Sometime ago, almost a year ago I believe, we were promised new skills. Other than the one or two non-impacting / non-build changing healing skills, were new skills ever added to the game ?
Things added in 2 years since release. This is a list I modified from another list somewhere and I am going to keep adding to it. I need to separate everything out into different categories like Cosmetic, Quality of Life, Area, etc… I also need to get an accurate count of total skins, achievements, titles, etc… placed in game since release as well. I’ll get to it later. Just thought I would share this work in progress here since people are also making lists:D. Let me know if I am missing anything.
Mini Games like Belchers Bluff, Sanctum Sprint, Dragon Ball, Costume Brawl
etc…
Dailies, Monthlies, and Laurel Rewards
Achievement overhaul – Achievement Point Rewards/New Achievements & Titles (changed)
Luck System Change – Added it to account passive for the most part. It used to be a gear stat
Account Wide Wardrobe and Account Wide Dye System (changed/combined)
Living Story in Journal- Moved to Living Story
Aesthetics/‘fun items’ combined(skins,dances,instruments,etc) (changed/combined)
New Map Dry Top + 1 New Jumping Puzzle
New Map Southsun Cove + 2 New Jumping Puzzles + 1 New World Boss Karka Queen
Southsun Cove Event (but no one does this stuff anymore. Worth being here?)
Living Story Season 1 & 2 & Journal
Fractals of the Mists – And newer fractals since.- Moved to Ascended Armor
Modified existing Raid Encounter Tequatl
New Raid Encounter Triple Trouble
Destruction of Lion’s Arch- part of LS 1 &Zephyr Sanctum eventspart of LS 2
New Map Edge of the Mists
Craftable Backpieces / New Event Related Back Peices(changed/combined)
Guild Missions – A ton of Bounties, Challenges, Rushes and Jumping Puzzles
Crown Pavilion and subsequent changes to the encounters in it
Holiday Jumping Puzzles- Misc. Jumping puzzles
Super Adventure Box Jumping Puzzle- No longer available and devs said it wont be again.
Misc. Jumping Puzzles
Aetherblade Jumping Puzzle- Misc. Jumping puzzles
Ascended Weapon and Armor / Fractals
Items in Gem StoreThis isn’t content.
1 New dungeon Path Atherblade TA
Obsidian Sanctum 2nd Larger Arena for GvG
New SkillsNo. One or two healing skills that do not change up the meta or cookie cutter builds doesn’t cut it. Promised skills, not one worthless healing skill.
New Traits
PvP Reward Tracks + PvP Exclusive Back Peice and Armor
WvW Traits
I fixed that up for you. Lets not inflate some things. It’s still a decent amount to be sure, but lets not say that Destruction of LA and Zephyr events should be on their own seperate lines when you also list Living Story 1 and 2.
While thats a lot of stuff, and some of it is no longer available like SAB, I would still prefer an expansion. I would rather have all my content be given to me all at once and pay good money for it, rather than spoon fed a few sprinkles every few weeks.
Whether or not you are able to debate if Arenanet has been giving an expansions worth of content in the last 1-2 years, I would still gladly pay more money for a traditional expansion. Call me old fashion.
(edited by cesmode.4257)
I would have gladly paid 60$ for a traditional expansion every 1-2 years. If they wanted to include all of the story that LS had within the expansion, great.
LS was probably the largest turn off for me.
I thought this thread was about Diablo 3.
I’m happy it’s being fixed but once again I have to point out that this thread wouldn’t have happened had there been a PTR for feature changes.
I recommended a PTR 2 years ago.
Clearly the devs are listening.
What about the fact that they knew what the right thing was before launching this? Does that come into play at all for you? I mean…they aren’t stupid. They are smart enough to make an MMO and sell it to millions. They know what they are doing.
This isn’t an “Oh mai gawsh, we never thought about this..so you want to be able to manually enter in your amounts?? Got it! Thanks”.
This is a “We’ll force them to overbuy and over pay…lets wait and see if they reach a 10.0 on the ‘Rage-o-meter’ we have on the wall in the office. If so, we have the code ready to go to create a ‘Custom’ button..so we can appease them and give off the appearance of listening to their feedback. Either way, win win for us!”
Sure it was. It was attempt to try and make more money. Because shockingly, Arena.net is a business. It’s goal is to make as much money as they can. So they’ll do whatever they think they can get away with.
I’m not surprised by this. I’m not upset by it. Nor do I hold a grudge that they pushed too far and had to backtrack. They aren’t my friend. They aren’t in a relationship with me. They want my money, and everything else is secondary.
