Showing Posts For bhagwad.4281:

When to leave close?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

This is the hardest question in the whole game. Just keep asking yourself how useful you are to the team at each moment of the match and see how you can be more useful. That way you will know if you are more useful at can stay on close points or you should go somewhere else. What you want is to have the odds ever be in your favour. That means you should always make sure the match is 5v5 or 5v>5 and for that, each member of your team has to do stuff and contribute the team at every moment of the match.

But that requires a lot of cold unemotional thinking. Contrary to what most think, just sitting tight on close can be the hardest thing to do. People feel guilty and want to help. And often ruin the outcome of the whole match.

I'm a bit disturbed over the rank changes

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Just put legendaries for 100 gems or cap max gold to 2k deleting everything above that cap (Many probably farmed gold too just like sh so where’s the point of having gold if someone farmed for it anyway…right?)…see if all those pve scrubs high rank-cheap cool emotes wannabes who’re saying “This is for game’s health, don’t care about those few getting chated” and stuff would agree with this too…cheap ranks for everyone and cheap legendaries too…sounds good to me

You know even new pve players are scared about high prices, everyone with tons of legendaries and so on…this would bring more players for sure making them confortable (Even if it WASN’T so confortable before, but who cares? This would be for game’s health…so enjoy the sacrifice)

Would you like it? Answer me or gtfo

+1. We’ll only kitten off a minority of players and that’s good for the game. Besides, those with lots of gold probably just farmed it.

I'm a bit disturbed over the rank changes

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Didn’t read much of this but isn’t OP just flat wrong? You still can rank up at 80 it just doesn’t increase the #, so he gets like a zillion more chests than somebody 55

Anyway greed post is LoL

Wrong. He gets 10 chests.

Why is there still no dueling?

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Maybe because this is a TEAM BASED game?

Citation please…

I'm a bit disturbed over the rank changes

in PvP

Posted by: bhagwad.4281

bhagwad.4281

But:

1. You’re obviously a skyhammer farmer since there’s no other way you would have gotten so high.

2. You already got your rank chests as you ranked up to 70! All that loot…

/s

Um b4 accusing you might want too check our matches played. on solo q and team q.

/s stands for “sarcasm”. It’s tragic that the situation is so toxic that we can’t even recognize when someone is joking.

I'm a bit disturbed over the rank changes

in PvP

Posted by: bhagwad.4281

bhagwad.4281

But:

1. You’re obviously a skyhammer farmer since there’s no other way you would have gotten so high.

2. You already got your rank chests as you ranked up to 70! All that loot…

/s

My PvP Daily Today

in PvP

Posted by: bhagwad.4281

bhagwad.4281

But…but…you’re s’posed to play for fun and not rewards. Fun, I say!

Thank you grouch! decap nerf incoming

in PvP

Posted by: bhagwad.4281

bhagwad.4281

A good decap engie is literally impossible to kill 1v1. If you die 1v1 as decap pre patch you made some awfull mistakes. I could keep up vs multiple top 30/tournament level players at the same time. And i played like 10 games of decap in total so its not like im super experienced on it.

Are you telling me that you could do better than those guys?

Your first sentence is already wrong. If the de-cap have AR (pre-patch) and you’re running a full condition build, then yes, there’s no way or near impossible to kill de-cap 1v1.

But if you try something like a D/P Thief or damage sword Guardian, who both have a numbers of blind, teleport, and burst damage, in 1v1 the de-cap can be in a very uneasy spot where his CC will often miss due to blind, if the CC did hit it will become without meaning when Thief/Guardian just teleport back, and AR definitely can’t save you from high damage burst.

There are also burst Warrior who have good access of Stability, and Mesmer who can both kite and deal constant damage to you with phantasm or shutter illusion on a spot away from point.

People often complain because the builds they’re currently using can’t beat something, and rarely to really try finding the solution of it.

If multiple people go up against 1 de-cap and can’t take it down, there could be several reasons:
1) They’re all running full condition builds, which is just stupid in setup.
2) They don’t understand how to deal with a de-cap well enough yet.

Everyone at the top of the ladder knows decap is over the top in its current state. The fact that less US players cheese to the top leads to less complaints and less of an issue. In EU where the ladder is a bit more active/competetive people tend to play to win…thats means a constant stream of decap engies pretty much every single game.

REAL people at the top of the ladder would know how to deal with de-cap properly, either by skill or overall tactic.

