Showing Posts For ZudetGambeous.9573:

Tempest D/W Fresh Air DPS in Raids

in Elementalist

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well no matter what I do I couldn’t match these numbers. I was constantly getting 18-22k dps. Basically I get 22k on VG, 20k on Gor, and 18k on Sabetha.

My lightning storm hits do 4.9k, no where near the 7k you are getting. Not sure what my problem is. I don’t have infusion yet, but other than that everything is the same.

Maybe i’ll try setting up some recording software so I can go back and look.

Same food? Same group comp + buffs (alacrity/GOTL/Assassins Presence)?

Well that’s one of the reasons I want to try recording. It is hard to focus on the rotation and positioning while also checking my buffs. I feel like I must have been missing some of my buffs. I know on sabetha that I was at 25 might, pera quickness, alacrity, and fury, but I don’t know if I was getting the other banners/class buffs.

I’ll keep practicing I guess. I doubt i’ll ever be good enough to get to 31k, but I was thinking I could hit 26-28k at least.

Tier 5 material prices drop? whats going on?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

T5 were dropping for quite a while as we got closer to HoT. People were unsure what would happen with the old legendary weapons so forging of precursors slowed down quite a bit. Additionally, HoT and Halloween dropped at the same time. Halloween introduced a huge supply of T5 mats, in addition to the large influx of mats by returning players in HoT zones. Finally the new legendary weapons don’t have forgeable precursors again lowering the demand for T5 fine mats.

As such they are basically worthless now. As normal population resumes over the coming months the excess supply will dwindle but the demand is still pretty low and Halloween brought in an unbelievable amount of mats.

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I agree with you that class A appears to be more powerful in both scenarios…primarily because the utility of class B needs to be improved in both scenarios.

Thanks to competitive PVE records/tournaments we have kinda proven the theory that specialists are better than jack of all trades in regards to min/maxed parties. Engie is the classic 70/70/70/70 class in your example with ele being the low utility 100% dps. Which one proved to be more popular in record runs and tournaments? Ele by far.

Refreshing boons, best healer in the game, 20 stacks of might, pera fury, aura sharing, infinite fire fields… darn ele’s and their lack of utility!

Best healer? What are you smoking. 20 stacks of might? Revenant and Mesmer already got might and fury covered. Auras beside frost are not that good in PvE, and who needs the infinite fire fields when might is taken care of already.

Ele’s have redundant utility, not exclusive utility like Revenant facets and Assassin’s Presence or Spotter or Empower Allies or Alacrity or Quickness sharing or boon strip or reflection/absorption. Their utility is easily replaced, and if their DPS is ever not the top they’ll just be replaced by the highest DPS class with exclusive utility and without the downside of 10k base hp and light armor.

What’s more, you seem to not realize the fundamental difference between DPS, utility/support, defense, and healing.

Of all those mentioned above, ONLY DPS is never superfluous. You bring only enough utility/healing/defense as needed to not die in the encounter, but after reaching that threshold you maximize DPS. Look at records and optimized runs, they always aim to cut defense to gain offense.

And not just this game. WoW, Wildstar, FFXIV all these games with far superior raiding scenes and encounter design, and it’s the same. Teams look to cut tank/healers and add more DPS, and encourage their healers/tanks to find opportunities to DPS if not equip some DPS off pieces once they get comfortable with the encounter.

In any game where there’s an HP pool that needs to be depleted, the most important element will be damage. Damage reduces kill times, reducing windows of error, pushing difficult phases faster or skipping them altogether. A team that increasingly stacks damage improves its time and encounter experience. A team that cuts on its damage output finds a longer encounter with more chances to be overwhelmed.

It’s almost like you didn’t even read what the conversation was about and just wanted to hear yourself type for 10 minutes. lol better luck next time I guess!

