Showing Posts For aydenunited.5729:

Leaping with EG

in Engineer

Posted by: aydenunited.5729

aydenunited.5729

If there’s space in front of you, you can always 180 quickturn and fire the weapon to leap forwards even though you’re facing back.

Jumzi (Ranger), Tarnished Coast

Capture the Flag?

in PvP

Posted by: aydenunited.5729

aydenunited.5729

I agree. CTF has always been very dynamic and fun to play, whether it was FPP or MMO.
It would be great to have it here!

Who knows, maybe in a week we will get just that

Oh God.. please don’t even hint at that, because then next week we’ll get a flood of forums posts saying “Anet promised CTF by now and failed”.

But the post I read about PvP during the build up said they had already worked and developed several other PvP style games and maps, so they are probably sitting on the skeleton work for several new gamestyles. The October holiday PvP event to me was evidence of this, that wasn’t something they threw together in a month.

Jumzi (Ranger), Tarnished Coast

Thoughts on current Turret Issues

in Engineer

Posted by: aydenunited.5729

aydenunited.5729

I don’t see where the damage turrets take is a problem, with a rifle build it’s pretty easy to kite mobs and still protect your turrets with #2 or #4 while they still do damage.

I do think the CD should be reduced if you pick them up rather than detonate them or have them destroyed.

Jumzi (Ranger), Tarnished Coast

Need Help to kill bunker^)

in PvP

Posted by: aydenunited.5729

aydenunited.5729

Conditions kill bunkers 1v1 eventually, other than that, only someone carrying at least 3-4 major CC moves can take down a bunker 1v1 quickly, and then, they need to know the bunker they are fighting and know what moves they have to interrupt.

So to answer, any class can, but most 5v5 teams in the current meta seem to have a 2 man hit squad specifically designed to tie down and DPS down bunkers so they keep their other 3 squad members free to bunker or roam themselves.

Jumzi (Ranger), Tarnished Coast

Engineer Turret Guide

in Engineer

Posted by: aydenunited.5729

aydenunited.5729

+1 for the turret bunker build, it’s a great sPvP build. The lack of CC is made up for by sticking close to your turrets, because if you get stunlocked, that doesn’t affect you detonating your turret and sending the enemy flying off of you. Stability is the only bane of this build, and maybe condition damage to a certain extent, though you can pick up the trait in vitality that makes you immune past 25% life, OR can sacrifice one of your turrets for an elixer.

I used to run this with rifle, healing turret, and thumper, because the CDs are low in rifle and heals, and thumper gives you an extra knockback. Couple these with Elixir R for the re-rez and you’ve got a frustrating bunker to deal with.

Jumzi (Ranger), Tarnished Coast

Most op profession.

in Engineer

Posted by: aydenunited.5729

aydenunited.5729

I don’t think anything is particularly OP, but to me, what I consider to be “strong” is based on, overall, what a class brings to the table, in damage, defense, support, and control. You notice the switch in popularity in PvP that many move away from Thief and Warrior for this reason past pub-stomping fun. So for me, it’s:

1) Mesmer, Guardian (in no order)
2) Engineer, Necro, Elementalist (in no order)
3) Thief
4) Warrior, Ranger

My reasoning is because Mesmers and Guardians have accesss to everything… not just damage, but stability, stealth, heals, confusion, invulnerability, etc. plus probably the best overall elites in the game.

Thieves, Warriors, and Rangers are basically just damage machines, and Thieves just happen to do it easiest with some more escapes. But none of them can compete on the level of conditions, condition removal, support, heals, bunkering, CC that Necros, Engineers, and Elementalists bring.

Newer players tend to not see this because they often focus on stacking damage alone in PvP, and none of those 3 classes have an easy build to pack on instant damage, so people think they are weak, when in reality, they are the most strong and balanced classes in the game IMO.

This point of view is strictly from a PvP standpoint, I can’t vouce for PvE since I don’t play much aside from casual questing.

And this is not to say a good Warrior can’t beat a good Guardian or Mesmer, I merely mention this from a “what does your profession bring to the table” point of view.

Jumzi (Ranger), Tarnished Coast

Capture the Flag?

in PvP

Posted by: aydenunited.5729

aydenunited.5729

Bunker would actually matter less in CTF because you can devote more of your team to taking down their flag carrier than in node control, and even bunkers go down like a heap to 3+ players.

It would also be a better mode for 8v8, assuming the map was big… with all the speed bursts in the game it would need a huge map unless they make sprint drop the flag or not work while carrying it. All and all I’m sure it’s coming eventually, they mentioned that during development they worked on CTF but wanted to get balance correct first so they opted to launch with only one PvP mode.

It would be cool to see there be several different ways back to your own point… one goes through shark infested water, one maybe goes way up high with platforming elements to reward a slightly shorter path if you’re skilled (something like the Asura jump puzzle area).

All in all lots of potential for CTF and I think we’ll see it eventually.

Jumzi (Ranger), Tarnished Coast

Is current meta a healthy one ?

in PvP

Posted by: aydenunited.5729

aydenunited.5729

Overall, is the bunker-burst meta well accepted by the PvP community ?

Garbage, can’t stand it.

This guy nailed it.