Thanks for proving everyone’s point. If you have to log in and create one to understand how to fully deal one, then that is game fail. Even if I never played engineer once, all the information I should need should be on screen in terms of animations and buff icons. The information I see on engineer is near 100% regen up time and 60% vigor up time and constant swiftness…Those three can’t be allowed to exist with 100% immunity/impunity to conditions at 25% health and enough toughness that a crit hit for 6-7K on any other scout profession will only hit 3.2k on decap engi. You don’t see a problem with this at all?

But it’s true that you need to play a class to learn how to fully deal with it. It’s the only way I figured out how to deal with thieves. You need an indepth understanding of the class mechanics that only comes from playing it. You can read whatever you want on the wiki or the documentation, but it’s never enough.

Battle of Kyhlo is unbalanced

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Since if you blink you drop the bundle.

No you don’t.

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

SNIP

While you might be okay with receiving a mini, I doubt the others would. You can’t really speak on behalf on the entire elitist population.

Also, making a mini is a bit extreme and takes to much resources. A better option would be to include a title which could only be obtained during this period much like the paid tournament titles.

Anything. Anything!

I am not really understanding what exactly you want, do you want a title to signify that you went through the grind before the patch? That is perfectly reasonable and should be done.

But your other posts suggest that after the patch, there is no incentive after you hit rank 80, but if we were to add a mini or a patch specific title there is still no incentive which conflicts with your previous posts.

Well, you’re right. I’d still like some progression because I find PvP more exciting and superior to PvE, but unless PvP has some progression I won’t find any reason to play it. But even without further progression in PvP, beggars can’t be choosers. I’ll take the title. Or a mini. Or an achievement even if it’s zero points, or some special piece of armor. Anything really…anything.

As you said, I just want something to show that I went through the grind.

I would really love more progression in some way or the other though. That would be ideal. I want to keep playing PvP!! But no progression makes it a big no-no.

Battle of Kyhlo is unbalanced

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I’ve had several games over my time in spvp where there is a enemy mesmer who sits and uses the trebuchet in the map “Battle of Kyhlo”. Needless to say that using the trebuchet is a great advantage and can win your team the game. The issue lies with mesmers using portals to repair the trebuchet. The exact issue is that no other class can repair the trebuchet in the amount of time that a portal mesmer does. As soon as the trebuchet is destroyed, the portal pops, and trebuchet is repaired. A pvp map shouldn’t allow such an advantage for one class.

I welcome any comments, arguments, and/or questions.

Right now, this is the only map where I still use my mesmer. Kind of sad really

Recognition of hardcore, difficult PVPers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I just hit 50 rank before the glory removal, and there was time i managed to get (twice) top 100 solo que or top 300 on team queue playing solo. Since its not such big glory rank, its pointless to post picture, but just here to say that i support the idea of lowering rank requirements and think 55+ is just fine. Thinking, i needed little more than a year to get there (with some intervals of not playing), the time spent for that + 5 more from 50 to 55 is perfect for time investment (you can get legendary faster :p). If Skyhammer farmers want some reward, they could get achievemnt worht 1-2-3 points (depends on rank 60-70-80) … so noeone can say it was in vain.

At this stage, I would be happy even with an achievement title, even if it’s 0 points. Throw us a bone Anet!

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

SNIP

While you might be okay with receiving a mini, I doubt the others would. You can’t really speak on behalf on the entire elitist population.

Also, making a mini is a bit extreme and takes to much resources. A better option would be to include a title which could only be obtained during this period much like the paid tournament titles.

Anything. Anything!

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.

Why is this so difficult to understand? Is this so unreasonable?

Except your MMR is frozen, it is only changed when you win or lose a match. Your rating on the leaderboard is always changing if you do not play. You can quit for 6 months, come back and win one match and be back in the top 1000 again.

It’s actually possible to lose 3 matches and gain rank because of this.

So if I repeatedly lose a match (100 times in a row), my rank goes? What if I try new builds constantly and die a lot?

Do PvE’ers lose their legendaries when they die a lot in PvE or try out a new class, or take a break? I just..I can’t…why can’t people get this?

PvP is intended to be competitive, if you can’t keep up with your position in the leaderboard and you complain that when you lose and you fall out of it because you took a break; its working as intended. There have been suggestions of an unranked queue, perhaps in your 6 month break it would be added by then.

