(edited by borrok.9267)
As a necro running a zerk set in wvw is mostly a bad idea. I run a hybrid set up and my survivability is very high considering the damage. DS recharges near instantly when targeted and spec armor now follows into DS helping your sustainment. If you are being targeted and having trouble here’s a possible solution, use spec grab on player targeting you point blank, go into DS, hit 3. Now hit tab, now hit 2 and hope it lands.
It is impossible for you to be in Death Shroud for the entire fight unless the enemy isn’t even paying attention to you and if that is happening berserker gear would make you do far more damage. Also as I said before no one without teleports or stealth can escape from a proper Lich Form.
they don’t have the defense to cope with getting focused by people that know how to play the game.
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Stealth
Pretty much all builds have 3 of those at least and anyone focusing a Mesmer first in a fight deserves to lose usually.
If you were referring to me, when did I say the entire fight?
Edit: Just admit that you have no idea what you are talking about and move on, I’m sure you could have learned a lot about the class just from your troll post and the feedback from actual players, but it is unlikely. Just move on.
Does BS still like to ruffle feathers? lol
This is a rhetorical question right?
Yes.
Does BS still like to ruffle feathers? lol
Here is why dark path has issues, same as most slow moving projectiles. When moving in a straight line projectiles move 1200 units from pont of cast so they can be easily out ran. This is less noticeable in spvp where smaller maps limit movement and more noticeable in wvw where people have the room to run.
This ^^^
The build was posted 2 days ago and practically the same build was posted 4 days ago. Bad build is bad no matter how you put it so don’t put your opinions on balance please. Power scales on 3 stats and your missing 2 of them and you cannot be in Death Shroud forever. You also do bad damage outside of it when that should do far more damage. Condition damage scales with only condition damage so the toughness and vitality are fine. You can have the same traits with berserker even if they aren’t that good too. Necromancer shouldn’t even be targeted first in a group fight with Lich Form and you should be in Lich Form for the start of that with a power build. Either way you would have more survivability and damage with a condition build too for both solo and group. But again use the build you want but no opinions on balance if it isn’t one the best.
I’ll let you in on a secret. DS uptime when traited and played correctly can be huge. If I use DS I’ll be in it until I run out, in which case I pop 2 spec skills heal and hop right back in and press 4 if its off CD. Meanwhile collecting might and stacking vul. I’m very sure you never tried to use lich against moving targets so we will stop this here.
Short answer, with necros limited torment it isn’t worth it.
I really like playing with conditions.. And for SOLO roaming, what do you think it’s necro’s best spec for that purpose?
It depends on how you like to play, it sounds corny but it’s true. If you aren’t comfortable with daggers for example, you probably wont be effective. Though if you like conditions try the build I posted. It’s a strong build still.
Here was the variant I used for a good while.
Hi guys
I just started a necromancer, it’s gonna be my first character here and my main, since it has got the playstyle I enjoy the most.Can anyone tell me with what spec should I level with?
When I reach 80 I plan on doing mostly PvP/WvW
I’m a big fan of roaming, what specs do you reccomend for that purpose?
I know necros are not the best roamers (correct me if I’m wrong), but I really want to try and have fun with it.
Any advice would be very welcome
Thanks
Ooh a roamer. No, necros are really good roamers if you play it right. There are several options and it could come down to what kind of party composition do you want when you are roaming. You could run several variants of power/DS builds that yield high single target DPS, you could go for conditions for a several target spread of constant damage, the cookie cutter Dhuumfire/terror build that always works great, you could run minions and have very high DPS with sustainment through minion siphoning. You can run wells and be supportive to your group while having good AoE capability. A build is more effective when it’s tailored to you. How do you want to play the class? When you get an idea of how you want to play, it’s just a matter of trial and error and tweaking and adjusting to get it right.
and the 30/10/0/0/30 style of DS builds that use LB (where axe training is really good).
My DS build is 20/0/20/0/30, Not quite sure which one to get, some times i use Axe Training and others i use Chill of Death. Still cant decide which one is “stronger”
I use 20/20/0/0/30 and found for me at least that chill of death works more in my favor, my biggest dps spike is in daggers and I usually only switch for range, boon removal or to semi kite when their hp starts dropping, which is where that trait is most helpful. I think your play style strongly depends on how strong and useful these traits are.
Good one Ty Eva.
I didnt really keep all the links he was giving
but the question is. Is it still viable? or I’m I just wasting time/money ?
