Then go have fun in a ranked team queue if it doesn’t matter where you do it.
I could… hmm yes indeed. Oh wait I do! With my casual friends, they prefer unranked, they like the other maps as well
So I guess we’ll agree to disagree and I’ll just keep stomping the field.
Like I said, no one can stop you from being ill-mannered. Our job is only to make you aware of the fact. The rest is up to you. And your friends (who may not want to be ill-mannered once they’ve been informed.).
Lol, my friends won’t care. They’re childhood friends as well as my brother. This is one of the few ways we can all keep in touch and many of them way more casual than I am. So I think they’ll take having a decent time with some old super casual buddies over catering to a bunch of whiny flower children. I won’t stop them if they want to do any of those crappy maps, I’ll value my time with my friends over some moot crusade for bringing back single player queues.
Well at least you admit you have no actual argument. Sorry, but your inability to text, or use Facebook, or have a friendship that doesn’t fall to pieces if you can’t farm pugs in GW2 is not a valid reason to shaft the entire solo queue playerbase. Or God forbid you actually just have to use freaking hotjoin for its original, casual purpose in the future. Stop being a selfish child and think objectively for 30 seconds before posting next time, you look like a complete fool that can’t think of anything but themself.
slams head on desk – I’m done. I would like to find a nice common ground, but it won’t happen. I hope one day, you can stop being so angry and enjoy a nice solo PvP experience without trying to hamper those around you who also like to group. G’day
Edit – And I don’t know man, maybe I just come from a different time. Solo in any other game ran such a greater risk, that maybe I just don’t understand what’s going on here. I’m dumb that way I guess! DAoC solo play was extreme if you were a visi, EQ solo play was near impossible, WoW solo play, you still get matched against premades all of the time, but they never saw it as a big deal, etc. S0rry for making no sense to anybody but myself apparently.
in wow there was no premades until they introduced an addon that queued teams in random bgs and there was a huge fuzz about it.
it was just a little before bgs died and got full of bots.
the only premades where the ranked onesAhh yeah I remember that, caused an uproar for sure. Really wasn’t fair, at all. Makes this game seem angelic compared to it haha
and you think repeating the same mistakes here is a good thing?
when we talk about something is because we want the good for this game
premades are not something that will keep the people around for long
the guilds that farm unranked wont save the game they will destroy it.only the feeling that when you enter solo and give an advantage to premades makes you play a lot less or not even play at all.
i still have faith that they will bring solo q back and i will start playing spvp again , we all do mistakes.
No, I think adding a separate queue for only premades is good and having no reward for team synergy is bad. I’m sure they’ll bring solo q back, but I wonder why they removed it in the first place. I play solo way more than any kind of grouping, still haven’t had bad run-ins with premades but I guess I’m missing that or something lol.
Why should team play get better rewards? Even during solo q days, I used to go to team q only because the rewards were better.
See this is what I mean – solo players are treated as second class citizens. Until and unless I get the same rewards in solo q that I get elsewhere, I will always choose the option that gives me more loot/glory/rank points.
We need a solo q that has the same rewards as the other mode. Those who choose to “have fun” with their friends are welcome to do so. But no extra rewards, sorry.
As a phantasm mesmer, I’m going to focus on inflicting slowness with all the benefits that come from it such as increased crit chance. Will have to see!
Maybe I can call myself the Procrastinator (as in skills take double the time to activate!)
you have to CC the pet, or stomp the ranger. if youre not fast enough u may have to cc the pet twice. working as intended.
Apparently CC’ing the pet is pretty useless since they just go back immediately and start doing it again. Useful for an emergency halt I guess…
I don’t see the confusion here. You say ranger used lick wounds; 20 second timer starts ticking. You CC pet, which doesn’t really do anything. You kill the pet. Presumably 15 seconds have passed at this point. 5 seconds pass. He uses lick wounds again.
Seems pretty straight forward.
If you allow the 20 seconds to pass without killing the ranger, he revives the dead pet and it starts all over again.
So you’re saying that the 20s timer doesn’t start when the skill stops channeling (killing pet) but from when it begins channeling? It starts from the moment the pet begins the revival?
Like if for example, rapid fire which has a CD of 10 seconds starts the CD from the moment of activation or when the 2.5 second channel ends (or interrupted)?