Competitiveness cannot come at the cost of progression. You must always remember that this is an MMO. People play to get better skins, titles, etc for prestige. There is no reason in the world why it can’t be competitive and progressive. People seem to be forgetting that this is not an either/or situation.

For example give those of us who have a high rank right now a one time mini. See how easy it is? Can anyone possibly object to it?

Legendaries may not mean much, but does that mean Anet just destroys all legendaries? The fact remains that it means a person did work. And legendaries are a testament to it. You can’t just rob a person of the token of their work.

Wrt to your objection to ranks after 80, you’ve said that ranks don’t mean anything. So who cares if it goes above 80 right? Everyone’s happy!

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.

Why is this so difficult to understand? Is this so unreasonable?

Except your MMR is frozen, it is only changed when you win or lose a match. Your rating on the leaderboard is always changing if you do not play. You can quit for 6 months, come back and win one match and be back in the top 1000 again.

It’s actually possible to lose 3 matches and gain rank because of this.

So if I repeatedly lose a match (100 times in a row), my rank goes? What if I try new builds constantly and die a lot?

Do PvE’ers lose their legendaries when they die a lot in PvE or try out a new class, or take a break? I just..I can’t…why can’t people get this?

@bhag: I think worrying about what other people have is a slippery slope. You can’t do that. Do the Achievement for yourself. Don’t worry about what others have.

That little purple bar that goes up when you play PvP is just the PvP XP bar. That’s all it is and all it ever was. They just made it easier for us to earn PvP XP. Play PvP because you have a good time doing it. It makes the game so much better when you aren’t slowly watching a bar go up. Try it. It might shock you at how fun the game can be when you play just for the sake of playing.

Sure the game is fun. But that’s not why I play. And isn’t it wrong to tell other people why they should play? I’m not harming anyone else. And this is an MMO. A halmark of the genre is character progression.

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.

Why is this so difficult to understand? Is this so unreasonable?

Except your MMR is frozen, it is only changed when you win or lose a match. Your rating on the leaderboard is always changing if you do not play. You can quit for 6 months, come back and win one match and be back in the top 1000 again.

It’s actually possible to lose 3 matches and gain rank because of this.

So if I repeatedly lose a match (100 times in a row), my rank goes? What if I try new builds constantly and die a lot?

Do PvE’ers lose their legendaries when they die a lot in PvE or try out a new class, or take a break? I just..I can’t…why can’t people get this?

sorry but skyfarmer or hj farmer dont deserve anything in pvp, i think its quite clear here.

a) The “skyhammer” myth continues. Those who’re r70 now were already well above 55 at the time.

b) You don’t get to decide who’s worthy or a “true” PvP’er. This is quickly becoming the “No true Scotsman” fallacy: http://en.wikipedia.org/wiki/No_true_Scotsman

dragon finisher should be rank 65 or 70..

in PvP

Posted by: bhagwad.4281

bhagwad.4281

And you consider rank to be progression?

I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?

Well I find it funny as a PVP player you want to be rewarded for quantity of time instead of quality. Anyone can sink huge amounts of time in something if they have nothing better to do. Rank 55 requires a big time investment and until now it was rewarded poorly. Scaling down the ranks means people will be rewarded better for the time they spend on the game.

My point about ranks not being real progress is because it does in no way or form reflect the actual skill of the player. Ranks only matter every now and then when you get a new finisher, that is it. Instead of complaining about how this is going to destroy progression try to find a way of progression that is actually meaningful in this game mode.

I think the upcoming ladders will have to fill the role of progression for pvp players, not some rank which anyone with oceans of time can achieve.

It’s not an either/or situation. You can be rewarded for skill and time spent. In most cases there will anyway be a correlation between the two, so what’s the harm of pleasing both bases. Is this such an unreasonable request?

From my perspective as a player that invested 1500 hours in pvp I find the current rank system simply a boring and worthless system. Toning it down and making it so that you gain a chest every 25k rank points is much better imo.

Ranks would be a much better way to show of how much time you have invested into PvP.

Sure. We need infinite ranks then. No cap.

Sorry meant titles :P

Either would work. Why not have both?

Dragon finisher should be for Rank 70's only

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I bet all of them did it at least once.

And you know this how exactly?

Let’s also take away legendaries from PvE’ers because they went on the champ train.

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.

Why is this so difficult to understand? Is this so unreasonable?

Except your MMR is frozen, it is only changed when you win or lose a match. Your rating on the leaderboard is always changing if you do not play. You can quit for 6 months, come back and win one match and be back in the top 1000 again.