Warriors, Rangers and, pretty much, Engineers are just not viable. That’s good? I don’t think so.

Engineers not viable, really ?

Just clearly worse than the other classes in the same roles. Of course, not as bad as Rangers and Warriors, that just can’t do anything in most of their builds.

Engineers are the best CC profession in the entire game, and in the top half in terms of support, and have more blast finishers than any other profession.

Jumzi (Ranger), Tarnished Coast

Bunkers are ruining tPvP

in PvP

Posted by: aydenunited.5729

aydenunited.5729

My short answer: I’m now convinced the only people who have a problem with bunkers do not try to time CCs.

Look for the fist pump animation… interrupt that. You just put the bunker’s full heal/big heal/game changer on a 10 (if memory serves) second cooldown.

The guardian elite and block bug (if it still exists, I haven’t played my guardian in a while now) I think are somewhat valid complaints, though.

Jumzi (Ranger), Tarnished Coast

Zergwars

in PvP

Posted by: aydenunited.5729

aydenunited.5729

Do you play to win? Or do you play to get the most glory? You’d think that they would be one and the same, but they aren’t sadly enough.

The teams that win tend to have people spread out and take multiple objectives, and the teams that lose are the teams that zerg (ie they have like the entire team stand the entire time to cap also) Zerging however, is a VASTLY superior way to gain glory in sPvP since you’re more likely to get kills/killcredit when your side runs into a smaller amount of enemies, and you will be present for the majority of your teams point caps as well.

The easiest fix is to increase the win bonus….. drastically. At the moment the win bonus is like 20% of your glory gain that match; and honestly if your on the “winning” team, you more likely than no have less karma gain than the team that lost using zerg tactics even with the win bonus factored in.

I agree. I often get a chuckle watching people zerg around point to point, and most of the time we win against the team doing that, but then I look at the scoreboard and think “did I really win”?

It’s easier to play to win once you’re past rank 30 because you already have most of the swag you want by then, but still, I’ve been preaching a change in the points system since early on. The win bonus should be higher… if the current system is in place to discourage AFK and botting, I don’t see how, as none of the gear can be traded or sold, and none of it gives you an advantage.

Anyway, yes the glory reward system needs some work. The other problem is that people start free tournaments with this same mentality, so it becomes even worse then. You can tell when you’re the bunker and you’ve got 2 other guys standing on your node at the beginning of the match and you’re like “um…what are you guys doing here?”… you know it’s a loss, and they are taught this through current hotjoin playstyle.

Jumzi (Ranger), Tarnished Coast

Guild Wars 2 as #1 best video game of 2012

in PvP

Posted by: aydenunited.5729

aydenunited.5729

It’s generally considered a fantastic game overall, and they spend just as much time on PvE as PvP, it’s just that PvE stands on it’s own once it’s in a certain area, and typically, PvEers don’t complain nearly as much as PvPers do about complexity or difficulty.

Considering this game features PvE, WvW, and PvP, I would say PvP getting about 1/3 of the attention sounds about right, and despite the bugs and drawbacks of PvP, it’s really one of the most balanced first drafts I’ve ever played in any MMO. There are many complaints about being forced into a build, which isn’t true, but at least you HAVE the option to counter anything, whether you like it or not. Rogue vs. Paladin in another famous game, tough noogies Rogue, you can’t win, go fight a Shaman.

You have a lot of people that get stuck at the “thief is OP” point in the game… if that’s where you top out, then I can see how this game will never be that much fun. The core problems with losing player base have nothing to do with thief mechanics, it has to do with the fact that PvP always comes in waves based on incentive, and the current points scheme and risk/reward for paid tournaments isn’t balanced correctly, and the lack of matchmaking, custom servers, etc.

And thankfully those types of things are top of their list.

I think those of you that stick it out, slow and steady with this game, will be part of something really special in the long run, something that years from now will have just as many fond memories and community nostalgia moments as any other great PvP MMO out there.

Just my two cents. Which I saved, because I pay no monthly subscription for this amazing game.

Jumzi (Ranger), Tarnished Coast

Hard to play as an engineer

in PvP

Posted by: aydenunited.5729

aydenunited.5729

If you build tanky, a Thief will probably be your easiest overall matchup 1v1 unless they are running a condition build. Rifle is your friend against both warriors and thieves, for no other reason than #3 followed by #4 for the knockback.

Flamethrower is good, but it’s sometimes hard to get those particular professions to stand still long enough for you to get all the burns off you want. I tend to gravitate back towards Toolkit because it usually dispatches of thieves pretty easily, but only if you trait for it.

Toughness makes a HUGE difference against particularly Thieves, but it all depends on the number. I’ve learned that just getting toughness doesn’t mean as much as trying to hit that key amount… I think around 2700 armor is a good balance overall, and you’ll notice a lot of burst negated, not to mention, there are two traits in the first 10 of Toughness/Vitality that let you get protection buffs pretty regularly to also deal with this.

To the OP, these forums tend to be pretty aggressive overall, I’ve played Engineer as my main for around 600 matches now because it was a challenge and fun but still a very good class… 600+ as guardian, about 30 as Thief and Warrior. PST me if you want to trade any ideas or advice.

