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The truth about....

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Posted by: castlemanic.3198

castlemanic.3198

Modremoth wasn’t actually the elder dragon of plants and mind. He was the elder dragon of weed.

Post your silly explanations about characters below!

Happy April Fool’s Day everyone!

Suggestion: Direct city travel via Passes

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Isn’t the ultimate convenience the lounge’s themselves?

Disappointed in April Fools

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Posted by: castlemanic.3198

castlemanic.3198

The Aviator thing they put in was your character ran around with their arms spread out like airplane wings and made airplane sounds, you know like how little kids pretend. There was also a plane crash that happened right around the same time. Clearly the two were not related in any way, as Anet would have had to code the prank in and would have been working on it well before the crash occurred. But people looking for something to get offended at latched on and painted Anet as purposefully mocking the crash victims. After that, I can’t really blame them for not wanting to do a fun little thing for the community that just ends up getting them pad PR.

Thanks, I didn’t know about that. It’s definitely an unfortunate coincidence, but the community was wrong to paint Anet as doing that in mockery of the crash. I can’t fault them for not doing anything fun either.

Disappointed in April Fools

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

What happened with the aviator prank? I apparently wasn’t on the forums (i didn’t even know there was an aviator prank).

Suggestion: Direct city travel via Passes

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Posted by: castlemanic.3198

castlemanic.3198

But you can just waypoint over to a city.

Is this an april fools thing?

Honestly, with some of the threads I’ve read lately, I can’t tell with this one.

Atheism

in Lore

Posted by: castlemanic.3198

castlemanic.3198

If a being is not worthy of worship, is it still a god?

I may be misunderstanding this fact, but if the human gods accidentally created the crystal desert when Abaddon was defeated then seemingly, yes, it would still be a god. Especially with the ties between uncorruptable divine magic and the human gods.

Voices, will we ever get more?

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Posted by: castlemanic.3198

castlemanic.3198

I really wish Anet never added localized voice acting and instead gave every race 4 different English voices.

Almost everyone speaks English these days and for those who don’t they’d still have localized subtitles to help them out.

I’m not sure you realise how many countries don’t speak English globally, whether as a primary or secondary language. Saying “almost everyone speaks English these days” is certainly and laughably false. More people speak Mandarin than English, and even Mandarin barely hits over a billion people speaking it (according to this wikipedia article talking about total number of speakers, not just native speakers), so yeah “almost everyone” is ignorantly false. People who primarily speak a language other than English also deserve to hear their own language in their favourite game. It’s actually amazing that Anet has been so considerate to hire 40 voice actors for player characters alone, 10 for each language as someone has pointed out, with the innumerable other voice actors that we hear across the entire GW2 world. I’m sure they’d like to have GW2 be heard in everyone’s native language but that’s not realistic, so they went with as many widely popular languages as they could support and tried to emphasise the languages they could market to the most. It’s a weak balance, but they did the best they could with the resources allocated to them.

What if Anet made a pve poll

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castlemanic.3198

Unfortunately the poll is incredibly biased.

Let’s look at the wording of your poll.

“What should Anet focus on being developed for next after Living World Season 3 ends?”

This is a fine question to ask. I don’t think there’s a specific issue with this question, especially since it takes into consideration the effort that Anet is putting into season 3 stuff.

“The continuation of SAB (which include more maps + a cohesive story)”

This is your first choice, and because of your insistence that “it’s totally different than option three” means you, as an individual, have a big bias towards Super Adventure Box, and would like it to be, well, the first thing on Anet’st list.

“Make Activities relevant (this includes a system where you can actually play with guilds and friends on the fly, like a custom arena)”

First, “making something relevant” is strongly worded. Very much so. This again shows your bias towards what you want Anet to focus on, instead of the big things, your bias remains focused on the individual things apart from the main focus of the game. Let’s see if this trend continues.

Also, this idea isn’t fully comprehensible. “Make activities relevant” how? Aren’t they side activities? As in not relevant to the main story? Things that are just a side activity so that people can break up the monotony of killing things? How would they become relevant? This idea needs explaining more than simply stating “includes a system where you can play with guilds and friends on the fly” and is far too vague to be put in a poll in it’s current format.

“Focus on making temporary content (e.g. Halloween, Wintersday, etc) have meatier encounters, by adding or redesigning events”

Again, strong wording, “focus” is the strong word here, meaning that your bias again holds up for things that are not the main concerns of the developers. The order of this list obviously shows your focus on temporary side activities instead of the main elements of the game. These may be main elements to you as in individual, but they are not for the developers.

To add on to the point of your bias, you refuse to place super adventure box on the same level as “temporary content” because it is the thing you desire the most. Your bias leads you to believe that SAB is so uniquely different than anything else GW2 offers that you’ve put it in it’s own category, first on the list, for everyone else to see. By every definition imaginable, SAB is temporary content. Your refusal to acknowledge such also shows your bias.

and finally

“Forget all that, just keep working on the regular pve updates (e.g. fractals, raids, world bosses etc.)”

If nothing else shows your bias towards the above, it’s your extremely lack of concern for “regular pve updates” by using the weakest language imaginable on this poll. Initially strong words “forget all that” makes the rest of this option passive, weak and, most importantly for your argument, unimportant for the viewer.

This poll is your way of reaffirming your belief that anything other than the current method of GW2 development is, in your eyes, a waste of time. This poll seeks to reaffirm that belief by trying to get anyone doing the poll to pick one of your favourite selections or the obviously weakly intended “general pve content”.

The poll does NOT, in any context, allow for the development of, say, an expansion pack for GW2. It doesn’t allow for any breathing room of interpretation other than saying “yeah whatever, this stuff I guess” and it’s obvious. It’s deliberate on your part to try and rack up support for side activities, things that GW2 may not be focused on right now. Your efforts would have actually been more beneficial, both for you and your desires, if you had simply stated that, yes, you want Super Adventure Box completed. You’d also then like to focus on bringing back activities to the eye of the average player, then focusing on other temporary content and then finally what the current cycle of development is.

Please don’t attempt to justify your poll as ‘unbiased’ when language and intent expressed in this thread by you shows the truth. If you truly want to make it unbiased, you’d place SAB in the temporary events category which it objectively is, whether you believe so or not, you would reword the language to make all options equal in the eye of those who view the poll and allow for more options than just side activities and festivals.

Camera Mode

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Posted by: castlemanic.3198

castlemanic.3198

All I was doing was trying to temper expectations. That’s all. And like I said.

It’s a neat idea, don’t get me wrong, but like i said, there’s a lot that goes into developing something as seemingly small as this.

It would be nice, but it’s not necessary.

I like the idea. I just don’t think it’s realistic. Also:

But hey – I’ve stopped logging in and chatting with people and in a dying game who really cares. I was looking for a reason to log in. I don’t really have one anymore.

If you truly believe that GW2 is dying, wouldn’t it be better for the devs to give you a new reason to play? If you’re bored with the game and don’t think GW2 will ever offer you anything new, that’s another thing entirely, but if you think the game is dying, then wouldn’t it be better for GW2 to bring in something that brings in new players?

Red SAB weapons... future of W3&4?

