My favored LS1 was the minion invasion from https://www.guildwars2.com/en/the-game/releases/august-20-2013/#events
This was the day that the zergs took form in open world, and never let up. They existed, sparingly before, but this is another day in infamy, along with the November 2012 patch.
The day will go down in infamy? Really? To whom. I’m willing to wager most people who play the game don’t even know what you’re talking about when you say the November 12 patch.
Again here we see people who actually liked the living story and posting about it, because they miss something that “everyone on the forums” was complaining about. My point keeps getting illustrated again and again.
This isn’t a unified player base that all want one thing. We’re an extremely divided player base that all want different things.
I doubt any one group has any kind of clear majority. But many think they do.
Anyone who has been around since launch knows what the November 2012 patch brought. It started a trend of controversial design decisions by Arenanet, moreso than any other MMO Ive played.
But please, feel free to continue to use the same old argument with me that there are different strokes for different folks. I didn’t hear you the first time(or the second, the third, etc).
actually yeah, more living story seems to be what the majority of players want.
I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.
The last thing we need is more over powered skills. or under powered skills.
I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.
I don’t see people salivating for the next crumb of the story to be released.
1. Reason/incentive to participate in regular dynamic events in the open world in whatever zone I want to at the time. The rewards, currently, are pitiful, I hardly see anyone doing stuff (still), and I feel like Im not making a difference in the world.
2. Precursor crafting. …Do I need to say more?
3. More skills. Giving me one or two healing skills is not what I mean…Give me something that makes me rethink my build and try new things.
My favored LS1 was the minion invasion from https://www.guildwars2.com/en/the-game/releases/august-20-2013/#events
This was the day that the zergs took form in open world, and never let up. They existed, sparingly before, but this is another day in infamy, along with the November 2012 patch.
Yah…supposed to add new skills by end of last year / early this year. Didn’t happen(much like the scavenger hunt or precursor crafting(yet???)). Adding some useless healing spells that do not make or break a build is not what we wanted.
This was actually one of things I was looking forward to most for the start of 2014. When I came here to the forums asking why we didnt get any, diehards jumped on me like no tomorrow saying we did…healing spells. K. What? How did that change my gameplay?
As Kertiks just said, 2 years with the same gameplay, same skills, same builds…boring.
I.E. Combat has become a grind, if it wasn’t already(something this game actively set out NOT to let happen).
But hey, more living story is what we want, right?
See my signature. So true.
The intent of the Renown Heart system was originally to help players find event content. They also provide a decent method for us to give the player some context and awareness of what’s going on in the area. There are probably a few issues in that design which we could discuss. We could also let it suffice to say that hearts do not make the best repeatable content the game has to offer.
On the topic of keeping players engaged with open world content, I think this goal may be for more approachable from a different angle. Consider Dry Top, which has no hearts. Players on that map are participating in events all the time, largely on the premise that each event contributes to both map-level and personal-level goals. This gives me the notion that with a little help at the system level, events can and should be the bulk of repeatable open world content in Tyria.
I’d be very interested in hearing your thoughts on that.
1. people are participating in events in dry top because its the new thing to do. Once theres a new thing to do elsewhere in a new zone, Dry Top will be as empty as the Karka areas. This is nothing new. I wouldn’t kid myself in thinking that “well people are playing in dry top all the time. It must be a success”. Once you release something new, or the players find another avenue that they find lucrative to their desires, dry top will empty.
2. Ive seen more requests for heart resets, repeating renown hearts, etc over the last 2 years than I saw for 2 week living story breadcrumbs PRIOR to LS release. I saw more interest in resetting hearts than I did requests for another tier of gear(ascended).
This is definitely something that a decent amount of people might enjoy. Why not give it to them? How would it break Tyria?
No. LS1 was terrible, at least in LS2 I can play the little pieces anytime I want.
