Your best bet is logging on between 3-6am EST on US servers. Unfortunately due to Anets terrible design this is literally your best option. That’s how I got it at least.
Yeah. Like I said, I’m asking if Epidemic is the only reason to go conditions over power.
The reason I’m asking is because it doesn’t really seem like adds are hard enough to deal with to justify the overall DPS loss to the raid, unless you’re running double Epidemic.
How much of a loss of DPS is it? Do you even know how much its capable of?
As far as I know there isn’t even a spreadsheet on condi Necro DPS so what exactly are you comparing?
I’ve tried looking around at various videos, doing my own tests and trying to find some proof. People like to talk about “being meta” and doing “competitive” dps, but I have yet to see anything that shows condition dps doing more than ~12-14k sustained dps.
I’ve seen 20k sustained warrior, rev and ele videos. I haven’t seen any 20k dps sustained engineer dps videos either, even though they are claimed to be the highest dps class. They just lose too much damage by moving. I suspect they can hit 20k on sabetha though I haven’t seen too many videos yet. And even then those are rough calculations since almost no one runs a dps meter.
The only reason necros have a place in this fight is because they are good at chaining epidemic during the add phase, which can get some great dps. However the adds aren’t up for enough of the fight for this to be viable with 10 necros. You would hit the enrage timer pretty hard I think. 10 power necros might be able to do it, but the first 50% would be pretty rough.
At least lyssa is hard. It is conceivable that in off hours people will fail it.
Nevermore has an item locked behind needing MULTIPLE level 10 events to fail back to back. These events sometimes succeed due to NPC’s doing all the work. You have to actively try to get them to fail. And even then a single F2P player who can’t even use chat can run along and make it win. Not to mention the events last for almost 10 minutes time and only take 3-5 seconds to complete (killing a single lvl 10 vet).
As far as I can tell it is literally impossible to get these events to fail for the collection.
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
And yet it still appears that you haven’t read my post. Further off topic posts will be reported. If you have something to say actually related to the topic please feel free to comment.
And you want everyone to be rich.
Yes, and no-one rich. Or at least closer. It’s like how if you take the current real world wealth disparity, where the .1% hold 20% of the wealth, I’m not suggesting anything radical like the top .1% only holding .1% of the wealth, but maybe only 1%? I think it would be best if the scales were not even, but more even than they currently are.
How exactly would you enforce this. Everyone in this game is in equal footing. We all have access to the same tools, the same game, the same everything. Lets say you get exactly what you want and all the wealth is taken from the richest players and given to the poorer players to get the wealth distribution you want.
Then what? I would suggest that within 1 week the wealth distribution would be exactly what it was before your magical intervention. People are rich and poor in this game because they choose to be rich and poor. Anything the rich players are doing the poor players can do too.
Is this an intended block to prevent most people from getting a legendary weapon?
The design is gem store-centric = pay for what you need, else you can grind for your life.
It was only 3 sentences. It probably took you longer to hit reply and type that then it would have taken for you to actually read what I wrote lol…
It almost every case it scales with the person who created it.
The one exception to this rule is necros epidemic skill. This takes the conditions on the foe and creates new conditions on all surrounding foes. Since these are technically new conditions they use the necros condition damage.
I’m trying to complete my nevermore collection and i’ve run into what seems to be an impassable roadblock. In order to get one of the collection items I need multiple consecutive low level events to fail in a row. I’ve tried finding an empty map, logging in at absurd hours, and paying off the scammers who still kill the event even after you hand over the ransom money. Nothing I do works. After dozens of hours of trying I can’t get all the events to fail in a row.
Is this an intended block to prevent most people from getting a legendary weapon?
What’s funny is I can play half an hour on the new maps, get some events, open some chests, kill a few bosses and leave.
Only people who absolutely feel the need to maximize their achievements in each play cycle are forced to spend more than an hour.
I often log into the new maps for shorter periods of time, do a bit of stuff and leave. This whole having to stay the whole time is a bit silly, considering I’m always making progress.
Not everyone has to make progress at a record pace. I’m quite happy chipping away at things.
Of course if you do this on TD you would literally get ZERO rewards and have nothing to show for it and make no progress ever. So clearly this is not true.
