The battering ram is much better for taking out bunkers since it can interrupt their big heal. I mostly went with rifle turret for the 8 second CD on Suprise Shot (traited though I don’t think it shows it in the tool tip) and that since it’s a bleed stack spec, the turret’s overcharge is a bleed… 1v1, this seals the fate of most classes if you lay the turret down at the start of the fight.
Order of class power in pvp:
1, Mesmer
2, Thief
3, Guardian
4, Ele
5, Necro
6, Engi
7, Ranger
8, Warrior
Until you play a few dozen games and understand what classes bring to the table in tPvP, then it’s:
1) Mesmer
2) Guardian
3) Necro, Ele, Engineer
4) Thief
5) Warrior, Ranger
offensive burst with defensive traits except static discharge. a nice build
Thanks. I’m still tweaking it, it’s pretty weak to conditions, but thankfully the high health pool + immunity to conditions after 25% life helps mediate that a little. I run it in pug tournaments because I never know what role I’ll need to fill, and this one can do any of them. A favorite trick of mine (on the non-obstructed nodes) is to lay down Caltrops, Magnet pull them in, weapon swap (now adds a 7 second bleed with Sigil of Superior Earth!), dodge in front of them, 180 turn, blunderbuss, overcharged shot, swap back to Toolkit and lay down caltrops again, take the point, start using net shot or wrench throw for a cripple and take the point while they hobble forward. Any version of this usually at least lets me contest the point even if they use a stunbreaker somewhere in the mix.
is switching to the Grenade kit and pressing 1 over and over again?
I can assure you that – in pvp at least – you`re not going to have a chance if you play like that. Even when your build is centered around nades.
Also ALL of our builds got nerfed!
First patch they nerfed the pistol – weakening condition builds.
Second patch they already nerfed grenades.
Third patch they nerf the very strong super elixir from the EG (t`was a “bug fix” but still – EG back to being as useless as it always was)
And they also nerf grenade damage THROUGH THE GROUND (no kitten!)The simple issue with engineer is that at this point in time there are NO DECENT BUILDS LEFT – and NO a build that sacrifices EVERYTHING just to stack up to 25 might is NOT decent! 1 Guy with 1 boon remove and DEEEERP you`re sooo kittened. And again you REALLY DO sacrifice pretty much EVERYTHING just to stack might.
Ohh yeah and every other class can do everything you can do just WAAAAAY better! Really no reason to pick an engineer over any of the other profession in tournaments. Period!
That’s completely false. You obviously only value damage output if you think like that.
“Sigil of Superior Doom” is not working for us. Upon weapon swap (kit swap), the next attack does not inflict poison.
I think Sigil of Superior Doom is bugged, it’s not proccing. Perhaps the 5 second CD is too much, if we’re already to stack 40 seconds of poison in just a few seconds maybe they are hasty for giving us another stack every 5 just for swapping weapons.
" “Bionic Commando” build. After playing for around 700 matches as an Engineer, I was struggling to find a build that could do it all… if I was defensive, I struggled with damage, if I was bursty, I was easy to take down in a few shots. If I had a great condition build, it lacked mobility for roaming, etc. or offered no support to the team.
This build for my synergizes well and is really only weak to condition damage, and even then, that’s only to 25% health. This entire build is designed to do a little of everything, and requires use of the Runes of Centaur to get the swiftness support for you and your team to keep near 100% uptime without having to take Speedy Kits.
http://www.guildhead.com/skill-calc#mcMM9cz0mTMCMmvMCM9MGxGzomobMR8khA7070m7kIN70V7owY8ofy
I could go into great detail of how well this build synergizes with it’s traits, but it’s easier just to answer any questions if something isn’t jiving like you want. PM me if you want to know how to make this build work, I’m confident enough in it to say it’s the best overall build I’ve run so far combining defense and offense and utility without sacrificing much at all."