No more living story?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

“equal dev time”

I.E. This is something we did but have now abandoned and will not update ever again except for superficial slaps in the face.

i.e. dungeons
i.e. SAB
i.e. Fractals
i.e. Legendary weapons in 2013
i.e. Precursor scavenger hunt

Yeah…

No more living story?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The only reason I was ok with paying $50 for the extremely limited content of HoT was because I was repeatedly told that I would get all the future LS episodes that continued the story for free.

Now they are announcing that there will be no more LS and they are just sticking to expansions and occasional balance updates?!?!?

I don’t consider this very honest business behavior and Anet will no longer be getting any money from me if this is how they treat their customers.

Tempest D/W Fresh Air DPS in Raids

in Elementalist

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well no matter what I do I couldn’t match these numbers. I was constantly getting 18-22k dps. Basically I get 22k on VG, 20k on Gor, and 18k on Sabetha.

My lightning storm hits do 4.9k, no where near the 7k you are getting. Not sure what my problem is. I don’t have infusion yet, but other than that everything is the same.

Maybe i’ll try setting up some recording software so I can go back and look.

I Recant! We CAN Glide in Pact Tyria!

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ZudetGambeous.9573

This is awesome! I might even go back to core tyria now. Having to run through mobs everywhere and run around every little object was so annoying after having access to gliding that I just stopped going back at all.

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I agree with you that class A appears to be more powerful in both scenarios…primarily because the utility of class B needs to be improved in both scenarios.

Thanks to competitive PVE records/tournaments we have kinda proven the theory that specialists are better than jack of all trades in regards to min/maxed parties. Engie is the classic 70/70/70/70 class in your example with ele being the low utility 100% dps. Which one proved to be more popular in record runs and tournaments? Ele by far.

Refreshing boons, best healer in the game, 20 stacks of might, pera fury, aura sharing, infinite fire fields… darn ele’s and their lack of utility!

droprates in general

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Magic find will increase your chances of getting rarer items. Stack as much of this as you can afford and you will notice a significant increase in your loot drops.

Precursors however are one of the rarest drops in the game and if you want to just get one by a drop then it is entirely RNG. You can however forge them very reliably.

Amalgamated Gemstone

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

No need to change anything. the gemstones have a cap on price because it will become profitable to upconvert lower level jewels into orbs. Once the T5 jewels go above vendor price then it will be profitable to upconvert T4 to T5 to T6… etc, etc, all the way to T1.

Having this 1 item needed in large quantities is bringing the price of over 50 items that have sat at vendor value for 3 years to actually have value. This is exactly the sort of thing we WANT to happen. People have tons of these items sitting in their bank because they weren’t worth doing anything with before.

Orbs may be running low on supply however the price/supply of crystals hasn’t even started to move yet.

Tempest D/W Fresh Air DPS in Raids

in Elementalist

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Thanks, pretty similar to what i’m using, i’ll have to try out this exact build and see!

Tempest D/W Fresh Air DPS in Raids

in Elementalist

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Can you post your build? I’ve been using D/F and i’m only getting 18-22k dps. Does warhorn really make that much of a difference?

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

and a ps warrior can achieve more than 16-17k.

I would love to see a video with Janx of this… My PS warrior gets 11k dps in full ascended.

For comparision I get 18k dps on my condi necro and 21k dps on my fresh air ele. (single target, if I start hitting walls or seekers then I get 30k+)

you can archive a bit more on VG since he has less toughness

Ok… not sure what that is supposed to show, that isn’t a PS warrior. That is a DPS Zerker build and doesn’t even use the tactics line, or run banners, or run EA.

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

and a ps warrior can achieve more than 16-17k.

I would love to see a video with Janx of this… My PS warrior gets 11k dps in full ascended.

For comparision I get 18k dps on my condi necro and 21k dps on my fresh air ele. (single target, if I start hitting walls or seekers then I get 30k+)

Please fix the rare veggie pizza exploit!

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Without that food condition damage classes immediately fall down to garbage tier.

