AND I CAN’T EVEN GUEST TO ANOTHER SERVER TO FIX THE PROBLEM BECAUSE IT’S ALL ONE GIANT CLUSTERkitten NOW.
GET YOUR kitten TOGETHER ANET.
Speaking of guesting…
Guesting was put in place so that players can test the waters of another server without transferring, or play on a server with their friends from another, or to simply complete some content.
Now that its all one server, am I correct in assuming that guesting has completely gone away? Since its one server, who cares about guesting anymore? Was that wasted development time, money, effort? Seems arenanet loves to tinker with crap on live servers for a while before realizing the error of their ways.
I feel that this topic will take the road into an abyss like every other topic where theres an outpour of unhappy players. Ascended gear topic being one of them. We will voice our opinions into threads upon threads until eternity. Arenanet will make a tweak here and there but its highly doubtful the changes would be large enough to fix WvW reset nights, to fix the zergs roaming on many maps, to fix the chaos in Cursed Shore, to fix the language issues, to fix the trolling between rival servers… I think that arenanet will take our comments, sweep them under the rug and continue on with their vision of what the game should be.
Much like how Ascended gear was handled. They heard us, they heard us, and then they heard us some more, and even opened the floor to a CDI….and other than ascended gear being account bound, its still a highly controversial topic and littl emovement has been done onto it to alleviate the pressure.
Eventually, we will all accept the cold hard truth of megaservers, quiet down on the forums, and all is well with the game because you all will have conceded.
I dont think arenanet has the ability to make drastic changes or do a 180 on their design direction, or admit their mistakes. They could have with ascended gear and chose not to. They could have made significant changes to how the LS was being handled, mid way through, but didnt.
I’m starting to dig the speculation that megaservers were never really about populating lower level areas and having people to play with.
It was about shutting down servers and saving a ton of money.
So instead of it being a feature, it was a cost-saving measure.
And yet it was something people have been shouting about for months.
But I suppose it could be a combination. Saving money is always good if possible.
I would say that the playerbase wanted people to play with in low level areas. I would say that this technology was probably not the best way to accomplish it given the nature of how the game is structured.
I still think building a system to encourage players to play in zones he/she wants to and be properly rewarded would have been a better alternative, in conjunction with closing some servers due to low population anyways.
I fear this has created more problems that it didnt even solve.
So is it safe to say that the majority of people are not huge fans of megaservers? Good intentions, bad idea? Because I’ll be honest…any inkling that I had to coming back to the game is being squashed by the thought of megaservers, and having map chat filled with a language that I dont understand, or zergs everywhere (something I already despised), etc…it just seems like such a vile addition to the game. Im having a hard time justifying the mere thought of coming back because of megaservers.
During a CDI, I proposed a system that encouraged players to complete dynamic event content (ones that launched with the game, just your regular run of the mill DEs) in any zone he/she wanted. The reward for completing an event should be adjusted to be more than 1.5 silver and 350 karma. However, the server as a whole would receive benefits as well, similar to the server wide benefits that WvW provides.
The system would work similar to World vs World. The more dynamic events a server completes worldwide in Tyria, the more bonus/benefits/reward the entire server gets regardless what they are doing. Increased rewards and bonuses to events that end in the server/players holding a strongold, a camp, etc from enemy NPCs. So if the enemy NPCs hold more camps, towns, strongholds, etc than the players, the less reward. We would need to zone into areas that needed help, and complete the dynamic events and re-take the zones back from enemy NPCs.
Example: I log in and see that most zones are fairing well via some GUI except Fireheart Rise and Timberline Falls are taking some hits and falling into enemy NPC hands. So I choose to zone into fireheart rise because I haven’t been there in a while. I complete a bunch of events, some take back camps and towns from NPCs, some do not. Overall, the server score increases, thus our benefit as a server overall.
This, my friends, is a living and breathing world. Where our choices and our actions matter a hell of a lot more than the living story ever did. It also fills up the lesser populated zones a bit more without people from other servers and regions clogging it up.
Why they did not go this route is beyond me, because it seems like a far better, less intrusive and less controversial way to breathe life into abandoned zones.
I have a question…
I currently am not playing the game, but you are placed into a zone with people from other regions and servers. Theoretically, you can be placed in a pve zone with people from a rival server that you are battling in WvW that particular week.
I can’t imagine the flame wars, the trolling, the griefing, the immature name calling that must be going on. True, some of us are adults. But I can definately see people abusing the ability to troll people from opposing servers they are playing. I.E. the competitiveness of WvW starts to drip into PvE and could make the PvE zones very toxic and uncomfortable to be in.
I bet arenanet spent a pretty penny on megaservers, so I guess theres no turning back.
Fondest memories: Launch day, and some day in between launch and the November patch that released ascended gear. Probably a day I was in Queensdale looking at the swamp where SB is.
