(edited by baylock.1703)
Stealth IMO should either trigger revealed when you deal damage (no matter if its direct or passive damage through pets) or when you take damage. Otherwise its too strong. So for mesmers it should be the other way around: get revealed when you take damage in stealth.
Revealed for thieves was introduced for a reason…
what part of stealth is utility for mesmers you dont understand? and its not offencive for mesmers its deffencive revealed was intrudiced to thiefs beacose otherwize you use shadow refuge and start spamming bacstab… untill stealth runs out and you lucky tath you can remove ageis from stealth its not revelaing when you hit target with ageis.
no…stealth is both the same. enter stealth you are invisible. both stealths can be “revealed” but for thief its any dmg and mesmer only weapons dmg.
It is the same for both: only direct damage breaks stealth. Thief summons or condition fields don’t break stealth. Anyway, what you fought was a silly, cookie cutter duel build called the PU mesmer. The idea of PU mesmer is to spam phantasms (and clones for their traited death effect) and then just try to survive by running away and stealthing as much as possible. It’s both boring to play against and to play as, I don’t know why people bring these to duels.
if shatter doesnt break stealth then neither should cluster bomb. they are both explosions without targets. so…. u were saying? :P
Shatter is direct damage and does break stealth. Indeed, you can kitten up your stealth with shatter: use shatter => stealth => clone still running to target and shatters => you lose stealth. I think? Never really thought about it since I only play shatter builds that are equipped with iperson. Iperson creates shatter effect on you as well when you shatter, and that definitely breaks stealth.
The silly PU build you fought hardly ever shatters anyway. In fact, it probably never shatters for damage.edit: to clarify, succesfully damaging target through shatters definitely should break stealth. If it doesn’t, well then that’s probably a bug.
if ur clone still running after you go stealth and it deals dmg it breaks stealth
Yes, that’s what I thought. But Travlane insisted this to not be the case, so I started to doubt myself.
when so one destroys (kills clone) it has similiar effect to shatter in the blast and they just dont make difference.
no…stealth is both the same. enter stealth you are invisible. both stealths can be “revealed” but for thief its any dmg and mesmer only weapons dmg.
It is the same for both: only direct damage breaks stealth. Thief summons or condition fields don’t break stealth. Anyway, what you fought was a silly, cookie cutter duel build called the PU mesmer. The idea of PU mesmer is to spam phantasms (and clones for their traited death effect) and then just try to survive by running away and stealthing as much as possible. It’s both boring to play against and to play as, I don’t know why people bring these to duels.
if shatter doesnt break stealth then neither should cluster bomb. they are both explosions without targets. so…. u were saying? :P
Shatter is direct damage and does break stealth. Indeed, you can kitten up your stealth with shatter: use shatter => stealth => clone still running to target and shatters => you lose stealth. I think? Never really thought about it since I only play shatter builds that are equipped with iperson. Iperson creates shatter effect on you as well when you shatter, and that definitely breaks stealth.
The silly PU build you fought hardly ever shatters anyway. In fact, it probably never shatters for damage.edit: to clarify, succesfully damaging target through shatters definitely should break stealth. If it doesn’t, well then that’s probably a bug.
if ur clone still running after you go stealth and it deals dmg it breaks stealth
to be fair mesmer has had nerfs patch after patch also and thiefs has alot better dps from mesmers espessaly PU mesmers who usealy have around 2,6k to 2,7k armor (it might be reason why your backstab hits so low) and abouth protection you can just run sword/dagger and rip boons I cant understand what the debate is abouth you compeare bunker build of one class to burst build of another? and let me clear f1 and f2 shatters reveal mesmers so does all aoe skills smart mesmer can stay in stealth for max 14 seconds straight after what they need to w8 for 10 seconds to go in again for 4 seconds than 12 seconds untill you can pop decoy again than another 12 seconds for next 4 seconds so basicly around 25% stealth during battle yea if you kill PU mesmer clones than L2p beacos it will hurt…
general tip stop attacking mesmer clones and you can fight PU mesmers
look the red thingie under the skill.. you got it wrong gs nb 1 has a bit more than 1200 range atm I think and rest of skills are correct
he probably did not do it in porpuse there are void holes on maps were you can fell trooh sometimes , happens time to time when useing teleport skills and after that ur under map in water the scary thing is tath its in wvw and wile getting there is situational and really rare its he was cind a lucky and unlucky at same time getting out of there is usealy easy and you can get out of there everywere you want cind a. but I still dont beleve it was intentsional
Phantasmal Mage scould be combined with Phantasmal Disenchanter to make this phantasm viable and theyr mechanics are cind a similar.
made some testing and I can insure that http://wiki.guildwars2.com/wiki/Pull_ inturubts blurred frenzy
not sure if its intended but you eaven see inturubt on urself on screen and i can bet there are more skills that do it now.
ok good 2 know so basicly if ur in stealth you can backstab person for 2 time first time you remove ageis and second time dmg?
