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Give the elite specs weaknesses

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

While core specs (least necro & ranger) need some upgrading. Core necro is still a cc ragdoll, core ranger removes condies with around same efficiency as thieves, while core engi requires piano player keyboard skills vs warrior-easy scrapper playstyle.

Take a look at warr – he got heaps of resistance in his core kit, and his mandatory line is defense not berserker. While the fact that a certain line is a must have is not a good balance, it’s still lightyears ahead of core ranger and necro if you ask me.

Do something like that for’em!

Why Magi? (Druid Healer, PvE Question)

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

You can’t be 90% of time in CA given it’s 10s cooldown, no matter how fast you fill that bar. For that downtime zealot’s may be a pretty darn good choice.

Please make a 1v1 and 3v3 mode

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I’m here to care for my end of the deal not a-net’s so not gonna defend the lack of duels due to balance etc. That’s their problem, not mine.

On my end 1v1 is needed very badly. Duels are nearly the perfect solution to biggest pvp woe which is chernobyl level toxicity. 1v1 in a bottle means:

- no afk/crappy/troll/raging teammates
- no accussations of being carried or forced to be a carrier yourself
- no one will rage if you make a mistake – only you will be paying for it
- no solo queue horrors (pug vs premades, oddball team comps etc)
- play your way – use any build you like and how you like – no teammates = no raging for being non meta. Also more build diversity since in solo play team oriented skills aren’t as needed and new, more selfish builds may emerge

- better balance – no more of this “a fix to necro is engi backup”. If there are some major profession hiccups 1v1 will expose them better then 5v5 and enforce proper balancing action.

(edited by ZeftheWicked.3076)

Wish gw2 had a PET class...

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

But it doesn’t. Instead we got “animal” class – the ranger.
So what’s this about pet vs animal? It’s the feelz man, it’s the feelz.

Recent days i moved over to Blade & Soul and am playing summoner. And kitten , that’s a pet class if I ever seen one. He may have only one cat, but you care about the cat. The way his skills are performed (adorable and balls to the wall cat themed), the skill icons, the emotes, the sounds, even his looks customization – everything it does and you do makes you care about that adorable furball and love using him and his skills.

In gw2? Well you go to nearby pond, “charm” (read whack with a mace on it’s head) nearby scaled monstrosity that even it’s own broodmother wouldn’t love and call that a pet. Rinse and reapeat for most of them. I don’t feel like i have a pet, i just feel like part of my dps grew 4 legs, got some fleas onboard and whoopee-dee-doo, you got a partner for life. Which sorta sounds like most rl marriages save the 4 legged part anyway…

At any rate i’d love to see in gw2 future the moment when i’ll yell “NOOO! My hawk/cat/hound/whatever!” and not “Noooo! My dps!”

Beta Eternal Coliseum

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Not a bug, just a complaint. Map is ugly af. As mentioned in my general patch feedback thread. Why the whole wooden box Playstation One graphics style?

You could’ve made sandstone styled colloseum. Or more oasis themed with some palms, waterways etc. If it had to be dark and medieval, then something with some spikes, chains, deathpits…nooope. You went the cheapest and then some knight tournament props way.

It’s not a die hard requirement for spvp map to be ugly like sin. Believe me it’s really not..


On a more combat oriented note this is another map that has too many open spaces. Melee combatants get some serious hate as result as it’s easy and profitable to snipe anything that stands on point without the need to get closer or ability for defender to use line of sight tactics to force attacker to get closer. After Capricorn this is another “too much open space” map, albeit Capricorn is aguably worse as you have to travel 20000 miles from one node to another.

What we could use spvp wise would be a map that’s closer to being next “Forest of Nilfhel” map. One with more tunnels, line of sight opportunities, not so distant captures points. Where a sniper who chooses the right spot (and not any spot!) can get some opportunistic shots in, but the melee fighter is not turned into a sitting duck by being in a clear line of fire around 90% of his map presence.

(edited by ZeftheWicked.3076)

CONSTANT MOVEMENT IMPAIRMENT

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

There are two cures for in-combat snail speed:

1. superspeed. Let’s you run at non combat speed simply because it’s speed buff is so strong it can cap even when in combat.

2. leaps/teleports – the faster you build big distance between the mob that’s fighting you and yourself, the faster you’ll break the aggro range and get out of combat to regain your movement speed. Leaps and telports don’t give a kitten about being in combat when it comes to their speed and range. have those and your nightmare will end much faster.

