Im hoping it addresses zerging and open world dynamic event content(non-LS stuff).
Its my biggest wish for the game.
A lot of people were in the new zone… not sure now though.
As far as zerging goes, yeah. Maybe it will change a little with the new profession balancing. idk
How would profession balancing fix people from zerging up and scaling events?
It feels like this game has become wack-a-mole…the mmo version of a hack and slash(diablo 3 style). Just mow down lots of baddies for crumbs of loot.
Hi,
With summer winding down and outdoor projects coming to an end, I had a little bit of time to check out GW2 again. I haven’t really played in months, the ocassional 10-15 minute stint to mess around with a few things here and there, logged in to flag my account for the dreadful LS…but I haven’t traversed my usual areas of gameplay in a long time.
I checked out some areas yesterday and what I noticed was sad. All I saw in Cursed Shore were a few zergs of 50+ people blobbing around, instead of a handful of people completing events with eachother. I saw people typing in chat, presumably from other servers due to megaserver, telling everyone to pro long the event as much as possible, scale it up as much as possible, etc. I stopped and just looked at what people were doing. I saw rangers just auto attacking. Thieves standing there with dual pistols auto attacking. Other than the Guardians that were dropping banners to rez(thanks!), there was no team work. It was just a huge zerg of players from many servers auto attacking and scaling up an event(it was one of the simple dolyak escort quests).
Is this what everyone enjoys doing? I know I know, there are many areas where there are small pockets of people playing the game. But in more popular zones such as Cursed Shore, its zergs every where for the sake of farming materials, not playing the game.
Is this the vision arenanet had for its open world dynamic content?
Precursor crafting or bust. I couldn’t care less about anything else at this point.
Very true. Enough is enough. Something similar to this has been requested by players since day one, yet we have received systems, content, etc that no one asked for. Time to give the players at least one thing that us unlucky people want.
What Im hoping for:
A system to encourage us to participate in regular open world dynamic events in any zone that we want, and be nicely rewarded for our time. Completing DEs in lower or mid level zone,s or even in Cursed shore, rewards junk at the moment.
Cautiously optimistic.
Oh I did not see that thread.
Heres to hoping it has some good stuff in it to lure some of the disgruntled former players back (including myself).
I read that it is including new systems. Im hoping (very cautiously) that it is an open world PVE dynamic event system to encourage us to simply play in the open world in whatever zone we want, and be nicely rewarded for it (not the 350 karma, 1.5 silver 12500 XP reowards that we get now).
I’ll definately keep my eye on this and if it is what I have been hoping(and asking) for, I may come back.
The system actually looks at your forum posts, and based on your positivity in the forums, it favors your chances.
Me…I get…nothing.
It might work the other way around. The less you get, the less positive your forum posts. lol
Very true.
The system actually looks at your forum posts, and based on your positivity in the forums, it favors your chances.
Me…I get…nothing.
This entire thread reminds me of the end of Pirates of the Caribbean. “Two immortals locked forever in combat.”
I see the same people, day in and day out, arguing back and forth over subjective opinions that can neither be proven factually true or false.
Give it a break. You either like the game or you don’t. I enjoy the game a great deal. To you naysayers, it’s unfortunate that you don’t. That’s all there is to it.
You said it better than I did. lol
Hes talking about me, I assume, but also about you.
:)
The new chapters of the living story are certainly being far better received by players over all than Season 1 though. If you don’t like it that’s fair enough.
It’s got a lot more positive than negative comments, which should astonish anyone who frequents these forums.
I don’t deny that they are making progress. I log in to get flagged for the new content and log out every 2 weeks, in the event that I pick up the game in the future again.
Im curious to see how well it is received after several months…maybe by end of year. Will people be fed up with LS again after a while like with LS1? If I recall, LS1 wasn’t necessarily negatively received from the start either. I think after a while people, the people who disliked it realized how temporary some of it was, and that it wasn’t enough true content for them.
Time will tell.
As a sort of former player(not playing with any intentions of getting back into it anytime soon, but possibly in the future)…. I firmly believe that this company has no sense of what it wants to achieve. They want to be an industry leader with more content patches than any other game. Yet, the amount of content, new perma content, in the game is abysmally low.
Yes, with an expansion you may get a load of content all at once, and then nothing for maybe 6months to a year before a large content patch…. but its REAL meaty content. Its dungeons, skills, classes, races, story, zones, perma stuff. I know Anet is working toward more perma stuff, but for 2 years its been very temporary, no new dungeons if you exclude fractals (which isnt for everyone), two new zones(one abandoned in southshore and one that is being released incrementally), no new skills(don’t talk to me about the one or two silly healing skills that have no impact on my builds), no new races or classes, and a breadcrumb-like story.
Yeah, Id rather have that expansion now. I pay 60 bucks for it.
