In s2 it was quite easy to kill mesmer with dragon hunter actually.. But true moa form might actually need buffs ( I mean better skills as moa)
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I think anet made a lot of improvements from season 1 to season 2 it was much better balance and matchmaking. And more pleasant experience good job anet and I hope season 3 will be even better.
30 seconds of resistance how? It requires full party of cronos with good cordinations to achieve this stab might don’t stack in duration and protect and regent can be stacked without mesmers help
https://wiki.guildwars2.com/wiki/Resistance
Great fix would be if one deserts by DC rest of the team can vote on ur dishonor if all 4 forgive northing happens 1 vote for dishonor means dishonor
My question is were the hell did you get enough resistance to multiple it to 1 minute
BTW lion is guardian main he goes around forms asking nets to warriors xd mesmers and engis book bad lion stop coming up whit stupid ideas and l2p
(edited by baylock.1703)
I still have hold onto it i have no idea were excactly i got it or what it is please help
1. roamers are almost always thieves which take 0 skill to get a kill with
2. roamers almost always try to gank people
3. roamers target people who want nothing to do with youbasically no one likes you because you’re annoying
Actually no I’m on FSP and accept from one of my friend I have not seen eny thief roamers going around for some reason zergs have 2 to 3 thiefs now but cant finde single as roamer I myself play power revenant or power Mesmer when i roam
I have noticed more and more that zergs chase me across half of a map whenever I’m roaming I have raven gotten few offensive whispers from enemy that I’m playing wvw wrong …… what has happened?
Write +1 if you would like old stability
The 6th bonus just generates 2 much astral force and is bit broken on druids
In solo que if you are not willing to play different classes you gonna have bad day bc most ppl will switch to have best possible comp vs enemy Il give you example when enemy has Mesmer I don’t play revenant , if we don’t have ele I will play ele, when enemy have 2 else I will play power rev or Mesmer , also Mesmer when alot of revenants
Its just current flavor and its so popular bc is damages also wile you evade or block
You missed April fools day only by 6 days bot close enough…… XD 100 points for effort
Usealy caused by revenant taunt do /dance it removes bug actually eny emote does
i love teleporting revenants to stupid places with portal my favorite is leave portal to mid run far when it happens ofc that there is revenant xDDD muhahaa let me just teleport revenant from far to mid to my friends and get freecap far xD
did you loose pip in all 3 losses if in 1 game ur ally disconnected and you did not loose a pip it does not count as loss there
I did not notice what ppl call mmr hell till tier 6 and 7 of diamond were i got solo que mostly (teamed up with friends for max 5 games the way there) what i noticed was that best games i got was during time when most players were online so around 8 in eavning till 10 before and after this time it was really unbalanced games probably bc matchmakeing cant make equal games whit short ques when there is not enough ppl , I call for more eaven matchmakeing and longer ques if nessesery and give us option to que from pve and wvw again so we could just do something else wile w8ing in que.
Moa skill has specific sound when casted I use it actually I react to most skills by sound I stood try to play pvp blindfolded
I feel nostalgic atm the good old 2014 meta
Supersede illusions are fun no more outrunning
Season 2 is better than 1 so improvments
More importantly only 721 games in ranked compare to most pvp players who have over 5k
In 3 team version you can’t really zerg bc there is 3rd team to mix water
What if instead of 2 teams with 5 ppl there was 3 teams of 10 ofc map shood be redone but in this way the game mode would be fun ofc duration of match shood be increased to 30 or 45 minutes and revArds soon be increased and there shood be price for 1st 2cond and 3rd place also I would watch maces on maps like this on esports
what if continuum shift duration had nofting to do with how meny illusion you shatter lets say its static 10 seconds and for every illusion you shatter you get static amount of lets say action points what you can use to activate your skills lets say per illusion you get 2 points and activateing elite costs 6 points , utility is 2 points shtters and wepon skills from 2 to 5 are 1 point (autoattack free) it would make it a lot more interesting.
