Now that there ranks are sadly easier to gain. There is not much to do for hardcore pvp players. I was thinking why not add new pvp ranks, that really don’t get u additional regards and perks, but only show how much u play/good u are.
For some strange reason I get the feeling that Anet doesn’t like us to have long term PvP goals. Unlike PvE’ers who have achievement points going up to infinity, we’re stuck with no carrots to work towards after so many of us were bumped up to r80.
I don’t know…maybe they think PvE’ers are intimidated by high ranked PvP’ers or something, but not the other way around.
My initial post laid out my reasoning. Now we can talk about whether or not it’s practical for Anet to cater to people like me or not, or the pros and cons etc.
(edited by Moderator)
If you were seriously playing just to progress rank then I feel bad for you. I play because I enjoy it, when I play too much I go play something else, if rank progression was the only thing that kept you here then it sounds like you were never really having fun in the first place.
Setting goals for stuff that does not matter like rank is not healthy, you should be setting goals to be successful irl, not wasting all of your hours trying to farm a dragon emote. Priorities man. I am not saying it is wrong to set goals revolving around video games, your time is your own but something as trivial and meaningless as rank is not something you should set as a goal.
I was quite happy setting ranks as a goal. For me, progressing ranks was “fun”. I think there are a lot of people here who are trying to tell others why they should play. At this stage of life when I’m 31 years old, I think I know what’s good for me and what’s not. It’s not as if I need lectures from others trying to feel morally superior about what is a “good” reason to play a game!
Of course I am saying that. Do I really need to elaborate on why you shouldn’t be doing that?
The problem though, is that you perceive several things as progress, which in a PvP context are quite irrelevant. Progress is being as competitive as you can, not collect titles or finishers.
Calling something “weak” without giving reasons why it’s weak seems to me to be a very lazy way of having a meaningful discussion.
For all you know, our universe is a simulation. A huge MMORPG. But even if it isn’t people attach different values to it. You take real life seriously? Good for you. But unless you have proof of a god or eternal hell or whatever, you can’t logically make that an absolute claim and say that life has to be more important than GW2. Or more unimportant.
(edited by Moderator)
Hmm? unlock every track? Work towards Champ Brawler?
Does one get a title that can be displayed for unlocking every track? I don’t think so though I could be wrong. Champion Brawler is nice…though it would be even nicer if there were intemediate titles I could display along the way.
The psychology is that there have to be tiny carrots along the way to the big carrot.
I wouldn’t judge humanity based on replies like this. Gaming used to be different when the barrier of entry to online games was higher in terms of cost and intent. Even at the risk of sounding offensive: I think it’s pretty obvious when someone is really young and just wants to vent. Why? Because of the narcissistic tone, and the obsessive focus on “being good”. One doesn’t need to read too many rants to realize that just about everybody feels weak and useless alone. If the response to this is to beat down other players instead of figuring out ways to be a better teammate, then it’s no wonder online PvP is seen as the cesspool it is, and why many just quit it.
Years back when I was more active in the FPS community, losing face by blaming others would get you banned from servers and teams. It was totally okay to rage when I got railgunned for the 20th time in a row, but blaming others was the thing you shouldn’t do. Now you can blame others for your shortcomings because the game protects them because “we’re all equal”.
EDIT: Here’s food for thought; what if there were absolutely no rewards to winning or losing akin to how games were before? What if we did not have A.net hosted tournaments, but only player hosted arenas which are community moderated?
I wouldn’t be an MMO then. People play MMOs to level and progress and achieve in game rewards. Playing for “fun” is ok with games like Mario or Contra or whatever.
I seem to extract the notion from here that MMOs are expected to be as miserable as real life is; desperate struggle for rewards at the cost of trampling over others. Be as it may, there’s life outside the game, and I wouldn’t expect “rewards” to hold anyone’s interest for long that has lived past pre-adolescence. To me personally – and I highlight that it is my opinion only, not to be taken as fact – a good competitive game whether it be a win or a loss, is much better a reward than a virtual chest full of virtual bling. There’s way too much focus on rewarding people and too little focus in enhancing competition through professional balancing.
