(edited by borrok.9267)
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
I don’t play the class at all. Out of all the classes I have killed while roaming, I find rangers have been the easiest. There is the odd time where I come across a really good one which makes a challenging fight. Maybe I’m just playing against a bunch of baddies or maybe it’s just my OP warrior.
Out of all the fights I’ve been in the 3 most annoying classes are
1) Hammer warrior.
2) Mesmer that knows how to play Mesmer.
3) Thief…
This is from a necro perspective by the way. I think the easiest classes has been
1) Ele until cond nerf and diamond skin.
2) Other necros.
3) Ranger that doesn’t know about vigor and necro CDs.
Torment is good for covering bleeds.
Necro with a lich themed skills?
Focus has regen as well as boon removal and chill, a very defensive line up. I guess it’s all in how you want to defend. Do you want to weaken and blind, regenerate and increase skill cd/decrease movement and remove boons, or do you want to make noise at people and run around with locusts lol
Figure a less stressful approach is to just not log in. I don’t think I’ll be logging in game for quite some time lol
You can go dagger offhand, as its the only offhand you can use in any build in my opinion. I would even argue its the best offhand for defensive we have (and for a condi build offensive as well).
It is nice, but I think focus fits more power builds and aids in boon removal.
Just look around. everyone is upset, they can’t justify what they have done, the mathmatics for the patch and everything have been tested and done. Anything they try to say to suggest everything is fine would be a lie. You aren’t going to see them on the necromancer forums. Especially with people like Bhawb and Nemisis, both of whom are usually positive about Anet, being negative this time around and rightfully so.
This…………..
I dont ever call nerfs..infact, this is my second post in one year of playing. That fear drops you down to no health and there’s nothing you can do. Tell me that aint OP ^^
It ticked once per second at 1k damage(average if speced) if they have cond on them, can be broken, stability prevents it as a whole and after fear is used up it has a monster CD.
Eh I am not really on board with this. Thieves are not one of Necro’s counters(unless you run berserker gear), and Thieves in general do not need any more nerfs.
While I agree Necro’s need to be able to keep their targets from running away, if Thieves couldn’t escape via stealth, they would be extremely easy to kill.
As for Mesmers, I don’t think they are very balanced right now but I don’t think pulling them out of stealth once in awhile would fix anything.
Thieves don’t need to be one of our counters. And I personally don’t mind if we have a counter. Its sort of a rock, paper, scissors thing. The classic example was Warrior beats ranger, ranger beats mage, mage beats warrior.
That was actually the premise we weren’t supposed to get. There was never supposed to be class counters because that ruins the balance they said they were trying to achieve(and failed).
When you were a baby, did your mother accidentally toss you up into a ceiling fan?
Signet of Vampirism was supposed to be our saving grace to support in teams. Well its more of a sick joke of how low can this heal go…
I thought Necros being monsters was your saving grace on teams.
Reading this thread, it seems like a lot of you were wanting basically the Warrior Healing Signet, which to be honest I don’t blame you, who wouldn’t want that overpowered Heal..
You not getting that overpowered heal doesn’t mean your class “sucks” all of a sudden
The class has many many many more underlying issues and the slap in the face they call a heal was the straw on the camels back for a lot of people. No one is saying necro sucks because the new heal sucks, they are saying the class is fundamentally flawed and they gave it a kittenty heal with a nerf meanwhile buffing other classes to be anti-condition monsters. If you nerf one class and buff another you get this nice balance gap. That’s what’s happening here. They made an unbalance more unbalanced and failed to correct the issues that are present. It’s pretty obvious arenanet favors Mesmer warrior and guardian. . . .
I do like the theme of this idea.
However, if torment was OP, it would be awesome if they could change all bleeds we inflict to… something unique to Necros.
Like “Necrotic Affliction” or something like that. It could do identical damage to bleeds but allow it to stack separately.
Even better would be if we got our own personal stack’s and could personally stack up to 25. e.g. Ghostextechnica’s Necrotic Affliction.