If you want want less defense and more “umph”, replace 10 points in Inventions with 10 points in Explosives and take the traits 5% more damage when endurance isn’t full, and 5% of toughness is converted into power. This is a power build that has the potential for great burst damage at close range, by chaining “Throw Wrench, Suprise Shot, and Rocket Kick” back to back for chain lightnening damage, burn damage, cripple, plus blast finisher if one is down. You should wait to unleash these when enemy is around 25% health. Also remember that at 25% health yourself, you basically get a fight restart if you’re smart with Medikit.
Also I was wrong on the poison build… I am getting 40 seconds of poison but my Sigil isn’t proccing consistently. Going to test it more and see if it’s bugged.
And yes, to clarify, if you use a build with bleeds, Rune of Centaur fixes any swiftness problems when you take Medikit, because each swap of the kit counts as using a “heal”, then you get switfness with 20% boon duration increase. If you already have a few points in vitality (which most good builds for engis do) then you can make this last permantently, for all intents and purposes.
So are you referring to a superior energy / invigorating speed / speedy kits (or 6/6 rune of cent) build?
The rune of the centaur is for a build I made up… it’s a Power/Bleed build with perma switfness. It’s up on the “Post Your Build” page and is thusfar, the best overall build I’ve made for tournament play pugging, because you can fill any role… good damage, good defense, permanent swiftness and group switfness, and your main condition damage is bleeds for extra damage. I’ve actually recently adjusted the build as well to give it just a smidge more power in place of survivability by taking 10 points from Inventions and putting them into Explosives.
The dodge build I’m referring to is taking Speedy Kits OR getting a high crit build and taking Infused Precision, Invigorating speed, Elixer R, and Sigil of Superior Energy. There is a build on twitch.tv (search for Teldo) that uses this condition based, high damage avoidance build, and I’ll be willing to bet he’s trying out this sigil in his build.
Incidentally, I just tried a poison build, and I’m able to stack roughly 40 seconds of poison in less than 5 seconds.
I’m in the process of testing and they don’t seem to proc when I switch from kit to weapon. What am I doing wrong?
They are dependant on the CD of the sigil itself. For instance, if you use Sigil of Superior Earth, switch to your Kit and it procs. After I think 9 seconds it can proc again, whenever you make any weapon switch, so long as you’re in combat.
I’m really curious to try Sigil of Doom… 5 second CD on poison application, and so essentially we can apply it twice as fast as any other profession.
yes good times. i haven’t tried using the weapon swap sigils yet, i should
Some combos that work VERY nice…
1) Rune of Centaur build (with 15% more bleed) plus rifle turret, rifle, toolkit (all of which apply bleeds) and Sigil of Superior Earth… you can stack 10 stacks of bleed in a matter of seconds, and one of them is an AoE bleed that you can re-apply every 7 seconds on kit swap. You can do a similar thing with poison in another build, have not tried that one yet.
2) If you already use the trait that gives you Vigor on Swiftness ( I forget the name), and Elixer R (refills your endurance bar) then take Sigil of Superior Energy, watch how many times you can dodge roll during a fight. You can basically get 5 dodges in a row.
3) With the new buff to the trait giving might upon Elixer use, you’re already doubling the might of any elixer build… just add the sigil that gives 3 stacks of might on weapon swap and add to the top end of that.
Basically, any good build we’ve been able to make so far just got an apple-sized cherry on top.
Engineers are very strong in PvP, and in general questing and WvW I haven’t noticed much. I’m assuming most of the problem is dungeons? I don’t run them so I can’t say, but otherwise, Engineers have been slowly but surely improved upon since launch. Maybe the problem is trying to make them work in both PvP and PvE.
Well I can’t speak for the WvW crowd or PvE, but now that sigils work for us, it’s a significant buff to Engineers. Thanks to the weapon swap mechanics of Engineers being far superior to any other class (since they themselves are on no CD, just the CD of the move initiated upon swap) we are able to build heavy dodge builds, add in that extra AoE condition, etc, an extra 3 stacks of might, etc.
