Showing Posts For ZudetGambeous.9573:

Actual DPS Comparison between classes

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Man I can’t even get close to those numbers. I’ve watched the video like 10 times and I can’t figure out why. My ele is consistently at 18-19k dps on Sabetha, the only difference in buffs is that we don’t have a druid and we have a rev instead. This guy’s dps hits 28k in the first 0.5s of the fight. When I start sabetha my dps starts around 6k and climbs up. I wonder if it is a meter problem. I noticed he had time stamps running, maybe that’s my problem.

Time stamps have nothing to do with it as seen here
Druid buff is 35% flat damage and the extra precision adds up at ~40%.
Check your food too, we used seaweed salad on Ele’s.
Basically just recheck your buffs.

I didn’t realize druid was such a big buff. 40% would bring me up to 26.5k which is well within the difference of skill that I can imagine.

Actual DPS Comparison between classes

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Man I can’t even get close to those numbers. I’ve watched the video like 10 times and I can’t figure out why. My ele is consistently at 18-19k dps on Sabetha, the only difference in buffs is that we don’t have a druid and we have a rev instead. This guy’s dps hits 28k in the first 0.5s of the fight. When I start sabetha my dps starts around 6k and climbs up. I wonder if it is a meter problem. I noticed he had time stamps running, maybe that’s my problem.

When others legendaries?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

People are being very optimistic on when we will see the next set. They already told us what we are getting in the march update so that one is out. The next update after that is June, but they already told us most of the june things we are getting, it seems unlikely they’d just leave legendaries out since they are a major draw. So i’d say the June update is unlikely.

The september update is probably a decent guess, though I don’t know if it is realistic or not. It took 3 years for the first 3, and locking them behind a paywall when they said they would be free. I’d guess they will launch the next set whenever they launch the next expansion, presumably in about a year and a half.

Raid : Condi reaper and Daredevil too OP

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It’s a pretty big stretch to call reaper OP. First off you need 2 reapers to bounce epidemics. Without a second reaper the dps immediately drops to almost half for the first 2 minutes of the fight.

Second you need to use jagged horrors to get enough bleeds for high dps numbers. This requires an additional 2 things. First you need to have a long fight, at least 5+ minutes to get 2 sets of horrors up, otherwise you can’t hit high dps ever. Second you need a healer to maintain their health or they die and you gain no dps.

So basically you have necro doing top tier damage (not even highest dps)*******

*Need second necro
*Need at least 2 adds to bounce Epidemic
*Need high health adds to bounce epidemic
*Need healer
*Need 5+ minute fight
*Need minions not to die
*Slow ramp up
*Separating from healer drops dps in half
*Can’t do mechanics that move you away from healer
*Bugs sabbetha fight

what do to with pre crafting scraps

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I just delete one or two every day. You can’t repeat the collection and any new collection will use new stuff since they are very specifically named for this one precursor.

I know its a huge pain to type out all those names, so I just do one or two a day until they were all gone lol.

Fairly certain you are safe in deleting them.

Scribing Costs

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I would suggest you shift the scribing costs to use more variety of materials that currently see no use. Some suggestions would be:

Leaf Fossils
Mordrem Lodestones
Milling Stones

These items are abundant and hardly used at all. Swap out some sand and flax recipes with these items and you will instantly bring the price down and maybe make these slightly less useless vendor trash.

Cost of Orbs

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you actually think this is going to happen then put your money where your mouth is and buy them all now. If you put every copper you earn into orbs, then over the next 9 months you can easily get 1000g bought in orbs. If you really think they will go from 20s to 80s then you will have 3400g when the new legendary weapons launch.

Cost of Orbs

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Do you have some analysis of this figure or are you just making stuff up?

My guess is that they will be 10s each when new legendaries are introduced!

DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

this here is interesting.
group dmg meter based on janx.

did anyone tryed it out?

https://www.reddit.com/r/Guildwars2/comments/42zxuo/tool_group_dpsmeter_based_on_jaxnx/

(so there is one to compare dps groupwide :P
…just in development atm as it seems.)

My guild starting using this, this past week. Gives our leader a much better idea of where we are lacking and where we aren’t. We’ve already made a number of changes based on the data, and will hopefully see some improvement next week.

The biggest issue is the display. With 5-6 phases and dps running multiple roles you only really get a good idea of dps during phase 1 of each fight. Need some way to split dps by phase, pause dps for people running cannons or clearing adds, and have dps for single targets.

Right now anyone with strong AOE will always display higher than single target classes since it is impossible to separate adds from boss dps.