Granted game design in general seems to be leaning on the reward-aspect more these days instead of gameplay. I admit I chuckled when I heard in an interview a developer call damage a reward to the player. Again personally I think that’s deplorable, and indeed I hardly play the game anymore. I do respect some people at A.net so I partake in these discussions at times out of sheer curiosity.
Depends on why you play. If you play for just fun, good for you! I play to get virtual progression in order to cover up life’s inherent meaninglessness. But there’s no reason why developers can’t cater to both needs.
I’ve always been a fan of leaderboards. Most kills, most caps, most wins, etc. This is definitely something that would keep me motivated. What about you?
Leaderboards don’t make me happy because they’re temporary. Your character doesn’t “progress”…unless it’s a leaderboard that tracks constantly increasing points.
For example, PvE has achievement leaderboards: https://leaderboards.guildwars2.com/en/eu/achievements
I would be very happy with this with PvP rank points instead of achievements, but a title to show ff varying tiers would be ideal.
Some people just need or want a carrot to chase after.
Precisely my point. The amazing thing is that creating a carrot takes so little effort and costs no one anything and doesn’t take away any enjoyment from anywhere else. We already had a nice juicy carrot called ranks and Anet took that away without giving us any other carrot in return.
This attitude baffles me. Why not give carrots when it doesn’t cost anyone anything to create them?
Get better, get in the top100 teamq, win games.
That is the whole point of PvP, isn’kitten Otherwise there is casual WvW roaming, where you can get way more grindy ranks.
If I had known beforehand that Anet would pull ranks from under my feet this is indeed what I would have done. But at the time there was no way I could have seen this coming. When I started out in beta, sPvP gave a lot more progression than WvW. And if I start WvW now, I’ll be at a huge disadvantage having started so late.
I’ve been earning my sPvP ranks since the start of GW2. Now…I feel like a bait and switch has been pulled on me.
I’m not trolling.
PvP is about point capture and sometime it does not require to kill players to achieve this and that’s perfectly fine.It promotes passive play to much. You are better off tanking at your own points than trying to capture enemy or kill enemy to prevent them from capture. That is wrong.
You feel that tanking your own points and backcapping an opponent’s point when they’re not there is “passive play”? Why?
Because you just sit at a point and do nothing. The builds that pop up as a result of how PvP is are what most would consider lame and boring.
Stalling a point gives you so much, while trying to get it back from you gives almost nothing in comparison.
I’ve fought many good bunkers who are skillfully able to mitigate my damage. That is the very opposite of “doing nothing”. If you could explain what you mean by “doing nothing”, it would be helpful.
This is not about skill. If you killed a bunker chances are you also lost the game. Thats the point.
And if you don’t kill a bunker, you lose the game. Your point being? Two DPS classes can easily take out any bunker all things and skill being equal. Especially true after the engi’s AR nerf.
A skilless bunker will not last. A skillful bunker will last. A poor DPS will not kill a bunker. A good DPS can (depends on the build of course. Not all DPS builds are the same and neither are all bunkers. There’s a bit of rock paper scissors going on, but so what?)
You don’t even really need to kill the bunker. Just push them off point (easy with the right build in any map other than foefire mid).
Now I know there are a few people for whom mere “fun” appears to be enough. But for me, the reason I play an MMO is to make up for the lack of progression in my own eventless life, and so “fun” isn’t a primary factor. It’s not the driving psychological need. The thing that keeps me coming back to play a game is the progression. Some sense that I’m getting better and better in some measurably regard that is also publicly visible.
Already, since people can’t see ranks at the end of the match it has ruined quite a bit of my goal. The saving grace is that my finisher is still visible. But it’s just a matter of time before everyone gets dragon. In the old system, I would have moved on to higher levels by that time but now there’s no more progression and nothing to differentiate me from someone who reaches dragon rank 1 year from now.