You also can’t do this on DS. you make 0 progress towards crystalline ore unless you beat the meta which takes a minimum of 90 minutes and requires you be there at the start of the map which only starts every 2 hours.
AB also can’t be done like this. The only source of Auric Dust requires you to complete the meta. The meta battle alone is 30 minutes long but you won’t get any keys unless you have >75% participation before the meta triggers so you will need to be there at least an additional 15 minutes to hope you get lucky enough to find events to get enough rewards to even open the final chests.
I will say that you can successfully play VB in the manner you describe, which by your post I assume is the zone you are referring to.
I haven’t bothered crafting ascended gear because it costs as much or nearly a precursor at this point. Not very fun.
This is probably my biggest issue with the expansion: Lets DOUBLE the cost of ascended. . . and make it necessary for Raids! woohooo!
Currently the best way to get ascended (cheapest / guaranteed) is to farm the raid. Can’t farm the raid without ascended.
The other part because of ascended mats getting expensive is there is more of a demand. Guild halls needs ascended mats, and precursor crafting, plus ascended weapons and armor.
The problem is, the increased demand greatly, but didn’t improve supply at all. This needs to change somehow.
I find it hilarious that people are complaining things are to expensive and they don’t have enough gold and then screaming that they should nerf the biggest source of free gold for poor players in the game. It’s like a kid who wants to run around with scissors and then throws a tantrum when the parents save the kids life.
Just curious. . .what’s the biggest source of free gold?
You can make ~30g in 30 minutes just by running around and harvesting everything you need for each of the ascended time gated mats. They are in huge demand and are selling for 10-15g each. After daily reset just run around and get your iron, plat, soft wood, hardwood and seasoned wood from mid level nodes. Buy or use the mithril and elder wood you already have from normal play and make 1 of each of the time gated mats. Sell them for 30g. Do this every day for a week and you’ll have 200g for a total of about 3 hours of work. Do this for a month and you’ll have 900g just by playing 30 minutes a day.
Astralaria 3 -10 Meteorite Ingots! srsly!
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
This is almost certainly a mistake. Make sure to post about it in the bug forum so it can get added to the list.
There is no gear check to enter the raid. Anyone can enter. If you are having trouble then use LFG to start your own raid and find like minded people. Try something like:
LFM Raid, exotic gear only
I think it will take less than 10 minutes to find 9 other people.
How does ArenaNet make money from this esport thing?
My guess is that at heir current viewership they don’t. They probably subsidize it with HoT expansion money in the hopes they can attract enough viewers to generate a profit.
Even better, stop WASTING the money I paid you to deliver an expansion on PvP and FIX YOUR STUPID EXPANSION.
I haven’t bothered crafting ascended gear because it costs as much or nearly a precursor at this point. Not very fun.
This is probably my biggest issue with the expansion: Lets DOUBLE the cost of ascended. . . and make it necessary for Raids! woohooo!
Currently the best way to get ascended (cheapest / guaranteed) is to farm the raid. Can’t farm the raid without ascended.
The other part because of ascended mats getting expensive is there is more of a demand. Guild halls needs ascended mats, and precursor crafting, plus ascended weapons and armor.
The problem is, the increased demand greatly, but didn’t improve supply at all. This needs to change somehow.
I find it hilarious that people are complaining things are to expensive and they don’t have enough gold and then screaming that they should nerf the biggest source of free gold for poor players in the game. It’s like a kid who wants to run around with scissors and then throws a tantrum when the parents save the kids life.
You do know that Janx can’t keep up with the Condi build? This has been stated in the Reddit post.
If it can’t keep up with a condition build then it certainly can’t keep up with my temepst build so the difference remains the same.
I also have seen no evidence of this. As far as I can tell it SS’s the top 8 lines of the combat log every 200ms. this means it would have to be scrolling by at more than 40 lines per second to start missing things. I do 4 condition ticks, 5 minion ticks, and 3 direct damage hits per second, for a total of 12 lines per second. I don’t see any reason it can’t keep up. What it can’t do very well is account for breaks in combat because the log stops and it has no way of knowing for how long.
vampiric auras and shambling horros f.e., doesnt keep up, even with power dps it counted my 16k gravediggers as 2k dps
I don’t really have time right now, but hopefully someone can release a version that captures 3-5x faster. It is open source so it should be relatively easy to do if it is well coded. My rig can certainly handle it. Too bad you can’t expand the combat log more and have it read a bigger list. I’d certainly love to see a more accurate version, specifically that handles breaks in combat better.
