Showing Posts For Zoso.8279:

Suggestion : Alliance

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I dont understand why people don’t comment on wether alliance is a good or bad idea :/ nobody has an opinion on the subject of alliances?

Necromancer Main

The problem I see with crafting precursors

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Taking into account Ascended weapons being able to be crafted Legendary weapons are more of a skin then anything else so I don’t see a problem with them being able to be bought with gems other then being able to change stats i.e power/precision/conditon etc.

And even being able to be bought the price might push some to just work on other things till pre courser pops up.

Necromancer Main

What's your story?

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I really enjoy this post! Hope more participate can’t wait to read all the different stories. (might even build the courage to make one of my own!)

Necromancer Main

The problem I see with crafting precursors

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

The problem I see is very simple really, if you can craft precursors you can take the Legendary out of Legendary weapons. Ascended weapons i’m assuming were created for players to be able to craft and compete against players with legendary weapons. Ascended armor on the other hand can be debated but again can be crafted so ALL can make and won’t be an imbalance.

Necromancer Main

What are devs working on ?

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

@Colin answers questions and people still keep asking them over and over. We have to be more understanding and stop thinking about ourself and then pretend that we are saying it for the benefit of all. Having said that I think the original list is great only thing i’d take out are precursor crafting legendaries are legendaries for a reason. Should be an epic accomplishment.

Necromancer Main

Communicating with you

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Any inclination to what type of cdi ya’ll will start with?

(hopefully not a cdi on how communicate via a cdi…think I saw that mentioned somewhere…might be wrong)

Well we do need to talk about format but we end up never doing it because folks would rather discuss the actual game (-: (How dare they!)

I plan to post on Monday asking if folks want us to pick or we do a poll on the forum.

Chris

I could do that post now actually….

Chris

In my honest opinion I think you should pick. Many people tend to think more about themselves rather then the community as a whole. This way we have an idea of what you guys are thinking and we can build that way rather then everyone thinking about self interests and the whole "give me thisthisthisthis its not only me its what we “all” want!" problem. Also will help focus in on problems rather then letting an unstable community highjack the conversations.

Necromancer Main

Benefits of a guild?

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

In my opinion there are many benefits to being in a guild. Comradery is the main reasons I feel being in a guild is so great for meeting new people and have an opportunities to get to know a large group of people in a friendly environment (compared to general chat) and also having a sense of belonging “I am part of X guild and we are strong!!”. Coordination is another reason why I think guilds are great! Through guild chats you can build Dungeon groups or Zerg groups a little easier then doing it through the general chat box. (Why i’d love an addition of alliances/ alliance chat. Larger network. More people=more possibilities). General help is another good reason why I think guilds are great! If you need help with finding a vista/crafting or whatever it may be your guildies are always there to help! I’m sure there are more reasons i just can’t think of them right now lol.

Soloing has its benefits too! But I’m more about group play.

Necromancer Main

Communicating with you

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

First off, Chris, thank you for coming forth and doing what is not really a part of your job description, and doing it on your weekend to boot. I have always understood that many of the Developers do what they do out of love for the game. Your taking personal time to repair the lines of communication only reinforces that notion.

Put anybody who thinks you aren’t serious about this on your “ignore” list. You’re doing a nice, diplomatic job so far in the face of some really hostile comments, whereas I might’ve managed to get myself infracted by this point.

Now on with my thoughts…

I have often read comments that most of the gaming community doesn’t go to the forums, and when they do it is often because they have a gripe about something. So while a CDI may be a good way to brainstorm solutions, it may not be the best way to determine WHAT needs to be solved. The forums don’t reach a broad enough section of the community.

During the Beta testing, we were given little in-game questionnaires to help you guys decide what people liked, and disliked, and what needed work. That seems like a good way to reach a nice, sizable spectrum of gamers. Do you think your little questionnaire program could be adapted to quiz the community on their desires?

Let each account respond ONE time. Offer a checklist of “hot topics” we’d like to see addressed. Everyone can check three items on the list, and your computers can tally up what topics are the most important to the community as a whole. (Checklist responses only… no freeform replies. That would take forever to sort through).

Once the results are in, THEN open your CDIs and talk about the “winning” topics. This would help assure that the issues we discuss are truly the issues uppermost in the minds of the majority of the community.