Jumzi (Ranger), Tarnished Coast

How are Caltrops not broken?

in PvP

Posted by: aydenunited.5729

aydenunited.5729

Bunker engi chiming in here to agree with zeke. Box of nails is kinda cool but it doesn’t really hurt people much. With kit refinement, it is possible to keep one stack of box of nails on a point for 8 out of 10 seconds.

One of the many reasons I still don’t take tool kit, even as a four-kit bunker engi, and after it got buffed, too.

The damage for Thieves caltrops is a bit better, but I was under the impression most of the forum post’s problem with the skill was the radius + duration, which was what I was addressing as being no better than the Engineer’s version of it.

Jumzi (Ranger), Tarnished Coast

How are Caltrops not broken?

in PvP

Posted by: aydenunited.5729

aydenunited.5729

i dont have an issue with thieves across all of my profs, have about 400 hours logged in tpvp alone. im just noticing some “broken” mechanics, i.e. ones open to exploits. please stay on topic, thanks.

Why aren’t you complaining about Engineers then? They can trait to keep caltrops up permanently over the node. If your issue is stealth + caltrops, the Engi beats that as well with shields, because you lose the node while you’re stealthed, while shields still keep the node point.

Just seems to be more hate on thieves to me, which is proving to be only a profession that is easy mode in 8v8 where things are chaotic, otherwise, they seem right on par.

What?

If you’re talking about Box of Nails from Tool kit, it’s a 4 second duration with an 10 second cooldown, untraited. Also, Box of Nails can only stack 2 bleeds continuously without condition duration buffs of any kind.

EDIT: Even with Kit Refinement, the bleeds aren’t nearly as easy to stack. You can either have 2/3 on everyone nearly permanently, or 4/6 every 4 seconds. Plus, the radius of Box of Nails is nowhere near the size of Caltrops. The Kit Refinement proc radius is even smaller.

Also, Tool kit shield only lasts 3 seconds (20 second cooldown). Pistol/Shield only reflects projectiles/pushes back or stuns.

Let’s not talk about untraited because the main complaint for Caltrops on thieves was that it was on a 24 second CD traited, so let’s assume both professions trait for it.

The radius is exactly the same via the tooltip, and visually, they both cover the same area. Unless that is inaccurate somehow, that statement there is completely false.

Caltrops can be placed every 8 seconds by an Engineer and those last for 4 seconds. With Kit Refinement that means 100% uptime on caltrops, and the radius is no smaller, again I’m not getting where that info comes from unless the visual proximity doesn’t match in game stats, and if that’s the case, it’s a bug, but it’s always worked for me as far as I can tell.

3 seconds of block on tool kit + 2 seconds of block + stun (sigil adds a little) means roughly 5-6 seconds of invulnerable on the node vs. stealth which loses you point control. That’s not considering the other things an Engi can bring to the table, I’m just saying that 5 seconds of block on a node > 6-8 seconds of stealth when it comes to point control.

Here’s the thing. You don’t have hundreds of Engineers out there stealing points from you, because that’s not as fun or quickor easy to the average player (not as much as bursty player killing), so you won’t see many complaint posts on this forum based on that. But if you’re going to make complaints based on stats, at least have your stats right. If the tooltips are wrong, I’ll accept that so am I, but based on that alone, this topic should be just as much about Engineers as it is Thieves, but the fact is, people would rather complain about Thieves.

In every MMO game.

Ever.

Jumzi (Ranger), Tarnished Coast

How are Caltrops not broken?

in PvP

Posted by: aydenunited.5729

aydenunited.5729

i dont have an issue with thieves across all of my profs, have about 400 hours logged in tpvp alone. im just noticing some “broken” mechanics, i.e. ones open to exploits. please stay on topic, thanks.

Why aren’t you complaining about Engineers then? They can trait to keep caltrops up permanently over the node. If your issue is stealth + caltrops, the Engi beats that as well with shields, because you lose the node while you’re stealthed, while shields still keep the node point.

Just seems to be more hate on thieves to me, which is proving to be only a profession that is easy mode in 8v8 where things are chaotic, otherwise, they seem right on par.

Jumzi (Ranger), Tarnished Coast

Typical Tpvp Team Set Up

in PvP

Posted by: aydenunited.5729

aydenunited.5729

1-2 bunkers, 1-2 roamers, 1-2 burst in any general fashion. Typically your roamers are the most mobile with the most supportive/CC skills, your burst have the best damage + lockdown with some mobility, bunkers just hold a point as long as possible, until a roamer or burst comes to help.

This is not the end all be all, but is the standard at the moment.

Jumzi (Ranger), Tarnished Coast

Why are designers so afraid of 1 vs 1 arena?

in PvP

Posted by: aydenunited.5729

aydenunited.5729

The problem I see is, many of you say that now… just add it for fun… and the moment it’s implemented you’ll see complaints spread like wildfire across the boards about how unfair it is that the Guardian can heal to full health, or the Engineer can self-rez, or Moa… or the Warrior rises up again. Elites and downed state completely change the face of 1v1.

I am fine with the idea, save the fact that I KNOW the minute they do this it’s going to cause a lot of grief on these forums with people wanting more balance for it, and they are already clogged up with complaints as it is.

