest to prevent anyone else except those we favour (our “tribe”) from reaching the same position.
I “get past it” by not caring whether or not other people can see my armor. It looks nice when I look at him in my Hero screen. That’s all that matters to me.
I imagine my Human Noble Mesmer is about 22 -25 years old. She’s obviously well-established enough to be able to run a household and (presumably) several business interests as well, although I imagine she has a sizeable staff inherited from her parents that help her in this task.
The krait actually enslave centaurs too. (They’re not picky about whom they sacrifice.) You can hear this from a Sylvari NPC at Overlake Haven.
I think glitching out of the map or using wall jumping to get to places where you couldn’t normally go are breaking the spirit of a Hide and Seek game. :P Personally, I’d choose somewhere in the Gladium Canton. There’s lots of junk lyring around and loads of NPCs that you can pick a spot where your name will be hidden by terrain and just /sit or /sleep while wearing drab-coloured town clothes.
No, my Ploop would never join the Inquest. “If they’re so smart, how come they couldn’t keep from getting killed? HAH!”
“The ears are not for fondling”, he stated firmly and no more was said on the matter.
Dear C,
The ears are for nibbling on.
With warmest regards,
Ploop the Didactic, Synergetics graduate and author of the best-selling “Ploop’s Grande Bestiary – A comprehensive encyclopedic guide to the flora and fauna of Greater Tyria”.
P.S. Enter this code II I IIII I II for a 2 silver discount at any of our automated Tome Dispensary Golems located throughout Rata Sum and major Asuran trading outposts!
Same for me too, although most of the broken achievements are just Weapon Master/Slayer ones and not too difficult to get again.
I find Ettins a lot funnier, but thats just me.
Player: “Those hands look great for smashing centaurs. You should go help Krug with that.”
Ettin: “Show Krug hands? What you talking about? Me think you make fun of me!”
Player: “Uh oh…”
MF seems to be a hit or miss affair, so personally I’d go with either Gold or Karma. Because not everything drops gold, I’d concur with Drarnor and go with Karma. +15% is a significant boost and the returns from Orrian Jewelry Boxes are generally quite profitable.
I’d actually argue that Chef is the EASIEST crafting discipline to level up. There are so many different recipes that you can easily gain levels just by crafting one of each different recipe and never touching it again.
Some chefs enjoy the discovery process of putting various ingredients into the pot and seeing if it makes anything. Many cooking recipes mirror real life dishes, so use those as a starting point. If you don’t mind spoilers, you can also look up the Wiki for a list of all the different types of cooking recipes. Sort it by Cooking level to create a kind of “checklist”.
You would be suprised what is kept in the bank. I have opened one extra slot and it is nearly full. My items range from few sigils, W3 blueprints, boosters, few exotic armor/items, wood/stone/food overgathered, some event items and then there is the wintersday/halloween stuff that needs to be stored on my alt otherwise my bank would require another extra slot at least.
There are many items that fall into the “do I sell, use or equip” category. When I was leveling up my char I had to constaly remove items from the bank slot because it was being filled up with new items. Now that my main is level80 and full set of exotic crafted armor/weapon, the bank still gets maxed out at two slots!
Now imagine 3+ characters per account. Two, even three, banks slots would not be enough. There is too much variety which causes uncertainty, thus the safest way is to put the items in the bank.
Oh believe me, I can sympathise with you on the storage issues. I have 5 characters that I play more or less evenly. Despite having unlocked all 8 bank slots, I still tend to run into space problems when I’m preparing for another big crafting wave. (All those weapon/armor components add up!) I’ve also stockpiled a small stash of Runes and Sigils that I’m not using at the moment, but which I will need for when my characters reach higher level.
For other things like boosters, I honestly would have used them ages ago were it not for the Halloween Mad King Chests and the possibility that ANet might bring back a similar recipe in the future. For wood/ore/ingredients, I tend to keep just a single stack of each in my Bank. When this stack overflows, I sell off 100 – 150 of the material, or refine it to a higher item, then go back to accumulating.
Some of my guildies also create personal “Stash Guilds” just to use the Guild Bank as additional storage. Might be something you want to consider.
If GW1 is anything to go by, you’ll probably see those costumes return again this year. Plus, ANet would be foolish not to seize the chance to earn more revenue.
On the other hand if they make a different one each year it means everyone will still have a reason to keep buying them and the limited time aspect of it would apply more ‘pressure’. It would be ‘buy it now or never’ rather than ‘maybe next year …’.