I like the idea of repeatable Hearts, especially if integrated as something simple like a daily/monthly achievement. I think 5 is too high for daily, though — 1 or 2 would be more reasonable.
Did you know that the game originally didn’t HAVE Hearts?
But players didn’t know where to go to find the events. So ANet put things to do to pass the time in areas were events tend to pop up. These are the Hearts. They are primarily there to slow your progress in an area down long enough for you to see an event occur. They put it towards map completion and gave rewards to it so that players would have incentive to slow down when they ran into a heart.
Uh… do you have a source on this? You must be talking about an extremely primitive prototype version, because even in early betas there were Hearts. In fact, there used to be over double the amount of Hearts that we have now.
And yes, this person is correct. The game originally did not have renown hearts. Before Closed Betas and I believe before Alpha. Test focus groups were put in a chair, given the game and the devs said “Ok, go!”. The focus group testers looked around and said…uh ok? What do I do?
The devs had to explain to them that they just wander around aimlessly finding content. The focus group could not do this as they are/we are all conditioned to look for quests. So they put in renown hearts to give a bit more structure, as well as the scouts.
This was a suggestion long ago. Give people the option to reset hearts once per month or something…give them the OPTION. In return, they get increased rewards each time they reset. Some more things can go along with this, such as participating in dynamic events as well, increased rewards or whatever.
This could have been done instead of megaserver. I think it would have had nearly the same positive effect and none of the negative impact that we see today.
Edit: I want to add that the OP’s heart is in the right place. Get people out in the game again playing whatever tickles them the most…not the flavor of the month Living Story funnel cake or zerg train.
(edited by cesmode.4257)
Honestly, I logged in for a few minutes and I might log in a few more times for a short period. But the 2nd birthday is underwhelming. Giving me the same stuff as last year is unimaginative.
the dungeon community is the most hostile, most unfriendly, most eager to kick community in this game, and their is almost no fixing that. one of the only ways to be safe in a long run is to be the opener. this update will only give dungeon elitists more power to kick the person WHO STARTED THE PARTY. this update is just going to make them more hostile and aggressive and now theirs no protection from that.
its also a problem for dungeon sellers who can now be kicked by the buyer although i dont really like runners anyways.
i dont wana play the meta, i dont always wana roll swamp i dont wana keep a set of full zerker armor to do the catacombs and i dont wana rush past every enemy in the game just to quickly do the boss chest. and now their is no way for me to safely join a dungeon. you have taken away one of the only things i still do in this game anet.
SOLUTION
make it so the dungeon does persist if the owner goes offline and they can be kicked after being offline for a set amount of time (lets say 5-10 mins?) but the dungeon will NOT persist if they are kickedWho came first chicken or the egg?
With your logic, everyone wants to be a “dungeon starter”. If thats all there was, there would be no groups.
Just up the vote restriction to 3 or 4 votes. Not going to be flawless 100% of the time, but its better than nothing.
And I HATED getting DC’d from the dungeon at the end of the run before I can click on any chest, because the instance owner left too quickly.
the egg came first as it was around 100s of millions of years before dinosaurs began to shrink in orer to deal with the decreased supply of food, eventually becoming chickens and other birds you see today, the egg itself went through less changes only gaining a harder more brittle shell rather than the leathery shell of a dinosaur egg, now onto the rest of your post!
by your logic we should currently ONLY see party leaders cuz the system i am suggesting is already in place (expect for the D/c change) but we dont see that so your argument is empirically invalid.
3 votes is still too few , 4 is ok but id prefer a proper immunity
Don’t use dinosaur egg logic with me. How dare you bring logic into these forums.
And how about this one…your suggestion is empirically invalid because Im sure the Omnipotents at Arenanet have the statistics and know-how to know what would work and what wouldn’t work within the confines of their game.