It’s actually possible to lose 3 matches and gain rank because of this.

So if I repeatedly lose a match (100 times in a row), my rank goes? What if I try new builds constantly and die a lot?

Do PvE’ers lose their legendaries when they die a lot in PvE or try out a new class, or take a break? I just..I can’t…why can’t people get this?

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.

Why is this so difficult to understand? Is this so unreasonable?

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

Dragon finisher should be for Rank 70's only

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I would like to see rank finishers beyond Dragon Finisher for rank 80+ people. So there is a new exclusive rank to go for, for those that will be 80+ come 15th April patch.

Such as 80+ 10 is Super Rabbit
80 + 20 is Super Dolyak
etc etc

So the ranks kind of reset, you could even have different colours. 1-80 Rank is yellow currently. 81-160 Rank could be red colour, so when you see someone with a Red Shark finisher (80+60 ranks), you know that guy has put in the hours in sPvP and the prestige is still there.

I think this could be a nice in between for those that like the change but also those hardcore PvPers that want to show some kitten in game.

Would love something like this. Unfortunately most people here don’t seem to want want to play an MMO which rewards time spent and character progression permanently. For some reason they think people are going to feel inferior seeing how far others have gone.

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Getting to level 80 in PvE takes only a few days. That has not stopped people from continuing to play the game, and neither will getting to glory rank 80. It will still take as much time to get to glory rank 80 as it does to level 8 characters to level 80 in PvE (probably way longer). It’s a great move.

Ooh, bad example. PvE players have other ways of showing off time spent. Gold. Legendaries. Achievement points. Loot. Take away all that, I can assure you GW2 will be a desert. No one plays “just for fun” in an MMO.

So far ranks have been the only marker of our time spent in PvP. Taking that away is akin to confiscating everyone’s loot, legendaries and gold in PvE.

Uh, after the patch PvPers will be able to work toward legendaries, can make gold, loot from reward tracks and glory ranks. Have you even looked at the blog posts or watched the Ready-Up episodes? GW2 youtube/twitch channel is your friend.

After, after, after. What about time already spent? Means nothing?

Let’s revamp PvE and start over. Take away everyone’s legendaries. Because hey! They surely farmed the mats and gold via CoF runs and champ trains right? Right?

(edited by bhagwad.4281)

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Getting to level 80 in PvE takes only a few days. That has not stopped people from continuing to play the game, and neither will getting to glory rank 80. It will still take as much time to get to glory rank 80 as it does to level 8 characters to level 80 in PvE (probably way longer). It’s a great move.

Ooh, bad example. PvE players have other ways of showing off time spent. Gold. Legendaries. Achievement points. Loot. Take away all that, I can assure you GW2 will be a desert. No one plays “just for fun” in an MMO.

So far ranks have been the only marker of our time spent in PvP. Taking that away is akin to confiscating everyone’s loot, legendaries and gold in PvE.

rank 80 and beyond

in PvP

Posted by: bhagwad.4281

bhagwad.4281

At this point, given all the controversy over tournaments v skyhammer farming and the new influx of people to spvp anticipated given the integrated reward system, it is time for a complete reset.

Let’s start over with ranks and just provide say “loot boxes” based on people’s current rank as a consolation prize.

I’m ok with this solution. As long we have something unique to show people what we were before the reset. Though loot boxes is too RNG. Give us a mini. Or a title. Or somethin.

Recognition of hardcore, difficult PVPers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

But ANET should be willing to lose you as a customer if necessary to get a large number of players anchored into the game mode.

Any change will have some leave and some rejoin.

What I am saying to you is that you simply can’t and shouldn’t win this fight. The real solution was originally to rid everyone of rank almost like a soft reset on spvp. The compromise was to lower ranks. That really is the best you can expect. And if that causes the casual to still think pvp is inaccessible, I would suspect the removal of ranks will indeed be next.

What’s wrong with giving a unique mini to r60-70 players?

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I’ll still be PvPing even after I hit rank 80, I never expected to hit rank 80 ever in the lifetime of GW2 since I only play like 2 hours a day, so whats the difference now? If your only incentive for playing PvP was the ridiculous rank grind, then perhaps you should play a game like Aion

^^^^^ this………………….

It’s an MMO. That means grind. It’s not some MOBA.

Here’s a new quest for grinding for you then.

Grind out 10,000 gold SOLELY through PvP Matches.

