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Do NOT make dragon rank so obtainable!!!

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Posted by: bhagwad.4281

bhagwad.4281

make up your own like 10k tourny wins or something.

What’s the point when people won’t know about it? We want rewards to show off/prestige. If Anet gave a new title track to mimic the erstwhile long term rank, that’d be cool.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

if you want to be rewarded for farming brainlessly, go play pve, or even wvw, no pvpers would want it, go away.

I’ve stopped reading this guys posts, because I’m fairly sure he is a skyhammer farmer and his “hardwork” is getting taken away from him. Yaknow since everyone is gonna be bear or higher.

Edit: and when I say this guys post I mean the guy Simon quoted.

There we go with the mythical “skyhammer farmers” again. Bad farmers!

When to leave close?

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Posted by: bhagwad.4281

bhagwad.4281

While it’s tempting to leave close and provide a numbers advantage at mid, keep in mind there’s no guarantee of your team getting mid. You may arrive too late in which case you’re just additional fodder. And all the while, close is a free cap.

Your close point is the bedrock of your total points. It’s the one thing you can rely upon to provide you with a steady stream. Lose it, or allow it to become decapped at your peril.

This need not mean however that you have to go afk on close. In many maps you can still move around a bit, but always, always, stay near enough that you can run back immediately and beat an enemy invader.

For example on foefire, you can go close and spam damage from the ledge if possible. Every few seconds look to your right and see if someone is running in to take close. From the ledge, you can see the enemy team’s exit point and you can get a head start if someone from there decides to take close.

On temple, you can exit your close point and fight/help out at stillness if needed. But constantly look around to see who is coming in. You’re in a good position to reach tranq (possibly the only time you can abandon close temporarily).

On spirit watch, you have a nice view of the entire field and you can see people coming for miles with constant camera panning. You can quickly help out at raven and run back to close. You can also stand on the ledge at raven and look down on the battle field to see if someone’s going close.

Forest is the worst map in this regard. There’s no line of sight and there’s no way to tell if someone’s coming or not. But given that it’s also the map where the enemy can reach your close in the quickest way by taking the alternate gate, I would never advise you to leave close. You can spec to kill the creature and and try and contribute that way.

But never think that you’re not contributing by holding close. The cost is worth it. Holding close is not a job to take lightly. Your teammates are relying on you, regardless of what some ragers say. It takes patience and an understand of the map and which builds can hold close and still help elsewhere.

Note: Mesmer portal looks like a good option, but it’s not if the mesmer is the one assigned to hold close. It takes four seconds to decap a point and around 1-2 seconds for an active portal to be interactable. This means you have a window of just two seconds to spot the contested point, active portal and go back…probably with many of your skills on CD. If you’re already in the middle of a fight, there’s no way you will be able to spot a contested point in time unless you get lucky. And if you do manage to go back you’ll be exposed since the other guy will be ready to burst. Plus mesmer isn’t a good class for holding close anyway.

Finally, if you’re going close, make sure you have the tools to survive a decap engi. There’s no excuse for going close and then getting knocked off by a decap in a few seconds. You should be able to keep the point capped for at least a minute till help arrives. I realize it can be tough, but that’s the way it is. You simply have to have stability – and tons of it. You can’t call yourself a close holder without it.

An exception can be a well played terrormancer who can burst the engi down before the point is decapped. But the necro has to be really good for that.

Bottom line: Only experienced/dedicate players can hold close. And it’s not a job to be taken lightly. By defending close and still helping out within the limits of the distance you can safely travel, you might just be the single most important member of your team.

Do NOT make dragon rank so obtainable!!!

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Posted by: bhagwad.4281

bhagwad.4281

I don’t get this at all. At first people were complaining hard about how unobtainable Dragon was, now that it’s obtainable people are complaining, kitten ed if you do or don’t apparently….

Few complained about 80 being so far away. The idea was to be able to reach it in 5-6 years. There’s no reason why we can’t have such long term goals.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

Reward the Elite players, not those who spend more time than others, there’s a difference.

This is an MMO not a MOBA. In MMOs, time is always rewarded. If a skyhammer farmer has reached r70 (unlikely), then they need to be rewarded for that nonetheless. It’s no joke to reach r70. Even so called “skyhammer farmers” would have to be insanely dedicated.