I have not logged into the game and really played in 1-2 months. I have it uninstalled. But I am curious…
If what the OP says is true, that the megaserver places you in areas with people not of your native tongue, this is kind of..odd. And as the poster following him stated, many people are having issues adapting to the 4/15 update.
My question to the community and arenanet is this:
Why is it that arenanet seems to be the only developer willing to shake things up at the core and foundation of their game so much that people remember the dates of these changes in infamy? Another example, the November 5th 2012(I think the 5th) patch lives in infamy due to the release of ascended gear. Why is it that these huge changes which have good intentions behind them, so critically received?
Only a small loud handful of people were pining for some sort of verticle progression. So arenanet claims that ascended gear was always planned(but never told to us even 3 months after release and after we had our exotic sets rolling) and released it spawning one of the biggest controversial topics you’ll see on the forums.
No one asked for Living Story, and yet with its release and gradual build up as the core of their content development, interlaced with themed updates, mini games, hard to come by skins, gem shop cash grabs, and temporary content, spawned yet another intensely hot topic. Infact, a lot of people had asked for traditional content updates and questioned when the first expansion would be prior to living story even beginning. But no one asked for living story.
No one asked for mega server technology. We did ask for arenanet to come up with a way to populate the “leveling” zones a bit more. I always thought that this would be a system that encourages us to play in these zones, any zone that we choose, even at level 80. Instead, they roll out mega server technology(TESO anyone?) and merge every speaking language together? Im assuming there are more blatant issues that go along with this. We asked for zones to be filled again, not to be merged with people from other countries.
A few examples…one has to wonder who is making these decisions and why? Do they read these forums?
While I’ll admit, my hype over Wildstar has not been as high as my hype for GW2, and maybe thats a good thing all things considered, and I have contemplated coming back to GW2 at some point in the near future, but questionable development direction keeps me away. It is what finally drove me away from WoW after 7 years. And its what finally drove me away from GW2, and keeping me away.
I will add that arenanet made some nice QoL changes that we did ask for within the first month of release. Better late than never.
But they keep doing other stupid things to this game of immense potential. This is what angers people. We were hyped hyped hyped and once they had our money, they changed direction with the wind with ascended gear, and then something no one asked for in living story and continue to chip away at what made the game great during the first 3 months.
To summarize because most people can’t read,
1. LS is perfect because they want the game to be narratively driven.
2. End game content is just endgame gear in MMOs.
3. Listen to the stories, NPCs, chatter instead of whining “zerg fest events”
4. Grind fest? Look me in the eye and TELL ME FF7 is not a GRINDFEST.
1. This is your opinion and not shared by many. For me, personal story told a WAY better story, or rather it told the story BETTER than living story. So you are satisfied with a 2 minute conversation between marjorie and the other chick about some corruption/scarlet, a 10 minute mini instance, and 10-15 achievements achievable by following a zerg and having ZERO skill? Quality?
2. Endgame content is just endgame gear in MMOs…How wrong you are. What about different ways to acquire end game gear? Because in GW2 the only way is via crafting(wow a big duh moment in the CDI when chris whiteside said "oh you want more ways of acquisition? Interesting!!). Ive not once heard a success story in game of someone that found an ascended piece. Crafting. Through and through. Grind out your materials unto oblivion, and then craft. How about different game systems to acquire pieces? Scatter some in WvW, scatter some across open world content/dynamic events, etc. But more importantly, the entire game was supposed to be end game. Wow I sure see people playing endgame in timerbline falls. A total of 3 players on any given night. Thats endgame. They need to fix it. Megaservers is a start, but not a solution. Give us REASON to play the world.
3. When the company focuses on living story which funnels us into one or two zones to zerg around, yes we will complain. Unavoidable. Zerging is mindless, requires no skill, and shows a lack of effort on arenanets part to develop content and mechanics that require any brain activity.
I think people sometimes forget how much Anet offers compared to most other MMOs..
Such as? Zerg content every 2 weeks where you can finish up in 4 or 5 days by following a blob of 50 people? Mini games? Theme holidays? I dont see much more if anything…
This patch brought me back… I’m not even trying Wildstar anymore, this patch made me see possibilities, but I still struggle against the concept of CHALLENGE in this game, challenge vs. reward, coupled with a few uncertanties about how difficulty ties with fractal scaling (is increasing attributes really what drives challenge forward?).
I wonder from the bottom of my heart how they could improve upon difficulty to fit within their finely crafted combat system (the one I truly fell in love with), I feel so bad when I run through dungeons and don’t feel challenged at all, like a skin hunting goal PvE “meta” (it’s not that bad, but the challenge…).
Challenge..difficulty…difficult boss fights.
