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Disparity Between Ascended Crafting Materials

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Again, folks, lets leave the trading post out of it. Subjective vs Objective. The issue is, you have 4 main materials and 2 of which are acquired by harvesting. You go out, you search, you harvest and you get what you need. Then you have 2 other materials that you are subject to RNG to acquire, this is a hit or miss situation. You get lucky or you do not. The rub is that the recipes require more of the RNG material for light and medium armor wearers making their armor harder to craft. The cost of materials is subjective in view, for player “A” it is expensive while for player “B” it is not. That depends on if you know how to make money in this game or not. However the requirements in material cost is objective and is clearly skewed in favor of heavy armor wearers.

This doesn’t really make any sense. You can’t leave context out of the situation or you’ll come to the wrong conclusion. It’s like saying:

I have 100 pennies and 50 quarters. We have to leave dollar amounts out of the equation, it is objective that you have more pennies therefore the pennies are worth more.

The TP, useage, acquisition, supply and demand all play integral roles in the value of things. You can’t just arbitrarily ignore parts of the equation. Mithril only takes 2 per ingot because its demand is orders of magnitude times higher. I know people who buy 100,000 mithril ore PER DAY. Leather and Cloth does not have the same kind of demand, so it does not need the high volume deterministic sources. However you get blue/green gear from all aspects of play, most of which salvages into cloth and leather. This is a significant source. There are many other factors to consider. You can’t just single out one factor and pretend it gives any insight.

Disparity Between Ascended Crafting Materials

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’m not sure anyone has established why they should be the same price? That seems like a personal preference thing.

Elonian is used for not only armor, but also guild halls, and is highly anticipated to be used in legendary armor. It is also used in the latest legendary shortbow. Therefore its demand is higher than the other materials, thus its price is also higher. They can not and should not adjust the prices/drop rates of materials every time the demand for that item changes. It is not only an unreasonable time commitment, but also bad for the economy.

Its hard to know the amount of supply coming and going through the market at any given time, but looking at the price history it seems fairly stable until a patch increased its demand. Then it was stable at that new price until another patch/announcement increased the demand again. This tells me that supply and demand are well balanced and the price stablizes very quickly when new demand is added. As demand trails off (no new raids, no new legendary weapons) and supply increases (influx of casual players with LS S3) the price will fall back down on its own.

The state of thick leather

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Reducing the cost from 4 per cured to 3 per cured will not make it “vendor trash”.

Do you have any proof to back this up?

The relatively stable price over the last 4 months, with changes only coming due to the Spring patch and the forthcoming legendary armor tells me that the supply and demand are currently well balanced, with a similar amount coming in as going out at the current price. Reducing from 4 to 3 leather would increase the incoming supply by 25% while the demand stays the same. Thus leather would pile up and drive the price down and down until it was back at vendor value.

The state of thick leather

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Price is up because the final raid is coming and legendary armor with it. People are buying it up in droves. It will go back down in a few months. No need to screw it up and send it back to vendor value just because some people are inpatient.

Once S3 starts many people will return to the game, increasing the supply. There will be no new raids, thus the demand for new ascended armor will not change and the price will drop.

So I Just Had a Semi-Terrible Raid Experience

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So your semi-terrible raid experience consisted of…

You having no raid experience, yet joining a gorseval group

The group taking you anyway

The group saying mean things to no one in particular but still willing to take you with no experience on one of the hardest raid boss fights.

End of story?

This seems like an example of them doing everything right, and going out of their way to accommodate you, yet you come here and complain anyway.

This is why we don’t like pugs fyi.

Faction Provisioners

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They already did. It’s stupidly easy to get these now.

I would rather they revert them back to how they were so people actually have to work for something in this game instead of having it handed to them.

I really dont care about Raids...

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

These are the things released in the quarterly updates. As their name implies they are released 4 times a year. The next one is in August, and should include the next chapter of living story.

Raids, PvP and WvW updates are done in smaller monthly updates using smaller teams. For instance out of the 300 devs working on GW2, about half are working on the next expansion, about 100 are working on the things you mention above, and only 5 are working on raids. So yes, nearly 295 devs are working on non-raid content.

Mystic Coins again

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Of course the people in this thread don’t actually believe what they are peddling. If they did they would be dumping every copper they have into buying mystic coins. By the sound of the complainers mystic coins will be 10g each soon. If you honestly believe that, then use every ounce of gold and effort you have to buy coins at the low low price they are now. In a few months you will be unfathomably rich.

Of course they don’t actually believe it and know that the market will self correct so they just complain on here for Anet to artificially lower the price so they can profit off that instead.

Should shard cap for raids be changed?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I must say… I don’t get the fascination with shards… I have almost 3000 of these things, what do people use them for? I’m hoping the final wing has some actual interesting items on the vendor.

Well 3k = 3 infusions ~1300 gold.

Seems like a waste to me. 1300g is like a week of AB. I’m hoping the final wing has some expensive and rare rewards that we actually have to work towards.