Power Build SPvP, Antimeta Build?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Main issue with your build (save being glassy on the “#1 target in teamfights”) is that you have very poor anti-cc measures. 2 stunbreaks out of which one is passive, and both have nasty 40s cooldown, plus the very veeery poor stability on lich just won’t cut it. Double that is you plan to stay ds which can’t get any of the 3 (even passive won’t trigger, as ds prevents hp change while you’re in it, needed to trigger it).

In higher play you’d get destroyed real hard unless someone is providing you some serious stability. And spectral wall will not shield you from projectile attacks, another beloved way to hunt down a necro, especially if you’re a dragon hunter.

Damage wise it sounds awesome, but as i said – cc will wreck you like a freight train.

[FEEDBACK] Rising Flames

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Not a big fan of fireheart rise 2.0.

Since i’m a huge fan or VB and Auric Basin i guess my tastes are in stark opposition to most people commenting here.

I feel map is closer to classic flat maps from core game then the verical style of HoT ones save the gliding se tions. I miss the hidden areas, verticality and bit of everyday mazes to get to few hidden spots. In that regard map like dry top is much more to my liking (save my weakness is jungle not sands).

The new destroyers are a dissapointment. Don’t get me wrong i love their visual design (green+black is a fav color combo), especially on thralls with deathshroud like aura, but their difficulty is imho lower then destroyers from core game. The ones in core game loved to throw around fields of burning death (like in LS taimi’s game), but these “zhaidrem” destroyers feel hardly threatening at all save few mildly annoying condies and the usual “dodge harpy air bombing”.

Jade constructs on the other hand pick up the pace and are clearly more vcious and deadly, especially the ones with the bow.

Story takes quite the turn i enjoy and honestly you made a good choice there "dragons"having both Jormag and Primordus active. Jungle zones and dragon can fend for themselves in one xpac, but nothing but pure fire or pure ice ain't gotta make it. Having both at once is a good call if we gotta go there..

Also like how we’ll learn more about our new ally in due time.

I’ve yet to experience new fractals and new pvp map, but i can say it right off the bat – it’s really ugly. Feels like it was made with some low budget medieval knight tournament props. Seriously you could’ve made that colliseum desert themed with architecture made of sandstone, or oasis themed with some exotic palms and water trickling down from fountains and aqueducts without changing the general layout or map mechanic, but you went the village people way with only thing missing being a cow next to your base, feeding on it’s hay swatting flies with tail and readying to drop the big one once we hit 11:00 minutes timer on the map.

Overall – i appreciate the serious effort of adding both spvp and solid size pve map along with other changes.

I don’t like however how these are taking too much of a turn torwards casual and core game aesthetics (rather flat ember bay, alpine borderlines feely spvp map).

Ember Bay is great (no spoilers inside)

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Can’t check myself atm, so … is it bigger then bloodstone fen?

HoT Price Feedback + Base game included [merged]

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

New legendary new pvp maps (albeit bit ugly ones if you ask me) new pve maps – good good. Living story is finally patching up what the initial launch lacked and start to make HoT sound like a better deal now. Keep’em coming a-net, keep’em coming.

Oh, and for pete’s sake – do muster up a proper spvp balance team that will act more frequently then once 3 months. Say what you want about LoL but there balance runs aren’t your far away cousin that visits 4 times a year, on a good year…

Busting the Myth of Useless Pets

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

While it’s a spvp issue only and defo one on higher skill level (one i’m not yet on myself) i find pets annoying as hell for lack of evade. In spvp this can be a serious problem, and far so for your ranger then pet itself.

Necro (reaper) uses a shout, especially elite one? Well gg for dodging that, too bad pet didn’t and he still got his bonus for hitting a target thanks to that (especially if it’s stab stacks).

Berserker just needs to headbutt your pet and he’s off to running start with full adrenaline bar, whereas on another class (save maybe minion necro) you’d be rewarded with major head start for keeping the warrior starved for adrenaline. That would be especially helpful on ranger who lacks solid counters vs a warrior, and needs to kite to keep extremely bursty warr in check.