Otherwise, they would have taken my brilliant suggestions on improving the game long, long ago.
tldr; They wont listen, whether or not we say increase the vote kick count to 4, or whether we all agree with your proposal. They know better, and aside from a 50 page CDI, our suggestions are hardly ever taken into account.
the dungeon community is the most hostile, most unfriendly, most eager to kick community in this game, and their is almost no fixing that. one of the only ways to be safe in a long run is to be the opener. this update will only give dungeon elitists more power to kick the person WHO STARTED THE PARTY. this update is just going to make them more hostile and aggressive and now theirs no protection from that.
its also a problem for dungeon sellers who can now be kicked by the buyer although i dont really like runners anyways.
i dont wana play the meta, i dont always wana roll swamp i dont wana keep a set of full zerker armor to do the catacombs and i dont wana rush past every enemy in the game just to quickly do the boss chest. and now their is no way for me to safely join a dungeon. you have taken away one of the only things i still do in this game anet.
SOLUTION
make it so the dungeon does persist if the owner goes offline and they can be kicked after being offline for a set amount of time (lets say 5-10 mins?) but the dungeon will NOT persist if they are kicked
Who came first chicken or the egg?
With your logic, everyone wants to be a “dungeon starter”. If thats all there was, there would be no groups.
Just up the vote restriction to 3 or 4 votes. Not going to be flawless 100% of the time, but its better than nothing.
And I HATED getting DC’d from the dungeon at the end of the run before I can click on any chest, because the instance owner left too quickly.
Yeah my followers list is long and I dont know any of them.
I’ll say that I understand the commitments to development and meetings, etc…that the team doesn’t have the time to post anymore. But I do miss Colin’s frequent posting and his smiling face!!
Im not sure what 19 pages are about here…All Mr Obrien was stating was their reasoning for being hush hush about certain things. Don’t think we need to discuss it.
The only thing Id like to discuss that abstractly relates to this, is the discussion and/or development effort of things that we do not ask for VS things that we ask for over and over and over again. Id like a little more transparency on that.
No one asked for Ascended gear. We got it.
No one asked for Living Story. We got it.We did ask for precursor crafting/scav hunts, and still don’t have it.
We still ask for expansions.Things like that. I know Im over-generalizing here in terms of the scope of my opinion. However, in and out of game these are the things I see most popping up on fansite forums, official forums, in game chat…
Crumbs there are a lot of assumptions here specifically in terms of who wants what to be in GW2 and not.
Chris
Very true. And in my post I did recognize that. But I traverse sites such as mmorpg.com and when I see people bashing GW2, it is because of things like Living Story release, Ascended gear, no precursor help, etc. All things that have been popping up on the official forums every single week for the last two years. I mean, this is all hearsay from me, I know…and its very thin to take my word for it. I have to assume you guys read the same posts on fansites and on the official forums. Yet, you still go in the development direction that you do. It is that decision-making process that baffles me, and its why I struggle to stay interested in anything that GW2 is doing. Because I see the cries and wants of disgruntled former players, all crying for the same stuff a lot of the time…but the direction is living story. I guess its not in my scope to “get it”…but I dont get it.
I mean, just take the example of an expansion. Threads and posts on these very forums pop up every day about expansions. But the direction is in 2 week breadcrumb releases.
As someone who will pay full box price for a traditional expansion, I thoroughly enjoy reading the notes on the feature packs because thats the closest thing I’ll see to expansion-like content.
But speaking of expansion here, is just one example and I don’t mean to harp on it.
I suppose, in summation, I am asking for more transparency in the disconnect that I see between the common hot topics that I listed above, and they ARE hot topics on any gaming forum related to GW2). Its that gap between the wants of a percentage of the playerbase and the decision you make. I know its your game and you are free to do what you want. Of course. But I don’t think anyone was asking for 2 week releases of small story content in the early days of GW2, or when Ascended gear game out, or when Guild missions were released…I dont think anyone cried for 2 week releases any time during the launch life cycle. Yet, it is the cornerstone of updates. The absolute heart of the updates(or most of them, less feature packs).
Why?