Mmm, I see your point. Still, as I said, going by GW1, it’s more likely they’ll make a return again next year. The main thing that I’m wondering about is whether content from the Lost Shores, which IS confirmed to be a one-time only event, will be forever unattainable by newer players. (I’m talking about things like the Consortium skins, not the minipets, which I know are rare drops from monsters in Southsun Cove.)
Josh Foreman did mention he was working on the “mother of all jumping puzzles”. We can always hope that said JP is in the Wizard’s Tower.
You’re not trying to transmute armors from one type (e.g. Light) to another (Heavy)?
I’ve also heard of occasional bugs where the Transmutation window can be finicky in accepting certain combinations of items. Try putting the item whose appearance you want to keep in the Left window, and the item with the stats you want in the Right window.
The Map Explorer achievements work differently to map completion (which is finding all POI, Skill Points, Vistas etc.) The Map Explorer achievements are determined by the number of unlocked white-named areas on each map, like Wildflame Caverns, Haivossen Kenning, Thaumanova Reactor etc.
Therefore, I’m guessing that you’ve completed each map, but on several maps you’ve missed discovering some named areas. Map Completion does not always take you to all of the named areas; you need to use a fully completed map as reference, or just be very thorough in your explorations.
That part you’re referring to is actually an unintended shortcut that many players were using to bypass the first part (well, technically the second part) of the JP. It may be that ANet has stealth-fixed it so you can no longer bypass the part where you need to climb up a shaft and drop down onto the first of the stone platforms.
Pre november 15th, the exchange rate was half of what it is now. I paid 6G for extra banks slots – now I would have to pay 11+G. Bank slots are not a luxury item since majority of players require more slots NOT want more slots; so why the kitten are players punished?
Yes players are becoming wealthier, however their bank balance (on overage) does not go up because the money is being used up by buying many items – which are also going up in price. So in the end the average player still has similar gold sitting in their bank account while items are going up in price – Sounds very much like inflation to me.
Then the question is, why do players require more slots? What are you keeping in your bank? Does it REALLY need to be there? From past experience in GW1, as soon as ANet provided more Xunlai bank storage and bigger inventory space (in the form of Equipment Packs), players promptly filled up these new spaces within a day or so and were back to crying out for more storage. The truth is that for many players, they will hoard more stuff simply because they have more space. (I’m guilty of this too. Back in GW1, after the extra tabs went up for sale, I started keeping more minipets where in the past I would have sold them.)
Don’t forget that ANet also increased everybody’s storage space for free back during the Wintersday update (or was it Lost Shores?) when they added collection slots for Rare and Festive materials.
You also have to realise that while prices for items have been on the rise, the earning power of the average player has also increased. It’s almost certain by now that everybody has a level 80 character, and said characters can start doing dungeons or farming level 80 zones/event chains. In contrast, outside of vanity items like Legendaries, Precursors and rare MF items, prices for everything else a player needs, like kits and repair costs, have remained static. Ignoring Ascended gear (which is something that does irk me, for a few reasons), level 80 Exotic gear can be earned from dungeons or by karma, which can be earned at a pretty even rate by all players from Dailies/Monthlies, WvW and events.
Basically, I believe that the “inflation” we’re seeing is a result of the “player wave” now reaching level 80 and everybody’s clamoring for T6 mats and similar materials to build Legendaries and other top-end gear. I expect prices will either depress or stabilise over the coming months as players either complete their cosmetic goals, or get bored and move on to another game. Either way, demand should fall and prices move appropriately along with it.
(heck why include an option to buy gems with gold in the first place?)
lol… um… to make money… ?
If you think it was included for any other primary reason, you are truely delusional.
A player who spends gold earned in-game to buy gems does not contribute to ANet’s earnings beyond their original game purchase. Of course the introduction of the gem store was designed as a micro-transaction revenue stream for ANet, but a player who only ever buys gems with gold is not giving ANet any additional funds at all. Only a player who buys gems with real money does that.
ANet has also been careful to make items available on the gem store either only for cosmetic purposes, or for added player convenience. (Technically I guess this means they COULD put Legendaries up for sale on the gem store, but I somehow doubt they’ll ever do that.)
…looking at the title, oh god I’m cracking up just imagining a fat charr 10 feet across laying on his back with a couple sticks of butter in one hand and bars of chocolate in the other, dozens of empty bags around him, yelling out “MOOOAAAARRR!!!” Don’t know why that visualization just popped into my head, but it did.
He’d probably get it by rolling across Queensdale and flattening all the bandits.
