So GW2 isn’t e-sport because Asura are small? makes sense
For leveling solo in the open world, most classes are boring. When playing with others, in dungeons, against bosses or in events all classes are fun.
Kodan and Tengu are going to be playable races. I didn’t say these Dragonborn will be a race added as the first race, but sometime in the future. The Living Story is neverending, it will go on for years. It would be interesting if there was a race with dragonpowers, that could fight the dragons on a more equal level.
How did we kill Zhaitan? with a few cannons. The story of that fight is pathetic.
I really hope he didn’t die.
I love a lot of things they do in concept art.
I think the developers at ArenaNet are great planners, they probably plan how content should roll out many months ahead. Living Story was most likely planned before launch, but they didn’t know exactly how they were going to do it. The fan and other weapon models are going to be released but they want to keep some of these for later.
i’m really looking forward to legendary armour sets. I want to upgrade my AC set with blue burning flames and change the model, like the ghost on the concept art look.
I agree that we need more elites. But that is a problem for all classes, not just warrior.
Yeah absolutely. All classes need more variation in elite skills, also some new utilities and healing skills. Mesmer have too weak healing skills in my opinion.
While I would like more options for elites (and maybe even healing skills), I’d much rather have options for our weapon skills over giving us more utilities (either give us 2-3 skill options for the 2-5 skills or give us a pool to let us choose our own skill set), personally I don’t know what throwing more utils our way will do (though build diversity is always nice).
I think new weapons for each proffesion is more likely to be added than swapable weaponskills. Like Hammer or Greatsword for necro with more direct damage.
But yeah, if they can balance the weapons with more skills on them that you can swap out, that would be great.
Like Hammer warrior is totally useless against bosses because they use defiant which ignores CC, it would be great if you could swap those out to apply conditions or do better direct damage.
My warrior in Braham’s set. Used the aetherblade set before with gold and some black dye, looked like a knight.
I’ve seen a good Sword/Sword, greatsword build. Mace/shield, Greatsword build is easy to counter..break stun or use block etc.
i run lyssa so my signet is also defensive :-)
block next attack (Aegis for 5 sec)
after that -33% damage (protection 5sec)
+ tiny bit healing (regen 5sec)
+ stability.. always nice :-)
and + 5 sec fury/swiftness on your already 30sec from signet.And ofc a FULL condition wipe
Love it! :-P
But yeah if you run stances or shout it would be nice to get an elite.
Also the elite have to be on long cooldown.. if the shout is on a 25sec cooldown + lyssa = OP… (dunno i think lyssa got a internal cooldown at 35sec i think.. not sure)
Runes however are a bonus, they don’t really count as a skill.
Yep, more skills are needed. I’m trying to build a shout build for my warrior right now, but the elite skills doesn’t really fit my build at all. Have tried Stance build as well and the elite skills don’t fit the build..it’s really depressing.
It seems like ArenaNet don’t want support and tankish build in their game. I mean, everyone is running a zerk build, like, everywhere.
I agree that we need more elites. But that is a problem for all classes, not just warrior.
Yeah absolutely. All classes need more variation in elite skills, also some new utilities and healing skills. Mesmer have too weak healing skills in my opinion.
Honestly Commander’s Inspiration seems like it should be a stance, and BLS looks like it should be renamed something else and be a shout with a cast time in which you “absorb” the damage and shout it back. I vote Foos Ro Dah.
Stance are mostly for defensive or offensive use, so BTL fit as a stance and not a shout.
Shout are for support.
Very nice idea though! i like fos ro dah
(edited by Zoid.2568)
The warrior class need a Shout and a Stance elite. The banner, Sigil and Transform elites doesn’t really help a support/tank warrior a lot and they become, not useless but less desireable by a party.
Examples of new shout and stance elite skills for the warrior.
Beast’s Last Stand – Absorb 75% of all incoming damage for 4 seconds. Release up to XXXX damage absorbed to each enemy, up to 5 enemies.
Type: Stance
Cooldown?
With the trait that increase the time of all stances by 25% this will get 5 seconds instead of 4 seconds.