That needs to be rewarded. Skill, or no skill.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

1. Revamp finishers from start to finish. Let us who have reached r55+ keep our current finishers if we want to show that at one time we were among the top percentage of players.

Sorry, you must be confused. For a top player you have to look at the leaderboard, not at the glory-skyhammer-farmed-rank.

BTW: We have been a pretty loud community once the skyhammer farming started, begging ANet to stop this nonsense, but since then rank has nothing to do with being an achievement.
The next step was the increase of the rank points rewarded per game, but without getting credit for the games you played in the past, players who have played since the start already got screwed. But did anyone of you cried here? No?

Dramatically reducing the amount of points necessary to reach rank 80 is a good step in the right direction!

We all want to have a health pvp environment, and for that we need more participating players. Do you currently see a lot of players around? No?
Well, a good structured reward system, and that includes an appealing amount of time necessary to reach rank 80 might help changing this.

Thank you ArenaNet for changing the point necessary to reach rank 80!

Skyhammer “farmers” are a tiny minority. Don’t demean and disrespect the hard work put in by the overwhelming majority of us to earn our ranks. I bet they total number of skyhammer farmers is like 0.01% of the player base. This whole issue is way overblown.

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

Why does it matter if a lot of people have the same pixel?

It matters.

Woot, I am R70 now. Journey paid off!

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Posted by: bhagwad.4281

bhagwad.4281

I feel for you. Now you’ll just be the same as everyone else. Thanks Anet.

You Just Ruined PvP Rank System

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Posted by: bhagwad.4281

bhagwad.4281

If you enjoy grinding and you want to be rewarded to do so, you can join the champ train in PvE (still I don’t know if it will be as rewarding as it is now after patch) or perhaps go playing a korean/chinese MMO, where grinding is greatly encouraged and no fool developer wants it out of the game.

Sorry, but this is an MMO. Grind needs to be rewarded, or else no one will play. Besides, the word “grind” means different things depending on who you ask. Some people talk about “playing just for fun”. Others find the grind process itself fun.

I’ve been a PvP’er from the early days and I play for rewards. Like most other people. This isn’t a MOBA.

You Just Ruined PvP Rank System

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Posted by: bhagwad.4281

bhagwad.4281

Rank isnt an indication of skill, just time grinded/skyhammered.

Thats what the ladders will be for, it rewards skilled players and gives you something to showbiff prestige.

You don’t think time spent grinding should be rewarded? Don’t PvE players get rewarded for the time they spent grinding?

You Just Ruined PvP Rank System

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Posted by: bhagwad.4281

bhagwad.4281

Well it was this or the complete removal of them…

And to be honest after the skyhammer farming the real spvpers couldnt care less about the rank, it didnt mean much after that point.

I was surprised that they actually made a system that actually works so that everyone that ranked up at least gets something instead of just “yeah it wasnt working so we deleted it”

This skyhammer farming thing is overblown. I’m sure they make up just 0.01% of players. And those that farmed will never have reached r70.

Dragon finisher should be for Rank 70's only

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Posted by: bhagwad.4281

bhagwad.4281

will not be compensated for any experience that pushes him above 80 until after the patch after he earns it.

But, his total rank points won’t diminish right? I mean he’ll be over rank 80 for the feature patch or he will only be rank 80 and his total rank points will diminish?

I don’t think the concept of “total rank points” will have any meaning anymore. I mean it might exist as a number, but have no relevance in any way.

You Just Ruined PvP Rank System

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Posted by: bhagwad.4281

bhagwad.4281

it’s just as easy as getting to 70 it just takes more time.

A contradiction in terms. If something takes more time, it’s not as easy as something that takes less time. Cause time implies effort. And something that takes more effort cannot be as easy as that which takes less of it.