So my heartfelt wish is for Anet to introduce new progressions for r80 players. I’m not talking about ladder ranks etc, but something more solid. More titles or something. Anything, because really I like sPvP so much, I just need some token form of progression. But that little bit of progression is necessary for me to keep playing.
Ultimately an MMO fills a void in my life. And “fun” isn’t the key to filling that void. So far, the hallmark of MMORPG games has been leveling, grind, getting ever higher gear and ranks and titles and what not. I invested a substantial chunk of time into sPvP as I was delighted at the prospect of goals that were nowhere in sight. And I suddenly feel let down as I find myself bumped to r80.
So please Anet…give me something more to achieve!
Your notion of progression frankly is quite absurd. Titles are more solid than ladders? Seriously?
Well as you said, you are losing perspective. In the end no matter what you do or what you want this will still be a game. If you feel the need to prove yourself that you doing something worthy you might want to reconsider how you spend your time. No offense.
Life itself is a game. It’s all meaningless and GW2 is as important (or as unimportant) as life itself. At least that’s my opinion.
I didn’t get your point. Are you saying that I shouldn’t use video games to fulfill my illusion of progression? If so, what is your reasoning? Do we really want to turn this into a philosophical discussion?
Playing in a team is too much work for me. Real team play requires team speak and I prefer to type (I’m a writer and type really fast). I also like to play in quick succession for a couple of hours and don’t like people taking 5 minute breaks or whatever. I don’t like waiting for people to click the “Accept tourney” button and so on and so forth.
In short, I prefer to play alone – whether PvE or PvP. An MMO simply means you have lots of players interacting in a common instance. It doesn’t make teamplay essential.
I’m not trolling.
PvP is about point capture and sometime it does not require to kill players to achieve this and that’s perfectly fine.It promotes passive play to much. You are better off tanking at your own points than trying to capture enemy or kill enemy to prevent them from capture. That is wrong.
You feel that tanking your own points and backcapping an opponent’s point when they’re not there is “passive play”? Why?
Because you just sit at a point and do nothing. The builds that pop up as a result of how PvP is are what most would consider lame and boring.
Stalling a point gives you so much, while trying to get it back from you gives almost nothing in comparison.
I’ve fought many good bunkers who are skillfully able to mitigate my damage. That is the very opposite of “doing nothing”. If you could explain what you mean by “doing nothing”, it would be helpful.
I wouldn’t judge humanity based on replies like this. Gaming used to be different when the barrier of entry to online games was higher in terms of cost and intent. Even at the risk of sounding offensive: I think it’s pretty obvious when someone is really young and just wants to vent. Why? Because of the narcissistic tone, and the obsessive focus on “being good”. One doesn’t need to read too many rants to realize that just about everybody feels weak and useless alone. If the response to this is to beat down other players instead of figuring out ways to be a better teammate, then it’s no wonder online PvP is seen as the cesspool it is, and why many just quit it.
Years back when I was more active in the FPS community, losing face by blaming others would get you banned from servers and teams. It was totally okay to rage when I got railgunned for the 20th time in a row, but blaming others was the thing you shouldn’t do. Now you can blame others for your shortcomings because the game protects them because “we’re all equal”.
EDIT: Here’s food for thought; what if there were absolutely no rewards to winning or losing akin to how games were before? What if we did not have A.net hosted tournaments, but only player hosted arenas which are community moderated?
I wouldn’t be an MMO then. People play MMOs to level and progress and achieve in game rewards. Playing for “fun” is ok with games like Mario or Contra or whatever.
I’m not trolling.
PvP is about point capture and sometime it does not require to kill players to achieve this and that’s perfectly fine.It promotes passive play to much. You are better off tanking at your own points than trying to capture enemy or kill enemy to prevent them from capture. That is wrong.
You feel that tanking your own points and backcapping an opponent’s point when they’re not there is “passive play”? Why?