More than viable, only a few you really have to watch for. Certain traited engis, warriors and eles. Mesmers and thiefs are a given.
I run Axe/Warhorn and Dagger/Focus. I have 25% movement speed which is just fine and i have Warhorn for some decent swiftness.
Oddball combo. The swiftness isn’t as key or vital as the life force pick up or teleport back. That is SO useful once you get the hang of using it.
Hey guys I’m finding Minion master necros to be op for 1v1…. I can’t seem to kill them… especially my friend… Minion masters have good hides..good cc/s, anyone knows how to beat them? Please reply if u can pls…this will help the others too. thank you
AoE the minion blob(try to include the MM), try to fear the MM and continue blasting away. Watch out for the bone minions, they offer some pretty good burst damage, and just try to wipe out his source of toughness damage and healing before going straight for him. That’s how I’ve fought them anyway, to pretty good success(running a DS/spec build using LB to pierce).
Why not use spec walk for the added swiftness, teleporting back and increased LF sustainment? If not you could probably make good use of well of darkness if you run daggers and expect to fight people that stay close. Or WoP if you expect to run into a situation where stability is needed. Depends on how you play.
Alternatively you could have waypointed out from the word go.
I’ve never been able to find a necro build that’s suitable for legging it from a zerg. That’s just not what necros are good for. You could do some misdirection to escape using Spectral Walk, but other than that, you can’t just run.
Spec walk then run a bit, before they catch you blink back and summon flesh wurm as far back as you can reach, blink to it pop spec armor then warhorn 5. Hopefully you only catch the zombies at the end of the zerg if it worked lol
Do you use wells often enough to make ground target a trait investment? The only thing I see as an issue with viability is that you are geared for conditions but don’t have a huge focus on them. Staff gives (with your traits) potentially three sources of condition damage, which aren’t very strong in that regard. Only two are reliable, and one of them is poison. The bleed stacks you get from staff 2 is kind of insignificant by itself. If it synergizes well with your play style I’d say roll with it and make tweaks and improvements as you go along. If I were using that build I’d be main wielding staff, running PVT and have well of corruption and darkness on bar, with signet of spite as a maybe. Plague would be on bar for WvW.
I use this for a lot of different match ups.
Plague form with chilling darkness and earth/torment sigils lol hit 2 and hope for the best.
Bit of critique from me,
http://gw2skills.net/editor/?fQAQRBIhdu1IjW8exm2G9eCYqg3QP6FXnjecsyMD-TwAg0CvIQShkDJDSSksINwYRwGipIA
Though I still don’t think it would be all that effective. Previously(imo) you were traiting for things you wouldn’t be able to use constantly and weren’t key to survival. Using the signet of vampirism is more likely to cause you to get steam rolled. Getting might from LB is great if you have the LF uptime, but without the 50% from soul reaping it would be very hard to maintain DS for anything more than quick damage/condition save + fear and chill. Chilling darkness would be cool if you had more than 1 blind per minute(potentially 2) but because the usage is very limited and hard to land I replaced it with spec attunement so you have a higher protection uptime(useful when running daggers). Adding more chill to build as well plus boon removal means that Ideally you can remove 6 boons at once, adding a lot of chill and dps, then cripple and remove another with axe 3, while gaining retaliation + protection from spec armor. Again I’m not sure how well it would work, I think you are in need of more survivability.
That being said, leaving the runes/sigils and utilities the same I think this would be more effective as a sustainment vampire build.
I could be wrong, just my thoughts and opinions. Best of luck in finding your build.
It’s not 1 warrior that’s the problem, it’s multiple warriors.
The best synergy for a hammer warrior is another hammer warrior. When you get 4-5 together they can easily take out groups 3x their size.
They synergize with friggen everything lol hammer train…
There’s a reason why thieves and mesmers are so prevalent in pvp lol
only in hot join where the lots of players lack skill and knowledge.
Also true.
There’s a reason why thieves and mesmers are so prevalent in pvp lol
You saw nothing in Dh BL. It did not happen. We did not have outnumbered.
I’m pretty excited to fight you guys again.
Well, then people shouldn’t play an engineer or elementalist if they cannot deal with such a demanding class (swapping kits/attunements). There is nothing wrong with not being able to play a class to its full potential, there are other classes for you to choose. As it happens, most people can play to the 80% of a warrior’s or guardian’s full potential, therefore more people play warrior and guardian.