Edit: Also a trait that reduce cd by 20%.
———————————————————————————————————————————————————————————
Commander’s Inspiration – Increase the damage by 50% for up to 5 allies and heal them by 10% of their damage with each hit for 5 seconds. (including yourself)
Type: Shout
Cooldown?
With the trait that makes all shout heal, this will make the warrior a much better support role.
Edit: Oh and forgot the trait that reduce cd by 20%.
(edited by Zoid.2568)
Our characters are however not evil, and the only ones with actual access to something like this would be the Inquest, and they are very much evil.
I never said our characters are pure evil. What i said is, those who know of the the lab in the Magus Fall and what the Asura are up to there might be evil or they might be good. Storywise, if there’s going to be a living story you need some things to stay mysterious or the excitement is lost.
Example: Queen Jennah might know all of it and she’s actually a little devil worker or she’s in it to find a way to fight the dragons and the dragosn corruption.
Yes please. I like how you find hidden areas in Zelda, it’s nice.
As many have talked about a new race influenced by the dragons/corruption, i wanted to give some ideas if this race would ever make it to the world of GW2.
The Dragonborn is a new mysterious race made from dragon magic. An Asura lab deep into the Magus Falls have been studying the dragons and the corruption and they have discovered a way to apply the dragons magic to living creatures to bestow them power of dragons, without being corrupted by the force the dragonmagic beholds
What are the Dragonborn?
The Dragonborn is a modified and artificial created race by an Asura lab in the Magus Falls. Not many know off this lab and the studies the Asura there attempt, only a few know of it, wheter they are evil or good.
Dragonborn can be any race modified and artificial created in the lab. They are infused with all dragons magic and can be covered in either crystals, ice, magma and more. Their eyes are always brimming with dragonmagic, which is the source to the dragonforce.
All 8 proffesions can be dragonborn and use the dragonforce.
What can Dragonforce do?
The magic of dragonforce can cause many things, depending on what type of dragon the Dragonborn draw their magic from.
Primordial Dragonforce – Fire type attacks
etc
etc
These new skills will be utilities and elite skills only. They won’t be better than the other proffesions skills, they are merely skills that show the nature of the Dragonborn and strenghten their theme.
Example: A dragonborn warrior with stomp in Primordial Dragonforce will cause an earthquake with magma erupting from the ground.
Yes, i don’t use any miniatures because i always deposit everything in my bag. If that wasn’t the case i would have used them.
I think they should count contribution and points in PvP for other things than capturing. Less capturing and more action.
This video was brought up several months ago. A dev responded to it. I’d find the link but that sounds like a lot of digging. They said something along the lines of the zones were designed with a lot of freedom in mind, and as technical limits came into play, things needed to be changed. It’s a shame, because a lot of that video is amazing looking.
That sucks. Freedom is good and it looked very good in the video.
Yes, it’s really a shame they had to remove it.
With the new culling though, it won’t be a problem.
You could make a rule for yourself to put in 4 rares into the mystic forge each day. The loss won’t be huge and you will have a chance to get a precursor.
Are u sure it’s good in 1vs1?
If u want to see a real 1vs1 build for warrior PM me in the game or send mail when u want to duel. Name is Leo Frost
We are in the same guild dude. I’m Lord Zoid. Duel me in the MGKs arena.
Confusion without that many interrupts and no condi damage?
Full melee glasscannon with no decent defense?
Using double swords with berserker’s? That’s a crime!´
Sorry for being so blunt, but there’s no way this build has a chance of being remotely decent in my opinion.
It’s good 1vs1 but in bigger fights it’s crap.
Didn’t notice Fast Hands is bugged. It doesn’t recharge weapon swap in 5 seconds?
I’ve made a new warrior build, it focuses on CC, Blocks, Confusion and high crit damage.
http://gw2skills.net/editor/?fIAQRApZ8cjkOxutQ2QMxBCjihI+zDlQFyrUQH8A-TwAg0CnIwRhjDHDOScs4MQYxxmgJJA
Edit: Changed Throw Bolas for Bull’s Charge.