If you don’t mind all condition classes getting a 20% damage buff to compensate then sure go ahead and change the food.

Magnetite Shards Problem

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think this is an issue that will sort itself out as the rest of the raid is released.

We only have 1/3 of the raid right now. Once the other 2/3’s are out you should be able to cap shards with a single full clear.

That's not difficulty

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Errr… most teams are beating the raids with 2-3 minutes left on the timers now… The timer is just there to stop full tank teams from cheesing the encounter, it has literally nothing to do with balance.

Wintersday JP broken?

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ZudetGambeous.9573

Everytime I try to enter the wintersday JP I get ported directly back to DR.

Is the JP currently down for some reason? I only have a few days to play this week and would like to finish this today if possible…

Necros actually useless in raids?

in Necromancer

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Like in the video, you can find one herald and one mesmer to give your “raid buffs”. While fighting with golem you will miss only food buffs. Beside that it will boost your dps because there is no fight mechanic to avoid, so you can execute your dps rotation perfectly. And this is not a comparison of tempest with reaper. Don’t get me wrong I want this because i dont find 21k dps with 40 k burst believable. If you are making 21k dps you need to kill that golem under 4 sec constantly and sometimes you need to kill it under 2 sec cuz you are bursting with 40 k

Edit: Btw I couldnt care less about tempest dps, but this kind of statements are forming an idea of “meta”. Therefore it should come with some sort of proof at least.

Sorry this is so late, things have been busy and haven’t gotten on GW2 much.

Was pretty consistently at 18k dps on sab. I tried to wait as long into the fight as I could to show that it was indeed sustained dps and not burst. Waited about 2 seconds too long as you can see I hit Karen and the sapper about 3 times before I got the picture off. Shouldn’t matter though as the dps was pretty stable at that point and sabetha despawns when karen spawns and she comes in invuln so if anything that lowered my dps a bit overall.

Didn’t get any burst dps pictures, i’ll try for that next week.

On the necro specific side, I got to play my reaper on sabetha for about an hour this weekend. I was getting about 12k bleeds, 2k poison, 1.5k chill, and 2-3k direct damage which was better than I thought I could do. Looks like on Sabetha you can get 18-20k dps on a reaper. Still has a bit of a wind up time, but once you top out you can use epidemic to sustain it even through the invuln phases. I was pretty pleased.

However I did end up switching back to ele since I was having trouble getting to my canon on reaper. I was just too slow and didn’t have a blink. With more practice I think I will get it down though. Might be able to use flesh wurm too if it survives the flame wall.

Overall I think reaper is a solid choice for the first and final bosses. Second boss is hard to beat other classes dps due to the big hitbox and all single target attacks for reaper. But the timer is forgiving enough that you can still easily do it with multiple reapers.

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MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is a very weird comparison. GW2 has launched one expansion in 3 years, for $50 and half the content is currently disabled, not working, or so bug ridden that you can’t actually progress.

SWTOR on the other hand has launched 4 expansions, all of them free for subscribers and only $15-$20 for non subscribers. They don’t contain nearly as many bugs, all the features actually work, and there is an actual cohesive story.

It’s like comparing a rotten apple to a feast of fresh fruit

You don’t need to look any further than dulfy for the truth. She has published almost twice as many guides, dev communications and class updates for SWTOR as she has for GW2…

Half the content? That is quite a bit of an exaggeration.

New PvP mode…. disabled
PvP Leagues… have to exploit just to advance in a normal manner
WvW maps… wasteland of despair and ruin
Story mission… still bugged and impossible to complete for many people
Balance…. LOL LOL LOL LOL
Guild mission… Rewards are still 50/50

The only two things in this expansion that are working fairly well are the open world PvE maps and the raids. Of course with how little content they provide most players have already finished doing everything on them so they are just grinding out/farming stuff now.

50% was being generous…

Upcoming Balance Changes: Week of December 14, 2015

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

LOL are you serious Anet?