It’s certainly a start, but we are essentially in the stone age compared to pretty much every other modern MMO.

You Can't Keep Forcing 1 Hour Restarts!

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If they can let us wait 1 hour then surely they can let us wait 2 hours instead?

That way the people affected can patch immediately, and the people in the middle of a meta event can finish it.

This seems like a very simple fix with no downside. I don’t understand the opposition to this…

How often are legendaries announced?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

My guess you be that you are safe until 2017. It took Anet 3 years to design and make 3 legendary weapons. I don’t see the next 3 coming for at least a year. If you want a legendary just make it now.

What happened to my burnzerker ??????????

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Which section? Warr, Berzerker, general?

Scorched Earth: Enemies are now able to be struck by this skill only once every 0.5 seconds.

This is the thing that will r educe damage on Gorseval. He is so large that he stood on multiple fire fields at once from this skill and was hit 5-6 times a second for massive burn damage. It will now only hit him once every 0.5s.

There isn’t much of a change other than this.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The price is same as old legendary, I’m not sure why the game suddenly become Grindy. It always was grindy.

Because it cost as much as the most expensive legendaries used to AND you have to spend additional time getting all the other parts.

Yeah the game was grindy, and its getting worse and worse with time. 100 charged lodestones, might take you 200 coe runs. 4000 minutes. Or less if you start to get good at the paths by playing well you may get it to 2000

Orbs take you at best 5-6 min per orb at 2250 needed or 10000-12000 minutes.
So they doubled the time requirement and made it a more monotonous task.

And thats just one part.

Every other facet of the legendary is more grindy now.
You need more than 250 obsidian stones
More experience than the 250 skill point item
Way more basic materials, in all level zones

Basically they make you work harder than the first legendary, and then they throw the amalgamated gemstones on top of that.
In pure time its the largest grind ive ever seen in a game.

What game requires 240 hours of some of the most effecient gold earning in game?

Even ffxi dynamis would take less than 250 runs if you were actually good at it

2000 minutes (very optimistic, but w/e) @ 15g/hr = 500g = done with gemstones.

You’ve just disproved your own point. Takes the exact same amount of time as before lol. Your insistence on ignoring a major part of the game (TP) is your own problem, not a game problem. You are choosing to make it a longer grind than it is, and that is not the game’s fault.

What happened to my burnzerker ??????????

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

You will do 20-30% less damage on Gorsaval. You will probably not notice much difference in other areas of the game.

Where are we at? (PvE)

in Necromancer

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They nerfed scorched earth. But condi warrior overall is still strong.

I’m not an expert but I believe the alacrity nerf also adversely affects their DPS (as in, they were more dependent on the alacrity than some other classes) But yes, they should still be viable.

Nah alacrity doesnt have as much an effect as people think. In reality the alacrity nerf probably wasnt even justified. If they felt damage was too much it would have made more sense to nerf ele and quickness. The alacrity nerf does hit high cooldown skills the most. So ele was probably hurt the most. But ele is still the best for raw damage despite that. Even more so now that fresh air got a nice buff.

https://forum-en.gw2archive.eu/forum/game/dungeons/The-actual-effect-of-quickness-and-alacrity/first

It’s all highly situational. Ele’s dps plummets without Quickness and alacrity. If I am running without a chrono in my squad I do more dps on necro than ele. This is because the large part of necros damage comes from stacking Lich form minions which are not effected by quickness or alacrity. Additionally a large part of our remaining damage comes from scepter AA which gains nothing from alacrity.

I don’t really think damage should be based around having a chrono in the group but maybe it should since it changes this so much.

Other classes gain no benefit at all from alacrity (rev and thief) since they have no CD’s. Should their damage be higher because of that? I don’t know. Alacrity was a rather big mistake on Anet’s part imo, it has made the game significantly more complicated to balance.

Did necro get to much boon corrupt

in Necromancer

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

With the amount of boon spam in the game I don’t think it is too much. I would have rather they reduced the boom spam, but i’ll take what I can get.

If they do remove the AA boon corrupt then they should add a LF gen on boon removal trait somewhere. That would allow OH dagger to get some LF gen, and give condition necros a way to generate LF more reliably.

DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Even if this is true, the changes coming today will shake it up. It also requires a very specific set of buffs to obtain. Altering those buffs even a small amount can shift the DPS significantly. Without a chrono in the tempests group I doubt they can top even 20k dps.

Saying a tempest does 24k dps is only true of they are in a group with a chrono, a warrior, a revenant, and a druid most likely. I don’t think classes should be balanced around a single very specific group composition.