I’d love to see raid only glider skins, or toys, or more infusions. With so many legendary weapons having unique weapon skins is sort of lackluster to me. I already spent 3-4k gold to get my legendary skin, yet anyone with 500 shards can get the raid skin.

Ley-Line Research Achievements

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the easiest way to fix this is to just do nothing. Even today there were noticeably less people. I managed to finish this up in about 15 events total.

By the time the weekend is over you will be able to get all 60 in 5 events tops.

By next weekend you will probably be able to do this in a single event.

Poor design but don’t waste time changing anything, just learn the lesson and design the next one better.

Should shard cap for raids be changed?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I must say… I don’t get the fascination with shards… I have almost 3000 of these things, what do people use them for? I’m hoping the final wing has some actual interesting items on the vendor.

Choose a Name for Tyria’s Heroes!

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ZudetGambeous.9573

I went with Eternity’s Guard. It sounds the coolest. Dragon’s Watch is just too bland, and all of our members come from completely broken backgrounds so calling them the unbroken is just silly.

Today's Update [merged]

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ZudetGambeous.9573

These aren’t just from chests, they also drop from the new events. Gotten 2 so far.

Ley-Line Research Achievements

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I thought the whole point of this game was to get away from node competitions. I’m having WoW flashbacks, and not the fun parts.

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I know this is a thread where we completely ignore the point of the OP and bash his use of words, but I figured i’d offer the following solution:

All ascended armor/weapons can be transmuted to any stats you want via the mystic forge. These raid only stats are available via the mystic forge without ever raiding. Similarly legendary backpacks offer these stats without raiding. I believe currently only rings and earrings can not be obtained outside of raids although they will add that in the future. This is the same thing that has happened with ascended gear for the past 3 years. They add it in one area of the game first then add other methods later on.

Guild quit the game, HoT is stale?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the problem with HoT is that it tried to be an MMO expansion without any ofthe traditional MMO parts. People pay and play an expansion to make their character stronger, experience new story, and explore new content.

This is typically done through a complex interplay for grinding, repeatable content and story. New dungeons and story provide leveling and basic gear, which lead to repeatable dailies for slightly better gear, which lead to hard mode dungeons which lead to introductory raids which lead to normal raids which lead to hard mode raids. This process of leveling, gearing, and repeating keeps you progressing but at a slow pace. You repeat all the content a lot, but after a bit you move onto new content and story which you then repeat so you are constantly getting new content, but at a slow controlled pace.

In HoT however there is no leveling, there were no new dungeons, no gear grind. Everyone jumped right into the final stage, basically the holding stage when you are waiting for the next expansion. Anet skipped all the stuff that keeps players around during the production of the next expansion. There has been no new content, no gear to get, nothing, everything was there from the start and people got bored of it. They abandoned regular story releases, and raids are much shorter than in other MMO’s and require no gearing.

The expansion model can work like this, but Anet needs to have actual content to spread out between expansions. Not 9 month gaps with nothing.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Yes, Silverwastes farming requires more effort than Octovine. You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.

I only proposed a suggestion. I know I don’t have the data, but what I know is that gold to gem rate will continue to increase until it reaches a point at which players are more willing to spend real money to buy gems, so the fact that it’s so high right now indicates that players are more willing to buy gems with gold—which you can get from Octovine easily—rather than real money.

I think you have been misled somewhere along the way. AB meta does not generate gold, it removes gold from the economy. All of the profit is through mats which are sold on the TP. selling these items takes 15% of the gold they are worth out of the economy. This causes deflation, which leads to lower gold to gem prices.

The rise in gold to gem price that we do see is due to the massive inflation that Anet introduced in the last patch. Everyone is given 2g a day just for logging in. This has led to rapid inflation of the economy, causing prices for everything to rise, including gems. If you wish to have the prices level off then you need to start petitioning Anet to remove the log in gold, and buff the AB farm.

Matchmaking seems good. A lot more enjoyable.

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ZudetGambeous.9573

Just wanted to say thank you for tweaking MM this season. The first 2 weeks were terrible, but I guess you figured out the problem.

I was stuck in pip hell with an exact 50/50 for the first 2 weeks and 50 games. This past week however whatever fixes you implemented seem to have worked. I’m on a 15 game win streak and the matches are much better.

Mystic Coins again

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you are willing to buy them the price will rise. If you aren’t they will stop selling and the price will fall. Only you can control what you buy and at what price. There are plenty of coins out there, but people are willing to pay more and more for them.

What's with these gem rates?...

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This thread shows a very consistent misunderstanding of basic economic principles.

Material farms, such as the FSG or AB or DS farms do NOT increase the amount of gold in the economy, in fact they DECREASE it. The TP takes 15% of all material transactions, removing excess gold.

Things that increase gold and inflation are: opening champ bags (1-4s per), running dungeons (multiple gold per), logging in (2g per day), selling junk, SW chest farm, and some other random things.

The biggest change was recently everyone got 2g per day just for logging in for 10 minutes. This is a HUGE added gold faucet, of which I have no idea why they thought it was a good idea. Additionally, HoT maps added things like barbed thorns, leaf fossils, milling stones, and shiny baubels which added another huge increase on vendored gold income.

