Showing Posts For Zoso.8279:

Something positive to brighten the forums.

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Posted by: Zoso.8279

Zoso.8279

@pessimist O.O im optimistic. lol

Necromancer Main

CDI- Guilds- Logistics and QOL

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Posted by: Zoso.8279

Zoso.8279

Proposal Overview

Make influence donatable, rather than earned automatically

Goal of Proposal

To make influence something a player can donate to their chosen guild, rather than it automatically be earned by whatever guild they are representing.

Proposal Functionality
Players earn influence in the normal way, but guilds get the bonus influence as they do now(logging on etc)

This would allow smaller guilds to have an influence boost, and give players more flexibility in how their play benefits the guild they are in.
When a player wants to donate, they go to an NPC and donates a certain amount to the guild they are currently representing. To donate to a different guild, just rep and donate.

Associated Risks
Possible increase in the ‘you must donate x amount per day’ lot, but just let them get on with it

I think you can donate influence through Guild Promoters. Go to the guild promoters and you can buy Letters of Thanks.

http://wiki.guildwars2.com/wiki/Letter_of_Thanks

Necromancer Main

CDI- Guilds- Logistics and QOL

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Posted by: Zoso.8279

Zoso.8279

Haven’t read thru the entire CDI so i’m not sure if this has already been mentioned.

Proposal Overview
Allow players only to join 1 guild instead of being able to join multiple guilds.

Goal of Proposal
To promote player loyalty in guild. I never understood the logic of allowing players to join multiple guilds. What was the benefit of that?

All i can see are people repping guilds only to attend that particular guild’s event. Why are we even allowing players to farm guild events? I’d much rather to join a guild of like-minded individuals rather then just looking at a couple of “Migrants”

Proposal Functionality
Simply remove the ability for players to join multiple guilds.

Associated Risks
None

Idk I actually like being able to be in a few different guilds. One guild is my farming guild for example and another my PvX guild and maybe a third of just IRL friends so their are a few risks but I can definitely understand the frustration of people not representing 100% of the time.

- just a little side comment if out of topic fell free to remove it :P

Necromancer Main

CDI- Guilds- Logistics and QOL

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Posted by: Zoso.8279

Zoso.8279

Proposal Overview
- Alliance system and Chat
Goal of Proposal
- To coordinate events and better cooperation between guilds in each server.
Proposal Functionality
-Using features similar to the current guild system but adding its own tab to show the alliance page. Alliance chat can be a color change with enable/disable option.
Associated Risks
- A few risks that I imagine can happen would be “elitist” behavior from some guilds. People abusing the alliance chat (unlikely but possible) and the effect it could have in the current roster of some guilds.

Some other people wrote it much better then me lol!

Necromancer Main

(edited by Zoso.8279)

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

Wouldn’t that be something. I’m sure I’ll notice if half the player base suddenly went poof.

Not so sure about that. Remember that we as individuals are not seeing half of the player base and that the megaserver system is designed to conceal (purposefully or otherwise) or lessen the impact of population drop on an individual’s perceptions of the game population as a whole.

WvW will definitely notice.

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

…the forum warriors thinking that they got it all figured it out, annoyed at the rest of us for our inability to see their glorious vision.

The forum is the place for feedback. Statistically speaking, the forum is a percentile slice of the greater player base as a whole. Therefore its logical to extrapolate player response on forums as representative of the greater whole, with of course a certain margin of error.

Were there no value to forum members’ feedback, there would be no reason to operate said forum. Given that most games today operate discussion and balance forums, its logical to conclude that forum feedback is valuable as a development tool, and is representative of the overall player base.

To claim that “negative feedback” is unfair or unwarranted is laughably naive, and to also claim that those who post said feedback somehow are non-representative of the greater whole is also foolish. The reason I claim irony in your post is that every single word of it, according to your own logic, applies to you. And for you to be unaware of how forums represent player populations yet still be able to comment about you and the cheerleaders somehow representing the majority is downright silly.

What I see so far is that the forum is for people to bash the dev for doing whatever they don’t like, for example bashing the dev for killing QD champ train, Blix event spam, making key farming harder and unpleasant and basically everything that farmers think are going to affect their profit.

There are some constructive feedback and disvussion but those are scarce.

Hey >:O I’m a farmer not all of us are greedy! For example the way they have Frostgorge and Breaking the Ice event atm is perfect in my opinion!!!! No exploit just fun for farmers!

Oh ok, farm away then. Maybe I will join in some times.