It’s not the Chronomancer, nor Continuum Split that is the problem. It’s the Mesmer. Chrono is balanced, yet Mes is just too weak.
Power Mesmer has its problems yes but continuum split atm can last 5 seconds max with 3 illusions meaning you have no real time to do real decisions you precast ur elite split spam, shatters and that’s it its not Mesmer at all …
What if the split lasts longer lets say 2.5 seconds per illusions giving you 10 seconds max but you can’t use elite in split. It would lets you actually make intelligent decisions.
Also the whole counterplay to split is non excisting ATM were you destroy rift bc there is no point to do it.
Im not starting as every one else saying its OP or enyfing im saying it from Mesmer point of view as it is right now it feels like im forced to spam everything regardless of what my opponent is doing bc hell with all free skills bc there is very limited time.
What my idea is to double the time you get per illusion but lock us out from some skills like elite (it is used to double cast elite what makes this mechanic cind a booring actually)
It might me just me but this is how i feel.
it seems nice idea but it will be insanely hard to place these skills on bar will there be active bassiv limit than ? and classes with multible has different slots for passivs?also will wepon sigils on crit count there and traits what activate on crit and some of passivs have % chance to activate It feels much trouble maibe only do it for passiv defences???
logicaly if ur mmr is low ur enemys shood be also in same range as you not only teammates? if i remember correctly it thook me 2 nights to get from amber to sapphire might have had 1 loss in total between amber to sapphire now im in second tier in diamond mostly soloqueing teamed up with friends when eny online.
How can ppl be so ego if you win it was bc of you carrying and if you loose its bc team? Lol maibe you loose so much bc you don’t play as team all of you complaining have you eaven for second toght maibe the problem is in you not the team? im just wondering like look statistic if you loose 9 games from 10 than its more likely thath you got garryed 1 game and rest were lost bc of you .. just saying math and yes its quite easy to loose teamfight in current meta and after it usealy wining team rolls over but there is still chance to comeback. Not sure who told it but way to healing starts from admitting that ur the problem.
ur probably right on rock solid but i rarely can finish overload so not so sure abouth unstable conduit and ty for response I actually do not have real problem sustaining myself and dmg is deacent around 600k in a game
I’m playing this build in pvp atm maibe some 1 can point out were I’m inefficient and we can make it better it feels great
Mesmer ahh why do I eaven bother expanding no Mesmer enjois playing Condi but its only viable option bc we can be easily spied down wile playing power and need staff to survive ahh I can’t be bothered to explained or play Mesmer myself give some love to Mesmer gs
Made it from amber to tier 5 in Ruby in 3 days lol all seems fine to me made it to ruby soloqueing
No just stop dcing and don’t be egoistlic and think about ur team also if you dc you leave them 4 vs 5 eaven 20 seconds of 4 vs 5 can bring game to point of no return also the game you won after dc you were carryed by ur team of what I understand from numbers
Ps it is good system beacose it defends ppl who had no fault that you dced from loosing pip if you would have lost you dcing is ur problem not theyrs
Why I’m saying all of it is beacose I have never dced from game but I have lost more games than I can count bc some 1 dcd
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It is fair you deserted game for 1m if ur team would have lost they would not deserve to loose pip becose of you get stable Internet connection and stop blaming Anet for finaly making good pip system
Happend to me also at around same time and it did not eaven register in match history like it never happend xd
Am I only 1 much more fun than last build stop crying I started playing hybrid mesmer dueling crono illusion with sinister scrapper runes and gs scepter shield
Guardians are in the same boat, not meta since HoT launch.
We should team up to kidnap all the Chronomancers in the game, combine their time powers and go back in time to stop Revenants from ever being implemented.