Another slap in the face to PvE players because the 0.1% PvP elites are inconvenienced.

MMORPG.com's 2015 Best DLC/Expansion (MMO)

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is a very weird comparison. GW2 has launched one expansion in 3 years, for $50 and half the content is currently disabled, not working, or so bug ridden that you can’t actually progress.

SWTOR on the other hand has launched 4 expansions, all of them free for subscribers and only $15-$20 for non subscribers. They don’t contain nearly as many bugs, all the features actually work, and there is an actual cohesive story.

It’s like comparing a rotten apple to a feast of fresh fruit

You don’t need to look any further than dulfy for the truth. She has published almost twice as many guides, dev communications and class updates for SWTOR as she has for GW2…

PvP Report Option: Match Manipulation

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Can we report Anet?

Leagues = RNG Precursors all over again

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Hmmm, i agree with you when talking solo queue, but if you either have a guild or or at least a friend or two to play with, it really makes a huge difference. Also it gets a lot easier once you get out of amber division, and move up in sapphire and emerald, you can really feel that players are more experienced than in amber league, which also makes solo queue easier and basically more fun to play.

Funny you say that about emerald and sapph because a lot of really really good players are stuck there.

I honestly doubt that. I duoqd all day yesterday in sapphire and got 16/17 win rate. No good player should be stuck in those ranks atm

There must be something weird going on with solo vs duo match making. I went 14/16 loss rate with solo queue the last 2 days. I was playing with people who clearly had no idea what was going on. There was one match when my team ran straight to the enemy gate and 4v3’d the entire match. The other 2 stomped me and then captured all 3 points. No idea how i’m supposed to progress when that is what I have to fight against.

Necros actually useless in raids?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

My ele does an average of 21k with bursts of nearly 40k dps.

I’d be interested in a video / build description for that. After all, you don’t have an in-game DPS meter either, so how did you determine that value?

I do have an ingame DPS meter. The problem is that it doesn’t work for necros since necros have too many damage sources and it can’t keep up since it works by SS’ing the combat log and calculating the damage from there. This is why I want an official one.

I can try and get some screen shots next week during our raid, but here is the video of our sabetha kill from our healers prospective. I was one of the tempests in this fight, I unfortunately got downed 2 seconds before we killed her and mist form wouldn’t trigger, so no eternal title for us this week

My build is the standard staff tempest build I will have to find the build later today as i’m heading out atm.

I would love to see some math on the necro dps since I can’t get my dps meter to work and trying to figure it out from watching damage ticks is pretty spotty. I’m hoping that next week I can bring my necro into sabetha to try it out myself.

I really dont know anything about tempest but with 21 k dps, you should kill the indestructible golem in 4 seconds. If you make a video of your dps rotation with open combat log, i might believe you, otherwise your ingame dps meter doesnt mean anything man…

Take a look at this for example;
https://www.youtube.com/watch?v=m7BRofVGUF4

In a static fight, one ele and one mesmer beating the golem, and they barely hit 4 sec kill time. Maybe mesmer is just autoattacking, i dont know… And i like to see 40k burst too

Golem’s really have nothing to do with anything. They are in PvP, with different stats, no raid buffs and lack the dps boosts of a raid team. Golems discriminate to the extreme to self buffing classes like necro. They tell you pretty much nothing about raid situations. Anyway my raid team goes back in on Friday so I will try to get dps numbers for my ele. It looks like i’ll get a chance to try my reaper for sabetha so i’ll see how it performs first hand. I’ve never tried recording before, but i’ll look into it and see if it is feasible on my computer without causing me any lag.

Leagues = RNG Precursors all over again

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This new league system is just the mystic forge RNG for precursors all over again. You just keep throwing in PvP matches and hope you get the right win steak to advance. There is no skill involved, just pure rng and luck. The system guarantees 50% win rate over time so you just have to hope you play enough matches that you get a 5 win streak in a row to advance a tier before RNG throws you into a losing streak.