If enemy blocks ur attack will you still be reveled? Just fast question for newbie thief.
maibe put internal cooldown on Vigorous Shouts instead of nerfing signet?
dont play ele myself but I love when eles bring icebow and fire gs into fractals makes it soo much faster
Well seeing all the fotm warriors jump ship will be entertaining. It will be fun to see where they go since they won’t find any refuge in thief (pun intended).
Probably necromancer since conditions didn’t seem to get nerfed too hard this patch.
My money is on either necro or mesmer. Probably all go PU torch mesmers too since those were probably one of the most annoying fights for warrior since they waste their stuns on clones or use earthshaker and give themselves 9 stacks of bleed and cripples.
dont think eny war would go to mesmer beacose noo you have to use ur skills there , signet mesmer dont work jet xD
Ohh I have w8ted forever for warrior nerf eny beacose they have been arenanet favorite for sooo long and only got careing from them so I have nofthing else to say thaan….
http://www.youtube.com/watch?v=3GwjfUFyY6M
When Moa’d or Tuna’d, all minions die and go onto full CD. Not only are you a free target for the length of polymorph (10 sec), but if you’re also MM it’s another 16, 24, 32, and 48s (depends on the minion and you’re traits for lower CD). This has been an issue since launch, and it hasn’t yet been addressed. I think it’s foolish and a harsh penalty.
you must be spvp player to feel this way beacose spvp is only place in game were mesmers use moa +(I like to use it in water beacose its funny to turn ppl into tunas) but yea I dont see it as a problem I see it just tath this is one good counter againt minionmasters who are otherwize very strong in spvp just learn to dodge moamorph have nofthing else to say , its not hard
100 blades on moveing.. nenene 2 powerful
got awsome idea xD switch confusion to immobilze for 3s xD and it would be quite useful phantasm or just add 1s of immobilze to it
other reosanable thing to do would be to give healing signet to all classes so all classes can have sustain healing
Worst idea ever. Warriors don’t have access to Protection, Aegis, Blind, Stealth, Blink, Weapon Heals, Pets, Clones and massive Evades. Strong heals is the only sustain warriors get. You cannot have it all lol
never wanted ur healing signet
but truely one skill cannot be so important to you… and warriors have highest base health with highest armor good cap closers compear to other classes , thief might have better.. healing signet is just formula of booring fight and useing it shood not be rewarded so much…
other reosanable thing to do would be to give healing signet to all classes so all classes can have sustain healing
I agree with Ghostwolf.9863 healing signet passiv shood be nerfed and active buffed beacose its redicoulus atm im ok with every other aspect of warrior (not haveing warrior myself) and dont say I need to lear not play I usealy try to fight you guys for 10m or so than I give up and run away xD beacose you just regen 2 fast I cind a like warrior hammer skills , I dont mind them and I dont see whats op abouth them they usealy dont hit me (the one what cripples is anoying a bit) and once again my post is chiberish xD my idea bring passiv on healing signet back to what it was before tune it down 50% and double healing you get from active so 196 health per sec on passiv and 6500 healing on active and all would be ok with it.
Today I was feared out of blurred frenzy? really? was it bug or you can be feared out of it now?
You guys are all having OP dreams..
This comes from someone who mains a guard.
Guardians are allready OP you guys dont eaven need to dream eny more xD
the evade and dodge is nofthing but if ur clones get killed after you shatter them is annoying xD you really kant destroy eny other attack with counterattack than clone shatter best thing to do is to increase clone movment speed 2x after you use shatter.
it shood have normal restriction of 5 ppl than it would be ok i quess and it shood tick less than bleeding.
ok ty for explaneing beacose I always looked pistolwhip with whatery mouth and wondered why i cant get same dmg
ok now explane me how its useless beacose I play mesmer and I use blurred frenzy every day without eny stun or immobilize and do it very effectevly and blurred frenzy is just weaker werison of pistolwhip without eny stun.? explane
didnt it use to give 100 toughness?
I have suggestion to black lion market items/ I would really like item what I can use to un accountbound items, so I could sell them some items I have made I dont use eny more and they just lingering around my bank.
Sry for my bad explanation what I ment to say is tath all descoverys give xp (xp for theyr lvl) basicly if you are crafting lvl 499 and you discover lvl 70 crafting item you still get xp for discovring it its small beacose it lvl 70 and I recomended to discover all 375 items beacose they give fiarly big ammount for xp for discovering (you dont get xp for crafting it only for discovering) but If you discover all possible it will add up and you dont have to loose money on crafting excotics what is basicly 7g gold loss for 3 lvls.
my recomendation is to discover all rares , masterworks and fine items made with mithrill before going to discover excotics.
my problem with it is tath you get 3s confusion on ur shatter skills and at same time inturubt thiefs and engis stuck 15 seconds? if confusion is so strong than why class who shood be master of it isent eny more?