Then all that would be needed to fix conditions in PvE would be allowing conditions to affect ‘structures’ (Read: open world bosses).
I think whoevers cond damage is highest should take over full stack, the rest just fuel it.
I’d rather see dumbfire changed to torment honestly… I like bleeds the way they are. Just my opinion.
hmm sf i think its come to my attention.
That you have the most terrible players on your server. The 1v1 people who just kill you and leave are fine but soon as its 1v3 or 1v2 the other useless person that probably did nothing has the urge to jump on people.
I could care less of you sf people crying on here about getting tbagged because you guys do it more then anyone ive seen. So please do not come here to qq about getting tbagged when your players do it non stop.
Thank you
Any time I see someone complain about corpse jumping or emotes or anything of that nature, I picture this person getting so mad as it happens (enter wow kid shoving remote up kitten reference here) that they then have to walk around their room…sit down and then attempt to act as composed as possible as they try to think of a clever way to say “I’m raging i was killed when odds were against me so this must mean you suck at this game and have real life issues”. Gets even worse when they are angry enough to claim a specific server does it more than others as if they are present during the entire population’s presence and can make an accurate judgment of such.
You died…they jumped…the world moves on…GET THE KITTEN OVER IT. lol
But silly me…I’ve already over-fed the troll.
lmao too accurate. When I get corpse jumped I just do it back to them when I get the kill.
but in general I find your run-of-the-mill WvW player in a zerg to behave as intelligently as a normal PvE mob.
So much truth…
I’m not usually one to disagree with buffing a necro skill, but buffing this would be unbalanced.
Copying the spvp nerfs that they did to Necro (dummfire, ect) to WvW is a start.
I don’t really see condition necros as a problem in WvW. They don’t “break” the game mode (zerg vs zerg) like they broke the game mode in Spvp. Yeah I roam conditions, and its incredibly powerful (too powerful), but that really has little to do with the overall game mode and balance of WvW.
Most necros would do a better service to their server by running power wells anyhow, which none of the spvp nerfs would touch. They have already said on numerous occasions they don’t care to balance WvW independently.
And really in PVE, conditions are already second bannana, and nerfing them their would be sad.
And then you get owned by a hammer warrior, Mesmer or thief? lol There is no such thing as too powerful if other classes can still stomp on you, and get 100% immunity to your only real damage type.
I think Life blast should initiate costume brawl rather than actual damage.
Try it anyway.
wvw:
necro is probably one of the top or at least mid-top zerg class.
roaming not as good because of mobility but viablepve:
open world solo, every build is fine.
normal dungeon pug, do fine because team have few buffs and people running soldier gear do less damage than you.
fractal, not very good imo. In some fractal, it’s fine. Problem is we have no reflect, no invul, no vigor. Condition is too slow to do dmg when every one including pug in higher level run zerker. Zerker necro has no cleave that after the two wells you’re left with single target attack. Debuff conditions which should be good against bosses are reduced by defiant.spvp:
it was one of the best but I believe other classes now has more counter. Tho I haven’t go pvp for a while.Agreed on most of these points,
WvW – Necro still is one of the best classes in WvW hands down – although the glaring and frustratiing lack of stability can make you rage.
PvE – who cares, all builds typically work. PvE content is not a challenge for the most part in this game
PvP – Went from being on the upper tier of classes to play, to near the bottom over the last 2 patch changes. Dhuumfire/Terror nerf i thought brought us in line with other classes, making us pretty strong, but not nearly as roflstomp as before with dhuumfire and terror damage. But now… ugh. Just so many better options to bring to the fight imo. Its too bad really. condi necro was super fun to play. Feels really diluted now.
Not entirely true without context. Necros are incredibly useful in zergs especially wellmancers with like 16 seconds of protection on a group and marks and plague blind… But low mobility and lack of stability puts most necros at a disadvantage elsewhere. Certain areas necros are awesome at, but they fall flat in other areas where most classes don’t.
I always alt-f4 when i die unfairly. If i lose to someone who all they do is slap conditions on you and watch you die as they spam fear, ill alt-f4 or sometimes even stunlock wars but only well geared ones pose a problem.