Your always welcomed!

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

…the forum warriors thinking that they got it all figured it out, annoyed at the rest of us for our inability to see their glorious vision.

The forum is the place for feedback. Statistically speaking, the forum is a percentile slice of the greater player base as a whole. Therefore its logical to extrapolate player response on forums as representative of the greater whole, with of course a certain margin of error.

Were there no value to forum members’ feedback, there would be no reason to operate said forum. Given that most games today operate discussion and balance forums, its logical to conclude that forum feedback is valuable as a development tool, and is representative of the overall player base.

To claim that “negative feedback” is unfair or unwarranted is laughably naive, and to also claim that those who post said feedback somehow are non-representative of the greater whole is also foolish. The reason I claim irony in your post is that every single word of it, according to your own logic, applies to you. And for you to be unaware of how forums represent player populations yet still be able to comment about you and the cheerleaders somehow representing the majority is downright silly.

What I see so far is that the forum is for people to bash the dev for doing whatever they don’t like, for example bashing the dev for killing QD champ train, Blix event spam, making key farming harder and unpleasant and basically everything that farmers think are going to affect their profit.

There are some constructive feedback and disvussion but those are scarce.

Hey >:O I’m a farmer not all of us are greedy! For example the way they have Frostgorge and Breaking the Ice event atm is perfect in my opinion!!!! No exploit just fun for farmers!

Necromancer Main

Feature pack 9/9: feedback

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Posted by: Zoso.8279

Zoso.8279

My only problem with the new feature pack is how much locking was done even though it isn’t too bad like so many exaggerate I still find its a bit too much. I can understand why it was done (so people really know their class; first hand and not through build forums imo) but I think the better loot system is a good way of learning your class in lower levels and still fair to high level toons. Also the speed of leveling is very good! Thanks for that one. Most other things are ok for me and the TP is one of my favorite add ons!

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

We create the community I don’t have a problem with people voicing their opinions but I do have a problem with people being immature. It doesnt have to be all rainbow and butterflies but it can be respectful I don’t want to be in a community of A**H**** so ill try my hardest to not let it turn into that type of community.

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

People can’t post their feedback on the patch because it’s ‘unfair’? And how can you speak for the majority? An easier solution would be if it bothers you don’t read it.

“Feed back” doesn’t have to be disrespectful. Its not an issue of fair or not fair.

Did I say that it did? He was saying it’s unfair that people are posting negative feedback about the patch, which it isn’t. Negative doesn’t equal disrespectful.

Read my 1st post in this topic bro. And it is very obvious by the look in the forums atm that people are not being very respectful.

I did. Your quoting of me was pointless in the first place since I was responding to the OP about the right to post negative feedback. It had nothing to do with disrespectful posts/conduct as that goes without saying and isn’t even what the poster was posting about.

“Feed Back” atm is not respectful that is the idea I want to put across right now.
And I said to read my 1st post because i agree when you don’t like something you should say something.

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

People can’t post their feedback on the patch because it’s ‘unfair’? And how can you speak for the majority? An easier solution would be if it bothers you don’t read it.

“Feed back” doesn’t have to be disrespectful. Its not an issue of fair or not fair.

Did I say that it did? He was saying it’s unfair that people are posting negative feedback about the patch, which it isn’t. Negative doesn’t equal disrespectful.

Read my 1st post in this topic bro. And it is very obvious by the look in the forums atm that people are not being very respectful.

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

Just to make it clear there are things in the game that I don’t like and if you read the forums you’ll know where i stand but there are ways of doing things.

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

People can’t post their feedback on the patch because it’s ‘unfair’? And how can you speak for the majority? An easier solution would be if it bothers you don’t read it.

“Feed back” doesn’t have to be disrespectful. Its not an issue of fair or not fair.

Necromancer Main

plz dont post negative thread anymore

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Posted by: Zoso.8279

Zoso.8279

its unfair to others who likes the feature patch.u made it seems game gonna die tomorrow while majority have no problem with this patch.it is just unhappy guys speak more.u can just delete the game and leave if u dont like it,but whats the point to post it here.nothing changed on every map. ppl still enjoy this game.could u just leave it alone and play someting else if it bothered u so much.

Honestly if you have a complaint about something you should definitely speak up but their are ways of doing things. Comment in a respectful and constructive way and try to think about others not just what you think and how your group of 10 friends feel. If you don’t like the way it is going it is fine you can leave everyone won’t like the same things but please don’t post about it to try and get negativity going without trying to help improve the situation. (if you kill in “passion” its still killing and you’ll still go to jail)

Necromancer Main

The most telling thing from Anet...