I’ll be interested to see how my raid dps is tonight compared to other peoples with the changes coming today.

Wow that’s kind of pathetics. You just got schooled on dps so now you change the discussion on oh ya but it may or may not be the case after the big patch that change so many things. kitten , what a come back.

Jesus, of course Tempest don’t have the same dps without a Herald, Chronomancer, Druids and PS Warrior. Just like a Burnzerker don’t have the same dps without a Herald, chronomancer, Druids and PS Warrior. What’s your point?? The Tempest can work without that specific composition, he just do more dps in that composition, just like any freaking other build.

Now if your points are that tempest might be affected more by the alacrity nerf and that Warrior is better than tempest in a bad group or in solo situation, then ya you probably have a point. It deserve discussion and testing for sure.

But that’s not what you said and it wasn’t at all the point when you laught at Nike for saying that Tempest had better dps than Burnzerker.

That was exactly the point I was trying to make, sorry if that wasn’t clear. Nike’s dps is only for a very very very specific set of circumstances. It might be useful for his raid party, but it isn’t indicative of the overall game and average player.

I would say in 99% of circumstances a burn zerker does more dps than a tempest (pre-patch)

If there was an ingame dps meter this would be readily apparent. Instead people like Nike who have the time, resources and highly dedicated team post these things which are entirely irrelevant for the average player, and since they don’t have an easy to use DPS meter they just copy the builds and apply them in the wrong way leading to a lot of frustration.

I think it would be most useful to have a rough idea of everyones DPS with only 25 might/fury and no other buffs. This would apply a good standard to compare dps since it effects everyone about equally.

Anyway, based on my raids last night it looks like burn zerker is down about 30% dps on gor, though we just swapped one out and had no trouble with dps. Fresh air is a little better, though we had 3 pugs with us last night so our buffs were severely lacking and I couldn’t compare to my pre-patch numbers.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well as expected they adjusted the price of gemstones via increased dust drop. The new shatterer drops T3-5 dust in abundance. As long as people continue to do it I expect the price to keep dropping and it will be profitable to upgrade lower tier mats into orbs.

Luminous dust has already dropped 30% in price since it is the most likely drop. Hopefully they add in a new T5 source as well.

Maybe Anet should stop spending on Esports

in PvP

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

E-sports has been a thorn in this game’s side since the beginning. This could have been one of the best MMO’s out there, but instead we have dozens of abandoned systems, poor PvE balance and a slow release of content because Anet funnels all the money into E-sports.

Of course Anet knows this, but obviously some higher up is forcing it on them. They have to put a positive spin on it, like when they launched F2P then claimed PvP was the “fastest growing segment of GW2”

Well obviously, you just added in 500k new players, you had 2 million people playing PvE and 100 players in PvP, so it was inevitable that PvP would grow the fastest. Doesn’t make it good.

DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

In most cases Elementalist does more DPS than condi warrior. So why are people begging for condi warrior to be nerfed and not elementalist? Answer that question and you will understand that DPS meters won’t increase discrimination anymore than there already is.

This here is why we need a dps meter. This guy actually thinks ele’s do more damage than condi warriors in most situations.

I don’t think, I know. I use a the JacXN DPS meter.

Why does he think this? Probably because someone told him so. Less likely is that he watched a single video of an ele doing 31k dps on VG. Has he seen a comparison to a condi warriors dps video? not likely.

I think it because I know what well played tempests do and what well played condi warriors do. I don’t need to watch Particlar’s video to tell me the DPS of a build we had already been using in raids for weeks.

Does he realize that ele’s are vastly out dps’d on Gor and Sab by condi eles because of their higher armor? Not likely.

Gorseval and Sabetha have 2600 armor. that’s considered normal.

For instance, I get 29k dps on VG (Fresh Air), 20k on gor (Staff) and 19k on Sab (Fresh Air). I run canon’s on Sab so I don’t know what my dps for a full run would be, but I get 19k in phase 1.

On Sab ele is only ok damage wise. Condi classes easily outdamage me, same goes for pretty much every high armored target.

But when most people are using spreadsheets and not real dps meters they get lost on these details and think ele is OP and warrior is ok, whereas the truth is that warriors do very high dps on all targets while ele’s only hit peak output on light armor targets.

I use a DPS meter as does everyone in my guild. I’m very confident when I tell you that Tempest out DPS’ed condi warrior against every raid boss.