Jumzi (Ranger), Tarnished Coast

thief condition >> necro attrition

in PvP

Posted by: aydenunited.5729

aydenunited.5729

attrition – “The action or process of gradually reducing the strength or effectiveness of someone or something through sustained attack or pressure.”

does not have to be condition damage. usually means high sustain, while whittling someone down. thief is definitely an attrition prof, but the sustain is much too high in relation to how much damage they can put out effortlessly. this is the problem. necro is also supposed to be an attrition prof, but is subpar even when specializing into attrition.

so is thief OP in this respect, or is necro UP? do blood magic and/or soul reaping need some serious tweaks?

@Knote
what do u mean by “10s massive healing from well”? u talking about the siphon trait?

Nearly all of our healing in a bunker style build comes from Well of Blood. Scales insanely well with healing power and basically makes up like 50+% of our overall healing, the rest being regen basically. Lifesteal traits are such a small % of our healing.

So basically for 10 seconds every 32 seconds you can be nearly unkillable with a free 700 HPS on the ground after the initial big heal. Rotate that with Death Shrouds, and plague form and you can “bunker” but there are windows because it’s just rotating large defensive cooldowns. Plus you can be knocked out of your well and lose a good portion of your heals there.

Oh, and since we don’t heal in Death Shroud, having passive healing like regen/lifesteals conflicts with DS. One survivability tool nullifying another survivability tool.

But the thing is, the Thieves that do any significant condition damage don’t really put out that much standard damage, so in that respect. 1v1 condition Thief might be slightly better than Necro, but in a team fight the Necro is miles more devastating than any conditon build Thief with attrition or conditions IMO.

He’s talking about attrition however, not who can spam conditions.

In the context of what the OP is saying, they are the same thing. Not saying I agree with that statement, I’m saying that’s how he’s presenting it.

Jumzi (Ranger), Tarnished Coast

thief condition >> necro attrition

in PvP

Posted by: aydenunited.5729

aydenunited.5729

But the thing is, the Thieves that do any significant condition damage don’t really put out that much standard damage, so in that respect. 1v1 condition Thief might be slightly better than Necro, but in a team fight the Necro is miles more devastating than any conditon build Thief with attrition or conditions IMO.

Jumzi (Ranger), Tarnished Coast

thief condition >> necro attrition

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Posted by: aydenunited.5729

aydenunited.5729

I don’t understand… I thought any condition build was basically playing an attrition build in playstyle? That, and your topic title says thief condition > necro attrition?

Maybe I’m not understanding what you mean by “attrition”.

Jumzi (Ranger), Tarnished Coast

thief condition >> necro attrition

in PvP

Posted by: aydenunited.5729

aydenunited.5729

currently, thieves can build for max condition damage (pistols, caltrops and bleed stacking) while also playing attrition. this sort of build is way more than anything a skilled attrition necro can offer. given how devs have put necro in the “attrition” category, why are they vastly outperformed by a thief condition specialist?

Not really true, thieves can basically only apply bleeds and is VERY easy to cleanse. And necros can easily apply conditions on their whole team in a second.

Agreed, it’s mostly bleeds, and they in and off themself are pretty easy to manage for most professions, though they do stack very quickly from Thieves. I wouldn’t say they are anywhere near as good as a Necro, one condition just stacks much faster for a Thief.

Jumzi (Ranger), Tarnished Coast

Let Me Play With Friends

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Posted by: aydenunited.5729

aydenunited.5729

If they increase the incentive for better or pro players to play paid tournaments, free tournaments would work as intended, and be better suited for you. Making it that easy to party up in normal sPvP would make it terrible, because newer players are already struggling there, and adding mid-level skill pre-mades to it would just add to that problem.

Jumzi (Ranger), Tarnished Coast

Bunker class, engineer vs. guardian

in PvP

Posted by: aydenunited.5729

aydenunited.5729

Here’s the breakdown from a player who has played 600+ as Guardian, 500+ as Engineer, and usually plays bunker in tournament play.

Guardian has more damage mitigation, invulnerable moves, the full heal elite, and the most important thing as mentioned, the ability to give group stability.

Engineer has better damage output as a bunker (turret bunker), can build a massive amount of knockbacks (buys more time and can contest nodes without having to kill enemy player and is a massive bonues to mid on Kylo), can build a huge self-healing or self-rez build, and has one of the best elites for knocking people off a point in the entire game.

For sheer survivability vs. more than 1-2 players, Guardian will always be the better bunker, though they will not kill anything but maybe a silly burst thief or so.

However, a bunker Engineer, while unable to fend off waves and waves for quite as long, will actually kill the other player 1v1 more often than not, unless they are running the self-heal Elixer build, in which case, they are basically on par with Guardian on a 1v1 basis.

IMO, Engineers are more suited to bunker than most professions and if you put a little time in you’ll see they are hands down the best CC profession in the game. The irony is the thing that defeats a bunker Engi the best is stability (and a few bugs), if not for that, they would be the best bunkers in the game.

Jumzi (Ranger), Tarnished Coast

Class Balancing through Duel.

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Posted by: aydenunited.5729

aydenunited.5729

Dueling is for fun or testing out builds. You can’t balance 5v5 point control via 1v1 dueling.