You’re welcome.

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

dragon finisher should be rank 65 or 70..

in PvP

Posted by: bhagwad.4281

bhagwad.4281

And you consider rank to be progression?

I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?

Well I find it funny as a PVP player you want to be rewarded for quantity of time instead of quality. Anyone can sink huge amounts of time in something if they have nothing better to do. Rank 55 requires a big time investment and until now it was rewarded poorly. Scaling down the ranks means people will be rewarded better for the time they spend on the game.

My point about ranks not being real progress is because it does in no way or form reflect the actual skill of the player. Ranks only matter every now and then when you get a new finisher, that is it. Instead of complaining about how this is going to destroy progression try to find a way of progression that is actually meaningful in this game mode.

I think the upcoming ladders will have to fill the role of progression for pvp players, not some rank which anyone with oceans of time can achieve.

It’s not an either/or situation. You can be rewarded for skill and time spent. In most cases there will anyway be a correlation between the two, so what’s the harm of pleasing both bases. Is this such an unreasonable request?

From my perspective as a player that invested 1500 hours in pvp I find the current rank system simply a boring and worthless system. Toning it down and making it so that you gain a chest every 25k rank points is much better imo.

Ranks would be a much better way to show of how much time you have invested into PvP.

Sure. We need infinite ranks then. No cap.

Recognition of hardcore, difficult PVPers

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Isn’t it sad that so many players like the ones above are going to be robbed of their hard work. Some people just don’t have a heart…

Exact Rank / Rankpoints to be 80 at 15.4

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I’ll still be PvPing even after I hit rank 80, I never expected to hit rank 80 ever in the lifetime of GW2 since I only play like 2 hours a day, so whats the difference now? If your only incentive for playing PvP was the ridiculous rank grind, then perhaps you should play a game like Aion

^^^^^ this………………….

It’s an MMO. That means grind. It’s not some MOBA.

dragon finisher should be rank 65 or 70..

in PvP

Posted by: bhagwad.4281

bhagwad.4281

And you consider rank to be progression?

I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?

Well I find it funny as a PVP player you want to be rewarded for quantity of time instead of quality. Anyone can sink huge amounts of time in something if they have nothing better to do. Rank 55 requires a big time investment and until now it was rewarded poorly. Scaling down the ranks means people will be rewarded better for the time they spend on the game.

My point about ranks not being real progress is because it does in no way or form reflect the actual skill of the player. Ranks only matter every now and then when you get a new finisher, that is it. Instead of complaining about how this is going to destroy progression try to find a way of progression that is actually meaningful in this game mode.

I think the upcoming ladders will have to fill the role of progression for pvp players, not some rank which anyone with oceans of time can achieve.

It’s not an either/or situation. You can be rewarded for skill and time spent. In most cases there will anyway be a correlation between the two, so what’s the harm of pleasing both bases. Is this such an unreasonable request?

dragon finisher should be rank 65 or 70..

in PvP

Posted by: bhagwad.4281

bhagwad.4281

And you consider rank to be progression?

I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?

Dragon Finisher for rank 54+

in PvP

Posted by: bhagwad.4281

bhagwad.4281

lulz, there are 4-5 threads about wasted time in skyhammer…
i like the fact, anet is going to give dragon rank to r55 ppl because r70 is cheated anyway, you don’t need to reward those people beeing dragon rank only…

Translation: I didn’t reach r70, therefore everyone who reached r70 cheated. GG.

A Plea from the Heart

in PvP

Posted by: bhagwad.4281

bhagwad.4281

I was a relative newcomer to the GW1 PvP scene. The game had been going strong for 4-5 years at the time. I remember the rank system in PvP was something like r80 is now. Unachievable in any short time frame.

Did that make me sad? No. What happened then? I viewed those who had achieved high ranks as awesome. As dedicated. Did it mean they had better skills than me? Most likely, but not necessarily so. Did it mean they were superior to me? No. Did it mean I was resentful that I would never reach their ranks? No.

Did I grudge them their status? No. They earned it. I would be honored to be in the same team as them.

It’s like growing old in real life. Does it mean every old person is wiser? No. Does it mean they’re better than you, more privileged, or superior to you? No. But old people get a certain voluntary respect due to their years. We open doors for them, and more or less defer to them. It’s not forced, it’s not legally required, and many people treat them exactly like everyone else. Which is how it should be.