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castlemanic.3198

Every MMO and every game dev is known for something and Anet/GW2 is known in MMO circles are known for it following through. The peter molyneux of the MMO world this is the image GW2 carved out for itself and it’s the image people hear about when comparing Anet to other devs because it consistency is way beyond normal.

Heck the second red weapons were announced doom and gloom hit across this forum and Reddit because the player base is well condition to expect the worst.

Umm, have you even heard of Brad Mcquaid, the guy behind the original everquest, vanguard: saga of heroes and who is now developing pantheon: rise of the fallen?
Yeah, that guy has a FAR worse reputation than GW2 could ever hope to attain even if the developers actively broke the game.

Does GW2 not keep promises? Sure, I’ll agree to that. I’ve personally been burned by a couple of their promises, everyone has. But again, that’s not unique to GW2, by far. Have you HEARD the complaints from vanilla WoW fans? Maybe even fans that go as far as Wrath? Not keeping promises is so prevalent in MMOs specifically because of how long the development time usually lasts when compared to non-online-consistent games. Calling ArenaNet the ‘peter molyneux’ of MMOs is so blatantly false when brad mcquaid holds the reputation that he does.

As for the topic at hand, I hope that the devs eventually get to making world 3 and 4, maybe not for personal reasons (I didn’t really enjoy it but i’d be willing to try it again), but they started out with an idea, I hope they finish it. They’ve been good with tying up a few loose threads recently, so hopefully this will be one tackled in the future.

Clothes and scales

in Lore

Posted by: castlemanic.3198

castlemanic.3198

Clothes for race.

They could have been warm-blooded, like dinosaurs and birds. Or, they were intensely magical – maybe they used magic to keep warm.

They could have been warm-blooded, like dinosaurs and birds

………

like dinosaurs

My life has been a lie.

Onto the tppic. What if the mursaat had somehow found a way to dampen magic through mystical clothes. Could explain why a forgotten was in a prison wearing something.

(I have NO idea if there’s any precedence for magical dampening within GW2, it’s more of a fantasy trope that seems it could be applied in this situation. I’m aware that mesmers in Guild Wars had anti-magical spells, counter spells, ways of punishing people for using spells, but I’m not aware of any long term magical dampening through clothing items, or indeed any items at all. It doesn’t seem like the bastion of the penitent has some sort of magic dampening field, but that could be due to its seemingly relatively short time being abandoned by the mursaat. I don’t know where I’m going with this really, or if it even has ANY precedence or relevance to Guild Wars or GW2 lore, but it’s an idea?)

Camera Mode

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castlemanic.3198

To stop that kind of abuse from ever happening, they wouldn’t put it in to begin with.
Say put it in Queensdale or some other newbie area where progression things are super cheap and don’t matter. It’s not usable anywhere else. Boom. Done. I’d say put it in WvW because that’d be awesome but unfortunately voice coms are around. Yah I can watch livestream but it’s not the same.

Having something like a 10 second delay is pretty ideal for WvW. You’re not watching live, but instead you’re seeing something that happened 10 seconds ago (or however long you want to make the delay, I think league does a 3 minute delay?)

2. You’ve seen other FPS Games as well as this game in their previews of fly over of battles. It’s cinematic camera movement.

Cinematics provided as previews are far different from what you’re suggesting. Devs use free floating cinematic cameras to make things look good and cool. They have control of fights, the effects, the lighting, everything that they need to ensure that the shot looks good. A player won’t have that kind of control because they can’t control what other players would do.

Forward back left right. You’re limited by walls. So imagine Flying w/o gravity.
Or you can imagine XYZ in a 3d cube and you’re flying around in it as a camera. Just load up any 3d CAD program.

I want a camera that’s not attached to the sprite so you just check out the world. All portals are the way you get through maps. or waypoints to the already made locations that you waypoint to. Server selection would be your native home but if you want to switch i don’t care.

So this is pretty established. Also, you may not care, but devs will, since they have to design the whole thing, and trust me it takes a lot to design something that may be seen as simple.

3. Heavy Traffic is handled like miniatures. – in fact you shouldn’t be rendered as you’re just taking a live feed of server traffic. If it’s too much to pass off to you as well then you’re cut off. (like miniatures)
Framerate is also PC side so if your pc is just slow rendering then whatever. As long as you arn’t lagging servers for other’s… again you’re just watching the live feed.

while you might not be rendered, you’d still be affecting the framerate of other people (to my limited understanding, I could be wrong), but okay giving viewers the boot if traffic is too high seems to be your answer to this question. It would suck for any viewers but it prioritises players.

Underground has a ceiling. Walls are walls. You’re a camera in a cube. Pretty basic — It seems like that’s how their map structure is setup anyways.

I’m not sure what you’re implying here.

4. I don’t care how it’s unlocked… It’s something I’ve wanted since playing other MMO’s and just having the window open to chat every now and then but also watch sit and watch the waterfall. I’d rather watch it from an elevated position of my choosing… anyways…

It’s kind of important how it’s unlocked development wise. Also how is it affected if you haven’t completed all the maps?

It’s a neat idea, don’t get me wrong, but like i said, there’s a lot that goes into developing something as seemingly small as this.

Also, I’m not sure it would realistically be developed because of how much effort would go into building something like this with zero impact on the play experience for players. They DO have a stance about you looking at the cool things they’ve made (vistas) so there might be some precedence for it? I dunno. It just doesn’t seem like something that the game needs. It would be nice, but it’s not necessary.

Are dps meters ok?

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castlemanic.3198

anet already did this, in the last “ask me anything”, look it up

It would be more helpful if you linked it, instead of acting like everyone everywhere should know it.

https://www.reddit.com/r/Guildwars2/comments/5svug8/the_head_of_the_snake_devs_here_ask_us_anything/ddi7kta/

https://www.reddit.com/r/Guildwars2/comments/5svug8/the_head_of_the_snake_devs_here_ask_us_anything/ddi8p8y/

Here it is linked for whoever wants official dev confirmation.

Atheism

in Lore

Posted by: castlemanic.3198

castlemanic.3198

@Squee

Real world atheists themselves even seem to think that atheism is a strict adherence to the idea that there absolutely is no God and that is it, so it’s easy to get confused.

matches

the exact definition is:
“Disbelief or lack of belief in the existence of God or gods.”

The above two are the same.

therefore

But that’s not actually the case. That’s Anti-theism.

Is wrong. Maybe not the idea of some athiests being anti-thiesm, but the specific circumstances you’ve put forth don’t match.

Then you go on to say

Atheism just makes the claim that until proof of God(s) is found, there’s no point in going on pretending one exists.

which contradicts

the exact definition is:
“Disbelief or lack of belief in the existence of God or gods.”

So yeah, it was a contradiction.

@Aaron

Yes let’s get back to the thread at hand.

Pretty much, it’s extremely easy to be athiest in a world that has magic, because magic is not something divine. As a matter of fact, magic does NOT come from the human gods (or any other deity for that matter), magic may come from ley-lines (we know the elder dragons consume and exude magic in their active and dormant states respectively, but I’m pretty positive magic did not start with them). Therefore, magic does not prove the existence of beings of higher power.