Dragon finisher should be for Rank 70's only

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Posted by: bhagwad.4281

bhagwad.4281

For those who know me i’m Ark with second account cause my first one got banned (Yeah saying bad things bout op wars…) i’d just like to say that with this “dragon to everyone” crap i’m probably quitting cause going for phoenix (Like i had in gw1) was my first goal in pvp (Going for it the legit way and not farming hj/sh like a mad kitten, i was also asking for sh farmers rollback eventually loosing my 2 ranks i did there from 58 to 60 cause i couldn’t wait for my shark, not a big deal anyway)…now i’m halfway to 69…and every 55+ is getting dragons (I never aimed to dragon cause like in gw1, for me, was too far away…and i was totally fine with that, ppl with more time and dedication than me would get it and gg to them, like star, oh my, chamalee and so on in gw1) everyone is going to skip something that, for me, was an endgame goal since the first day i knew there was a phoenix emote up there…and at that time seemed so far away, almost unreachable….i’m one rank and half from it now…and you’re giving it to every single 55+ (Including sh farming scrubs)…gg anet…gg,
gtfo, i kept playing your worthless crap, i kept playing your kitten metas, i kept playing while every single decent player was leaving, i kept playing after we all saw our qpnts thrown into trash, i kept playing after you removed paids, i kept fighting op bunker eles and bm rangers at close with my mesmer, i kept playing without a stable team, going pug in tpvp, losing, getting trolled by nonsense decappers on skyhammer, getting owned by braindead wars while on mesmer and forced to roll war if i wanted to go somewhere…all of this for that emote, for getting something i worked hard in gw1…totally worth it despite crap rewards, nonsense ladders and kitten fotm metas.
So thank you anet, i trusted you after all….here’s your reward for me.

I’m truly sorry. I can’t even imagine the pain and betrayal you must be feeling at this point.

Jesus.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

I’m just curious how many players legitimately reach r60-r70 without skyhammer farm and now are crying because they wasted their time.

I’m really unhappy for people who legitimately reach r60-70 legit but skyhammer farmers need only to shut up and appreciate their next r80 and dragon finisher.

I think most people who reached r60-70 are legit. I’m r51 and only went once or twice a couple of weeks ago for the first time to see what the fuss was all about. I hardly think I’m unique.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

Well you have the leaderboards…

Conversation over. If you think the leaderboards are a good incentive for hardcore players, then you really don’t know what you’re talking about. The leaderboards are a joke among top players.

Ranks were never an incentive for the ‘hardcore players’, those are a joke too. Stop trying to be rewarded for the kittened system that was glory/ranks. Skyhammer farming and the current tournament win reward for rank points completely disregard anybody who’d played before those features were implemented. Plus repeatedly farming hotjoins was the best method for gaining glory for the first year+ of the game.

I consider myself a hardcore PvP player and ranks are the only incentive for me. Can you name some other incentive that PvP awards?

Didn’t think so. And no, just “for fun” doesn’t count as an incentive.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

Conversation over. If you think the leaderboards are a good incentive for hardcore players, then you really don’t know what you’re talking about. The leaderboards are a joke among top players.

They why the hell even play? To take 10 years to go Dragon Rank? I’m losing all respect for any of the high ranked players.

Why not take 10 years? (Exaggeration of course, but still). It’s called a long term goal.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

It makes no sense to make a rank unattainable to 99% of the game.

This is so blatantly wrong that it hurts. If you have nothing for the top players, then you won’t have those players for long. Hardcore players need something to works towards, too.

Well you have the leaderboards…

Hardcore players don’t generate near as much money as casual players btw

I don’t why everyone has to talk about money. Nowhere did Anet mention that they are doing this for the money.

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

@OP:

I vote for option 4….

1. It takes 20k to move up a rank (just as ANET has indicated)
2. There is no level 80 cap so people can go as high as they want
3. Dragon finishers would still be available at 80
4. ANET can begin provide new rewards to ranks above 80. For example, maybe rank 100 is elder dragon.

Don’t WvW ranks work in this way?

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

It takes an absurd amount of time to reach 50+, I have been PvPing for 1 and a half years and I am only 50.

The current rank boost is fine, it has been long needed.

Do you have an objection to one of the three ideas outlined above? You can’t deny that if it took you 1.5 years to reach r50, it must have taken an insane amount of dedication to reach higher ranks no?

3 Solutions to the Rank Fiasco

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Posted by: bhagwad.4281

bhagwad.4281

Ok, let’s try and be constructive. I’ve vented enough about how bumping all bears and sharks to dragon is unfair to higher level players. I understand the intention of Anet to make PvP more accessible, so here are a few ways to satisfy everyone.