To answer my own question from earlier, the reason condi warrior is going to get nerfed is because it requires a rather skilled Tempest to hit 24k DPS, but a mouth breather can play condi warrior and get 22k DPS. When you’re get 90% effectiveness from 10% effort it’s not balanced. Let alone starting a discussion about the utility and buffing a condi warrior does in addition to close to Tempest DPS.

Even if this is true, the changes coming today will shake it up. It also requires a very specific set of buffs to obtain. Altering those buffs even a small amount can shift the DPS significantly. Without a chrono in the tempests group I doubt they can top even 20k dps.

Saying a tempest does 24k dps is only true of they are in a group with a chrono, a warrior, a revenant, and a druid most likely. I don’t think classes should be balanced around a single very specific group composition.

I’ll be interested to see how my raid dps is tonight compared to other peoples with the changes coming today.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The TP is part of the game, you are expected to use it. There is absolutely no reason you should feel you can earn every item for a legendary without using the TP.

It is just some absurd limit people have decided to use for themselves with no bearing in reality.

It’d be like saying, I want to earn a new legendary but I refuse to go into DS, please nerf legendary’s so that I can earn them without ever going into DS.

Legendary’s are supposed to be hard to get. The first set became much more common than Anet originally intended, it didn’t feel legendary to have a Gen1 legendary weapon because almost everyone in the game had one. They attempted to correct that problem by adding value to this new set.

Gem’s will never rise to 6g each because their value is set by supply and demand just like everything else in this game. At 3g it becomes profitable to convert crystals into orbs for 2 types of crystals. At 4g almost all types of crystals can be converted. At 5g you could profit from converting T3 and T4 into orbs. As such the price is limited to the infinitely farmable T5 crystals at ~3g.

the with system designs based on the tp, is they are based on flawed premises, currently.

1)high demand, low supply items in a free markets value will be determined by the upper echelon of money earners. = grinders, tp baron, real money whales, and people with a lot of time.

2)item design is not based around how things are obtained in game, or by personl play, but via macro economics statistics.
for example 5×10^9 wintersday bozex will be generated per year, so lets make people need to use 1×10^4 to get this backpiece. ignoring you are asking people to grind winterday for 100 hours in a 30 day period

combine 1 and 2 and you get item design that is designed to be unfullfilling to obtain via gold or gameplay, except for the upper echelon of grinders, which is a drastic curve. a mid range grinder makes many times over what a normal player does.

aside from gemstones, legendary process does a decent job of setting short term goals, with a bit of heavy crafting based economies (but manageable) then at the end gemstones shoot it out the window.
compare the other goals for maguma, and you see how illogical it is.
complete all maps
max maguma based mastery
1 bloodstone
then 1 part, of one piece needs 2250 of an item that you get from grinding t6 gathering nodes for 150 hours.

it essentially ruins the whole process

1 seems to be exactly who legendary weapons were designed for. the top 5% of players who have a lot of time, skill, or money to complete them. That is the whole point of legendary weapons, they are super rare hard to obtain status symbols that take a lot of time and money to make.

2. No one has to grind 100 hours in 30 days to get that item. That is why the TP exists in the first place. You are artificially imposing a limit that you must obtain every item by yourself without using a system that the game is designed around. Just play the game doing what you have fun doing and spend the money you earn to buy what you want. That is how the game is designed.

The mag gift is very easy to obtain, which is precisely why they added in a money sink to it. It is one of the key components to the legendary and one that takes a good amount of work. I would bet that the money you earn from getting the HoT map items needed for the gift would be enough to buy you at least half of the gemstones that you need, if not more.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Gem’s will never rise to 6g each because their value is set by supply and demand just like everything else in this game. At 3g it becomes profitable to convert crystals into orbs for 2 types of crystals. At 4g almost all types of crystals can be converted. At 5g you could profit from converting T3 and T4 into orbs. As such the price is limited to the infinitely farmable T5 crystals at ~3g.

That’s not really true. T5 crystal conversion isn’t actually limited by the crystals but by Incandescent (t5) dust prices. If the demand skyrocket and gems go to 6g, the dust will go up before the crystals do.

I agree that dust is the limiting factor. I think a lot of people haven’t realized that T5 dust has increased in price so dramatically and are probably sitting on it in their bank.

I would welcome an increase in T3-5 dust, maybe make it have a small chance of dropping from ecto salvages.

Mystic Clovers

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

How in the hell playing in the toilet has anything to do with making you a skillful player, lol?

Remember when your math teacher said to pay attention you will use this later in life…

Welcome to later in life. Those who understand math use the “toilet” to make lots and lots of money.

Precursor Crafting too expensive

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I made Astralaria and the costs is not more than other popular legendaries. It is a vanity item and hence telling it is ‘too expensive’ is irrelevant.