Large scale fights also hide many player’s weaknesses because they have so many others to pick up the slack. The same people that zerg around all day will probably not do well in a small scale havoc group when they come across a larger force.
In my opinion, the BIGGEST problem for ele is the risk/reward. They have to do SO much more JUST to be equal to another class being played poorly. Having to go through EVERYTHING they have just to do what another class can do by using a few skills and auto attacks.
Partly due to how much they have been unfairly nerfed. I mean yeah they were gods at release, insane but they nerfed them, nerfed them again and just kept nerfing them without any idea what they were doing.
All it needed was a few changes to their healing and damage, but no they went through all of that (several times) took away mobility as well and what did they get in return? Nothing.
I agree, they really spun off on the nerfs/buffs and to play effectively it’s pretty difficult outside of an ideal situation. At least they are mint tower defenders lol
I know this is somewhat worn out but rock meet paper.
Hard counters are terrible design.
This is the truth.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Tell me why they have had it since launch as the worst class in the game please?
Obviously because they AREN’T the worst class, and people very typically in EVERY game play as the better classes.
You may be right, the reason is because of the Hundred Blade complaints everyone rolled Warrior till they realized it was useless when people learned to play. They were also the easiest class to PvE with so every casual flocked to it and everyone just decided to stick with the class they put all their effort into even though everyone with a brain knew they were bad at everything at that point. Why do you think the Warrior balance changes even happened? I’m sure its because ANet just wants to make the strongest class in the game better although they do this every patch anyways.
I don’t mean to sound rude but I stopped reading after that lol
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Tell me why they have had it since launch as the worst class in the game please?
Obviously because they AREN’T the worst class, and people very typically in EVERY game play as the better classes.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Balance is just as much about perception as reality.
You don’t want people even thinking that certain classes are “top shelf” and others are “underpowered” even if you want to scream “but that isn’t how either class should be played”.So, if you find a population gravitating too heavily to some classes and builds, you are by definition out of balance. The game is designed around having all the classes be played more or less equally in WvW, PvE, PvP etc.
So the “eyeball” test for WvW is what classes are over represented. Then you ask, what do you have to do to change that to bring other classes “into parity”?
Now mind you, just because a class has/doesn’t numbers doesn’t mean it is balanced/unbalanced from a power and usefulness standpoint.
You have to balance for both.
But the two are TYPICALLY well correlated.
On that premise, melee is too prevalent (warriors/guardians). There are too few eles and rangers. In short, to achieve balance you need to make these classes more desirable.
Warriors have had the highest population since they were known as the worst class in the game.
LOL…..LOL…. no way…. LOL wow. LOLOLOLOL troll.
You may actually be terrible and never played another class. The projectile accuracy and speed on the skill is amazing compared to most other projectiles in the game.
Level 80 Necromancer, Ele, Engineer and Mesmer says otherwise. Seriously you making yourself out to be a terrible troll, it is embarrassing. The skill sucks and EVERY necromancer knows it.
I called that out yesterday lol
^ This guy says the most ridiculous things. I’m convinced he is a troll.
Explain the mechanics I’m missing for me then will you?
I told you I’m done trying to help you, play the game.
you have not tried to help in any way shape or form.
So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?
Your “counters” only work on the kittened Necromancers. I don’t understand how you expect someone to counter play an instant cast ranged ability. Then also counter play another instant cast ranged ability that counters the one counter to fear. Health pool gives you what an extra 3-7 seconds of life by using vitality gear stats against condition builds? The more time passes the more conditions are on you so its not like those extra seconds are gonna make them all go away and let you heal up. As I said before this is only fear we are talking about. Necromancer can easily sustain 10 bleeds on you, poison and get a 6 second burning during this time. Once that’s over you get to deal with the massive cripple and chills as you die out to the damage conditions assuming you even lived through the massive terror damage with Doom almost up again.
You could just CC the necro and he is dead. We have no Vigor, very little access to Stability little to no defensive cool downs, we can’t escape a fight either.
Honestly he just doesn’t get it lol
Explain the mechanics I’m missing for me then will you?
I told you I’m done trying to help you, play the game.
you have not tried to help in any way shape or form.
So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?