(I hope Im explaining my self clearly)
(edited by cesmode.4257)
One topic Id LOVE to see is on forum moderation.
Im not sure if this has ever been suggested, or if it has…if that suggestion was consequently removed from “suggestion” thread a long time ago because it has to do with forum moderation. But if Chris Whiteside could work with the community managers and forum mods to grant an exception and give us ONE thread where we can voice our opinions, concerns, suggestions on forum moderation…WOW! Its no secret that many people think that moderation is pretty biased. What a step in the right direction it would be in restoring some of the faith in the playerbase concerning forum moderation. Would love to see this one.
Im not sure what 19 pages are about here…All Mr Obrien was stating was their reasoning for being hush hush about certain things. Don’t think we need to discuss it.
The only thing Id like to discuss that abstractly relates to this, is the discussion and/or development effort of things that we do not ask for VS things that we ask for over and over and over again. Id like a little more transparency on that.
No one asked for Ascended gear. We got it.
No one asked for Living Story. We got it.
We did ask for precursor crafting/scav hunts, and still don’t have it.
We still ask for expansions.
Things like that. I know Im over-generalizing here in terms of the scope of my opinion. However, in and out of game these are the things I see most popping up on fansite forums, official forums, in game chat…
Thats a really good change for crafting. Ill say the Feature packs have been more substantial than any LS patch. Much more appreciated of feature packs.
Well played Geikamir. Well played. Laughed as well.
Lawwl I hope you weren’t looking for sympathy. He should have disabled your account for 24 hours
He has my sympathy. If true, the dev should be fired.
If true, he has my sympathy too. I find it very similar to how threads are sometimes treated here on the forums.
Anyone who is an avid forum goer here can view my post history and understand my disdain toward living story.
Arenanet doesn’t help matters when they disregard immersion and abandon other aspects of the game(such as dungeons, open world PVE, etc), in favor of Living Story. Now that Living Story is here to stay, full throttle, its tapping into current areas of the game and causes a bit of confusion(considering immersion).
I understand they are heavily invested into LS, but at what point do they take a step back and realize that for a lot of people LS has been more of a headache.(I know the forums represent a small % of the population…I know, please dont come in here and say "well you dont speak for everyone). And I have to imagine that LS has been a major headache for Arenanet as well. Hell, there was a good majority of a CDI discussion about it. Its a hot topic. Very controversial. Something both camps are very passionate about. At what point is enough is enough? Its causing too much headache, too much explanation?
Is everything else expendable, or secondary/tertiary just so that Living Story can see the light of day?
Im sorry, I dont visit these forums every single day to make sure I keep up on every topic. Ad Nausem for you, new to me.
It is called SEARCH – pretty easy to use actually.
ANET, when do we get a forum-user block feature? Will it be before or after the search function is fixed?
But if you got to know me you’d like me!!! Dont block me! My voice needs to be heard!
So, I’m not going to take sides (or try not to anyway), but I look at it this way.
We’ve been told that the majority of Anet accounts in the live servers don’t have these types of privileges. As I tend to be a person that believes in “innocent until proven guilty” I wouldn’t automatically assume the dev in question was necessarily abusing anything. It really just might have been a poorly timed coincidence. However, that said, since the OP is obviously feeling wronged, he should definitely put in a support ticket and have the matter looked it.
Well said.
This was discussed AD NAUSEUM in another big merged thread. Just had to make your own, eh?
Right that’s what I was thinking. And as to his #2 how about all those millions who contributed to this game being one of the fastest sold games out there who actually like me bought the game specifically because it originally wasn’t going to be all about the dungeons! He forgot that didn’t he, then Nov 2012 happened and you know what people like OP told the rest of us, “This game just isn’t for you” well here it is back at yeah OP, this game isn’t for you, “go play something else quit QQing” the other thing casuals heard all the time in November in every forum out there. Now his buddies have moved on and the stragglers are trying desperately to keep the game as it is when the writing is on the wall (something we all told Anet when the Nov announcements came along) that “hardcore marathon man” players seldom stay with a title for long and therefore the cost of the content updates for said players is too high for the short term growth the game will experience.