I can only assume they ignored John Smith and added in all this excess gold to try and make players happy. Of course as any student in even basic economics could tell you, this has turned out to be a disaster, with prices on every used item rising at a dramatic pace, with no slow down in site.

On the plus side, this is good for Anet since it encourages people to buy gems with money instead of gold, which is the primary income for the game. As such I don’t expect this to be changed until inflation is well out of control.

Think Tank- VIP Subscription

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ZudetGambeous.9573

They tried that VIP thing with the China launch. It caused the game to tank so hard that I don’t even know if China is still running GW2 or not.

I don’t have a problem with some small stuff in principle for a monthly fee, but it always gets out of hand, the devs can never keep their greed in check and ultimately it would destroy the game. As such I would have to strongly recommend against something like this.

Nerf Warrior

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Warriors are pretty easy to deal with, especially in high level PvP. I don’t see them as too OP, though they certainly have a low skill ceiling.

Much more OP are ele’s and engineers. If one team has an ele and the other doesn’t it is pretty much game over. There is just no way to win when one team has a healer and one doesn’t.

Engineers on the other hand can keep an entire team stun locked for 10+ seconds. Which is just absurd. Engineers need to have 90% of their CC removed. In fact all classes need to have 90% of their CC removed, PvP is just a CC fest atm.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Considering the prices of:

https://www.gw2tp.com/item/19721-glob-of-ectoplasm
https://www.gw2tp.com/item/19729-thick-leather-section
https://www.gw2tp.com/item/19748-silk-scrap

Have all been stable or increasing in price despite this farm, suggests to me that reducing or changing this would be a disaster for the economy. This farm introduces no gold into the economy, only items, of which those items are rising in price, not falling.

There are at least 4 maps, with 100 people each every 2 hours doing this farm. Assuming people hit and average of 4 maps per farm, that is 400 × 4 × 5 chests = 8000 rares every 2 hours, or about 80,000 rares a day being generated by this farm. The ecto salvage rate of 0.9 puts this at ~72,000 ectos generated per day by this farm. Reducing this would cause a massive spike in already expensive ectos.

I see no valid reason for nerfing this farm, however selective adjustments may be useful. For instance, the following items:

https://www.gw2tp.com/item/77256-milling-stone
https://www.gw2tp.com/item/74328-leaf-fossil
https://www.gw2tp.com/item/74202-barbed-thorn

All drop in abundance from these chests, have almost no uses, and have been sitting at vendor value and growing in supply. I would suggest removing these items from the chest loot tables completely, and leave everything else the same.

A Note about the Next Raid Wing

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This seems like a trivial requirement at this point, but should add interesting new mechanics. Looking forward to seeing what they will do with this. I’m hoping we drop bombs on the boss from above to strip off some sort of armor or something.

This is the final wing to the raid with the final boss. It should be mechanically challenging and require everything we’ve learned from HoT to bring it down. This requirement makes sense from a story perspective, a mechanics perspective, and a progression perspective. Anet seems to be doing everything right for once.

Necro Scepter...

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is really unspecific? What exactly do you think is OP about scepter necro? This is necros only ranged weapon, and their only condition weapon. It is barely passable in PvE, and would be worthless if not for minions. Since both range and condition are strong in PvP it makes sense they would use it. I don’t see it being out of balance with other ranged and condition options.

I disagree. Scepter is the meta for raiding, usually both weapon sets with warhorn on one and dagger the other. For condi, scepter is excellent in PvE and PvP.

Also, “only ranged weapon”? Necro has staff which is its furthest range, axe is kinda mid-range I guess and dagger is melee. I suppose scepter would be in between axe and staff but feel free to correct me on that.

But as for the op, sadly you can’t stop people playing what they want and usually its going to be the meta because the majority of players seem to be lacking in their own ability to create different builds.

Staff isn’t really a weapon… No one in their right mind would use staff on necro as an actual weapon. It makes an OK opener, spam 4 skills then swap out, or for some utility in PvP, but it does almost no damage, slow, reflectable power based AA, long CD’s, and no damaging conditions. I use it in PvP just for a quick cleanse, chill and fear, then back to scepter. If you get caught in staff with weapon swap CD then you are pretty much done for.

I will say I completely forgot about axe. It is such a horrible weapon for the past 3 years that has been less than useless, so I just sorta forgot it existed. But yes I suppose we do have access to axe as a ranged option.

Scepter is meta for raiding because of minions, which makes the condition build viable. If bleed minions were removed, or nerfed, then condition necros would be instantly kicked out of the raid meta. Without minions necro dps is around 10k, as opposed to 30k with them.

Scepter in PvP is good because of the synergy it gets with the rest of the build. multiple condition corrupts, as well as RS conditions make a condition spec the obvious choice. Once you choose conditions then scepter is your only option. I was hoping reaper would give us another condition weapon since dagger, warhorn, and axe were already power, but instead they gave us GS which is another power weapon. Hopefully the next expansion gives a new condition weapon which opens up some more options.