We were already one of the best overall PvP professions and this new addition can change a lot! I’ve already started to incoroporate this into other builds. This might even force me to finally give up my rifle… but not yet.
Time to start testing builds again… good times.
(edited by aydenunited.5729)
You all keep missing the damn point. This change has very little effect on the “pros”. They will keep winning no matter what and that’s because, as Oni said, 99% of them already run with balanced setups and balanced builds. The only edge a pro had over a more casual player was the fact that the “pro” was adapting his gameplay to win games faster. With the new patch it’s impossible to adapt your gameplay during a game and that’s ok, the teams that used to win will keep doing it, the only actual “problem” is that it will take more time to win and it will make games more boring and more static. This however is not a real problem for those who play the game at any level, those who were winning will keep doing so and those who were losing will keep doing so (the game will be even harder for them due to the lack of comeback opportunities), the real problem will be to watch this BORING game. It will have a lot less exciting things to show now to the fans.
Also, for those who keep saying “This is how GW1 was”.. who gives a damn about GW1 ?! This game is called Guild Wars 2 and it should follow it’s own path to success. It’s not meant to be a full remake of GW1…
Last thing, when I say “pros” I am referring to that handfull of teams that has a good success in tournaments. By no means I’m entitling them as almighty gods or w/e.
We get your point, it’s just a terrible and false point.
Every person should have at least 1 stun break or condition cleanse equipped. If not, you are just further promoting a bunker/burst meta? How do you not understand this concept.
This is kind of a good point.
Locking the utilities might help force people to move away from pure bunker/burst builds, which would actually solve a lot of issues in one simple move.
Exactly.
So wait…you’re arguing skill is actually not committing to a particular build and using it to maximum effectiveness, but is actually being able to change to the most optimal build for each situation facing minimum consequences at any given time?
It’s ironic, isn’t it? I was thinking the same thing.
I do not consider it skill to swap to a weapon to use swiftness and making your decision to avoid mobility in your build a non factor. I agree that you should be able to swap utilities though!
Yeah the utilities thing I don’t quite get although I don’t find it nearly as crippling as some drama-queens are trying to make it sound.
The gear swapping, however, to me was a great fix.
The new META: Finally people are forced to make balanced builds.
Your welcome, the community asked for it, after all.
Well bunkers should survive backstab pros, mr engineer, but not all professions got viable bunker builds…. and the only option for them is going pure glass cannon. Go pure glass cannon and come back and tell us how you feel about thieves again.
There are so many issues that cant be explained but are obvious, and when developers fail to see obvious and focus on games underwater where only sharks hang out and ignore the rest… I dont know what to say tbh.
It’s untrue, it’s just a lot harder to build viable balanced builds than bunker/burst, and a lot less intuitive, so most people shy away from them. Also, they are not as effective in hotjoin, so that further detracts from their use. And lastly, you see far fewer builds online to follow, and so that’s another strike. But don’t be fooled into thinking balanced builds don’t exist or they aren’t viable… it took me over 600 matches to find the type of balanced build on my Engineer that I can actually use universally, and I had to do a lot of playtesting. Didn’t have to do that to make my bunker or burst build.
That’s pretty much it. Merry Christmas.
And for the love of god, will all you “pros” stop already with the “takes no skill” comments. It’s a crutch word… skill.
It’s the new gaming culture fad to blame anything that beats you as requiring no skill, to make yourself feel better, and this change is across the board, so it’s balanced… it affects everyone. Skill doesn’t come into play, as the majority of higher level players that didn’t gear swap or utility swap didn’t do it because of lack of skill, they didn’t do it because it was annoying to do. I was doing it on my Guardian forever before I finally said “f this, I’m just making a build that uses staff anyway”.
Blaming this change on casuals is equally ignorant.