This is about the new legendaries only, you can’t buy the precursor anyway, you have to make it yourself.

You are right about old precursors, where the process of making them is much more expensive than let’s say buying the minstrel precursor.

Astralaria is approximately 1,000g more than Frostfang.

1000g is a very subjective amount.

The current cost to craft Frostfang is indeed ~1000g less than the current crafting cost of Astralria. However you need to do full map completion, 500 dungeon tokens, WvW and other account bound things to obtain it.

The new legendaries only need to complete 4 maps and everything else can be bought, which is included in the crafting cost. How you compare those costs is not clear.

For instance, straight up buying Frostfang costs 2700g while straight up buying everything you need to craft Astralaria costs 2400g. Anyone can buy frostfang for 2700g, but the only option is to craft the new legendary weapons yourself.

So it is a little more complicated than you make it out to be.

What have you done to TD meta?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you want a challenge go to raids or fractals. Open world is meant to be fun for the casual player. Before it was not fun, not it is.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The TP is part of the game, you are expected to use it. There is absolutely no reason you should feel you can earn every item for a legendary without using the TP.

It is just some absurd limit people have decided to use for themselves with no bearing in reality.

It’d be like saying, I want to earn a new legendary but I refuse to go into DS, please nerf legendary’s so that I can earn them without ever going into DS.

Legendary’s are supposed to be hard to get. The first set became much more common than Anet originally intended, it didn’t feel legendary to have a Gen1 legendary weapon because almost everyone in the game had one. They attempted to correct that problem by adding value to this new set.

Gem’s will never rise to 6g each because their value is set by supply and demand just like everything else in this game. At 3g it becomes profitable to convert crystals into orbs for 2 types of crystals. At 4g almost all types of crystals can be converted. At 5g you could profit from converting T3 and T4 into orbs. As such the price is limited to the infinitely farmable T5 crystals at ~3g.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

We need more ways to get these things.. at such a high demand from it’s requirements.. and hardly any reliable way to get them…

The only other alternative is to buy them at 700+ Gold which no one but the big money ballers want to do.

It’s barely 500G. The cost to craft the three legendary weapons is relatively similar to what it costs to craft similar high demand legendary weapons from the original set (Twilight, Bifrost, etc). Compare prices to before HoT was announced and they’re practically even.

Which serves what purpose again. The “value” they have should never have been made relative to other legendaries since these are entirely bound to account. No two ways around this.

Just because something is account bound doesn’t suddenly stop it from having value. All ascended armor and weapons are account bound, yet they also have a clearly defined price to make.

All legendary quality items have a cost to make of ~2000g. Slightly cheaper for the less desired ones and slightly more expensive for the more desired ones. The new ones are no different.

People seem to have this grand delusion that because a part of the legendary journey is suddenly account bound that the legendary’s should have no price or cost. As soon as you give up that delusion the sooner you will see the overall value of the process.

Without the associated cost, the new precursors take about 20 hours to get. Even the most casual player in the world would have a legendary in a month if there was no cost.

Show me where i said it should have no cost or price ?

I said why it should have had its cost made relative to begin with. These can only be crafted and are bound to account, cannot be sold at all. So what justification is there for adding a 500-700g tag to it?

If it wasn’t okay for sunrise/twilight to have that much required from Charged Loadstones, then it should never have been acceptable for Amalgamated Gemstones.

That simple.

I honestly have no idea what you are trying to say. You keep saying that things that are account bound should not cost money and then when I point it out you say you never said it…

The justification for adding a 500-700g tag to an account bound item is because they think the rarity of the item should be worth 500-700g. Anet values a legendary weapon at ~2000g. The combined cost of that weapon will average out to 2000g. Currently 500g of that cost is in gemstones. If they make gemstones easier to acquire then they will sink that cost by making another item harder to acquire.

Gold is the primary driver behind GW2, it is what makes it so casual friendly. Very rarely do you need to complete exclusive hard content to get the item you want. Any person can put in the time, earn the gold and eventually earn any item in the game. This is the entire basis for GW2.

DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

In most cases Elementalist does more DPS than condi warrior. So why are people begging for condi warrior to be nerfed and not elementalist? Answer that question and you will understand that DPS meters won’t increase discrimination anymore than there already is.

This here is why we need a dps meter. This guy actually thinks ele’s do more damage than condi warriors in most situations.

Why does he think this? Probably because someone told him so. Less likely is that he watched a single video of an ele doing 31k dps on VG. Has he seen a comparison to a condi warriors dps video? not likely.