Where does this unlimited confidence come from that an expansion would be so much better and would satisfy all desires? An expansion would simply be the sum of all episodes of season 2 plus a feature pack of unknown size. If Arenanet is not able to deliver meaty stuff step by step, they are for sure not able the deliver it in one big batch. These are the same people. Simply casting the word “expansion” as a magical formula will not transform the employees in other persons in a magical way.
I would be able to play the expansion all at once for several weeks or a couple of months straight if I wanted. Fully immersed and excited in the game. After im done with that expansion content, I’ll either do what I would do now, or take a break. In its current form, I would play LS for a day or two, and then wait around until the next one.
At least the content would have some cohesiveness to it. All together, nicely nit and sewn…not sprinkled across a year like bread crumbs. “oh yah this happened in the story 3.5 months ago…”
Yeah! Imagine trying to read A Song of Fire and Ice if Martin released one chapter every three months. I have to read over the books now before the next to make sure I recall everything, but at least I can really dig into it when it is out. Right now that is what Living Story is only worse, more like a couple pages from a poorly written chapter. The method of delivery is such that I’ve never felt attached to the living story to the point that it feels like a chore to even try and pay attention. I honestly can’t wait for living story events to end when they are released.
But this isn’t Song of Fire and Ice and it’s not one chapter every three months it’s a chapter every two weeks. Obviously you’ve never heard of serials before like Flash Gordon or Buck Rogers.
What we’re playing is the MMO equivalent of a serial. It’s actually being made to be delivered in chapters. That’s the whole point of these cliffhangers.
What you call a chapter, I call a few sentences or a paragraph or so. To each his own.
As a sort of former player(not playing with any intentions of getting back into it anytime soon, but possibly in the future)…. I firmly believe that this company has no sense of what it wants to achieve. They want to be an industry leader with more content patches than any other game. Yet, the amount of content, new perma content, in the game is abysmally low.
Yes, with an expansion you may get a load of content all at once, and then nothing for maybe 6months to a year before a large content patch…. but its REAL meaty content. Its dungeons, skills, classes, races, story, zones, perma stuff. I know Anet is working toward more perma stuff, but for 2 years its been very temporary, no new dungeons if you exclude fractals (which isnt for everyone), two new zones(one abandoned in southshore and one that is being released incrementally), no new skills(don’t talk to me about the one or two silly healing skills that have no impact on my builds), no new races or classes, and a breadcrumb-like story.
Yeah, Id rather have that expansion now. I pay 60 bucks for it.
Where does this unlimited confidence come from that an expansion would be so much better and would satisfy all desires? An expansion would simply be the sum of all episodes of season 2 plus a feature pack of unknown size. If Arenanet is not able to deliver meaty stuff step by step, they are for sure not able the deliver it in one big batch. These are the same people. Simply casting the word “expansion” as a magical formula will not transform the employees in other persons in a magical way.
I would be able to play the expansion all at once for several weeks or a couple of months straight if I wanted. Fully immersed and excited in the game. After im done with that expansion content, I’ll either do what I would do now, or take a break. In its current form, I would play LS for a day or two, and then wait around until the next one.
At least the content would have some cohesiveness to it. All together, nicely nit and sewn…not sprinkled across a year like bread crumbs. “oh yah this happened in the story 3.5 months ago…”
Yeah! Imagine trying to read A Song of Fire and Ice if Martin released one chapter every three months. I have to read over the books now before the next to make sure I recall everything, but at least I can really dig into it when it is out. Right now that is what Living Story is only worse, more like a couple pages from a poorly written chapter. The method of delivery is such that I’ve never felt attached to the living story to the point that it feels like a chore to even try and pay attention. I honestly can’t wait for living story events to end when they are released.
Agreed. I am staying away from the game because in my eyes, and sure its my opinion, their content development focus is living story. And if they are focused on living story, they aren’t focused on other areas like enticing us to play in open world more(not funneling us into flavor of the week zones)…dungeon revamps, NEW dungeons, skills, etc.
If those things don’t happen because I feel Living Story is sucking up the majority of good dev resources, then I can’t get what I want out of a game that I paid box price for along with around 200$ in gems in the hopes of becoming an exploration wonder in the MMO industry..alas, I quit and stay away.
As a sort of former player(not playing with any intentions of getting back into it anytime soon, but possibly in the future)…. I firmly believe that this company has no sense of what it wants to achieve. They want to be an industry leader with more content patches than any other game. Yet, the amount of content, new perma content, in the game is abysmally low.
Yes, with an expansion you may get a load of content all at once, and then nothing for maybe 6months to a year before a large content patch…. but its REAL meaty content. Its dungeons, skills, classes, races, story, zones, perma stuff. I know Anet is working toward more perma stuff, but for 2 years its been very temporary, no new dungeons if you exclude fractals (which isnt for everyone), two new zones(one abandoned in southshore and one that is being released incrementally), no new skills(don’t talk to me about the one or two silly healing skills that have no impact on my builds), no new races or classes, and a breadcrumb-like story.
Yeah, Id rather have that expansion now. I pay 60 bucks for it.