Jumzi (Ranger), Tarnished Coast

Open Apology

in PvP

Posted by: aydenunited.5729

aydenunited.5729

My heart just hiccup’d.

Jumzi (Ranger), Tarnished Coast

State of the Game Discussion with ArenaNet

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Posted by: aydenunited.5729

aydenunited.5729

To felivear since quotes isn’t working:

Look at it this way. At least in it’s current form, there is a way to duel, it’s just not ideal, and people tend to drop in a ruin it. With custom servers this would stop, and that’s near top priority as well.

But there is no way to do spectator mode at all. So you can still kind of duel right now, but nothing close to spectator mode at all. And I know for me trying to learn Engineer, watching streams of better players helped me a lot, though I still have a lot to learn.

Jumzi (Ranger), Tarnished Coast

Nerf ore....

in PvP

Posted by: aydenunited.5729

aydenunited.5729

@fellknight:

You should be ashamed of posting that screenshot… first, you were stomped in hot join, second, u got 175 points in a glass cannon build and only 5 kills, in hot join (what a miserable performance, 5 kills, really?), no wonder you team got stomped, the guardian got almost as many points as you, and finally, and this is what is really sad, because it shows how childish and imature you are, in the chat log, your toon, syft shadowstalker, is talking to a guardian on the other team, and referring to his mother… really? mom talks?? how old are you? grow up, dude, dont show screnshots of you talking trash with the “mom is under my desk” thing…

(in my best MK voice) Flawless victory.

Jumzi (Ranger), Tarnished Coast

State of the Game Discussion with ArenaNet

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Posted by: aydenunited.5729

aydenunited.5729

Didn’t see it asked or answered but now I know DEVs read all this stuff. You don’t have to reply but please notice how important SPVP (aka hot-join) is to the game. SPVP should allow for progression for new players, a place to get their feet wet and learn conquest. A new player should jump into a hot-join, get an immediate feel for conquest and understand what will win the game. They should also get to know people that they can then take into TPVP when they are ready.

Currently, just because of a terrible glory gain system, none of that is accomplished. Glory gains give new players the impression that it’s TDM and zerg jumping from point-to-point. Also, since there is 0 incentive to win, nobody talks. I have played 400 hours in almost all SPVP/TPVP and have had less than a dozen conversations in hot-join because there is no need.

Adjust scoring. Doing so will

  • Promote team play
  • Teach new players the importance of holding points
  • Get less people rolling thieves and mesmers because they aren’t too off balance in conquest, but hot-join promotes only roamers. Who are the best roamers? Yep
  • Giving people the incentive to win promotes team-play and thus creates community.

Overall SPVP should be the entry point for new players and a quick stress relief / build testing for seasoned players. It does nothing for the former.

Also, although I am not a programmer, I can’t imagine augmentation to the scoring system would take that much resources away from the other “key” features.

Thanks

Edit: You also say things like “dueling is important but not as important as other stuff” then in the same stream you talk about the importance of people learning to play and counter classes. I’m going to guess that 95% of the players don’t jump into empty servers and duel because it’s cumbersome and not readily known to new players. So, how is it a new player is going to learn to counter that 100 blades if the only thing he has to go by is his death breakdown? Dueling is important to a new game that you are trying to build a community around.

He answered that specifically with the spectator mode comment, which he said was higher up the list than dueling, but didn’t say dueling wasn’t going to be implemented. And he agreed with you that dueling was important… you sort of just answered your own argument.

It’s like arguing “yes, we need gas to make the car go but first we need to buy a car” and your response is “but how can you drive without gas?”.

Jumzi (Ranger), Tarnished Coast

State of the Game Discussion with ArenaNet

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Posted by: aydenunited.5729

aydenunited.5729

I liked what I heard.

Jumzi (Ranger), Tarnished Coast

Guide to fix spvp.

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Posted by: aydenunited.5729

aydenunited.5729

1.)Add some sort of progression to spvp. Some experience points maybe? So we dont need to grind alts through the same content again? Gear has its faults, but it will help attract a lot of players to or back to spvp. If you dont believe in gear progression take it out of pve and see what happens.
2.) Add some new map types. Having every domination gets boring. I like to pvp, not hold points all day.
3.) Profit!

I don’t get why this is titled Game CEO’s guide…

I don’t get why yet another player is recommending gear grinding… and there is no alt-grinding in sPvP, one of the better features of this game. This sounds like someone who’s played an hour or two of pick-up play and wants to compare it all to WoW.

Jumzi (Ranger), Tarnished Coast

Not technical, but mechanical fix to culling?

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Posted by: aydenunited.5729

aydenunited.5729

Just trying to throw some ideas around for the betterment of the game:

Seeing that it is quite an insurmountable obstacle to overcome the game’s technical difficulty of rendering characters in time… has anyone considered the viability of a mechanical fix for sPvP?

That is, delaying the first possible attack of a stealthed character by the amount of time commensurate with the average time of fully rendering that character? Similar to the concept of the spy backstabbing in Team Fortress 2.

Given that it comes with inherent practical problems, furthering that idea is – inherit attacking from stealth abilities to the first attack from stealth.
Thoughts?

