Dislike-
The couple in human Home Instance that you hear while mining ore crabbing at each other about Lyssa’s Blessing and eating rotten fruit. I hurry through there hoping to escape it, but never do.
Like-
The Town Crier in DR who shouts “My job is better than yours”. Cracks me up every time.
I’m not 100% sure of this, in fact about 60% sure. I think that they will find that the autoloot has nothing to do with the kick timer. I suspect it is how pet/minion damage is reported ingame. It gives the player credit for the damage. That damage report keeps the player in the game. Could be way wrong – and the reason ppl didnt afk farm was there was no benefit.
no, I have tested this.
AFK in a city with auto heal = 60min time out, kick to character select
AFK at a mob Camp, Pet attacking with auto-loot, no Auto heal = No kick
AFK at a mob Camp, Pet attacking, No auto-loot, No Auto heal = Kick after 60mins~ back to character select
AFK at Mob Camp, Pet attacking, no auto-loot, Auto Heal = Kick after 60mins….ectso it is 100% the auto-loot.
Reminds me of and old programmers joke “No that’s not a bug that’s a feature”
I’m not 100% sure of this, in fact about 60% sure. I think that they will find that the autoloot has nothing to do with the kick timer. I suspect it is how pet/minion damage is reported ingame. It gives the player credit for the damage. That damage report keeps the player in the game. Could be way wrong – and the reason ppl didnt afk farm prior was there was no benefit.
(edited by Zet.9130)
The post by Chris Cleary (game security lead) from 4 days ago is here:
https://forum-en.gw2archive.eu/forum/game/gw2/Please-a-clear-statement-re-AFK-farming/6161450
Wow, I did miss that. It’ll be interesting to see how they fix it. Rather unfair to suspend people on the weight of a forum comment. I’ll continue not afk farming and watch from the sidelines. Although I was safe, I was only 2/3ths in the wrong.
Funny thing is that as I write this I’m afk crafting.
They are facts because AFK farming is against ToS under automated play, which is what we’ve been saying all along.
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Spent some time reading the EULA and The Rules of Conduct, there is no reference to “unattended play” there were references to “automate gameplay” and “automation software”
EULA section 8 line c states players can not use “bots”.
Rules of Conduct rule 20 states players may not use a third-party program in order to automate gameplay.
There is nothing forbidding a player playing Guild Wars 2 and being away from the keyboard. I play the game with the skills and gear the game provided. I don’t think I’ve broken any rule. Anet can change that or interpret the rules with a broad brush, that’s in the Rules of Conduct also.
I’m glad I spent time chasing this down I had this dread that I was a rule breaker. I usually walk a straight line. I’ll also put the links to the EULA and Rules of Conduct. I might have missed something. We’ll see if Anet makes a statement of policy – I hope so.
//
//
//
8. PROHIBITED AND IRREPARABLY HARMFUL ACTIVITIES CONCERNING ArenaNet
c. Use, or provide others with, any software related to the Game, including any automation software (a.k.a. “bot”) or software designed to change or modify operation of the Game;
Guild Wars 2 Rules of Conduct
20. You may not use any third-party program (such as a “bot”) in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars 2. You may not assist, relay, or store gold or items for other players who are using these processes.
https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
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AFK farmers should be all banned…. like seriously idk why does anet let this go…
Perhaps because Guild Wars has a tradition of afk play? Three titles were awarded for 1000’s of afk hours of game play. Lucky, Unlucky and Legendary Defender of Ascalon. The only way (LDoA was gutted in later years) these titles could be earned was through being afk. To earn my first LDoA I was afk for 2.5 months.
I bring this up because there are always different views of every situation. Yes, the titles were a different game, yes afk players cause havoc with events. But the game was advertised as “play your game your way”.
I discovered it when I was called away from the computer for a much longer time period than I originally thought. Came back and found I was still alive and had a full inventory. I stayed alive with only the gear and skills Anet supplied. I came to the forums to see if others had discovered what I had and find an angry nest.