Basically if your build isn’t yours i don’t see you fit for stomping me because its not you who won the fight. It’s whoever made that build for you. But if it’s not the main meta and you’re using a build that requires skill and actually beat me then sure go ahead and stomp w/e.
If I’m outnumbered, i alt-f4. Usually try to before to many people get to hit me so less people get credit where it isn’t earned.
If you lose to a terror necro you ragequit LMAO You think it’s unfair that you got feared? What’s the difference between getting slammed with conditions and getting slammed with raw damage? You seriously quit any fight where odds aren’t in your favor? I hate to say it, but you are what’s wrong. Wow. Just wow…
weeee wooooo weeeee wooooo weeeee woooooo, STOP YOUR QQ and leave the forums with your mouse and keypad on the table! the KPD is here to stop this QQ.
If you refuse to STOP this QQ or i’ll have to take you into custody for breaking curfew laws son/daughter. I’m letting you off with a warning this time, but rest assured nightwrath, your QQ has not gone un-noticed by the KPD.
Curfew laws? LOL what is this, early 1940s kitten Germany?
I’m wondering if we are looking at Vamp Sig wrong, and it was really an attempt to give Necros a unique Necro-specific form of attrition?
i.e. instead of giving us a boring -5% damage talent, or a +100 toughness talent, or gives protection on x thing happening talent, Anet tried to give us a unique way of reducing incoming damage.
Obviously it didn’t work out very well. But I do think the idea was good.
Imagine if the passive never went on cooldown after the active was used, and the active heal had a base of 7k?
Now would you use Vamp Sig? Passive damage reduction that doesn’t go away, and a good active heal?
What if the passive was better and provided true damage reduction? Like a % of each hit so it scaled with big hits (I almost never get hit with lots of little hits).
Toughness doesn’t have icd so would be much better lol
wow lighten up how is the word necrophilia inappropriate? it literally means Dead=necro Philla-love take a chill pill.
and how does me asking for a build and explaining I haven’t played in a while doesn’t make sense?
anyway on topicty guys… any terror build, or did they kill that?
These dudes take this WAY too seriously. Can’t believe it’s even being complained about. Anyway, terror build was kind of nerfed already but if you get some dire gear, torment sigils and perplex runes, stat to 30/20/0/0/20 you can roll a dhumfire/terror hybrid build and kittenol over a few people.
For the time being I’ll just be one of those necromancers doing a silent protest, and hope that the sheer numbers will eventually get their attention.
I didn’t notice it cost 25. Do they really think that skill is worth more than free? Can I have my wasted skill points back?
It isn’t worth using, just use consume conditions.
One advice: try to think about name of the topic you choose next time. 1st it inappropriate to name you topic like this, 2nd it doesn’t even make sense.
Translation = Hello fellow necromancers. No need to take yourself so seriously.
I used a DS build that was probably a little odd.
20/0/20/0/30
With A/D and staff I’d use either zerk gear with divinity runes or PVT with pretty much whatever. Typically a LB hit would be around 2.5k vs bunker guards, and 4k+ against average opponents and 6k+ vs Zerk builds. With the added benefit of piercing. It works surprisingly well in zergs, with lich timed right(in chokes) it pulls a lot of kills. It is a pretty survivable build if you play it right. This is speaking for wvw and NOT pvp though.
One thief and one Mesmer, or two thieves, or two mesmers.
I currently run a necro recklessly.
Remove the downstate from pvp and wvw. If you die, die. What is that “second chance” of that new game for kitten players?
I remember the firsts online games, when you die you drop a lot of things or lose something like gold or experience. I miss Ultima Online and that kind of games. The games today are pretty easy, new gamers need easy games and GW2 is all about new gamers and easy stuff, easy pve, easy pvp and achievements. Everything in this game is a “easy mode” without punishment for lose.
Then go back to those games…
“…it will always give a full cooldown when interrupted because its one of the best skills in the game.” I can’t remain un bias when reading what they put down lol These dudes have no idea what they are doing.