I have to laugh at #3 though. Immersion breaking would be the world NOT changing during major events like when I played World of Warcraft Cataclysm an expansion where the lore told the players it was very dangerous to go out into the world because cultists and or the dragon could kill us at any time but the world was so stagnant that it didn’t really immerse you into the narrative of fear or danger.
I honestly have no idea what youre talking about. I do know that I did not buy this game for dungeon crawling, like you. I was pretty agitated at the way fractals were introduced initially. I think this game could and should be well rounded in terms of development attention(open world content, QoL systems, dungeons, WvW and PVP, etc). So really I dont know what youre basing your assumptions about me on… I dont like to run dungeons day in and out either.
And immersion breaking…I haven’t leveled a character since LA was destroyed, for example. But if I did start a character and going through my personal story when I meet all of the NPCs in LA…wouldn’t Lion’s Arch still be standing in my personal story, without any issues? And then when I exit the personal story blip, LA goes back to being destroyed? <shrugs> Things like that sort of break immersion.
you wanna know why less people played SAB?
ill tell you why:1) SAB is zerg free. No “press 1 to win”, no champion boxes, so players tried it the first time and when they saw what it is all about, most of them skipped it the second time. Why would someone spend time on it when he can go back to his zerging fests right?
2) Too challenging. Players got a bit frustrated and quit.
look anet, this is the kind of players you want to have, good luck~
Probably. I barely got into it because it was always during the time of year that I took my breaks from the game.
Just wander around your current zone. Complete dynamic events, and do some map completion(which does reward a ton of experience and nice leveling loot if you get 100% map completion via exploration).
Just doing the renown hearts isnt enough to level. The point is to wander around and find dynamic events that kick off. Complete a few of them, explore the zone, you’ll get those levels in no time.
Ah…just remembering what it was like back then when it was all still new and map exploration meant something
Im sorry, I dont visit these forums every single day to make sure I keep up on every topic. Ad Nausem for you, new to me.
It is called SEARCH – pretty easy to use actually.
HAHA. The search function actually working? How many times have I tried to find a thread that I posted in a week or two ago(for example) and it came up with zero results or some Guild recruitment thread. It never works.
Even still, my comments are not only about SAB. Its about the entire interview. The thread that OmaiGodman listed(thanks) seems to be SAB focused. I bet my comments about precursors and immersion breaking living story would be flamed in that thread.
So I was in Div Reach and there were a group of people who were dancing as Ursans with ursan Tonics. And I got in the middle and started playing an instrument and they liked having me there. A Game Dev came and Asked me to move from the middle of their group and I didn’t really feel like it, and kept playing…He wanted a picture I guess, And out of nowhere I got DCed and I logged right back in in the middle of them all again, and got instantly DCed again. The next time I logged back in I didn’t get DCed again, I assumed he got his picture. I felt like the DCing was probably against a rule or something, and I confronted him about it asking if it was against a rule to DC me like that and he just ignored me. The Dev’s name was kitten y.
good grief, would it have hurt you to move out of the way for a few minutes while he took a picture?
Apparently, the dancing bears(sounds so silly to say) didn’t mind him being there. He was playing an instrument. The only sour grape was the dev. Why should he have to move? …Again if all of what the OP said is true. There are always two sides to a story.
I don’t really see how it would matter because you refuse to fix the glaring flaws in the game like terrible optimization, extremely lacking skill system, bad dungeons with boring damage sponge bosses, and many other issues, a lot of which have been plaguing the game since release i.e two YEARS ago now.
Pretty much, but we have living story.
Going back to Colins post, Im not sure…if this is needed? I mean, I guess Im confused what exactly you are suggesting? A more effective way to summarize key points in CDI threads or something?