Does he realize that ele’s are vastly out dps’d on Gor and Sab by condi eles because of their higher armor? Not likely.

For instance, I get 29k dps on VG (Fresh Air), 20k on gor (Staff) and 19k on Sab (Fresh Air). I run canon’s on Sab so I don’t know what my dps for a full run would be, but I get 19k in phase 1.

On Sab ele is only ok damage wise. Condi classes easily outdamage me, same goes for pretty much every high armored target.

But when most people are using spreadsheets and not real dps meters they get lost on these details and think ele is OP and warrior is ok, whereas the truth is that warriors do very high dps on all targets while ele’s only hit peak output on light armor targets.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

We need more ways to get these things.. at such a high demand from it’s requirements.. and hardly any reliable way to get them…

The only other alternative is to buy them at 700+ Gold which no one but the big money ballers want to do.

It’s barely 500G. The cost to craft the three legendary weapons is relatively similar to what it costs to craft similar high demand legendary weapons from the original set (Twilight, Bifrost, etc). Compare prices to before HoT was announced and they’re practically even.

Which serves what purpose again. The “value” they have should never have been made relative to other legendaries since these are entirely bound to account. No two ways around this.

Just because something is account bound doesn’t suddenly stop it from having value. All ascended armor and weapons are account bound, yet they also have a clearly defined price to make.

All legendary quality items have a cost to make of ~2000g. Slightly cheaper for the less desired ones and slightly more expensive for the more desired ones. The new ones are no different.

People seem to have this grand delusion that because a part of the legendary journey is suddenly account bound that the legendary’s should have no price or cost. As soon as you give up that delusion the sooner you will see the overall value of the process.

Without the associated cost, the new precursors take about 20 hours to get. Even the most casual player in the world would have a legendary in a month if there was no cost.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Your entire statement is just a jumble of words that don’t make a lot of sense. I would suggest doing some reading on basic economic principles and coming back with a more coherent argument.

The prices of legendary weapons are extremely stable, and valued at ~10% more than the previous generation of popular weapons. If gemstones are reduced to a “reasonable” price, what would you suggest increasing in price to maintain the overall target value of legendary weapons?

I assume your problem is just with this one item and not with the value of legendary weapons, which have a very specific range of values which they are currently hitting perfectly.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Cost of Nevermore (Current prices):

Precursor: 881g
Mystic Tribute: 661g
Gift of Nevermore: 282g
Gift of Maguuma Mastery: 675g

Total Cost: 2499g

Old Legendary Weapons Crafting Cost: http://gw2legendary.com/
Bifrost: 2200g
Bolt: 2200g
Twlight: 2200g

Sources:
https://www.gw2bltc.com/en/item/73239-Gift-of-Maguuma-Mastery
https://www.gw2bltc.com/en/item/74300-Gift-of-Nevermore
https://www.gw2bltc.com/en/item/74068-The-Raven-Staff
https://www.gw2bltc.com/en/item/71820-Mystic-Tribute

Prices seem to be tuned to exactly where Anet wants them. Very slightly above old generation legendary prices. If they magically reduce gemstone price, what do you suggest they replace the price with to keep them at the legendary level?

Or do you just want cheaper legendary weapons for no cost?

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

slowly lost their value, even before HOT

But that’s what the market dictated. Not everything needs to have a relative value. Not everything is designed to be utilized at high rates.

Unfortunately, this principal of niche markets, seems to have been lost on our current economist. Now everything must have an “arbitrary value” determined by “reasons”.

It’s dumb, and the person who designed this new concept should know that forcing (read Fixing) markets like this has only ever been detrimental to stabilization from a historical standpoint.

ascended materials are the ‘end game’ materials for armor and equipment, why should they be worthless?

and the longterm need for many different materials, even low level materials, ensures that almost all content stays relevant

They were not worthless. Their worth was being determined appropriately by the supply of the materials at the time and the need for their use.

Keep in mind, that nerfed dungeon rewards has effectively removed part of the reason those materials were in such high supply, while additionally those recipes were altered to require more materials over all.

Additionally, lower level materials still had value. The problem with the assertion that they did not have value is that the market determines the value. The principal being that you can shift the market by meerly adding or removing sources slowly. The problem with this is that when changing the market your “Game Economist” should ideally be thinking of how much of the game is removed when designing it. As is, several markets are crashing, whether by design or not.

Do you think those markets also need intervention ?
How are you going to determine what items are supposed to have what value ?

