The best place for all of this information is on the Wiki. Guild Wars 2 Wiki
Edit: Fixed link, thanks poster below
(edited by Zypher.7609)
I probably wouldn’t use it, but I have no issues with a gem store item to change character race.
If the event is in a level 80 area and I am only a level 30 or so I will for sure die in like 20 seconds if not less then that. and looking around that show me area its way above my level plus there is no way to get around there.
Actually I think all of the events in the LS thus far bump you up to level 80. I know I have been doing them on my alts which are not 80 yet. It is the same system that is used in WvW if you enter the zone and are not the max level.
Warrior- Polearm,Spear,Whip,Crossbow
Guardian- Crossbow
Ranger- Crossbow,Staff,Whip
Elementalist- Sling,Totem
Mesmer- Lute,Flute,Drum
Thief- 2hnd sword
Engineer- Mace,Whip
Necromancer – Scythe
I think music based weps could already fit fairly well thematically with the Mesmer class already in the game. You even fire musical notes at people with the underwater trident. Perhaps they could add a musical weapon (like a flute or something) with group buffs, debuffs and confusion based skills?
This would actually work out well. Then a new class would not have to be added, rather just add some weapons to the current class.
So I know by the latest blog post that no new professions will be implemented any time soon. But I was just thinking about how Musical Instruments have been making a bit of a presence in the game. Thinking back to DAoC and the Bard as a playable class. They really did a great thing with that class, having different instruments that created different songs.
I think something along that line would work very well in GW2. Being able to swap between 4 instruments(like a Elementalist swaps elementals, F1-F4) to play a set of different musical tunes. There could be different tunes for buffing allies, or even damaging enemies.
I think it would be a fun profession to play as. Just seeing what everyone else thinks about it. If you like that idea what 4 types of instruments would you like to see available to play?
Before AP rewards, I was indifferent about doing Achievements.
Now, I actually look forward to going through the list and crossing off different ones. I think the rewards are perfect. Nothing so crazy that makes me feel like i have to do them. Just the right amount of reward for me to be happy completing them.
While the Engineer has the Toolkit equipped could it benefit from the trait in which you get 90 toughness for wearing a shield? And shield skills recharge faster? Was just thinking it should, since it’s a skill called Gear Shield.
Tried to click on the link, says bad link?
Worked like a charm, thanks!
Right now I use the “deposit all collectibles” option to storage my crafting items. The only issue is that every time I do this, I send my mini-pet away as well. Would be great to have an option to not send the mini-pet away but still send all the other collectibles.
I was wondering if anyone knew if there would be some type of reward in an upcoming patch for people who play support in WvW. I have a decent support/healing Engineer build, where my med packs can heal for almost 2k each. Then along with the elixir gun, and a couple other skills I am constantly putting out heals/condition removals while my team fights on. I am also the person that is running to the front of the lines and reviving people, while keeping enough toughness to not die while reviving.
With the current play I hardly see any loot bags because of not focusing on putting out damage. Just wondering if a developer can consider putting in something where the game could look at healing/reviving done by players and possibly drop a loot bag every now and then.
I do like that I still get rewarded for being part of the events as we go, but would be nice to have a chance at some badges of honor. I consider my part to WvW to be very important in a team progressing forward.