Im just gonna give 1 tip discover mithrill wepons fine and masterwork (blue and green)
they both give around 4 to 5k craft xp and you can discover 8 wepons with 8 different infusions 7 if you leave out setteler whats expensive (just buy infusions on tp they like 3s each there atm) doing all these discoverys shood give ya around 50 crafting lvls atlast and before tath 400 to 415 you make with makeing tier 6 metal wood and from 450 to 470 you make tier 7 materials so basicly you can make from 400 to 500 without eny big gold lost oo and you also can disover all rare rescepies to get extra lvls makeing excotics is overrated.
Elementalist weak? I made ele becose is seemd like strong class .. and it is!! Im use to playing mesmer in spvp and you get focused down so fast and killed if ur no 1 vs 1 but ele I can kite 3ppl wile adding massiv aoe dmg on them feeling like a real kitten (after 2h of playing ele being total noob) you have 15 second heling skill what cures conditions … full wepon line what heals insane mobility and tons and tons of stuff what I still decover. really elementalists go try out other classes see how they are (under other classes I dont mean warrior/guardian they a clearly OP)
First of all I really love randomness of these events and i always want to do them but sadly most ppl just want to scip them. Maibe we could add chest to these events and some awsome reward for doing em similar what happend to champions so they give spwcal reward. Like each dunceon bonus events can drop certain rare wepon skin?let me edit it we have alot nice wepon skins maibe some intresting armors instead? Like acended armors if they ever come could come like this.
nofthing else in this traitline is shatter ralated and only trait whats useful there is in grandmaster
mesmers shattered conditions http://wiki.guildwars2.com/wiki/Shattered_Conditions shood be broght from grandmaster traitline to master.
Reason it only works when you are near shattering effect meaning it only works well with illusonary persona trait http://wiki.guildwars2.com/wiki/Illusionary_Persona
I like it tath you dont see than one server cant just zerg over them and small teams can go back and cap back from other servers when they are takeing one with zerg. also the bloodlust shood be strickt to one borderland.. basicly you can get 50 stat buff in one borderland max and it wount reach to eternal. beacose its nice battleground there but I dont like fighting zergs.
it shood come as boon. like add it to boon giving skills I play mesmer so basicly chaos storm would have chance to give 3s boon with what you can see invisible enemys + other skills what allready give massiv ammount of boons it should not be you need to take extra skills just to counter stealth.
you cant recomend it mesmers dps in pve is lowest of all enyway and 60% of it is phantasms
and if phantma is invonreble on first attack if I shatter it before it will suvive than?
aparantly bunnies attack is aoe my friend came in stand next to me and when bunny attacked hem I got dmg 2 but ty enyways
I got stuck just right before getting last bubble and before boss if I use /stuck command and go back to hub will all my progress be saved? right now im trying to kill myself with bunnys but im stuck in object and they dont want to attack me.
increase shiftness grained from 3 to 10 seconds rest of boon durations awsome but 3s shiftnes just ridiculous
since when does blind make phantam summon miss? I started noticing it few days ago is it something new or im starting to notice it now?
hell no quip is most anoying legendary in game ur enemy will make sueside if you come with it probably and so would you.
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-illusionary-leap
found 1 really big bug now illusionary leap shood get some atention atlast
http://wiki.guildwars2.com/wiki/Shattered_Conditions
best condi removal mesmer has
On paper. In reality you have to slot 30 inspiration, which restrains either your shatters, either your clone generation and in both cases nullifies your damage potential. Only meaningful damage coming from inspiration is phantasm, which you gonna shatter for condition removal. Yeah, well, no thanks. Better slot null field or even idisenchanter.
go 10/30/0/30/0 enough dmg
http://wiki.guildwars2.com/wiki/Shattered_Conditions
best condi removal mesmer has
Problem here is that savage leap won’t go around corners up around a corner and up a flight of stairs or w/e. As much as the skill is super buggy, it DOES sometimes work, and those things I mentioned it will in fact do, and I would never want to lose that functionality.
hmm yea true but lets brainstorm a bit how it would work better than.
and also sometimes it leaps to were target was no is and than starts walking.
also question whats the most funnyest thing leaping clone has done to you xD
(edited by baylock.1703)
I bet most of you have faced the problem tath the clone from illusionary leap gets stuck on terran especaly when you try to make it uphill and you end up running to ur targer before ur clone makes it… I just got wild idea how it could be fixed simply makeing clones leap act like Savage Leap on warriors sword were warrior jumps a little on leap makeing it not care abouth terran below. Just putting it out there beacose there is so much lanscape cliches and fixing them all seems nearly impossible.
I cind a run it in pve/wvw its really fun but miabe you have eny toughts how to make it better