Where does this unlimited confidence come from that an expansion would be so much better and would satisfy all desires? An expansion would simply be the sum of all episodes of season 2 plus a feature pack of unknown size. If Arenanet is not able to deliver meaty stuff step by step, they are for sure not able the deliver it in one big batch. These are the same people. Simply casting the word “expansion” as a magical formula will not transform the employees in other persons in a magical way.
I would be able to play the expansion all at once for several weeks or a couple of months straight if I wanted. Fully immersed and excited in the game. After im done with that expansion content, I’ll either do what I would do now, or take a break. In its current form, I would play LS for a day or two, and then wait around until the next one.
At least the content would have some cohesiveness to it. All together, nicely nit and sewn…not sprinkled across a year like bread crumbs. “oh yah this happened in the story 3.5 months ago…”
As a sort of former player(not playing with any intentions of getting back into it anytime soon, but possibly in the future)…. I firmly believe that this company has no sense of what it wants to achieve. They want to be an industry leader with more content patches than any other game. Yet, the amount of content, new perma content, in the game is abysmally low.
Yes, with an expansion you may get a load of content all at once, and then nothing for maybe 6months to a year before a large content patch…. but its REAL meaty content. Its dungeons, skills, classes, races, story, zones, perma stuff. I know Anet is working toward more perma stuff, but for 2 years its been very temporary, no new dungeons if you exclude fractals (which isnt for everyone), two new zones(one abandoned in southshore and one that is being released incrementally), no new skills(don’t talk to me about the one or two silly healing skills that have no impact on my builds), no new races or classes, and a breadcrumb-like story.
Yeah, Id rather have that expansion now. I pay 60 bucks for it.
Developing more immersive combat would be a start. I don’t feel very heroic stacked into a corner with 4 other people. Granted some fights have mechanics, but the boss stun immunity buff needs to be adjusted to allow more interesting gameplay choices beyond dps with utility skills making up all the support.
All I do now is log in look at my legendary weapons, say to my self kitten those look awesome. Realize the combat in the game is stale, wish anet had refunded my duplicate legendary so I had one more to look at, and then wonder what the difference was between my duplicate legendary and the people’s who got refunds. Then log out and play a different game.
Well, what you point out is separate to what I was talking about but you are right on the money. There are some nice interrupt skills that go un-used in boss fights. All boss fights come down to is beating the target over the head for 5 minutes, staying out of red, and clicking on an environmental thing everyone once in a while. Most dungeon fights are pretty boring and one dimensional. Some are OK, most are not. Incoming “this is your opinion not fact” ..well show me a fight that requires a team to work together (that isn’t arah).
Say what you want about Wildstar, they have a good combat system with DIFFICULT dungeons(they are no joke), and require you to coordinate yourselves. You must coordinate with your group of 5 to destroy interrupt armor in order to put the boss in a vulnerable state(moment of opportunity for double damage). If the boss has 4 interrupt armor, that means four people must interrupt the boss’s cast and a 5th interrupt would put him into MoO for double damage. The interrupts must be in simultaneous. Coordination. Group effort. Sometimes you get an explosive debuf. You can drop it on the boss for a ton of damage.
Things like this are non existent in GW2 and I truely believe it is because of its open content system. You can’t create interesting mechanics like this in the open world. How on earth can you tweak and tune it to X number of players, and how on earth can you expect a dozen or so of random passerbys to coordinate something like the above paragraph? You have tequatl, but you pretty much need a server teamspeak to get that done.
I think GW2 will be forever plagued with zergs, the MMO version of Diablo 3 hack and slash. And you know what? As stale and one dimensional as that is, thats OK if that becomes its niché. But I laugh very much when people say GW2 combat is awsome. Its really not. There are some awsome skills, support skills, interrupts, buffs, but you dont need them in open world content. At all. Quit kidding yourselves.
As a sort of former player(not playing with any intentions of getting back into it anytime soon, but possibly in the future)…. I firmly believe that this company has no sense of what it wants to achieve. They want to be an industry leader with more content patches than any other game. Yet, the amount of content, new perma content, in the game is abysmally low.
Yes, with an expansion you may get a load of content all at once, and then nothing for maybe 6months to a year before a large content patch…. but its REAL meaty content. Its dungeons, skills, classes, races, story, zones, perma stuff. I know Anet is working toward more perma stuff, but for 2 years its been very temporary, no new dungeons if you exclude fractals (which isnt for everyone), two new zones(one abandoned in southshore and one that is being released incrementally), no new skills(don’t talk to me about the one or two silly healing skills that have no impact on my builds), no new races or classes, and a breadcrumb-like story.
Yeah, Id rather have that expansion now. I pay 60 bucks for it.
I don’t think it’ll happen. Its one of the things I have been waiting for since…hmm, well over a year. But they are pre-occupied with other forms of content.
Season 2 Living story brought me back to Guild Wars 2, because how they are conducting the season 2 this time around. Other than expansion pack, all the other stuff listed in the original post would not have brought me back.