I’ll hazard a guess many people who are against afk farming hold that opinion because they don’t like it and think it’s wrong. Opinions aren’t facts. Besides opinions, I too think Anet needs to make definitive statement. So far there’s been 4 or 5 Anet posts each contradicting or obfuscating previous comments. People (myself included) hang their hat on one or the other comment feeling justified in their view. My view is afk isn’t kissing my sister or kicking Granny; it’s one of the 8 windows I have open when I’m on the computer.
Not wanting to be banned I’m not doing it until Anet clarifies, which probably means never because they don’t want to be seen condoning it.
I got the notice awhile back – I hadn’t earned GWAMM, hadn’t rec’d GWAMM. I just figured it was more ANET intern hi-jinks.
Note – I miss GW1
For what purpose? Now that you can instant consume a stack of any size, there is almost no need for tiers beyond the few crafting recipes that need them.
I for one would like to see this to save storage space. I’ve maxed MF and now I’m storing Luck hoping for a secondary use. It’s starting to take too much space!
For everything amazing that GW1 did and it was groundbreaking and evolved to a high level by its end, there are many echoes of complaints of what it did wrong then as what GW2 is perceived to be doing wrong now.
GW2 makes many of the same mistakes of the past and a whole host of new ones in its story and uncetainty in how it wants to celiver its vision and that is part of the problem. However, it has attracted a wider audience and continues to at least try to break new ground – sometimes failing, sometimes succeeding. But, GW1 was no perfection judging by what the vocal community often were saying at the time.
My expectations for GW2 were that they would take what worked and learn from the past mistakes. Expectations that were faulty, even in beta it was apparent that a high percentage of the current devs had no experience with GW1. Simple things like the keystrokes for stack splitting, the mechanic for storage access (I still miss the Xulani) …
Yet I’m still playing GW2, but I will always have a bad taste in my mouth. I was hoping for great and have gotten something that is OK. Since giving my caster Necro a mele weapon I’ve started seeking an alternate game and stopping spending cash.
No, you can’t have my stuffs
The worst day of your life? I suspect you have lead a short and sheltered life. What happened is called a lesson – and it was painless. Here is a sample of worst day – my mother got sick and died (true story).
4 things I’d like from GW1
1. Ghost-in-a-Box – the best consumable ever
2 Scar armor
3. Male necro /scratch emote
and most of all-
4. That feeling you would get when a Black Dye dropped.
that’s all I need, oh wait and builds and heroes and secondary professions and …..
I’m interested how Anet handles this situation. Thank you Gaile for the info. I checked wiki first and there was no info in the update notes, came here and was glad to see the info.
I also think it would be cool if the airship traveled around to different maps. Having a problem while parked does not bode well for that happening.
BuWahaha – Much like the game, Anet has no idea how to fix the forums. They do know how to delete forums within the structure (Black Lions Trading Post) and to combine threads so that communication becomes ignorable or unseen.
Guild Wars 1 didn’t have an official forum and several cropped up. They were informative and at time a bit of a zoo. But they also had sales forums (ingame currency) and that would be problematic in our Gem-centric game.
Fixes? Not until you hear cheers of profitable quarters and rightly so. Make a game that ppl want to play and are happy to spend dollars first.
we need Quaggan to play a bigger role in this game
I still want a Quaggan mount. See a larger role.
I’d like to suggest adding an updraft to the Crown Pavilion. Hours of fun! Have one centered in the center and for events have multiple improved drafts! Even more fun.
Yep, uh huh, I agree, oh yeah and I concur.
The tip that was given to me – use 1st person view, it makes steering on the way down a bit easier.
Anet seems to make decisions that are ill thought out or hurried. Expansion Slots could have been a great opportunity to foster player satisfaction and Gem Store sales.
If they had just given everyone a single slot to everyone and sold a two slot upgrade for 800 Gems (or so) and priced the multiples accordingly. Single slot expansions could have been put in the BL Chests to push key sales.
Getting push back from players on previous sales of items made redundant should have been foreseen. A standardized policy should have been in place and made public. Now it seems that when and who you talk to will net different results. The true results is unhappy customers and erosion of trust.
