What @Fay said. Phantasm builds are pretty tough for me to build now for the following reasons:
A similar argument could be made for shatter builds:
You want Domination, for Rending Shatter, Shattered Concentration, and Mental Anguish.
You want Duelling, for Blinding Dissipation and Deceptive Evasion
You might want Chaos, for Bountiful Disillusionment
You might want Inspiration, for Restorative Illusions and Mental Defence
You definitely want Illusions, for a lot of reasons.Can’t have’em all, so which do you choose? Particularly since, even for a shatter build, you may well make some decisions based on reasons other than what gives you the best bonuses when shattering (keeping yourself alive, for instance).
I think this is where the current system arguably helps build diversity. Instead of having one build that cherry-picks all the phantasm traits, you have to make decisions about which ones are more important to you. It’s actually possibly easier to make the decisions with phantasm builds, because IMO you don’t really need Chaos (the combo of Illusionary Membrane and Illusionary Inspiration is actually, IMO, antisynergetic due to Membrane having a 3s duration versus a 15s cooldown: I’d rather have the protection when I actually need it, such as when Metaphysical Rejuvenation triggers, than being triggered by a phantasm when I’m not under attack at all). So where before you might have one optimum phantasm build, now you need to make decisions of which traits you really want.
It’s possible that the end result is genuinely that phantasms have been made weaker than they should be, and the phantasm traits should be improved to account for the fact that you can’t have all of them now. But that’s a separate issue: having to make choices between the traits seems to be the system working as intended. The mesmer isn’t the only profession that’s having to make difficult choices: a shroud-focused necromancer really does have good traits for shroud-oriented builds spread throughout their specialisations, and it’s going to get even more complicated for necromancers that want to go Reaper.
Honestly I’ve never played shatter in 3 years of mesmering, so what you’re saying about having to give up some traits for others might well be true. I’m not contesting that.
However, I feel that the patch treated phantasms and shatters unequally. Shatters got a lot of tasty additional functionality with the patch like blind, stability, shatter recharge reduction, IP etc. I don’t think anyone on this forum can deny that a shatter mesmer today is very much more powerful than it was. There are just so many new benefits that having to choose between them is rational.
With phantasms, apart from the base 15% increase, Santa Claus hasn’t been good to us. We still have to deal with pretty much the same few traits – and they’re spread out between trait lines that we can’t access unlike pre-patch.
Now here’s the thing – this patch has increased damage across the board significantly. So we have a worse build in an environment where everyone else is hitting a lot harder.
It’s not that I mind having to choose between phantasm traits. It’s that there aren’t that many to begin with compared to shatter, and we haven’t gotten any new ones unlike shatter.