It it like you learned nothing at all over the past 3 years. We want a way to progress, not throw ourselves at an rng wall.

Now What?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I should specify I don’t have problems with DH’s or chrono’s in 1v1 situations. But when we get into 2v2 and 3v3 situations my other teammates are all lying dead on the ground withing 5s of engaging one of those classes. Then it is 1v3 and I die very shortly after.

It also wasn’t an issue before leagues launched. I’ve won plenty of games since HoT, just not since the start of these leagues. I’m placed with the worst possible players I can imagine. I don’t think some of them have ever seen PvP before. I think there is some problem with match making

People deliberately tossing games

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ZudetGambeous.9573

So if I lose a match do I just report everyone on my team? How is this going to work exactly?

I’ve been paired with TERRIBLE players for my last 12 games, and i’ve lost all 12 of them. As much as I would love to see all those players banned, I’m pretty sure they were actually trying, and they just sucked really poorly.

Does playing a class that isn’t DH,Chrono, or rev count as intentionally losing? 90% of my matches can be determined just by counting which side has more of those 3 classes.

Now What?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

its okay, once you lose enough games, match making will start pitching you against opponents of lower MMR.

btw i thought reapers are supposed to be powerful.
what build are you running?

I’m running the carrion condition build. It’s pretty strong, but it’s got nothing on DH’s, Chrono’s, and Diamond skin ele’s. I watched a DH solo 3 of my team mates in one of those matches…

Now What?

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ZudetGambeous.9573

I don’t know what you did to match making but please change it back. Currently there is just no way to win. Every match I play I lose, which puts me with worse players, so I lose again, which has just spiraled into an unfun experience.

I’m certainly not a hardcore PvP’er but I have almost 1000 games played with a win rate of about 55%. However since entering emerald league I haven’t won a single match.

Combined with the current idea of “balance” I’m pretty much done with PvP but I figured i’d give it one last try here to get match making changed back to whatever was used before this latest patch.

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The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Done this 4 times since they patched it up.

All 4 times were with pugs, organized 30 minutes in advance. I lead SCAR lane all 4 times. Killed SCAR lane all 4 times, the event succeeded 2 of the 4 times. Once Novus failed and once Orge somehow failed lol.

SCAR lane needs to be tuned down though. We only succeeded with an average of 10 seconds left and the only reason we managed to kill it is because I personally bought the entire lane food and whispered each person that didn’t have food and made them use it. Without doing this the lane fails every time.

I think for an open world event it is too hard. We have raids now, and I love doing challenging content there, but open world is not the place for it.

Necros actually useless in raids?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

My ele does an average of 21k with bursts of nearly 40k dps.

I’d be interested in a video / build description for that. After all, you don’t have an in-game DPS meter either, so how did you determine that value?

I do have an ingame DPS meter. The problem is that it doesn’t work for necros since necros have too many damage sources and it can’t keep up since it works by SS’ing the combat log and calculating the damage from there. This is why I want an official one.

I can try and get some screen shots next week during our raid, but here is the video of our sabetha kill from our healers prospective. I was one of the tempests in this fight, I unfortunately got downed 2 seconds before we killed her and mist form wouldn’t trigger, so no eternal title for us this week

My build is the standard staff tempest build I will have to find the build later today as i’m heading out atm.

I would love to see some math on the necro dps since I can’t get my dps meter to work and trying to figure it out from watching damage ticks is pretty spotty. I’m hoping that next week I can bring my necro into sabetha to try it out myself.

Colin on esports and combat visibility

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Posted by: ZudetGambeous.9573

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Well now they are banning people who lose too many matches in a row instead of fixing their horribly broken system lol… seems like a good way to attract new players…

Achievement Chests I Feel Need Some Love

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ZudetGambeous.9573

AP chest have been totally useless since they removed PvP skins from them. Getting 5-6 new skins with every AP chest made them fun, exciting, and worth while. Getting 5k karma and 5g worth of crap is just clogging up my inventory now.