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Posted by: Zoso.8279

Zoso.8279

Anet isn’t completely silent. They did say there were bugs they were working on, including the fact that some of the new player experience was supposed to not carry over to existing players and did. They don’t know why yet.

Ohh Vayne, your loyalty is cute. ( cute is the best I could come up with , without having the porcelain bus waiting for me)

And your toxicity is obnoxious and annoying. Get it into your head that Anet isn’t making the game the way YOU or anybody else want, they are making the game the way they want. Don’t enjoy it? Don’t let the door hit you on the way out.

“Don’t enjoy it? Don’t let the door hit you on the way out.”

It’s not ‘toxicity’ when white knights do it.
Interwebs 101…

“White Knights” a.k.a respectful people (white knights still complain about some features they just don’t rage or insult the developers)

Necromancer Main

The most telling thing from Anet...

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Posted by: Zoso.8279

Zoso.8279

I’m going to leave because no “endgame content” I’m going to leave because no “hard dungeons” I’m going to leave because “dungeons too hard and no reward” I’m going to leave because “no mounts” I’m going to leave!!!!!!! please!!!!! This game is FREE you paid ONE! You bought gems in gem store? Heck me too! WITH IN GAME GOLD! Come on please! You don’t like some of the changes post in a respectful way why you don’t like them and how to make the situation better. If enough people agree with you then most likely changes will be made. Remember the person who argues the loudest isn’t “winning” or is right maybe they are just annoying -.-

Necromancer Main

The most telling thing from Anet...

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Posted by: Zoso.8279

Zoso.8279

Actually most people complaining are either complaining from ignorance or because their key farming runs are a bit longer. Now some are complaining about bugs but most are being silence because all the “vets” who are throwing out misinformation. Bro the freaking game designer and director post on these forums i mean come on! Is that silence? Why does it make sense to have all slots locked per level? So people can try out different builds and focus in on one slot at a time. Look at the state of PVP everyone running around with a bad build or running a build they got from a forum and not understanding them. What is low level areas supposed to do? help you learn the game…… Now I won’t disagree maybe they could look at making some changes to some of the locks but don’t exaggerate.

Necromancer Main

[PI] Vertical Progression

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Posted by: Zoso.8279

Zoso.8279

I think the leveling system that existed when the game was released was fine.

The concerns about new players not understanding the game could have been simply addressed with a big optional tutorial instance. The instance could teach the player about all of the game mechanics and specifics for their class, demonstrate most of what they’ll need to know.

Could have been a good alternative but at the same time I hope we can still keep the speed of leveling. Which is faster in this new update.

Necromancer Main

[PI] Vertical Progression

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Posted by: Zoso.8279

Zoso.8279

You can’t read a book without first knowing how to read.

And you can’t play video games without being able to play video games. I think there’s your problem.

We don’t need all the words in our books replaced with pictures just because some people didn’t finish school.

There it is right there. Your too smart for the changes.

Necromancer Main

[PI] Vertical Progression

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Posted by: Zoso.8279

Zoso.8279

Yeah same thing different name (level req same as now only different now is you can’t have 3 lvl 80 with you to do full story). they changed the way the PS are ran so its still feels like its continual.

The level requirement is not the same at all, nor is it continual. You don’t even GET a story until level 10, then once you finish that you have to wait till you’re level 20 to unlock the next few missions. This is a terrible way to tell stories or structure quests in any video game, or anywhere for that matter.

Imagine reading a book and at the end of each chapter you’re FORCED to just sit there for twenty minutes until the next chapter is available, even though the whole book is right there, in your hands. Imagine watching something on TV, when suddenly bam, off it goes, and you just have to sit there watching ads for five minutes. No one enjoys that, it’s not fun.

In old system it gave you a req you went in got owned and left great way to feel like your in the story. New PS you go when you are for sure 100% ready to win the game. OR in old system get some buddies in lvl 80 to run you through the whole story :/. You can’t read a book without first knowing how to read. Well maybe if a friend reads it to you it can be a good book…

Necromancer Main

[PI] Vertical Progression

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Posted by: Zoso.8279

Zoso.8279

Finally some directions to when would be a good time do run PS rather then wait till level 80 and do it all in one go X.X

Personal story quests always told you the recommended level for doing them. There was usually only 1 or 2 levels between them, so it was a nice continuous story up to level 80. Now you complete the story quests in the space of about 2 levels and then for 8 more you just grind.