I think this is a pretty good suggestion any thoughts? If not exactly like this some form of it? I agree I don’t jump on forums too much but spend 10+ hours in the game sometimes each day! (will be jumping and have been on forums more often!)

Necromancer Main

Suggestion : Alliance

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

But I must say I have been seeing a lot of people attacking ANET but I think that they are truly trying to enhance our experience and I really appreciate the effort!

Also I would like to see a better reward system for defending Keeps/Towers/Towns I think having a more defensive mindset would better enhance the experience in WvW. (Currently attack minded) If you make it a defensive minded experience people will attack regardless for the OPPORTUNITY to be able to defend and hold longer.

Necromancer Main

(edited by Zoso.8279)

Leveling is too slow

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I dont understand the issue here. GW2 is one of the best games for quick leveling. Run events for quick leveling/WvW zerg trains also help leveling faster the game mechanics should not be changed any quicker. GW2 is perfect in my opinion.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I have a few questions for everyone here mostly the people who wanted to destroy the farm….

1. What is the real definition of toxic cause i see it being miss used here a lot in this forum.

2. No one was in the cursed shore except for the few people who need to get stuff done there for mapping….. then blinx showed up everyone went to blinx, people complain and ruin blinx….so do you expect us after you kill our farm to help you all map and complete your events? Cause now the cursed shore is empty again cause there is no farming. Empty before now is empty again, regardless of the farm no one would do anything in the cursed shore any ways. What was accomplished? simple nothing but killing a farm again…..

3. All of you complaining about people wanting to complain about farming to be not fun…. you need to reevaluate what an MMO is…. Last time checked killing stuff for loot is the entire point of every MMO since WOW. So if you guys found something fun about guild wars that is not killing stuff for loot…. let me know cause i am curious….. What else is there to do in an MMO? ( to be honest alot easier if the creatures i need to kill loot come to me then me go to them. am I right guys?)

4. Second if it is an exploit why can and is everyone allowed to do it? ~ Food for thought.

5. Last to all of you that police the video game for anent do you get something for claiming everything to be an exploit? Cause if so can i get on this I like free stuff? If not why are you doing it? Seems like a waste of time…. cause uh we all made out with a lot of stuff and you guys got what…… lots of my friends got over 800 champ boxes….. and it was all from that farm…

Rule of game: you kill a champ you get champ box? I am lost what we did wrong? we failed an event….. if you didn’t want us to fail it…. uh why do we have the ability to do so?

I mostly agree with you. Farming shouldn’t be a problem but where i disagree is the failing intentionally for better farming. To fail an event because the timer is broken is an exploit you should run the event FULLY and through that method you should get rewarded. People want to finish the event and by exploiting a timer we as farmers are not letting people progress in their own personal stores/adventures. We have to think about others and not just our own personal gains.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

So people acted like jerks and now their toys got taken away. I’d say “serves ’em right,” but people almost never change.

Agreed, “People don’t change; they only become more so.”

I’m sorry but i disagree. We are all constantly changing. Now true not everyone can change but the world is not so dark. We stop changing when we die.

Unlike what happens in TV, books, and movies, when someone’s jerkwad, they’re usually a jerkwad until the day they die.

If you’ve been reading or watching works that do not have enough character development, it’s usually because these works fail to put proper emphasis on them. I like to say that there are two types of writing philosophies – character-driven and plot-driven. The first is a more organic experience that gives readers/viewers a closer look into the fictional world. The second generally represents lesser-quality writing (though this is not always the case), as characters tend to become devices rather than people and an often-unmemorable plot takes central importance in the story. The best works of fantasy, such as George R.R. Martin’s A Game of Thrones or Brandon Sanderson’s Stormlight Archive series, of course, are those that unfold a complex, compelling plot while giving the reader interesting character development to empathize with. These are still ultimately character-driven works of fantasy, but the sheer quality of their writing gives them a strong plot as well.

It is not unrealistic for characters to not develop or not develop entirely, however. A character certainly can develop to a large degree and take on a new identity, but they are more likely to develop in one or a few areas: a moral stance, the way they go about things, their personality, etc.

A good example is Jaime Lannister from A Song of Ice and Fire. He develops morally (from a selfish, dark character to one of the series’ lightest characters), while keeping his old jerkwad personality and often resorting to less than admirable methods.