Now at least human gods exist. Humans (mostly) aren’t athiest due to their connection to the gods and their ability for prayers to have a direct effect (human racial skills). Other races acknowledge the human gods as existing, but deny the human gods the title of ‘deity’, seeing them as simply ‘extremely powerful beings’ a-la the elder dragons.

Lore and mechanics for next elite spec

in Lore

Posted by: castlemanic.3198

castlemanic.3198

I don’t think I’ve ever thought that the idea of rifles and pistols being seen as ‘unnatural’ would ever come from the spirits. That’s actually an interesting point.

If there is a taboo against firearms, where does it come from?

And yeah, I figured it would be a stretch to put ranger magic in rifles, especially if it were to mimic elementalist magic.

Still, I would love to see some harmony between verdant rifles and pistols and what classes actually do with them.

Hearts and Minds penalty box?

in Guild Wars 2: Heart of Thorns

Posted by: castlemanic.3198

castlemanic.3198

When I, eventually, get there, I may ask for your help.

Thanks for the response, that helps ease my worries a lot.

And yes I agree that it’s a dumb mechanic, it shouldn’t be implemented in ANYTHING, let alone a story instance.

Hearts and Minds penalty box?

in Guild Wars 2: Heart of Thorns

Posted by: castlemanic.3198

castlemanic.3198

I haven’t gotten far enough into the story to get anywhere near this mission, but i’ve seen forum talks about this specific mission having a penalty box. With the recent post by Sean Conroy saying:

I’ve been keeping an eye on this post, and I’ve seen several comments asking for the removal of the penalty box. Unfortunately, that mechanic is intricately involved in the design of the entire instance and removing it is simply not feasible.

It seems pretty scary, and a couple of responses have mentioned things like "if you can’t remove the penalty box, don’t bother changing anything. I’ve seen many other posts complaining about how it’s impossible to solo.

Is this penalty box really such a huge deal? What is it exactly?

Sorry if it’s a stupid question, but I enjoy HoT content and the story and would like to be able to solo it if possible.

General Profession Topic

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castlemanic.3198

tl;dr the purpose of profession remains a matter of taste (although that alone won’t guarantee you spot on a PUG raid)

So your saying instead of a chrono tank, ele dps, and druid heals the raids can be completed with a thief/eng tank, chrono dps, and reaper heals?

Not the same thing. Not by a long shot. This is exactly what a strawman argument is according to google:

an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.

Atheism

in Lore

Posted by: castlemanic.3198

castlemanic.3198

“Atheism by definition means belief that there is no god. "
Not true. Can be easy to confuse because of specific wording, but the exact definition is:
“Disbelief or lack of belief in the existence of God or gods.”

Well, whatever the specifics of anti-theism are

The irony.

Also

Real world atheists themselves even seem to think that atheism is a strict adherence to the idea that there absolutely is no God and that is it, so it’s easy to get confused. But that’s not actually the case. That’s Anti-theism. Atheism just makes the claim that until proof of God(s) is found, there’s no point in going on pretending one exists.

contradicts

the exact definition is:
“Disbelief or lack of belief in the existence of God or gods.”

Camera Mode

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Posted by: castlemanic.3198

castlemanic.3198

I don’t care to type or give out directions (obvious abuse) I just wanna watch people kill stuff.

This right here might be the issue. Not you specifically, but if certain individuals were to gain that ability, they would definitely abuse it. To stop that kind of abuse from ever happening, they wouldn’t put it in to begin with.

But there’s some other logistical issues too, not just the abuse thing.

1. I don’t think this kind of thing would even be on their radar. They haven’t provided a first person camera view and people have been asking for that for ages, so something like this would definitely pose challenges.

2. How would you set it up? Is it just a bird’s eye view from your character? Or is it free roaming, separate from your character? How would you control it? How fast/slow would the camera move? How would you know where battles were taking place? What if you wanted to wander into a different zone or map? How would things like being underground be dealt with? Would this include dungeons, fractals and raids?

3. Lets say we DO manage to hook it up and provide a 10 second delay to the feed, how would it work in heavy traffic? If, lets say, there’s a karka queen event and there’s enough people to slow down the framerate, would you be okay with your framerate slowing down too? Would ArenaNet be okay with your viewing affecting the framerate of other players?

4. How would this thing be unlocked? Would it be some spectator mode added to your account or would it be tied to your character? What if you don’t have the entire world unlocked on atleast one character? How would zones you haven’t been to yet be affected?

5. Why not spend your time watching GW2 livestreams instead? Turn off the sound and simply watch? It’s not a bird’s eye view but it’s something.

There’s a lot that can go into a suggestion like this, I’m not sure it’s feasible.

I purposefully no longer take banner buffs.

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Posted by: castlemanic.3198

castlemanic.3198

How do you even get that many buffs? In my time playing gw2, I’ve never gotten enough buffs to even push beyond the boundary of my elite skill, and I’ve been playing since beta weekend three before vanilla launch.

It certainly seems like a UI design issue and should be resolved, but I’m wondering how it’s even possible to get that many things.

Maybe the size of my skills are too small? (Can’t check cause that’s my life right now)

Please Stop Disregarding the Sex of My Asura

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Posted by: castlemanic.3198

castlemanic.3198

There is precedence for asura females wearing dresses, here’s one example

So yeah, more culturally appropriate attire for different genders please!

Atheism

in Lore

Posted by: castlemanic.3198

castlemanic.3198

Atheism is very easy in Tyria as the al omnipotent god doesn’t exist.

Actually, that’s, technically, not what athiesm means.

Atheism by definition means belief that there is no god. By that definition, all races that do not believe in a god or gods are atheists.

This is the accurate definition of what athiesm means.

Humans and their gods came from another plane.

-snip-

Even the human gods aren’t all that mighty, they’re propably the first humans to exist or something silly like that, for the most part, they just have enough magic to warp reality to make it look like they’re gods.

While semi-accurate, the human gods do line up with real world religions. The ancient greeks and ancient egyptians both had pantheons (expansive, truly expansive pantheons) and that was their religion, that was their belief system. It was a real religion. Whether it’s true is another matter entirety (and not the topic of this discussion), but objectively speaking, it is a religion and, by the method of looking at old real world religions, the human gods match up.

Also, atleast two positions in the pantheon are known to have been replaced, one of them in Guild Wars.

Grenth overthrew Dhuum before him. Kormir overthrew Abaddon in Guild Wars Nightfall, and Abaddon overthrew someone before him.

So they could not simply be ‘the first humans’. Also, Grenth is half-god and half-human and is Dwayna’s son.

ALSO, the Gods apparently have different ages. Melandru is said to be the oldest of the pantheon, while Dwayna was the first to step into Tyria.

There’s something going on beyond ‘extremely powerful’, as in Nightfall, when Kormir absorbed the essence of Abaddon upon his death, she was given some sort of blessing by the other five gods. It seems to be beyond “go forth and do our bidding”, as Kormir, a mere human, was able to obtain the essence of a god, something way beyond what humans, or indeed many other races, are capable of (simply, look at all the victims of the bloodstone explosion). As of yet, we don’t know whether Lazarus is the real Lazarus or not, so we can’t confirm whether mursaat fall outside of this category or not (also it’s been noted that Lazarus was one of the more powerful mursaat) so he/she/it is simply an outlier at the moment.