Yeah same thing different name (level req same as now only different now is you can’t have 3 lvl 80 with you to do full story). they changed the way the PS are ran so its still feels like its continual.

Necromancer Main

[PI] Vertical Progression

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Posted by: Zoso.8279

Zoso.8279

The new User Guide is a nice touch for me personally. Being able to find POI and Vistas a bit easier is a good thing. The only thing i’d like to see different is unlocking weapons a bit quicker. True a lot of people don’t fully understand their builds or how to best use each skill and when is best time to dodge etc… you can see that in PvP for proof but I think the new loot system really help you to find the best build wether its P/P or V/T the skills being locked just feels a bit too much. The leveling system by itself meaning how fast you level is great! So anyone making an alt can appreciate that add on. Just a few ideas that have been going around my head lately. Also the new way of doing PS is BIG YES!!!!!!!! Finally some directions to when would be a good time do run PS rather then wait till level 80 and do it all in one go X.X

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Loving this update!

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Posted by: Zoso.8279

Zoso.8279

You level up faster so vets should be happy. New players have a better way of understanding the game. The real issue here is people not being able to key farm and complaining about it under other reasons. With this new system if your creating an alt you can level him faster! I think more key farmers here then anything else.

Did you watch the video?

No i leveled a toon.

Necromancer Main

Wait.. You can't DODGE?!

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Posted by: Zoso.8279

Zoso.8279

And this is the problem. A lot of misconception. People grief because they don’t like something so they over exaggerate the truth.

Necromancer Main

Loving this update!

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Posted by: Zoso.8279

Zoso.8279

You level up faster so vets should be happy. New players have a better way of understanding the game. The real issue here is people not being able to key farm and complaining about it under other reasons. With this new system if your creating an alt you can level him faster! I think more key farmers here then anything else.

Necromancer Main

So, what exactly did this Feature Pack add?

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Posted by: Zoso.8279

Zoso.8279

instance volunteer switching/server wide guilds/Character build tweaks

there is a patch note on all switches in the forums page

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The difference.

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Posted by: Zoso.8279

Zoso.8279

What most would like is for them to fix what is broken, not break what is working. Small maps are nice but after 2 years open up some major area. Balance is an area needing work by a balance team that actually knows the classes. Dont dumb the game down its already easy enough. People have been looking for more skills or useless skills fixed lets see them work on things like this not giving a little direction arrow for people who cant read a map. To name just a few off the topof my dead tired and needing sleep head.

Yeah I agree would be nice to see some more space in the map of Tyria open up. I’ve been running necro and engi in PvP it looks well balanced from my point of view but have to run some more classes in PvP a little harder (mesmer = quick death for me). lol and get some sleep bro the game will be here tomorrow!

Necromancer Main

Downscaling + new system is weird

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Posted by: Zoso.8279

Zoso.8279

I hope it stays up too. Just for the sake of feedback! I’ll be running my alts a bit more to test the new system a bit better.

Necromancer Main

The difference.

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Posted by: Zoso.8279

Zoso.8279

Ok they listen to what they want to hear, does that make you feel better? They have taken the core game that people have been playing for 2 years and changed things that few if any actually wanted changed. They throw in a few tidbits to give the sheeple a rah rah we got this, yet they ignore key things repeatedly asked for over the course of 2 years and change things that probably would have been better left alone.

Can you describe the key things for me real quick I’m trying to understand what it is your looking to be added?

P.S i’d really like for them to open the world up a bit more! Dry Top and Southsun Cove were nice but more would be nice too

Necromancer Main

(edited by Zoso.8279)

The difference.

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Posted by: Zoso.8279

Zoso.8279

Many times players have tried being respectful and the developers constantly ignore the posts and proceed with updates such as this one. After constantly being ignored by the company the consumers are now tired of being patient and are starting to let the company know that they the consumer pay the bills.
If a company constantly ignores its consumer base and fails to provide the services or product desired the consumers will move on to a company that can provide what they are looking for.
Anet clearly disregarded what the consumers have been requesting and changed portions of the game that should have been left alone and did not change things people actually complained about.

I won’t disagree the low level areas should not have changed but to say they don’t listen is kinda stretching the truth a bit. Dry Top/EotM/PvP fix/FotM/transmutation charges/TP (personaly i really like this new one!)New volunteer zone switch (nice one too imo) to name a few. Now lets remember all just because you don’t like something doesn’t mean everyone else doesn’t. About the new low level zones seems that they might have to look into that one.