Today I was letting a ranger bleed out outside the point and he started channeling lick wounds. This doesn’t normally bother me since I have plenty of interrupts, so I first interrputed the pet. But it just went back and started reviving the ranger again.
So I killed the pet.
5 seconds later, the ranger is reviving again with another pet! So I killed that one too. And another. This was all just an experiment for me since the point was ticking in my favor and I lost nothing, and the game was heavily in our favor anyway.
On the wiki page, it says this: “When fighting against a ranger, the only way to completely interrupt this skill once it’s been used is by defeating the ranger or its pet”
Apparently this is not true since I defeated the pet multiple times. So what is the real way to put “Lick wounds” on its full 20s CD?
Also, bug or intended behavior?
(edited by bhagwad.4281)
Lol, this is pretty funny :P
Then go have fun in a ranked team queue if it doesn’t matter where you do it.
I could… hmm yes indeed. Oh wait I do! With my casual friends, they prefer unranked, they like the other maps as well
So I guess we’ll agree to disagree and I’ll just keep stomping the field.
Like I said, no one can stop you from being ill-mannered. Our job is only to make you aware of the fact. The rest is up to you. And your friends (who may not want to be ill-mannered once they’ve been informed.).
2 players grouped up =/= ‘A Premade’. That’s just completely silly. 5 people running complimenting, synergetic builds, who cover each others’ weaknesses through weaponsets, gear choices, utility selections and trait layouts, in order to accomplish maximum efficiency/synergy/output, while covering each others shortcomings…THAT is the very definition of a ‘PREMADE’. This word (premade), not only demands that, by definition of the word, but has NO RELEVANCE without meeting that criteria. A couple of buddies queueing together does not constitute ‘a premade’.
Even a 2-man team is a huge unfair advantage. If you’re teaming up, it’s serious enough to join the ranked q. Unranked should only be for soloers playing by themselves.
Orrr, orrrr, they could be practicing together, before hitting ranked! Orrrr, orrrr, they could be friends, and 1 is teaching the other how to play! Orrr, orrrrr, this game encourages a social experience in a team fight! So what you’re telling me is that 2 friends can’t get together and have fun in unranked matches because it’s a burden to the solo player? Get outta here. I’m social, I’m here for fun, and to enjoy it with my friends who may feel uncomfortable doing ranked matches. To say that 2 people shouldn’t even be allowed is a biased standpoint from a solo player.
That’s exactly what I’m saying. “Practicing together” is a pretty serious time commitment and if that’s what you’re doing, you shouldn’t be in unranked. Remember that it’s not just about skill – merely having two people working together is a tremendous advantage. The whole is more than the sum of its parts, as my previous link about 2-man teams showed.
Yes, friends shouldn’t be able to “get together” and “have fun” in unranked. Because guess what? It’s not “fun” for the rest of us. Pre arranged coordination is something that people can choose to do only in ranked arenas thank you very much.
Welp, obviously speaking to a wall, since apparently the only version of having fun around here must be dictated by this guy’s personal preferences of risking playing solo and not the gist of a fun, social, online experience.
Edit – I’ll do ranked when I want to be serious, I’ll do unranked with my friends when we want to run around off of TS and have fun and laugh at stupid things
So instead of a place for team play and a place for solo play you want two places for team play and NO place for solo play just so that you can “practice” against a bunch of pugs. How exactly does that train you for competitive team play? And you complain that “apparently the only version of having fun around here must be dictated by this guy’s personal preferences” when you essentially want to completely disregard at the very least half of the pvp playerbase just so that you can have two different team arenas to choose from when you get bored. The irony is palpable to say the least. Are you even remotely capable of logically thinking about this?
Let’s think logically for a second!
1 – Never did I say there shouldn’t be a solo play option for all solo players
2 – Instead of suggesting that feature come back, you’re all here kittening on players who like to queue for fun together as friends, because it’s unfair for you.
3 – I think they should bring back solo queue, but as of now there isn’t. And hindering others having fun in UNRANKED (FOR FUN), because they took away solo queueing is dumb!
4 – Saying RANKED is the only way friends should have fun is stupid.
Or you could show regard for other people’s feelings and not “have fun” at the cost of others. If you’re serious about your preference, you could always create or join a custom server to “have fun” simply because you have the numbers to create one, which soloers do not.