Quality writing my friend!

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

That is a very pessimistic way of looking at life and please don’t give me the “I’m a realist” response. TV/Movies/Books get inspired by the real world too. Not everyone can change but if you believe you can change then you have at least a chance. The day you say you can’t then your chances drop to 0. (I hope I don’t sound aggressive I am not trying to be)

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I agree as long as it is not disruptive to the map then I don’t understand why anyone has a problem. The casual/simple player will always be at a disadvantage to the more hardcore 10+ hr a day player because the hardcore player puts in more time. It really is that simple the more time you put in, the more rewards you get. Full map completion or story completion should not be reason enough to have full ascended or a legendary weapon. Like many have said, with full exotic you can run a good toon. All champions have reset times all scaled events have reset times they are there for a reason. Now of course everyone will try to find the most optimal way to farm and I don’t understand why that is a bad thing. They will still have to deal with TIMERS WHICH IS THE SAFEGUARD TO EXPLOITS. Blix was fixed HOW? Fix the reset timer (that was the only thing that was changed in blix read release notes). What are your options besides running a farming train? Dungeons/WvW/EotM/FotM ALL have their pro’s and con’s.

Necromancer Main

(edited by Zoso.8279)

Suggestion : Alliance

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I just feel that with alliances each server as a whole can better coordinate and will make WvW so much more exciting and cooperative. Having a largely populated server or a server of good players alone doesn’t win battles. The key to winning GRAND battles is coordination between the players involved. I can’t tell you how many time i’ve been playing EotM outnumbered and my group were able to win keeps over just because we organized and coordinated our attacks better. Having an in game way to organize guilds to run WvW would make for much more epic battles. We are playing GUILD WARS after all!

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Look I understand your point of view. I hope we can have a civil conversation about the pro’s and con’s of farming. I love to farm I don’t see it as a grind in other MMO’s for SURE I feel it is a grind but GW2 for me has been able to do something special. Gw2 has been able to make farming a cooperative and fun “event”. Farming scaled event for me is an adventure on its own from the start of rallying people to the event and the cooperation while running the event. Farming champions can be a communal experience where everyone involved gains loot which is one of the main goals to any MMO. Iv’e had many great conversations and made many friends in farm trains. True exploiting events and being rude to others should never be accepted but we can’t let the actions of a few become the general opinion of the farming community. Farming can both hurt and help the economy its all about supply and demand some items will lose value and others will increase in value that is natural to any economic system. To run an event over multiple times is farming, running a champion train is farming, boss trains are farming running dungeons is farming running WvW for lvl/karma/ whatever other loot is farming. What hurts OUR community is when people exploit events and continually fail them and attack others who want to complete the full event. That is making what can be a good experience and turning it into a very unpleasant one for EVERYONE involved.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Im sorry that you suffer from depression and I don’t want to add to it but you keep contradicting yourself. Their is no point in continuing this conversation. I truly hope your depression and anxiety issues get resolved just remember life is beautiful. I don’t want any bad blood. We make our reality.

Necromancer Main

(edited by Zoso.8279)

Suggestion : Alliance

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Yeah I remember the golden days! Alliance chat ALWAYS active would love to see that again here.

If anyone has any good alliance stories please feel free to post also!

Necromancer Main

(edited by Zoso.8279)

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

But this kind of disease is hardly limited to CS. Players clustered in farming content are players who are not out in the world populating other content. Already-low map participation decreases, community interaction dwindles, certain items become more plentiful and others become more scarce, and the entire game suffers for it. All so that a few players can get the carrot that they’ve been chasing a bit faster.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Players should play the game the way they want.

Yes, yes they should. Thank you for pointing that incredibly obvious sentiment out.

Do you know what “the way they want” normally constitutes? Rarely does it have anything to do with fun or content. The average player is rewards-driven, and it isn’t necessarily an unreasonable philosophy to have on the game. Obtaining a desired carrot, after all, makes any content you do actually want to play afterward more fun in having it.

But the nature of this reality also destroys the argument that “play how you want to play” factors in to nerfing farming. Farmers do not care about playing the way they desire in the short term. In fact, they aren’t playing the way they want to play but rather the way that will get them what they want.

That’s an important distinction, and it’s one that should not be ignored when considering the effects of rewards distribution and farming nerfs.