So basically… people are lazy and jealous of people who are hard working…
Well that isn’t exactly a shocking revelation is it?
Well, no, it’s saying that one person getting a windfall, or very uneven wealth distribution in general, actually demotivates people, as it makes them depressed.
…and that depression makes them less productive than they were previously, or than they would be otherwise.
Most people, in capitalist countries, believe that one person getting rich motivates others to try to get rich too; but, actually, that isn’t necessarily true.
In fact, it can often have the opposite effect.
That is the point.
Also (and this goes against the study somewhat – maybe because it happens in already developed countries more), but I happen to know that some people, especially people from poorer backgrounds, or people who are friends with people from poorer backgrounds, often feel guilty if they “succeed”, or are given chances to succeed, when their friends and family aren’t.
So, that can also be a demotivating factor.
As some people would rather remain poorer, rather than risking upsetting, or losing the friendship, of those close to them.
The more unevenly distributed the wealth is at the time, the more this seems to happen.
You literally just spent 4 paragraphs describing being jealous.
The only way this would be even close to a valid argument for something is if getting a landfall of wealth meant that suddenly you could no longer get that wealth. I.E a finite resource is suddenly owned and controlled by a single person and you can not obtain it any other way. That would be grounds for a complaint/change. Being jealous is not.
You are doing something horribly wrong. I find I get 300-500 airship parts per day/night cycle. It depends slightly on luck, but I rarely get less than 300 per cycle.
The parts are contained in the airship cargo that you use crowbars to open. You can generally open 50-75 of these per cycle and they contain a minimum of 3 parts per cargo. The chance for 25 parts is also pretty significant with about a 1 in 10 chance of getting 25 parts.
Make sure you are opening as many of these as possible.
Condi necro is generally inferior because they don’t offer the bar breakers or DPS of an engi but that Rev is a welcome addition to almost any comp.
Bar breakers eh’? Reaper shroud 5 for stun, Reaper shroud 3 for fear, flesh golem activation, staff 5 for fear. Am I missing something obvious here?
Fear doesn’t work on break bars in raids, RS 5 does about 3% of a break bar. Golem is good though.
But yes, op if you are going to focus on a class I would do Rev since they are the most wanted currently. People keep claiming necro is good now, but no one has been able to post any proof of that. Every time you ask for meter readings they stop posting or claim meters work for every class except necro.
So basically… people are lazy and jealous of people who are hard working…
Well that isn’t exactly a shocking revelation is it?
You do know that Janx can’t keep up with the Condi build? This has been stated in the Reddit post.
If it can’t keep up with a condition build then it certainly can’t keep up with my temepst build so the difference remains the same.
I also have seen no evidence of this. As far as I can tell it SS’s the top 8 lines of the combat log every 200ms. this means it would have to be scrolling by at more than 40 lines per second to start missing things. I do 4 condition ticks, 5 minion ticks, and 3 direct damage hits per second, for a total of 12 lines per second. I don’t see any reason it can’t keep up. What it can’t do very well is account for breaks in combat because the log stops and it has no way of knowing for how long.
I just can’t get the numbers people are talking about here on my reaper. I tried every variation of these condition builds both here and on reddit and I can’t get my dps over 12k. That means sustained dps, not just my highest 1s tick.
Janx seems a little iffy when you stop fighting and then restart, so I timed all my dps measurements from the start of vale guardian until he split. this is ~90s of sustained dps. My reaper topped out at 12k dps. Lich was better than golem was better than CttB.
I then reset the meter after the split phase was over and remeasured my dps during the kiting phase. Here I was able to get ~10k dps. it was lower because I had to focus on movement more and use CC.
Those are simply not good numbers. I think it is mainly due to the slow ramp up time. Phases are only 90s long each and it takes ~30s to get to full dps. I found if I waited 30s and then started the meter I would get 13-14k dps which is better but not great.
I tried the Vale fight again on tempest with the meter. I was pulling 21k sustained damage in the first phase, and 17k sustained damage in the subsequent phases. There is really no comparison that I can see for condition reaper.