1. Revamp finishers from start to finish. Let us who have reached r55+ keep our current finishers if we want to show that at one time we were among the top percentage of players. So bears, sharks, and phoenix’s will no longer be achievable.

or

2. Keep PvP titles the way they are now (after rebalancing for rank points earned in tourneys of course). This way, the titles will still be very difficult to achieve and those of us who have the rank points for higher titles will still be able to retain them and work towards the highest tier over time.

or

3. Rebalance to only have r65+ players hit r80 instead of r55.

What do you think of either of these three compromises?

The Truth About Rank

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Posted by: bhagwad.4281

bhagwad.4281

Very unreasonable if the net result is that you will create a barrier of entry (perceived or actual) for semi-casual players who need to get anchored into PvP as well as the other game modes they already play.

We need more population in the game mode. That comes from players who may otherwise have shunned the system as being “no reward” based. So, clearly dungeon loot is a good thing to add. But then, you get into people wanting to be able to obtain titles, ranks, finishers etc without feeling like it is an impossible journey.

So a few hard core pvpers get upset. It really is inconsequential compared to the benefit of those new players enjoying the game mode. Not being rude, just very forthright. This is absolutely the right business decision.

Having a special finisher to show you spent thousands of hours doing an activity is a “barrier to entry”? Is that how you’re defining it?

I can live with it being a business decision. As long as Anet makes a post apologizing saying in essence “We’re sorry we screwed you over. I know it’s wrong, but…”

You Just Ruined PvP Rank System

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Posted by: bhagwad.4281

bhagwad.4281

no. that doesn´t hold true since rank has always been an experience, not skill measure.
therefore cuting the hard work of some players experience earned in the game really breaks the essence of the system.

real dragon rank should be for r70, not 55.

There is a point in the rank progression when experience becomes just time spent.

Is time spent a good thing to rewards people for in a competitive gamemode? Hell, no.

Time spent has to be always rewarded. This IS an MMO you know.

The Truth About Rank

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Posted by: bhagwad.4281

bhagwad.4281

They were going to retain the finishers even after they removed rank so people could still be recognized for their achievements. Try and understand the spirit of the protests. People want to be rewarded for the tons of time and effort they put into the game.

That’s not unreasonable is it?

r70 vs r40 - Who do you Want in your Team?

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Posted by: bhagwad.4281

bhagwad.4281

Ok, so i’ll ask a question :

If we take the top100 teamQ in both NA/EU, what’s is the lowest rank ? What is the average rank ? How many players are under r50 ?

So you see… Ranks MEAN something.

Rank mean something, but there is a threshold in which it means only how much time you’ve sinked into PvP.

I can quantify that threshold to be around r55.
Seems fair to me.

So pit a team of r55s against a team of r70s a hundred times and see who wins the overwhelming majority of the time.

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

And with the old system, they already got their chests

Not sure if sarcastic. The new chests are far better and dedicated players will be getting fewer ones than less dedicated players. In which universe is that reasonable, fair, or just?

There was never any difference between PvP and PvE players. Everyone plays for something. For most people PvP has always been about prestige.

r70 vs r40 - Who do you Want in your Team?

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Posted by: bhagwad.4281

bhagwad.4281

Say we have two people one rank 60 the other rank 70 and just for you lets say the rank 70 is better. now lets just forwards something like 2 years and now both are rank 80, how are you going to know which is better? are they the same skill level now because they are both 80?

If you have a cap like 80 that is easily reached, then isn’t it obvious that it doesn’t become meaningful?

In any case, how about taking a stab at the question in the OP?

r70 vs r40 - Who do you Want in your Team?

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Posted by: bhagwad.4281

bhagwad.4281

It’s time to bust this myth once and for all that “ranks don’t mean anything”. So open question. All things being equal, who would you rather have in your team?.

If you answer “I’ll toss a coin”, then ranks mean nothing to you.
If you answer “I’ll choose the r70”, then you admit that ranks mean something to you.

Also, if we pit a full team of random r40s vs a team of random r70s and make them play 100 matches, what do you think the outcome would be percentage wise?

My responses:

1. I would choose the r70 any day all other things being equal.
2. The r70s would win maybe 98% of the time. Allowance being made for disconnections etc.

You're going to ruin PvP Ranks

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Posted by: bhagwad.4281

bhagwad.4281

I’m very happy ranks are losing these values.

You’re happy that people are being robbed of stuff they worked for. Good for you. You can feel happy about it, but some of us don’t like injustice and fight against it.