Maybe one or two CDI forum moderators who sole jobs are to manage the CDI discussions, responding constantly, and providing summary, etc.
Im sorry, I dont visit these forums every single day to make sure I keep up on every topic. Ad Nausem for you, new to me.
You where asked to move and you didn’t.
Maybe instead of being a jerk, you could have moved when you were asked and be kind?I support the Dev if they did D/ced you out for the short time.
Abuse of power or not… I rather someone abuse power to bring justice than not.It’s their game not yours. We all have the right to access to play their game but we don’t own it.
Appreciate for having the access to play or don’t play at all.
Be kind to others or leave the game.
What?
I think everyone here paid box price to access this game. So merely having access to the game is no longer a privalage(sp). Its becomes a right until the customer breaks the ToS. With that said, if an account was terminated for no reason, obviously I highly doubt any legal action would see the light of day. However, in this case the OP did nothing to break ToS. He was completely benign and undeserving of this. He has every right to complain(if it were true).
Well, why should he have moved away? The group easily could have ported away if all the other members had felt he would be an uninvited guest. No need to harass a player that wanted to participate in a game with other players. Much less, when they really only wanted to take a screen shot.. it is just a screen shot..
Yes, he could have been kind and just moved away for a moment, but he doesn’t has to.
(Although it is hard to believe something like that happened.. letting a particular player dc..)
Not to mention…since the developer clearly had no regard for using his developer/GM powers in game, he could have quickly ported himself and these people to an isolated area for whatever picture(and probably a better vista).
Actually OP you don’t have any rights at all. Anet isn’t America. It’s Tyria. You don’t have any rights except the ability to access the server to the game. Those are your rights. Even if you were kicked, and I won’t say you were or weren’t, you still accessed the game. You lost no rewards in the process. You were back in in a matter of seconds.
You could report him, I suppose, but what are they going to realistically to do him? Ban him for 72 hours? I somehow doubt that. Talk to him? Maybe.
Nothing will likely come of it, because nothing really happened, except that your ego was hurt.
You just never stop defending GW2 and arenanet do you? Ever? Even (if this story is true) the game dev abused his power like this…you see no wrong in it?
No, there are no laws safeguarding players against developers abusing powers. Of course not. But that doesn’t mean we have to accept the fact that developers have free reign to be complete kitten like this. If true, the OP has his own personal right to be upset, and take whatever appropriate steps he or she wishes to take to make sure this issue gets to the right people so that Arenanet can handle internally. Does arenanet want their reputation damaged by having developers just running around DC’ing people? What if the developer deleted the OP’s in game bank? Still OK?
If I went to McDonalds and the cashier was a complete jerk to me, theres no law saying that he cannot be a jerk to me but I have every right to complain and try to bring my complaints to management.
Stop drinking the kool-aid for once.
(edited by Moderator)
So why wouldn’t you just move for a bit if you were asked?
Because he doesn’t have to. Theres no rule or consequence for not doing what another person asks you to do inside of GW2.
I say Arenanet picks them. What is important to you as developers to discuss with the playerbase?
If I were to offer a topic:
-Non-Living Story open world content
Sub topics:
-Zergs (pros and cons)
-Difficulty and choice of content (some events are just not solo-able).
-Rewards
-Why should I play in any particular zone, when the most lucrative zone is XYZ zone?
http://www.guildmag.com/guild-wars-2-interview-part-1-general-game-living-world/
Just three things I want to talk about:
1. Two years into the game’s release, no word on pre cursor crafting or even going back to a possible scavenger hunt. Something that has been asked for repeatedly over the last two years, and we have received little to no information.
2. Super Adventure Box – A nice break from the real game and something that many people enjoy, if only for the awesome skins. According to this interview, it doesn’t fit the “narrative structure” aka Living Story and does not sound like its coming back. Another way that Living Story seems to be killing things that people love about the game.