Arenanet has no clue how to design a boss fight. Carbine with Wildstar does. Those lvl 20 boss fights look epic. Arenanet simply adds more hp and more dmg to encounters. And they put in a lazy mechanic with agony…a non dispellable DoT that only certain gear can mitigate. Wow, did you take long to think of that?
While the game took a few steps forward in the right direction, for me, at least with the QoL changes such as wardrobe….stupid dungeon content and dumbed down meatbag boss mechanics plague this game to no end.
But hey, theres always living story to be excited about, right?
Easiest to answer question: play whats fun and fits your playstyle. For me, its a thief and mesmer.
The game has become a cash grab in most regards, theres been a lot of temporary content, a lot of QoL and bug squashing(which is good but there are bugs still lingering since BETA such as COF bugs), theres a small gear grind now, lots of focus on 2 week breadcrumb story and not enough on open world content that released with the game or dungeon attention…Oh, and zergs(large globs of people mindlessly mashing their #1 keys) seem to be the sort of content arenanet likes.
But if you find the game, give it a go.
Finally read the whole post. Very nice OP. Very nice.
Lets hope this one stays open and not removed because there might be one “out of line” negative comment about the game. The OPs post was well thought out and written and expresses what many of us have had tried to express over the past year. Many people like the direction of the game with living story and pointless updates, but there are an equal amount of people with displeasure.
And yes, you can find a dozen similar MMOs to GW2. The whole “you dont need ascended gear to play other than fractals” argument is moot. I don’t need raid gear in WoW to play either, aside from raids and even then it takes a whopping day or two to get geared enough via dungeons and rep to get into LFR. So if you think about it, WoW’s content is almost or even more so available to a broader band of people.
Beside the point. Ive said it a hundred times since ascended gear, living story, stupid decisions…gw2 is no special unique snowflake.
They did this same crap with GW1, which turned off a lot of people.
Elaborate. I never played Gw1.
Why are things on a schedule anyways? This encourages trains.
Why not take the advice that many many people put forth: Randomize the timers. If you see a pre-event up, Im sure someone will get the word out to those in cities or guildees or whatever. Im sure a decent portion of the zone that youre in will come running.
Seriously, scheduling “fun” is stupid. Its like in TERA, how they had scheduled nexus runs…It didnt feel immersive, open-world, or fun. Schedule your self around these runs, form the train, map out the most efficient route and keep at it the same way you have been for the last year.
Stupid move. Just randomize them already. World bosses are meant to be “Oh wow look behemoth is up! lets go get him!” not a “Well, I need more chances at more rares and precursors, gotta get my 2 hour trains in for the day”.
This is so LOL on so many levels. I didnt even read this in the patch notes, but anything that removes zerg trains is good for the game.
Go play the game correctly now.
No, your face is funnyNo, your comment is LOL on so many levels:) I think you should at least read this post. Come back here when T6 mats for your ascended/precursor/legendary crafting double in price.And if you’re concerned about the zerg trains… Have you heard that all world bosses are now converted to zerg trains on a fixed schedule?
Over react much?
I dont buy my materials off the AH. I play the game and earn them, if I played at all anymore.
Yeah, dont care about trains much and I certainly didn’t care for two zones being clogged up by people just farming for $$.
What dont you like about it?
Wow. Guess Ill never be doing Tequatl ever again. Not sure if I am able to play during those times.
Clicking ‘uninstall’ was not extra work. I uninstalled many games that day. I didn’t need the space, but I simply wanted to clean up the computer. Coupled with the fact that Im addicted to the Diablo 3 RoS expansion and Wildstar is nearing the corner, I didn’t see myself playing GW2 anymore, or anytime in the near or distant future.
This patch made me think twice for a second, but still I know the next installment of living story uselessness is right around the corner and that will make sure that I keep the game uninstalled
I didnt read all of that, but got the jist and Im in/was in the same boat. These updates are good, but not enough for me to reinstall. Living story, for me, ruined the game. All it did for me was show me that arenanet likes to give breadcrumb story and lore bits, with breadcrumb fluffy “content” in the form of zergs and mindless #1 key mashing, achievement hunting, and skin hunting. I see no form of true content, with true difficulty for both the solo and group play. I see no true open world system that encourages us to play in the open world and experience the dynamic events that launched with the game, and be handsomely rewarded. Living story borked this game far more than made positive change.
I play D3, and the expansion has me ADDICTED. I freakin love it. So much that I nearly regret my pre purchase/digital delux purchase of Wildstar. But Wildstar is a fantastic game as well with huge huge potential. Just some minor QoL changes with that game and we are in business.
GW2 still has a chance to correct some wrong doings. If they put out a blog saying they are going to head toward more traditional content updates instead of living story “zone of the week” crap, more open world dynamic event encouragement, and make ascended gear MUCH easier to acquire, I’d probably come back. In a heartbeat.