You're going to ruin PvP Ranks

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Posted by: bhagwad.4281

bhagwad.4281

A high rank dose NOT need hard work!

Yes it does. If it didn’t, there would be r70+ players all over the place. Yet in my hundreds upon hundreds of hours of PvP I’ve never even seen a phoenix finisher.

All rank needs is time, you don’t NEED to try, you can try and pvp 24/7 to get 80 faster, but you dont need to be good a pvp to get ranks, you dont see many Phoenix’s because it takes too long, its not like you need skill and a 80% win rate to get high ranks.

To get to the top of a leader board, however (again if they where done well) you would need to try to get better at the game.

To get ranks all you need to do is play, you do NOT need to be good at the game. High ranks means “i’ve played pvp for a long time” and not “I am a skilled pvp player”

In this case, time = hard work. You can’t spend all the time you want standing around in the mists and you won’t reach rank 70. Who said you only have to reward skill? Every MMO rewards grind. That’s why there is grind.

And I’m getting tired of people saying that ranks don’t mean anything. Pit a group of r70 players against r40s and see who wins each and every time. Saying “ranks don’t mean anything” is just a nice piece of theory crafted by low rankers who want to make themselves feel as good as those who are of a higher rank.

They’re not.

You're going to ruin PvP Ranks

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Posted by: bhagwad.4281

bhagwad.4281

A high rank dose NOT need hard work!

Yes it does. If it didn’t, there would be r70+ players all over the place. Yet in my hundreds upon hundreds of hours of PvP I’ve never even seen a phoenix finisher.

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

I don’t think that rank farmers should be awarded. I think that the ones who should be awarded are soloq/teamq players. Rank means nothing at all. If you liked to farm skyhammer – that was your choice, but it doesn’t prove your skill in any form, while tournament wins do.

Hard work needs to be rewarded. It would require an extraordinary amount of dedication to reach r70 farming or not. This is an MMO. Farming is important. But I’m pretty sure that hardly any dedicated skyhammer farmer has reached r70.

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

From what evan lesh said they would keep rolling over like in pve. They even used oeggs as an example….. Sounds to me me like he is going to be getting a butt ton of chests…… Ifn there was a post saying other wise can I get a link?

Link was in the OP. Here it is again: https://forum-en.gw2archive.eu/forum/pvp/pvp/April-15th-Effort-Require-to-Rank-up-in-PvP/first#post3828748

You're going to ruin PvP Ranks

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Posted by: bhagwad.4281

bhagwad.4281

They have said that rank isn’t meant to be a sign of prestige.
Rank is a mean to show that you’ve gathered enough experience in PvP to be considered a competent player.

So, pretty much like in PvE, if you’re rank 80 you have probably spent enough time in PvP to be considered “experienced”.

They have also said that prestige will be shown when ladders and seasons will be brought into the game and I agree with them. Time spent shouldn’t be a way to determine prestige as the position in a leaderboard system, especially in a competitive gamemode.

I guess we’ll see prestige in PvP when they will implement ladders and seasons, so it will be about 4+ months considering how much time they took from the CDI to the implementation of rewards in PvP.

“Prestige” is not something that can be controlled absolutely. Sometimes a game organically develops measures of prestige not intended by the creators. And people spend a lot of time and hard work achieving those measures. It’s wrong of them to just throw all of that under the buss.

You're going to ruin PvP Ranks

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Posted by: bhagwad.4281

bhagwad.4281

Agreed. There’s going to be no more prestige in being a dragon. I won’t even see my shark finisher

That is because they don’t want it to be, they want people to focus on the leader boards not their ranks.

Then they might as well remove ranks as originally planned. There was an outcry in the PvP community when they said they would be taking ranks away. Why? Because people want to focus on ranks and finishers. So they listened…at least we thought they listened.

They don’t get it. They just don’t get it. We want a long term PvP goal. Something to dream about as we play. I don’t want to skip both shark and phoenix to get dragon immediately. It’s insulting and demeaning. And it’s badly shafting the loyal playerbase who have been grinding ranks beyond r55.

Doesn’t Anet respect the time, dedication and effort put in by these people? How can they just take it all away like that?