The only problem I see from a programming standpoint is that I don’t think any move recognizes it’s input as from a stealthed state or otherwise. That said, the delay would still not minimize the complaints about Thief burst IMO, because it even with a delay, it would still “come out of nowhere”.

But I see what you mean.. maybe seeing that blip of visible smoke behind you first right before the stab would give you that extra nano-second to react, but truthfully, the people doing most of the complaining are running glass specs that die almost instantly anyway.

Jumzi (Ranger), Tarnished Coast

Vs. Mesmers (making them easier on the eyes)

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Posted by: aydenunited.5729

aydenunited.5729

This is something that I found revolutionary in a sense, and warranting enough to post in it’s own topic, if for no other reason to take the Mesmers down a notch.

From TGSlasher:

VS Mesmer: Turn off mob names in options, Turn on enemy player names.

It seems like something that wouldn’t make a difference, but if you also just turn off Player names in general, it makes enemy player names stand out, and it’s much easier in a crowded, chaotic fight to pick out and stick to the Mesmer. I struggled for a long time, and tonight I made this switch, and found that the visual queue alone was worth it’s weight in gold.

Happy hunting.

Jumzi (Ranger), Tarnished Coast

(edited by aydenunited.5729)

The "How do I deal with this class?" Thread

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Posted by: aydenunited.5729

aydenunited.5729

VS Mesmer: Turn off mob names in options, Turn on enemy player names. When engaging the mesmer, if he forces target drop and you have auto target on you will auto target his clone. Deselect target (double click ground) and look around, the clones (being mobs) will not have names, an the real mesmer will.

I’m not gonna lie, I have never thought of this and it’s a brilliant tip. Thanks for sharing!

This tip has suddenly changed everything fighting Mesmers, and almost deserves it’s own topic. I think I will make it!

Jumzi (Ranger), Tarnished Coast

Remove Auto balance/ Add punishment

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Posted by: aydenunited.5729

aydenunited.5729

I’m all for tPvP AFK punishment, but hotjoin is just like playing backyard ball, it’s not meant to be serious, you just sometimes have some good fun serious games. If not, quit and join another. They are pretty much instant.

Jumzi (Ranger), Tarnished Coast

TTK in this game is the worst ive ever seen

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Posted by: aydenunited.5729

aydenunited.5729

Death in seconds, is that supposed to be “fun”.

Burst damage in this game needs to be cut wayyyyyyyy down. At this point its just Burst wars. there is absolutely no stratagy to it at all just a race for who can burst who.

I just dont see how getting killed before you even know your being attacked is working as intended and if so i guess this isnt for me.

go ahead and flame away but deep down you know something is wrong.

I prefer it, it’s kind of a nice mix and match between the speed of FPS style games with an MMO. WoW was always way too slow and gear based, and this game squashes both of those things.

Jumzi (Ranger), Tarnished Coast

The bunker Ranger.

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Posted by: aydenunited.5729

aydenunited.5729

I don’t know why it does not receive more team time. I think it is mainly because it does not provide much team utility if its playing the back point. I have seen this used in the mid fight and the traps are devastating on the small points.

Plus I think on clock tower, the traps fall through the point and miss.

Yeah, once again, when all the bugs get ironed out, then maybe we’ll actually know which classes are balanced and how. But glad to see I’m not the only one impressed with the potential of the self-heal Ranger, and I haven’t played Ranger since BETA, it was just impressive to see how well it played overall in 1v1.

Jumzi (Ranger), Tarnished Coast

The bunker Ranger.

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Posted by: aydenunited.5729

aydenunited.5729

This class and style plays amazing… I’ve fought several recently, both in my burst specs and balanced specs and I haven’t defeated one yet. They seem to play much like the original Ele Bunker, just with a far more consistent damage output.

Anyone else seen a rise in this build? I know I dueled someone the other day who wanted to show that Rangers aren’t nearly as bad as people try to say, and I must say, this seems to be the hardest hitting bunker class in the game so far, at least in terms of consistent damage output.

Jumzi (Ranger), Tarnished Coast

What do you miss in GW2 that other games had?

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Posted by: aydenunited.5729

aydenunited.5729

I miss the ability to check a little box so that the PvP instructions box doesn’t pop up and make me rage those random times in between me getting spiked.

Jumzi (Ranger), Tarnished Coast

Easy way to make rangers viable

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Posted by: aydenunited.5729

aydenunited.5729

Since the recent Patch, I’ve been playing around a lot with Ranger (I also played it a bit before) and I really think that there are various situations, in which the ranger totally excells other classes:

1) Quickness: Just the Quickness rezzes and Quickness stomps you get from Zephyr’s Speed are absolutely amazing in Teamfights and because the Ranger has it all 20 or even 15 Seconds is just awesome for Teamfights.

2) AoE: With either Traps, Piercing Arrows, Pet-Skills or other Skills/Traits, the Ranger has huge AoE-Potential, which is again very good for Teamfights.