In the words of Vayne,
You are one person. You do not represent the many, and there are many others that are not like you…therefor whatever you say is not fact.
Actually everything he said is a fact. He knows exactly why he came back. That’s fact. And it’s a fact that casts doubts on the title of this thread. And he said the other stuff on the list wouldn’t have brought him back. He would know that too.
What he didn’t do was comment on or about anyone else. So how is it not fact?
So, he says he came back to GW2 because he likes LS season 2. You say fact.
So when I say I didnt come back because LS sucks, what is that?
Season 2 Living story brought me back to Guild Wars 2, because how they are conducting the season 2 this time around. Other than expansion pack, all the other stuff listed in the original post would not have brought me back.
In the words of Vayne,
You are one person. You do not represent the many, and there are many others that are not like you…therefor whatever you say is not fact.
Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.
It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.
But consider the amount of people that left the game because of living story.
Im one of them.
Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).
Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.
Everyone thinks because they did something a lot of people feel the same way. But I think the living story has kept more people here than it’s lost. It’s a form of content you don’t see in many games. For each person who hates it, someone is going to enjoy it.
If Anet just started making raids, they’d have to compete with every game on the market. There’s very few people doing anything like the Living World. It gives them an edge. I’m here because of that content.
I would love to have raids but I see what you mean. I think cesmode just wants to see Anet really improve the DE system. Right now it’s just a sort of automated, cyclical quest system. The DE chains aren’t really “dynamic.” They just have two states: success or fail. If there was more branching and more complex mechanics (besides just killing enemies or collecting an item) it would be more interesting.
Also he has a point about dungeon revamps. The current meta of stacking in a corner and FGS rushing things down is terrible. The bosses need an overhaul with specially tailored mechanics and better AI.
Pretty much. The leveling PVE experience REVOLVES around open world DEs (assuming you dont WvW or dungeon run your way to 80). Why abandon this system? Until there is more of an incentive to actually enjoy the bulk of the PVE game, I stay away.
However, I disagree with some of what you said. The DE system didn’t fail. Arenanet simply didn’t invest post-launch time and effort into it. They put out a quick patch post launch with a few more DEs, and thats about it. They also gave zero incentive for a level 80 to revisit mid-lower level zones. A few silver, and 300 karma is worthless. If they invested half of the resources that they use for LS into open world PVE/DEs and gave similar incentive, the world would be much more living and breathing.
(edited by cesmode.4257)
Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.
It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.
But consider the amount of people that left the game because of living story.
Im one of them.
Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).
Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.
Everyone thinks because they did something a lot of people feel the same way. But I think the living story has kept more people here than it’s lost. It’s a form of content you don’t see in many games. For each person who hates it, someone is going to enjoy it.
If Anet just started making raids, they’d have to compete with every game on the market. There’s very few people doing anything like the Living World. It gives them an edge. I’m here because of that content.
And for every person that enjoys it, theres somebody that hates it.
Im not playing because of it.
Yep, and that’s not a bad thing. You’re not playing. You’re one guy. You don’t have numbers and neither do I. But I’m pretty kitten sure if Anet didn’t get the numbers they wanted from Season 1 they wouldn’t be doing Season 2. There is zero reason for them to go full on with this if it wasn’t successful for them.
And you’re one guy playing.
And about the numbers supporting decision making: while its logical, it may not be necessarily true. The game was wildly popular with a lot, A LOT less complaining in the three months after release before ascended gear. Then they dropped ascended gear. Fine. “We got over it”. There was a lot less whining about the direction of the game before living story, a lot of people enjoyed it. Then they put in this type of content that NO ONE asked for, there were no numbers to support making that decision, but they did it anyways. But, there were posts and outcries for other things (such as a legendary scav hunt, more dungeons, etc).
My point: They do not soley make their decision based on numbers. I have no idea what the numbers are, neither do you. They could be slightly or significantly down from last year and we wouldn’t know about it, but they figured they might try to salvage LS since they put a lot of effort in. Who knows. (this is all speculation, as is most everything in this thread including everything you say )
Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.
It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.
But consider the amount of people that left the game because of living story.
Im one of them.
Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).
Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.
Everyone thinks because they did something a lot of people feel the same way. But I think the living story has kept more people here than it’s lost. It’s a form of content you don’t see in many games. For each person who hates it, someone is going to enjoy it.
If Anet just started making raids, they’d have to compete with every game on the market. There’s very few people doing anything like the Living World. It gives them an edge. I’m here because of that content.
And for every person that enjoys it, theres somebody that hates it.
Im not playing because of it.
As a reward for playing the game so much and being a good player, uou can try buying some things from the gem sto- oh wait..no.
Just blow it on the orrian jewal boxes, turn it into gold, trade for a handful of gems, play again for 2 years and do the same thing.
Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.
It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.
But consider the amount of people that left the game because of living story.
Im one of them.
Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).
Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.
I don’t like this either.