… Is his name Garfield, by any chance?
They need to add new rebreathers. =/
Correction. They need to allow us to be able to craft rebreathers.
And that’s why I’ve gotten into the habit of occasionally attacking some random deer/moa/dolyak when I’m in a quiet spot. (Don’t look at me like that! I need something to cook for dinner anyway. :P)
If GW1 is anything to go by, you’ll probably see those costumes return again this year. Plus, ANet would be foolish not to seize the chance to earn more revenue.
I open my dyes. It’s financially unsound, but I don’t mind building a “stockpile” of unlocked dyes on my characters. When it gets to the stage when I’ve unlocked most of the Common dyes and I’m getting more duplicates than not, that’s when I’ll start selling the Unid’ed dyes.
Heh… I’m almost tempted to buy those roses after seeing some of the screenshots here.
You can still see the “POW!” etc. visuals by engaging in costume brawling once you’re wearing the gloves. Granted, anybody using tonics or items that allow them to enter costume brawling gets the same benefit.
Being able to “choose” will be good. But I don’t see what the big deal with dodging is. If nothing else, you can go find a wurm, let it go underground to you, dodge through it, let it tunnel to you, dodge through it, etc. Very easy and fast.
Wurms, Earth Elementals and Ice/Fire/River Drakes are my go-to enemies for completing the Dodger daily.
Jellyfish also work well, but they can be hard to find.
I’m sitting on 350+ vanilla and getting more when cloves gathering but its the butter that i’ve run out and farming loot bags for the chance of butter is annoying.
Atleast egg drops has been better recently but still had to buy them of TP
Now to slay the dredges,pirates,taminis and thugs for loot bags and hope to get the butterMmmmm centaur butter…..
I’m always unsure of the health risks of using Butter dropped from Risen in my cooking. XD
I think Butter is a bit high for a low-level cooking ingredient. 10 – 20c would be more appropriate, in my opinion. Still, I don’t do that much cooking, and I’m stockpiling a fair amount of it by bringing low-level alts through the maps. Also, sometimes you can buy the refined ingredients that use butter for MUCH cheaper than the individual ingredients, so do a check on the TP before doing any cooking!
The crafting tiers tend to move in blocks of 75. For example, Jeweler levels 0 – 74 utilise Copper Ore, but starting at 75 it starts to use Silver Ore. Starting at level 150, Gold Ore becomes the primary material, and so on.
As a rule of thumb, the crafting tiers correspond to the following character levels:
T1 = level 1 – 20.
T2 = level 21 – 35.
T3 = level 36 – 50.
T4 = level 51 – 65.
T5 = level 66 – 80.
T6 = level 80+ (at this stage, you’ll be crafting primarily Exotics, and maybe Rares if you want to sell them).
Note that you gain levels quite rapidly in GW2, so you’ll most likely outstrip your ability to craft matching equipment for your character very quickly. In GW2, crafting should be seen as more of a side-hobby/mini-game than as a requirement to keep your character outfitted in level-appropriate gear. In general, it’s much more profitable to simply sell the materials used for crafting than selling the finished product.
You’re probably right about the Charr’s role in EotN and GW2 being reworked to give them a larger part. Still, no story is ever fully fleshed out when it first starts being written. Characters and plots evolve and change along the way, and sometimes end up in a completely different place to where you’d first intended. Any writer or game designer will tell you the same.
I imagine the point of difference between the two camps is as follows:
Camp A (the one complaining about not making enough money back) are simply looking at the raw coin or merched loot they pick up. They do not factor in materials like cooking ingredients, mined ore or fine materials because they do not sell these items, instead opting to stockpile it for future personal use.
Camp B instead sells EVERYTHING they come across. Loot, materials, the lot. This increases their earnings by a considerable percentage.
As a result, Camp A sees a small – notable cost whenever they waypoint, because they are looking purely at the coin spent for waypoints vs the raw coin they earn from enemies and the occasional merched item. On the other hand, Camp B sees no issue at all, because the total sum of everything they have sold exceeds (sometimes vastly so, if the value of harvested or fine materials in the zone they are in is highly valued) the cost they spent to waypoint to an area.
Personally, I’m somewhere in the middle. I’m something of a penny pincher, so I don’t waypoint anywhere if I can help it, and I wouldn’t mind seeing waypoints becoming cheaper. (Maybe a Gem Store item that reduces waypoint costs by 25 – 50%?) However, I think that if you waypoint to an area and spend at least 5 – 10 minutes harvesting nodes and killing enemies, you will almost certainly get back enough in loot/materials to have made up the cost of your travel and then some. (Unless you’re very, very unlucky with RNG, of course.)