Obviously no one can stop you from teaming up even a full 5-member team in unranked if you want. It’s just incredibly bad manners and you should be ashamed of yourselves.
As for wanting a solo queue, that’s a pretty big demand already if you’ve been reading the forums. Since Anet hasn’t listened yet, the only other thing we can do is to create a culture where teams are simply not welcome in unranked. We can’t stop you, but the community can make you feel bad about it.
(edited by bhagwad.4281)
2 players grouped up =/= ‘A Premade’. That’s just completely silly. 5 people running complimenting, synergetic builds, who cover each others’ weaknesses through weaponsets, gear choices, utility selections and trait layouts, in order to accomplish maximum efficiency/synergy/output, while covering each others shortcomings…THAT is the very definition of a ‘PREMADE’. This word (premade), not only demands that, by definition of the word, but has NO RELEVANCE without meeting that criteria. A couple of buddies queueing together does not constitute ‘a premade’.
Even a 2-man team is a huge unfair advantage. If you’re teaming up, it’s serious enough to join the ranked q. Unranked should only be for soloers playing by themselves.
Orrr, orrrr, they could be practicing together, before hitting ranked! Orrrr, orrrr, they could be friends, and 1 is teaching the other how to play! Orrr, orrrrr, this game encourages a social experience in a team fight! So what you’re telling me is that 2 friends can’t get together and have fun in unranked matches because it’s a burden to the solo player? Get outta here. I’m social, I’m here for fun, and to enjoy it with my friends who may feel uncomfortable doing ranked matches. To say that 2 people shouldn’t even be allowed is a biased standpoint from a solo player.
That’s exactly what I’m saying. “Practicing together” is a pretty serious time commitment and if that’s what you’re doing, you shouldn’t be in unranked. Remember that it’s not just about skill – merely having two people working together is a tremendous advantage. The whole is more than the sum of its parts, as my previous link about 2-man teams showed.
Yes, friends shouldn’t be able to “get together” and “have fun” in unranked. Because guess what? It’s not “fun” for the rest of us. Pre arranged coordination is something that people can choose to do only in ranked arenas thank you very much.
2 players grouped up =/= ‘A Premade’. That’s just completely silly. 5 people running complimenting, synergetic builds, who cover each others’ weaknesses through weaponsets, gear choices, utility selections and trait layouts, in order to accomplish maximum efficiency/synergy/output, while covering each others shortcomings…THAT is the very definition of a ‘PREMADE’. This word (premade), not only demands that, by definition of the word, but has NO RELEVANCE without meeting that criteria. A couple of buddies queueing together does not constitute ‘a premade’.
Even a 2-man team is a huge unfair advantage. If you’re teaming up, it’s serious enough to join the ranked q. Unranked should only be for soloers playing by themselves.
I was looking over the new traits system at Dulfy and it struck me that Anet is now forcing us to go the whole hog into a specialization whether we want to or not. We can no longer pick and choose a low tier trait from another line to synergize with our builds.
Are they doing this to simplify things? Because I like simplification, but not at the cost of build diversity.
It reminds me of the time they removed jewels from PvP because “It was too confusing”. That again removed some builds who were depending on that specific stat combination to be effective.
Isn’t the goal to have as many diverse builds as possible instead of one of a specific set number? This seems to be a philosophy of “Play my way, or it’s the highway”.
Another effect is that traits also now compete with one another for a specific spot – once again removing build diversity as in the current system, I can utilize two major traits, or two adept traits.
Simplicity at the cost of diversity and innovative playstyles?
It’s definitely a problem. What really gets my goat is that Anet keeps the rewards the same for high MMRs and low MMRs. As if your skill shouldn’t get you anything better.
Today I had a situation that perfectly illustrates why in unranked, even teams of 2 should be disallowed. Map was skyhammer and a mesmer and thief together controlled the laser.
They responded to each other so quickly as soon as one was downed, that it was obvious they were working together. They singlehandedly (well…double handedly!) controlled that match. Once I got the mesmer down and the thief came just in time and ressed him…well, it was impossible.
I tried using team chat to rally others to take out the treb and we managed once or twice, but only for a few seconds as the duo once again managed to wrest it from us.