Original Guild Wars way of handling expansions and campaigns was far, far, far more fun and interesting.
I can’t even feel any hype towards Guild Wars 2 patches.
I did not play Original Guild Wars during the development of new campaigns and expansion, I played everything afterwards, but I did play World of Warcraft for a very long time and the expansion hype is really something unique.
Guild Wars 2 patches can never reach any kind of hype. The only place it gets hyped is the Guild Wars 2 reddit which is just filled with players who praise every single thing ArenaNet does.
The more Guild Wars 2 goes on the more ’’meh’’ I feel towards everything.
Let’s see todays patch… tooltip fixes… 3 new missions… another 1/5 part released of the whole map… more gem store items…
:/ Pretty much. Even when I was actively playing, I would read up on a new LS patch and..yah OK, so a few more paragraphs of the story and some more zerging. Alright..ame old.
Overall, thats how I feel about the entire game now. Very “Meh” very..lackluster, very..shrug. Because thats the excitement level of the content and the gameplay it fosters. To some this is interesting and the best thing since sliced bread, to others its just more of the same stuff.
And to people that say “Why dont you just leave the game and leave our forums already if you hate it so much”. Its not that I hate it…I’m just very disappointed and I keep holding hope that it will change. I was shtting my pants waiting for the game to launch. Insane excitement. It launched and I LOVED it through November. Then..their handling of fractals (being played gated at the time) and ascended gear. Then guild missions…I just never felt the enjoyment of a true guild activity with them. Then living story. And at this point I realized that arenanet wont stop with this stuff…
I post here from time to time because I see the loads of potential. But most of their effort is focused on LS, whether you would agree or not. I’m here to give Arenanet a constant and fresh reminder that not everyone likes LS, and theres a LARGE % of the population that does not like it, just as there is a large % of the population that does like it. Otherwise, threads like this wouldn’t continue to pop up in season 2, now would they?
Im here to be that reminder that theres still hope to win some of us back. If they care to have us…(and our wallets)l
They make roughly 4 dollars a month per player in the gemstore.
That’s more profit per year than a single expansion pack.
K.
Stats? Proof?
Give this man a medal. Yes, this is exactly what a lot of disgruntled players are talking about. With GW2, the free updates are 2 week drips of story, a few achievements, a few things in gemstore, and by and large..thats it. Once every few months is a new feature such as the wallet, or wadrobe (which definately are great additions).
With the traditional update style, you get updates and content for everyone. PVP maps, PVE zones, Dallies(ugh hate them though), new rewards, new aesthetics, new dungeons, new raids(if there are raids in the game), more story, new skills, new classes and races.
Guildwars 2 updates have literally none of that…
No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.
Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.
You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..
You did that before the mega server was introduced. I remember. And I did usually find people, but now you find them more often.
Indeed before megaserver. But while megaserver addresed one problem it creates others. Lack of community. They could have created incentives and a whole system to encourage us to participate in DEs around all maps, instead of destroying server communities (and creating issues for guild missions, temple runs, etc).
I wonder how many people find their communties within the boundaries of their guild. I do. I know a lot of other people who do.
You know we do guild missions every week and often run into the same three guilds? That’s community dude.
To use a popular quote that everyone else loves to throw around, “Not everyone likes being in a guild”…but these people might find enjoyment in running across random people in the open world and completing content.
The definition or reqiurement of an MMO is not to be part of a guild. If that were a requirement, I wouldn’t play any MMOs.
Right who would ever want to be part of a guild in Guild Wars? You can’t have every single player appeased in the same way. There’s plenty of things for people to solo in the game or play in small groups or just with people running around.
Try the “slower” zones instead of the busier ones after the mega server. It might be the experience you’re looking for.
But you sort of remind me a bit of my ex wife. She was always so fussy with food, always so attached to exactly what she wanted, she was never really satisfied with any restaurant.
You can’t plan meals for people like her.
Look in the mirror vayne
You have used that exact line SO many times before…
“But not everyone <blah blah blah”
Cant please everyone..youre correct. so why don’t you apply some of your own reasoning here to the dozens or hundreds of posts where you have said “well some people don’t <blah blah>”.
Can’t design a game around everyone’s needs and wants. Which is the logic people have been trying to use against the all common rhetoric line that you love to use in “Well some people…”
No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.
Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.
You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..
You did that before the mega server was introduced. I remember. And I did usually find people, but now you find them more often.
Indeed before megaserver. But while megaserver addresed one problem it creates others. Lack of community. They could have created incentives and a whole system to encourage us to participate in DEs around all maps, instead of destroying server communities (and creating issues for guild missions, temple runs, etc).
I wonder how many people find their communties within the boundaries of their guild. I do. I know a lot of other people who do.
You know we do guild missions every week and often run into the same three guilds? That’s community dude.
To use a popular quote that everyone else loves to throw around, “Not everyone likes being in a guild”…but these people might find enjoyment in running across random people in the open world and completing content.