Charr believe gods are mortal and should be killed to prove they’re stronger.

This is true, though specifically they were talking about the human gods. They’ve also had bad experiences with thiesm in their past so it makes sense.

Asura believe in a mechanical, or non-sentient god, that is “fate” or a prewritten story for the world.

The Eternal Alchemy is often considered a religion, though it is more of a scientific or philosophical view of life, and shares few of the common attributes of most religions. That’s what the Eternal Alchemy is, nothing to do with a non-sentient god. There’s more details in the link so I won’t go into it.

Norn believe in spirits

Half truth at best. The norn belive in the Spirits of the Wild, not just ‘spirits’. The Spirits of the Wild are guides, essentially, for the way of how to act. They aren’t worshiped but are revered for their teachings.

And sylvari believe in the sun and the mold growing on their feet.

Actually, they believe in the teachings of Ventari. They hold Ventari’s Tablet as something sacred. It’s not a religion though.

There are demons, however, as old as reality, such as Rodgort, but even they don’t do much. I don’t think Rodgort ever did more than teaching mortals how to breath fire..

Not sure what this has to do with the topic of athiesm.

EDIT: dived in a bit more about the human gods.

(edited by castlemanic.3198)

Can we Crowdfund for Anet?

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castlemanic.3198

(Big Data, yaaa?)

I… is this like when people say “Big Pharma”?

That’s what I immediately though of.

Onto the topic at hand.

I agree with the notion that if you want to give more money to the devs, organize some form of mass gem purchase. If you don’t trust them to spend that money on PvP and WvW, then don’t.

That’s probably the only way you’d be able to do any form of crowdfunding.

Thankyou ArenaNet. . . Again!

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castlemanic.3198

Congratulations! I’m sure developers love hearing stories like this and I definitely love hearing them too!

[Dream]Monk or Ritualist and other changes.

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castlemanic.3198

I just said only one skill reflects the mechanic and thus the mechanic exists already. When a guardian activates virtue of justice all party member in earshot will inflict burning to the enemy with their next attack. It won’t trigger and nothing will happen unless the other players take action they have to activate a skill first since in this game even basic attacks are skills. So whenever they decide to activate that skill then and only then will the guardians effect come into action and thus burning gets added to their strike. Why it’s only limited to that I don’t know but its an entire mechanic reliant on other players for a single skill.

Totally forgot what that virtue did, my bad.

As an elite or a class it would be simple with weapon, heal, utility, and elite categories. We already have Runes of the Mad King that summon a flock of crows when an elite is activated so what if that elite was an elite of its own and elite that said all parties within earshot summon a flock of crows to attack their target with their next elite usage for the next 10sec.

Additional effects on skill usage is already in the game and it worked fine for GW1.

Little wordy but I got the point. Trigger effects like Rune of the Mad King except tied to skills not runes.

My opposition was that I didn’t think it existed, but it clearly does, so there is precedence for it to work, and thus it can work as an elite specialisation.

Never said it didn’t work in Guild Wars.

TC is listing two of the three gw1 support classes completely ignoring the poor paragon.

I think it’s just a matter of the paragon not being as important to the OP as it is to you.

Which is fair, since the OP did create the topic.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

What would the healer do? Traits:

I’m confused, are the following traits or specialisations?

If you could clarify, that would be great.

  • Healing: Bolsters the user’s outgoing healing by a factor of x. The traits will have options that heal in addition to presence of certain boons or conditions. (a lot more options in trait lines)

This isn’t enough as a specialisation, it would need to do a lot more than just improve healing ability. It’s a bit much as a trait.

  • Protection: Trait lines that helps skill or the user break stuns and stun break allies, provides reflection and protection.

This seems to be a specialisation, there isn’t enough here to warrant it as it’s own unique specialisation. As above, it would need to do a lot more than simply this.

  • Boons: Apply boons to allies for certain conditions or skill usage, increase already active boons on allies, even if not originating from healer.

This is too little for a specialisation and too much for a single trait.

  • Martial: Strengthen use of Mace, Staff, or Fist weapons. Skills like counters and riposte, and stuns.

This does not seem like a trait or specialisation, more like a function of the class as a whole. As presented, this isn’t nearly enough info or enough weapons for the class.

  • Smite: Allows for user to reflect incoming conditions to originating caster. When you take stun, your foes does too. ect.

This is a trait that already exists. It’s called mirror of anguish , it only works for the stuns but not for the conditions thing. Copying conditions onto an enemy was already an idea for embrace the darkness. but it was dropped (for what I assume was balance reasons).

The times of activation and cooldowns would be worked accordingly but….that’s the kind of idea I had.
The traits lines would have a lot more option, and skill slots as well, this is just a vague idea.

Here’s the flaw with your traitlines. Let’s take a look at a single traitline. https://wiki.guildwars2.com/wiki/Zeal

It, generally, deals with damage. It increases damage in a bunch of vastly different ways. Some focus on weapons, others with symbols and aegis. One trait even heals guardians that uses greatswords AND reduces the skill cooldown of every greatsword weapon.

It’s not enough to broadly state “yeah this traitline deals with healing”, because every profession has a specialisation that deals with healing. What makes it unique.

Also, specialisations alone aren’t enough. What’s the class mechanic going to be like?

Here’s an idea: the profession ‘mechanic’ is hand-to-hand combat. F1 is a skill that swaps you from using your weapon to using hand-to-hand skills, the weapon is stowed as if you were out of combat and you use your hands instead. Each weapon changes the hand-to-hand skills that you use. If you had a mace that was “swing, dealing vulnerability”, the hand to hand would be “strike your palm into their chest, making them vulnerable” (except, of course, deal different damage, different conditions, not copy/repeat). F2 is a healing stance that, similarly, changes weapon skills depending on your weapon.

The only thing is, that’s similar to elementalist’s mechanics of ‘swapping attunements’ so it wouldn’t work. The mechanic of the class needs to be vastly different than what other classes do. If you can think of something, go for it.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Right, NOW we can have a discussion.

How could monk or ritualist work?
The designers have already made Druid and Tempest from the ground up.
Guards do a lot of healing. The game is good enough.

This is not in line with the rest of your post.

I believe we have all seen updates to the game, where skill functions have changed rather drastically.

I’ll start with the Tempest.

  • Skills that previously applied regeneration boons or healing to allies now apply reflection or condi sharing ( similar to venom share.) Example: For all nearby allies the next time they would take lethal damage, it is negated and their attacker is set afire for x seconds. (this effect last for x seconds)
  • Reflective and deflective skills are reasonable in my mind for eles because of their access to the elements and how they already use them.
  • Speed and might sharing are also reasonable.
  • Essentially I would like an Elementalist that can share the elements, and help allies apply more fire, chill, air stun/daze, knockback.

Druids

  • The spirits are good. I find issues with Celestial mode, that would require a lot more thought considering it’s a drastic step away from what I think of when I imagine a Ranger
  • Instead of celestial avatar, I would have introduced a commando survival set, but this might kill the hand to hand combat monk, also rifle use.