Xp and Karma account buffs are useless too. I already have max mastery, and 3 million karma so those things are worthless.

engineer vs elementalist

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

well played , wich is better ?

Depends on what you want to do. They are both top tier classes, they just have slightly different roles.

Ele tends to be more glass cannon, having very little health and armor. They pump out a lot of boons, do massive damage, and are capable of supplying great utility through heals, boons, and auras.

Engineers on the other hand are generally more tanky, having more armor and health. They also do massive damage, though they do it through a 50/50 mix of conditions and direct damage. They provide utility in the form of blast finishers and some unique heals, but not to the extent that an ele does.

Best bet is to try them both out and see which one you like better. However if you do that, you need to play them through level 80. Classes change in play style and feel a lot over the levels as you gain access to the high level traits. Just because you like one class better at level 40 might not mean you like it better at level 80, which is where you will spend 99% of your time.

Necros actually useless in raids?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

ugh condi reaper so sad ;;
so useless ;;
so tanky ;;
DMG so low ;; http://i.imgur.com/dEAUvk4.gifv

https://www.reddit.com/r/Guildwars2/comments/3uyisk/condition_reaper_crazy_damage_potential/?

#necrodrama2015

Based on your supplied video he does an average of 12-13k dps with 10s of burst that briefly tops 28k.

My ele does an average of 21k with bursts of nearly 40k dps.

Not entirely sure what your point is here? condition can do burst dps too with the right situation? If his group dps had been better (no reaper) they could have killed the add before sabetha got back and then he wouldn’t have even been able to do that with epidemic.

Overall not very impressed. People are too easily distracted by one or two large condition ticks and lose sight of the actual dps numbers over the fight. Another reason we need dps meters.

Losing pips is horrible

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ZudetGambeous.9573

I have to agree with the OP. This system simply isn’t fun. I could care less how leet and competitive it is. If I can’t progress i’ll stop playing.

Raids Need Their Own LFG Tab [Merged]

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They didn’t want to have to figure out how to make LFG and squads work.

Pretty much this^^

Remember, up until a week before HoT, using their squad UI crashed the game. Imagine if they tried to tie that into other game systems.

This game isn't as grindy as other MMOs

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Grind is optional

I never understood this response yet I hear it all the time.

Yes of course the grind is optional. This is a video game, the whole thing is optional. How is this relevant to the discussion?

The grind is optional in ALL MMO’s. You never have to grind if you don’t want to. But compared to the optional grind in other MMO’s GW2 has much more grind for a similar level of achievement.

At least based on my personal experience with SWG, SWTOR, WoW, Rift, LOTRO, WildStar and GW2.

Because of progression
In other games sometimes a grind is needed for you to progress
If you want to play wow now, raid its latest content, raid leaders will ask you for a legendary ring. If you don’t have it then no raid for you <———- Mandatory grind

In this game nope nothing like that

I don’t know how you can say that when literally every raid leader in GW2 is asking for full ascended gear which takes 10x longer to get than raid gear in WoW does.

Plus in WoW you can progress just by doing the story/zone quests. If they raise the level cap from 90→100 then the quests that level you from 90 to 100 also give you gear for leveling. I don’t think i’ve ever finished leveling in WoW without ending up in a full set of blue gear, letting me get into dungeons without an issue. 2-3 run throughs of each dungeon got me enough gear to do heroic dungeons. Then 2-3 run throughs of Heroic dungeons got me enough gear to get into raids. Steady easy progress, no grinding required. Compare that to GW2 where I need to collect 20,000 silk scraps to make a single armor set, or grind 1100g (over 100 hours of grinding) just to get into a raid.