The definition or reqiurement of an MMO is not to be part of a guild. If that were a requirement, I wouldn’t play any MMOs.
(edited by cesmode.4257)
@galengrey
First, the rewards(making it worth while) can be tweaked to whatever is necessary. I think thats the easier part.
But as far as how it all works… Open up your world map and each zone would have an indicator that tells you how much of the map is player controlled or NPC controlled..meaning which ZONE does not need more players in it to zerg around, and where you can benefit the server most. Do the NPCs(i.e. failed events) control a particular zone, like Iron Marches, or do we? If NPCs do, well..head there and do it.
There are how many zones in the game? dozen? I dont think there are enough people that would be online for a specific server at the same time and all participating in open world PVE to have 12 large zergs to roll all content. People still log in and do WvW, dungeons, etc.
It would just be a percentage of successfully completed DE and DE chains vs unsuccessful. They kick off and start as they normally do. There is no “2 hour time limit” to get it done. Its on going, never ending.
Here is how I imagine it…
—-
8pm EST.. Well, my daugher is in bed, let me log in and see whats up.
I Open up the map, and I see Kessex is 80% player controlled, Queensdale is 100%, Iron Marches is 53%, Brisband is 21%, Timberline is 56%..
Hmm, havent been to timberline in a while. Let me hop in there real quick…
I zone in, complete a few events, check the map to see it is up to 90%. I see brisband fell to 15% telling me that zone needs players.
I zone over to Brisband and spend 2 hours completing events with a few people to bring it up to 70%.
—-
This is what I envisioned. Maybe have the reward level give different or better rewards at certain overall world control. If players control 25,50,75,100 % of the world map, there are different worlds at each threshold. This is taking into consideration ALL of the dynamic events in the game in all areas of every zone…not just “controlling one entire zone = 10% of world completion”..
For example, assuming there are 100 dynamic events in the game, if I complete one successfully, thats 1% player controlled(until it resets and starts over…). Once I complete one, I move to another and complete it…2%. Etc etc.
No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.
Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.
You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..
You did that before the mega server was introduced. I remember. And I did usually find people, but now you find them more often.
Indeed before megaserver. But while megaserver addresed one problem it creates others. Lack of community. They could have created incentives and a whole system to encourage us to participate in DEs around all maps, instead of destroying server communities (and creating issues for guild missions, temple runs, etc).
:( Sad to see potential wasted. <— Just my opinion though. This game could have been so much more.
They really know how to waste potential. Simply look at WvW, got so much yet nothing gets done with it. And about the zergs anywhere in PvE, thats exactly the reason i dont do PvE – spamming #1 with hundreds of other people gets boring really fast so i stick with roaming in WvW.
I actually think theyve done wonderful things with WvW… But Im the minority. Its a great part of the game. Especially with friends..
:( Sad to see potential wasted. <— Just my opinion though. This game could have been so much more.
There is just one way to solve zerging and thats to introduce mob tagging. Not sure that will make for a more enjoyable game experience personally.
…snip
So, inevitiably, I think we are stuck with large scale open world PVE zergs for two reasons:
1. Trying to create a tequatl-like encounter(not necessarily in difficult, but just in complexity), will be daunting for new players that do not have voice comms with the other several dozen players.
2. Trying to create encounters that are designed for smaller groups will just be zerged anyways. Sure they scale up with elites and champs, but thats really doing nothing.Its the open world PVE system that GW2 has that is at fault..for all of its promise and up-side, the one downside are interesting encounters that require you to move, work as a team, utilize combos, etc…we will never see those unless its an 80man fight like Teq.
Arenanet tried all they could… making these events fail if people didnt spread out (they didnt care as it was still more rewarding to zerg and fail then to win), they tried to provide exclusive rewards if you won the event… people still didnt care prefering a lot of smaller guaranteed rewards then less rewards + a chance for a jackpot. They even tried removing rewards from drops so that zerg farming became useless that made the event not very fun to everyone.
I didnt do escape from LA…I think the last one I did was the siege on LA.
So, if they removed loot drop potential, what happened? And you’re correct, that people would rather zerg farm than complete the event. Dust, materials, salvageable stuff, chance at rares, exotics, and MAYBE a precursor is far more enticing than completeing the event for 250 currency which purchases a cosmetic item or something.
What would make people want to complete the event instead of farming? A chest full of 20 rares and exotics? 10 of each material you need forascended crafting? I cant think of the names at the moment, but the materials that are on a 24 hr cooldown…what if they gave 10 of those away for event completion? Im sure that might entice. Yes, ascended becomes the ordinary, but isnt that sort of the point? Not to create a gap between the wealthy and not?
No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.
Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.
You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..
I find this hard to believe unless the situation in NA is extremely different in EU. I tested this no players in midlevel zones on low population servers over in The EU spend a couple of weeks guesting to different servers playing in mid level maps. I started the 3 or so medium servers and in each server I never once found empty zones. (pre-megaserver obviously) In fact I was pretty surprised as one of those medium population server had more activity in mid range maps then my own server.