2 things. It’s apparent you desperately want to kill the healer role for anything that stands in the way of your monk idea.

Secondly, there’s also the spec lines that you’d have to alter. You can’t just change skills without also changing the associated traits that affect those skills and provide the healing bonuses to those classes.

Can you present your idea without changing a single thing from existing classes?

  • Question, where did the naming choice of this elite specialization come from?
  • According to wikipedia they were religious and made sacrifices.

Real life druids were religious and made sacrifices. Fantasy druids (I think) started with dungeons and dragons. Ever since dungeons and dragons, there have been plenty of druids in many, many fantasy games. Druids in fantasy have always had a connection to nature. As for Guild Wars 2, well, it started with the druids in Guild Wars. https://wiki.guildwars.com/wiki/Druid

So that’s where the name came from and it’s association with nature.

Now if these were what the professions were in game, then perhaps the healer could work.

You should not need to change what already exists in game so drastically to enable your healer profession into the game. This is a big flaw.

(part 1)

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Paragon is the least represented GW1 class in the entire game

Only represented by "Virtue of Justice " which is just a slightly modified “Anthem of Flame” from Gw1.

Not exactly true, guardians are a mix of paragon and monk from Guild Wars. This is, admittedly, a more visual “plate armour with magic and shouting” than any abilities transferred as you discuss below.

Paragons for those who remember trigger effects by their own party members completing an action. So for instance if a Paragon casts a heal the party will get a buff and that heal would only happen when the party members get hit, cast, strike, or, something. If your afk standing still with paragon support you get nothing but the characters doing something will get greater results than the other blanket support classes.

I don’t believe that would work, it would require a variety of effects to be designed and triggered upon skill use or whatever scenario you can imagine. The effects that have been released in the game have all been passive. By passive, I mean they’re all fire and release. Dervish kinda has the same issue. It’s infinitely more likely than monk or ritualist, but I’m not sure that it would really work with the current GW2 combat and effects/boons/conditions system. It might be possible as an elite spec by changing the mechanics of virtues into something else. But other than that I don’t see how. Maybe you can enlighten us.

(edited by castlemanic.3198)

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

There are better ways of using quotes.

(should be likely won’t or might not)

Won’t. That’s the truth.

  • Will everyone’s experience be ruined? There are elements in the game that ruin my experience yet they exist.

How… How is this an argument? How does this lead to civil discourse? Why do you have the attitude of “if my thing is ruined, theirs should be too”? How is that beneficial to you? How does this attitude benefit your argument?

Lemme also dive into why changing tempest and druid would never happen. (yes, never)

Simply, devs have spent their resources designing, creating, developing, perfecting and polishing those two classes to have healer roles. Tempests design actually got improved healing ability after one of the beta weekends. The designers, from the bottom up, made tempests and druids able, capable healers for their raids. They are not going to spend all their resources changing that when, instead, they can just make another elite spec that’s not healing focused. I’m pretty positive that they’re working on another elite spec for every profession right now. That was the design of elite specs, to be able to choose between them for the playstyle that you want. It’s why you’re only able to equip elite specs in the third spec line, and that’s where future elite specs will go too. There are people who like tempest and druids, and I’m one of them. Why ruin our experience when, if you wait, you can have a non healing elite spec that could be everything you want out of an elementalist or druid spec? What goal does removing and replacing tempest and druid accomplish other than ruining other peoples experiences?

  • I literally mean Hand-to Hand, on the weapon slots. Perhaps new weapons specific.*

I knew what you meant, I’m telling you it won’t happen simply because of the way that the whole game was designed. All weapon slot skills gain abilities depending on the weapon chosen. How does that work with hand to hand? Also, when weapons are removed, there are no abilities. If they wanted, they could have designed hand to hand capabilities into the game, but they didn’t.

Fist weapons? Maybe. But it’s the level of unlikely that even I wouldn’t hope for it (and I love the idea of fist weapons).

  • The structure of combat won’t have to change. Hand to Hand skills in the weapon slots is not inconceivable with the variety of skills we already find there. The mechanics are already available*

See above. Mechanics are not already in place, because if they were, they would have utilised them already. Plus, without adding fist weapons, tell me exactly how players should make up the stat difference between them using weapons and them not using weapons.

  • At this point you made a lot of good points about mostly the non-healing capabilities of classes, which I agree with their place in the game and want THOSE traits and play styles developed.*

How do you want those traits and playstyles developed? Elite specs? Elite specs are for adding in completely new ideas to already existing classes (I would argue that the tempest utterly failed to do that, but every other elite spec succeeded). So, without utilising elite specs, how would you develop the abilities of those traits and playstyles?

  • I do not think this is the only way

Explain how. You keep hammering in on the point that these things could totally work, man. If you truly believe that they could, explain how you would implement it so that you can help us understand you vision. If it fits but has flaws, we can help you work around those. If it can’t fit, we’ll explain why.

Are Charrs Sexist?

in Lore

Posted by: castlemanic.3198

castlemanic.3198

Out of the four legions, iron, ash, blood and flame, only flame legion has the issue of sexism.

There’s historical documentation stating how the charr, back in Guild Wars, overthrew the flame legion from it’s position of power with the help of all the females that had been stowed away and fought back against them. In all actuality, without the female support, charr society might still be that way today, under the thumb of the flame legion.

In iron, blood and ash legions, as far as I know, they do not care if you are male and female. In actuality, if there’s any form of discrimination, it’s the inherent distrust of spellcasters. Iron legion deals with machinery, ash legion deals with subterfuge, blood legion deals with traditional forms of warfare and flame legion deals with magic. Each of these are the ‘main’ focuses of the legions (this however doesn’t stop any of those legions employing another’s methods, just the legion most associated with those focuses are usually not only more experienced with the focuses but are simply better at those focuses too). The flame legion’s focus on magic is the reason for this inherent distrust of magic in the other three legions.

That’s as much discrimination as I can discern within, um, ‘friendlier’ charr society.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Have you played ele in pvp without getting flamed for not playing support.

That’s an attitude problem, NOT an elementalist issue. Toxicity within online gaming has ALWAYS been an issue and ALL game developers, including ArenaNet, need to deal with it a lot better than they currently do.

They are forced as the elite specs are superior to core

That’s still not forced. That makes it at it’s worst, ‘encouraged’, but it’s not forced. Here’s why: you can still play the game without using elite specs.

If it was forced, your third spec line would be locked to the elite spec, with you being literally unable to change the third spec. You still have the freedom of using the core class without using the elite spec. You can still play however you wish. This is not forcing. Other players treating you like crap because you don’t use an elite spec is purely, PURELY, an elitist problem, an attitude problem, NOT an issue with the specialisations themselves.

If you keep coming across people demanding that you play tempest when you don’t want to, that’s their problem. If they flame you and actively ruin your experience, report them.

But by no definition, purely from the game mechanics view, is it forced. It’s optional, period.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Yes rangers and eles again plz! Let healers be a new class not forced on classes that don’t want it

How is it forced? They’re elite specs. You can’t even access them without buying HoT. There’s also the 250 hero points you need to acquire to even spend them on the elite spec.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Quick run down for anyone who wants to discuss but it’s TL;WR.