And dont’ get me started on dragon hunters and their ridicilous heal trap. Yes, pet does ruin their day for triggering all the other traps instead of you, but then it makes it gloriously bright for triggering heal trap which you yourself may at least try to avoid by staying at range. Same goes for lord on foefire. Lost one game cause i thought lord could handle it with support fire from me…but nope. heal trap, lord steps into it, guard’s hp back to high levels, lord kill, gg.

Other then this “minor” issue pets are pretty good these days, given you remember to swap them out before they die, choose them correctly (squishy pets will get owned in a player zerg without your support and control), and support them with some cripples/immobs on enemies to keep their damage going if they’re melee.

I've just figured out necro PVP

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

yeah, our only super defensive skill – plague, gets flushed down the toilet by moa, even engi one…

I've just figured out necro PVP

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I invented and ran my own necro battlemage for 1v1 and it worked …in 1v1. Sent thieves back to their base, scrappers running, warrs got a tough matchup, but in the end necro gets totally wrecked when focused, and this season’s amulets give middle finger to any stat-based bunkers. Either you got total damage negation defenses in your profession’s kit, or you’re in for a very bad experience this season as a bunker.

League Elite Achievement

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Maybe you were doing previous season achievements like i did. If so then your league rank ups were used up on previous season achies and now that you unlocked new ones, league elite from for the current season achi is starting from scratch, despite you having actually ranked in league already.

Hey, look o the bright side. because of the above if i want my legendary wings i’ll have to get to legendary and cross it twice. At least you just need to get there once for the achi…

What it Means to Play Your Class

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

guard – a fair and balanced matchup, right after initial 20s of stripping half of it’s blocks, traps, heals and invulni at range. 25s if guard is good.

ele – he’s underpowered. All the way through his 4 minutes of holding point under fire.

mesmer – daze x10, condies x20, insta win, yay skill!

warr – "soft counter? wtf is ‘soft’ "?

engineer – mecha kittenroach. just won’t die, and when you think you finally got him – nope! auto-invulni, goes down to his real size, and runs around under you feet like a kittenroach that it is!

thief – pro high skill class. Only pro high skill classes have 4k crits on their autos. Plus obvious sigil of air and/or fire. You need to be pro to kill with thief!

ranger – darth vader recently confirmed deathstar was actually druid’s staff with extra batteries hooked up to it. Rest of it was just for looks. And fear my pets! All 2 of them (scale and bristleback!)

necro – kill me if you can! Hey…guys..easy…I was talking to one guy, not 5…

revenant – surge, dragon breath, surge, shield bubble, absorb damage heal. Oh and surge.

Looking for Group to Diamond

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

well firstly are you EU or NA region? If eu you can hook my up – Zeff the Corsair, early diamond ranger. I won’t say i’m great, i screw up my fair share too, but if you need a teammate i’m likely to be game.

[core ranger] Empathic Bond fix!

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I don’t see how it would make ranger op, given how many core classes have way better condi cleanse options then ranger.

You can’t have that line of thought anymore, not since e-specs. Regardless of whether a player has the expansion or not, moving Survival of the Fittest into Wilderness Survival was a necessary evil when Druid was developed.

That move makes core Ranger stronger, sure, but it also strengthens Druid. The only changes that can be made are ones that detach itself empowering Druid, which is difficult in its own right.

Those 3 traits serve better under a rework. Regardless of how unrealistic or out-of-reach that may sound, it’s one that will ensure a healthier competition among their respective GM tiers.

Otherwise, Rangers and Druids will most-likely receive nerfs due to being able to slot Wilderness Survival, Empathic Bond, and Druidic Clarity – and Anet always nerfs in pairs.

We’re talking WS condition removal being reduced from 2 to 1 and possibly lowering the amount of conditions removed from DC from 13 to a lower number, or worse, losing 1 condition at 3s intervals while in Celestial Form as “compensation”.

Anet could care less if a core Ranger can slot only WS & EB.

The whold e-specs are the problem here. Many of them “fix” the core professions, rather then having said core professions fixed on their own, and their e-spec properly adjusted to that change.

As a result core professions are not only boned in their respective weaknesses (such as cc for necros or condi cleanse for thieves/rangers), now they’re now double boned because elites brought even more cc/condi/power damage to deal with.

But that’s no excuse for a-net. Not everyone ended up this way. Take a look at warrior. Berserker line is sweet and offers a lot, yes, but removing it does not break the profession. The “must have” line is defense, available to all warriors, and the dreaded resistance boon, which is the bane of condi classes without solid boon removal was added to core warr, not berserker. You can have a reasonable core profession and an elite that does not twist your arm to slot it.