Can anyone explain why there should be a limit on the number of Expansion Slots?
(edited by Zet.9130)
I like this idea, have each “old currency” have a value of skritt tokens to trade in and then have a skritt token tab that you can buy various items for the tokens.
omg omg > This, not just old currencies. But current currencies that have one use and are then useless: Essences of Luck once max Magic Find has been reached. I’m not saying it is a horrible or wide spread issue, but it will continue to grow.
i dont need these slots at all.
i dont understand why arenanet destroys the positive mood community had when reading about the plans for 2016 with such cheap money grasp yet once again.
if that behaviour is what you guys at arenanet learned in US business psychology universities than please exchange leadership within the company urgently.
Exactly, my view is I’d rather be aggravated by a new game than continue this. Some way early on something changed. We never got a sequel to GW1 just a beautiful world hung on a gem store.
(edited by Zet.9130)
Nope – I bought one outfit and that was my last. It seems to be a design shortcut. So I have this “oh boy I’m wearing KMart”.
Nope not buying it (them). Because Anet has repeatedly disappointed me, I have stopped supporting the gem store. And yes I understand that’s how they make their money. I’ve spent more than a sub in the past.
Avoidance of the problem is a lame answer. /end rant
Hey how about Guild Wars? Novel idea!
Armor that isn’t a coat.
Removal of all Outfits (lazy Kmart design feature)
Lose all soul bound items.
Remove most account bound items.
If an item is account bound have all items of that type account bound.
Better loot – lose the legendary model.
Quit thinking like accounts and start thinking like designers – game designers.
I wonder if I could get Redbull or Trojan to sponsor my Glider purchase? I could put their logos on both the top and bottom. HoT would end up looking like the pits at a NASCAR event.
I think I’m going for max level in Pre. I’ll need to let the charr kill me so they get XP. When the charr reach upper levels I’ll kill them for XP.
Good Luck on yr quest. Remember start at the start and finish at the end. I’m envious…
Even in something like DS which is a huge zerg in each of the three lanes, there are still multiple side quests along the way further splitting up the zerg, somtimes into 3 parts. So on a full map if you actually have 150 people that’s 50 per lane. Today our “zerg” of 50 had to be divided into smaller groups to actually do what we needed to do, about 15 people in each group. Not a zerg by any definition I’ve heard. The final battle takes place on floating islands and you certainly can’t zerg that.
^and that gave me a headache. That may be fun for some but sounds like a production schedule at a place I worked. Which I thought previously when I saw the wiki time schedule… and repeat and repeat. The game I bought was advertised “Battle the dragon change the world”, the game I’m playing is set the timer and kill the dragon every day.
On the OP’s issue of fun. Rather than listing what is not fun I think perhaps we need to list those things that are fun. Bet there could be many conflicting responses. That’s as it should be, everyone has their own taste.
Fun for me is loot, fat loot. I’d like the same feeling that I had when a [Vial of Black Dye] dropped in GW1. And please dial down the RNG machine, those items that drop at a ridiculously low rate feel like the waiter is spitting in our soup. Not getting a drop is not fun. For those who will say “Hey it’s RNG” shut-up your being a jackhole.
Buyer’s remorse? Easier to learn here than $650 monthly payments on a shiny slick boat that you can use 3 months a year and oddly enough isn’t a chick magnet. Or the ultimate RV w/ $578 monthly payments for the next 10 years (yes they do have 10 year plans) that gets 5 miles per gallon and is so loud that you can’t hear the radio when driving.
Anet’s top heavy loot model is the cause of the OP’s distress. Normal drops have 2 levels crap and crappier. As a player your top reward is the legendary weapon; including precursor and it’s upgrade to legendary. The model gives Anet a much smaller market/economy to control. Just like GW2 skills the fewer variables the easy it is to adjust. Sadly I find both the skills and loot drop model that GW2 uses while easy to control make a game that is unrewarding and aggravating to play.
Yeah. My point is I’ve done this, repeating things is not content it’s make work. I grow weary of this.