If you don’t think necromancer’s are wildly powerful in WvW then you seriously don’t know the class. I’m surprised to even read that.
I’ll happily stay with my necro. I find the playstyle much more fun than most other classes, and it fits my playstyle very well.
It’s easy to say you’re wildly powerful when you have a class that can spam AOE conditions/wells in a zerg and collect bags like you’re picking up the groceries. I can run out on my power necro and be successful in roaming/zerging as well.
Try fighting when the odds are stacked against you and you’re being ping-ponged around by 2 warriors.
No sustain, very little mobility/disengage but as long as we have condition spam everything will be alright… right guys?
I can jump on pretty much any other class that i have and at least have a decent run at a crappy situation where i’m outnumbered.
The class just needs some re-balancing. Remove some DPS from conditions (stop the PvP whiners) and look at the sustain problems. Another patch blows by us and siphoning is still a joke – A-net must be aware of this… there is no way they can be this ignorant.
Your point is that we can’t beat 2 warriors?
If you want changes to Necros I wouldn’t start with, well we can’t beat 2 of the most powerful class currently. Just because we can’t run away from a fight doesn’t mean the class is all of a sudden worth abandoning from a pvp standpoint.
Also I’m not getting the condescending “try fighting this” or “killing up levels is easy” comments. Ive played Necro in wvw since launch. I’m well aware of what the class is capable of and what the weaknesses are, and they really haven’t changed much other than 6/25, and even that still kept the big points the same.
I think his point is that you can’t defend against or escape 2 warriors… Regardless, you aren’t seeing the big picture. A class that is seeing more and more nerfs and no real balancing now has to contend with other classes that are getting buffed to counter conditions.
You may have picked a bad time lol
You could say he picked the worst time. Necros are the lowest dmg in the game in PVE (which steers people away). They keep nerfing condi builds in sPVP and buffing other classes, its bound to have an exodus.
The attrition class with no attrition =D
I don’t even play spvp often, but I can empathize with those that do.
I say that because of the amount of necros that just rage quit from the nerfs lol Necro still is fun though, you just have to play for efficiency and not how you want to play like you can with other classes. When a penetrating LB hits several people for 4k rapidly it’s pretty hilarious.
Our skills are balanced around the maximum up time for conditions we use for them to be fully effective. Now how often does that happen? With all the cleanses, dodges, immunities and avoidance that other classes can use to kill our conditions, there is no wonder we have significant issues. It comes down to the fact that the very rare circumstances that enable our condition to actually do their budgeted damage almost never occur. And yet it still forms the basis of our balance budget. Unless that changes we will stay where we are, no matter what.
They surely have enough data now to look at the actual effectiveness of our skills. The old “what about Epidemic?” will arise. If it is a problem then address Epidemic usage and what it can spread, don’t knobble every other skill we have because of it. And for heaven sake I hope JP doesn’t pull the silly “what if 2 necros use it” stunt again, because 2 necros SHOULD do twice the effect …… that comes at the opportunity cost of not having another class using their skills.
TLDR: Our conditions balance should be based on effectiveness, not some theoretical, unachieveable maximum.
But But But But… What if two warriors hammer bomb you? D= Or two thiefs backstab you? D= D= eh… I agree with you completely. Theoretical arguments are ridiculous, and max up time would stack 25 bleeds, burn, torment, fear and poison plus whatever you corrupted. Real life scenario is you stack maybe 12 bleeds and they cleanse. Oh well.
Why are people surprised? This trait was poorly thought out, it was clear from 200 miles away.
It scales with vitality, on the light class with the lowest HP pool. If you want to have a high hp pool you’ll almost do no damage, making the trait useless anyway.
And lol 300 condition damage, a complimentary offensive stat on elementalists. Please, stop building condition ele, how do you even apply more than THREE (being generous) conditions at once?
Perplex runes and torment sigils.
Ive seen necros run a bit more power in their builds and hit my once or twice then spam condis on me. I’m really disappointed Anet. I also got yelled at for being a dd ele.