I think Anet doesn’t want DPS meters in the game because it highlights their poor ability to balance different classes. I’ve been running Janx, a dps meter overlay from the overwolf app contest. It is completely legal but you can’t use or see your chat while running it since it screenshots your combat log and computes your dps.
Is the Janx DPS meter still available? I searched everywhere but couldnt find it.
I’ve been trying to find a legal one for awhile now but cant get GW2DPS to work since HOT.
Yep it is still available and working.
It has issues when you stop combat and restart. If you stop attacking for more than 3 seconds it gets confused and your dps stops dropping. It seems fairly accurate during sustained combat though. I’d love something that works better but this is the best legal option i’ve found.
… Each map will take you less than an hour to complete.
I’m sorry I have to interject here.. Less than an hour for a HoT map? Only with a zerg to run with, or at least a good dependable party. Or drugs.
I should have specified. I meant map completion on the tyria maps, where the low level logs are. They take 1-2 hours to complete, net a good gold income and have tons of nodes to farm for materials. My last character I did map completion on (pre-HoT) took me 40 hours to complete all the maps (and WvW), and netted me about 100g. I also got 300-500 of every level of ore and wood which could have been sold for more money or converted into more wood.
It also yielded 2 world exploration gifts which if crafted into legendary weapons would yield another ~400g profit (200 each).
Just play the game normally and buy the wood with the gold you earn from that. A typical 2 hour play session in HoT maps yields me about 20 Ancient wood, 150 elder wood, and 10-20g in other stuff. You can use that gold to buy hundreds of logs of your choosing every play session.
If you want to go to the maps and farm them yourself then just run around the maps and do map completion. Harvest every node you pass, both wood and ore. Each map you complete gives you a couple gold worth of mats, and you will harvest 50-100 logs per map easily, plus 100+ ore which can be sold for more logs. Each map will take you less than an hour to complete.
I can confirm ~12k DPS with my condi Reaper and it is much more better than a power Reaper. With Ranger Sun Spirit(yes it is bugged but who cares, icebow was bugged too) I can reach easily over 15k dps in Phase 1 ,after that it drops because of Boss split mechanics. But I can confirm ~ 20k-25k DPS spikes. It is not the whole time, but Im still doing my 12k dps after that burst dmg.
Look on the 2nd screen. Im not using Dhummfire Reaper and no capped Mightstacks in a random Raid. Im already at 20k “burst” DPS and Soul Spiral CD is rdy with only 20 Might stacks, Soul Spiral will push my DPS in a fire field over 25k “burst” dps.
p.s: Im 99% sure CondiReaper > Gravedigger spam. Power necro is ok for tanking.
Where is your burn coming from if you aren’t using Dhummfire? 6k burn is higher than even a Dhummfire spec can reach with no bleed.
Over this week i’ve tried running 3 different classes in the raids. Against vale guardian this is what i’m seeing:
Condition Reaper: 10-11k dps, no utility
D/F Tempest: 17-18k dps, 2k heals/s, high aura uptime, 6 group might stacks
PS Warrior: 12-13k dps, 25 might, 150 power, 150 precision, Fury, Warbanner, regen10-11k DPS are good enough. If you didn’t kill it before Enrage hits than your Group messed up different Mechanics of the Boss, like getting Ported or just putting everyone in the Lightning Strike. To kill the Boss everyone needs to do round about 5 – 6k DPS which isn’t much.
I guess your Group just payed more attention to the Mechanics, especially if the HP of the Guardian went down much faster.6k dps is just taking his health and dividing by the enrage timer and number of group members right? I mean you have 2 minutes where you can do no dps cause he is split so I think it is actually closer to 10k dps what you need for the actual fight. I also have no idea what my group members dps was, as I was the only one using a meter.
But the difference between 10k dps and 18k dps over 6 minutes of hitting the vale guardian is an extra 2.8 million damage. That is 10% of his health or ~30s off the fight time.
Just taking his health would be 4.5k, without counting the Intermission Phases. And if most of your Party Members can do something like 10 k or more than the Reason why you didn’t kill it in time was because of some Mechanic hicc-ups.
