It seems to be the trend for our class:
-Weaken popular builds/skills/traits,
-Or out right break them with hard counters and nerfs
-Don’t improve unpopular builds/skills/traits
-Ignore useless skills, such as Signet of Vampirism, and leave them to gather dust.
-Don’t fix bugs that have existed since launch
-Break things that were fine before (Death Shroud)
-Introduce skills that are unbalanced and uncalled for, and then nerf other skillsOur class is in a sorry state, and much worse off than it was on launch. And that’s including all the broken skills and traits on launch. It’s just less fun to play. Our future looks grim.
Dumbfire hahah so true though… Sadly.
/delete
ET, lol. GG. You may have secured the match for SF this morning. We take SF’s EB keep, you golem rush our BL. We woulda have papered everything of SF’s. But nah, had to try to stop your golem rush. Lost bay, eventually lost garry, lost SM, lost EB keep. Ugh.
I like ET more and more as these matches go on lol
I gotta admit, I really respect ET for that show lol. They know they’re almost certainly not going to win in the end against our blobs, but they have the guts to hit us (the strongest server at the time) hard. Props.
They are a fun server to fight without a doubt.
Hm. I thought necros hitting for 5K on auto-attack while in their invounerable mode aka death shroud was OP. Guess condi necros are worse :/
Oh you mean that mode where they still take damage, can’t heal, only have 5 skills, all but one have long CDs and drains over time? Can’t think that’s OP.
ET, lol. GG. You may have secured the match for SF this morning. We take SF’s EB keep, you golem rush our BL. We woulda have papered everything of SF’s. But nah, had to try to stop your golem rush. Lost bay, eventually lost garry, lost SM, lost EB keep. Ugh.
I like ET more and more as these matches go on lol
Many of our utilities and skills get more benefit when we are closer to the target. Plus we cant escape easily so surely we should be more dangerous up close. This is the main reason i cannot believe necro was released without a proper melee cleave weapon.
Right cha’
I could write down five things, but which five do you choose?
It really doesn’t matter as these types of threads have existed since launch over a year ago. While they (ANet) have tried a few things and added and subtracted some other things. It’s still the same and it will never change, Reason, they (ANet) have gone, IMHO, to the process of making the SPvP their child, along with the events they add all the time.
Why do they do that, they must have some sort of metric that shows they make more money, however they make it, by doing the things they are currently doing.
WvW is an after thought, an extension in the Dev’s mind of their PvE. Do they want the negative responses in the forums to go away, certainly that’s why they are changing the forums this month. So everything, will be coming up roses and daffodils here on the GW2 forums. Utopia will exist throughout the game and then world Peace can be accomplished.
Unfortunately the things that the WvW crowds have been asking about, and for, during the lifetime of the game have seldom been incorporated for whatever reason ANet doesn’t implement them,.
However, you currently can here at the GW2 forums make these type of post. Someday that may even be limited. So ask away. I shall forever remain hopeful, though quite realistic in the belief it will never happen, the changes we have wished for over a year will someday come to pass.
Thank you and good evening
I think this was more for fun, and to share ideas. I do agree with you though.
5 things I’d like to see…
1) More server variation in match ups.
2) A more accurate ranking system.
3) More camp/tower/keep/castle features
4) WvW specific commanders tags that are color coded to differentiate purpose(scouting, alternate zerg, roaming party location etc etc etc).
5) Homefield advantage of 5-10% population cap over the other BLs or EB.
well maybe it problem is that necro has very long casting on most skill which in fight dont help when get interrupted ..
That is what doom is great at. Tbh CCs aren’t necros issues, we have plenty of access to them. Mobility/stability is more of the issue. Yes we do have very long casting times but with the output of some skills it is a tradeoff.
They did say it would be account bound, but I’m unsure if they are going to reset the invested points. I’d think it would be the smarter way to avoid bugging the game out with overlapped used points, but then again…
you dont need unyielding blast in pvp. vital persistence is worlds better for dps uptime. if you want a minion build you need either necromantic corruption or death nova. sigils of energy help.
I think it’s a matter f preference. I use unyielding blast very effectively in pvp and wvw.
I am sorry for accusing you of lying.
I gained a substantial amount of respect for your personal character(despite me either staunchly disagreeing or thinking you are trolling)for this. Kudos.
You left out the “if you’re about that life” in regards to perplex runes. Perplex runes along with torment sigils stack violently. TBH I think perplex runes should be deleted.