(57% crit chance when using mace and 62% crit chance when using swords)
Start the fight with mace. You start the fight with building up adrenaline, interrupt attacks to apply stacks of confusion, Block attacks and gain might, apply invulnerability. Swap to swords, apply bleed, torment and use block. When your enemy is under 50% health you use the mace you use Skull Crack to stun, hit and swap to sword and use Final Thrust for a hard hitting crit and hopefully your enemy will be downed.
A lot of skills can break stun so you might not be able to get a full Skull Crack stun all the time.
You’re very annoying to your enemy and hopefully you will drive them mad.
(edited by Zoid.2568)
They are working on one, they said it will be done within 2013. We might see it on anniversary, so who knows.
Yes you can go to any zone but that wasn’t the point of this suggestion. The suggestion is that all zones are even, without any level ranges. One world that you can explore. If they want to make a specific zone more difficult, sure go ahead ArenaNet. Just dont use levels to define power.
Levels should exist for progression in which way you can customize your character. Traits and skills.
So basically remove every kind of progression in the actual world?
The zones tells a story. That story is tied to the personal story, which is level “restricted” and therefore removing the level “restriction” from the zones would make all that quite weird, unless they also made the whole personal story balanced for lvl 2.
As for dungeons: It is fully possible to enter a dungeon at any level, the level set are those which the dungeons are MADE for, that does not mean people under those level can’t complete it, it would just be much harder.
Yes, zones tell a story and why shouldn’t you be able to go to any zones story whenever you want. That’s the problem, they want you to follow the story of the Personal Story and how it goes through all zones like a path, very linear, but everyone isn’t interested in the personal story. ArenaNet should support exploration, but they aren’t.
They must have changed it then. At launch you had to be lvl 35+ to enter exploreable in AC.
First, the game doesn’t prevent you from exploring zones. It merely makes you so squishy that it’s incredibly dangerous to enter a high level zone unless you are very, very careful. I actually consider that an interesting challenge rather than a game defect.
Second, I reject the premise that new characters should be able to romp around with impunity. I like the idea that some maps have deadlier foes than others. I might not like the amount of time it takes to level alt-characters to max level/skills, but I don’t think that all zones should be created equal.
They should be equal in the way that the level range is the same for all zones. Some zones should be tougher, i agree. Levels shouldn’t define your power. Levels should have progression only in the form of traits and skills.
If you made ectos of all those swords you could probably buy that precursor. Better to be safe than to cry about how foolish you were.
I agree, as soon as I defeat the Teyo’s fail golem (Golem Mark II Prototype), I should be able to fight Zhaitan, since I’m a true hero and I’m kittening amazing, no matter what level I am.
Seems legit.
/sarcasm
You didn’t read my whole post. The Zhaitan fight is in a dungeon and can’t be entered until you’re level 80. That’s something they have to save for the end. Overall exploring all zones shouldn’t be restricted to levels.
That’s not true, I can enter the fight at level 1 if I were able to reach Orr at level 1 (which would technically be possible via Portals/Stealth, but I’d probably hit level 3 by the time I get there, at least).
No you can’t. The dungeon is for level 80 only.
Actually, I can, dungeon levels are merely the highest level before downleveling kicks in. That’s why it’s possible to be level 17 in AC, or 26 in CoF.
You can’t even enter CoF at level 26 or AC at level 17. They restrict you. AC story is for level 30+ and exploreable is for 35+. Have you played the game?
They aren’t restricted though.
You can run from your starting area to the Gates of Arah as soon as you finish the tutorial. Nothing is stopping you but you will most likely be killed if you are not playing smartly.
Yes you can go to any zone but that wasn’t the point of this suggestion. The suggestion is that all zones are even, without any level ranges. One world that you can explore. If they want to make a specific zone more difficult, sure go ahead ArenaNet. Just dont use levels to define power.
Levels should exist for progression in which way you can customize your character. Traits and skills.
I agree, as soon as I defeat the Teyo’s fail golem (Golem Mark II Prototype), I should be able to fight Zhaitan, since I’m a true hero and I’m kittening amazing, no matter what level I am.