Necros actually useless in raids?

in Necromancer

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The first boss necro has very little use. I would agree you are better taking another class there. However for the second and third bosses necros can be quite useful. Epidemic is great for the second boss to clear the adds without losing any DPS on the boss, and can be used to clear out close orbs as well. On Sabetha the lack of movement allows us to stack crazy damage between epidemic and Lich form minions. We certainly still lack party support, but we do have uses in the second two encounters.

Lowering MMR by losing on purpose

in PvP

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This seems to be the only way I can advance. The game forces a 50% win rate on me so I can only get so high in the leagues. Thankfully i’m at the point where I can’t lose divisions yet so I get to the highest division, lose 20 matches in a row, then group with 2 guildies who do the same thing and we can advance again finally.

This is just how Anet designed the system. I have to assume it was intended. Everyone wins, the other team gets 20 free wins, letting them advance, then my team gets ~20 easy wins afterwords letting us advance.

GW2 an E-Sport? Yay or Nay?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Lets just say for the past 4 days, GW2 has been neck and neck in viewers with MapleStory and Pokemon Omega Ruby.

You know, those Esport giants of the gaming world… lol

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Kitten your stupid money wasting E-sports, stop ruining my game!

But the e-sports aren’t ruining your game.

If anything, they’re bringing people and money to the game. It’s more marketing than anything.

It’s at least sufficiently successful because you don’t keep throwing money into something that doesn’t produce a return.

There are no heavy dev resources being used in the promotion of the e-sports platform that is being taken away from other parts of the game.

Odd cause i’m pretty sure they just gave away over $200,000 and had a grand total of 9000 viewers on twitch…

I don’t know how much more clear it can get than that…

Colin Johanson

As for viewers when it comes to the marketing side since you commented on it…pro league week one had over 400,000 unique viewers (non view bots) watch for a reasonable amount of time. That’s beyond awesome and a huge return on the investment. Are we LoL? Hell no we’re not. But PvP has been steadily growing for the last 2 years and it keeps growing faster and faster. Rather than knock it-let’s all get behind it and root for it.

https://www.reddit.com/r/Guildwars2/comments/3v0x29/how_do_anet_expect_us_to_take_pvp_seriously_when/cxk3v95

A little clearer, it seems.

6 of one, half dozen of another. 9000 viewers checking in on 1 or 2 games every day for a whole week is easily enough to generate 400,000 “unique” viewers . Also have no idea how he knows there weren’t any view bots. The whole point of a view bot is that is looks like a person watching.

I have no doubt that PvP is growing, but growth does not equal majority. They recently said that since F2P they are getting 3.1 million unique log ins a month. If they really believe in PvP then they will tell us how many of those 3.1 million spend the majority of their time in PvP and how many spend the majority of their time in PvE maps. Based on how I face the same people over and over in PvP, i’m guessing they are at around 300,000 in PvP on a regular basis with another 300,000 going in once in a while.

If they split PvP and PvE balance then I really wouldn’t care. And if they didn’t completely neuter the effects of my PvE ele I would care even less. But until they do I will fight tooth and nail to get PvP dismantled so that it stops ruining my game experience.

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Kitten your stupid money wasting E-sports, stop ruining my game!

But the e-sports aren’t ruining your game.

If anything, they’re bringing people and money to the game. It’s more marketing than anything.

It’s at least sufficiently successful because you don’t keep throwing money into something that doesn’t produce a return.

There are no heavy dev resources being used in the promotion of the e-sports platform that is being taken away from other parts of the game.

Odd cause i’m pretty sure they just gave away over $200,000 and had a grand total of 9000 viewers on twitch…

I don’t know how much more clear it can get than that…

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Kitten your stupid money wasting E-sports, stop ruining my game!

Nevermore staff

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So how exactly did you get Friend of the Rabbits? Its the last thing I need and the event still isn’t appearing.

https://www.reddit.com/r/Guildwars2/comments/3v1h6u/attention_nevermore_crafters/

This kind person will tell you how.

Got It! Got my Staff! Thanks!