And then we go to druid – simple trait which removes 13 condies and breaks stun on CA entry makes core ranger wanna kill themselves, as they’d have to walk on their ears, choosing dedicated pets, traits, runes and skills to catch up to such condi removal power that a single druid trait offers. And let’s not get started on what happens once you enter CA and it’s skills go into use…

[core ranger] Empathic Bond fix!

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I don’t see how it would make ranger op, given how many core classes have way better condi cleanse options then ranger.

Sure we got other sources but they’re all extremely niche (in spvp at least).

Elite spirit that can cleanse 5 condies and ress once per 2 minutes at best.
Bear pet which in spvp does not exist because 2 condies every 25s are not worth giving up on pets that do decent damage and/or cc.
Signet of reneval passive is so bad it’s not funny, while active has a nasty cooldown.
Healing spring cleanses one..that’s right…just one condi per cast.

And in spvp you will get a lot more conditions then these paltry skills can handle, not to mention some of them can mess your build hard. That’s why the only 2 condi cleanses for core ranger that matter are the trait ones, and in some builds the signet active.

But currently it’s just one trait as they’re mutually exclusive and the “poor cousin” options above. Not looking good if you ask me.

why can't pets stomp enemies?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

“go for the eyes trait” for one. Just save your pet skill for where they’re downed and blind their critical interrupt with f2. Add “beastly warden” and you’ll also taunt most would be ressers while there, preventing a ress before you impale them.

There’s also the good old stealth stomp with longbow #3 or blast/leap on smokescale field.

Elecric wyvern f2 launches even downed foes and is instant cast. Not sure blind will get the job done? brutalize them with wyvern’s f2. By they time they pick themselves up you’ll be done sticking it to them.

Or in some cases just stand behind pet and have it eat the cc (for engies and warrs at least) while you stomp.

If you’re condi and enemy’s squishy (thieves for one) you can just forget stomping and fry them up till their done with your torch.

Entangling /ancient seeding your foes inches away from the reach of ressing their downed comrade is always fun:3 Though with current guard “Lego wished it could make blocks like mine” meta it might be hard to pull off.

So yeah, there are tons of evil fun to be had with your ranger and downed foes;)

And hell if fancy approach doesnt work there’s the good old stab+signet of stone+soon to be deceased enemy to lighten your mood:)

[core ranger] Empathic Bond fix!

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Not a significant part. The trait does not change how axe stacks might. With it or without it might stacks will flow the same. Also ranger is not picked in pve content for his power damage which at best is still lacking, but for his support or condi damage.
All the while in spvp and wvw core ranger would gladly get even a 10% damage shave off for reliable condi cleansing.

[core ranger] Empathic Bond fix!

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

So same as always if you ask me

My view on SB (diamond ranger)

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

For those who think sb#3 stealth would be too much (well WvW wise i suppose, i’m spvp’er and there stealth is not such big issue due to losing points if you stealth) there is an alternative approach to #3. Allow for the dash from the skill to be directed by player. If i use it and press forward, then make it leap forward rather then away from target, something like thieve’s unhindered combatant trait, along with a shot and swiftness. If that is implemented, then #3 can be used for both escaping and chasing, and not just escaping.

I still stand vehemently that the skill should break immobilize and activate light on your feet, given it’s not that big of a boost, and it shouls stack duration, not intensity.

[core ranger] Empathic Bond fix!

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

We all know the drill. Core ranger is boned when it comes to defending against condi pressure, just slightly north of thieves’ situation. All due to his two best condi remove traits being mutually exclusive. That’s bad, unhealthy, and completely illogical. One look at grandmaster traits in beastmastery and wilderness survival can tell you something is wrong. Dead wrong.

Common sense would suggest the following movements of certain grandmaster traits:

empathic bond wildreness survival -> beast mastery
honed axes : beastmastery -> skirmishing
most dangerous game skirmishing -> wilderness survival

Emphatic bond is a pet dependant trait, so obviously beast mastery is the line for it, not wilderness survival.

Honed axes is a condi mainhand weapon trait. How is that related to the pet again?? Move it to skirmishing that is the perfect place for condi weapon traits.