WHY ANET? My only source of income is gone. Life is not worth living anymore. But seriously, this was not even clear in the patch notes. This patch went ahead without the approval of the community. I’m sure this is devastating to everyone! How can anet change something so drastic and not ask the community how they would feel about the train being removed. This change is so drastic, it needs democracy and opinions of others.
We want the train back.
This is so LOL on so many levels. I didnt even read this in the patch notes, but anything that removes zerg trains is good for the game.
Go play the game correctly now.
I have to admit, I am impressed with this patch. I do not have the game installed anymore, I haven’t really played in over two months probably. I keep a watchful eye on the game for any developments, such as this. This is the type of stuff that I/we want. Nice QoL changes. After these feature patches, if some real content were added then we’ll be in business.
Even though things like the wardrobe were asked on day 1 since launch, or making ascended gear account bound is a “duh” common sense thing given the insanity of materials required to get the BiS gear, it is a huge step in the right direction. I was seriously dumbfounded when in the CDI Arenanet scratched their heads and said “Oh, you want this account bound? Oh you want easier ways to acquire? Good stuff!”.
However, I am still not at the point of installing the game again. I do hope they add in some real incentive to play in the open world and explore and play in any zone we choose, and be adequately rewarded for completing dynamic events (2 silver, 350 karma is useless). If we ever see the day where the open world becomes part of the “end game”(because the open world content released with the game is the very CORE of GW2 in my opinion), I will give serious consideration to coming back. Until then, its D3 and Wildstar but I still have some hope left in me for GW2 as I see the biggest potential out of any MMO current or future with this game. The devs just need to realize it!
Anyways, this is all just my two cents about where I feel the game is going. Good job arenanet. Quite late on some of these obvious changes, but better late than never. Keep it coming.
I got the colossus on my 8th forge attempt. you can do some things to improve your odds. like only forge weapons that are the same type as the precursor your want. only forging exotics etc.
About 500 shortbows and no The Lover says that you were just lucky.
Ill say that among two or three other things, precursors is one of the biggest topics in GW2. It went unaddresed for months and months, a small section of people were able to gobble up all legendaries and corner the market early on to which it never recovered, and the “fix” has been bumped back time and time again. And the latest reason is that the loot is changing in GW2, some how someway, and in order to conform to that it must be bumped again.
I’ll be the first to admit, that while Im on the sidelines now and not playing the game, GW2 is making some decent QoL and feature improvements. I like them. Not enough for me to come back, not by a long shot. Not as long as Living Story exists. No way. But while they tout living story as the best thing since sliced bread, areas of the game go completely neglected: precursors, dungeons, open world PVE, ascended gear acquisition, etc.
For me, the negatives far outweigh the positive improvements. Like many others, and a few posts Ive read here on the forums in the last day or so, its about direction. The game itself has a solid foundation and limitless potential, but the direction arenanet takes it is not one I want to go down. I dont want to be part of the sheep that they herd into one zone for Living Story content.
Sadly, I unintalled GW2 this weekend. Im spent on it. Things like the wardrobe I posted in the suggestions forum a month after release. Here we are 1.5 years later, and its finally coming. No Scav hunt. Still a focus on LS and zerg content. No love for dungeons(what happened to revamping the bosses in dungeons…just did AC and forgot about it? Oh, right, the living story).
No, Im done. After playing Wildstar the past two weekends and with the awsome updates to Diablo 3/expansion, I have more than enough to fill my time than waiting around 6 months, 9 months, year, 1.5 years for arenanet to breathe life into this game.
Big hype, huge letdown. This game could have been so much more if it focused on exploration, real world changes when run of the mill dynamic events succeed or fail, etc.
This is never coming. Another white lie.
First it was end of year 2013. Then it was bumped until early 2014. Now, its being bumped again for the feature patch. Granted, feature patch is putting some much needed things into the game…some of which was asked for repeatedly since launch. But the scavenger hunt is a hot topic and they keep bumping it back.
Pro tip: Stop working on Living Story. Throw those guys onto the scav hunt dev. Quit investing all of your time in the LS. If you don’t have the man power to get the scav hunt out in time, then maybe youre putting too much stock into other areas, like LS.
This is astounding. Something that was asked for a month after release(by yours truely) and probably by many many others after, is finally making its way to the game 1.5 years later. Wow…
3.5 months into 2014, still no whisper on scav hunt. Hopefully its part of the big patch in april.
Zerging is not really a mechanic.
The word Zerg comes from Blizzard’s StarCraft game. There is a race there which is very insect like who are called Zerg.
The Zerg, basically, invade planets, and they are millions, if not even billions. They just rush as a huge group consuming and destroying everything in their path.
What you described is what open world gameplay / Living Story is like in GW2.