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The difference.

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Posted by: Zoso.8279

Zoso.8279

First let me just say WOW never thought i’d have to make a post like this one.

There are ways of doing things you can be mature or be immature. If I don’t like something I can express that in a mature and respectful way. Regardless of how “passionate” I am I should be respectful and at least try and be mature. If I act like a mature person I will get a mature conversation. Other way of doing this would be the immature way sarcasm/insults/blind rage all that won’t get any replies. Please guild wars community if you don’t like something just post why you don’t like it and how you think it can be changed. Killing and saying “oh I did it because I’m passionate” will still get you thrown in jail. Please lets all try and be a bit more mature so that we can be in a nice community.

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Oh... my ... Wow! Great Job Anet!

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Posted by: Zoso.8279

Zoso.8279

Well ill be making a new toon! Thanks for the post OP.

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Chill out! We can still use EOTM to lvl rite?

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Posted by: Zoso.8279

Zoso.8279

Actually, Zoso, I have very few posts on the forum, do not want mounts, and have never complained about the other things you mentioned either. I have been here since headstart. It’s just really that bad.

Bro honestly that is fine with me! If you don’t like it heck yeah complain but people all acting like brats. If they say I don’t like it because this and this is how i’d fix it I wouldn’t have a problem. But a paragraph long sarcastic essay is just immature I mean come on! Acting like that is it really surprising why A-Net doesn’t communicate with us?

If the community acts like this we won’t ever be able to talk to our developers which I must say is already a rare thing in MMO to be talking to lead designers etc… They are killing it for everyone with their immaturity.

Necromancer Main

(edited by Zoso.8279)

Chill out! We can still use EOTM to lvl rite?

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Posted by: Zoso.8279

Zoso.8279

Lol thank you OP! Maybe all the “vets” like to Q.Q more then actually play the game! People like to complain for no reason just to be part of the herd. If its a good reason that is great but the way it is going A-Net can’t even get any real data from this because its always the same people Q.Q about everything. Notice the names of the posters are the ones that Q.Q about endgame/mounts/gear grind/dungeons/life/love/pizza/the sky is too blue!!!!!!!!

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Communicating with you

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Posted by: Zoso.8279

Zoso.8279

Thanks for the patch! TP/Faster leveling/class fixes very much appreciated!

Necromancer Main

Loving this update!

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Posted by: Zoso.8279

Zoso.8279

Honestly feels that people take the low level area like a direct insult to their own intelligence. People have self esteem issues :/ point of low level area? To teach you the game.

Necromancer Main

Loving this update!

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Posted by: Zoso.8279

Zoso.8279

I don’t know anything about WOW.. I went from Ultima to life and then to gw2 + life.. So I have no idea about what WOW does. I personally don’t think a MMO really have an endgame content. More like a kid playing in a sandbox, as the seasons change you play differently with different things. Occassionally you get a new toy.. etc.

I agree but imo the way GW2 is doing it is great. The new seasons, the story, the land expanding and in the skins that is perfect for me. Maybe move the story along a bit faster so we can start seeing the map of tyria open up a bit more but other then that the “endgame” content is fine with me. Well maybe adding a bit more rewards to the later dungeons because I do have to agree with a few people that the incentive to run Arah is not so great :/ imo lol! But again i’d rather a new skin then having to level to 100 and get a new weapon with better stats that in the end is the same thing as now but just looks different.

For me what makes an MMO memorable is the story and the land not gear treadmills like so many MMO out there right now :/. If I feel like I’m part of this living world then be sure ill be sticking around!

Necromancer Main

Loving this update!

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Posted by: Zoso.8279

Zoso.8279

It’s not just about making more sense. It’s about the feeling of progression you never really got before. A new person coming to this game from another MMO didn’t have a lot of bling in the leveling process.

So you know, your stats would go up every time you leveled, but nothing told you that happened. You used to be able to level without ever noticing. You can’t do that now. It always gives you something. There’s always something unlocking.

I’m guessing for a new player, it might be a bit more involving if nothing else.

And the speed to level to 15 has been dramatically increased, which doesn’t hurt me.