Most dangerous game is not completely out of place in skirmishing, but since it’s a trait that requires good management of your hp to benefit from, moving it to wilderness survivial that is focused around damage reduction (protection on dodge, endurance regen, survival skills boost including troll unguent) is the logical choice.

Do that and it’ll all click a lot better if you ask me and give core ranger a fighting chance, rather then being absolute bottom of barrel profession without their elite spec.

why can't pets stomp enemies?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I don’t see ranger getting such a skill nor is there a need. When it comes to downstate ranger is already extremely powerful on all fronts – stomping, fighting when downed and rezzing. Today alone i discovered new ways to stomp my opponents hard and reliable on my condi ranger without the use of stab at all! So i say no need for such a skill.

My view on SB (diamond ranger)

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Poor choice of words on my part there. What i meant is that shortbow helps teammates nail down an enemy and finish him fast. Poison, crippling, daze/stun, and aa that constantly bleeds and strips that aegis off guards are the tools to cripple enemy’s defenses and mobility ensuring faster kill for teammates.

Many a time I saved our close from would be decapper thanks to crippling and/or stunning them with shortbow, which let me catch up to them if not outright killing on the spot with condi bombing while ancient seeds held them in place.

I can’t expect a bow to have some huge leap or other major mobility skill like greatsword or staff but i agree escape game needs improvement. That’s why i suggest stealth and immob break on quickshot, while the crippling shot would give you mobility advantage (cripple on them, swiftness on you) that works great for both chases and escapes.

So which Dragon is the most dangerous?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Zhaitan obviously. He’s dead. But is he really? #canyoukillazombie?

xpac around the corner?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Given “we didn’t expect to fight the next dragon so soon” line from LS episode preview i sense xpac coming faster then expected..

Expansion Discounts for players who buy gems?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

@ OP – Or we could just address the elephant in the room which was unsatisfactory price to content ratio of HoT. Give next xpac (which i feel is coming real soon) price adequate to it’s amount of content and all that price gauging and odd ways to bypass it jazz goes out the window with everyone being happy.

Meta is Balanced - Except for Guards

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Don’t forget to nerf Druid, their staff 1 goes thru blocks, the 10 second cooldown on that daze >> vine immobilize is too short, they lose all condi and gains stealth every 6 seconds while in combat. You guys think DH is op, Druid makes DH look like it needs a buff.

Yeah, yeah, sure. Except daze and all conci clear every 10s (not 6) are in same line in same tier. So it’s daze or condi cleanse.
Stealth prevents point capture so druid that stealths every 6s is gonna lose that point real fast, while guard can hold it all the time.

Staff #1 goes through projectiles reflects and absorpion fields, though it’s true, it’s very strong vs guards since it ignores these and strips aegis stacks real fast. Against guards it’s a very solid weapon that is true. It sadly lacks anything else like longbow’s cc or shortbow’s condi ability.

Meta is Balanced - Except for Guards

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Main issue with guards in spvp is that unless you’re extremely specialized build (like defy pain/signet of might uber zerk warr and a good one at that) you cannot fight a guard on point. To have a chance of surviving and winning you have to peel off guard’s defenses at range, all the while said guard is capping or holding a point and points flow to the enemy team. By the time you dealt with most of his blocks and what not he already has +1 coming to kill you, or so much time passed that even if you kill him and decap, points he earned by simply holding that point before you dropped him are already a huge gain for the enemy team.

Unless another guard comes to that point and they start sharing their heals and blocks…

My view on SB (diamond ranger)

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Hi all since many are talking about shortbow rework i think that i may share my few cents on the subject from perspective of ranked play.

Firstly off i love the shortbow and i find it a very good weapon if used right (and given your enemies aren’t all mesmers, eles, scrappers and guards).

Now the shortbow shines as a team damage support weapon (easy flanks if you snipe inside mid-chaos), pursuit weapon (that sweet cripple, enemies contantly exposing their back to you which sb loves) and overall annoyance with constant condi/direct damage pressure.

With above said, i would like a few tweaks to it that help it perform in above roles, rather then trip over it’s toes in situations where it’s supposed to shine by default.

So here’s my take on it’s skills and upgrades they could use, followed by explanation why such changes.