These are really big DPS Losses and JanX isn’t really able to let us see it because after a few seconds the Program seems to stop calculating otherwise it would have showed me some DPS Crashes after being ported far away, but it just went don little and stayed there before attacking the Boss again.
Hence why a proper DPS meter would be nice.
Over this week i’ve tried running 3 different classes in the raids. Against vale guardian this is what i’m seeing:
Condition Reaper: 10-11k dps, no utility
D/F Tempest: 17-18k dps, 2k heals/s, high aura uptime, 6 group might stacks
PS Warrior: 12-13k dps, 25 might, 150 power, 150 precision, Fury, Warbanner, regen10-11k DPS are good enough. If you didn’t kill it before Enrage hits than your Group messed up different Mechanics of the Boss, like getting Ported or just putting everyone in the Lightning Strike. To kill the Boss everyone needs to do round about 5 – 6k DPS which isn’t much.
I guess your Group just payed more attention to the Mechanics, especially if the HP of the Guardian went down much faster.
6k dps is just taking his health and dividing by the enrage timer and number of group members right? I mean you have 2 minutes where you can do no dps cause he is split so I think it is actually closer to 10k dps what you need for the actual fight. I also have no idea what my group members dps was, as I was the only one using a meter.
But the difference between 10k dps and 18k dps over 6 minutes of hitting the vale guardian is an extra 2.8 million damage. That is 10% of his health or ~30s off the fight time.
Every day that I play I get ~60 elder wood planks just from salvaging stuff.
How long do you play to make 60 elder wood planks a day? And how many mithril ingots do you make at the same time while playing? Just curious.
Generally about 2-3 hours and that’s per play session not per day. I don’t get to play every day, which is why I only had 100 or so after about a year of saving. I earn more mithril than I do elder wood, but I think elderwood takes 3 logs per refine? so that is probably where the difference comes from.
The HoT maps give you SOOO much salvage stuff. Like 2 full bags worth per meta event.
Well the final nail in the coffin for my condition reaper occurred last night. I have been able to get 10-11k dps on my reaper in phase 1 and 9-10k dps in the later phases of vale guardian. The problem was my guild kept hitting the enrage timer. Eventually they had me switch to my tempest.
At first I thought my dps meter was bugged, but then we killed the boss with 30 seconds left and I realized it wasn’t a bug. over the entire fight my tempest dps averaged 17k, with phase 1 dps clocking in at 20k.
Sad that Anet simply can’t balance the classes. Not only did my tempest do roughly double the dps, it also put out 2k/s heals, group might and fury, and multiple aura’s providing 10% damage reduction, and might on hit.
I think Anet doesn’t want DPS meters in the game because it highlights their poor ability to balance different classes. I’ve been running Janx, a dps meter overlay from the overwolf app contest. It is completely legal but you can’t use or see your chat while running it since it screenshots your combat log and computes your dps.
Over this week i’ve tried running 3 different classes in the raids. Against vale guardian this is what i’m seeing:
Condition Reaper: 10-11k dps, no utility
D/F Tempest: 17-18k dps, 2k heals/s, high aura uptime, 6 group might stacks
PS Warrior: 12-13k dps, 25 might, 150 power, 150 precision, Fury, Warbanner, regen
Tempest and warrior are roughly equal, i’d say the warrior provides more group dps up until you have 2 of them and then tempest obviously takes the lead. Reaper was the problem. My guild was constantly hitting the enrage timer while I was running condition reaper. Luckily I was running a DPS meter, saw what I thought was too low dps and told my guild I was switching out classes. Once I did we downed the boss pretty quickly.
In GW2, cosmetic = end-game contents. So if gold can get you 95% of legendary weapon, then it’s a form of pay to win.
I think you greatly underestimate the amount of account bound stuff needed to craft a new legendary.
I’m well aware yknow.
250 Crystaline Ore, and 800 of each currency is NOTHING compare to 100 spirit woods. We get them NATURALLY from PLAYING the game.Mining and Logging aimlessly across the world in those threatless/brainless zones, to me, is not playing a game. It’s only a core. It’s like bots. It’s like Chinese slave worker doing repetitive things that do not require thinking and interaction.
To me I’d value doing real game contents over mining/logging 10000% of the time.