GW2 is an MMO. We play for character progression. That means a character that has been around for 5 years needs to have something to show for it. We don’t want everyone who has six months to have all the titles/minis/benefits that us old timers have. It’s our due. We earned it.

So please Anet, PvP is not just about skill. I don’t want a title that will vanish when I leave the game and come back 6 months later any more than a PvE character wants their legendary to vanish. I made a choice to get a high rank in PvP at the expense of losing achievement points in PvE. Because I thought my effort would not go waste. How would people like it if everyone with 10k achievement points magically reached 25k all at once? Not good. Because that wouldn’t be fair.

Try and understand where we’re coming from. Our characters don’t age or grow old. Our virtual clothes don’t tear. We need other ways to show we’ve been around for a long time. That we’ve put in the hard work. Our bodies are not scarred by PvP battles. So we need virtual scars.

After all, if a soldier receives a medal of honor in combat, they don’t take it away after he or she has retired do they? They don’t say “Oh, you’re not in the leaderboards any more”. No, a medal once given for distinction remains.

Just like our titles/minis/ranks.

Try and understand Anet. Try and understand.

rank 80 and beyond

in PvP

Posted by: bhagwad.4281

bhagwad.4281

No point since there is nothing of prestige attached to being a high rank

I disagree. I like showing off a high rank. And apparently so do many others. If it doesn’t mean anything, just implement it and make us happy. Those to whom it doesn’t mean anything won’t be affected. Everyone’s happy!

aye, so what do you think about rank 80 and beyond?

as in, after reaching rank 80, player continues to rank up after rank 80.

Well..

I don’t know if that would entirely work. I’m a couple bars from R71 and if this happened, and I got a rank for every 20k past Rank80, I’d be..

Rank 238.

I think that’s great. Even better than it is now. People should be able to view your dedication and hard work. There should be titles for reaching r500, r1000 etc…

Dragon finisher should be for Rank 70's only

in PvP

Posted by: bhagwad.4281

bhagwad.4281

It’s only corrosive if you assume everyone plays pvp mainly to achieve dragon finisher.

You don’t need to be terrified at all, you’re brain is playing a trick on you because your goal is suddenly virtually reached. But you see the truth is surely arenanet will create more rewards for pvp players that create some distinction between 5 years players and 3 months players, most likely ranks going up over 80 forever comes to mind.

You are one of the lucky few who are benefitting the most from the changes, the only reason why you panick is because you can’t see your new goal yet.

I would be cool if ranks went beyond 80. But I don’t think Anet has said they will do any such thing have they?

Do NOT make dragon rank so obtainable!!!

in PvP

Posted by: bhagwad.4281

bhagwad.4281

You only focus on what is “taken away”. Did you ever consider that PvP was dying and its environment had become downright toxic? You need new blood, and you need it yesterday. This is the best thing they could have done to ensure longevity and sustenance of a solid PvP community. We have nothing to gain from a shaky raging PvP community that tears apart every time the devs tinker with class balance. We need a solid foundation, and I truly believe they’ve done the right thing to create one. A rank finisher is worth nothing if you’re queuing 30 minutes just to use it.

That’s very short sighted. Years and years later, what’s to distinguish players from beta from those who joined half a year ago?

Veteran/Challenger/Soldier of the arena titles.

As long as it’s something and as long as there’s something to always look forward to, I’m ok. Even 3 years later, there should be a title/mini/rank whatever that no one has achieved yet.

rank 80 and beyond

in PvP

Posted by: bhagwad.4281

bhagwad.4281

i had this idea as well the only problem i see there is that people who have farmed in skyhammer weill be kinda up there

they should take some rank points away and give points for played tournaments to reward skill not time

however rank 80 for everyone and then continuing counting upwards to see who have played a TON of pvp instead of just a lot
is better than everyone at 80

and what goes for astetics if the add titles that u can get every 10 or 20levels
which are easy to make

but nice to showoff itd be nice as well

or another soloution to give titles for every 250 tournament wins

or somethign like a winstreak achievement
3tournament wins in a row will give you 1 winstreak
with 5 winstreaks a title then 25 then 50 then in steps of 50

a lot of ways to encourage tournament and skilled palying over playing a lot

anyway overall hte update will be nice.. : D

Agreed. There are so many ways, so many innovative ways to reward long term players that don’t take away anything from the game. Unfortunately many people are opposed to the idea of giving people who have slogged their way through the ranks rewards of any kind. They want everyone to be equal regardless of hours put in.