The only way to make play how you want and play for what you want line up into a single cohesive style is to distribute rewards in such a way that they are comparable enough to not make heavy differences in income between any two activities. That’s an almost impossible task, but it’s one that must always be strove for if “play your way” is to become a reality rather than a fiction. Otherwise “play your way” will always lose out to “play the way the pays.”

If your going to quote me please quote the whole thing. Don’t use political tricks to make yourself sound intelligent. Its very simple exploiting a timer and farming are two different thing. One is an exploit and one is a play style…. Another obvious sentiment…

I didn’t “use a political trick.” I cut to the core of your sentiment, because, after reading the whole thing, it’s essentially an extension on that one sentence. The only force that “forces” players into a particular playstyle is an economic one. Let’s just say that Blix was the only farm spot in the game. Ludicrous, I know, but let’s use this impossible hypothetical as a backdrop for discussion. Now let’s say that it is nerfed (which it was), and no longer stood out as offering a disproportionate amount of income to everything else.

Those who legitimately enjoy Pen/Shelt would stay there. They haven’t been forced from it. They aren’t being forced to stay either. They are actually appealing to their play style as opposed to their pocket books.

Those who do not enjoy the content but did enjoy the profits – most of the farming community – would then leave and spread out to content that they prefer playing, at least until a new high-profit farm spot is discovered.

It isn’t an issue of play-your-way, forcing players to play content that they do not wish to, or any of that tripe. In fact, farming has always been a byproduct of poor rewards distribution, which may very well be an unavoidable issue in any game that has an economic system. Economic gain and a desire to “win” tends to supercede preferred playstyles in gaming, just as it does in real life. That isn’t an opinion; it’s readily observable.

Yes, exploiting a timer and farming are two different things. Thank you for once again sharing your bountiful wealth of knowledge. That kind of sage-like wisdom is all too rare on these forums. It would seem, however, that you’ve overlooked a simple fact. A timer has been exploited to farm. At this point, these two different things have intersected and effectively become one. The former is the methodology for achieving the latter, and the result was a farming spot that could no longer be justified as legitimate, for it was one created via exploit.

And I don’t need to use political tricks to make myself sound intelligent. I am intelligent. No, I’m not normally going to flaunt that for its own sake, but when someone needlessly and pointlessly calls it into question, as you have done, I’m going to tear that person a new orifice with whatever methods I desire.

I’m sorry but your ego is too large come back down to earth your last post you wrote about forcing people to not run temple events because of the farming and now you contradicting yourself just because you try to sound intelligent doesn’t mean you are. People to this day don’t farm because they don’t like to do it not everyone thinks about their wallet. Come back down to earth kid. The point of my last post was for people to understand farming is not the problem but the exploiting of the timer. If a dungeon had an exploit should we take out all dungeons? Again drop the ego. A fool thinks he knows it all. “I know that I know nothing” I’m sure you’ve heard that quote before one of the greatest minds that ever existed.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Players should play the game the way they want.

Yes, yes they should. Thank you for pointing that incredibly obvious sentiment out.

Do you know what “the way they want” normally constitutes? Rarely does it have anything to do with fun or content. The average player is rewards-driven, and it isn’t necessarily an unreasonable philosophy to have on the game. Obtaining a desired carrot, after all, makes any content you do actually want to play afterward more fun in having it.

But the nature of this reality also destroys the argument that “play how you want to play” factors in to nerfing farming. Farmers do not care about playing the way they desire in the short term. In fact, they aren’t playing the way they want to play but rather the way that will get them what they want.

That’s an important distinction, and it’s one that should not be ignored when considering the effects of rewards distribution and farming nerfs.

The only way to make play how you want and play for what you want line up into a single cohesive style is to distribute rewards in such a way that they are comparable enough to not make heavy differences in income between any two activities. That’s an almost impossible task, but it’s one that must always be strove for if “play your way” is to become a reality rather than a fiction. Otherwise “play your way” will always lose out to “play the way the pays.”