In the end the problem is build diversity across the entire game, this is not a problem that is limited to necro. Every class currently has 1 meta build and 1 meta weapon set.

[Feedback] Disappointed with second wing

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’ll give you bandit trio, they aren’t really a boss fight.

However I have to disagree on the other 2. On Sloth if you miss a mushroom, you wipe. If you misplace a poison, you wipe. If you miss a shake, you wipe, if you don’t break him, you wipe. If you don’t kill minions you wipe. Sloth gives many casual and pug groups trouble, much more so than VG imo. For an experienced group sure it seems easy, but only a few guilds killed him the first week.

And Matt is by far the boss the most people in this game struggle with. Sab is a cake walk compared to Matt. I know my raid group can clear the first 5 bosses within an hour, but we normally spend 30-45 additional minutes on Matt. There are so many things in that fight that can cause a wipe. Poison clouds, fire tornadoes, sacrifice, fire fields, not reflecting, well poison, hadukin, shard throw. If you don’t evade all those for the entire 10 minute fight you lose.

Necro Scepter...

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is really unspecific? What exactly do you think is OP about scepter necro? This is necros only ranged weapon, and their only condition weapon. It is barely passable in PvE, and would be worthless if not for minions. Since both range and condition are strong in PvP it makes sense they would use it. I don’t see it being out of balance with other ranged and condition options.

In fact there is only 1 meta build currently for each class. This thread could equally read:

Sword/Shield Mesmer
Hammer scrapper
D/F ele
Sword Shield Rev
Dagger pistol thief
etc… etc…

All of these are used by every single one of the respective classes. You got rolled because you weren’t as good as the other team. In fact if you got rolled by a group of 5 necros you were doing something TERRIBLY wrong as that is a horrible team comp.

There is some insight into necro scepter though. It is the lowest direct damage coefficient of any ranged weapon, and is very slow to stack conditions. It is also only 900 range instead of 1200 or 1500 like other classes. This is countered by the fact that its AA is not a projectile and therefore can not be reflected. It can however still be dodged, blocked, invulned, etc.

So diamond almost impossible now?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Good, bad, skilled, not skilled, these things have pretty much nothing to do with your progression in leagues.

You are placed based on your MMR. if you happen to have a high MMR from previous seasons then you are almost guaranteed to have a very high win rate since you are always placed on the winning team. If you have a mid ranged MMR then you get the 50/50 matchups people are talking about since sometimes your MMR is bigger than the other people and sometimes not. If you have a low MMR, say if you just started playing last season, were able to get to diamond and started in a high league with a low MMR then your win rate this season is almost certain to be terrible since you are always placed on the losing team.

You keep telling yourself that, maybe one day it will be true.

Which part do you think is untrue? Do you think we aren’t matched based on MMR? That in a match the MMR’s aren’t sorted to a winning and losing team? That we are matched over a wide skill range? All of my statements are taken from the devs, this is just how it works. I dunno if it should work like this or not, but it wasn’t an opinion, I was just telling people how it works.

So diamond almost impossible now?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Good, bad, skilled, not skilled, these things have pretty much nothing to do with your progression in leagues.

You are placed based on your MMR. if you happen to have a high MMR from previous seasons then you are almost guaranteed to have a very high win rate since you are always placed on the winning team. If you have a mid ranged MMR then you get the 50/50 matchups people are talking about since sometimes your MMR is bigger than the other people and sometimes not. If you have a low MMR, say if you just started playing last season, were able to get to diamond and started in a high league with a low MMR then your win rate this season is almost certain to be terrible since you are always placed on the losing team.

I did not play season 1 or 2 so my MMR is low correct? I reached diamond. >80% win rate.

He is completely wrong.

This season’s mm matches you with players with similar MMR. So low mmr players should have an advantage in terms of climbing(assuming same skill).

Under ideal circumstances this would be true, but it relies on a number of things.

1. Sufficient players
2. Linear distribution of MMR (i.e. there are just as many high MMR players as there are mid MMR players as there are low MMR players)
3. 100% of players online at once

Unfortunately none of these things are true, although you may get a reasonable approximation at primetime. For one, I suspect the distribution of MMR is more bell curve shaped than it is linear, with the bulk of players in a mid range MMR with only a few high and low players. We can see how this works with a few thought experiments.

There is some player out there who has the highest MMR. This player will always be placed on the winning team because the matchmaking sorts the list with higher MMR players on one team and lower on another. So the top 5 players will always be on the winning team. However the top 5 players aren’t always on or even on at the same time. Players 6-10 may not have ever played at the same time as 1-5 so players 6-10are also always on the winning team unless they happen to play at the exact same time as players 1-5. But of course there are many many pvp matches going on at once and you are only matched to within 15 pips of other players. So this can be repeated over 10 or so matches at any given time. This can lead to hundreds if not thousands of players always being on the winning team. Likewise it can lead to many players always being on the losing team.

These effects can be mitigated during prime time where a larger % of the players are on at once and a closer MMR match is likely. This will normalize you towards the 50/50 rate, which may be very helpful if you find yourself constantly on the losing team.