So you’re OK with whatever their intents were on the surface and under the surface. I guess if you like being taken advantage of, or supporting a developer like this.
Me, I do business with more honest folk. If I go to a store to buy one pen, I want to buy one pen. The store won’t force me to buy three pens when all I need is one. And if they did try to force me, you can be sure I won’t shop there again.
But go ahead, continue to see the good in the bad. Thats a positive trait too I suppose. I just see the world with a more cynical eye rather than rose-tinted glasses.
the regular forum complainers will continue to yell and scream no matter what, but know there are those of us out here who find yesterday’s announcement to revert the change to be great news and, even if it was partly motivated by bad publicity, to be a class move that shows you do listen to customers.
GW2 will always have its detractors and mindless ragebots, but – from my perspective – I have enjoyed (and continue to enjoy) my time in the game immensely. Keep up the good work.
I am not mindless
And then there are those people that mindlessly accept a developers fix and forget why they were upset in the first place. You say that they listen to customers. I say that they knew that we would be upset in the first place and it was ignorance on their part. For me, this puts the company in more of a negative light. Assuming they have brain cells, if they didnt put this “enhanced system” into place in the first place, you wouldn’t have a 38 page thread about it.
Much like the initial Fractals rollout with ascended gear. If you participated in the AMA with Chris Whiteside, he responded(to my question actually) that they knew Ascended gear was going to cause a rage with us. They expected it. Ok… so why do it? Ok so you already invested dev resources. Why blindside us about it? They said ascended gear was always planned. Well, in order to ease us into the idea of another tier of gear, why not announce it when the game launched instead of waiting 3 months? Again, an entire year of crying on the forums could have been, possibly, entirely avoided with a few brain cells and a blogpost that they love to do. Just a little planning is all. It is because of this lack of, apparent, foresight, that I do not believe what arenanet says in their excuses for the multiple blunders or hurdles this game has experienced. But, the tide has gone away for ascended gear crying and like many, I’ve accepted it. Begrudgingly(Im not looking to start another discussion on it, but merely using it as a debate point here).
But as you say, in the end, its a game. Some enjoy, some do not. Some hope for a better future of the game(me). Some forgive and forget easily. Some are less forgiving than others, in all matters of life and thats OK too. Thats what makes us the human race.
Here’s an update for you:
It’s clear that quite a lot of you would like to have greater flexibility in using the Currency Exchange. Our intention when we designed the new interface was to streamline large volume purchases, which make up the majority of transactions.
In light of your feedback, we will update the Currency Exchange so that you can decide how you want to use it. We will keep the new streamlined system and also offer a new “Custom” button on the panel that you can use to exchange any increment of gems or gold.
We anticipate rolling this out soon. Stay tuned!
~~~~~
Sorry for the delay in posting this, but out of respect to our international community, we wanted to be able to post in several forums at once.
This is why I have stuck with Anet for nearly 10 years! since Gw1 launch!
They listen to feedback and do the right thing.Thank you Anet!
What about the fact that they knew what the right thing was before launching this? Does that come into play at all for you? I mean…they aren’t stupid. They are smart enough to make an MMO and sell it to millions. They know what they are doing.
This isn’t an “Oh mai gawsh, we never thought about this..so you want to be able to manually enter in your amounts?? Got it! Thanks”.
This is a “We’ll force them to overbuy and over pay…lets wait and see if they reach a 10.0 on the ‘Rage-o-meter’ we have on the wall in the office. If so, we have the code ready to go to create a ‘Custom’ button..so we can appease them and give off the appearance of listening to their feedback. Either way, win win for us!”
Here’s an update for you:
It’s clear that quite a lot of you would like to have greater flexibility in using the Currency Exchange. Our intention when we designed the new interface was to streamline large volume purchases, which make up the majority of transactions.
In light of your feedback, we will update the Currency Exchange so that you can decide how you want to use it. We will keep the new streamlined system and also offer a new “Custom” button on the panel that you can use to exchange any increment of gems or gold.
We anticipate rolling this out soon. Stay tuned!
~~~~~
Sorry for the delay in posting this, but out of respect to our international community, we wanted to be able to post in several forums at once.
Thank you Gaile, this will make many people happy.