  • I have posted a dream/wish about game changes.

And we’re free to tell you why they won’t happen.

  • I would like to see healing abilities scrapped from Elementalists/Tempests and Ranger/Druids. Replacing those traits with more combative roles and self preservation. Also they could have venom share or condi share abilities, to still have an effective party role. Read my other posts for more details.

Again, why? What does this accomplish apart from ruining other people’s experiences?

  • I would like a dedicated healer monk/ritualist, but I do still want them to have a trait line dedicated to smiting or something like hand to hand combat.

Again, it’s not going to happen because of the guardian and daredevil elite spec covering all that ground.

  • I mentioned the Tengu as a sort of origins, and this could be a development for as to why the Monks now are more like martial art monks. ( worded to avoid religion)

While we don’t have any lore on what’s happening with the tengu, but even if this lore justification were to come through, it isn’t enough to entirely change the structure of combat as designed to allow for a single profession to have hand to hand combat.

  • Ritualist. Just bring it back, no changes.

How? Ritualists are essentially covered by a bunch of classes:

Revenants use mist magic.
Necromancers can summon and commune with spirits lorewise.
Necromancers have minions that they can summon that stay by their side.
Mesmers have temporary summons that utilise a single skill.
Guardians have summonable spirit weapons and an active skill available for those weapons to use.
Guardians have direct heals
Elementalists have conjured bundles that can be used by both elementalists and whoever picks up the bundles left on the ground by them.
Elementalists use lightning spells.
Rangers have permanent pets.
Rangers also summon temporary immobile spirits that provide benefits to nearby allies AND have an additional skill that can be activated that destroys those spirits.
Engineers have turrets that emulate what ritualist spirits did. In fact, engineer turrets were what the original idea of ritualists was, it was modified to be more relevant to the pure fantasy world of Guild Wars.

The only way ritualists could make it to GW2 would be to become an elite spec for either necromancer or revenant.

And again, like the monk, ritualists cannot be imported wholesale as a new profession because other professions cover ALL the aspects that ritualists could have brought over. There would be nothing that would make them stand out against other professions, thus leaving no ability for them to be a part of GW2 apart from perhaps being an elite spec for one of the current professions.

Unless you can think of a way of importing ritualists and monks that makes them entirely new and not something covered by any other profession OR elite spec, it won’t happen. Also, if you managed to do that, they would no longer be ritualists and monks.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Yes, I agree that a pure healer is not needed during the current evolution of the game.

Alright, cool

But, after that point:

  • I mentioned that I thought the monk should have a smite trait. I also believe they should have some combat trait, perhaps even a hand to hand trait line. I feel that the rest of the traits would be focused on helas and protections.

There’s nothing that a new profession can offer that current professions can’t already offer.

If you’re looking at the Guild Wars monk, that whole profession has been merged into the guardian. It’s done. It can’t be brought back. Especially because the guardian uses the magic of monks from Guild Wars.

A hand to hand combat style also doesn’t fit with the current weapon skills style of combat that GW2 has. Unfortunately it’s not going to happen.

  • Some classes have more difficulty than others soloing through ALL game content.

I have one of each class, so far I’ve not experienced any of that.

  • Ultimately, what I thought about was removing the idea of the current healers and give them more damage and damage sharing, condi sharing. Perhaps bolster self preservation.

Why? What would this do other than ruin some peoples playstyles? I see nothing wrong with the way healers are currently in this game and in fact encourage something along those lines for every profession.

  • Some, perhaps even a lot of people would like to play a profession of this type.

A healing profession that uses light based abilities? Guardians could be rebalanced to fulfill that role. A healing light armour profession? Tempests. A profession that does hand to hand combat? Daredevil elite spec for thieves. Combining all three? Not going to happen unfortunately, specifically because there are other professions capable of doing those things individually.

Lore and mechanics for next elite spec

in Lore

Posted by: castlemanic.3198

castlemanic.3198

The “King of The Wild Frontier” used a rifle. You cant get any more Ranger than that.

That’s a real life example. We’re talking about a fantasy video game where rangers (not the druid elite spec) use nature magic.

Here’s a few overt examples:

https://wiki.guildwars2.com/wiki/Lightning_Reflexes
https://wiki.guildwars2.com/wiki/Muddy_Terrain
https://wiki.guildwars2.com/wiki/Entangle
the entire spirit line
https://wiki.guildwars2.com/wiki/Spirit
https://wiki.guildwars2.com/wiki/%22We_Heal_As_One!%22
https://wiki.guildwars2.com/wiki/Healing_Spring
https://wiki.guildwars2.com/wiki/Troll_Unguent

and potentially
https://wiki.guildwars2.com/wiki/Flame_Trap
https://wiki.guildwars2.com/wiki/Frost_Trap

That’s a lot of nature magic and attunement to natural elements.

THEN there’s all the animal themed abilities:

https://wiki.guildwars2.com/wiki/Maul_
https://wiki.guildwars2.com/wiki/Swoop
https://wiki.guildwars2.com/wiki/Hornet_Sting
https://wiki.guildwars2.com/wiki/Serpent's_Strike
https://wiki.guildwars2.com/wiki/Dart
https://wiki.guildwars2.com/wiki/Man_O'_War

THEN you get the elite spec that rangers can access, which is ALL nature magic.

So yeah, it’s pretty clear that this fantasy version of the ranger archetype would have issues with rifles, as something like a rifle could be seen as ‘unnatural’.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Every class should have multiple ways to play regardless, that’s just good intra class balance.

I totally agree with you. I don’t think anything I’ve said would disagree with this point.

And GW2 is lacking that because they are lacking a solid balance team (for whatever reason. I believe they just aren’t given the resources to do any proper balancing), so again this wouldn’t do anything.

That’s why I suggested rebalancing already present guardian skills to allow them to have good healer options. I agree with your base idea of not needing to add monk or ritualist.

We have healers in the game already. And yes, every class needs more ways to play, but that is what elite specs are for.

Having healers already present doesn’t remove the ability for other classes to have healer options (necromancers are desperate for some sort of support role last I checked), so giving every class the ability to be a healer, whether through the core class or elite specs, is a good idea. Each class would have it’s own way of healing, bringing more variety to healers and the way you could play as one.

Here’s my core arguments for this thread:

There’s no need for a pure healer profession because that would ultimately shift the game towards a state that I don’t think anyone would want (and ultimately, a pure healer profession would have an extremely difficult time playing this game).

There’s no need for monks as an elite spec for guardians because guardians can be rebalanced to have a healer option with abilities that they already have.

A ritualist spec could work if it was for either necromancer or revenant. Maybe not as a healer spec, but there’s enough space within both classes to fit a ritualist elite spec (I’ve seen debates about which profession it should go to if it’s ever introduced, but I’m not here to answer that specific question. Both could work in my opinion).

More healer elites aren’t a bad thing. As long as each profession has the ability to eventually have a valid healer role (along side having atleast one valid role for each of the following: control, tank and non-healing support), I’m good. Each profession should viably be able to fulfill any possible ‘role’.

Can new Weapons be added as weapon sets?

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

My thought is that not only is this possible, they have already done it. There is a sling-shot skin for the short bow. Perhaps a bad example, but it may be possible.