You're going to ruin PvP Ranks

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Posted by: bhagwad.4281

bhagwad.4281

Agreed. There’s going to be no more prestige in being a dragon. I won’t even see my shark finisher

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

As I understood it from the stream, they are still going to get lvl ups (and stay at 80 like in pve), until the levels correspond to the rank points. So it’s actually going to be a lot more than 10 chests an more like 50? 60?

No, a dev comment earlier said no one would get more chests than 81-(current rank). So technically an r79 player would get 1 chest. That’s it.

Reach r55+ (current) to Craft a Legendary

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Posted by: bhagwad.4281

bhagwad.4281

You know…since Anet wants to integrate the two game modes. Just like PvP’ers need to do map completion to get their legendary, all PvE’ers now have to reach current r55+ levels to get a legendary.

Equal treatment for PvE and PvP.

Dragon finisher should be for Rank 70's only

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Posted by: bhagwad.4281

bhagwad.4281

Its good change, i know rank 60s who are average and rank 40s who are pro. If by rank 40 you dont know how to play you arent the brightest kid on block and all after that is just mindless farming.
How about those who grinded to rank 60 before rank points got 5x incrase for teamq? Anyone feels remembers them? Nope.
Ive been casually pvping since release and have rank 53, is that any achievement? No it just shows my time investement.
What will happen after patch? Well probobly when i say to rank 60 thief to interrupt my casts instead of doing random headshots on nothing he will not look down on me in disbelief cause im lower rank.
PVP community is small and competition is low, i wanted rank 50 i got it, i wanted to get in top 100 teamque, i got there with PUG, i wanted to get in top 25 soloque i got there. Did i put effort into it and made me better? No i just realized that average player can get what he wants in PVP.
All these changes will help PVP community become bigger and that will bring more competition. Those who deserve to be on top will stay on top those who dont will probobly get pushed out by some CoF speedrun team.

You’re talking as if “mindless farming” shouldn’t be rewarded. And let’s remember that PvP “mindless farming” is anything but – if you want, compare it to farming champ trains and then see which is really “mindless”. No r70 player today has reached it through skyhammer farming. There are just a handful of them.

Nevertheless, even dedicated “mindless farmers” have to be rewarded. That’s why they farm in the first place. It’s an MMO. Farming is its heart and soul.

Dragon finisher should be for Rank 70's only

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Posted by: bhagwad.4281

bhagwad.4281

they should be a “Thank you for the time invested and the support you’ve given us, and here is that reward for your time investment” type deals.

So what is that reward now? Whether we want to call it time invested, or skill, or whatever, the fact is that there should be exclusive rewards. Right now, everyone at r70 is essentially getting bumped down to r55.

PvP Rewards Blog

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Posted by: bhagwad.4281

bhagwad.4281

I just don’t really get one thing.. We need the map gift for a PvP legendary.. This is the biggest deal for me, to be honest.. They force us to do the most PvE for something that I want in PvE.. I mean.. Just make some PvP gift?

The tables should be turned. To get a legendary you need to reach max PvP rank aka r55 in today’s value.

Let’s see how the PvE’ers like to be forced to do content they don’t like.

Dragon finisher should be for Rank 70's only

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Posted by: bhagwad.4281

bhagwad.4281

To be fair… they were going to just remove the rank to begin with. Rank doesn’t even really matter anyways unless you consider it a flashy finisher, or the chests you could buy.

Think of it as a side feature now. Once things like leagues are implemented and the LB’s are less silly, rank will be even more of an after thought even more so than it is now.

Another way to think of it could be like level 30 in LoL?

While they were going to remove ranks, they were going to leave the existing finishers that we’d earned in tact so that we’d have some token for our hard work and achievements. That would have been better because it separates those who have done more work from those who haven’t.

But this? Everyone becomes equal now. All that effort is wasted.

And rank is not meaningless. I keep hearing this repeated but I’ve yet to see someone pass up taking a higher ranked player as opposed to a lower one.

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

Ya, they really need to at least get compensation for every 20k extra rank points they farmed past 81.

At the very least. Very least. I mean…no one tries to hit r70 just for the reward boxes. You do it for the prestige. For the finisher. Now Anet is making all that useless.

I don’t understand the mentality. The developers are not bad people, so why are they behaving like this?

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

and what about the rank 70 skyhammer glory farmers?

Them too. Not all skyhammer farmers are r70. There are just a handful of r70 players. They deserve rewards for their dedication.