May I ask one thing of you? Please bring this feedback to the people who make the decisions…
Please stop putting things into the game that you know will anger the playerbase. This has happened far too frequently with GW2. This game that sticks out the most where a developer makes a decision not based on true player feedback(as this thread is evident of), knows what our reaction will be, and does it anyways. Arenanet sits back, watches the flames grow, and then if it suits them, they make necessary changes or they address the community.
Please…this needs to stop. Stop adding things on an impulse and actually solicit player feedback before doing so. This doesn’t have to be regarding everything, but major changes like this, definitely. Claiming that the old system was cumbersome is bogus. If 30 pages of ranting and raging is not enough to disprove Arenanet’s claim that the old system was too difficult, then I dont know what will get through…
Example of things that are controversial additions:
-Gem currency conversion
-Megaservers(guilds especially loved this one)
-Living Story(lots of people hate it, lots of people love it…50/50)
-Ascended gear(same here..split 50/50, people simply accepted it over time but it wasn’t asked for by the majority)
-Traits revamp
**Even if someone disagrees with one or two things in the list above, the point is that things have been done to the game that the game either didn’t need or could have been done a lot better/differently if you just asked us.
TLDR; Add more things into the game that we want, change things in the game that we ask for, stop adding things into the game that no one has asked for. This move has done nothing but hurt Arenanet’s image as a greedy cash-grab company.
I bet these forums would be a happier place if our feedback was sought more often.
(edited by cesmode.4257)
I’m with you with the love for Anet and “our” game. Do you really think this was a good move for their business? Just look at all the rage, not only here but in countless other fan-forums too. They won’t make money that way, they will lose customers.
I think the change itself is rather good, but they need to fix the amounts and potentially also add the ability to add custom numbers. But the thinking behind the change as such is good in my eyes.
The thing about this situation is that it will rage like mad for a couple of days and then it will blow over, just like all the other times.
Pretty much. We rage, we whine. Things blow over. Calm down. We grow tired of trying to make voices heard. Arenanet pats eachother on the back for a job well done, bonuses ensue most likely. They get to sit in front of cameras and talk on the phone to gaming site reviewers and say “yes, we’ve added XYZ to the game to improve the experience”. When in reality…we have raged.
I don’t like the change at all, but I am much more offended by them trying to pass it off as a usability improvement.
But it IS a usability improvement. Sure it needs some polishing and more options but claiming that it does not make it easier to use would be rather silly.
It doesnt.
I didn’t found the other one confusing, and from this thread many others had no issues with it either.
Either way, the lack of foresight from arenanet is astounding. Put something into production, sit back and let us rage and feedback on it. THEN claim “Wow, so you want XYZ? Nice feedback! Thanks”. No, thats just a “duh” moment. Anyone with a braincell has more foresight than this.
Yes, we want to be able to simply type in an amount. Is someone in this thread or from arenanet going to claim that this hasn’t been thought of?
Curious…where are all of the people that blindly defend the questional decisions and direction of this game? Even they must be like “Wow…can’t really defend it here..”
Suggestion: Revert the change, and develop a small GUI that is activated via a ‘?’ button to explain how the conversion system works.
Solved, simpler, far far less coding, and keeps us happy.
I wonder if Anet has a term fo rthis type of response in the office? Like…they put something dumb into the game without thinking it through, like megaservers, and we have this huge rapid rage response called the RRR…hell, I wonder if thats what they call it.
I wonder if you see some of the higher-ups(I wont name names..just think about it…) walking around the office going "yup, they are raging on the forums. Quite comical..RRR in place. Man we did a good job today. Whats next on our positive addition quest for Guild Wars 2? Hey, grats on that bonus you earned. You met your quota for the year with nonsense updates:.
I don’t see why millions of people have to “suffer” because some “new” players could not spend 5 minutes to ask around and learn the system (The amount of time is obviously less than that…)
I also find kinda “odd” that this change is to help new players, when the minimum amount of gems they can buy requires 75 gold…
So if you want “real suggestion and feedback”, please add a custom amount option below the current fixed ones, for the “not that dumb people”…
Good point. What new player has amassed 75 gold? If you have 75 gold, you are not new. Honestly, Ive done the farming and all that jaz, took me several months to get up to about 100. And at that time I had probably 500hours+ hours played.
Whats the next lie or excuse, arenanet?
I can’t help but wonder if there are all these people who are supposedly being confused by basic stuff like levelling and converting gems to gold and back how long it’ll be before dungeons are redesigned as straight corridors with parts you run through while holding 1 or V with a helpful prompt on-screen to remind you which one you need.
yup. +1
This also goes hand in hand with boss fights and open world boss fights.