If your going to quote me please quote the whole thing. Don’t use political tricks to make yourself sound intelligent. Its very simple exploiting a timer and farming are two different thing. One is an exploit and one is a play style…. Another obvious sentiment…

Necromancer Main

Suggestion : Alliance

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Hello everyone I have a suggestion for growing the cooperation and organization of guilds in GW2. Creation of a alliance tab or tab within the guild tab to form and show alliances. Honestly I am surprised that a system for forming alliances has not been implemented yet. GW2 is a game based on cooperation in WvW/PvP/PvE, the server vs server functions are amazing and good for establishing a sense of home. WvW having such a big emphasis on team cooperation wouldn’t it be better if there was a more direct way of organizing guilds to work together in game?

My experiences with guild forming alliances is always through forums which is not bad but makes me feel a bit “away” from the actual game and also inviting the guild leaders from the alliance and giving them a specific alliance rank in the guild. Having guild chat is great in my guild it is constantly active! I can imagine an alliance channel would keep chat boxes constantly active! If guilds go to bed and chat dies down the alliance chat will always be active for those night owls and players in different time zones. Not only that but WvW organization and server organization would be much improved! Sometimes its not that a server is bad or low people sometimes its that some servers organize better then others.


Please feel free to give your 2cents but lets be respectful to each other just because we don’t have the same point of view doesn’t mean we can’t respect each other!

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

There are no points of view to consider here.

One side was exploiting for profit.

The other side, intentionally or unintentionally, angered the other side by playing the game as it was intended by completing the event when they had the desire and means to do so. The motivations of the group that was playing properly are completely irrelevant. They haven’t broken the game’s mechanics nor done any explicit action that should, if the quest were working in a healthy way and the community wasn’t going out of their way to exploit an oversight in the game’s mechanics, cause any distress. There can be no “deserving” any of the harassment that they had probably gotten in return unless they, in turn, had dealt out verbal harassment of their own.

Completing an event as intended isn’t griefing. You can attach any stigma or personality you want to it, but it’s still just performing a natural function of the game that should not have clashed with the desires of another group to begin with.

And no, abusing fail states and reset timers isn’t a natural state of the game. Quests can fail, but they are intended to fail when there is an insufficiency in the numbers and/or skill of the players (or lack thereof) participating in the event.

So it sounds like you’re saying that as long as you’re not breaking the law, you can be the worst person possible to others and no one should dare call you out on it.

Two wrongs do not make a right. This is basic morals man. If people are “playing the game the way it’s supposed to be played” with the sole intention of angering other people, they are still doing something wrong because of the intention behind their actions…

In the eyes of the “law” they’re fine, but their actions are not coming from an innocent place. Saying it’s irrelevant is absurd. There’s a reason why morals go beyond legal law in real life…

Basic morals? Basic morals aren’t even applicable here. Particularly because your comparison is invalid. You are comparing “abusing morality without breaking the law” to “burdening another group by following existing law.” That’s a fairly freaking important distinction. What is that distinction? That the mere existence of a conflict that is created because of the law being followed implies that something is either wrong with the law or with the offended party. Because “the law” in this case is “playing this game properly by making every attempt to succeed if it is within your means to do so and it is your desire to participate in the event,” we can conclude that it is not at fault. The fault, then, lies with the offended party. The “offending party” hasn’t done anything wrong from a moral or legal standpoint. They’ve completed the mission and created a result that was good with an unfortunate bad result that should not have needed to come about.

Now, why do I say that there is a good result from the “griefers” actions?

This is all too often an issue of conflicting interests. It is in the best interest of many of the so-called griefers and the general community to shut down the Blix farm? Why? Because it destroys activity in Cursed Shore by heavily reducing the traffic to the temple events.

But this kind of disease is hardly limited to CS. Players clustered in farming content are players who are not out in the world populating other content. Already-low map participation decreases, community interaction dwindles, certain items become more plentiful and others become more scarce, and the entire game suffers for it. All so that a few players can get the carrot that they’ve been chasing a bit faster.

At no point in this have I even mentioned toxicity. Even without it, the structure of this event and the abuse that sprang from it was a burden on the game as a whole and it needed to be treated. Granted, it’s a symptom and not the underlying cause, but it is still a step in the right direction.

But, oh, the farmers are mad that other players have rightfully reported the issue and had the event nerfed.

(And I say this as someone who hasn’t been to Cursed Shore in months, much less participated in Blix to farm or to grief it.)