What is the op class this season?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Depends on what you mean by OP I guess.

If we are talking the easiest thing to wreck noobs with then I would say DH. They just run into your traps over and over and die. It is easy to play, simple to pick up and highly effective in low tiers.

If we are talking about max skill play with proper rotations then I would say scrapper and thief are the most powerful classes right now.

A good thief is impossible to kill, can decap every point on the map in mere seconds and burst people down in under 1 second. But it is tricky to play, making them fairly uncommon.

Scrappers have absurd amount of individual sustain, access to tons of stability and invulns, and do decent damage. Having 2 scrappers on a team means 2 points will be tied up indefinitely.

If we look at a team perspective then aurashare ele could be considered OP as well. If one team has one and the other doesn’t then it is pretty much game over due to the incredible team support they give in team fights.

So diamond almost impossible now?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Good, bad, skilled, not skilled, these things have pretty much nothing to do with your progression in leagues.

You are placed based on your MMR. if you happen to have a high MMR from previous seasons then you are almost guaranteed to have a very high win rate since you are always placed on the winning team. If you have a mid ranged MMR then you get the 50/50 matchups people are talking about since sometimes your MMR is bigger than the other people and sometimes not. If you have a low MMR, say if you just started playing last season, were able to get to diamond and started in a high league with a low MMR then your win rate this season is almost certain to be terrible since you are always placed on the losing team.

So diamond almost impossible now?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It’s only 50/50 right now because it pre-seeded all players based on their last season performance. Similar MMR players are placed into a winning team 50% of the time and a losing team 50% of the time, leading to the horribly frustrating experience that is the start of the season.

However as the season progresses, players from amber will progress up through the ranks. These players have lower MMR, so you will see the pro league players move to diamond, and the amber league players move to sapphire. Since you have a higher MMR than the amber players you will be consistently put on the winning team once you start getting matched with them. This will allow you to progress quickly until you catch back up with similar MMR ranked players at which point you will start getting 50/50 matches again.

By the end of the season you should be correctly placed based on your skill. It just seems frustrating because for the first few weeks you will probably make very little progress until people with lower MMR catch up to you.

Nerf CONDI

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This thread is just false equivalency after false equivalency.

1. I can’t dodge/block/invuln after power attacks have already damaged me either. This is exactly the same between power and condition. The difference being that power damage is faster and irreversible while conditions can be cleansed after application.

2. I can’t block/dodge/invuln every AA or weapon skill from power attacks either. If there are individual skills you think do too much condition damage in one hit then please list them so we can determine if they are actually a problem. necro scepter 1 applies a 10s bleed for 150 dmg a tick for a total of 1500 damage. It can’t crit and can be cleansed at any time. A ranger LB attack does 1000 per hit and can crit for 3000 damage. It is instant and can not be cleansed.

3. You can apply too many conditions at once. Weapon swap air sigil + instant attack + AA can do 20k damage in a single hit. Power damage skills can crit for 10k with no chance to cleanse. I’m not seeing the difference, I guess once has more visible icons, takes 1 full second to apply the damage and can be removed to deal 0 damage before that 1s while the other is instant with no icon and no way to stop it.

Nerf CONDI

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Condi’s should be weaker than power builds in PVP because they require almost zero thought or brain power to deal damage with them.

While power builds have to time their damage between blocks, invuls, dodges, and what have you, condition builds can just press their buttons whenever they want and eventually randomly kill you.

Oh, also, the worst thing of all is that conditions burst almost as hard as power builds. That’s not ok.

Most teams I fight in ranked have 2-3 condi players on them, sometimes 4.

Please bring conditions back in line, anet.

While i agree some condi “Bursts” are not good, 2-3 condi classes would mean the game is balaced between condi/power. And in reality we see about 1/3 condi builds average. I know its a bad feeling that condis are out and can kill you but it dosen´t seem to be to much….
I know i die to most mesmers but this doesn´t mean i loose a match … I avoid dueling them and eiter win the teamfight or a duel against a class i can beat…
And the rising condi warriors. I had a hard time bating good power warriors. The new condi ones don´t kill me, the fight becomes a stalemate now. So not all is about meta builds and the picture is over a lot of classes …

2-3 on the enemy TEAM, sometimes 4. Rarely 5.
6-8 per match, sometimes upwards of 9.

The fact that condi warriors burst me harder than any power based class is completely absurd. Being bursted by CONDITIONS faster and harder than any POWER based build is not ok. Mesmers and necros can burst pretty hard too.

If I don’t have focus earth 4/5 up as ele and a warrior attacks me I’m going to do 9 times out of 10.

Why exactly?

I know games like WoW have conditions set up as slow long term damage. Is there some law that says it has to be like this? Is there any reason conditions shouldn’t be the main form of burst?

I also don’t understand why people keep saying that block/invuln/dodge doesn’t work on conditions… i’ve blocked, dodged and invulned many conditions. If you find conditions are somehow going through these effects please make sure to report them as exploiting or bugs because conditions are not applied through these effects (barring unblockable attacks and physical only invuln).