Dec 1 Release Notes no fix for Nevermore?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Because if you know about a bug fixing it is easy right? -_-

They fixed a lot of bugs in the first couple of weeks after launch. Then they just seemed to give up.

They got our money and the 1 month window to get a refund is over so why would they bother?

Why I don't like Raids...

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The raid isn’t hard it is just time consuming. It takes about 10 hours to really learn each boss. Once you learn the basic mechanics the bosses are actually fairly simple and the raid will only take you less than an hour to complete. It seems the casuals want to skip the learning part however and just go straight to the loot earning part. Which is not how raids work, nor should they ever work like that.

I don’t think people are worried about the time it take’s to learn the “Basic Mechanics” of raiding, or the learning curve.

I’m a casual, I don’t expect to be able to skip that part.

However a a “Casual” I just can’t get into a raid party at all, because I don’t “Conform” to the way these elitists want you to be.

That’s what bugs me, content in a game (Remember I paid the same price as you did) that I will forever be barred from experiencing.

Raids were poorly thought out, there should be difficulty levels, with relevant rewards, so that everybody can experience the game content they paid good money for.

What’s the good of buying a game when you are excluded from a big part of it.

Bad planning by ArenaNet.

Last I checked there was nothing blocking you from making your own raid. You can invite all the non-elitists you want, make a raid and do it yourself. There is literally nothing stopping you from doing this.

That being said I have absolutely no problem with having different difficulties so everyone can beat the raid. As long as the rewards are properly divided with the easiest level awarding nothing but the satisfaction of completing the content.

This game isn't as grindy as other MMOs

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Grind is optional

I never understood this response yet I hear it all the time.

Yes of course the grind is optional. This is a video game, the whole thing is optional. How is this relevant to the discussion?

The grind is optional in ALL MMO’s. You never have to grind if you don’t want to. But compared to the optional grind in other MMO’s GW2 has much more grind for a similar level of achievement.

At least based on my personal experience with SWG, SWTOR, WoW, Rift, LOTRO, WildStar and GW2.

Why I don't like Raids...

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the biggest issue is that there is no other content to play. The expansion didn’t add in any real content.

We got 1/5th of a personal story that takes 3-4 hours to finish. We got 4 meta events that take 100+ people to clear, and we got 1 raid that takes 10 people to clear. We got no real solo content and no small group content. That means once you finish the PS your only other long term option is to raid.

The second problem is that there has been no challenging content in this game since launch. People haven’t had to increase their skill as the game progressed. In WoW the game gets harder and harder as you progress, leading you into dungeons, then hard mode dungeons, then story mode raids, then hard mode raids. You steadily increase your gear and skill so by the time you step into a raid you are at least mostly prepared to tackle it. In GW2 you go from 1-shotting bunnies with auto attack in the open world, to raids. The current raid is not hard. It took all of 2 days for the best guilds to beat it. Compare that to the 3+ weeks it takes the best guilds in WoW to beat the hardest raids.

The GW2 raid is currently the difficulty of most MMO’s hard mode dungeons. People just aren’t used to having to actually pay attention and use their skills yet. This first wing will be easily puggable once people figure out that they can dodge and have more than 1 skill.

so basically it is not hard core enough for hard core players and it is not casual enough for casuals..it is something in between which is not good in my opinion.
after 2 days all those hard core will whine about lack of content and casual are still complaining about difficulty.
at least the core world was very casual friendly and as matter of fact mmorpg.com listed gw2 as number 1 casual mmo,that is how gw2 found certain player base
now the hard core raiders will go for wow mythic raiding or rift or wild star while casual player base which formed during last 3 years are complaining about difficulty and time consuming raiding.

The raid isn’t hard it is just time consuming. It takes about 10 hours to really learn each boss. Once you learn the basic mechanics the bosses are actually fairly simple and the raid will only take you less than an hour to complete. It seems the casuals want to skip the learning part however and just go straight to the loot earning part. Which is not how raids work, nor should they ever work like that.