We don’t have that many interrupts i wouldn’t think that It would be as useful on here than say a Warrior or Mesmer, even Engi as they all already have access to confusion.
Of course those other classes have more interrupts as well as everything else, but it does proc a lot, and stacks a lot. When I ran it I did so more to cover bleeds, but the damage is still pretty good.
If you think about it… If you take terror AND dumbfire(lol) you are stacking bleeds, burning, poison, confusion
Wheres the confusion from?
You left out the “if you’re about that life” in regards to perplex runes. Perplex runes along with torment sigils stack violently. TBH I think perplex runes should be deleted.
a warrior does not counter a necro. if you cant dodge, stunbreak and attrition him for 8 seconds while his zerker stance is protecting him you dont know how to use your abilities. Note to all dumb necros that dont know warrior class: blinds counter cleansing ire so use them PROPERLY not spam faceroll. a good necro should never lose in a 1v1 period. If a warrior misses their ES because you blinded them, weaken them, fear them and bomb them. if they hit their ES, l2dodge or pop a defensive cooldown and dont let it happen again. for every zerker stance a warrior has a necro has either a teleport swiftness stunbreak or a protection stunbreak. In an organized 1v1 a warrior will have signet of stamina which can clear every condi every 45 seconds or if traited 20% sooner. its easy to either bait them into using it with bleed stacking and kiting, or interrupting with a fear.
If you lose its not because warriors are OP its because you suck
edit: a warrior may swap stuff out to attempt to counter a necro so you should try it too, get a focus to rip them of their fury, 5 stacks of might, and swiftness right off the start and it makes your life 3 times as easy…yeah… that pretty much sums it all up…. you just forgot about going plague while waiting for cool-downs and getting hp doubled
It’s also pretty annoying to go to OS and find it filled with condi necros and p/d cheese condi thiefs
You know plague only has 3 skills and is easy to run away from if you are a warrior or any class with swiftness, or any running skill ever? In most all cond builds for necro all you have to do is CC them. As warrior, you have hammer… Hammer is like the most perfect counter to a necro. I can’t believe this is a topic of conversation. I have seen probably a handful of warriors lose to necros… This is out of control…
Considering your post on necros in the conditions op thread, I’m questioning the “us skilled players” part.
Think I’ll be in your boat soon. Between the mods and the dev team.
If you think about it… If you take terror AND dumbfire(lol) you are stacking bleeds, burning, poison, confusion if you are about that life, torment if you are about that life,, weakness, cripple, chill and then the added near 1k per tick terror. Think about how difficult that would all be to cleanse meanwhile stacking more and making use of blind. 1k per tick can cost them a win, it does a lot of damage and forces their stunbreaker(or stability for corrupt boon, which turns into fear >=D). If you drop 3 seconds of fear ONCE, with other conditions over that duration by itself burned them 3k damage. Just let that sink in.
wow… Don’t understand the need for cheating.
Another good week of roaming =D
Roaming in this matchup is awful. Everyone run away if they don’t outnumber you. There is only hunters and rifle/bow warrior to carrion kills from outnumbered fights from 1200/1500 range without enter in combat. And the 50% are uplevels.
Sadly mostly ET. With the exception of some really few roamers (really few) and Basic [BS] who is a GREAT clan with excellent roamers and duelist.
Is not about win or lose, is not about be a pro or noob, is about to fight for fun, win or lose, have fun. Not to run away and spam #1 in a 20 vs 2 fight.
I miss FC, they have excellent roamers.
I did notice that 1 vs 1 turns very quickly into 1 vs 5, and I screwed myself running a single shot build with so many thieves running around. Still fun though!
The problem isn’t so much with the necromancer having an abundance of access to the easiest way to play the game (conditions), the problem is the gear.
Conditions don’t need any other stat but condition damage, to work at maximum efficiency.
The “Dire” stat is maximum damage, with maximum tankiness. This is just wrong, by all logic. Adding it to the game was a massive screw up by anet.
Condition damage = place a few debuffs from range (95% of condition damage in the game is on ranged weapons/skills, 5% melee weapons/skills), then kite kite kite reapply, kite kite kite. It is much easier to win with than direct damage as you don’t have to actively play, condition damage is all passive play, the laziest way to play games.
Now combine the ease of play, with the ease of ranged application, with the ease of the “Dire” stat type, with the abundance of ranged condition spam on necros and engis, and you have a huge problem.
Whatever you are smoking, I want a lot of it. Send me a few pounds of it pl0x.