1. crossfire – fine as is.
2. poison volley – fine as is.
3. quickshot – remove swiftness, add stealth (2s), increase cd to 12s, but reduce it to 9s if succefully evaded an attack using quickshot. Breaks out of immobilize. Triggers light on your feet trait bonus.
4. crippling shot – add swiftness (which is taken from quickshot).
5. concussion shot – fine as is.

Ok now the “why” part.

Quickshot is quite flawed atm – swiftness+ backhop work great as escape tool, but are completely contradictory to eachother when chasing enemies (swiftness good, backhopping bad), which is one of primary scenarios for sb usage. Diversity suffers.

So instead of swiftness i propose stealth which works great as a defensive tool, and can be used for better positioning , something a guerilla combat weapon such as shortbow badly needs. Being an immob breaker would also add to it’s movement oriented playstyle and follow up on one of it’s best uses – as often the only escape you have when immobilized.

4. crippling shot – now this is the skill where swiftness should go to. Cripple + swiftnes is a sweet movement control package, and here are no evasion/hopping shanenigans that would prevent you from using this skill for it’s primary purpose of gaining movement speed upper hand. Ofc there is a price to such approach – both advantages being on one skill only means that if you fail to land it, then double your loss. No free lunch, kids!

(edited by ZeftheWicked.3076)

Before you hammer Druids into oblivion...

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

As indirectly mentioned in posts above – the true problem with HoT elite specs is that rather then simply offering different playstyle they actually fix issues of core specs that should’ve been for major part adress within said core profession itself

Just look at the following elites:

ranger – druid turns the arid wasteland that is condi removal on ranger into one of the the top anti-condi professions. Regular ranger still boned (“love” how only two grandmaster condi remove traints are both in the same line!!)

necromancer – cc ragdoll known as necro starts to stand on his own two feet only once reaper line gets slotted. Sure necro may have shortest cd stunbreak ingame if traited, but core necro in no way can take even a small cc chain without popping elite. Reaper has no such issues.

guardian – the worst profession for ranged combat now gets really strong long range weapon on top massively powerful and easy to use traps. Spvp’ers can write essays all about it. Useless virtues become really powerful.

engineer – the most complex profession gets massive buffs in forms of brain-dead easy to use gyros. Current spvp meta build can be played by a monkey after 1h training to great success in stark opposition to core engi which requires constant kit juggling and extreme focus on proper rotations.

Most of this happens via means of elite spec and not adjustments to core ones, leaving the core profession bare naked for even greater punishment now that their elite specs spew out more cc, boons and condies.

So if someone says “nerf druids” i’ll say “ok, but respectively buff core ranger so he has some real anti-condi and party healing game.”

Unranked PvP, rant and frustrations

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

One issue I see is that there is no class based MMR.

This. And more. I believe league ranking should be profession based, not account based. If i’m a ranger that’s around ruby/diamond level gameplay, that does not mean that hopping on revenant (which i know jack about) will make me an equal challenge to ruby/diamond opponents. More like fodder for the enemy team.

My league rating on ranger should apply to all my account rangers, but not other professions. Let them earn their own mettle in ranked and be where they should be, given my skill in playing each.

is condi LB a thing?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

i on the other hand main shortbow in spvp and hate longbow. Tbh longbow has only two real reasons to use it – hunter’s shot for stealth (and stealth stomp) and point blank shot for knockback off point + ancient seeds to keep’em there.

But imho longbow sucks. It hits like a wet noodle even in power builds, doesn’t have anything for condi and gets destroyed with anti-projectile skills just the same as shortbow. Except shortbow has real damage from condies, and far faster fire rate, making it far better for both stacking bleeds from crits and stripping away those near infinite aegis stacks guards have.

Design The Two "Missing" Elites!

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Signet of the undertaker:

passive – 15% damage reduction from both conditions and direct damage
active: pull downed ally to you (900 range), restore 20% of their health, and gain 5 stacks of stability. inflict fear (1.5s) on nearby enemies (240 radius). 60s cooldown.

Well of the swamp:
pulse slow (2s), cripple(2), chill(1s), poison(2s), and torment(2 stacks, 5s). Downed enemies are gradually pulled under and finished if inside the well for 5 seconds.

Pulses each second for 5 seconds, 90s cooldown

A few much needed condition based buffs

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Confusion called. It wants on board of necro.

One of necro’s main themes is access to each and every condition, albeit not overpowered one. Ok currently there is access via spectral wall combo field usage, but it’s too little. Necro deserves a better, though niche source of confusion, such as plague form #4 or #5.