No point Vayne. Look at all the posts in this topic. 80% of the people here complain because they like to complain. People would focus on speed leveling through the game and then complain their is nothing to do. This game imo is the fastest game to level in but they are all “hardcore” gamers so they will attack anything that isn’t WoW (gear treadmill) or a game that forces you to have 5 skill bars open because THATS HARDCORE!!! YEAH!!!! HARDCORE!!!!! ( Hey I can be sarcastic too! Awesome! I never knew! )

Everyone is complaining on the their decision, presentation, planning, and thought process. Not the direction, You’d be in heavy denial if you think this is a great execution.

TP was fixed. Rangers fixed. You know whats annoying? When someone reads a build on a forum and comes here and gets owned because they don’t know HOW to run the build. The changes to leveling imo will help people with that problem. Just because you go to a forum and pick a build doesn’t mean you know how to use it correctly or when would be best times to us skills. Not everyone is born with the GREAT INTELLIGENCE that all the Q.Q here were born with. Honestly I’m sure a good portion of these people have bad W/L ratio in PvP because they don’t know how to run their build. LVL 100 with 30%/70% W/L ratios. And you level here then go to ANY OTHER MMO and level there and see who gets to level 80 1st.

People running around with other people’s builds not knowing anything. This situation is a flaw by design. Accessibility is of course welcomed but I honestly don’t think people are as.. In need of help as you imply. Taking more time to get to lvl 80 is fine and perhaps preferred for people that enjoyed the progression aspect more. However without the meat that fills the husk just getting to 80 slower or quicker is meaningless and pointless.

Well idk I think the point for low level areas is to learn the game and I think this update does just that. Neither you or I can say how much help a new player needs because we obviously are not new players. Looking back at when I started playing GW2 I didn’t feel a sense of direction now with this new patch you have those guides.

And can you please explain what “meat that fills the husk” means because I honestly don’t understand you on that one.

You can get to lvl80 very fast in gw2 compared to other games but it doesn’t matter how fast or slow you get to level 80 without content,game,events, gatherings, objectives, goals, rewards,punishments, blood , sweat, tears.. or anything that makes it memorable or fun. so the comment on gw2 getting to lvl80 faster than other mmo’s is pointless. the husk is your comment from getting 1 – 80, meat would be the meat of the game. Anet should really make the meat of the game better instead of extending the time from lvl1 to 80 by menial tasks, monotonous means, and grinding frustrations.

You know how many people complain that there is no “endgame” content or dungeons too easy and that is all B.S because when they are told to run the harder dungeons they don’t because the rewards are not “good” enough so what they are asking for is WoW gear treadmill and that imo is not fun that is the reason why I’m playing GW2 and not WoW right now.

Necromancer Main

Loving this update!

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Posted by: Zoso.8279

Zoso.8279

This reminds me reading through some Chinese news website. All leaders news are followed by comments like this: good! applaud! support! happy!

Lol thats funny because this post reminds me of elementary school when kids say " hey thats dumb" other says “yeah thats dumb i agree! Lets be friends we have something in common!”

Now if you post what you don’t like why you don’t like it and whats a better solution then I can take you kids a bit more seriously.

Necromancer Main

Loving this update!

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

It’s not just about making more sense. It’s about the feeling of progression you never really got before. A new person coming to this game from another MMO didn’t have a lot of bling in the leveling process.

So you know, your stats would go up every time you leveled, but nothing told you that happened. You used to be able to level without ever noticing. You can’t do that now. It always gives you something. There’s always something unlocking.

I’m guessing for a new player, it might be a bit more involving if nothing else.

And the speed to level to 15 has been dramatically increased, which doesn’t hurt me.

No point Vayne. Look at all the posts in this topic. 80% of the people here complain because they like to complain. People would focus on speed leveling through the game and then complain their is nothing to do. This game imo is the fastest game to level in but they are all “hardcore” gamers so they will attack anything that isn’t WoW (gear treadmill) or a game that forces you to have 5 skill bars open because THATS HARDCORE!!! YEAH!!!! HARDCORE!!!!! ( Hey I can be sarcastic too! Awesome! I never knew! )

Everyone is complaining on the their decision, presentation, planning, and thought process. Not the direction, You’d be in heavy denial if you think this is a great execution.

TP was fixed. Rangers fixed. You know whats annoying? When someone reads a build on a forum and comes here and gets owned because they don’t know HOW to run the build. The changes to leveling imo will help people with that problem. Just because you go to a forum and pick a build doesn’t mean you know how to use it correctly or when would be best times to us skills. Not everyone is born with the GREAT INTELLIGENCE that all the Q.Q here were born with. Honestly I’m sure a good portion of these people have bad W/L ratio in PvP because they don’t know how to run their build. LVL 100 with 30%/70% W/L ratios. And you level here then go to ANY OTHER MMO and level there and see who gets to level 80 1st.