I genuinely enjoy sPvP in GW2, but every day it’s becoming harder and harder for me to justify spending time playing it since there are no more long term goals, nothing more to achieve ever since I was bumped up to r80. Previously I could look forward to a lifetime of playing and reaching ever higher ranks and goals – enough to keep me busy for the next 5 years.
But now, I have nothing. No point playing for gold or gear since I can do a more efficient job of it in PvE. I have Legendary Champion and there is literally nothing else for me to do!
Now I know there are a few people for whom mere “fun” appears to be enough. But for me, the reason I play an MMO is to make up for the lack of progression in my own eventless life, and so “fun” isn’t a primary factor. It’s not the driving psychological need. The thing that keeps me coming back to play a game is the progression. Some sense that I’m getting better and better in some measurably regard that is also publicly visible.
Already, since people can’t see ranks at the end of the match it has ruined quite a bit of my goal. The saving grace is that my finisher is still visible. But it’s just a matter of time before everyone gets dragon. In the old system, I would have moved on to higher levels by that time but now there’s no more progression and nothing to differentiate me from someone who reaches dragon rank 1 year from now.
So my heartfelt wish is for Anet to introduce new progressions for r80 players. I’m not talking about ladder ranks etc, but something more solid. More titles or something. Anything, because really I like sPvP so much, I just need some token form of progression. But that little bit of progression is necessary for me to keep playing.
Ultimately an MMO fills a void in my life. And “fun” isn’t the key to filling that void. So far, the hallmark of MMORPG games has been leveling, grind, getting ever higher gear and ranks and titles and what not. I invested a substantial chunk of time into sPvP as I was delighted at the prospect of goals that were nowhere in sight. And I suddenly feel let down as I find myself bumped to r80.
So please Anet…give me something more to achieve!
I think it’s good. What’s the inherent benefit of killing someone over holding a point?
Excellent idea. Will definitely ruin the infinite resses with two guardians at mid!
I think its unfair that Pvers are walking with legendaries in PvP and the pure PvPers have nothing.. Just a bunch of skins which you can also get easy in pve.. I vote for a better reward to the PvPers for spending their time in PvP.
The legendaries are the most painful thing about this patch, Its probably going to take me another year just to get both legendaries(From PvP), and Mr. Dungeon Farmer walks the frick in as a new PvP player with a GLORIOUS shiny armor and at least 3 legendaries.
As a hardcore PvP player, molst the community has expressed over the last year that they want better MMR and game modes and don’t want endless skins..now it means they want skins.
Join the tournament of legends. The reward is a legendary..there is your PvP only obtained legendary, so there is options there.
There is nothing stopping you getting a legendary. In PvP you have no reason to spend much gold. It will accumulate over time. All legendaries can be purchased.
You can buy one using real world money..which is how most people who run round with 4 of them have gotten that many. This means PvP’ers are not short changed in any way because most PvE legendary owners bought theirs anyway.
This should be this subject entirely addressed now.
What is your evidence for the claim that most PvE’ers bought their legendaries? And the tournament by definition only hands out one legendary weapon. Create a reward track that ends in a legendary and we have some kind of comparison then.
we should be constructive…lol. please.
you don’t think we try to be? just last night i encountered a group who literally -and i kid you not- zerg’d, as in ALL 4 OF THEM went to home at the start to defend against 2 players from the enemy team. then after home was capped they all zerg’d to mid and left home. pretty much this went on throughout the entire game. as i scrambled to cap back home or decap far, i called out and asked them to please stop zerging and split up to cap mid and home, or do anything but what they’re currently doing.
no one said anything.
i pleaded the same thing again 100 points later, still no response.
near the end when the inevitability of our loss became apparent, one of those zergy noobs started bashing our ranger who apparently went afk on home node. granted, i also hate people who afk…but our loss definitely isn’t from that ranger afking when the enemy was 20 points away from victory and we were down by over 150. it’s because they zerg’d the ENTIRE f’n game. i called out that we lost precisely because no one listened to my plead to stop zerging.