The zerg, basically, invades a zone, and they are dozens, if not hundreds. They just rush as a huge group consuming all NPCs and destroying everything in their path.
I agree with the OP. It is part of the main reason I stopped playing GW2. Living Story’s main contribution to the game, in my opinion, has been the encouragement and fostering of zergs in open world. All people do is blob around the flavor of the week zone for achievements. Boring, mindless, non engaging. Not the combat and gameplay I bought the game for.
There’s a couple of factors, I suspect.
1) Simple familiarity. MMOs by and large are the only major genre of games that still cling to the expansion model. Most others have moved on to the DLC model that Arena.net is trying to modify for their use. Gamers don’t like it, because they don’t like change, and never really have. I’m sure there are a good many who reject the LS/DLC model for this reason (though they’ll never admit it).
2) For those that ARE willing to give this a legitimate shot… the problem is that while there’s no real reason the Living Story CAN’T provide expansion like content, the truth is that so far it HASN’T. Gamers are not only stagnant by nature, they are also IMPATIENT. They want more of the same, and they want it now NOW NOW!
They’re like the bratty 5-year old in the toy aisle in the supermarket, screaming at the top of his lungs, “I WANT THIS! I WANT THAT! I’M GONNA HOLD MY BREATH!!!” Temper tantrums are their go to response whenever they don’t get everything they want. Arena.net should ignore them and let them play something else, but they can’t afford to.
We’ll see an expansion. Question is will it be soon enough.
I don’t really think it is a valid comparison to say people want things NOW NOW NOW, when Anet hasn’t released an actual AAA MMO content patch in the past 18 months.
If people were screaming and crying after 2 months or just releasing an expansion then sure, call them whiners… but I don’t think it is unreasonable to ask for a real content patch after playing the game for 18+ months.
I know personally that after playing the wildstar beta that I will never play another one of these “F2P” MMO’s again. I’d much rather have convenience, regular updates, polish and more immersive combat for a measly $15 a month then have to suffer through 18 months of LS again.
If GW2 doesn’t announce a full feature expansion before the launch of Wildstar I am gone.
I sort of feel the same. While I am not playing GW2 anymore and have no desire to do so, I do think it has a solid framework to build on if they change course. It is a successful MMO by all definitions of the word, and they are successful as a buy to play / free to play MMO, but I think I prefer to spend 15 /month(or 50 cents a day if you think about it people), for higher quality, more content, more “AAA” than what has been given with GW2.
From my viewpoint, arenanet rushes content out the door without properly testing it and without thinking it through. Their content is glitchy and theres still bugs from beta(mag in COF P1). Their content direction fostered the worst combat and gameplay I have ever experienced in an MMO. Unless this is how they envisioned it, they didnt think things through.
So I’ll pay for my MMO experience in Wildstar, and hopefully they will actually do some QA before rushing something out the door to meet a deadline like GW2.
Sorudo is on the right track with those links regarding expansion content. Good start. More personal store, continents, skills, races/classes, etc. The whole 9 yards.
Love how my posts in a previous thread were deleted without any notification sent to my account…
Obviously people are giving up on this game. It needs an expansion badly.
Living story has the same “quality” of the free monthly patches we get in about every other game on the market, adding near nothing to the game itself and being filler content itself.
But contrary to GW2, those other games also bring expansions (either paid or free), with new features, not the same old, same old, over and over again, recycled so it looks ‘new’.
This game would actually be better without the living story: no crappy achievement grind, no money beating out of the gem store (look at Scarlet shoulders and gauntlets LOL).
What makes it obvious that “people” are giving up on the game?
I wouldn’t say giving up, but deep displeasure. People are hoping that the game improves. If they continue on the path with the two week crummy story telling via living story, this game will fall to that stigma..the grindy game that released sub par content every two weeks. People are getting tired of it. Im already done with it. People in all of my previous guilds have stopped playing because of it, and people inmy current guild simply don’t like it and view this as nothing new added to the game that they like. Arenanet put all its eggs into one basket, and I could not support a statement that says the game is flourishing because of it.
Not sure you checked our morphing abilities. Brilliant idea and definately synergy there.
I checked it. Synergy? Haha yes. I am talking about passive Synergy classes have got. WoW, Rift, GW2, everywhere. That’s what is missing in ESO and that is the point why the combat in TESO will alway feel wack and boring.
I’d argue to say that rift and wow’s combat is quite archaic. Nothing but a rotation waiting for procs.
So the skill system is vastly superior to GW2 where you simply apply points across 5 lines. Not saying GW2 is a bad system, its a step up from WoW and such, but TESO definately takes the cake with its talent system.
Combat is definately a lot slower than GW2. And Its taken me a long time to wrap my head around it and get used to it, but now I take it for what it is and its not totally horrible.