3) Combo-fields and finishers: I’ve ran a build with Ice and Fire-Trap, Bonfire and the Healing Spring and the amount of combo-fields you put out is unmatched by any other Class. In addition to that, the Ranger has also a huge amount of combofinishers – the obvious ones on the bow, but totally underrated ones on for example Greatsword (leap every 10 or so seconds) or Offhand Axe (afaik the longest Whirl-finisher in the game and a two-way Projectile-finisher with rather short CD).

- Knockbacks: I’ve toyed around with Holding builds or offensive Point-cap-builds on the Ranger as well, because he has very strong Knockbacks or other options to get enemies off points: Fear on the Wolf, one of the strongest Knockbacks in the game on the Longbow, a decent knockback on the Greatsword (skill 4 when attacked in melee).

- Traps as counter to Portals: Another Option to use an offensive Roamer is with 2-3 Traps as a counter to Portals; It’s really nice if you can spam those traps on the Portal and have that insta-DPS on the ppl that get out of the portal, you simply start a fight with a big advantage and depending on how long it took for the opponent to get to the portal, you also have the CD’s almost rdy again very often even before the actual fight begins (just spam the traps and w8 a few seconds before you actually get on the point if the opponent doesn’t have vision of you, so you can get 4-6 traps on them right when the fight starts).

- Good Survivability: There are actually certain Traits and Skills available to the Ranger, that make him very very hard to kill:
1) Signet of Stone + Signet of the Beastmaster
2) Empathic Bond: All conditions transer from you to your pet every 10 seconds? There is no better Anti-condition-skill/trait!
3) Natural Vigor: a 5-traitpoint Skill that makes your Endurance reg 50% faster? Do ppl even realize how good this is?
4) Lightning Reflexes: A very underappreciated Stunbreaker.
5) Signet of Renewal: Stunbreaker and all Conditions away? Hell yes!
6) Companions Defense: Very nice Dodge-effect that works well with Natural Vigor, Lightning Reflexes (cuz of the Vigor) etc.

All in all, ppl just like to play their FotM-builds and are afraid to experiment with other classes – I don’t think that Ranger is a bad class: I’m not even sure anymore if he even needs any buffs at all, because I think he has potential that hasn’t been discovered or fully understood and tested out yet.

This. 100 times this. You’ll run into people constantly who tell you something sucks or isn’t viable, and then you have those people that challenge that. I ran into a “bunker” Ranger the other day who told me he was sick of hearing everyone say how Rangers suck and he was amazing, probably one of the best overall players I had seen in the game so far.

To me most of these posts seem to be moreso because certain other classes are much easier to succeed with, but easier doesn’t always mean better.

Jumzi (Ranger), Tarnished Coast

We love GW2 But ....

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Posted by: aydenunited.5729

aydenunited.5729

Dear Developers,
[Edit]
I really love this game, or maybe GW1 which was one of the best pvp games created world wide, as someone else said (DIVA), i would gladly pay another $200 if you bring back GW1 mechanics that is ofc HoH, Observer Mode, God Favors and braodcast, GvG.
Now i want to point out some of the problems:
1- You have made the game based on individual achievment rather on team achievments (that’s okay, keep the QP points ladder, but you need another concept for Guilds ladder) and Please NOT POSTED in forums, it should be realtime in GW2 game.
2- A lot of people complain that they get stomped Premades Vs Pugs (The paid tourney system is not even working, and am sorry i wont wait for even 1 hour to play that) thats why we play free tPvP
3- Centralize the PvP (we need a new dedicated servers for PVP one for US, Europe, Korea, Japan , ME , Africa etc… where this game takes PvP to a new level. (I play now with team “Lily” they are Japanese in a US server O_0
Add more blood and gore to the game when you use melee weapons, w dont want this /rank on that rod, but thats okay.
I wish you the best of luck…
SNOWRED
[Edited by a moderator with the reason of: Contesting the actions of a moderator]

You don’t get banned for “telling the truth”, you get banned for violating CoC.

Jumzi (Ranger), Tarnished Coast

(edited by Moderator)

So, were we pretty close?

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Posted by: aydenunited.5729

aydenunited.5729

After all of these posts… will someone please post a link of Anet “promising” e-sport status in 3 months of release? Because all I remember reading was some Devs saying they loved their game and were going to work hard to make it an e-sport, something that has been completely taken out of context.

Jumzi (Ranger), Tarnished Coast

Mesmers not dropping target now?

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Posted by: aydenunited.5729

aydenunited.5729

Been playing today and maybe this was in previous patch notes, but I don’t remember seeing it…

Basically the short version is, I’ve noticed when I mark a Mesmer now, when they do that clone swap move, they come back out still marked. I’m not sure if this applies to stealth yet or not, I just noticed this a few minutes ago. Anyone else seen this?

Jumzi (Ranger), Tarnished Coast

Sad state of NA PvP

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Posted by: aydenunited.5729

aydenunited.5729

Yeah I think you have said it pretty well plague. I can remember when I started this game how discouraging pvp was. It was incredibly confusing and hard to get the hang of. I was honestly about to quit, but I kept playing and got better and I now I can’t get enough of the pvp. This game is certainly not newbie friendly and that does push many players away.

I will agree on that fact, this game is very unfriendly to new players in PvP in general, from interface, making builds, and actual gameplay.