I rather win raids 100 times over logging materials enough for 100 spirit woods. (Which also could easily take over 100+ hours)It’s arguably more difficult, but that’s what makes it legendary, not just a pile of gold that are used only to satisfy “rich casuals”
100 spiritwood is quite easy to obtain naturally by playing the game. I know because I had 120 in my material storage and I never bought a single one. Every day that I play I get ~60 elder wood planks just from salvaging stuff. At the end of my play session I make 1 of each of the 4 account bound ascended mats. I have never buy the T5 fine mats from the TP as they drop in abundance and I just wait until I have enough to make the ascended mats. This works out to about 1 of everything but silk pre-HoT and one of everything post-HoT. Then I take the gold I earned from that same play session and buy the T2-T4 mats needed to refine that into the useable material. A play session generally provides enough money to buy mats for 2 of the 4 materials, so I alternate depending on the day. I generally focus on Metal and Wood since those are more useful for crafting.
I only started doing this 6 months ago and I have ~100 of each ascended mat just from normal play.
Dumb question but before you start T1 don’t you have to have the proper mastery for legendary or whatever it is called?
Yes you need tier 4 legendary crafting mastery. This allows you to purchase the book to start the collection.
Pro: would allow my raid team to figure out who isn’t doing enough dps so we can teach them or replace them.
Con: more guilds would be able to beat the raid
Well I know what my tempest is going to be running tonight. This is a new HoT food designed with raids in mind, so clearly they think it is ok.
FYI, here is what a real engineer does:
Yes those are 7k burns, 5k bleeds, 2k poison and 2k direct damage.
He only gets 7k burns, 5k bleeds, and 2k poison sometimes. That isn’t even close to what he is putting out on average.
Even if he only does that 50% of the time (he doesn’kittens more like 80%) that is still 8k dps, which is what condi reaper tops out at assuming 100% dps uptime.
FYI, here is what a real engineer does:
Yes those are 7k burns, 5k bleeds, 2k poison and 2k direct damage.
T1 is only 35 woods. T2 and T3 and T4 cost more
Based on the other precursor collections it seems like the bulk of the crafting cost is in T1 and T2. T3 is generally cheaper and more about collecting stuff.
None of the old precursors have a T4, they stop at T3, so no idea what T4 will hold. I’m hoping to find out this weekend though!
here is a quick guide that i’m writing from memory so it might be hit or miss:
Really enjoying this collection so far. With the bug fix I was able to finish T1 and T2 collections, but was too tired to do T3.
T1 as most people know has you go around and collect various tokens from different activities and places. It was fairly simple, but it was fun to go around the world.
After finishing T1 collection you get a recipe to craft the T1 precursor. This took 35 spiritwood planks and 10 elonian leather squares.
T2 was all about crafting. You need to hone your crafting skills by crafting a bunch of things for the maser artificer. This includes 250 basic elder staffs which take 1 elderwood staff head and 1 elder wood staff shaft each. Next you need to master the art of crafting staff heads, so you need to craft 10 staff heads of each tier, plus 1 ascended staff head. This then repeats for staff shafts. Once you complete your training you unlock the recipe for a legendary staff head and legendary staff shaft. These take 10 spiritwood planks each.
You also need to go to the master legendary crafter (the one holding the new axe and pistol) and learn about magic. This involves bringing him, 1000 bandit crests, 400 geodes, 100 kakra shells, 25 stabilizing matrices, and 25 passion flowers.
Once you finish all this you unlock the next recipe for the T2 precursor.
If you have the spiritwood planks already then there is no time gate. I’ve been making them on and off for a year now so I had 100 of them in my bank. I now have 0 after getting to T3 of nevermore. T3 is raven hunting which I was too tired to do last night, but it looks like there are no time gates there either. Not sure on T4.
Yes Tempest will be welcomed in PvE content. The Tempest is a DPS increase for the old staff builds and are pretty good even with dagger mainhands (though the DPS difference between staff and dagger is pretty big).
Here’s a video of a Tempest from the [KING] guild in the new fight using full zerker (looks like) with Dagger/Focus: https://www.youtube.com/watch?v=elV5EiNU4dM#t=5m50s
Staff support ele for WvW has been pretty untouched and is still good, even there adding Tempest could be a good addition depending on the build.