People running around with other people’s builds not knowing anything. This situation is a flaw by design. Accessibility is of course welcomed but I honestly don’t think people are as.. In need of help as you imply. Taking more time to get to lvl 80 is fine and perhaps preferred for people that enjoyed the progression aspect more. However without the meat that fills the husk just getting to 80 slower or quicker is meaningless and pointless.

Well idk I think the point for low level areas is to learn the game and I think this update does just that. Neither you or I can say how much help a new player needs because we obviously are not new players. Looking back at when I started playing GW2 I didn’t feel a sense of direction now with this new patch you have those guides.

And can you please explain what “meat that fills the husk” means because I honestly don’t understand you on that one.

Necromancer Main

Loving this update!

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

It’s not just about making more sense. It’s about the feeling of progression you never really got before. A new person coming to this game from another MMO didn’t have a lot of bling in the leveling process.

So you know, your stats would go up every time you leveled, but nothing told you that happened. You used to be able to level without ever noticing. You can’t do that now. It always gives you something. There’s always something unlocking.

I’m guessing for a new player, it might be a bit more involving if nothing else.

And the speed to level to 15 has been dramatically increased, which doesn’t hurt me.

No point Vayne. Look at all the posts in this topic. 80% of the people here complain because they like to complain. People would focus on speed leveling through the game and then complain their is nothing to do. This game imo is the fastest game to level in but they are all “hardcore” gamers so they will attack anything that isn’t WoW (gear treadmill) or a game that forces you to have 5 skill bars open because THATS HARDCORE!!! YEAH!!!! HARDCORE!!!!! ( Hey I can be sarcastic too! Awesome! I never knew! )

Everyone is complaining on the their decision, presentation, planning, and thought process. Not the direction, You’d be in heavy denial if you think this is a great execution.

TP was fixed. Rangers fixed. You know whats annoying? When someone reads a build on a forum and comes here and gets owned because they don’t know HOW to run the build. The changes to leveling imo will help people with that problem. Just because you go to a forum and pick a build doesn’t mean you know how to use it correctly or when would be best times to us skills. Not everyone is born with the GREAT INTELLIGENCE that all the Q.Q here were born with. Honestly I’m sure a good portion of these people have bad W/L ratio in PvP because they don’t know how to run their build. LVL 100 with 30%/70% W/L ratios. And you level here then go to ANY OTHER MMO and level there and see who gets to level 80 1st.

Necromancer Main

Loving this update!

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

It’s not just about making more sense. It’s about the feeling of progression you never really got before. A new person coming to this game from another MMO didn’t have a lot of bling in the leveling process.

So you know, your stats would go up every time you leveled, but nothing told you that happened. You used to be able to level without ever noticing. You can’t do that now. It always gives you something. There’s always something unlocking.

I’m guessing for a new player, it might be a bit more involving if nothing else.

And the speed to level to 15 has been dramatically increased, which doesn’t hurt me.

No point Vayne. Look at all the posts in this topic. 80% of the people here complain because they like to complain. People would focus on speed leveling through the game and then complain their is nothing to do. This game imo is the fastest game to level in but they are all “hardcore” gamers so they will attack anything that isn’t WoW (gear treadmill) or a game that forces you to have 5 skill bars open because THATS HARDCORE!!! YEAH!!!! HARDCORE!!!!! ( Hey I can be sarcastic too! Awesome! I never knew! )

Necromancer Main

Thank you A-Net! (breaking the ice)

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Basically want to say thank you to the developers of A-Net this update is great! 15min reset fail/win for Breaking the ice! You outdid yourself guys/gals! I didn’t think it would be this great!

Necromancer Main

Titles should have effects (Cosmetic)

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Well… things didn’t really get out of hand flashy in Guild Wars 1 till Nightfall (so much glowing crap).

There is no need for all the eye assaulting items in this game. The legendaries and effects of spells are bad enough on their own. It isn’t the fact my computer can’t handle it but at some point more is too much. The spell effects by themselves in this game are to much to be honest. Have you ever stood on a boss in the middle of a zerg and actually tried to look for your character? it is literally impossible to see.

Back when Guild Wars 1 launched they had sensible rewards that look good and felt unique without this Godly Aura pouring forth. It just shows a extreme difference in values from then and now. It is quite obvious the community has flipped (mainly because of lot of the originals quit).