Players should play the game the way they want. If you want to farm you have that “right” if you’d rather farm and not run temple events its your choice to force people to do this is just as bad as people abusing an exploit of letting an event fail just to reset. ANET fixed the problem the problem was not the farming but exploiting the reset timer. If some items become more abundant then other thats called an open market. Some items will lose value because of farming but others will gain value just the same.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

No I am an avid farmer I love to farm.

Necromancer Main

Communicating with you

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

So i was thinking maybe we could have a CDI next week about the logistics (Methods, format, etc etc) of better communication on both sides?

thoughts?

Chris

I think that would be great! Just being able to do THIS is a step in the right direction. Maybe setting a specific time 1hr or so would help I don’t know if that is the current format but just like guild events if we can coordinate the timing maybe that will help get everyone on the same page and won’t feel that we are being “left in the dark”. Fellow Tyrians we also have to show respect I agree we don’t have to have the same point of views but we still have to respect each other and the staff working together benefits us ALL.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

People have to let this post die stop trying to spread hate. Farming is a part of ALL MMOs and just because you don’t like it doesn’t mean others have to play the game YOUR way. Farming trains can spread hate just like WvW trains when someone aggros a guard and other servers see the swords and come to attack the Zerg and even the commander leading the Zerg attack the people who aggro. Now having said that I agree failing an event and not letting others complete it should not happen and THAT is bad for the community. Frostgorge people get mad at others for killing champions out of order and throwing hate and I agree that should not be acceptable regardless if its the people trying to farm or the lone person who post “I am killing the Troll lol” to try and get a reaction of the people who are farming. People have to stop point the fingers and look at themselves.

And can you all please read the release notes! People are saying they are happy they nerfed or ANET hates farmers but if you READ you would see that blix has not changed the only thing that changed was the TIMER not the champion spawns or bag drop rates.

Necromancer Main

(edited by Zoso.8279)

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I was going to type something here about loot/farming/etc, but in reality this thread was just about griefers and that conversation doesn’t belong here.

yeah best to let this post end.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Farmers regularly look for the maximum reward for time spent, anywhere in the game. The specifically look for rewards that are out of balance with the rest of the game. When these min/max opportunities are eventually closed down the farmers complain that nobody likes them.

If the farmers don’t like their favorite sites bring fixed in patches they shouldn’t make imbalanced content their favorite sites. Unfortunately, due to the nature of farmers, that will never change.

What are you talking about? The only different now in blix is timer change drops still the same scaled the same there are plenty of event that scale and you can farm but timer is not broken.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Running dungeons/WvW/Farming all can make a toxic atmosphere! MMO’s ALL of them have farming that is the nature of all MMO but how we treat each other and how you farm is what makes the difference. GW2 like I posted before have been able to make farming cooperative and fun as a community WE have to root out the toxic players and not accept their hateful behavior.

Actually Farming wouldn’t be necessary had they adopted the much more successful system of actually rewarding normal gameplay. If they did that there would have been no need for farming at all. Some examples including higher gold for achieveing map completion, higher rewards when disassembling items (more materials of a Tier 5 Tier 6 nature), not so much RNG on bags, the ability to buy Tier 6 materials for common currencies outside of gold in the game like Karma for example, the ability to earn these as rewards from dailies, Adding weeklys something people have asked for just after dailies began with appropriate rewards for completing them, adding these rewards in appropriate amounts to monthlies. Instead we have a completely stingy game in which it’s nearly impossible to get anything even if you do farm due to incredibly nasty design flaws like DR (which has had a history of destroying whole gaming companies). It’s really not that difficult to see the facts, the fact is if this game weren’t as stingy as it is in rewards or even gold for that matter, no one would look to exploit it because there would be no need, normal gameplay would give plenty.

I understand where you are coming from but to gain karma you have to “farm” WvW or dungeons or event to get loot to salvage you have to “farm” monsters or quests. MMO’s have a peak just like every game. Dailies,weeklies,monthly whatever else are all forms of farming. Kill X many this make X many that. All games end, farming gives players who want the opportunity to make their own content in the world. You will not have a never ending story line. Not everyone enjoys getting all vistas. I personally hate jumping around to find a vista. Just because you explore all of Tyria doesn’t mean you should have full ascended armor. Special event in living story give you special rewards. You don’t HAVE to farm by going in a circle and killing champions but GW2 doesn’t force you to do that you can run events or dungeons. ALL MMO’s have farming its the way of the MMO.