If you’re a veteran and you didn’t already have enough central Tyria mastery points the moment HoT came out, playing as you had been playing before HoT isn’t going to give you any more points.
Huh? Yesterday I killed the Karka Queen and got a Mastery point. I’d killed the Karka Queen many times in the past. Explain please.
I’m not a completest, if I can play the game get the stuff I want/like I’m OK. I had planned on doing the Tyrian Masterys and not buy the early Masterys and spend my remaining 9 points I was sitting on toward Auto Loot. Nope, seems although Anet gives me a choice of whether or not I spend the points but they don’t give me the choice to move on to the next level. Hey Anet that’s not a choice!
I should have expected this from the new control freak Anet. I had faulty expectations. I had pretty much got over the concept that they consider repeating content is new content and that busy work is entertaining.
This helped me make up my mind, I was on the fence whether to start another game or not. I’m going to preorder Black Desert and get beta access on the 16th. I’d rather be aggravated by a new game than deal with the above fun and games. Anet just lost it’s way.
2x posting 6 5 4 3 2 1
(edited by Zet.9130)
So, what the OP wanted has been sorted out. The burning question is why? What possible rule infraction can be committed by spawning an NPC. (and it’s not that I want to do it – really)
I bought one outfit. Found out how they work and will not buy another. Voting w/ my pocketbook.
Iason you are assuming that someone is reading this forum. Some overworked forums mod is quickly scanning content reports that seek flagged words. Odds are they only review topics w/ more than 5-8 responses. I may be wrong – but why read/review/study the forum and then respond so infrequently.
Now that I think about it I can answer my own question; because there are so many jackholes here that would rant/demand/insult making any true communication difficult at best. Remember Gaile’s visits to GW1, made me embarrassed to be human.
Hey, I agree with many of the issues brought up here, but I couldn’t stand reading every long winded bore going on and on about topic X. I hope you get yr notification it seems pretty important to you. GL
Whoa what?? gw1 is gone? :-(
The web site presearing.com is what the OP’s message was about. It was web site and forum just about Pre-Searing. Pre-Searing was the training/introduction area of GW1’s first chapter. It was totally separate from the rest of the game.
Also as an FYI – there was no “official” GW1 forum, they were also was handled by independents (who knew how to fix their software).
Thanks go to Puppy and NA for the site. I spent uncounted hours there learning to stack Charr. They provided a wonderful service to a large community of players. Fond memories. I miss Pre…
I knew there was one more thing.
10. Add a Luxury Tax on items valued over 10g listed by a player more than once. Have the tax increase exponentially each time it is listed there after. Many of the high priced items are at that level only because of flipper manipulation.
Yep – If I could change things I’d make the game a sequel to GW1. Start there, ask yourselves what did the players enjoy the most, what worked best, what was it’s core strengths. What we got was – “how can we manage skills with the least effort, how can we be unique and sell this game”. What we continue to get is how can we sell more gems?
1. Add GvG – novel idea huh?
2. Add Cantha and think big maps. Have areas in each map where solo play would be impossible and add a chest/foe/prize that that equals the effort.
3. Add a drop that gives players the same rush that Black Dye did in GW1.
4. Lose all the soul bound crap and reduce account bound items by 75%. It was my reward let me do what I want with it.
5. RNG is not fun. Really only gambling junkies like it.
6. Now with Gliding you hit a bulls eye – introduce it to the rest of the game. Yes it’s hard to do…if it was easy they wouldn’t call it work.
7. Very little of the game is fun, killing the same Boss 100’s of times isn’t how you sold this game. Retire Teq, have the Nageling Giant raise a small army and wander that map for 2 or 3 week. Then retire him and find another map and put another Boss on it. Add foes and rotate perhaps rotate maps. anything to add some variation.
8. Have dailies change format every 1-3 months. I hated when they were changed, then grew to like the new format. But it has grown stale.
9. Getting fat loot is fun. Sort out the game economy and figure out how to get loot to players that they want. Do that and there will be a future for this game.