Jumzi (Ranger), Tarnished Coast

engineer glass cannon

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Posted by: aydenunited.5729

aydenunited.5729

http://en.gw2skills.net/editor/?fcAQFAUl0pqdH5y4F17IxoHkuzbG0D9mX/KqQ+B;TsAg0Cno4ywlgLLXOukcNo4QxMCA

(copy and paste in your browser)

i did 40 levels on pvp with glass cannon build so my conclusions are:
-it is so useless in paid tourneys =(
-all others glass cannons are not so weak.
-no chances against condition builds

i don’t want to go nades or conditions because i like this one.
what do you think about this build? thanks

That build is based heavily off of you getting the drop on another player, but it’s a good build for casual play in pick up games to farm glory. People argue this point a lot, but if you’re looking for tournament play, almost all burst specs lose their viability over utility.

And Engineers are one of the worst burst classes because they are hands down the best control profession, and next to best in support. I guess what I’m saying is, while you can do a lot of damage as an Engineer, because they are aimed at being something different, you are limited in the ways you do it.

Static shot rifle burst build, condition pistols/elixer gun, and nades. Far as I know, the rest of the standard builds go for control, roaming, support, or defense.

Jumzi (Ranger), Tarnished Coast

I am having a lot of fun

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Posted by: aydenunited.5729

aydenunited.5729

And I like killing players as well, but I enjoy winning more.

To each his own

What rank are you?

Currently 29, hoping to hit 30 today. Played 615 games as Guardian, 450ish as Engineer, 25 as a Warrior, 30 as a Thief. Mostly I just don’t like “caster” style classes.

Jumzi (Ranger), Tarnished Coast

Sad state of NA PvP

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Posted by: aydenunited.5729

aydenunited.5729

You’ve gotten your response from Anet already about the ideas on the forums:

“We are considering these ideas but right now our focus is on X thing that won’t help the game at all.”

^ this, can someone please teach all these game developing companies how to run an MMO. They all seem to be following the same trend lately.

I’ll be you could coach your favorite sports team better than that guy in charge as well.

Jumzi (Ranger), Tarnished Coast

I am having a lot of fun

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Posted by: aydenunited.5729

aydenunited.5729

Just out of curiosity, what glory rank are you? That question isn’t meant to be derogatory, it’s to point out something: I felt the exact same way when I started playing SPvP. I still find the combat to be the most fun and fluid in any MMO I’ve played. The problem I, and many others have, is stagnation. There is only so long that you can play 1 game mode against the same people(this game is cross-server but I still run into mostly the same people due to the small player-pool in SPvP).

Once this game has all of the additions in the game, it will be a masterpiece. Currently, IMO, it’s the best foundation of any MMO with a lot to be desired. Either way, good post. I’m glad you enjoy it. Now, go tell all your friends to come enjoy it too so I have more people to battle

I just hit Rank 27, pushing hard for 30.

In nearly every game that involves killing other players, unless it is a competitive situation, i almost always gain the most enjoyment from killing other players.. A good 1v1 is always a welcome diversion, as is a chaotic throng of players beating each other over the graveyard.

In hotjoin, who cares if you win? (unless they change that) As long as you have fun playing.

Well, that’s a big problem, too, in that people take hotjoin way too seriously, when it’s obviously just a jump in kill a little jump out medium to play.

And I like killing players as well, but I enjoy winning more.

Jumzi (Ranger), Tarnished Coast

I am having a lot of fun

in PvP

Posted by: aydenunited.5729

aydenunited.5729

I couldn’t agree more. And personally, I’ve been able to run a lot more variety of builds and still be successful than I have in any other MMO by a long shot.

The problem is that just being able to kill another player 1v1 or surviving against several attackers is all the average player considers “viable”, even when you can win a match without even trying to kill any players, which is why the classes that finish off players the easiest get all the hate.

Like it or not, the game in it’s current state is about map control, so until the deathmatch style mentality dies out, there will always be a lot of hate for the game. Nearly every single complaint can be traced back to this mentality.

A lack of patience and maturity in general with the gaming community these days doesn’t help, either.

Jumzi (Ranger), Tarnished Coast

How is this acceptable?

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Posted by: aydenunited.5729

aydenunited.5729

It’s not really worth arguing anymore, I’m so tired of the Thief threads… but also, 1400 toughness for the sake of just toughness isn’t anything. If there’s a trait you wanted there, then you get that trait and hey, a little bonus to toughness, but if you’re taking that just for the sake of “getting a little toughness” I don’t think it’s a good strategy.

1v1 burst Thieves should be one of the easiest kills in the game… in a group, I see the problem, they pick off weak players instantly. But 1v1… they should seriously be the flat out easiest kill in the game, because you know exactly what to expect.

Jumzi (Ranger), Tarnished Coast

How is this acceptable?

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Posted by: aydenunited.5729

aydenunited.5729

Balanced specs are there, and very viable, but since stats get watered down in the middle, it’s all about the playstyle, and most tPvP teams don’t bother with it, since it’s easier just to take burst and bunker.

But to me, it’s not limited to Thief burst, that’s just the one burst style that catches the most people off-guard, and are just silly in 8v8, which shouldn’t even exist IMO.

Jumzi (Ranger), Tarnished Coast