Your “counters” only work on the kittened Necromancers. I don’t understand how you expect someone to counter play an instant cast ranged ability. Then also counter play another instant cast ranged ability that counters the one counter to fear. Health pool gives you what an extra 3-7 seconds of life by using vitality gear stats against condition builds? The more time passes the more conditions are on you so its not like those extra seconds are gonna make them all go away and let you heal up. As I said before this is only fear we are talking about. Necromancer can easily sustain 10 bleeds on you, poison and get a 6 second burning during this time. Once that’s over you get to deal with the massive cripple and chills as you die out to the damage conditions assuming you even lived through the massive terror damage with Doom almost up again.
So as a necro I can do it with no vigor or stability, but you can’t as a warrior?
Explain the mechanics I’m missing for me then will you?
I told you I’m done trying to help you, play the game.
you have not tried to help in any way shape or form.
So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?
Explain the mechanics I’m missing for me then will you?
I told you I’m done trying to help you, play the game.
Health is a tiny extra buffer against a condition build and really does not help you kill the Necromancer before his conditions kill you. No class has enough condition removal to stand a chance against a Necromancer and you also need stun breaks to deal with fear. Once again any Necromancer losing to a hammer Warrior is spell it out with me kitten. A good Necromancer will never ever lose to a Warrior or any other class for that matter besides a Thief who can at least run away or another Necromancer and then its first fear wins since neither is using a stun break most likely.
EDIT: Yes please spell kitten out for me.
I hope you are trolling, I don’t think you understand the games mechanics if you aren’t.
You can use your PVT gear and multi vs 1 roamers hurray. All you are doing is implying that the Necromancer isn’t good. I’m implying a Necromancer knows how to play his class. Balance should be based around the good players and not the bads. Also why is it you are implying zerker characters should be destroyed by condition Necromancer and that is somehow balanced? I really don’t care if 90% of the Necromancers use Doom terribly but the 10% who do know how to play will destroy everything. A good condition Necromancer won’t use Corrupt Boon on anything but stability. Again all of this crap is only about fear when Necromancers have many more conditions on you at the same time. Only terrible Necromancers lose to hammer Warriors and that is a fact.
I’m not implying anything. Man… this is how it is, if you can’t stop his fear and you are running zerk, you do NOT have the health pool needed to save yourself. Go to pvp and watch how many necros lose to hammer warriors. Alright though, I’m done trying to help you. Have fun in the game.
PVT gear is only good for zerging and nothing else. Obviously dire is what I was referring to by same set. You are implying that a Necromancer has to activate Doom as soon as he goes into Death Shroud but it is instant cast. The only way to dodge it is prediction or luck which is more of a bad enemy casting it when you are trying to dodge something else or he is trying to run away like a baddy. Using the Spectral Wall until right near the end of Doom is a waste of time and even if it fails you still get protection and he can’t hit you if hes melee. Bad Necromancers spam marks usually not even on top of you what else is new. Why would he even need to clear your boons in the first place since none of them hurt him or help you in any way besides stability if hes any good. You wont out regen it, chill>swiftness, Necromancer does not multi hit for retaliation, you wont have that many might stacks to matter, fury is only good on damage builds that will be destroyed by the Necromancer anyways and vigor is the only decent one. PVT is made for zerging and in small group play you would be better off going clerics no matter what build you use.
90% of the time a necro WILL use doom at the same time they go into DS. Dude I just told you we were roaming PVT, currently that is exactly what I’m doing. I’m saying wait to use stability because if you pop stability and he uses corrupt boon, it turns it into fear. If you want to run into cond necros in zerk gear, have fun with that. Unless you are hammer, or they are bad you will lose.
No no no no you will never kill anyone decent with pvt gear. You can get the same set with conditions and still kill people in seconds as a Necromancer. How does one save stability if you even have it till after Corrupt Boon? If he doesn’t have stability on he will be fear locked to death and if he does have it on it gets turned into more fear. Not many classes have more than 1 source of stability but Necromancers have multiple sources of fear and one of them can last 3 seconds on an instant cast with only a 17-20 second cooldown that is ticking down during it. Doom him and right before it ends make him walk into Spectral Wall. Walk around him to turn him the other direction for a bit and go around again to refresh the duration. You still have Reaper’s Mark whenever you want to use that too. Doing this well can give a 10+ second fear doing 8k+ damage with only terror and can’t really be counter played besides passive condition removal luck and multiple stun breaks/lucky dodges.