Nerf CONDI

in PvP

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The hypocrisy in this thread is hilarious. People keep saying that PvP is plagued by condi users and then talk about how there are 3-4 in every match…

You do realize that means there are 6-7 power users in every match… based on this thread I have to conclude that there is an overwhelming power meta that needs to be nerfed.

are the wings really worth the effort?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Just grind through the pain. Once this year is over and we all have our wings we’ll never have to step into the godforsaken hell hole that is PvP in this game again and then we can all rejoice.

AFKing in ranked

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Why shouldn’t he afk? The matches are predetermined, you can tell who is the winning team within 30 seconds of the game starting. Might as well end it faster. It isn’t like there are competitive matches where one person can make a difference. I see no valid reason to punish AFK’ers in the current matchmaking setup.

MM still rigged

in PvP

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Quite frankly, the problem is that there aren’t many PvP players in this game. There is not enough players to have a nice distribution in a game like DOTA. Unless you want 5+ hour queues you will get a WIDE range of MMR’s in a single game and then the high MMR get stacked on one team and the low on another. This makes it easy for high MMR players to get 95% win rates.

Unless you can multiply the PvP population by 10x this problem will not be solved no matter what sort of fancy match making you come up with.

Dear anet, matchmaking is a bad joke...

in PvP

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Matchmaking is just a bad joke. If anet is trying to drive players away from PvP this season will do it. If they don’t fix it in the next few days i’ll just wash my hands of it and be done. you had a potential PvP player after S2, you’ve lost me now.

50/50 algo promotes mmr tanking

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Does this work? If I lose a bunch in a row can I get a win streak? I’ve played almost 30 matches now and gained a total of 3 pips even though i’ve won 16 of those matches.

Mystic Coins again

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Most of this price increase revolves around players that are pushing the value up due to the players willingness to pay more. If players are willing to pay more for an item, it’s going to keep increasing until eventually it hits a ceiling for the commodity. We’ve seen the same thing occur with numerous commodities over time.

Right now there is a consistent supply of mystic coins entering the game (way more than are being consumed) and churning through the trading post at a very slow rate. Most of the coins on the market are ones that have been flipped.

In retrospect, this is actually causing the daily login reward to be worth significantly more to players who wish to convert mystic coins to gold.

Chris, the economy is getting out of hand. Casual players like myself are being left behind, unable to fully enjoy game content. You NEED to consider all players, not just full timers playing 4-8 hours a day. Casual players want to craft stuff too. Casual players want to get into fractals and Raids too. I cant earn enough gold to enjoy this game anymore.

This is the only game I’ve ever played that made me feel bad when I play I ‘feel’ poor which is a horrible feeling. Too much pressure to earn gold. I feel a pressure to grind gold 6 out 7 days a week. I cant “earn” anything. I can only grind gold and buy materials at inflated prices. Guild Wars 2 feels like work now. Actually, its worse than real work cause I get nothing tangible like money. Arena Net’s screwing around with drop rates and recipes has been a disaster for casual and new player. I don’t have hope either. I dont think I’ll be logging in anymore. Womp Womp.

You seem to have it exactly backwards. The current rate of mystic coin acquisition is made entirely FOR casual players. Not only do you now get 60g a month from doing a 5 minute daily, you also get 20g a month in mystic coins. This means you are getting 80g a month just for logging in. That is 1 ascended piece of equipment every month, no effort. In 8 months you will have the best gear in the game without having to ever upgrade your gear ever again. And that is just from logging in, you don’t even need to play the game.

This means as a casual player you can save 100% of what you earn from playing the game to put towards skins and luxury items. It literally couldn’t be any easier to earn money in the game currently. Rich players are giving away their money for skins not made for casual players. You can get 95% of the skins in the game, the best equipment in the game and all the content just by logging in and selling what is being given to you for free.

so we're back to 50/50 matches ?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well looks like we are back to the TERRIBLE S1 50/50 formula. I’ll give them a few days to fix it, but if not i’m out of PvP this season, not going back to that kitten.

Win, loss, win, loss, matches aren’t even close, just back and forth.

so we're back to 50/50 matches ?

in PvP

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Hopefully this is closer to S2 as compared to S1. S1 was the worst online gaming experience I ever had. 30 straight loses, never made it out of amber.

S2 was much better, with me making it to T5 diamond with a good mix of wins and losses.

Mystic Coins again

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I find it hilarious all the 1%‘ers demanding that the government (anet) reduce the price of their luxury goods so that poor people can’t get ahead and only they can afford the items they want.

I suppose it’s just like real life.

It’s not the conspiracy you outline. (Though I do see 1%ers actually say “I have this and I don’t want others to have it.” It’s kinda creepy.)

It’s more that the +2 standard deviations of monied individuals simply have more money to pay the higher prices, and as they continue to do so, they out-price those who can’t afford it. As they’re competing among themselves for supply, those with less assets can’t keep up.