Definite bug. Report it in the Bugs forum with your server.
It’s not that really, I just never saw the Charr as an intellegent species. Some of that is personal bias I’m sure, but some is also situational to in-game missions. A lot have used analogies like the Native Americans, Africans, or Japan like you mentioned, before they were exposed to more modern “westerners,” or more aptly “western ideas.” In all those cases, however, we are taking about the same species. I don’t akin the Charr to human beings like I would the dwarves or tengu, for example, in GW1. They were always just another world mob to kill. Granted they almost overran the known world but I attributed this to 1) Titan(Abaddon’s) influence and 2) the numbers to do it. Abaddon could have just have easily chosen another random group like grawl or ogres to screw with humanity.
To me, it’s dubious to compare Charr to “unenlightened” real-world humans. It would be more apt to compare them to neanderthals or gorillas.
That is fair enough, as I acknowledge that the Charr were pretty much painted as a sub-intelligent race of savages during Prophecies. We never had any instances of Charr speaking to humans, for example. That changed during Nightfall, however, when we meet a few Charr (Ember Scorchspire and Garfaz Steelfur) in the Realm of Torment and realised that they actually ARE intelligent beings who are capable of rational thought and free will. We get more examples of this in EotN, when we meet Pyre and his warband.
We also learn that Anton attempted to make a bargain with Rend Ragemauler to spare his villager, which means that the Ascalonians must have known that the Charr were intelligent enough to attempt diplomacy with, but for one reason or another this was never attempted. (Quite likely because the Charr refused to negotiate and killed all the emissaries sent to them, of course. I know what they were like and I won’t absolve them of all blame.
) However, once the Charr saw the benefits of peaceful associations with other races, and trade and diplomacy started to get going, I imagine it wouldn’t take long, perhaps within a generation or two, for even the Charr to start moderating their behaviour.
I expect Abaddon chose the Charr for his plans because he saw that they had the necessary ferocity, military capability and intelligence to serve his purposes. He didn’t choose the Grawl because they were still too primitive and technologically backward, and the Ogres were probably too uninterested in war or too few in numbers.
I still think the easiest way to solve this issue would be to introduce ways to upgrade Exotic items to Ascended tier. Here’s how I think it should work:
1. Get an Exotic item with the proper upgrade you want slotted in it.
2. Put the Exotic item into the MF along with Mist Essences/Fractal Relics, Philosopher’s Stones/Crystals and Elonian Wine/Mystic Binding Agents.
3. The MF spits out an Ascended version of the same Exotic item you put in, with a blank infusion slot. The upgrade’s stats are now merged into the item and can’t be changed further, so you need to be certain that the Exotic item’s stats are the one you want to keep.
Now just add Mist Essences and Fractal Relics to Laurel Vendors, and I think you’d have a solution that would please the majority of players.
That event can be a tough one to beat. It’s best to have a few characters sitting right on top of the ghost spawn points so they can grab aggro immediately so the ghosts don’t use AoE on the tents.
It’s also worthwhile noting that I believe this event does not trigger until somebody finishes the “blow up statues in the Decimus Stones” event, so if you want to keep the waypoint permanently uncontested, don’t start that event.
Those items are all neat little gadgets that can be useful at one point or another. I’d buy up a little stock of each to use myself, but right now I’m focusing more on saving up my karma for Obsidian Shards and a few T3 Cultural Weapons.
I really do hope that Cantha will be included in a future expansion. I always felt that Factions was the most beautiful (visually) of the three campaigns, and I’d love to revisit Kaineng City, the Echovald Forest and the Jade Sea and see how it’s changed in 250 years. I got SUCH a thrill re-visiting old GW1 locations like Fort Koga and Aurora Glade in Brisban Wildlands.
T1 and T2 cultural weapon skins can be found on drops from monsters, so buy them from the TP instead. It’s WAY cheaper.
As to whether or not you should get them, that’s a matter of personal taste. I love the Verdant Focus on my Sylvari, and I’m intending to stick with that throughout the entire game, so I bought one from the TP. Warden weapons don’t really match the look I’m aiming for on her, so I’ll be skipping those.
Anyone who wants a legendary because they want to show off how much money they have is a complete kitten, kitten them and the kitten imaginary horse they didn’t ride in on because GW2 doesn’t have mounts in it.