It is balanced across the board sure, taking a huge part out of the game that was there since beta away from everyone. Also you say it was annoying to do, how does that even matter? It is a trick to learn to improve your play of course if you aren’ t used to it you won’ t like doing it but you don’ t remove key parts of a game to reduce annoyances.
I think what it does is fix a broken mechanic that was never meant to be in the game to begin with. You can blame Anet for being slow to fix this and you’d be right, but it seemed pretty obvious to me in the manner you had to switch gear that it wasn’t intended as a game mechanic from the start and was going to be fixed at some point.
Yes, Thief is OP. Everyone who says otherwise is either lying or is a Thief who’s afraid of nerfs.
I don’t get why underwater combat gets all this attention: how many times to people find themselves fighting underwater anyway?
I like that we Engineers now get to use the weapon sigil bonus on our kits too, don’t really like that the grenades damage got nerfed even more.
All in all, nothing interesting/important in this patch. Gotta wait some more.
I’m an Engineer, and I’m not lying about Thieves. I’d rather fight most thieves 1v1 than other professions unless they are condition thieves, and thusfar very few people complain about those compared to HS spam and backstab.
Thieves are not OP to me, especially 1v1. It’s just most people make terrible builds, and Thieves are terribly good at exposing that.
Was a little disappointed to see these patch notes. Didn’t really address any of the major issues. The majority of these balance changes from what I can see are underwater balance and combo finishers :s
Thief barely touched (I play thief and I know its OP). I did like the change however for the necro fear since it is a bit ridiculous that you can fear for longer than a necro can even trait for.
Rangers a little bit of a buff, better pet AI and shortbow etc but nothing serious. Other classes fairly meh, elementalist notes were only one I was happy with.But to the point; why so many underwater fixes/balance changes? This must be the least of your concerns surely? With regards to pvp, noone even touches the water on capricorn and very rarely are there fights in WvW in underwater, typically 20 people chasing down 1 person so no matter how balanced it is, that guy will die, and I highly doubt PvE care too much about UW balance.
I’m just surprised that arenanet are even devoting any time at all on UW combat when there are still several balance issues with regular combat. Still waiting for a nerf on mindwrack for mesmers. The damage is fine IMO and there are several ways to avoid it, but its on a 10 second CD. For a skill that has a potential to do a lot of damage (that also homes in on the target while you’re still doing other skills) on a 10 sec CD, it’s a little silly. Thief mug trait, guardian trollhammer, warriors need more cnd removal, etc is the stuff that really needs attention.
Rant over.
Thief isn’t OP. Anyone waiting for nerfs are likely to be waiting for a very very long time.
And for the love of god, will all you “pros” stop already with the “takes no skill” comments. It’s a crutch word… skill.
It’s the new gaming culture fad to blame anything that beats you as requiring no skill, to make yourself feel better, and this change is across the board, so it’s balanced… it affects everyone. Skill doesn’t come into play, as the majority of higher level players that didn’t gear swap or utility swap didn’t do it because of lack of skill, they didn’t do it because it was annoying to do. I was doing it on my Guardian forever before I finally said “f this, I’m just making a build that uses staff anyway”.
Blaming this change on casuals is equally ignorant.
what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?how can it be making the game more simple? forcing people to use their brain is so difficult?
Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.
I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.
Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.
The diversity is there, it’s just that it means that you have to actually think about what you want to bring to the team, which in turn shows skill. Also do you think that the bunker or glass cannon meta as it is at the moment more diverse? I don’t think so if anything this should make people actually think about there build before entering a match.
I for one am please to see this change and it is good to see anet take a set in the right direction. Little by little we may actually see a well rounded game.
I guess they did this to eliminate things such as switching to rez signet while going to save a team mate, but I still don’ t like it, sure you have to think before the game, but i do that ALL the time, this just takes the thinking out during the game, and trying to find the new “OP” build which counters the majority of the builds in the meta. Sure you can say you now have to work better to have a more diverse team comp, but it makes individuals much weaker overall since it much easier to hard counter them.