But yes, very analogous to real life. :P

If you can’t afford a luxury item then you should aim for a less prestigious luxury item. There are skins in this game for anywhere from 20c to 5000g. There is no reason, expectation or argument you can show me that says Anet should reduce the value of some items just because YOU can not afford them. Plenty of people CAN afford these items and are willing to buy them. This means they deserve these skins. Just because you can’t doesn’t mean there is a problem.

High value mats that are acquired by every player is one of the best ways to give wealth to poorer players. They can’t, (and shouldn’t) aim for top tier skins, so selling those mats to earn gold is in your and their best interest. This allows them (and you) to aim for mid tier skins and get all their ascended gear. Once you have those you can start to aim for high tier skins and save your money for those more expensive items.

Mystic Coins again

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I find it hilarious all the 1%‘ers demanding that the government (anet) reduce the price of their luxury goods so that poor people can’t get ahead and only they can afford the items they want.

I suppose it’s just like real life.

Mystic Coins again

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If they are churning through the TP at a slow rate, surely that is because people aren’t willing to pay silly prices – considering the sheer number of coins needed for certain recipes in weapons, legendaries and Guild Halls, that it is understandeable.

That would suggest a desire for players to want alternative ways to obtain the coins.

The far more likely answer is that players are greedy and self serving. People see that coin prices are rising, so they hold on to them since they think they will be worth more later. This means that although people are getting more than are being bought up, the amount listed for sale is less than the number being bought up. Therefore the available supply is lower than the demand, causing the price to rise. If people stopped hoarding them and started selling them the price would plummet.

We can see this easily if we look at the price and supply graph for mystic coins. Supply dwindled to ~10k coins and the price shot up almost 10s. The players that were hoarding immediately dumped some of their coins. Supply went up to 40k in less than 6 hours and price dropped to a 2 week low.

Mystic coins are only used in luxury skins, there is no reason for them to be cheap. It is far better for everyone if they are more expensive. This forces rich players who want luxury skins to spread out their wealth to poorer players who get coins just for logging in. This is exactly the kind of thing poor players have been asking for. But now that they have it they are the first to complain about it lol.

Mystic Coins again

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Complaining that it isn’t fair is just silly. A group of players think that mystic coins are worth more than they are currently selling for. So they buy up coins and list them at a higher price.

The solution is simple. If you think people are willing to pay even more for them, then buy as many as you can and list them for a higher price and you will make money. Multiple people here have said they think coins will rise to 2g each. If you really think that then put every copper you can into coins at 50s and relist them for 2g each. You will be rich.

If you think they are overvalued then wait and the price will naturally adjust back down.

People with 100k gold

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The OP has some points and there are some things about the games economy, that I would like to see changed, even if that means that it will be negative for like 1% of the games community..

But if that 1% of the game is richer, than then 99% of the rest of the community together, then theres somethign really wrong in this game.
Clearly, it is more than understandable, that Anet wants us that we pay thignjs in the game with real money, because its more comfortable to get thast way the gold that you need for things in the game quickly.

However, this doesn’t mean, that there can’t and should exist mechanics in this game, that keep the economy so far in check, that the gap between poor players and rich players doesn’t grow so extremely into the unendlessness, because of there being absolutely no mechanics, which stop in general this bad movement of money flow, this disparity between both sides that couln’t be any bigger, where one side has far more Gold than a single person will ever need in this Game for years and where most others crab around at mostly always lesser than approx 200-1000 Gold, if not even far under this line, so basically people, which are unable to buy anythign from the TP, or if they do, are instantly after the buy bankrupt or nearly bankrupt in most cases and have to farm first again for a long time, before they become able to buy again something that they want, while the uber rich can let basically their money work for them self through the TP and if wanted just need only to wait on the right time, where they can find something in the market that they can buy in super cheap and sell then for liek double the price or higher, when they practically own the whole offer of an item and they are the only source to get that item, because the item has been either permanently or temporarly removed from the game.
This is called Monopoly!! And Monopolies are bad for the economy, there you can say what you want, thats fact!
Thats the reason why there exist for that in real life things like cartels, that make sure, that a monopoly doesn’t get created at all in a country, so that small portions of a market can’t rule over the a large market alone.

i’d like to see for the economy the following changes to this game:

1: The Game receives a new maximum Gold Limit you can own per Account by 1000 Gold (GW1 had also a Limit, that you could own maximum 1000 Platin for the Account Chest and 100 Platin on characters) GW2 will use now the same System. You can have now maximum 1000 Gold in the chest per Account and maximum 100 Gold on your Chartacters.
This will limit the maximum Gold one will be able to store and will discourage super rich people to get richer and richer, because it iwll become more of a hassle to organize all the Gold, instead of spending it and removing it out of the Game or being maybe a bit more generous and helping out every now and then some poor players out.

2: The Trading Post Taxes get changed to the point, that they proportionally become significantly bigger for players, that are super rich, to ensure that the economy of this game stays healthy and also to discourage people to get uber rich and to try to build up monopolies of so much Gold that they become able to buy out stocks of items just to resell them then greedily for double/tripple the price for what they bought the stuff in.