Did you just call out in map chat or did you also play and explore around a bit? could simply be people were not paying attention to zone chat or maybe felt not inclined to join up. DE are easy and can be completed solo thus some people might actually prefer to just go about it solo for greater freedom.
In anycase with megservers this is definitely no longer an issue.
I did call out in map chat, as well as roamed the maps for a little while. DEs stalled because no one was completing them.
Im sure with megaservers this might be addressed quite a bit. But then that branches off into another discussion…Theres no server pride or unity anymore. Its all megaserver, no? Other than WvW, your home server means squat, correct?
In the CDI discussions(what happened to them by the way…they stop? Why?) I had a huge post to which Chris Whiteside/Colin responded directly I believe. A system that encouraged open world PVE, active PVE, to where we as a PVE playerbase on your server need to control as many areas and zones as possible in order to gain server wide buffs, very similar to the WvW system. Obviously the rewards and incentives are open to debate, but I would much prefer this over megaserver. But..arenanet in their wisdom chose to devalue servers and community.
This would keep server pride, unity, and keep your server choice meaningful…it would also encourage you as a playerbase and server community to work together and complete events across all maps, not just a small handful.
:( Sad to see potential wasted. <— Just my opinion though. This game could have been so much more.
There is just one way to solve zerging and thats to introduce mob tagging. Not sure that will make for a more enjoyable game experience personally.
Mob tagging would probably make the game less enjoyable…but may thing out the zergs quite a bit.
However, I’ve thought this way for some time but never really vocalized it here…I dont think that Arenanet can truely get around zergs.
They want their game played out in open spaces, non instances spaces with other people(possibly other random people). Thats how their system and DE system works. Because of this, it is very difficult to create events and fight mechanics in the open world that anything less that zerging and button mashing.
Take tequatl for example: Its probably the most mechanically interesting open world content in the game. But they had to make it super hard, giving teq a ton of HP and his abilities hitting for a truckload. Why? Because they anticipated that zergs in the dozens, several dozens will flock to Teq and mash #1 and #2 keys repeatedly until he is dead.
It is hard to give open world content interesting mechanics. How can an open world group of ragtag players, some guilded, some not, coordinate a fight or encounter? We do it with Tequatl with minimal success on a handful of servers. But can that be applied across the entire open pve game? I think the designers would have their hands full and casuals will be frustrated and leave. Also, it is hard to design open world content for a small group fo players (say 10), because zergs will come in and steam roll, just like they do now.
So, inevitiably, I think we are stuck with large scale open world PVE zergs for two reasons:
1. Trying to create a tequatl-like encounter(not necessarily in difficult, but just in complexity), will be daunting for new players that do not have voice comms with the other several dozen players.
2. Trying to create encounters that are designed for smaller groups will just be zerged anyways. Sure they scale up with elites and champs, but thats really doing nothing.
Its the open world PVE system that GW2 has that is at fault..for all of its promise and up-side, the one downside are interesting encounters that require you to move, work as a team, utilize combos, etc…we will never see those unless its an 80man fight like Teq.
No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.
Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.
You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..
:( Sad to see potential wasted. <— Just my opinion though. This game could have been so much more.
I dont’ find the living story very interesting compare to expansions of other games.
The main problem I find is Anet dont’ spend alot of time working on their core games, but spend much of their time making on small extensions content which people will play a few times and never do it again.
Exactly.
Things like dungeons and the open world DEs that launched with the game have gone abandoned since early release. All focus is on LS and zones of the week that foster zergs and tactfulless and mindless combat. It is why I cannot support this game anymore.
I’d rather have FREE content every 2 weeks, than to pay for an expansion.
It’s basically free vs pay. In my case, free win, not even up to discussion.
If the free content is driplets of story, a few bug squashes, and a feature every 3-6 months…Id rather pay for an expansion that gives me zones, classes, races, skills and abilities, dungeons…along with bug squashes and class balancing.
The game is dying. No one is playing it. You must be hallucinating.
Why Vayne, sounds like you are being sarcastic and trolling. I should probably report your post for trolling.
Either way, your response is unwarranted. Who said anything about the game dying? I merely pointing out that the gameplay I saw in the only two zones I went to had only zergs…is this what open world PVE is boiling down to?
…for the first time in months just to see how the game is doing… I hopped into Kessex, I hopped into Cursed Shore. Guess what, all I saw were zergs. Zergs everywhere. A sea of players mindlessly beating down mobs Diablo style, which is cool in its own right but for an MMO? Im not so sure.
Is this what we consider fun now? Just being part of the blob that is beating down champs and elites? Is this engaging combat? Is this what we consider non-grindy combat? Im at range with my mesmer, and I randomly take a few ticks of damage..from what exactly? I cannot see…theres a big zerg in my face with a ton of effects going off. How can I see what is hitting me?