I don’t get why people are saying this, the enemy has to deal with the same issue. What’s to say you don’t hard counter them just as easily and they can’t do much to overcome that? I thought that was the point of most tPvP… team comps that adjust to overcome weakness.
And there are far fewer “counter comps” to balanced builds, which I’ve been working on with a few professions since BETA. They will become even more viable now that you can’t simply stack stats and swap something when you find out you’ve stacked the wrong stats.
what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?how can it be making the game more simple? forcing people to use their brain is so difficult?
Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.
I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.
Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.
To me, it will create more build diversity, because now you have to decide if you really want that swiftness buff, or more damage, which means you will be running a more specific build for your team. If you’re the bunker guardian, you might have to give up the staff that gets you back to point quicker… if you’re a warrior, you can’t roll burst and then swap to a defensive set to help hold a point. Roles will be more defined, and players will have to learn to play within the confines of those roles and overall, you will see more builds develop and become viable.
On the negative side I do agree at higher level it will make it harder to counter some comps, but they will have to deal with the same issue as you. A good team can still overcome those differences, but the individual player will struggle to significantly more to do it on their own.
what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?how can it be making the game more simple? forcing people to use their brain is so difficult?
Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.
I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.
I can see it now, no one loads into tpvp maps until the last second and weapons/builds are locked, might as well take out the 3 minute timer before hand, since the majority of the strategy is removed to try and counter play the enemy. The meta will turn into a stale and stagnant mess without any room to change things up and make things interesting.
I can handle nerfs and all that, but making the game simpler instead of more complex and deep is a no go.
It was not fun to feel forced to swap in and out items at top level. That’s not skill, it’s just annoying to have to do and is a chore. Now it will force players to actually make a tradeoff with their build or weapon choice, which is good for developing more diverse team comps.
I don’t run anything near his build anymore, but watching Teldo’s stream enlightened me to several mechanics of the Engineer I didn’t understand the value of, and for what he does he seems pretty good to me.
Disagree. Toolkit Thwack is the equivalent of mace attack and is perfectly viable in melee range when you take the in Inventions.
A hammer would be interesting but wouldn’t offer up anything we can’t already do with any other kit, it would just maybe be aesthetically pleasing to some of you. I wouldn’t mind seeing it, but it’s nowhere near the top of my wish list with anything in this game, more towards the bottom if at all.
“Bionic Commando” build. After playing for around 700 matches as an Engineer, I was struggling to find a build that could do it all… if I was defensive, I struggled with damage, if I was bursty, I was easy to take down in a few shots. If I had a great condition build, it lacked mobility for roaming, etc. or offered no support to the team.
This build for my synergizes well and is really only weak to condition damage, and even then, that’s only to 25% health. This entire build is designed to do a little of everything, and requires use of the Runes of Centaur to get the swiftness support for you and your team to keep near 100% uptime without having to take Speedy Kits.
http://www.guildhead.com/skill-calc#mcMM9cz0mTMCMmvMCM9MGxGzomobMR8khA7070m7kIN70V7owY8ofy
I could go into great detail of how well this build synergizes with it’s traits, but it’s easier just to answer any questions if something isn’t jiving like you want. PM me if you want to know how to make this build work, I’m confident enough in it to say it’s the best overall build I’ve run so far combining defense and offense and utility without sacrificing much at all.
@aydenunited
There is enough servers for everyone. Everytime I check half of the 5v5 servers are empty, why do you care so much if some people are using some of those empty ones to do some 1v1s ?
For your yoga/basketball analogy : It’s more like there is 20 basketball field next to each other and some people are doing yoga on one of them. You then go in, hit them in the face with your ball and complain about it.