This is exactly why even a 2-man team must never be allowed to play against pugs. It’s not always a question of experience. Or skill. Or voice chat. It’s about 2 people playing together, who look out for each other and have common goals.
That is an unfair advantage when fighting against soloers. Sorry, but if people want to team up, that means they should go to the ranked q. The act of teaming up means they’re more than just casual. There’s no place for them in unranked.
Dear OP. You might want to change your pvp reward track then.
I want to get all the ambrite skins So it seems like zephyrite chests are not just lying around everywhere a dime a dozen. kitten …that’s sad
In drytop, the number of chests depends on what level of favor the map builds to, iirc. As for the bandit keys, you need shovels to uncover chests.
I have shovels too…But as for drytop chests, how do the rest of you make use of your Zephyrite keys? Do you also have more than necessary?
Via PvP, I have around 200 Zephyrite lockpicks. But when I go to dry top during “Sandstorm!”, I can’t find any buried chests to open! I press “Ctrl” and look around all the time, but nothing…
How do other people on this form solve the problem of too many lockpicks and not enough chests?
I have the same problem with “Bandit Skeleton Keys”
auto targeting OFF. If you want to escape you really don´t want your heartseeker going towards your enemy. BP + HS is a matter of situation. Most of the time I want the blind-shot from BP to hit the enemy and then HS into another direction. But sometimes you want to hit your enemy with exactly that heartseeker and Backstab him then. Or you have to restalth, then of course you want nothing to hit the enemy and getting revealed (another reason to turn auto targeting off).
Until the patch I would stick with D/P (vamp-runes). You need what that build offers and get used to that. You could go with full SA, but then you are helping your team and learning less.
Go on the squishy targets (ranger, mesmer, necro, thief) and use a lot of shortbow in teamfights.
Thanks for that!
I’m new to thief in PvP, and I’m still scared by the horribly low health and armor of the class. So while I want to eventually become good, I want to start with a more forgiving build while keeping the gameplay more or less the same. So I’m looking for a build that:
1. Allows me to escape easily – multiple escapes in fact
2. Keeps the basic gameplay of d/p or s/d (mecahnics etc)
I don’t mind if I don’t do quite as much damage at first. I just want my fingers to get the combos, and my instincts of what skills to play when to develop. In the meantime, I’d like to not spend most of my time with a flag through my heart
So I’d like to take an existing meta build and tweak it with a few traits, gear, and utility skills to achieve this goal. Any suggestions that will achieve this while still keeping the basic gameplay in tact?
My goals to start with:
1. To +1 fights quickly (no winning duels right now)
2. To quickly go around decapping points
P.S: Do you keep auto targeting on or off? And if you BP+HS, do you first deselect your target, or do you deselect after BP? Or not deselect at all?
(edited by bhagwad.4281)
You know, it’s ok it’s to play alone. You deserve to be catered to as well. Listening to some people here on the forums, you’d think that we solo players don’t deserve a good game experience.
You’ll hear them say “Well, if it’s an MMO. Play in a team!”. To hell with that.
You know they are working on making a ladder system right? Right?
Sure it sucks now, but alteast they are working on it.
This will filter the trash from the pros and the other way around. And hopefully make premades face higher ranked players.
Played a decent amount of solo matches myself and I have been having fun.
Without a soloq, you will always have situations where pre-mades face soloers. Unless you explicitly have an internal rule “No team ups will ever be allowed to face a PUG group”.
I honestly have no idea what Anet was thinking. Allowing team ups to play against soloers…what nonsense.
Those who say “Well, at least the enemy team is losing out on the many awesome super duper advantages of a thief” should instead say “Play a thief rather than the mesmer”.
Because I do not want my only purpose to be cannon fodder for someone else only so that “they’ll be occupied for the rest of the match”. What do you think I am?
Oh, I get it now! Thanks guys. I understand it much better. I guess I’ll have to go in a map with some more people then…
I already have the geodes and the insect via PvP. It’s reaching the 4th tier that presents the problem. I heard you need to complete events in Dry top.
So I went to dry top and found 2 events, but my favor never went above 2. Then the sandstorm came, and I ran around till I found a “Champion Devourer Queen” event. But she was pretty tough to kill and I kept getting feared, plus she seemed to have a ton of health.