I made calculations imagining that no cronos messes up and has 3 illusions up you need 1944000 cronomancers to get back 1 day before release of hot but you will be in limbo than beacose cronomancers don’t excist in this time jet eather xDDDDD
The second skill what you cast eather has to be cast faster ( there is akward situation alot of times were you need to cancle it bc you need to dodge. Or make it it insta create clone after block and than casts dmg or after block you get secondary skill for 15 seconds what you can cast whenever it would make scepter more bareble
I thook rest until balance patch after it pvp will be fun again
other than the mysterious staff damage increase seems fine xD i was once hit 12k by vault skill on staff staff secry xD
And I’m Mesmer maine since beta of the game and i cant finde eny info abouth thief buffs. Like will thiefs get crit on steal back or evede on hearseeker? If not its all good eaven evade on heartseeker fine take it xD I loved old state of power were thiefs were hardcounter to mesmers than you could feel superior when you beat thief and when you lost xD it was bc thiefs is hardcounter to Mesmer >O but seriously enlighten me please whats going on i was away from game for month did not like all the bunker stuff
please tell me its impossible.. vs deacent one 2 much healing you get em low and they full heath again.
Long time ago, there was the Celestial Amulet. And no one used it why it don’t gived us enough stats, making it really bad.
Then ANet buffed it a lot, making it granting good stats and becoming viable. Then a Elementalist discovered that he was able to stack a insane amount of Might all by himself, obtaining the same power of a basic dps build, but at the same time a really good defence and heal.
From then, there was a era of OPness for elementalists that played in full celestial also in www, winning also in 1vs3 and becoming unkillable with they’re high mobility (and yes, there was already the Diamond Skin to help them, but it was under a better control why there was a lower spam f heal).
Then ,es,ers discovered that they also was able to stack might and started to use celestial.
Then also engineers discovered that and started to use that too.About the necromancer it’s a situation that last for 3 months, just from the buff on they’re signets, making them able to kill eles (the only one really able to do that in 1vs1, at that time). Actually there’s only few necro/reaper using celestial, they prefer Viper or Carrion to boost they’re condition damage at best. But on necromancer is still a lower problem because they’re able only to charge themself of Might, like hammerstun warrior, nothing more. Ele, mesmer and engi can stay fullbuffed all the time (expecially eles and engis), and that’s the thing that make them really strong.
That’s the only reason why the Necro is still a good class to play in spvp and it’s only viable build is the signet build, that corrupt boons. Strip away the boon corruption from the necromancer and you’ll see them fall again in the oblivion.The problem is not the Celestial. The problem is that classes that can maximize the efficence of that combination of stats can also obtain a insane amount of Boons, expecially defensive (protection) and offensive (might) ones, becoming really hard to take down and able to deal a really good damage while with a bunker build.
The problem is not the Celestial Amulet.
The problem is the Boon Spam that that classes can do.
Remove that 20 stack of might from eles and you’ll see them do only they’re work of bunkers, reducing them in numbers more and more with the time.
All you say is correct but taking boon stack is removing problem but celestial is couse. Just make celestial back to like it was before and give total same amount of stats as other amulets
r u new here?
Not new here I have talked about celestial since it came out but if most viable builds on crono , druid , tempest , reaper , and to take count , warrior and thief is out of picture it means out of 7 builds currently in use 4 use celestial the problem is in celestial amulet not class balance
It’s just way too strong…
Celestial + might boom you have dpser ( both condi and power)
Celestial + protection boom you got urself a bunker better than with soldier bc you can also counterpressure
Every skill is viable beacose celestial supports all damagetypes
Celestial shood give same ammount of stats than other amulets or be removed totaly to make more build diversity. . So there are ppl playing with all deffencive or all offencive stats but no semi bunkers. With this chance current bunker meta will dissapeare. And classes like warrior thief could get back to meta eles mesmers rangers would not be as op as they are now.
Not sure if there is topic about it but when you cast staff 3 on urself by clicking it with mose after you jump it blasts 5 times tested on fire field 15 stacks of might