Except you can’t tell right away they’re doing yoga, and they get upset when you pass them the ball and it hits them in the face. That’s more accurate. And since it’s a basketball court, I was in the right for assuming we were playing ball here.
That’s what I’m talking about. I could care less if you do your 1v1s, but don’t get upset when players join and start playing before they realize what you’re doing. Sometimes it’s obvious, sometimes it isn’t.
They are not duel servers, they are 5v5 servers.
And actually, the game is on our side. Our choices aren’t duel or get out… we can fight and take points as the mode is designed and do what we want… those options you posted are actually the choices of the people that wish to duel, as it should be, until the duel mode you want is added.
I try to join only 6/10 or higher, but it’s exactly the attitudes similar to the one present in the semantics of your post that make me just play now and ignore the complaints.
I don’t care what you do, but you wouldn’t walk up to a public basketball court and proclaim, “Hey! This is a full court. So, stop playing half court! Because I say so!” No, you wouldn’t because you’d get your face pushed in. Same rules apply in dueling servers. If you want to ruin peoples fun instead of finding a different server…You’re going to get stomped. It’s your choice. Maybe if people took dueling seriously in the first kittening place we wouldn’t be in this mess. Instead, dueling receives nothing but hysterical and irrational arguments. Dueling should be embraced with loving arms. Instead, it’s shunned and disregarded left in the gutter without shoes or clothes. However, there are noble soldiers who cling to the very essence of the most chivalrous game. We are few. We are proud. We are duelers.
First, let me say I could care less if people are dueling. I’d just move on to another server.
But, your analogy is pure crap. There are rules set in place here by the maker of the game. If they wanted those servers to be dueling servers, they would have made them that way. You can’t compare a designed system to a street ball game.
Honestly, what the hell is wrong with all of you people thinking you are entitled to everything, including making your own rules in a game that already has them?
Gimme, gimme and more gimme.
Exactly.
It’s more like me bringing my friends to play basketball, that we play every week there, and suddenly you’ve decided to do yoga in the middle of my basketball court, just because you like it there. If you’re polite, we will let you do your thing, but if you’re a pretentious jerk saying “WTF NOOB THIS IS A YOGA COURT” then me and my friends will just play ball there because it’s a BASKETBALL COURT.
And let’s not make this “our” fault, the people trying to play the game… if you’re respectful, I have no problem giving you your space, and I do… and I never join a 5v5 less than 6/10. And frustrated as I am, I usually end up leaving, after reporting someone for calling me one of several bannable terms for trying to play the actual mode.
It’s the “pretentious attitude” part that’s the problem, not the dueling in and of itself.
(edited by aydenunited.5729)
Private servers are on the way soon. Spectator mode has been mentioned as a priority. I’m all for dueling… what I’m not for is this entitled attitude that if you join a 5v5 currently, the person joining to play the actual game mode is somehow the idiot if they just happen to be joining a group that wants to duel.
That all sounds fine and dandy except that they are NOT. DUEL. SERVERS. You guys just claimed them as such, and you can call them that all day, but that doesn’t make them duel servers. They are 5v5 hotjoin.
The burden is on YOU if you don’t want to play the game the way it’s meant to be played, not the people joining to play. And when you back that up with attitude, it just makes it worse.
You’ll get your precious dueling mode in due time, but just because you like to call 5v5 “duel servers” doesn’t make it so.
Except they aren’t duel servers, they are hotjoin 5v5, and the duel people get offended that people… gasp… actually join to play 5v5.
Except, forget you. They are duel servers if there’s only a few people in the game. It’s not the community’s fault for not providing proper dueling options and arenas. So, you can either duel, argue, or gtfo out of them. Furthermore, there’s no kittening rules we have to obey by. If people want to join low pop servers and 5v5 l2duel or find a new game if you haven’t already. You’re all witnessing what happens when basic kittening options are not included.
They are not duel servers, they are 5v5 servers.