No it’s not. And I can tell you why: there are no synergy or passive related traits that are “tactical”.
In TESO you got a huge amount of skills, but they are very similar and there is nothing special about them, despite the class ones. Additionally, you can nowhere near the GW2 options build a character. I love my GW2 traits and I miss something like that in ESO. In the end every player will be the same due to the fact there is a “deeper” system behind the skills missing.
I like the way TESO wanted to go with its quantity of skills, but it failed because of the missing quality the system has got. I love synergy and tactics behind different playstyles and ESO only offers a hand full of them without being anytime tactical.
So Wildstar release is June 3rd. Nice to know that now.
If you don’t like GW2, it’s time for a break FOR YOU I think. I think ANet is doing a quite good job. And I am excited for March 18.
Not sure you checked our morphing abilities. Brilliant idea and definately synergy there.
GW2 is pretty much done…
Look forward to a GW3 within the next 2 years.
Guild Wars 3 takes everything you love about GW 2 and puts it in a instanced world…
lol.
I didn’t play GW1 so I have nothing to compare to. Sounds like a game I would have loved. But yeah, literally everything that drove the hype train up until release has gone out the window. Theres literally nothing left in GW2 that I was looking forward to pre-release. The concept of open world adventuring has been left to the naieve few that kid them selves into believing that completing dynamic events all alone is amazing, or then kid themselves into believing(and thus try to make me believe via weasel wording) that there actually ARE a decent amount of people adventuring and completing events in open world just for the fun of it. This is totally not true, and I’ve guested on a dozen worlds to prove this to myself. Theres no one in fireheart rise completing events. There is no one in timerbline falls completing events. There is no one in Lorners Pass completing events. The people playing this game are either hanging out in main cities since LA is destroyed, WvW, dungeons or funneled like sheep into the flavor of the week LS release. Arenanet’s initial vision of this game did not work out as they had hoped but they did absolutely nothing to help it along, even before LS. Now that we have LS funneling us into one or two zones, forget about the rest of the world. Their open world dynamic event adventure game concept is dead.
Its the sad but true reality of the game that I wish the people wearing rose tinted glasses would see.
If the upcoming big feature release does anything to foster true open world adventuring and gameplay without herding us like sheep into one or two zones(i.e. encourage us to play WHEREVER we want to and be rewarded for our time equally), I would consider coming back. But right now, this game is a shell of what it was and what it could have been.
If you’re not playing the game, why are you here on the forums constantly spewing negativity?
You’re right.
Wildstar release date was announced today: June 3rd.
I’ll be out of everyone’s hair within the next few months
My goodness it will be great when that one perfect game finally comes out. No more “this game sucks and I am leaving, really, just you wait, I am you know.” Bliss.
I just think people expected and wanted the game that arnenanet hyped us on and borderline promised.
For GW1 players, it was the “If you like GW1 you’ll love GW2”. Quite the opposite. Nearly every person on these forums or anyone that Ive spoken to that has played GW1 has been burned and more GW1 players have left.
For players that cherished the idea of an open world with adventure at its heart(myself), were burned. Because other than the sake of adventuring, theres nothing at the end of the tunnel. All the goodies are within the LS content, where 90% of the playerbase is. So you feel like youre missing out. I wanted to enjoy adventuring into a cave and be properly rewarded for it at the same time. The only way I’ll make any sort of coin in the game is playing the TP or following the zerg in LS.
For players that expected explorable modes to be as difficult as the devs said it was pre-launch, got burned. Scorched. 9/10 dungeon paths are not played. Most dungeon paths are easily completed with a few brain cells. Arah is and one or two paths in CoF are the only ones that would give any sort of trouble. The rest are snoozeville. Oh, and aside from a fractal or two recently, theres been no love…NONE to dungeons. None.
For those who thought their exotic sets were BiS and didn’t want to get anything else, and liked their gear look…got burned badly. While you may not need ascended gear for most content, most people still want their BiS gear and they were content with exotic as BiS. Now if they want BiS, they must grind unto oblivion for.
Oh and for those not looking for grind…I dont know if I should laugh or cry here.
GW2 is pretty much done…
Look forward to a GW3 within the next 2 years.
Guild Wars 3 takes everything you love about GW 2 and puts it in a instanced world…
lol.
I didn’t play GW1 so I have nothing to compare to. Sounds like a game I would have loved. But yeah, literally everything that drove the hype train up until release has gone out the window. Theres literally nothing left in GW2 that I was looking forward to pre-release. The concept of open world adventuring has been left to the naieve few that kid them selves into believing that completing dynamic events all alone is amazing, or then kid themselves into believing(and thus try to make me believe via weasel wording) that there actually ARE a decent amount of people adventuring and completing events in open world just for the fun of it. This is totally not true, and I’ve guested on a dozen worlds to prove this to myself. Theres no one in fireheart rise completing events. There is no one in timerbline falls completing events. There is no one in Lorners Pass completing events. The people playing this game are either hanging out in main cities since LA is destroyed, WvW, dungeons or funneled like sheep into the flavor of the week LS release. Arenanet’s initial vision of this game did not work out as they had hoped but they did absolutely nothing to help it along, even before LS. Now that we have LS funneling us into one or two zones, forget about the rest of the world. Their open world dynamic event adventure game concept is dead.