Seems legit.
/sarcasm
You didn’t read my whole post. The Zhaitan fight is in a dungeon and can’t be entered until you’re level 80. That’s something they have to save for the end. Overall exploring all zones shouldn’t be restricted to levels.
That’s not true, I can enter the fight at level 1 if I were able to reach Orr at level 1 (which would technically be possible via Portals/Stealth, but I’d probably hit level 3 by the time I get there, at least).
No you can’t. The dungeon is for level 80 only.
This sounds pretty good but i’m sure ArenaNet would take inspiration from your ideas if they ever going to release a new proffesion. I was really looking forward to the Chronomancer in GW1 when they announced it.
I agree, as soon as I defeat the Teyo’s fail golem (Golem Mark II Prototype), I should be able to fight Zhaitan, since I’m a true hero and I’m kittening amazing, no matter what level I am.
Seems legit.
/sarcasm
You didn’t read my whole post. The Zhaitan fight is in a dungeon and can’t be entered until you’re level 80. That’s something they have to save for the end. Overall exploring all zones shouldn’t be restricted to levels.
Or at least a way to swap equipment out of combat, since that doesn’t cost anything. It’s incredibly tiring to have to click on everything one by one, and in the case of rings/accessories, drag the second one over manually. Urgh.
Yeah. Some builds aren’t useful on bosses for example hammer mace/macer warrior which use a lot of CC, good on thrash mobs but for bosses you have to go either support or zerker to be effective. So to be able to swap armour/skills and traits would be a great way to fix this problem.
I think they will rework zones with the Living Story like you’re saying. It will take time though and they won’t do it often. Now it has gone almost a year since launch so hopefully they will release a lot of content for us.
Er…Just play cleverly? I think around level 20-40 or so I was zooming ahead into level 50-70 zones evading enemy patrols and unlocking waypoints. It takes a bit of patience, and you frustratingly can’t fight back, but it can be done.
Besides, if you’re a true explorer, the fighting is not where it’s at, it’s the new sights and environs that you’re after and it will be the Void or the Mists before anything stops you in your efforts.
That’s not true exploring. The game world should be even whatever level you are, sure some content are tougher but you should be able to go to a zone and not be instant killed by mobs. Fighting is a part of exploring a new place of the map, if those mobs kills you in an instant because you’re to low level that ruins the experience of exploration.
I don’t see a point to this. If you’ve just created a new character, you REALLY shouldn’t be going anywhere near Orr. Level restrictions exists for a reason and I have to admit, it’s really not hard to level characters in this game. For about 60 to 80 gold you can craft from 2 to 80 in about 6 hours. There are even self-updating guides that will show you the cheapest way to do so. In any other MMO, doing that legitimately would be considered ludicrous.
I feel you on leveling multiple characters. I’m on my 7th one right now and I really wish I could just rush to 80 and starting working on gearing her up but patience is a virtue. Slowing going through zones, learning weapon skills, gaining skillpoints and reaching waypoints is teaching me how to use that character and what build best fits my playstyle. Without this system, you’d get players in high level areas that don’t even understand the basics of their class. You do NOT want that!
I think you missed the point, totally. People want to explore Tyria from the moment they create their character, they don’t want to be stuck in zones and feel restricted and held back on their freedom to explore. This isn’t about crafting or unlocking waypoints. It’s about exploring the game world.
That’s one of the things with exploring a game world, you go into areas of the game where you find tougher content, either you overcome it or you fail and go back to some place less tough. It’s not like any zone in this game have tough content anyway, maybe Orr where there is undead everywhere but it’s not like a level 1 character will be going into Orr, there’s a lot of zones inbetween and if that player think orr is really difficult to play in, that player will go to another zone most likely.
Right now, you’re restricted to what zones you can visit and explore.
With each new Living Story, you scale up for its content and i don’t really see why they can’t do this with all zones in the game. ArenaNet talked about exploration being the best thing in GW2 PvE but they restricted players to explore anyway and lied to us.