Is there a mechanic to kill her? And by how much will my tier level increase if I manage to kill her?
Overall, I spent almost an hour in dry top without getting any favor
Like I said, I got the geodes and the insect from PvP…now it’s just reaching the merchant tiers that’s getting me down. Any tips would be highly appreciated….
Phantasms most certainly benefit from +x% damage boosters both with traits as well as equipment. Hell, they even benefit from might stacks on the main character!
So the question is a valid one – does the text in question apply to phantasms or just to the player?
I understand your problem but I don’t see the wrong doing of your team mate since it was already one side game.
Well he isn’t really a teammate to be honest. He is more like a big pile of garbage blocking the alley and preventing access for an actual teammate. You know. One that actually walks out the gate at the start of the game and does…something.
Doing something in this case would only waste time. Balance should be addressed first.
Then this guy should just refuse to play the game if the balance is not up to his standards. You can’t play the game, choose to accept the rules and the current situation and then throw a hissy fit when you know what it’s like beforehand!
He can complain, sure. Hell, I’m complaining about pre-mades in unranked. But that doesn’t mean I stay at camp during the match no?
A very interesting question. I have no idea…
The general vibe I’m getting here is: “Oh, premade! What do you expect?”
Fair enough. But then for goodness sake, petition Anet to bring back solo q. Or ban pre-mades from unranked.
Seriously, don’t they feel ashamed of teaming up against soloers? I mean, ok. Anet is dumb – they get all excited and delusional at the thought of premades (who knows how their mind works?). But what about they players themselves? Get some self respect and go face other premades in ranked.
That is just one way see the problem. His way of doing thing may not be the perfect solution for everyone but do you suggest that he should come out and get kill over and over again only to get even more frustrated because he has to work up over something impossible for him, like trying to win an impossible game by yelling at everyone of his team mates are suck?
All I can see is that he’s wasting my time. I waited 5 minutes for that queue to pop.
P.S. Pre-mades should just be banned from unraked q.
Sometime people get really fed up and they just don’t want to deal with it anymore. You can have a bad day and so do the others.
So that justifies spoiling the game for your teammates in your opinion? You don’t think this behavior justifies reporting?
This touched a new low for me. Apparently my team just gave up in the middle because there were two hambows. One guy sat out, and then convinced another to just camp base till the game ended.
We were 3v5. No wonder we lost. We may have lost anyway, but kitten it…what the hell?
(edited by bhagwad.4281)
The hell. The whole point of confusion for me was to hamper fast attacking classes like ranger. That’s not a bug, that’s a feature!
Maybe one of the devs was playing a ranger and died to confusion or retaliation!
I think GW2 must be the only game which doesn’t increase rewards for better play. I mean…the system is designed to keep you at a 50% win rate ideally. Fine, so far so good. But the astounding part is that the progression rewards are the same regardless of your MMR!
Inexplicably, it means that being a more skilled player earns you the same rewards per unit of time than a lesser skilled one, given the ideal 50% win rate! It would make sense if progress in your track was affected by your MMR – but no. It doesn’t work that way.
Inb4 people start saying “Rewards in PvP don’t matter” or “Skilled players don’t care for rewards”. If rewards don’t matter, then Anet shouldn’t give them at all. No reward track progression, no gold…nothing. And while you’re at it, take out rewards for PvE as well. Just make everything free. Because…we’re all supposed to play just for the pure joy of it right? Right?
Bottom line: The reward structure for PvP is deeply messed up. If you’re going to have rewards, then they must be rationalized. Their very presence is enough of an indication that Anet feels “just the play” isn’t enough.
Now why don’t they do an actual good job of it and increase the rewards for those with higher MMRs?
until anet makes you weapons that all look like signs that say “I need this weapon to show other people I’m good because my skill alone isn’t enough” you can always try for that glorious hero armor set.
Also if you don’t enjoy playing pvp for the pvp then why the hell are you doing it. The truly competitive players don’t give two puppies about aesthetics, they know they are good and prove it in tourneys. You should try the same.
What is this “should” you’re talking about? Since when did the manner of playing a video game become a question of ethics? We all play for different reasons and Anet already knows this which is why we have rewards in the first place!
All I’m saying is that if they’re going to give rewards, those rewards must be rationalized and not the same for players of different skill levels.