So basically you are saying these are no points of your own, despite arguing them?
He is trying to use my comments which i made months ago when Necromancer was insanely strong to say that they don’t need buffs now. That is pretty much saying because Ele was INSANE during Beta and early release before getting nerfed into the depths of hell that they don’t need buffs now…
They are nearly the same points he’s been making in cycles since the beginning. Just because he added a quote doesn’t mean he can fire and forget. It is the same thing over and over again. He goes from skill to unrelated skill calling them op, and now uses quotes from 3-4 months ago to mask his intent.
Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.
Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.
This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.
I should take my own advice here, but I won’t. Necros fear has a lot of CD and there is only a limited source of it. If you get caught in spec wall you probably need to either pay attention because you are autorunning or “l2p.” Torment? Did you really just say we have plenty of torment? Cripple we do have a decent amount of, if you run flesh golem even more. Unfortunately cripple doesn’t stop any class with more mobility than necro. Spec skills are a wasted utility aside from wall, if you intend on running conditions. The do nothing for damage, and the LF you get is mostly for that last resort “oh kitten a hammer warriors incoming with stability and I’m out of endurance” situation. Which will save you erm 2 hits maybe. The biggest advantage of the necros non-damage dealing conditions is one that I don’t think you even mentioned, and I won’t mention it just to see how long it takes you. The ONLY one you should have brought up in your arguments, yet didn’t.
Once again you can’t read
This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.
3rd times a charm?
So basically you are saying these are no points of your own, despite arguing them?
Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.
Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.
This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.
I should take my own advice here, but I won’t. Necros fear has a lot of CD and there is only a limited source of it. If you get caught in spec wall you probably need to either pay attention because you are autorunning or “l2p.” Torment? Did you really just say we have plenty of torment? Cripple we do have a decent amount of, if you run flesh golem even more. Unfortunately cripple doesn’t stop any class with more mobility than necro. Spec skills are a wasted utility aside from wall, if you intend on running conditions. The do nothing for damage, and the LF you get is mostly for that last resort “oh kitten a hammer warriors incoming with stability and I’m out of endurance” situation. Which will save you erm 2 hits maybe. The biggest advantage of the necros non-damage dealing conditions is one that I don’t think you even mentioned, and I won’t mention it just to see how long it takes you. The ONLY one you should have brought up in your arguments, yet didn’t.
In 1 vs 1 MM is very strong with some really good burst damage and a moderately effective syphon if you trait for it. The single target DPS of the MM is great with minions but it, along with all forms of survivability fall off as soon as the minions start going down. Condition necro can melt people who aren’t prepared for anything but raw damage if the necro knows how to time the skills. Cond necros big weakness is only one damage source with more than one hard counters running around and also the long cool downs. A general purpose build meant to shut single targets down I would say MM. If the cond necro knows what he is about to fight, I think has the potential to be more effective, but to an MM it doesn’t matter as much. That’s just my opinion based off of my own experiences.
Uh… Outside of a 5 vs. 5+ fight I wouldn’t recommend using plague. If you are in a zerg on the other hand, it’s hugely beneficial to your zerg to use plague 2. For roaming or small scale I’d recommend using flesh golem. Also try to dedicate to a build rather than taking things that essentially wont help you. Your build looks like it wants conditions but has no damage to them with limited survivability and utility.
I made you a quick and very effective build that synergizes with itself and many other builds. It’s a dhuumfire/terror build that is pretty easy to use as soon as you get timing down.
If you don’t want conditions and don’t want dhuumfire there are still many other options. If survivability is what you want, and you also like minions you could use something like this.
If you want to utilize death shroud and critical hits for damage, here’s an oddball I’ve used to pretty good effect.
Try these out, if you have trouble or need help learning how to use them, or want help formulating a build tailored to how you play send me a message and I’d be more than happy to help you out.
Out of all the real issues in the game… Things like this is what is complained about lol
Question… What server are you on?
Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.
Another good week of roaming =D
Condi necros are really strong in combat but that is offset by the fact they don’t have great mobility.
This. They’re one of the strongest 1v1 classes and have the ezmode button but they pay in lack of mobility.
Except that anyone with cc should have no problems fighting a necro. Necros have no stability and then they need to pay for it by not having the ability to block/invuln/run from damage. Necros without using signet of spite need to pay for all the necros who use it?
Dat logic.
Dat logic, I don’t even know what you’re getting at with who needs to pay for what.