I THOUGHT YOU WERE JOKING.

Also:

Focus whip
Book skins
Kind of a scroll
If you go to he GW2 wiki you can find 14 scepters with the name ‘wand’ on them, one of them is the Princess Wand which may be more to your liking, but is only available during wintersday
Kama dagger because someone will eventually suggest that
Scythe Staff One more
This for all intents and purposes is a spear staff Another bladed staff

Crossbows wouldn’t work purely because of the “bang” sounds accompanied with every rifle/pistol ability and would need to be a new weapon in the game (unless they want to modify every ability sound effect for one skin which is too much to ask) (also some engineer abilities would not mesh with a crossbow like the small stream of fire from offhand pistol or the shotgun shot on engineer rifle)

Chakras? Do you mean Chakrams? Cause if so I’m totally on board with you. Shurikens would be more difficult to pass off.

Greataxes SHOULD be their own weapon style, but if anything it would work better as a hammer skin in my opinion.

Cestus would not work as a skin for any weapon. At all. If they were to implement it, it would have to be it’s own weapon (which I doubt they’d do as much as I’d like fist weapons).

Lore and mechanics for next elite spec

in Lore

Posted by: castlemanic.3198

castlemanic.3198

What about a WoW hunter style theme though? they don’t use nature themed magic , but their attacks are still somewhat magical (one of their main skills is ‘arcane shot’). With the similar themes between elementalists and rangers, it’s not too much of a stretch to include more arcane themed skills. (Also the Legion artifact for beastmaster spec is a lightning rifle, so maybe something along that route too?)

No idea what utilities could be though, so you’re probably right about the ranger/engineer style of using rifles or pistols with gadgets.

(I know there’s some sort of forum taboo for mentioning WoW and other MMOs for inspiration, but, really, WoW hunters are the only thing that I can think of that somewhat mirror what a GW2 ranger with a rifle/pistol would be like)

Revenant BETA weapons skins still missing

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Can we get a full set of these? I’ve been desperately wanting mist themed weapons for my revenant (i’m still working on the mistward armour, got the mist backpack, have the revenant mail carrier), I just really want mist themed weapons like these back please.

[Dream]Monk or Ritualist and other changes.

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Nor does it refute or answer my question. What would this bring to the game? Nothing.

Well, it would bring in another healer, expanding the role of guardians through an elite spec (though aren’t there rumours of a purifier elite spec for the next expansion? ah well rumours are rumours), expanding the playstyle of guardians and allowing them to more proficiently play as healers like druids, tempests, chronomancers and ventari revenants.

I don’t think the monk or ritualist should be a profession, not by a long shot, but an alternative playstyle for guardians isn’t ‘nothing’. It’s not anything brand new, especially for guardians (because look at how many guardian abilities heal others), but it’s a little more than ’nothing.

If I had it my way though, I’d rebalance guardian skills to allow them something of a healer role like the above mentioned healers, and focus on future elites creating a brand new direction for guardians.

Lore and mechanics for next elite spec

in Lore

Posted by: castlemanic.3198

castlemanic.3198

I personally feel that rangers don’t have a place to use rifles or pistols of any kind (with the possible exception of sylvari grown rifles and pistols like the verdent weapon set)

This is because of their connection to nature. They aren’t mere hunters, they are at one with nature as a whole, and as such would be more inclined to use more ‘natural’ weapons. While swords, axes and daggers aren’t ‘natural’, they are used in ways that reflect aspects of nature. Rifles and pistols are the very farthest form of ‘natural’ of any weapon set (apart from verdant weapons and other weapon sets like it).

Now, obviously, there are two huge counters and a third minor counter to the above argument:

The next elite spec can totally add more lore exactly as Sartharina mentioned, having a subset of rangers turn into hunters (which i’d disagree with but if they implement it, meh, not much I can do about it)

The use of any weapon can be seen as unnatural because, well, we don’t grow weapons out of our nails (ignoring sylvari). While a point, I still feel that guns should not be a part of a ranger’s set.

The minor point is the above mentioned sylvari weapon sets. Cause really, it’s kind of a shame that sylvari rifles and pistols go ‘bang’ instead of something more natural.

I won’t stop other people from enjoying rangers with rifles (hell i’d probably get a verdant rifle myself for my ranger), but it’s not something that i really agree with.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Where exactly is this mystical gear threadmill? The only change was ascended equipment, introduced over 4 years ago. Legendaries were put on par with ascended equipment because they are so expensive. Stat swap just saves you transmutation charges. It is still build for the skin.

How is legendary equipment better than ascended?

A gear threadmill is a gradually increasing equipment cap, not a one time increase 4 years ago. You are four years too late.

And legendaries are a new equipment cap because they now have an increased quality of life over every other gear type. It is no longer “just a skin” it is now a must have because of both it’s higher than the casually acquireable exotic stats and the quality of life changing stats on the fly. Legendaries are objectively better because of the quality of life change.

Also I complained about ascended then, I’m complaining about it now.

There’s a simple solution. Make new casually acquireable legendaries that aren’t as shiny and don’t have the fancy arm/footsteps effects etc while maintaing legendary stats and the quality of life changing stats on the fly.

Like Vayne has been saying, legendaries and raids aren’t “the” problems, they are representative of a shift in the identity of the game, the shift to increasingly exclusive content, playstyles and leaving those who play the exclusive content with better abilities to play said exclusive content AND better ability to change playstyles as they see fit without needing bag space for every possible build you might want to try.

There are other things too, but Vayne is infinitely better at explaining the nuances of how things have changed than I could ever hope to do, so I’m just gonna go.

(Side note, I’m also not saying that every change is bad, masteries stuck to the promise of horizontal progression, no matter how much I disagree with the grind challenge it presents and there are other changes that improve the game while also changing it’s identity)

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

So does that mean, if you spent 4 hours creating and building something, and I spent 4 minutes creating something, that my project received more development time?

Yes, actually. Because you’d still have to do the building of that thing later on, which would count as more development time.

Should have said “and building”. Edited original post to reflect.

So that THEN makes your point void, because if the other teams aren’t releasing content, then more time is being spent on raids.

If we both spend 4 hours creating and building two different things, those two things have equal development time. Now, lets assume we’re part of a three person team, with a third teammate called Bob. If Bob doesn’t create or build anything, then the both of our projects have more development time than Bob’s by default.

Unless there’s a sudden surge in content other than raids, you have no ground to stand on.

EDIT: I made a post and immediately realised my own error in this assumption, so I’m keeping the original post and modifying it so that people can see both what I wrote and what I’m going to write.

The argument you should have been standing on was “just because we don’t see other things being released does not mean other things aren’t being worked on”. I assume that this must have been an underlying assumption of yours that you were’t able to express (happens ALL the kittining time to me).

We only have what’s been released to go on, so it’s hard to see this point of view. We also don’t know how many things were being developed on and then scrapped for various reasons.

Considering all that, it is definitely flawed to argue that just because we’ve seen four raid wings, 2 fractals and 0 dungeons does not mean that raids are getting the lion’s share of development time/costs.