I switched to full power because of this buff on my necro =)
u will die quicker than you can say “Theif!”
LMAO ^^^ hahahahahah
.. oO
I basicly counter warriors/guardians/engies/necros/thieves/and mesmers 1v1 as far as i have experienced with this build.. closest to artrition i could find.. that allows me simply to outlast them..Guess i’ll have to make it into top 100 to prove it XD
You probably just embarrassingly out played them. That build really doesn’t counter much in itself.
I do wonder how much DPS you could milk if you switched from A/D to D/D though.
(edited by borrok.9267)
If you don’t think necromancer’s are wildly powerful in WvW then you seriously don’t know the class. I’m surprised to even read that.
I’ll happily stay with my necro. I find the playstyle much more fun than most other classes, and it fits my playstyle very well.
When you play against uplevels every class is op =)
You may have picked a bad time lol
im a fresh necro and play only wvw. what i think: necro is awesome in large fights. aoe, prots, fears, boon removal, chill, blind with excelent sustain. sometimes i just wach, press buttons, laugh and collect bags. sorry guys but i cant understand your problem. if u want to cry try ranger
You run in huge fights and are, I suppose, taking a lot of credit for kills when the composition likely has MORE conditions than you, MORE dps than you, MORE stability than you and MORE CCs than you. Necros have a place in zergs, and in my opinion a necro traited correctly with the right sigils can HELP their zerg absolutely smash a push when using plague blind. You collect bags though, because of how many targets you touched with your aoe and not because you killed them. Go roam or spvp to see the true effectiveness of necro. As for the sustain part, you are delusional. Other classes in zergs sustain you, that’s how zergs work. It’s a team effort.
I have been noticing bugs with skills like spectral grasp not working, DS 1 not hitting anything when aimed directly at target(no miss, evade, blocks, 0s, or blinds on self), lich having that same issue, corrupt boon being blocked as well.
YES ok i thought i was the only 1, I run alot of WvW and use unyielding blast to Life blast multiple targets in blobs. I target the furthest enemy i can and fire away….I dont see any numbers appear after a full cast in range.
Nope you aren’t the only one, it happens to me around 600-900 so I know I’m well within range. Nothing appears. Just a loss of LF and usually when it does it 6+ times in a row it results in me losing 25 stacks of blood lust.
Still works like a charm for me atm, ( I almost only go mid) R35 hanging around the bottom of the ranking
And yeah player skill is the counter to this.
Then again you do offer great support and can Res people without too much problem.
you are depending on a temmate on a mobile class to drop in around the 1 minute mark when you are fighting to finish off the people dropping everything on you.
Ranged is a necro counter if it involves dps imo, so i basicly just retal it in DS. and kite a bit too.. in the end they have to capture the point so you have a bit of leniency.No doubt about it. you will go down eventually, the whole point is to drag it out as long as possible, so if you are careful on how you handle your condition transfers or tank them in DS/plague you can last for a long period.
Also blind is of the most importance, WoC/WoP + putrid still makes for good blindfields to negate damage..
In an all out brawl where conditions and dps are flying around the place you shine.. just keep dodging (energy sigs) and try to create a big field of blindness trough your wells + putrid and #4
This is a more intuitive build that doesn’t depend on math XD
Basicly you have to time your wells and transfers.
The regen /protection is great to have going for you , especially if an enemy necro can convert them for you.
And if you miss your plague or #4 (on both weaponsets) use CC.
DS also adds to defense and the #1 in Ds still hits like a truck 1-2kBut the best part about this build is that it isn’t cheese and if you kill someone you simply outplayed him.
iow a pure punishment build for bad play.Note: Expect your boon/condition icons on your bar to go offscreen.
1-2k isn’t going to do much for you. I don’t think you’ll have the toughness or vitality needed to survive heavy condition bombs or just pure damage and you’re relying on skills that need a target to transfer conditions, when the likelihood is strong that you will have blind on so that will miss and go into its long slumber of a CD. CC is unreliable with most classes and you aren’t speced for it so it won’t last long enough regardless. With a low health pool and low LF pool you have a much more limited time of opportunity to transfer conditions before you die or take more damage than you can deal with. You also aren’t speced for condition damage so when you transfer them they won’t be all that effective anyway. So a recap on your build is it has low DPS, low survivability, low condition damage, long CD on skill choices, less utility than realistically needed, low critical chance and damage with the standard low necro mobility. In my honest opinion this build would hold a team back.