Also, skins/titles/minis whatever are for showing outside a PvP arena as well. PvE players have their badges. We should too.
And stop trying to impose your value systems on others. I play for rewards. You are free not to. Both of us can exist side by side without interfering with each other, can we not?
I think GW2 must be the only game which doesn’t increase rewards for better play. I mean…the system is designed to keep you at a 50% win rate ideally. Fine, so far so good. But the astounding part is that the progression rewards are the same regardless of your MMR!
Inexplicably, it means that being a more skilled player earns you the same rewards per unit of time than a lesser skilled one, given the ideal 50% win rate! It would make sense if progress in your track was affected by your MMR – but no. It doesn’t work that way.
Inb4 people start saying “Rewards in PvP don’t matter” or “Skilled players don’t care for rewards”. If rewards don’t matter, then Anet shouldn’t give them at all. No reward track progression, no gold…nothing. And while you’re at it, take out rewards for PvE as well. Just make everything free. Because…we’re all supposed to play just for the pure joy of it right? Right?
Bottom line: The reward structure for PvP is deeply messed up. If you’re going to have rewards, then they must be rationalized. Their very presence is enough of an indication that Anet feels “just the play” isn’t enough.
Now why don’t they do an actual good job of it and increase the rewards for those with higher MMRs?
I think everyone here needs to understand that team builds with VoIP and support are not necessarily to be used in soloq.
I want to build so that I am never dependent on anyone. I will accept help gladly of course, and give it when I can. But I will always assume that no one is going to help me. This means I have to be able to take care of myself.
I am not going to cripple myself with a build that can’t fight a certain class at all (and one which has excellent mobility I may add). Period.
For this reason, I will not play a pure glass cannon build that can’t counter a thief.
Keeps saying “Guild Wars 2 has been updated. Please exit and relaunch it”. Exiting and relaunching does not fix the issue.
No one else in my map could join either…
where are you going to train, seriously what boxer can you name is wrecking all around fighters? MMA has shown that guys like cung le, anderson silver and mirco cro crop absolutely destroy 1 dimensional fighters.
Which brings up my next point, they earned there black belts threw training and hard work. It doesnt mean there the best fighter but the fact is they put there work in to earn it. Someone coming of the streets might be able to beat them but guess what take the best 4 players you know and go up against the abjured, cunning stunts, radioactive, apex and etc and the result would be the same as you fighting a pro champion mma fighter who holds a title for what he does.
Most players will lose to the tournament teams because the tournament teams don’t care about titles and show how good they are… in tournaments.
Pro MMA fighters don’t care about blackbelts, many of them don’t even hold a rank at all. And your average tough guy with no training will destroy your average TKD or karate black belt.
Titles are fake. If you want people to know you’re good at something, be good at something.
Who’s talking about “being good”? I’m only talking about something to show dedication to the game. Whether that translates into “good” or not is irrelevant. No one looks at a player with a legendary and says “That guy must be good”. It does however mean that they spent a lot of time grinding – either for the mats or for the gold.
We just want something similar for PvP – something that Anet can fulfill without cost or effort. Titles, skins, minis. Whatever. Something.
Socialize and form a team.
You PvP with anywhere from 4-9 other strangers each game. You’re playing an MMO and trying to remain relevant and competitive…Solo’ing is not how to accomplish either of those goals.
Or just continue to beat the dead horse, either way. Doesn’t bother me, solo, duo, pre-made who cares. Man up take the challenge. It’s PvP not PvForum.
Just because it’s an MMO does not mean a pre-made team is better. Where’s the logic in that?
Well, to be fair, I seriously doubt you would win the WTS with a pug. Which does mean that playing as a premade is a more optimal way of playing conquest. The coordination you have is better, and the strategic plays you can pull off are superior. I mostly duoq, because it’s fun, but when I do play in a full premade, it’s like a different game. I wouldn’t say “superior”, but less casual.
Well, true. But that’s just like using an extra tool that others are not using. It’s as if macros were legal and people using macros have an advantage over those who don’t.
I have no doubt that pre-mades can beat non-premades. I’m just saying that it’s unfair to expect people to engage in a mode of playing that obviously isn’t for everyone
Socialize and form a team.
You PvP with anywhere from 4-9 other strangers each game. You’re playing an MMO and trying to remain relevant and competitive…Solo’ing is not how to accomplish either of those goals.