3. Immersion breaking – Living Story has changed the face of Tyria and when newer players traverse the world, they feel like it is destroying immersion. Arenanet is taking a “shoot first and ask questions later” approach. Break immersion, and then evaluate it? Really?
What do you guys think? Or if you have watched the interview, thoughts on other pieces?
You know what…I logged in again to play a little…cursed shore for some difficult stuff.(if you want to call it that). Happened upon the blix zerg. Guess what happened? I got yelled at for killing mobs and trying to complete the event. They called me the troll and that I was ruining it for everyone else.
I told them to go kitten themselves. Sure I could have gone to another event. But I was there already, why should I have to move because these kittens want to glitch it out or whatever? They kittened and moaned about not getting as much money. I dont care. I logged in to play a game and have fun, not to earn digi coin. So I logged off.
Only in guild wars2 can you be called a troll for playing the game properly. This is what it has come to. I am very near to deleting the game off of my hard drive because to me, this sort of crap is broken. And its not entirely the game’s fault either. Its all of you that lose your kittening minds when you don’t get your digital coin. Call me a bundle of negativity when it comes to criticizing the game that I once passionately enjoyed. But Im not the one that enjoys exploits. That sort of community mentality is toxic.
(edited by cesmode.4257)
I think Defiance on bosses is moronic. Who thought of this one?
Yes, lets stop the players from using utility on bosses…lets just funnel the players into DPS to burn through encounters.
This coupled with the eternal encouragement of zergs should tell you that arenanet has no clue how to develop engaging combat.
Instead I suggest taking a page from Wildstar with interrupt armor. Boss has 3 interrupt armor. When he is casting, you interrupt him 3 times to break the armor, on fourth interrupt, he is put into MoO…moment of opportunity where he takes double damage.
This requires coordination and utility skills on your bars. Sometimes a boss will have 5 interrupts so everyone needs to have at least one interrupt, or one person carry two.
(edited by cesmode.4257)
Well, while I agree with most of the people in this thread that anything above green isn’t necessarily needed, I will agree with the OP that this game is nothing but grinding. If you want any sort of gear, cosmetic, achievement, etc it involves a stupid amount of grinding. There is a reason why GW2 is commonly referred to grindwars 2. Theres more grinding in this game than in most.
Theres not necessarily a gear treadmill, although to be in tip top shape in something like WvW you will want ascended, there definitely is grinding in the game. Lots of it.
you realize loot table is also based on the damage you been doing.
Incorrect. Your damage determines your chance at loot, not quality of loot. If you tag mobs with just enough #1 key presses, thats good enough. No need to do 50% of damage when 15% will do.
Overall, arenanet needs to break up zergs. They’ve been nothing but a constant thorn in the game’s side. The game is 2 years old, and we are still facing the same old problems of intentionally failing events because we simply want to farm champs.
I think I read that Chris Whiteside LIKES zergs. Well buddy, your zergs and their problems are still here. And your zergs are fostering mindless content. Mashing 1 key and tagging everything in site is not engaging. I don’t know how anyone can find this fun.
Did no one read my response? This sort of behavior will never stop in a game like this. Where content is not relegated to question marks, but open world dynamic content completably by any passerby, this will always happen. If all arenanet can do to make things “difficult” when more players come into the area is to throw more mobs at them, what the heck do you expect?
Its not necessarily a flaw in the person. Its a flaw in the system. Your content is designed to be played in open space with anyone coming and going. Your content is then designed to scale and increase the volume of mobs with the increased volume of players. You don’t have to be Einstein to see the problem here.
I agree that it is an underlying problem with the system, but the system is in-itself well-founded and good.
The solution is a simple (but not easy) one. Punish clusters where not intended. Do not scale up mobs to champion level, but rather put the precise number of champion mobs in events that are intended to have them. Do not add more mobs, but increase the power of Veterans based on number of players, even if it means bringing them up to champ-level damage (but not status).