(edited by Zoid.2568)
I 100% support this suggestion. It’s needed!
A lot of people wanted true exploration in GW2, like in Skyrim and the elder scrolls games. In GW2 you are restricted to what zones you can visit at low/mid level. As an explorer this ruins everything about exploration, the excitement and fun factor. Sure you can go to a higher level zone, but you will probably get one shotted. I wish that GW2 had a scaling system for this, but sadly ArenaNet didn’t want people to go to any zone at low/mid level.
I don’t know if this has anything to do with progression or if it’s lore, but either way it’s wrong. I don’t want to be stuck in a certain zone because i need to level 20 more levels. I think no one wants that and this is especially annoying when you’re leveling your third or fourth or fifth or sixth alt.
If you change this with GW2. Let us explore all of Tyria from the moment we create our character, let us go anywhere and find out all secrets and places. (except dungeons etc) this would be one of the best thing happening to the game. I really hope you do this change..and maybe the same with the story, except for the last story step where you have to fight against Zhaitan, which is a dungeon.
I like what you’re saying.
Well. What about boons then? they can be overpowered as well. 2-3 guardians in your party and they don’t have to sacrifice much damage to keep you all alive. Don’t really see why CC should be hated like that.
I was expecting Treehorn to die in the end and self-sacrifice into some sort of grove-like growth that would counteract Zhaitan’s influence and finally allow you to kill the dragon…
What I got was another Kormir, but worse. Disappoint.
That would have been great. Trehearne sacrifice himself so we can kill Zhaitan.
Anet said months ago that making the pets less dumb and better was like giving the possibility to warriors to dual wielding greatswords. So, overhaul never.
How in the world is that the same thing? faster reaction/activation on F2 skills is a must. This is a fast paced action game. Giving two greatswords to a warrior is not the same thing and i doubt ArenaNet ever said anything like that.
Yeah, Tybalt is a fun character.
I agree, the ending was really bad. hopefully they will revamp the ending with the new raid stuff they are doing. Fighting a dragon that huge has to be more of a battlefield than shooting cannons from an airship.
Sword is good, especially if you run with mace in off-hand.
There’s mixed feelings with Trehearne and i don’t feel like he’s an important character, he’s just there as kind of a “priest” telling you about his blablabla etc, he doesn’t have much personality. It would have been better if you introduced more characters in story with Trehearne.
Like a giant heroic Norn which took on 1000 undead in a single night and his greatsword “name” is now infected with zhaitans blood which make him immune to poison and turn a part of his body into an orrian undead. A good companion to have in your fight against the undead. He’s crazy, love to slaughter undead and ignore the most insults/damage coming at him. Like a Berserker.
An Asura who is psychotic and have done a lot of experiments on Sylvari, she escaped to Orr and hid deep within a sea cave to experiment on orrian undead to create new magical items and modified races (like sylvari). Trehearne and her dont get along, he’s creeped out and find her disturbing while she’s giving him the creepy smiles.
Could need a few other characters but the overall idea is to make the story more than just your quest to kill Zhaitan and kill his minions. There’s no chemistry between characters, they’re just there to kill zhaitan. It’s very stale and boring.
ArenaNet or Colin Johanson have said that the one anniversary update will include a huge amount of permanent content which will affect the entire continent of Tyria, except the zones which haven’t been unlocked but they might unlock a new zone like Maguuma Wastes, i mean it’s one year anniversary.
I hope they will change entire zones with new events and new mobs sometime. Like Primordus lands and infest an entire zone with his minions etc, the zone becomes branded with flames and fire and new events and mobs appear and the landscape take a new form.
I’m lookig forward to it.
I did CoE path 2 i think and a text with “Kill Zhaitan” appeared.
If there was some kind of build swap in GW2 that would be awesome. Let us have 3 or 5 different sets of build with Armour, Skills and Traits so we can easily swap out of combat.
If the colours are realistic sure. Effects on weapon should be dyeable as well, there you can have other out of place colours. Black lightning on Bolt, yes please.
This is awesome. Yes please!