What we currently have here is effectively over regulation of markets causing stifling and pretty massive deflation. The problem is, this is taking players out of the game. Making them play more economic focused than they probably should be. It’s still a game, however the trading post and the economy at large is being treated more as a commodities exchange market than an traditional marketplace.

Anet no longer wants players in dungeons. Hence they told their economist to remove the rewards from dungeons to move players out of them. It worked.

Anet determines what items have value. They change that list of items over time in a cyclic manner. Some items they keep constant (ectos) while others they let be cheap for a while then increase their value later.

I see no evidence of deflation. All major market indicators are either steady or increasing in value, indicating a slight inflation if anything.

Anet only makes big changes to the market about twice a year. I wouldn’t call that stifling or over regulating.

Anet took a single item, increased its demand, and thus increased the demand of 30+ items from 0 to having value. If they change the influx of mid tier dust it would increase the value of an additional 30+ items, while also regulating the price of gemstones. With a major festival coming up I wouldn’t be surprised if we saw dust and crystals drop from the loot tables.

Anet has a history of using temporary festivals to inject supply into markets that give them temporary fluctuations.

Seller beware? Avoid the TP?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

this is not a legendary weapon, no one is buying arcane silver and this guy decided to sell them at higher price all of the sudden and then all of them got bought out at the same time. He was buying gold and using arcane silver to transfer gold with the gold seller.

Did you miss the part where ANet said the guy who lost his gold was not at fault yet still removed 300 gold from his account?

We monitor all incoming and outgoing sources of wealth. The gold that was used to purchase your arcane slivers (4 of them) for a total of 499.99 Gold originated from a RMT source and while your item listings may have been setup 8 months ago, that doesn’t change where the wealth originated (which was banned).

While the transactions completed, and do not appear to be any fault of yours, we still needed to reclaim the gains from it to remove the wealth from the economy that you should not have gained in the first place. Since we only removed 300g, it looks like you are netting about a positive 166 gold from this. We’ll let you keep that, and I’ll take the strike off your account for buying gold.

Why would you list Slivers for over 100g a piece and leave them there when you can’t use them anymore? They said they’d been in there over 8 months. I’m not saying the person was at fault which is why he probably got to keep some of the gold, but it is still a strange situation and is unique and probably doesn’t happen often. And the reason why he was probably not given the items themselves back is because that are discontinued from the game. They no longer drop and are no longer usable. We’re not talking about regular crafting slivers from low level zones. These were pvp items from a long time ago when pvp crafting was a thing.

Again, this sort of post completely misses the point and main concern of this thread.

It’s not important what he was selling or for how much. It’s not important the price he listed it for or when he listed it. It’s not important that the item no longer has a use. What is important is their new policy is that a gold buyer can buy items from you on the trading post and the gold you get from it will be taken by ANet. Let’s say you do crafting to sell for profit. If someone buys gold then uses that gold to buy your crafted items, too bad for you. Maybe you’ll get the items back, or not. Depending on if you make a thread on reddit maybe.

As I stated earlier in this thread, your best option is to launder the money through 3-4 different items before storing it in a non-liquid form in your guild bank. It is unlikely Anet will have the means to track that or take your items as easily.

Can someone explain the orb price increase

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They seem to have stabilized in price at ~2.9g. They have held steady at this price for 2 weeks now. This seems like a reasonable price that keeps the value of many other mats above vendor value.

If supply dwindles further or demand goes up I would suggest an adjustment to the luminous dust drop rate before changing anything else. This would give a very large bank of materials to draw from to bring even more markets into line.

Seller beware? Avoid the TP?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I can’t help but think that we have not got the whole story here.

The entire story is on the reddit, OP made the slivers months ago, put them on TP and forgot about it, some random person bought like 300G from RMT, bought all of them from TP, then Anet contacted OP that 300G worth of that sell was from RMT and they removed it,

It was confirmed by a dev on that topic that the OP was not at fault in any way,

The problem arose when you have 2 or 3 different devs working on something, support remove the gold, another dev monitors market trades, another fixes the problem, this is just a great example of communication break down.

The only sad part it which has been mentioned is that, if it had not went to Reddit ( which is the new GW2 PR zone ) the OP probably would not have gotten there stuff back, and it would have been swept under the carpet and forgotten about.

Support are normally very good, but like I said it looks like a massive break down in communication between teams on that case.

op does not have to say whether or not he looked for a gold buying site 8 months after listing these items and conveniently made a trade and just didnt tell us. and then if thats the case, perhaps anet chose to make it look not so bad when it looks terrible.

perhaps he is innocent and anet made a huge mistake, its not like they havent done that before. but i dont trust random people on the internet, personally.