Seriously though, is this what people consider fun? Zero mechanic open world zerging? Im not trying to complain here, just trying to understand if this is what you all wanted and expected out of Guild Wars 2 when you purchased it.
@Olba: How dare you attempt to use logic in these forums. Do not presume the assumptions of..the majority by the fallcies of your..logic.
How dare you sir. Be ashamed. No logic in these forums.
How to find the magic of GW2…sometihng scholars have been debating since November of 2012.
I know!
Disneyland! Lots of magic there!
Or, visit the gem store! New items!
“they said a while back now that it was being postponed to work on some issues or something like that…
" — in short, you have no idea. You’re just here to flame…Ok, lets keep reading.Actually No.. I’m not here to flame.. that’s what they said and have been going around for a while now.. it was mentioned near the beginning of the year
Infact here is what they said
“We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.”
Next time do your research and quit calling people flamers when their not.
MEHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Actually, I took a long hiatus from the game. The last I saw was similar to what you posted, and at that time there were lots of posts about it. I rarely frequent these forums anymore, so I figured Id ask the question.
MEHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Is Wardrobe “content” too? Is Wallet “content”?
I don’t see it. Unless you log in only to play Barbie in Wardrobe UI or to stare at your Wallet.Those are features.
The thing is, “content” has different meanings to different people. Some people believe it amounts to new, tangible things such as new zones. Others believe it amounts to anything that motivates them to play, such as achievements or new gear. Yet another camp believes that items are content.
You can’t just use your own definition to disregard other aspects of content.
While I agree with you, and he…
Why is this forum filled with “Dont push your views onto anyone else” or “just because you dont like it doesnt mean others dont”… More so than any other game forum, I see this type of mindset. Not that is necessarily BAD, but hell you can use that company line on any opinionated topic.
If I say, that based on my experiences, travels, etc…that many people hate LS…there will be that one guy that will say “Just because you dont like it…”
Well, good job contradicting everything I said in one abstract, overused sentence.
(edited by cesmode.4257)
They evidently don’t think this is something worth updating us on. But hey, it’s Tuesday. You know what that means, right? “New items in the cash shop!”
Haha. So true though
I would gladly pay for a Guild Wars 1 like expansion, that add new dungeons with tokens, weapons and armors linked to them, more than 1 skill per two years, new zones, new world boss and a complete new story.
Yup.
I remember in November/december 2013 I was posting in these forums and complaining that we only got one skill, a healy skill that for most classes and builds, is not game breaking or game making. Here we are into July, and I have been away for a while but have there been any new skills? August 2014 coming up, 2 years post launch, 1 or 2 heal skills added, nothing else.
Winning!
Oh, but we got living story every 2 weeks, and free.
I dont care!! Arenanet, I will pay you large sums of money for REAL content, LOTS of content, in one patch, that we are begging you for.
“Like a hundred posts before this one”
Then stop asking what 100 posts before this one keeps asking.. they said a while back now that it was being postponed to work on some issues or something like that…
and Mega servers have been great actually minus a few issues like temples and guild missions.
Plus those who moan about LS are too stupid to think about the deference between expansion and LS and the downsides to both..
Lets break your response down.
“they said a while back now that it was being postponed to work on some issues or something like that…
" — in short, you have no idea. You’re just here to flame…Ok, lets keep reading.
“and Mega servers have been great actually minus a few issues like temples and guild missions.” – Oh ya, small issues…When ascended crafting revolves around temples…and there are issues with it, ya small issus eh? Also, if a large guild cannot do guild misisons due to megaservers, then that literally takes away 50% of the possible large-scale guild group content they have. Don’t lump these together and call them trivial.
“Plus those who moan about LS are too stupid to think about the deference between expansion and LS and the downsides to both.” — I mentioned nothing about an expansion. I just know that LS demands four teams of devs, eating up resources that could be devoted elsewhere..to …I dont know, the dungeon revamp they promised us way back when? Or anything dungeon related(non fractal)? Or what about making the open world DE content more enticing and rewarding? Nope, it seems everything takes a back seat to LS.
Oh..and the assumption that Im stupid is correct.
I am just really really happy that you tried Wildstar first, hated it, and then came to GW2 and loved it. That just made my day. I’m sick to death hearing about Wowstar, and spiteful because many of my friends quit GW2 to play it.
My friends didn’t stay very long in Wowstar though, so don’t read in to that. They hopped to the next shiny game less than a month later.
I think Guild Wars 2 has a way better combat system, even without the trinity. I tried it the first month, then logged back onto GW2. This game really has a great UI without all the flash and distraction that Wildstar has.
I think GW2 combat system is what sets it apart and makes it such a great game. It’s much closer to an ARPG like Diablo. I think that’s something most people overlook when they criticize GW2.
I think GW2 combat is OK. The combo fields have the potential to add a nice element to it…but the content arenanet gives is horried which makes the content pretty bland. Zergy button mashing, zero mechanics….zero reason to work together and utilize eachothers combo fields.
outside of fractals ofcourse.