Only thing that stands out to be pretty meh is:
- Warhorn
- Ramp up time for Water Overload
- Radius of Fire Overload (but that’s not too big a deal)
I don’t know how he gets those numbers… i’m in full ascended assasin/zerker and my numbers are about half of what he is getting… I don’t get it, does Vale guardian have much less armor than other things? I’ve been practicing in HoT maps.
I don’t think reaper is really meta. I think reaper is very tough and hard to kill which is a huge asset when people haven’t mastered the mechanics. As people get better, reaper will be wanted less and other classes wanted more.
I could be wrong, but that’s my current take on it.
Chrono, Herald, Tempest, PS warrior, condi engi
Those are meta classes.
use gw2bltc.com it tells you the cost to craft (minus time sinks) and the cost on the TP.
For instance Zap currently costs 900g on the TP, buy only ~400g to craft:
https://www.gw2bltc.com/en/item/29181-Zap
Crafting costs assume you buy and make things using the base materials. so you would be time gated by making your own deldrimore, etc, but still buying the mats.
The numbers for bolt weren’t right. You may check this post.
https://www.reddit.com/r/Guildwars2/comments/3soc6n/precursor_specialization_crafting_costs_gw2bltccom/They are correct. Look at where the numbers are coming from and how they’re being calculated.
I bolded the part that you missed including the poster(s) in the Reddit thread you linked.
Yep, there is a HUGE profit to be made currently by making your own time gated mats. People are very impatient.
use gw2bltc.com it tells you the cost to craft (minus time sinks) and the cost on the TP.
For instance Zap currently costs 900g on the TP, buy only ~400g to craft:
https://www.gw2bltc.com/en/item/29181-Zap
Crafting costs assume you buy and make things using the base materials. so you would be time gated by making your own deldrimore, etc, but still buying the mats.
The solution is to balance the classes, not make the raids stupidly easy so meta classes can sleep through it.
Anyone can survive for 8 minutes. 8 nomad’s players with 2 druid healers can completely ignore the green circles and just face tank it for 8 minutes. The timer is there for a reason.
Edit: as another side note. Fear currently does NOT work on the break bars of the raid bosses. You need to frequently and quickly CC the bosses and necro/reaper is completely useless at this without fear working.
I don’t think that’s true but I can’t remember since is hard to tell when 10 people are trying to CC break at the exact same time. I did fine during the split phrase though which is the only time I can tell.
As Reaper, you have golem/shroud 5/warhorn 4/GS 5, even if fear is not working you are definitely not useless in ccing without it. Most of the time I can get maybe 2 skills off before the cc bar breaks.
It was more of an issue with the smaller ones where there was only 2-3 people per boss so you need to CC fast and hard.
Was golem useful for the raid? did the seekers kill it? I was using CttB, but golem may be better if it can stay alive.
Edit: It should be noted that my dps as a full ascended viper reaper PALED in comparison to the viper’s engineer we had in our group. During the split phase we swapped with one of us on green and one of us on red between attempts. The red boss died ~40% faster when the Engineer was on him compared to when I was on him.
Did the green boss die ~40% slower? Were there other DPSers on these bosses? How did they perform on the red boss the second time around? How did they perform on the green boss the second time around?
We had 4 people on the green boss, 4 on the blue boss and 2 on the red boss. With 2 condition engineers on the red boss it died just as fast as the green and blue bosses.
When I switched to the red boss and the engineer switched to the green boss the green boss died about 10 seconds sooner than the blue boss, and 15 seconds faster than the red boss.
We only did it that once since it was so much worse. In a 1 minute fight I do ~8k dps. The engineer was clearly doing much better, though I don’t think he was using a dps meter so I don’t know what his exact dps was.
Edit: as another side note. Fear currently does NOT work on the break bars of the raid bosses. You need to frequently and quickly CC the bosses and necro/reaper is completely useless at this without fear working.
(edited by ZudetGambeous.9573)
They haven’t been added to the game yet. You can START acquiring what you need for the PRECURSOR for the armor. You won’t be able to finish the precursor for the armor until all 3 wings are added (3-6 months) and at that point they MAY add in the rest of the collection for the actual armor. It hasn’t been stated when they will actually add the completed armor into the game.