Necromancer Main

Communicating with you

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I can tell you from experience that I get a lot more exotics then you in a week then you get in a month. I love to farm and just yesterday I was able to get around 4 exotics in just a few hours… and I was not running blix but was running another scaled event,

Necromancer Main

I Don't Want to Farm Anymore

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Guild Wars 2 have mastered the farming and found a way to make it exciting and fun and not just a grind. Cooperative play is everything in an MMO = massive multiplayer and guild wars have found a way to make farming a group experience not like so many other MMO’s out now. Train farms are a good example many working together for the same goal of getting loot! Scaled events raises the action and takes away from the repetitiveness of only doing champion farming trains. By scaling event and people working together it turns farming from a mundane experience into an action packed one! Players like me who find zones where you can jump from Farm trains to scaled event farm trains not only gain loot while keeping the action alive but also experience the beauty of cooperative play that we love so much in MMORPGs. We all decide how to experience MMOs but farming in GW2 is not a grind.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I dont understand the problem the only thing that was changed was the timer everything else is the same read the game release notes…

Necromancer Main

Communicating with you

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I dont understand why anyone would be upset about the current loot system sound like some people are thinking about easy personal gains rather then the longevity of the game. Diablo 3 was destroyed by these types of people please A-Net don’t change the loot system with scaled events and dungeon runs it is possible to get MANY champ bags and plenty of exotics. 85 luck atm and banners+food+buffs I am getting plenty of exotic weapons and armors I can only imagine how much MORE I will have when i max MF to 300. Legend and ascended weapons are not impossible to get. Dedicate time.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Running dungeons/WvW/Farming all can make a toxic atmosphere! MMO’s ALL of them have farming that is the nature of all MMO but how we treat each other and how you farm is what makes the difference. GW2 like I posted before have been able to make farming cooperative and fun as a community WE have to root out the toxic players and not accept their hateful behavior.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

just came back after a year and I see nothing much changed with A-net’s stance on anything that involves FARMING

call it a bug, call it an exploit, what it REALLY is, is a challenge to A-nets sell gems for gold game core

The same thing happened to a number of farms last year ( one of the more well known ones was south of Pearl Inlet in Southsun cove where groups of people were farming mobs a,long the beach, the after a few topics whining in the forum about people “DARING” to play the game the way they wish (i.e farming for the things they want to buy) it was announced by A-net that there was in fact a “BUG” and mobs were re-spawning too quickly (didn’t seem any quicker than any other mob btw)

So I have been playing a week or so after a year break to see that the same thing is happening all over again, groups of people have found a “farm” that they can co-operate in, some people go care-bear to forums and A-net announce that it is a “unintended game mechanic” and are going to nerf it

When will a-net and the care-bears be happy??? when everyone is wandering around with nothing to do other than funneled content (i.e the boredom of fractals) or being forced to run Zerk Warrior to be able to get a PuG group to do anything?

I thought that things may have changed for the better in the time I have been away, looks like it the same thing just a year later.

Its not about “anti-farming” or about selling gems. It’s about players being jerks to other players. I remember the southsun farm, and I do remember thinking that the mobs did spawn a bit quick, so the spawn rate was increased. But it’s still being farmed today. The blixx farm in still intact, it just had the event respawn increased. So you can’t fail the one event, immediately go do the one, scaled up with champs, then immediatly go fail the first one again, and repeat. Similar to how the old tunnel farm worked. Those events spawned WAY to fast, so you do them really quickly.

Now there were some cases where failing an event would create unintentional consquenses, such as endless quickly spawning mobs, and failing these intentionally was rightfully considered an exploit/bug.

Anet doesn’t mind farmers, in fact farmers are good for the economy, and is a legitimate playstyle. I myself am a farmer. But after a good farming spot is discovered and made widely known (events or otherwise), the more people there are, the more people will begin to get rude with each other. Some because they just want to do the event, and others who want to farm it. Thus, when people come to the forums to complain about how bad of an experience they are having with percieved griefers, trolls, and exploiters, Anet needs to step in and try to fix the farm so it can still be farmed, but minimize the causes of the complaints. Just like they did for southsun, and just like they did here.

Great post!