Its the sad but true reality of the game that I wish the people wearing rose tinted glasses would see.
If the upcoming big feature release does anything to foster true open world adventuring and gameplay without herding us like sheep into one or two zones(i.e. encourage us to play WHEREVER we want to and be rewarded for our time equally), I would consider coming back. But right now, this game is a shell of what it was and what it could have been.
(edited by cesmode.4257)
TESO and Wildstar are coming out soon. Anet better have something up the sleeve instead of some bug fixes and quality of life updates.
TESO is a mediocre trash game.
The playstyle is awful. The combat is like GW2 but only 10 times slower. And the skill system is quite awful, you can’t come up with any tactical component due to the fact that the skill system is shallow, boring and completely uninspired.
The game is hyped into heaven and has got the ES-brand, but many ppl will realize at least one month of playing, how awful the game is in the end and they all will come back.
Where GW2 has heart and polish, ESO lacks both. Maybe 1-2 months this game will be a “danger” because of the “WOW ITS NEW” factor. After that it will take the SW:TOR path into oblivion.
Im not saying TESO is amazing, but its far from horrible. I’ve played four beta weekends, and I can tell you that the skill system is quite a bit deeper than GW2. You something like 5-7 weapon skills, 3 class trees with 5-7 skills, 5-7 racial skills, 5-7 armor skills, 5-7 guild skills(like mages guild or fighters guild), 5-7 profession skills for each profession. THEN you can morph these abilities to add an additional effect, such as knockback, stuns, more damage, mana on hit, etc. So the skill system is vastly superior to GW2 where you simply apply points across 5 lines. Not saying GW2 is a bad system, its a step up from WoW and such, but TESO definately takes the cake with its talent system.
Combat is definately a lot slower than GW2. And Its taken me a long time to wrap my head around it and get used to it, but now I take it for what it is and its not totally horrible.
We’ll go into more detail soon, just to re-iterate so it’s clear:
“The next round of major features will be bundled together into a large “feature only” release that will come after the first season of the Living World 2014 has finished.”
A feature release is not an expansion, it’s a release focused on game features. Examples of game features we’ve done in the past would be: guild missions, account achievement system, spectator mode, new pvp maps, daily world boss chests, removing culling and giving visibility options, the WvW WxP system, etc.
I don’t know whether or laugh or cry.
Yeah, I sort of thought they were doing most of these all along?
Many of us want an expansion because it would mean far more substantial content than what the living story seems capable of.
I’ll try to list what we have gained since launch (in terms of permanent stuff), please correct me if I forget anything:
- ascended gear
- crafting to 500
- a new dungeon path to TA
- 1 new unique dungeon; fractals
- the LFG tool
- a smattering of QoL improvements such as the currency wallet
- 1 new wvw map
- 1 new zone
- a very scarce few new weapon and armor skins that weren’t temporary/gem store
- 1 new world boss (and one revamped old one)
- a couple new spvp mapsLooking back I’m actually kind of surprised by the list, but it’s still not what people expect in an expansion. Personally I (and I think most people) expect something like:
- a whole new continent
- a whole new personal story chain just as long (or close) as the original
- at least 10 new zones
- at least 5 new dungeons
- new armor and weapon skins for each of those dungeons and/or new events
- new open world dynamic events
- at least 3-5 new spvp maps
- a new (relevant to the new campaign) wvw map
—-And above all—-
- New playable race
- New class (or at least a slew of new weapon and utility skills, like 8-10 new skills and/or traits per class)Not to mention all of this should be wrapped together in an overall package with a unifying theme, story, experience, etc. Not a disjointed series of unrelated patches that have nothing to do with each other until the last 4 or 5 patches where we find out the main villain is this crazy chick who we find out doesn’t even matter what her motives were…
I’ve said it before, but I think Anet simply doesn’t have the revenue to pursue such an expansion. NCSoft probably takes the lionshare of their gem store profits. I’m not mad at NCSoft though. I just wish they would see that GW2 has a passionate fanbase that deserves more and will pay for more if the content is up to par. But NCSoft is more interested in Wowstar it seems…
To answer the question of the title of this thread, we shout for an expansion because if we don’t, it might never happen. The higher-ups need to see demand before they invest the funds to create the supply.