I run PVT gear on 4 of my builds, I get kills with those builds very often. I know many people, and a couple specialized guilds that run PVT for roaming and zergs. I ran Dire, a necro buddy ran PVT and a Mesmer in my group ran PVT and we won every fight that way until more than 5 ran into us. You need to understand the mechanics of necro, as soon as you see him go DS dodge and you will have avoided one fear, avoid spec wall and there’s another fear you saved yourself from. When he flips to staff run away, he will prob spam you with 2 3 4 5 and switch, as soon as you see a chill animation dodge and now all his fears are in cd. Boon up and wait for a corrupt boon, when he uses that THEN use stability. At that point you should be able to wear down on him quickly, and if you are a hammer warrior he shouldn’t have made it this far.
http://wiki.guildwars2.com/wiki/Item_nomenclature
I was talking about stats from gear. If you want to do power damage you forced into berserker gear which has 0 healing power, toughness or vitality. Condition damage builds can get toughness, vitality and condition damage all in the same build. Fear is also a huge survivability mechanic for Necromancers anyways since a guy without stability or Berserker Stance can be feared the entire fight and stability is still countered by Necromancers anyways.
You are not forced into it, you can run PVT gear and be survivable and have decent damage. Armor stats have precision to up crit rate, increased crit damage AND power while cond only has damage. I’m sure you can find a happy median considering you have more options. Stability counters fear, wait until AFTER the necro uses corrupt boon and you will save yourself the headache. By fighting as zerk in wvw you are making it very easy for a cond necro to rip you apart.
Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.
No they don’t.
Are you somehow implying its possible to have a condition build without survivability stats? The only gear that doesn’t is rampagers gear but that is hybrid.
I’m not implying anything. I am responding directly, to a directly inaccurate statement.
Please explain what is inaccurate about this statement then?
In regards to necro, if you trait for conditions, you get power, cond duration, precision, cond damage, crit damage, life force. The only thing to help your survivability here(maj trait wise) is 50% slower LF drain and small amount of LF, assuming you choose to build around terror and trait for the 50% fear duration. All traits to support your conditions, NOT to be survivable. Some of the utilities you would carry for survival are the same as you would carry in nearly all other builds, such as spec wall. There are minor traits in these lines that DO aid in survivability to an extent, but are the same you would get in the converse builds which you are forced to use the same lines. There is NO edge to survivability in going cond spec and get no stats to help in that regard. That doesn’t mean you can’t choose to trade certain traits and stats for survivability before someone argues that.
Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.
No they don’t.
Are you somehow implying its possible to have a condition build without survivability stats? The only gear that doesn’t is rampagers gear but that is hybrid.
I’m not implying anything. I am responding directly, to a directly inaccurate statement.
Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.
No they don’t.
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
This is the issue, the opportunities for 1v1 roaming in WVW is a rarity in itself, often more a case of XXX vs 1 in typical very high server gameplay. Rangers need far more and the fact a necro can out-condition a ranger is a joke. The need to be evenly matched – ranger is far from class balanced, sorry dude but as a ranger with thousands on hours on WVW these are the issues. Anet need to stop basing class balancing on PVP, its the toddler school of combat. Open field combat is ten times harder and rangers need the tools to work well within that. All the regen in the world cannot be justified if you hit with all the power of a damp squib – offense vs defense is the prime directive of all combat, if one is equally inbalanced the whole balance is off scale. Rangers just need far more love , its a fact.
You think rangers should be able to match necros on conditions? What’s wrong with you? lol
Even if your class doesn’t have enough dodges a stun break will still solve that.
Have you seen the builds necros have to use to access stun breaks? Cond necro is boned 100%.
50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not opActually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.
Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.
In WvW 1v1 and small group fights, even in PvP they are not OP (they may be strong but are not OP cause they hard counter builds for them, rock paper scissors) but they bring so much CC and Blast Finishers to Zergs that any mob would be stupid not to capitalize on that. The problem is not the hammer, or the skills, it’s the WvW zerging game design.
In 1 on 1 they are countered by basic dodging skills as with every single Warrior build. The only blast finisher is Earthshaker which requires adrenaline and that degens out of combat. The cc they bring is crap compared to the line skills of Guardian, Necromancer and Elementalist.
Necros might have 3 dodges in them if they time correctly.
50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not opActually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.
Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.
Hammer skills are so op that it was known as the worst weapon in the game even though it hasn’t been touched since launch when the complaints started.
Yeah, that’s why no warriors in pvp/spvp use hammers. Hammer train in WvW was actually named after the zerg train that delivered hammers to the workers at keeps.