Necromancer Main

Commander tag shapes

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I think the commander tag is a step in the right direction. With account bound good commanders can now tag up and lead in ANY of their toons which gives good commanders the option to tag up even when not playing on their main. Color’s is a lot bigger then most people are making out to be this helps commanders who are leading train/event train to better coordinate with each other example yellow commander waits for scale event to start while blue leads large group for continue farm or purple tag for world boss train while red tags for champ farming train and WvW can have a more epic feel with more cooperation between assault groups etc.. but what I do agree with is raising the incentive to defend keeps.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

So people acted like jerks and now their toys got taken away. I’d say “serves ’em right,” but people almost never change.

Agreed, “People don’t change; they only become more so.”

I’m sorry but i disagree. We are all constantly changing. Now true not everyone can change but the world is not so dark. We stop changing when we die.

Small changes only. When you get old like me (70 and counting) you may realize this.

If you don’t change that means your not growing. True the older you get the less you change and thats because older people feel like they know enough (my father as an example, not trying to insult just an observation) i’m 23 still a lot more to learn but ill always try to change and no plateau. (again not trying to insult)

Necromancer Main

Communicating with you

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I think A-Net is doing what they can and will not change for a few people who are looking for personal gains keep doing your things guys/gals GW2 > any other MMO out now.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

And the only thing that was changed on the event was the timer. At least that is what is posted in the game release notes.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

So people acted like jerks and now their toys got taken away. I’d say “serves ’em right,” but people almost never change.

Agreed, “People don’t change; they only become more so.”

I’m sorry but i disagree. We are all constantly changing. Now true not everyone can change but the world is not so dark. We stop changing when we die.

Necromancer Main

On Mounts & Housing.

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I do not see a reason for adding mounts to the game. Mounts are not necessary, speed boosts and spells work perfectly in my opinions and you add waypoints and its a done deal. Housing for me is valid but not individual housing but bringing back guild halls. Guild halls would be great for building comradery between guild members. Creating one new private instance something small and having a ticket system where with guild influence you buy the tickets for each member can give a little more life to guilds. Having a place that you call home I think will help build guild unity. A place where guilds can go to have privacy and check out each others toons and maybe have small private duals practice for WvW combat no spvp builds? Now its not very important other bigger issues for ANet to deal with but would be fun in my opinion.

Necromancer Main

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

The answer in my opinion is not “nerfing” the event but when it fails restarting the event from its original point. Also to make the reset time start all over from beginning or making it a bit longer. Cutting down on the rewards or bag drops in my opinion is not helping the situation just making the event less lucrative and giving people less of a reason to want to even do the event. Farming is a part of ALL MMORPG’s guild wars make it work by making it more cooperative.

Necromancer Main

I Don't Want to Farm Anymore

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

To farm is a choice and I think guild wars do it very well by making farming more cooperative then other MMO that its just you going for hours. Farm trains are a great example of cooperative play for gathering loot and if you add scaled events to that then farming becomes a fun and exciting thing to do!

Necromancer Main

The farming situation (failing events)

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I have become disgusted with the situation that is plaguing the guild wars 2 community. The toxic attitude of SOME players who feel that they can be rude and attack others because they are not playing the game the way they want the game to be played. Personally I love to join in on champion farming trains and I love when a event scales up to spawn champions depending on the amount of players running the event. The feeling of satisfaction from organizing and running a successful champion train on a event for a common goal and later opening my inventory and looking at all the champion bags that I or better said WE have gained is addictive. Having said that I don’t feel that exploiting an event and purposely allowing it to fail is a good experience and WORSE attacking others who want to complete the event.

We make our reality. We all can make farming champions a unifying experience and give life to PvE. Champion farming trains and event trains do not have to be a toxic experience and both players who are farming and players who are completing the event can BOTH gain by working for the same goal which is to complete the event and get good drops. The player who is farming the event benefits because the more players running the event the more champions spawn and the player who is looking to complete the event benefits by having help through the event and having the feeling of cooperation that we all want from an MMORPG. Toxic people are everywhere in life together as a community we have to decide if we are going to allow that type of behavior or if we will speak up to stop it so we can all enjoy our time together.

I feel that “nerfing” events and champion drops is like putting a bandage on a gun wound and will only work to destroy what can be a very positive experience. We all want loot we all want achievements and we all want to play with others that is why we play MMOs. Its on us as a community to weed out the toxic players in the group and spread good vibes so we can ALL gain.

Necromancer Main