Baddies with tons of HP and near one-shot abilities. Nothing interesting, just HP meatsacks with oneshot abilities. Nothing to learn.
And in open world PVE, no reason to use your abilities. Just spam #1, hit as many targets as you can.
I talked to a couple of the devs just now, and they told me this is a subject they’re still reviewing and considering how best to address. It’s part of a larger discussion, as you can imagine, and changes would necessarily involve a few elements, not just condition caps alone.
While there aren’t details on changes or a timeframe in which they would be done, you can be sure that this is being reviewed by the devs and considered as part of the big picture and potential adjustments in the future.
Understood and I understand that that things take time. But the topic of condition capping and condition builds being undervalued is nothing new. Im sure there has been an ardent discussion about it. But again, no action after…well over a year, if not since the games launch in August 2012.
We have mentioned this many times in the past…yet no work on it?
But we are given a new currency conversion system that no one asked for?
Where are your development priorities(not you, but arenanet as a whole)? Are actually listening to what we are saying here, or just saying you are?
Change it back and stop wasting Dev time on things like this.
Its what they do.
We ask for precusor scav hunt or crafting. We get: Nothing.
We ask for open world content and overall DE reward system revamp. We get: Nothing.
We ask for dungeon revamp and some love to dungeons overall. We get: Nothing.
We ask for sPvP enhancements for this “esport” thing and more love to WvW. We get: Nothing.
We ask for a change in development focus from living story to expansion(I think the playerbase is splintered 50/50 here). We get: Nothing.
We ask for boss mechanics that are interesting and unique. We get: Nothing.
Need I go on? Typical of arenanet to push something like this onto us that we didnt ask for, and they KNOW will enrage us. They will wait out the storm until you all quiet down. While they encourage our feedback, this change isn’t going away.
Also really dissapointed by this change. I feel it is really imporatnt that as customer I am able to aquire the exact number of gems needed to buy a item on the gemstore. I agree with the suggestions made already, either:
1) Include a field on the new UI where we can specify a custom number of gems/gold
2) Revert back to the old UI
3) Provide an option to toggle between the old and new UII believe in being a responsible consumer and I just can’t bring myself to buy gems anymore as it might be used as a metric to show support for this change.
You know, this is so typical of arenanet. Launch something that they know will create flame and rage. They will let us rant and rave on the forums, ask for our feedback, and then do very little about it. Once the crying and raging has died down, they go back to business as usual.
They did this with fractals, ascended gear, megaservers, living story stuffs, and now this. Its so typical and we MUST expect this sort of thing. Theres a reason NCSoft has the rep they have in the industry and sadly this trickles down to the developer(arenanet). Arenanet will soon have this sort of stigma attached to them if they don’t already…the stigma of impulsive additions to wait and see how we react and they KNOW how we will react.
My question is: Why tinker with a system that is tied so closely with consumer behavior to spend real money. This has only angered a lot of people and has done very little good. These people that are upset are less likely to spend money in your gem store. Why risk it?
Quick solution/suggestion:
Give us a slider with tick marks in 5-10 amount increments.
I am in the business of development myself and depending on the volume that I am dealing with, when I build a slider/ticker bar I keep in mind the volume. If we are talking hundreds of thousands of units, doing it in 5-10 amount increments isn’t the way to go. But if we are talking about a few hundred or thousand gems at a clip…maybe.
Ok, guys. Some of you are unhappy about this change, I can see that. BUT… quite honestly, most of you are sort of (I hate to use the word) ranting (sorry!) instead of offering suggestions.
I assure you, the team leader told me not 15 minutes ago, they will listen to suggestions.
- Does that mean you get everything you want? Probably not.
- Does that mean you should suggest something? Yes, of course! Because they’re expecting player input.
So you want lower increments? Think it through and present a suggestion! You want XYZ in the interface? Post that idea. You would rather see something else? Post what you think about that other thing. Please don’t get into the whole “I’m going to kick the devs and their little dogs, too” because it’s not doing you or us any good at all.
I’m not here to apologize. I’m here to communicate and right now, the communication is coming in without a whole lot of substance. Over to you for suggestions and constructive input!
Sorry Gaile, and this is not an attack on you and kudos to you for having the fortitude to stand in front of the playerbase and talk…but..
Just when I thought the company and GW2 couldn’t get worse…and to think I am considering returning to the game.