Also, on my way to writing this I saw a brief post that said the following. I wanna give you credit whoever it was, but I can’t find your post so I can’t quote. Sorry dude!

Also, we’ve received 5 sets of current events, three of those having multiple ‘events’, 4 living world stories and 4 HoT maps.

There is an argument that could be made that the above does not represent “group content” but I’m not buying it, content is the argument and the above stands as content.

(edited by castlemanic.3198)

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

So does that mean, if you spent 4 hours creating and building something, and I spent 4 minutes creating something, that my project received more development time?

Yes, actually. Because you’d still have to do the building of that thing later on, which would count as more development time.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

I feel that exclusivity harms games that can provide new experiences to players. All it does is make those players unhappy. If the content were designed from the beginning to be all inclusive, then hardcore players can get the challenge that they want while casual gamers can get the experience without the difficulty. The game was designed for a ton of people, I see no reason to exclude them from specific content if difficulty levels can be placed.

Then Rednik’s point stands. Raids ARE receiving more development time. Objectively so.

Actually all his point proves, is that the other teams were not providing as much content in comparison, not that raids are receiving more development time.[/quote]

That….. means that raids are receiving more development time. If other teams are not providing as much content, that means that raids are seeing more development time. Literally, that’s what it means.

Kasmeer Meade is Lazarus

in Lore

Posted by: castlemanic.3198

castlemanic.3198

Mesmer can use torch… so… yes… it could work… fire magic… science…

What colour are those flames again? Oh right, purple. Lazarus’ was clearly the yellow/red that we associate with fires in real life.

Plus that doesn’t explain the “spectral smite” spell that the commander is gifted with by Lazarus.

And i think the rules of magic of guild wars does not work in guild wars 2.

It’s not about ‘the rules of magic of Guild Wars’ its ‘there is no precedence for this, thus why would it happen’? If there is no lore to say that mesmers can wholesale copy magic from others without them being around, then there is no argument to say why that should happen.

It is Lazarus theory or… “hi comander, i was busy with a super secret mision, that is why you have not see me in a long time… because stuffs…”

I don’t get why it’s unreasonable for Kasmeer to be busy with things. Rytlock is busy with the Black Citadel right now, Braham was (and is) busy killing icebrood, Rox first brought back Garm before joining Braham, Logan was out cold but now is Marshal of the pact, Zojja is still out cold for all we know, Marjory joined us at the beginning but is busy with Lazarus, Canach was under Anise’s billet this whole time and is now doing whatever he pleases, Taimi is busy in her dragon lab, everyone is doing something, why is it unreasonable to suggest that Kasmeer HAS been busy.

Remember, she’s a member of the Mesmer Conclave, they could have given her a mission like they did when she went to investigate the invisible walls that surrounded the Tower of Nightmares.

Saying “she MUST be Lazarus because we havent seen her” is baseless, there’s NO evidence supporting it and EVERY evidence to suggest otherwise.

Have all Sylvari use Omadd's machine?

in Lore

Posted by: castlemanic.3198

castlemanic.3198

….[snip] you can make a prediction based purely on past events.

You can, but they don’t.

They kinda do, everything noted within that video is someone in the past having brought information to the dream, which was then passed on to the PC (in this example specifically). The dream then presents this information in a manner of “this thing is happening according to the info we gathered, you should do something about it” (extremely crude representation please don’t shoot me).

In this way, Drax’s point stands. The future is hinted at through the events experienced by others and handed over to the PC in the form of the Dream.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

Raids aren’t receiving more development time than anything.

Then how we got 0 dungeons, 2 fractals and 4 raid wings?

You don’t understand why other rpgs use “modes.” The entire concept of variable difficulty encounters was created for vertical progression mmos in order to keep a raid relevant after it’s original difficulty got power creeped out of relevance. Since GW2 does not use vertical progression there is no need for variable difficulty encounters.

Emm, what? Difficulty modes serves for widening raid audience and keeping mid and high-end raiding community saturated with fresh blood. Otherwise old model with different difficulty of encounters during a single raid would be enough.

Bringing up dungeons is just a joke since they stated that their won’t ever be any new dungeons.

You do realize that one fractal has about 5 different levels. You have to adjust 5 different difficulty settings, instability composition, mobs, bosses, agony calculation, etc.
A raid wing has 3 to 4 encounters. Most of them are just huge monsters who stand in the middle of an arena and wait for you to hit them.

Id say its pretty clear why its easier to spit out new raids then fractals.

Then Rednik’s point stands. Raids ARE receiving more development time. Objectively so.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: castlemanic.3198

castlemanic.3198

I don’t understand how there can be any debate on “If you complete the biggest challange – you get the biggest reward”.

What does the reward have to do with the position of the game mode?

You realize legendary armor is inheretly exclusive! They will never, ever, ever be availabe for the broad playerbase. Just like every other legendary item. We had legendary items for about 5 years now. If you check statistics for players who own at least one legendary item you will see its about 25%.

You are arguing like raids will lock away very demanded items. They are not.
So the people on this thread demanding a change in raids or the system to make it easier for them to get to this item – you belong in this small subset of players who want this new legendary item and who don’t want to raid.

Still think its reasonable?

This is my argument, so I claim to speak for no one else.

But

Legendary gear should NOT be exclusive, not the way legendary gear is right this moment.

This is what legendary gear was like when the game was first released:

Same stats as the widely acquireable exotic gear, fancy graphics.

It was cosmetic. Purely. Cosmetic.

That’s how legendaries were made, designed and placed in the game world.

That’s acceptable, that’s even favourable to what we have now, because the legendary gear did not affect gameplay.

The game did NOT have gear treadmills. Everyone could be just as strong as the next person, only some people would have something shiny that others didn’t have.

THEN, ascended gear was released. One of the worst decisions ArenaNet could have made. They made a gear treadmill. They buffed the stats of legendaries and now, there were stats that were out of the reach of the vast majority of players.

There’s a caveat at this point, in that legendaries were STILL fancy shinies of acquireable gear, they were NOT superior to ascended gear.

Now we have the state of legendaries as they are now. Where legendaries can have their stats changed on the fly at no cost.

That’s kittining horrible. The worst. Even worse than the ascended gear disaster. Now legendaries are superior to every other form of gear available to players, including ascended.

But it didn’t REALLY matter, since so few players would have this massive quality of life improvement. At this time they were still only weapons. Having ONE equippable item be legendary, be able to change your stats on the fly, was not too big of a deal, as the changed stats would still require a ton of other replacement gear for whenever you changed your build.

Then the legendary backpieces were released. NO, this is the worst. This quality of life improvement should be available to everyone.

And now they’re adding a FULL set of legendary armour.

Are you KITTINING ME?

Now, we have a full set of gear that’s able to change stats on the fly if a player changes builds on the fly.

Legendaries were always exclusive. What they did was not. Now they’ve made a gear treadmill, they’ve added one more category of gear that needs to be had to be able to be the ‘best’ in the game. That’s pure bull. Complete. Utter. Bull.

So, unless all players are given the ability to swap stats on their gear, legendaries ARE a huge problem.

Just because other games get away with this kittiny design does NOT make it right.

The biggest rewards should be shiny, not improved ability to play the game. That’s where the problem lies.