he responded with the notion that i typed too much during the game, which invariably meant that i was a useless female sex organ. he then proceeded to inform me that by looking at the scoreboard, i obviously wasn’t doing anything constructive, and that because he had such a high score tagging along 3 other people for those thrilling 4v2 kills, he was obviously more experienced at pvp than i am and i should shut the eff up.
this is what we get from trying to be constructive. over and over again. they don’t listen. almost none of them do. they’re like that annoying, unloved preteen you were paid very unwell to babysit for 2 hours while her parents are out dishwashing for peanuts. she thinks she’s “all growned up” and knows everything cuz her daddy let her take a drag from his cigarette that one time, and she won’t let you stop her from sneaking out to sleep with her junior high teacher.
A bit of a crude analogy perhaps, but accurate. I find much of the hate towards veteran PvP players is misplaced. We try and help, but people just don’t want to listen.
I chose the Krytan track because the description said “Unique” skins. After much anticipation it seems they are…ding ding ding…ceremonial weapons!
So apparently skins that I can purchase on the TP for 3g are “unique” and are worth all the time and effort we spend in PvP.
Here’s what I expected: New skins that are unique to PvP. As in, no PvE player can get them. Or skins that require serious PvE investment to obtain. I don’t mind if you make the reward tracks harder. Just give us something worthwhile.
I’d like to know what other “unique” skins are available in the region tracks so I can avoid them and not waste my time. What next? “Orr” skins for the Orr region track? Seriously?
As a level 80 PvP’er with my Legendary Champion title, I have nothing more to work towards that can’t be obtained in PvE.
Anet really shafted high end PvP players here. Not to mention those poor souls who needlessly grinded out their ranks beyond r55. I truly feel sorry for them. Never thought an MMO would show so much disrespect to its most loyal players.
Seems like there are a lot of players who love to talk down on other players, make excuses, and blame others for their lack of success.
It also seems like a lot of these players are having trouble finding friends to make a group of 5.
Somehow I don’t think this is a coincidence. =P
Moral of the story: Be a decent human being to the other human beings you surround yourself with, even when they don’t fulfill all your expectations.
Is this the correct thread?
Soooo you suck but you don’t want ppl to tell you how much you actually suck….seems legit. Personally i use this second account just to troll pve heroes and make them ragequit..because you know, already r80, already have been top ladder, already been in esl…nothing to do so yeah…having fun being toxic, they ruined pvp and trashed my 3kk rank points and my 3k hours in pvp…now it’s time to go full trollmode…report me, i don’t give a single kitten…already have 3 accounts xD After 15 i just stopped being a kind player helping others, now my only goal is to make pvp a nighmare for new players….wanna blame someone? Blame anet…they made us being toxic, they made us hating pve heroes getting rewards with no effort, you did it now here’s your payback
Have fun. I can hold my own in PvP.
It’s true I reacted strongly but all the following comments were helpful in helping me understand a few issues.
What does it mean “I can hold my own” in PvP?
a) You do not need to gather players to be competitive. Being competitive and playing the game with other people are two completely different things. There are plenty of half formed teams that desperately need soloer’s to come fill things out for them.
b) Don’t say that solq is casual because then it’s only a matter of time before people think teamq is casual and then we’re all screwed. Keep up the standards. Hotjoin is for casuals.
Check screenshot. Seriously, I think the necro should start the fight in the downed state. He’s stronger that way! The only build that’s stronger when downed
Can I get that kind of damage too? First job in any fight is to reach 0 health as soon as possible. Then 1v3 everyone.
Wow – etched skin for all that effort? Thanks for letting me know. Going to discontinue that track immediately.
I’m forced to the conclusion that no one at Anet plays GW2 and they don’t know which skins are high end and which ones aren’t.
What’s next? A “pirate’s skin” or “forge skin” for the ultimate end goal?