I do agree sometimes simple is better but at the same time if done right you’ll only notice the effects in certain times. Right now if your in a zerg waiting for boss or in WvW regardless of effects or not your going to have to try real hard to find your toon. And imo most “vets” (gw1) players left (not even sure its such a huge number because of how many “vets” are always talking in world and forums) because they expected a game like GW1 but GW2 is a very different game. (more open map/less private instances)

But again I do agree it has to be done right so my eyes don’t bleed every time I’m in WvW.

Necromancer Main

(edited by Zoso.8279)

Positive Posts Only

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I am really excited to see how the map opens up! I see it is slowly (maybe more then id want it) growing so the future is bright!

Necromancer Main

Suggestion: Titles should give effects!

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

People exaggerate a lot reading such ideas hahahahaa… but ZOSO and ORPHEAL show exactly what this could be… You guys working at Anet would bring very good things to the game!

:P thanks for the compliments!

Necromancer Main

Idea: Transmutation - Low Level vs 80

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

This was the mechanics during launch. Unfortunately arena net’s profit generation is not looking good at the present. So they have to cut down the stones and make it rarer so people have to use gemstore.

Luckily those veterans who have the stones during launch have all their trans stones converted so only the new players are suffering from this.

I can definitely see from a profit point of view why this would be a problem. Well if it stays as is then toon skins will be “end game content”.

Necromancer Main

Titles should have effects (Cosmetic)

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

I honestly can not believe you people are agreeing with this….. if this does not show how far and wide the gap between the customs anet use to have versus what they have now nothing ever will.

Used to have? I’ve been playing GW since the early days of GW1. I just feel that titles can be more lucrative and by giving it a nice effect that doesn’t affect those made by legendaries would be more of an incentive to acquiring them. I almost feel like your trying to insult rather then give a point of view. :/

Necromancer Main

Idea: Transmutation - Low Level vs 80

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

By that same logic, you may also choose not to transmute them at all. If you’re gonna only be wearing it for a short while and feel that using up the charges you have will be a waste, then the simple answer will be to not transmute.

If you’re adamant in wanting to look your best even for that few hours, then spend the charges. If you’re asking for a different more available type of charge only for lowbies, then the problem of design without ruining sales that I described before needs to be addressed. If you want a reversal back to the old system, the complaint of not having enough charges for level 80 characters will sky-rocket.

It’s not a simple problem to fix if you want something but don’t want to break the balance that is already there.

Idk changing skin for a few hours is reason enough to want to look nice at least for me; just not at the same level as 80. And if the way you get transmutation charges doesn’t change from how it is now only the people who are ignorant to the fact will be complaining. But I do agree this might not be as easy of a change.

For me the 79 under charges should be a common thing with no real monetary value. And level it spawns are based on level on current map.

Example: white transmutation charge changes gear 1-15 and spawns in all 1-15 areas. All 79 under charges have common drops but white/blue/green etc… only to know what level range each charge changes.

Necromancer Main

(edited by Zoso.8279)

Idea: Transmutation - Low Level vs 80

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

Not sure if you got the point, but it was that the level 80 version was not as abundant making it harder to transmute skins for 80’s than for lowbies. People have been complaining about the need for transmutation charges to re-apply a skin they bought from the Gem Store already, how much worse do you think it’d be if the transmutation charges were split back into two categories?

Making the lowbie ones a drop might make it too available… They wouldn’t be able to sell them on the Gem Store at all if it was dropped from mobs. If they changed what lowbies got from their dailies and map completion into the lowbie version, then that means to get the level 80 version, you’d need to save map completion and stuff for your level 80 characters. The separation just makes it a bit too complicated, in my opinion.

Instead of re-separating the transmutation charges, what you could be asking for is to make them more common (or even guarantee 1 charge) as a reward for dailies or something. (I think they’re already guaranteed for map completion, but not too sure) This would give you more charges to play with for your lower level characters if you want.

Honestly I think how they have them now is great. Gives map completion that much more of a reason to be done. Imo at lvl 80 you should maybe change your armor what 2 or 3 times top. Once you have your max armor you won’t be changing it unless you run a different build. And with how common or uncommon they are now it makes it enough so you can reskin your last armor. And if you need more go to TP coin for gem and you get a whole new set going! I just don’t like wasting those that a bought or got from map completion on an armor ill only have for a few hours. When I level my toon ill run for example lvl 20 armor till 30 or 35 so i don’t want to be using transmutation every 10 or so levels.

Necromancer Main