And coming from an MMO population, that is just…sad.

dragon finisher should be rank 65 or 70..

in PvP

Posted by: bhagwad.4281

bhagwad.4281

People who are rank 70 get a truck load of chests. I’m 55 after 1500hours of pvp, its about time I got to see this in my rank. Cut the whine already, you wana show how many hours of time you spend in pvp? Go play in the upcoming tournament and try to place yourself top 3. Since when is PvP about ranks and titles and not about being the better player?

People who are rank 70 get 10 chests. People who are r55 get 25 chests. Don’t believe me? A dev already clarified this in an earlier comment. The reason? r70 players have already gotten their rank up chests!

If you really are r55, then you know what an insult such a statement is.

And like I’ve said elsewhere, this is not a MOBA. It’s an MMO. We play for character progression. If I get a high rank and then I take a break and come back 6 months later, I don’t want my previous hard work to be wasted any more than a PvE player wants his/her legendary to be taken away if they come back after some time.

Do NOT make dragon rank so obtainable!!!

in PvP

Posted by: bhagwad.4281

bhagwad.4281

You only focus on what is “taken away”. Did you ever consider that PvP was dying and its environment had become downright toxic? You need new blood, and you need it yesterday. This is the best thing they could have done to ensure longevity and sustenance of a solid PvP community. We have nothing to gain from a shaky raging PvP community that tears apart every time the devs tinker with class balance. We need a solid foundation, and I truly believe they’ve done the right thing to create one. A rank finisher is worth nothing if you’re queuing 30 minutes just to use it.

That’s very short sighted. Years and years later, what’s to distinguish players from beta from those who joined half a year ago?

Dragon finisher should be for Rank 70's only

in PvP

Posted by: bhagwad.4281

bhagwad.4281

They were going to remove rank, no one wanted that.

Arenanet listened (kind off) and kept rank, but made it more obviously trivial.

April 16th we will have a more active pvp community then ever before, new rewards to earn and shorter queu times.

I do feel for those like ostrich but they are an incredibly big minority, and while they deserve some compensation, I doubt there will be anything fair thats enough… If they give all those that are rank 60 (presumably too much for dragon) a special title that is no longer obtainable, a rank 59 could’ve pushed himself till that 60 “if he had known” and so on and so on.

Everyone over dragon should get as many rank chests as they are over it, capped at the maximum number, which I guess would be like 25? And yes, then still you wouldnt be rewarded fairly, but look at the fractured update, huge changes usually bring some drama with it. Can’t do much else but have faith in the devs, that they are making the right decisions that is best to have an active pvp environment.

ps; Lux, please stop throwing temper tantrums like you’re a 4 year old with a dictionairy,
I don’t know you, but your posts are a pain to read, what you believe makes a good debater has no place in this thread.

I believe the long term effect of this is corrosive. 5 years down the line, what’s to distinguish a player who has played for 4 years rather than one that has played for 6 months? I mean…no one likes to play without recognition or rewards.

Instead, why not just allow ranks to keep going up over 80 forever? Or if you don’t want that, let the PvP conqueror titles be as they are without rescaling. Give us something.

I’m r52 so technically I should be happy. But I’m terrified. Why? Because once I hit r55 (the new r80), I won’t have any reason to play anymore. Sure, I like the game and it’s fun, but this is an MMO. We all play for character progression. If I just wanted some temporary leaderboards I might as well play a MOBA.

Character progression is the name of the game.

rank 80 and beyond

in PvP

Posted by: bhagwad.4281

bhagwad.4281

No point since there is nothing of prestige attached to being a high rank

I disagree. I like showing off a high rank. And apparently so do many others. If it doesn’t mean anything, just implement it and make us happy. Those to whom it doesn’t mean anything won’t be affected. Everyone’s happy!

aye, so what do you think about rank 80 and beyond?

as in, after reaching rank 80, player continues to rank up after rank 80.

As in 81, 82, 83? Awesome! I love it!

aye, yeah, that’s the idea!
but, no new finishers after level 80 though, and 81, 82, 83 … onwards are still called dragon rank, just that the numbers are higher.

same called dragon rank, no new finishers, still get a reward box for leveling up, just that the numbers get higher and higher, kinda like the new diablo 3 paragon levels, no limit, but without additional benefits besides rank up reward boxes.

i know i will not reach that rank, but i am confident there are many others who would, and some of them may like such a concept?