The rewards are more than enough, if you’re playing PvP you’re supposed to do it for fun, getting rewards (about one reward per game, that’s a lot!) is just a bonus and some incentive for people to try PvP out in the first place
So if A-net removed every reward you would get from doing dungeons/wvw you would still do it right?
the only rewards you get in wvw are the loot from other players and a few dragonites/empyreals from lords and, well now, the season stuff, yet there’s hundreds of players doing it.
“Rewards” can also mean titles, skills etc. You didn’t answer his question though. If all rewards were taken away, no titles, no loot, no karma, no XP, no badges, no dailies achievement etc was taken away, do you think anyone would bother to come to WvW?
if you’re playing PvP you’re supposed to do it for fun
And you get the authority to tell people why they “should” play PvP…from where exactly?
I PvP almost exclusively. And while I enjoy it, I wouldn’t play without rewards. So what does that make me? A PvE player?
(edited by bhagwad.4281)
I had this ranger downed and his pet started to revive him, so I tried fearing the pet and got a “Invulnerable” message. Is there some skill that does this? There’s essentially no way to stomp a ranger in time if you can’t CC the pet. Bug or design?
Luckily the point was mine and I could just kill him again and was in no hurry. But this could have been an important fight in the match and I wanted to know if this was normal.
Boo hooo. This is so bad compared to how we got nothing before.
Before there was no gear unification of PvP and PvE. We didn’t care about parity because PvE’ers couldn’t bring in their legendaries and gold.
Now it’s different see?
kitten
/15 chars
Not able to find any documentation on this. Does the weakness application on critical hits have an internal cool down? Not able to go test this yet in the mists, but if anyone knows the answer, I’ll be grateful. If you can also point me to the source of the info (including actual tests), that would help indeed!
I decided I was a bit tired of thieves and rangers dodging around everywhere and want to take care of that.
I’ve been saying this for months.
There’s absolutely nothing wrong with having rewards. People can do stuff for the rewards and it wouldn’t make any difference. As a long time PvP’er, I’ve been doing it for the rank rewards all along. And I play to win.
You need to have rewards. Otherwise why would anyone play? This is an MMO after all. Loot is the name of the game.
I think, It rly depends.
Of course, being impolite to new players isn’t good thing, however, new players also have to realize some things.First of all, if you are new, it might not be a good idea to directly jump into competitive game modes like teamQ.
In addition, you should use your common sense.
Even if it’s pvp, the game mode is called “Conquest”. So capturing points might actually be usefull. That multiple players of one team on a node, without eny enmies might not be the best for the team is also common sense.PvE players are jumping into teamQ because the devs are herding them there. The fastest way to progress your reward track is through ranked matches an in particular, teamQ. The reason the PvE players are in sPvP at all is to get their hands on some loot. This is what happens when you use rewards as the incentive to do content rather than fun. It’s even worse now that there is at least one unique sPvP skin that PvE players are working hard to acquire. You have players playing content they don’t really want to play because the reward is something hey want to obtain. If there is a faster/easier method to obtain it, they will do so regardless of the consequences, that’s why you see PvE players messing up teamQ games without any care about winning or getting better – they know they are going to progress towards their goal regardless of what they do.
Nothing wrong with using rewards as a motivator. I’ve been PvP’ing forever and without the “rewards” like rank progression etc I wouldn’t have played. If anything, I think they need to increase the PvP rewards to match time spent in PvE.
For pure “fun” or for rewards, everyone tries to win. There’s no difference in behavior since you get much more rewards if you win than if you lose.
This problem is relevant only now because Anet has made a big show of “unifying” PvP and PvE and creating the same base currency (gold). When you do that, you need to equalize rewards.
So how much gold can a PvE player make in 13 hours of play? ~40g? That’s how much we need to get for the same time investment in PvP.
This wasn’t an issue before when the two worlds were separate. Now they’re not.
Reposting from previous thread:
You’re assuming way too much. Do you know how often I have tried to nicely explain things to new comers only for them to:
a) Not respond at all (most common)
b) Tell me to keep quiet
Just to make sure that they can see what I’m saying, I sometimes type with /s instead of /t. So when I’m capping close and another guys is standing on the point with me, I’ll say “/s go!” Only to have no response at all.