And actually, the game is on our side. Our choices aren’t duel or get out… we can fight and take points as the mode is designed and do what we want… those options you posted are actually the choices of the people that wish to duel, as it should be, until the duel mode you want is added.
I try to join only 6/10 or higher, but it’s exactly the attitudes similar to the one present in the semantics of your post that make me just play now and ignore the complaints.
(edited by aydenunited.5729)
I think to put this in light of the OP’s question:
1) This game requires no more than a normal 3-button mouse to be successful at
2) A better mouse will always mean, once your muscle memory learns it, that you will be better than someone without one, but this game’s noticeable advantage for such a thing is significantly less than some other MMOs due to the sheer reduction and focus of the abilities of the moves available
Imo its rather selfish to ruin ppl who is duellings game, when u could just pick a different server, its not like every 5v5 server is duels.. Stop being a kitten and let ppl who wanna duel do it in peace.
IMO it’s pretentious to assume anyone joining a 7/10 hotjoin would know you’re dueling, let alone stop trying to get points when if you have a terrible attitude about it.
It’s like joining a hockey or a soccer online game and people telling you to get lost, we’re just working on passing… and then adding the word noob for good measure or worse.
It’s on YOU, to find another server, because you are not playing the game, we are. It’s really that simple. If you’re nice about it, I’ll probably leave, but the unfortunate fact about gamers in today’s culture is, 98% of you aren’t nice, and that’s putting it kindly.
I enjoy the duel servers. It works because people are pretty chill. Just, “I want to 1v1.” Ok, fight. You can observe and mess around until more people join then it goes back to normal. There should be more game modes like ffa with small events that occur. By events, I mean random changes to terrain like volcano erruptions, storms, earthquakes. Maybe have small buffs on the ground like in Dominion. Just some new stuff to play for some quick chaos, then back go back to the same old conquest.
Except they aren’t duel servers, they are hotjoin 5v5, and the duel people get offended that people… gasp… actually join to play 5v5.
To the OP, just play, get some glory and win or leave. It’s on THEM to find another server to play, not you, they are the ones not playing the match, but I agree, it’s pretty pretentious the attitudes people have when you have the audacity to join, run and cap a point, and get a stern an ill-mannered “OMG we’re DUELING NOOB”.
I run a 0/0/30/20/20 rifle bunker build with tool kit, elixir gun, and elixir r. I have no problems with any classes though it is difficult to take down support eles and bunker guards alone. This build has regen up about 80% of the time and tons of protection. Let me know if you want more info.
I was running that build for a while…it’s basically impossible to die 1v1, I just couldn’t take any other defensive oriented build. Of course I was also running it with pistol/shield, so it was a bit more defensive, so that might be why the damage output was so terrible. Still, it’s a fun build to run because it also offers a lot of support to teammates in a group, as well as bunkering, as well as having the potential to be highly mobile depending on if you run with medikit or speedykits trait.
The only problem I have is a choice few thieves that still seem to have figured out a way to perma-stealth, and I usually report them, so I can’t really say if it’s the stealth mechanic or not. Most thieves I fight only get to go back into stealth maybe once, and usually when they reappear, they are downed from AoE spam.
umm, no sir, that is not how you do the 10k damage. the only elixir you have is R. you’re other utilities…. I would love to tell you the others but i cant afford another 10% Nerf on my grenades. Its approximately 10k damage in ONE second. and its only one skill from the grenade kit with no buffs or conditions on the enemy except the vulnerability from the explosion. Oh and there is no points in arms. that’s a waste of 10 points and good power damage.