Though more torment also wouldn’t hurt.

Design Discussion: Khylo Trebuchet

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I don’t know if this has been addressed but i remember jolly times of “one meteor storm, 5s later treb done”. Hope that will be addressed as well.

Repair kits are good, as they add more viariation to the game. The whole repair/defend treb game vs intercept person with kit/kill treb play is much more dynamic with repair kits in play. Though it’s true that certain skills do make it easier on the carrier to repair compared to others who gotta walk the whole distance to treb.

Passives cd indicators

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I’m pretty sure i’m not the first to suggest it, but just in case.
Where are the passive cooldown indicators so we can know when we can rely on our passives to fire or not? This for one example is a huge thing for warriors who have passive balanced stance and defy pain traited. Knowing when you can rely on passive stab or damage ignore is often difference between a successful rush and suicide in some cases.

A lot of other profession have critically important passives where knowledge of cooldowns of such is the difference between a successful battle and death.

A good pvp experience is one that begins with easy to grasp, yet full control over your character. When your first fight is with enemy and not the interface, then you got a good start to pvp oriented gamemode.

Tone Down Revive

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Defo cap the range. I had several cases of down ppl ressing out of the blue (thieves being prime example) where there was nothing nearby to be killed and grant them a ress. So either a hack or (to not throw accusations out of the blue) someone on my team was stomped but at far bigger range then i’d expect to ress him.

Design Discussion: Khylo Trebuchet

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Khylo is my fav map precisely because of the treb. It’s a one-map-cure to dhs and their block 24/7 cancer. But personal anti-dh feelings aside, it’s a great feature. Here’s but a few things treb does right:

a) let’s the weaker team members be of use – not everyone has to be god of war in 1v1, but they can be William Tell on the treb

b) deeper strategy – assault the treb, or ignore it and go for points? Builds for treb busting, builds for treb defense. Repairing the treb to lure enemies off points and decap them while treb operator stalls the enemy.

c) stability and block spam cure – in current meta when everyone and their mother has stab, some blocks, and most (read: dragon hunters) have both, getting ppl off points by means of cc rather then waiting for the kill is borderline miracle. Luckily treb helps get that job done.

d) punishing team bunkering – good ele, scrapper, druid and dh bunkers are a pain, but i wouldn’t want them gone. But put them on one point with all the shared heals and boons and it gets ridicilous. Especially given how poor the anti-boon meta is, with the only real anti-bonn profession being absolute bottom of barrel and “wanna die fast, play necro today!” reality. A good treb to the face makes that nightmare dissapear.

e) non-broken map mechanic – treb is powerful, but requires good aiming if you’re not just mindlessly bombing mid 24/7, does not have a high rate of fire, can be easily dodged if you pay attention, and it’s not funny how certain professions can destroy it in mere seconds (especially staff eles)

My only gripes with treb would be it’s quirky aiming – many times pressing a button to turn it results in it taking two ticks to the given direction instead of one, especially exactly at the angles that fire straight into middle of capture points. That should not be, given the already snail pacing of trebuchet turn.

Second gripe i have is it’s lack of any condi damage option. It can have a larger cooldown, but toughness bunkers and evasion classes are at a resounding advantage against treb fire vs the rest. I would welcome a condi aoe option to complement treb kitten nal. Kinda like arrow cart firing options – there’s cripple, there’s bleeds and there’s staight up physical damage.

Ah and last but not least – allow ally fire to go through treb. Too often defending the treb turns into Benny Hill Show, with attacker just hiding behind the treb itself from trebuchet defender’s fire and both running in circles like a game of tag in psycho ward. I understad line of sight strategies in certain situations, but this is getting right down ridicilous.

(edited by ZeftheWicked.3076)

best dh counter?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Rifle warrior with signet mastery and might signet is my go-to counter however, rifle is a backline weapon.

That’s what i’m currently using and works well…as long as i don’t switch to gs, to watch them eat my burst and live while i die from theirs. But on it’s own rifle works well, save as mentioned – backline weapon – it doesn’t do much for getting the point back until they’re downed sadly.

best dh counter?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Problem is simple – i can kill a guard, sure, but it takes forever to do so before their defenses go down and i can’t do it on point because of the traps. In short even if guard loses, he still wins by sheer amount of time he was holding the point before i finally got him off it.