Then I’ll even PM them in case they still haven’t seen it. Still no response. I’m sick and tired of explaining things only to be greeted with radio silence. I’ll still keep trying though since there might be someone who will listen.
In short, your attempt to characterize most of us veteran players as evil and “toxic” and all the new comers as hapless well meaning innocents in PvP is biased and extremely flawed.
You’re assuming way too much. Do you know how often I have tried to nicely explain things to new comers only for them to:
a) Not respond at all (most common)
b) Tell me to keep quiet
Just to make sure that they can see what I’m saying, I sometimes type with /s instead of /t. So when I’m capping close and another guys is standing on the point with me, I’ll say “/s go!” Only to have no response at all.
Then I’ll even PM them in case they still haven’t seen it. Still no response. I’m sick and tired of explaining things only to be greeted with radio silence. I’ll still keep trying though since there might be someone who will listen.
In short, your attempt to characterize most of us veteran players as evil and “toxic” and all the new comers as hapless well meaning innocents in PvP is biased and extremely flawed.
Here’s my take on soloq:
Roll with the punches. Look at the match-ups pre-start and adjust. Pay attention to mini-map and adjust. Two minutes in you should have a pretty good idea of how the match is going to play out. Adjust your play.NEVER assume that your teammates are going to do what you think should be done.
Want a better chance at winning? Roll a bunker and go sit on a point.
Embrace the challenge of 1v9’s.
And if you have no CC, stability, or common sense go to point B on Skyhammer.
Yeah, bunker builds (especially those on far) are probably the best thing you can do in soloq (or even teamq if you’re solo’ing). What is needed is a build and a role that can be performed alone without any help whatsoever.
My tip of the day is: do not use mass invisibility skill on the point you are trying to defend (already have it captured).
This happened to me yesterday. I was the only surviving team member on mid capped in their favor 1v3. I couldn’t run so I decided to draw it out for as long as possible and almost had their mesmer down. To my delight, he used MI and I was able to decap the point.
I died soon after naturally but I lol’d hard :p
According to Anet, our job is to teach them. Because…that’s why we play. To teach.
If you matchmake based on ranks, it will be more accurate and effective that what you have now. Rank might indeed imply time, but there’s a powerful correlation between time and skill.
Make it happen!
It’s pretty ridiculous. Maybe they should give 20 mystic clovers instead…
Yes, because I’m sure most of these dragon finishers didn’t come from glory farming.
They didn’t.
Or they are trying to hide their fail ranking match system.
r1 should play against similar ranked players. People who said ranking doesn’t indicate skill level but it does show you the experience of a player in pvp. I would presume that a rank 40 would have better rotation and probably can read the battleground situation much better than someone below r10.
Rank doesn’t mean anything. Just because you’ve invested x hours does t mean you’ll be better than the dude who put y hours in.
You’re welcome to have r10s on your team while I have r50+ on mine. If you had to place a $1000 bet, I am 100% sure you would bet on my team rather than yours.
I agree, We should hide AP, end AP discrimination ( Can’t habeeb this is actually a thing)
Anet knew what they were doing when the purposely created the AP leaderboards. It just sticks back to my previous theory. That people are intimidated by long time PvP’ers and not by long time PvE’ers.
This combine with the fact that PvPers are generally more likely to insult other players
I don’t agree. Any justification for this stereotype?
Also AP doesn’t give an inflated since of pride
Considering that there are actual leaderboards for AP, it gives an even greater source of pride than ranks.
https://leaderboards.guildwars2.com/en/na/achievements
So there’s an even greater argument for hiding AP than for hiding ranks.
And yet no one comes up with a convincing explanation of why we can see APs in PvE and not ranks in PvP. Does AP = skil? No. So what’s the difference?
My theory is simple – people are intimidated by high ranked PvP players and don’t want to have the knowledge that there are some who have put in so much more time than them. Don’t ask me why they’re intimidated. I have no idea.