You said it perfectly. +1
I’d agree almost completely, but 10 new zones is a bit much and 3-5 new sPvP maps is a bit much. Probably a whole continent with 5 zones and two or three sPvP maps would be good. Along with some more additions to WvW such as new siege weapons or something?
People are shouting that they want an expansion because we are tired of the little crummy story telling bits that the two week cadence and living story provide. We are tired of the poor story telling, the achievement grinding, the mindless and non engaging gameplay of blobbing and zerging around. Its boring.
Yes, there are people that genuinely like Living Story. Either they really do like it, for reasons I cannot understand, or they do not know any better and have not experienced the amount of content and QUALITY that comes with a true expansion.
But the majority of us are tired of the sub par content releases that arenanet touts as quality and substantial to both us and media.
And I would rather pay box price for the full meal of an expansion, than get the free crumbs of Living Story.
I think arenanet likes the zone wide zergs(the mindless content). If im not mistaken, colin said that their game revolves around people completing content in open world. This can only lead to zerg. And I believe that Chris Whiteside even said that he likes zerg content(although I could be mistaken on this one).
For me, all signs point to arenanet supporting zerg content. They can change it all they want with reward tiers via some form of cooperation. In the end, most servers will blobl up to zerg and overflows definately will 9/10 time.s
If I had to wait for a paid expansion I would log off tomorrow, never come back, never pay for the expansion. I’m sure there are a lot of players in the same position as me.
Most other MMOs either make you pay for DLC or you buy the box expansion. At least this is how it was traditionally done in recent years.
Since the april 2nd release sounds like it will be different, what Im expecting:
-A new zone
-New skills(that are actually useful this time)
-New skins
-New regular mainstream dungeon that is no different reward wise than the current ones(if they dare put in some quirky resource to be gathered or something in this – dungeon I will flip out)
-Current dungeons revamped
-Open world content revised and meaningful. Participating in open world content and dynamic events throughout all zones have meaning and are rewarding….i.e. the end of funneling us into one zone.
-Bug polish and class balances.
Doesnt have to be ALL of that, but most of it. If its anything less than that, I’ll probably just concede my time in GW2 and delete the game finally.
I have lost ALL interest to play GW2 but still keep a distant eye on it. The two reasons: living story and ascended gear…but mostly living story.
If they stopped with their silly little living story and released actual content patches via expansions, or just big fat content patches every few months I would consider coming back. However, I cannot justify my time to a game where the developers think that quality content = story telling via a few sentences, grindy zergy content, and mini games.
I agree OP…
@wolfpaq: No you can’t simply take a break. Then you miss out on all of the content that was temporary. I have experienced this first hand. I missed out on entire vents such as SAB. The whole line of “take a break and come back you wont miss anything” is a load…
Nobody said you wouldn’t miss anything, but you can certainly take a break. Clearly you are an AP hunter, in which case you really can’t take a break, because then you gasp might miss out on AP and skins that will fill your bank!
But to OP, you can take a break. I took a break from Dec-January, almost two full months. I played a bunch of single player games, some FPSs, etc. Now I’m back and play every day, refreshed. Ok so I missed all of the Xmas event. Didn’t get any skins or minis or whatever it is people got during those events. Do I care? Nope.
I missed most of Gauntlet last year as well, didn’t get skins, didn’t get that cool mini, didn’t care.
It really depends on what kind of player you are. At this point, honestly, think to yourself. Are you happy with where your character is? Do you really care about any temporary skins/minis that might be released? If that stuff really isn’t a big deal, then you have the power to take a break.
If you are the type of player who would never even consider a break because you simply must have all of the AP, skins, minis, potions, titles, etc from these LS events, then you are a slave to the game and you just need to keep doing your dailies for 15min each day and AP hunting. Sounds like a boring way to play a game, but you ultimately have the final say in what you do.
Missing a LS update was the best thing that could ever have happened to me. Once you miss one, you really don’t mind missing any of them. Heck I didn’t even finish the meta for Escape from LA. Didn’t even phase me, and I have over 11000 AP!
You can take a break in sub games too. No one forces you to finish out the rest of your sub if you don’t want to.
Difference is in a sub game, like WoW, you might waste a few bucks if you take a break. But you can come back and all content is waiting for you. Hardly anything, if anything, is ever temporary in a sub based game…
In GW2, you won’t be wasting a few bucks but you WILL miss out on temporary content, which is most of all content patches.
I agree OP…
@wolfpaq: No you can’t simply take a break. Then you miss out on all of the content that was temporary. I have experienced this first hand. I missed out on entire vents such as SAB. The whole line of “take a break and come back you wont miss anything” is a load…
With the repetitive nature of content that is released, no one can blame you for getting bored. I’m easily bored in game because theres nothing interesting other than zerging around and completing achievements or grinding(yes grinding) for ascended materials.