As long as people can still see my rank after the match ends, I have no issues. Would be extra nice to have new titles at 100, 150…1000 even…or more. That’d just be icing on the cake.

rank 80 and beyond

in PvP

Posted by: bhagwad.4281

bhagwad.4281

No point since there is nothing of prestige attached to being a high rank

I disagree. I like showing off a high rank. And apparently so do many others. If it doesn’t mean anything, just implement it and make us happy. Those to whom it doesn’t mean anything won’t be affected. Everyone’s happy!

aye, so what do you think about rank 80 and beyond?

as in, after reaching rank 80, player continues to rank up after rank 80.

As in 81, 82, 83? Awesome! I love it!

Do NOT make dragon rank so obtainable!!!

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Do NOT make level 80 so obtainable!!! /sarcasm

I wish people would stop equating rank with skill or prestige rather than time played.

I keep hearing this, but are you saying that time played does not need to be rewarded? How am I being treated in a special way for playing longer than others? Remember this is an MMO. The goal is to spend as much time playing as possible.

Time played is still being rewarded by rank. There’s a cap to it. You will continue to gain “rank levels” after you reach the cap and will receive a chest for doing so. In the PvE game mode, you hit level 80 and continue to gain a skill point for every “level” you gain after that. That’s called “end-game” and Anet continues to provide “end-game” content and rewards.

In PvE, there are other measure for how much time is spent. Like gold for instance! Or legendaries! Or achievements! In PvP, rank is the only thing we had and now they’re taking that away from us as well.

rank 80 and beyond

in PvP

Posted by: bhagwad.4281

bhagwad.4281

No point since there is nothing of prestige attached to being a high rank

I disagree. I like showing off a high rank. And apparently so do many others. If it doesn’t mean anything, just implement it and make us happy. Those to whom it doesn’t mean anything won’t be affected. Everyone’s happy!

Do NOT make dragon rank so obtainable!!!

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Do NOT make level 80 so obtainable!!! /sarcasm

I wish people would stop equating rank with skill or prestige rather than time played.

I keep hearing this, but are you saying that time played does not need to be rewarded? How am I being treated in a special way for playing longer than others? Remember this is an MMO. The goal is to spend as much time playing as possible.

demonstrate skill through titles

in PvP

Posted by: bhagwad.4281

bhagwad.4281

The problem with this is that the titles as suggested are effervescent. Time you put into the game can be lost when you stop playing and pick up one year later. It’s like earning money in your bank account that’s only valid for one week.

We want something permanent. Something we can work towards and put time and effort into.

Do NOT make dragon rank so obtainable!!!

in PvP

Posted by: bhagwad.4281

bhagwad.4281

Maybe you’re rallying for the wrong thing? Be more productive. Let them make the game better, and ask for more titles and achievements based on tourney wins, rather than an arbitrary number that already doesn’t say much because of how many people have cheated the system. You can’t cheat tourney wins (for the most part). Sounds like a better goal to show off than ranks…

Great. I have no issues with them making tourney wins part of a long term title. But give us something! Anything!

Is it Unreasonable to Want...

in PvP

Posted by: bhagwad.4281

bhagwad.4281

….. recognition of time spent in PvP? The more time, the more recognition? Reaching r60, 65, or 70 requires a ton of dedication (please no skyhammer replies. It’s overblown). Is it so bad to want something acknowledging the hard work and loyalty of players who have given their sweat, blood, and tears forged in the fires of PvP battle arenas?

We keep hearing about how someone say saw a r30 or whatever beating a much higher rank. But we know nothing about this encounter. Maybe the higher rank was trying out a new build. A new class. I know that while I got the majority of points on my mesmer, I’ve experimented with guardian, necro, engi and thief. I’m pretty sure I’ve been beaten by much lower ranked while trying out new builds.

Also if I spec for team play, I might easily lose to a 1v1 build and then people come to the forums and say “Haw! Rank don’t means nuthin!”.

It’s not possible for someone to reach r60 or r70 and be unskilled. Even if you take the least talented player, you can’t help but become good on your chosen class if you play that much. So no, ranks are not meaningless.

Is it so bad to be want to be rewarded for being one of the most loyal players in the game?

P.S. I’m r52, so technically I should be thrilled about being bumped close to 80. But I’m not. I’ve been looking forward to getting shark eventually and being one of the few to reach that achievement. Now I have nothing to dream towards.

And leaderboards….don’t. Just don’t.