If there are other ways, that’s fine too, but the way I described is also 10k in about one second (the time it takes to Barrage+autoattack). I also don’t understand what you mean by a waste of good power damage, since the build I’m referring to has 3404 base attack (and, like the build you referred to, is not a glass cannon), and the only way to boost it higher would be using different runes than I used to use with it. But, I’m not here to argue about the Engi’s damage, because that’s completely irrelevant to your topic. I still can’t agree that the Engineer needs anything close to the buffs you’ve listed in order to be effective. They’re already a class in a relatively good state of balance when compared to many others, and many of the changes you’ve suggested, such as the various turret and cleansing changes, would detract from the class’s high skill ceiling. That was what I was referring to earlier when they said they’d be the new FOTM class, much in the way that people complain about Backstab Thieves, bunker Guardians, etc. being powerful without requiring much skill to play. I don’t personally want to see the Engi become that, and I don’t think most other Engineer players do, either.
Coming from an Engineer, reading the completely over the top OP wishlist in the original post, his pretentious reluctance to give info on his spec in the name of “something getting nerfed” as if Anet were dwelling on his every word, and the final nail in the coffin being that he thinks grenades are the best spec for PvP, I would take anything this guy says with a grain of salt.
As an Engineer, you’re the only class that can almost rez yourself instantly unless you’re packed in a mob full of NPC pets.
1. It’s not instant at all
2. Every class can outdamage the engie rezz on their own (full tank guardian and support ele can’t, but they can knock him out of the aoe hot)
3. rangers can instant rezz themselfes
I didn’t know about any ranger self-rez, as I haven’t seen it yet in over 1200 matches, but I clarified all your other points. I assumed the word “almost” spoke for itself.
I’m sure you can make that build work for you, but to me honestly it looks very mix and match. Not much synergy in between traits and utilities. If it’s working for you, though, keep it up, I’ve never seen that build or anything even close to it before.
I think they should be able to get a rough balance going. One which means lots of different builds are viable. But it seems like a mammoth task. Still they should be trying for it. At the moment bunker and burst are still too strong, imo, both need toning down. Then we might get some viable balanced builds.
I thought so early on, I think now, moreso it’s just that burst builds and bunker builds are straightforward and easy to make. Balanced builds are there, and there are plenty of varieties, the problem is that it’s bloody difficult to get things that “jive” together in the right way. I played almost 600 matches as an Engineer, then finally watched some of Teldo’s twitch.tv stream and build list and had several “ kitten never thought of doing that” moments.
Short version, burst and bunker are easy to figure out… stack attack, stack defense. Knowing what to sacrifice and what to take makes making a balanced build very difficult for any newer, or even some experienced players like me that just didn’t “get it” with a few traits.
Also, more accurate tooltips and traits would be a huge help.
But in general, I feel like GW2 is closer to balance than the PvP in most other MMOs out there for being 3-4 months into it’s lifespan, and that’s a very good sign. You can’t listen to the doomsday “they missed their chance” naysayers, they have selective memories. But there will always be people complaining about other classes being too good at something in any game where professions inherently are better at something in spite of being to build around those strengths/flaws, and because certain professions carry a certain learning curve as well, where others are more pick up and play.
*most stupid…
To me, 100 blades rush is the first tier of understanding stunbreak and dodge mechanic in GW2. Backstab is understanding how to not play glass-cannon. Everything after those two points starts to get to the actual issues with the game, if you’re still getting rocked by 100 blades all the time after rank 10 or so, this probably isn’t the game for you.
Devs have it hard. As soon as we realize there’s one in the game, I hate to say it, but we all definately go straight for them the entire match.
:)
No hard feelings.
I’m looking for a strong bomb and rifle based build if you have one please share. Also:
1) Does Elixir-Infused Bombs Gm trait heal me like other badly labeled traits?
2) Why does my flame thrower miss all the time!
Flamethrower is still somewhat bugged, although lately it hasn’t seemed to be quite so much for me.
Far as I can tell play-testing, the bombs only heal allies, not yourself.
Saying you want a strong rifle and bomb based builds doesn’t say much… do you mean for PvE? PvP? I don’t know much about PvE but I can help you with a good rifle/bomb build for sPvP if you message me.