Or just continue to beat the dead horse, either way. Doesn’t bother me, solo, duo, pre-made who cares. Man up take the challenge. It’s PvP not PvForum.
Just because it’s an MMO does not mean a pre-made team is better. Where’s the logic in that?
I think Anet has a kitten for pre-mades. There are some who feel that solo’ers should never complain because…I don’t know…they think soloing is inferior to pre-mades.
Why they think this way is never made clear.
Like I said, Champion Brawler should be you ego ppl’s goal.
It’s a perfect bragging rights that everyone can see it either.
The only reason you don’t consider it is because you’re thinking it’s too difficult lol..What a bunch of double standard guys, when the requirement is easy, you complain, when the requirement is too hard, you ignore it lol…
Like I said, Champion Brawler proves that you’re at least rank 2000 already, and you’re very very experienced and more than likely skilled.
This would be much more appealing if they added mini-steps along the way. Let every 100 wins increase the number by 1. That way we keep getting something all the time.
So we can have Champion Brawler (1), Champion Brawler (2) etc.
That’s not what he wrote at all. Hopefully it’s what he meant. I still disagree with that interpretation, but I know some people have, for lack of a less offensive phrase, e-kitten needs.
If I want to feel better than someone I’ll outplay them.
Different strokes. What does Anet lose by catering to everyone? Nothing!
I find it sad that people claims that one should find enjoyment purely in the gameplay.
What the….??
You find me sad because I enjoy the game play? That’s the most amusing and nonsensical thing I’ve heard in a while. Thank you.
He said it’s sad if people think others should only enjoy the gameplay.
- Fights – Plenty to be had, wasn’t a case of not being able to find people. If you just want to fight this map has it for you.
Actually, I disagree about the fighting. People just run away since there are no nodes to fight on and there’s no incentive to continue the fight when you’re losing.
Very unsatisfying.
As a side note, this is a thief’s dream come true. The only disadvantage to stealth in conquest is the inability to cap points. Now nothing. That’s pretty lame.
Oh wow, who cares. You can’t see people’s rank anyway. No one has ever asked what rank I was, nobody looks at finishers. I’m really confused as to what the problem actually is here since ranks are ultimately meaningless. You can be a terrible player and still be r80 simply from playing long enough, so what does it even matter.
I think playing long enough deserves its own award. After all, if you “play long enough” in PvP, you’re sure to have accumulated insane amounts of gold, skins, and even legendaries.
Where is my reward for “playing long enough” in PvP?
Number 3 is exactly why I made another post on here just a little while ago. I agree, defending is useless, just rush lord and hope your team does more damage then theirs.
I heard that players can’t break down doors. So what does “rush lord” mean exactly?
I played stronghold twice today, and had no clue what to do. Yes, I read the instructions at the start of the match but I didn’t really find that it reflected what I need to do. A bit too complicated.
I spend the match running supplies, but don’t know if it really contributed or not.
So question: What are the various roles you can fulfill in stronghold? Like in conquest, you can be a roamer, focus on supporting teamfights, push far etc.
What are the roles to choose from in this new game mode? In other words, how do I make myself useful?
Also, I see red and blue points on top. What do these reflect? Not kills surely…? And if the goal is to kill the enemy lord, what’s the use of points? Does killing the lord give bonus points like foefire?
The problem with “prestige” items like Llamas is that they’re not really available to solo players. I wish Anet would stop worshiping pre-mades so much. The rest of us are players too you know.
Then form a team ?
Last i checked PvP is a team based mode, if you want the prizes put in some effort.
I join a team as a solo player. Like most of the Guild Wars 2 player base. Just because I join solo does not mean I don’t play as a team when the game starts.
I can see you’re either trolling or intentionally missing the point.
Teams dont just exist out of thin air, try talking to people who you PvP with, and form yourself a team. Not be place on team Red/Blue/Spectate.
I know it’s a hard life but sometimes you have to sacrifice something to get something in return. Socialize and maybe you’ll be on a team one day.
Depends on what the game is trying to reward. You may think it should reward socialization. I do not. I think it should reward skill/dedication to the game. Some like myself deem that solo-ing in a team is enough socialization.
What makes your standard of socialization superior?