3: Relisting Items and Preordering Items gets changed, underbidding for a lousy single copper won’t be possible anymore. Relisting and Preordering will be now only possible, if the prices are at least 5% higher/lower than what is currently the highest/lowest price. This will benefit especially parts of the market, where people constantly underbit themself to ensure, that people buy from them, but if you can just underbit people with a freaking single coppe,r its no miracly, that players stay always so super high, that many people can’t buy the things from the TP, or first after having done some obcene and absurd money grinding or beign lucky with some loot drops that give them instantly some bigger gold income if they sell it, like a unneeded precursor, or like an already unlocked very valuable dye …

4: Waypoints will get changed to cost money based on your total money that you own on your account, instead of having a general small cost, they costs will grow now also if you get richer and richer, so that WPs stay a good money sink also over time.
So easiest way for getting lower WP costs is, spend some Gold instead of playing Dagobert Duck and hoarding gold like there is no tomorrow… Gold is there to spend it, not to hoard it forever, only when Gold is constantly in flow and also constantlyx removed from a game like GW, only then you have a healthy economy, where poorer players can also catch up slowly and where a game doesn’t get super inflatious prices for things in the tp, just to unlock some skins or to get an achievement done, because of the game offering only very poor designed options of obtaining said things in the game which makes it super rich players very easy to become even richer, because these people abuse the fact naturally on the cost of the poorer players, that the game offers for certain things only very limited ways of income for the offer, especially when making something self barely lets you save any money worth it, when its just quicker to preorder something, if you are willing to wait.

Best example for this is Pendant of Orr, from all items required to get a single lousy achievement done, this is by far the most costy item that rich people abuse to get richer, which the rich palyrs manipulate to keep at high cost at any time, because items like these are it with that rich players make quickly more money with due to buying in when its cheap and selling again, when they make some few Gold with it that is higher income than the trading post taxes they have to pay so that they make profit from the item. Simple market basics.

All othe items for that achievement are alot lesser valuable, because there exists a much steadier income of the offer, but due to the Pendant being not craftable somehow, and you can receive in rarely only as loot from very limited options naturally means, that rich people abuse this item to make quickly a few bucks with, while ruining for many people that aren’t that rich an achievement basically, because they ruin with their greed the absolut cost/benefit relationship of that item for the achievement, because the reward of the achievement is absolutely not worth all the money spend for the required items, but as long those greedy rich players can make moeny from such items, they naturally don’t care if their personal greed ruins the game for many other players. However, thats an other topic.

5: Account Limit per IP. Every IP should be able to own maximum 3 accounts, this is also a very important aspect against Gold Sellers that should have been done right from the begin on!! Yes, that might be a very frustratign change for all people, which might have already more than 3 accounts, but peopl can (and will) sell them anyways in that case, but for the safely of this games economy and in protection against Gold Selling, this change is long overdue and neccessary.
Even the most hardcore altoholic players should have with 3 Accounts more than enough space for possible characters.
Limiting the maximum number of accoutns, limits extremely also the maximum gold a hoarder can accumulate together in regard of farmed materials/general gold to be able to try to monopolize the game’s economy.
There needs to be borders for such people, a point, where they simply can’t get more anymore. Stop until here and no further, thats the principle that is missing in this game to protect the game’s economy from dagobert duck syndrome players, which don’t know anymore, when it is enough.

Simply said, there are things, that Guild Wars 1 has made significantly better and I wish they’d return in favor of this games economy.

Man I seriously hope you just forgot the /s tag…

People with 100k gold

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

#6: Working the TP to get money isn’t lazy, either. To be successful requires research, plenty of math, a lot of patience, and plenty of luck, too.

This is actually false. I have amassed a sizable fortune without a single spread sheet or calculation, simply intuition. I also make the majority of my gold on the tp, while playing aspects of the game I enjoy. The rich want people to think its hard work and lots of math, which everyone hates, but it isnt. Just need to pay attention to a few things here and there, especially patch notes and seasonal market shifts. Farm zone shifts based on the zone level are also a thing to watch. When HOT came out and the population shifted to mostly lvl 80 maps all mid mat prices adjusted for this lack of supply and other factors. Farmers who know the rich nodes are very happy about this.

There should be another shift in a few months.

says it’s easy and not hard work….

2 paragraphs about tracking multiple things, reading from various sources and following trends…

People like the OP would consider that significant effort and very hard work

People with 100k gold

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Everyone in this game starts on the same footing. Everyone in this game has access to the same gold making methods. This game is nothing like real life. If you are poor it is because you choose be poor.

This game is the ultimate in equality, there is no discrimination, no one is born into into game gold, no one has to struggle to pay rent or get hit with fees that only apply to the poor.

You can make 100k gold in the exact same way that they made 100k gold. No one got that rich by RNG or being lucky, they did so because they did research, spent time and followed the markets. It is easy to make 15g per hour. Once you have 100g (only 7 hours of play) you can use that to make more money. In a month you can easily have 1000g. In a year you can easily have 10,000g. Nothing and no one except yourself is stopping you from doing this.