So here’s my question – which profession (in practice, not just on paper!) can either:

a) dispatch him quickly while possibly not going off point too much
b) outbunker it, so that it does not need to leave the point and can win even a long 1v1, as long as the point is not given to the guard until killed.

I understand you need to be skilled on some professions to do so, fine with that, just wanna know which profession can bust that can open fast, or outlast in on point so to not reward them a decap just by mere merit they bothered showing up on my point. Any good players here who beat guards at their game can provide me some answers?

Ranked or Capricorn...

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

That’s the two modes spvp has atm – either capricorn or ranked. Sarcasm aside i want to train my warrior in unranked, but i can’t because i constantly wind up on that map. I want to play the ranked maps, like forest, temple, foefire, khylo…but right now 90% of time unranked means capricorn.

Therefore i request that a-net change the map selection mode in unranked. When we queque for unranked let us select if we want random map selection from votes like now, or if we ourselves we want to select a map we’ll play on (then get tossed in with others who made the iron resolve they want to play this map and no other).

Since unranked is the training grounds for ranked i see this as great help in it actually achiving said purpose. Those who wanna go capricorn will get capricorn 100%, those of us who want another map will get what they want, those who prefer the old way also won’t lose. Make it happen, a-net!

I want a pet that has an F2 water field.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

First let them give us a pet whose combo fields don’t turn into nothing the moment you swap them out for the other pet for ..i dunno….clarion bond trigger on old field? Drakes blast finisher? Or it was just dying?…

dragon hunter f3 needs a nerf bat.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Every dh white knight says “5s on 65s cooldown”.
It’s 7s (cause everyone traits it) and there’s reneved focus that cuts that cooldown if needed right after 3 secs of invulni (at least this one is a proper channel and doesn’t let guard attack while channeling it.).

Do Guardians even like traps?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Oh yeah, every ranked game i play in, guards just cry their eyes out as they drop traps on point….

(edited by ZeftheWicked.3076)

This is what happened to GW2 PvP

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I disagree, you couldn’t be further fro truth, Let’s look at warrior for instance, the Defense line is more OP than zerker or discipline. Same with Guardian, their core lines are better than DH, hence why most of them are running core guardian.

Riiight, no one sees trapper DH in pvp these days…
I also wholly agree with topic starter about OP and easiness of HoT specs – just look at meta scrapper. That thing is so easy to play and powerful at the same time i could not believe i’m still playing engineer and not a warrior. Any core engi build has to deal with massive kit juggling and pay extreme attention while doing so to be actually efffective. Not scrappers!

Or how about DH? Their difficulty curve is legendary…

I would say that smallest offenders here are chronomancers and druids – these two actually demand some skill and higher control level then their core versions in exchange for stronger powers. But some specs are blatantly moar power for moar ease hands down..

dragon hunter f3 needs a nerf bat.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Have you tried hitting behind them

Have you tried that on a non-thief? if you have and succeeded 1v1 then props to you, my DH opposition does not have tendency for reavealing their back when i 1v1 them and their shield of courage blocks any attempts at immobilizing them.

And even if I did succeed, hitting them behind does not break their shield of courage, so around 1/4s later they’ll be facing me anyway.

dragon hunter f3 needs a nerf bat.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

There’s blocking. I’m fine with blocking. It has counterplay, it has it’s role and price. Take a look at warrior or engi blocks. These are fine and healthy – a block is channeled leaving room for conterplay (unblockable interrupt) or at least doing what it should do – blocking damage while at the same time nor allowing for excessive damage from the character which is blocking – if you’re defending, then you’re defending.

And there’s the dragon hunter F3 cancer.

Is it channeled? Nope.
Does it respect proper counterplay? (unblockable interrupt) – Nope.
Can you prevent it’s casting, given you can’t kill it when it’s already up? – Nope.
Does it in some way limit dps loadout options, given you’re supposed to be blocking at that time? – nope.
Can you bypass it in 1v1 matchup? If you got unblockable immobilize then that’s a big..maybe. If not, no way guard will show you his back for longer then it takes to break stun on fear (given it wasn’t blocked before it even happened).
Does it have at least a long cooldown? Well yes…ah wait, elite that renews all virtues…sooo…nope!

Yeah, this move has more cheese in it then swiss cheese factory, about time to look into it and do some balancing…

What is happening to players who we reported

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076