At Least Compensate r70+ Players

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Posted by: bhagwad.4281

bhagwad.4281

Based on this dev comment, an r70 player will only receive 10 chests when they get bumped to 80. And and r55 player will get 25!

https://forum-en.gw2archive.eu/forum/pvp/pvp/April-15th-Effort-Require-to-Rank-up-in-PvP/first#post3828748

I’m just r51 myself, but I think this is completely screwing over the most loyal, dedicated and most hard working and awesome people to play this game.

I say those who reach r70 should receive a 2-3 precursors for each rank above r65. And some map completion rewards as well. Anyone agree with me?

And these rewards are just a token. They don’t come close to rewarding the real effort put into the game by these guys.

Dragon finisher should be for Rank 70's only

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Posted by: bhagwad.4281

bhagwad.4281

No one spends time in an MMO just for the gameplay. I challenge you to take out all the drops and rewards from PvE and let’s see whether people keep playing the game.

Because, you know…gameplay!

Moral of the story: Carrots and shiny pixels and titles and prestige matter. More than the gameplay.

Everyone with 100g gets a Legendary

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Posted by: bhagwad.4281

bhagwad.4281

the r70 ppl are also getting boosted to yet higher ranks so thread is meaningless

Nt tho

They should feel happy that they’re getting boosted to the same rank as those who have put in 20% of the effort? In what universe is that fair?

Everyone with 100g gets a Legendary

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Posted by: bhagwad.4281

bhagwad.4281

They’re going to boost everyone r55+ to r80. A PvE example would be:

Everyone who has 100g in their bank account now automatically gets a legendary weapon.

Because you know…legendaries were too tough to get and if you have 100g you must surely deserve one. As for those who went through all the toil to actually craft a legendary old style…sorry! You get nothing for your special efforts and you have to stand around while people who put in 10% of your effort get the same rewards as you.

The reasons why we wanted to keep ranks around was so that we could distinguish the players who’d spend huge amounts of time and sweat in sPvP from the rest. This was why we had protested against your move to remove ranks.

You listened to us and now you’re telling us that a r55+ player will get the same treatement as an r70+ player?? You’re going to make rank points meaningless! Everyone can reach level 80.

If this is what you’re going to do, please go ahead with your original plan and remove rank points entirely but allow us to retain our rank finishers so that those who are at a certain level always have some recognition of our special efforts.

But please…don’t do this. I have spent hundreds upon hundreds of hours in PvP slogging to get rank points and get better finishers than everyone else. You’re just devaluing all my hard work for the past two years.

Don’t do it….please. I beg you.

No it isn’t the same as that. It’s more like, everyone who has gotten half way through this difficult dungeon will get the rewards because there was a number we miscalculated in the amount of time it should take you to finish it.

Great. And what of those who put in the hard work to finish that dungeon in the first place? Are they not special? Isn’t it an insult to slug them together with everyone else? They don’t deserve that.

No one does.

Everyone with 100g gets a Legendary

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Posted by: bhagwad.4281

bhagwad.4281

Uhhh….no. I’m rank r51+ and the vast, vast majority of the cumulative rank points are from soloq and teamq. Everyone has touched hotjoin at some point of time. It doesn’t make them an outcast.

I’m r51 myself, but before they buffed the rank points in tournaments, I was just a mere r30.

Now to get to r70, you need approximately 5 times the rank point you have on r50.

Most of people who are now r70 were r50-60 before the increased rank points and you can’t reach those levels without farming skyhammer a little bit.

But again, that doesn’t make them an outcast. The fact remains that there are just a tiny, tiny number of people who are r70+, whereas there are thousands of skyhammer farmers. It obviously means there’s something special about them. They’re not the average farmer.

All I’m asking is for that “specialness” to be rewarded.

Everyone with 100g gets a Legendary

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Posted by: bhagwad.4281

bhagwad.4281

I don’t believe that no one who is now r70+ has never touched skyhammer rank farming.

Before they buffed the rank points in tournaments, you would be playing well over 8 hours a day to manage to get r50 only by playing tournaments.

Uhhh….no. I’m rank r51+ and the vast, vast majority of the cumulative rank points are from soloq and teamq. Everyone has touched hotjoin at some point of time. It doesn’t make them an outcast.