This is 1v1 we’re talking about. Stability means very little and clearly from your claims you haven’t seen a good necro because that’s ridiculous. Dodge needs to be beating CC. How many builds/classes can actually invest in stability for 1v1?
Trolling?
Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…Combine that with like 50,000 health (when you count DS)
How much is Anet paying you to be so dedicated?
And FYI, I was being sarcastic a few months back. My real message was: Necro sucks hard!
If he checked the necro forums he would probably have picked up on the necro humor.
I partied up with enemy servers today and we had some fun… idk what you did to kitten them off…
Class icons are too… Idk if you are getting the same thing but every time regardless of class, it shows warrior or guardian. I tried shaking my laptop but they just use earthshaker on me… How the hell does an ele use earthshaker?
Not another one of these “I R warriur N CanT steamroll nuthar ClAsS bcous dey R OP” threads…
What does stuckstate mean? I also agree ele could use a buff. So could rangers.
Means you are stuck in place with no conditions causing it. Happens at the worst time possible usually.
BS vs ANBU [15v15] Ele POV
Rounds 2 thru 5 (forgot to record until round 2)
http://www.youtube.com/watch?v=i0r_3VmmXvcPlease ignore the dead Charr guardian that was embarrassingly dead the entirety of round 2.
/hides in shame
That Ele “stuckstate”, as if eles needed more nerfing….Makes me mad when I play mine, seems to happen to me a lot too.
Happens to me on necro…
Necro
Necro
Necro
Necro
Necro
=D
Aww man, no engineer! A lot of people think engineer is a bad roaming class, but I disagree. The engineer is very versatile and can face off against lots of classes and builds.
It definitely is a very good roaming class.
Aww I missed it… kitten.
Team synergy will help overcome that. If you encounter someone and they are about to run, switch to DS and use dark path before they get more than say.. 6-900 away from you. After that they are gone depending on the class. Takes time and practice to develop tricks and ways to keep them in. Best of luck roaming.
It’s just my opinion, but I don’t think it’s the most effective DS build. There is very little sustain for DS. If you get targeted I think you’ll be out of DS in like two seconds lol This is my interpretation of a spectral sustainment DS build.
But if you have had success with it, keep rocking it lol
How can they nerf this class?
All i tried in the past (full alte, full power, hybrid) does half the otdamage of the other class.
I tried DS build this afternoon (30,10,0,0,30). I expected better than i saw…
Because they hate necros lol
Didn’t say it was a nerf, but I think it may be a glitch. I’d like to know the cause, and the fact that Emapudapus.1307 experienced it as well means I was not hallucinating.
Working as intended. Anet has hinted that there is a secret use to DS and it is the most over powered function in the game. Rumors are they are planning on adding a feature that loses 3% health per attack while in death shroud to ATTEMPT to balance.
@glaphen Also, anybody running full zerk in large scale fights is nothing more than a rally bot. It might be fine for roaming and duels but once the blobs collide you are nothing more than a liability.
Depending on class it isnt even viable as a roamer, Necromancer being an example. While they may do more damage they come with no where near the number of defenses as all other classes come with. Hell, we don’t even have ANY access to Vigor.
All about that field play.
McM = Monde wontre monde (french sorry) = World vs World
yeah i think i’ll play a burst DS build too. Have you some build to share?
Before i played a hybrid necro but in WvsW i was useless much of time.What’s QoL?
I run a spectral DS build in WvW to very good effect. Necro is a very unstable class that is subject to probably more nerfing because dark path is op and one of the best skills in the game. Or at least that’s probably what anet will say when they turn it into a costume brawl skill. The class can still be a lot of fun.
I do not run those runes or do I know what they do but if it says proc on interrupt and u interrupt someone then yes it should proc the skill… b/c I know spectral grasp interrupts… lol jk who runs that anyway… well horn 4 does and many of our skills do so I would say ya it procs. Only way to be sure is to test it out
I do…
I’d always include a necro where you can fit one =)
BS did really well in selecting their team composition, and also envelopment. Well played.
I don’t think we really selected anything… People just said “Get whatever you’re better with it and get here!”
It worked pretty kitten well lol
Thank you STaR for the gvg with BS. I was the asura engi dropin bombs.This was the second gvg for me in months so Ty again.
Yeah It was very fun… I didn’t thought we would beat so many meta guardians and warriors with Warbanners having only 3 suports in our group… That was some good stuff.
BS did really well in selecting their team composition, and also envelopment. Well played.