Add in split-event objectives like those at Dry Top and the 3-prong invasion of Balth.
Add in map-exclusive rewards that encourage players to hunt for the ones that they want.
Capping champs is a good start but then makes content even more trivial than it already is.
Did no one read my response? This sort of behavior will never stop in a game like this. Where content is not relegated to question marks, but open world dynamic content completably by any passerby, this will always happen. If all arenanet can do to make things “difficult” when more players come into the area is to throw more mobs at them, what the heck do you expect?
Its not necessarily a flaw in the person. Its a flaw in the system. Your content is designed to be played in open space with anyone coming and going. Your content is then designed to scale and increase the volume of mobs with the increased volume of players. You don’t have to be Einstein to see the problem here.
Well, while I agree with most of the people in this thread that anything above green isn’t necessarily needed, I will agree with the OP that this game is nothing but grinding. If you want any sort of gear, cosmetic, achievement, etc it involves a stupid amount of grinding. There is a reason why GW2 is commonly referred to grindwars 2. Theres more grinding in this game than in most.
Theres not necessarily a gear treadmill, although to be in tip top shape in something like WvW you will want ascended, there definitely is grinding in the game. Lots of it.
A fix is currently being prepared for this issue.
While the behavior (design) of this event was acceptable in the past, changes in the game over time have created an environment around this event that has become increasingly toxic (for the community) due to unintended use/change of mechanics.
Players should not feel that they are in the wrong for completing an event (or event chain), and that is what is happening with this event. The respawn timer for this event will be significantly increased.
Do you think increasing the respawn timer will fix something that is an issue at the core of your game? The sheer fact that you have open world content/events that spit out more monsters depending on the amount of people is a system that is doomed to failure. Open world content when there is more than a dozen people around becomes nothing but whack-a-mole. No strategy, no mechanics, no fear of death. And when these endless hordes of monsters die, they drop stuff for cash. How do you expect anything less than this from the playerbase?
Suggestion: Instead of scaling up the event via # of monsters, keep the same # of monsters, but boost their “armor” or something so that it takes longer to kill.
Other than that, I dont think theres going to be an end to scaling up events to farm for cash given the very nature of the system.
Ive been thinking of returning to the game(been out of it a few months now) if only for WvW and a dabble in PVE. I used to run with HcH when they were around, DDLG, etc. Not sure what has come of the guys I used to run with, although I see Stash in this thread so thats a positive!
I don’t think developers ever really plan for players to devolve into mindless farmers, but show me an MMO where farming doesn’t exist anywhere and I’ll eat my hat. If I were wearing one. Some people actually enjoy farming. I know I do on occasion. I find it relaxing on some level, but I think that’s because I’m from the UO days.
Oh I agree completely. I remember back in TBC days in WoW, farming motes and all in…that zone with black temple. Forgot the name. I would spend hours every afternoon farming it. All the glares wifey gave me at that time.
How is Wildstar working out for you OP?
Wildstar is very very fun Dungeons are sickly difficult which weeds out the baddies. Story and lore is rich. Combat is very fun. Build diversity is pretty decent. Taking a break while I figure out if I want to invest my time into raiding in wildstar or stay casual with Warframe and a mix of diablo 3 / guild wars 2 / anything else.
I would be highly worried when all the critical threads stop – that means that people have given up any hope that the game will improve, and have moved on to another game.
A good example is the dungeons forum. If you’ve followed that forum for a while, you’ll have noticed that it’s really static now compared to the past. For example, you rarely see threads suggesting dungeon improvements these days.
Very true. People who are regular dungeon delvers have given up hope because existing dungeons have received no love. By the way, I remember during beta that they said their explorable dungeons were meant to be bone crushingly difficult and some of their devs haven’t completed some of the dungeons yet. Man that was changed QUICK.
@OP: Very good viewpoint. You’re correct. When people like me leave the forums, woa boy I still care about the game but I am very critical of it.
You guys love having me around…Admit it.