Well if you don’t trust the OP, and 3 different Anet devs then I don’t know what to tell you.

The problem of course is that 99.9% of dev communication happens exclusively on reddit. If the OP didn’t make a huge stink about it on Anet’s PR golden child site then nothing would have ever been done.

New Legendaries?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Since they made 0 mention of them in the 2016 roadmap, I would suspect 2017 at the earliest. Possibly pushed to 2018 based on previous track record.

nerf chill

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Chill has a 5 stack limit from all sources, it is already fine.

Unless you also think we should be given an immunity to direct damage after taking any source of direct damage for 5 seconds? As long as it is applied equally to both damage types it should be fine.

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The problem isn’t the supply of orbs or gems, it is the supply of dust.

There are millions and millions of crystals on the TP sitting there at vendor value. The only thing holding them back from being used is the high price of lower tier dust.

If you want to lower the price of gems then fix dust and it will make all those lower tier crystals accessible and bring up their value off the floor while simultaneously bringing down the gem cost.

Easiest profession for limited dexterity?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I definitely suggest warrior. They’re tanky, very simple and the PS(Phalanx Strength) warrior usually brings 2 banners(long cd, drop and forget sort of deal). So you only really need to focus on your main bar. It’s doubly good because PS warriors are sought after in all forms of content in the game(except pvp).

This is your best option. Warrior basically sets up his banners at the beginning of a fight and then just uses auto attack and one other button to do 90% of his utility and dps.

It is also a highly desired class with good toughness and good damage.

Seller beware? Avoid the TP?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well I guess the best way to avoid this is to engage in your own money laundering techniques.

Immediately turn all gold profits into different items of varied worth. Sell those items quickly to regain the gold, reinvest this second hand money into different items and store those items in multiple places. Keep 90% of your gold locked up in items and only sell them when you need to make a large purchase. Make the purchase quickly and make sure it is for something like an account unlock, or skin.

This should help prevent Anet from stealing your gold as it will be much harder to track/remove.

That Scepter buff...

in Elementalist

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I dont think you know what a preview is…..

This is an Anet preview, they give 99.9% of the changes. What you see is what you get.

I can’t think of a single instance where a preview differed in any way from the released notes.

Can someone explain the orb price increase

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

T3 and T4 dust is a huge limiter in upconverting crystals unfortunately. If we got some giant new source of that dust then we could potentially see low level crystals actually rise in price for the first time since launch.

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Anet is probably losing a ton of money on this item, which is why they waited so long to release it. The price is dirt cheap if you actually think about it.

Just take 2 useful items: Coper-fed, Unlimited mining pick

Previously if you wanted to have these 2 items on 3 different characters it would have cost you:

3x copper = 2400 gems
3x pick = 3000 gems

total = 5400 gems.

Many, many people have done this. Now however you can do

2x shared slot = 1400 gems
1x copper fed = 800 gems
1x pick = 1000 gems

total = 3200 gems

Just for 3 characters and 2 items you are saving over 2000 gems. Now imagine you have 20 characters and 5 items… Anet is potentially losing thousands of dollars from those players.

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Best item ever added to the gem store!

Bought all 5! Put my perma merch, pera salvage, perma TP, Perma MF, and karma converter in them!

Not only is it 5 extra slots for all my characters, I can finally use all these items on all my characters!

Hopefully we get more items like this in the future. Real convenience, doesn’t remove something that should have been content related.

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I don’t see why they would refund you. You could always share these items as they are account bound. They just made it more convenient now.

State of the Game Update —Q1 2016

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I guess it will be another year before we see the next group of legendary weapons

Gliding in tyria will be fun. Excited for the next raid wing too. Don’t really care about WvW or PvP, but it looks like they are getting a bunch of stuff which i’m sure is exciting for them.

2016 Blog Post up!

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

https://www.guildwars2.com/en/news/state-of-the-game-update-q1-2016/

Some good stuff in there.

The lack of mention of legendary weapons is sad if not unexpected.

So are Bloodbound Weapons priced incorrectly?

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’ve been working on these. They got so annoying that I bought a permanent TP for 500g just so I could do it without the headache lol.

If I need 300 of these I probably won’t bother. 50 is annoying enough

How to Condi (in)Correctly.

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Yeah that’s not how it works.

Use a dps meter or track your combat log and you will see this quite clearly. The game doesn’t even consider other players when calculating damage you do.

Hitting 72k with hundredblades

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Pretty sure I’ve done 720K hundred blades before! Just need the right conditions.