(edited by Zet.9130)
(However, I agree that it’s s a bit weird to hype the challenge of raids and the exclusivity of rewards …and then offer a raid memorial via the gem shop. Still, that’s not anything that they haven’t done before.)
I question your logic. If you kissed your sister in the past, so might as well continue?
I’m convinced the lack of new armor and weapon skins in HoT is meant to drive gem sales.
It is my opinion that anywhere from 65-85% of all actions taken by Anet are meant to drive gem sales. This includes adjustments to drop rates, contents of bags, boss rewards, lack of new armors, foe population, node placement and count…
That leaves 35-15% of their effort to provide an enjoyable game. I’m of a mind that perhaps I’d rather play a good game with a sub fee. It seems every time I turn around I’m getting pushed toward the Gem Store. It has soured me on the game.
Bugs:
If the player tries to teleport to a full map, the player will be unable to do so but the item will still be used, effectively wasting the item.
Also, if try to teleport to a Heart of Thorns map without owning the expansion, the item will still be used and effectively waste the item.
After trying to Teleport to Friend about 10 times I realized I had way fewer of this consumable. Went to the wiki and see the bug report.
Next day – OK game is up and running fine. Problems happen, I’ve been critical of Anet in the past. But when the in-game announcement came (yellow text) and said the servers were going down for maintenance – the added “expect 30 minutes” showed some appreciation for gamers. Thank you “Susan”
In a recent announcement about HoT a dev stated that there were some materials that had been under utilized. That sparked speculation on what materials will be the new silk.
LOL – So to recap. Anet said they were going to increase the drop rate of keys. What they didn’t say was that we wouldn’t notice the difference.
AND it’s not their fault blame RNG.
/bitter
Tiny Snowflakes. I’m gonna craft a new precursor w/ 40,000 Tiny Snowflakes!
the best way to get good drops is to access the loot table more frequently. pure volume will net you better rewards, every time.
kill mobs. all the time. the only chest I know of that benefits from MF at all are the bandit chests, after a vinewraith kill, which is why silverwastes is so profitable. again: pure volume. who does a VW in the map and opens one bandit chest afterward. you get a train going and clear the map of chests 2 or 3 times. after going through 100+ keys, your drop rate is much improved because of volume.
I agree totally and I don’t do Silverwastes or any of the trains. I had a job and then I retired, I don’t need another job. I “play” this game for enjoyment. Nothing I like better than just wandering around killing stuff. /Really
After Anet nerfed key farming the human personal story they indicated the key drop would be increased. Since then I’ve made an effort not to run past foes but kill everything. I’ve proved to myself that the increase was one of those 0.00000001% to 0.00000002%. I’ve had no keys drop. Just another situation where they weren’t open about the true drop rate.
But the effect is not proportionate to what your mind imagines when it sees the big numbers. The effect is subtle and mostly noticeable with a program only the devs would have access to that allows you to calculate a massive amount of loot over a simulated length of time.
The one part I don’t understand is the thing about it supposedly not affecting bags and if so, why. Especially in SW, where just about everything comes in bags or chests, but it also gives a big MF boost?
I assume one reason Anet chooses not to tell us the numbers is that if they change them we would scream holy kittens.
One of Anet’s main jobs is to control the economy. They do this for many reasons but the main is to continue to promote the use of the Gem Store. It’s the answer to most “why” questions. Why doesn’t Magic Find effect chests and bags, because they can predict the increase in market gold without having a wildcard MF factor.
1. Magic Find gives an increase in getting better loot (drop).
2. Most loot in Guild Wars 2 is crap.
3. The higher your Magic Find is the better crap you get.
I’ve had max Magic Find for over a year. I kill a lot of stuff. Using boosts and food I usually travel around with 503%. I have seen an increase in the level of the drops, ie Greens instead of Blues, high lvl materials and I get a few surprises (I had an exotic drop on a lvl 1-15 map). If a person thought getting high MF would greatly improve the livelihood of getting a Precursor they will be disappointed. I was.
Which pretty much summarizes how I feel about the game.