I have been noticing bugs with skills like spectral grasp not working, DS 1 not hitting anything when aimed directly at target(no miss, evade, blocks, 0s, or blinds on self), lich having that same issue, corrupt boon being blocked as well.
Although necro was nerfed directly and indirectly in the conditions department, retiring my terror build, I’ve switched to power build and will wait a couple more months. If they don’t balance the class correctly by then I’ll Delete my necro and uninstall GW2 and move on to something better.
Another thing i hate – everything is balanced around the worst/best case scenario for this class
They refuse to buff something (or they nerf something) because it has the potential to affect 5 different people in several different ways – everyone knows that their Necro has a better chance of shooting Hayley’s comet out of their own corn holes than these theoretical scenarios occurring, but that’s what we get stuck with on this class.
Lets not forget power Necros suffering nerfs because A-net wants to tone down conditions – that was completely awesome.. more nerfs for desert.
Just another rant…. played my Mesmer tonight.. killed heaps of people without issue.. died once from a fat finger error – and you wonder why Necros complain about defensive issues. Mesmers are untouchable in WvW and Necros are a big damage sponge like Barney the purple dinosaur.
So much truth in every part of this post… So much…
everyone knows about all those things mentioned. This was a brand new skill (supposedly) and was a complete flop. This was a chance for new content and even something that might have made vamp builds more viable and appealing. Not even close.
It was disheartening lol. Was almost a joke imo.
I don’t even get mad anymore lol. Just a game. I mean it is what it is. Who cares. lol I don’t feel it necessary to struggle with such imbalance anymore it’s like trying to build a house out of smoke. Not really gonna happen. Gotta take it for what it is. I play for the luls and stuff. Still fun fun
That’s why I can’t wait for ESO.
ESO is not looking good brother, people are jumping that ship. the game wouldnt be ready for release if they worked on it for another year.
IDK what I’m going to do then lol
everyone knows about all those things mentioned. This was a brand new skill (supposedly) and was a complete flop. This was a chance for new content and even something that might have made vamp builds more viable and appealing. Not even close.
It was disheartening lol. Was almost a joke imo.
I don’t even get mad anymore lol. Just a game. I mean it is what it is. Who cares. lol I don’t feel it necessary to struggle with such imbalance anymore it’s like trying to build a house out of smoke. Not really gonna happen. Gotta take it for what it is. I play for the luls and stuff. Still fun fun
That’s why I can’t wait for ESO.
Also, you have stun breakers and stability.
Notsureifsrs.
You didn’t know that thief has stability? Did you know that necro has stability?
If something is op in meaningless fight anet won’t nerft it. Thief stealth is good example.
All fights in WvW are utterly meaningless anyway. The winning team is decided solely by total coverage.
I absolutely disagree.
When I am running a map at 3am PST alone, very alone, I can turn the score to a larger score just but turning sentries and running dolyaks.
Where did you get the idea that a single player in any game against other real players just doesn’t matter? We do. We always have.
We are still learning to be a team on most servers.
Some are not helping by being negative, running from fights and being debbie downers instead of being the mentors who are badly are needed on all servers.
It actually is all about coverage. You are able to do that because your enemy server is failing in that department. Against servers with good coverage, holding a keep for a few hours is meh. What’s important is to get new players and keep learning, and keep the new players learning so they don’t make hugely ignorant threads about how conditions that are capped are op and full zerk DPS can’t compare.
It’s irrelevant to this discussion – this discussion is about conditions being OP in WvW, NOT coverage, duh.
“What’s important is to get new players and keep learning, and keep the new players learning so they don’t make hugely ignorant threads about how conditions that are capped are op and full zerk DPS can’t compare.”