I read some of your comments… There has been no stealth nerf and this is just normal ebb and flow that what used to give X amount now gives X-20 gems ? The amount of gems you got before the patch gets you a lot less now? You’re saying this is normal ebb and flow? Data please. Because I, and many, are calling Arenanet out. BS.
Second… I agree with one poster that I have NEVER EVER have seen people complain about the gem conversion system to be confusing. Ever. In my hay day, I was on the forum all day long while at work. GW2 forum on one monitor, work related stuff on the other. Never saw it. 110% sure Ive never seen one post about people complaining that the conversion is confusing. Even if there was one post, two, or 10…there are 1000x more people that complain about Living Story, Ascended gear, megaservers and yet you’ve done nothing to appease THAT crowd. Priorities are completely out of whack.
Third, yes…people are ranting. Just look at the prices of some items. Seriously, do you guys think that the playerbase is dumb and blind? You have your metrics, you have our spending patterns. You know that a player might buy a piece that costs 700 gems, and another that would cost 150. Well, now this player needs to overspend in order to to get what he wants. He cannot simply convert the gold he needs.
:(
very much
Edit: Try focusing dev resources on things that we ASK for in these forums. Arenanet has an uncanny ability to put things into the game and claim we wanted it, when we dont. While many people love LS, there is an equal amount that hate it or are disappointed. Listen to those people..maybe pull the plug.
**I guarantee you there are more people upset with living story than there are people that asked for a gem conversion change.
(edited by cesmode.4257)
I dunno…debating on coming back to the game or not. When I had left, WvW was the only enjoyable thing. I left before megaservers and now…its like..meh. Can you even go into a zone or into Divinity’s Reach or something and ask for help in WvW because its all one megaserver, right?
Guess not.
Hi. I am currently not playing the game(and it is no longer installed on my system), but I still follow the game a bit.
Have there been any updates, news, or announcements concerning open world dynamic events/rewards revamps for these dynamic events, or some sort of system to encourage this?
My dream for this game was to be able to log in and play in whatever zone I wanted to that day and be handsomely rewarded for my efforts. I did not want to be funneled into one or two areas. The current rewards for completing a DE in, say Timberline Falls, is something like 12.5k experience, 2.5 silver, and 350 karma.
Are there plans to boost this and are there plans to create an actual system that encourages us to venture off into the world?
How is it going these days?
I used to run around with magnas and company… Ive been out of the game for a while but how is Stormbluff isle WvW these days? Many people still playing? Who are the typical commanders on a friday night?
Thinking about returning to the game pretty much exclusively for WvW, but want to know if SBI still has any fight in it…otherwise Id probably uninstall pretty quick because the only thing I found enjoyable last time around was WvW.
Why can’t the survey be something like
on a scale of 1-5 how happy are you with XXXX
out of these 5 things which was your most liked
out of these 5 things which was your least liked
please rate these 5 items in order of most liked to least liked
on a scale of 1-5 how would you rate your experience from levels 1-5, 5-10,10-15, etc
on a scale of 1-5 how would you rate the speed at which you gain skills, the speed at which you gain traits, the speed at which you unlock the ability to do XXXX
what things would you like added to the game out of these 5
what things would you like changed out of these 5
how is your overall satisfaction with XXXXI think some of these could help you with interpreting what your metrics are telling you. Rather than telling everyone what someone thinks or wants the metrics to tell them.
Now those are interesting ideas! That form of survey makes a lot more sense than the one requiring a answer coupled with an essay question, or the simple yes/no. A few are too vague, but overall, they have good potential. Thanks for these ideas.
I had to jump in here.
This is what a typical survey is. Curious why you are surprised(not to sound offending here). For example, Ive participated in so many betas and the most effective betas of a game provide a survey after the beta. ESO did this with a multi-page survey where I was able to rate things on a scale of 1-5 or something similar, as well as provide a few free-form text opinions on certain subjects. In the end, however, if the company chooses to ignore what their player base writes in their surveys, then thats on the developers.
Ofcourse, I must suggest a few things to survey on:
How happy are you with the speed at which traits are unlocked?
How happy are you with how fast your character progresses?
How happy are you with how the story progresses?
…
A few questions that may SEEM biased, but I believe could give you an idea of where the community really stands on some controversial topics.
How happy are you that ascended gear has been added to the game?
Do you enjoy the living story content?
How happy are you with the current status of legendary acquisition?
How happy are you with the current content available for PvP?
How happy are you with the current content available for WvW?
How happy are you with the current open world content(PvE)?
How happy are you with the addition of megaservers?
How happy are you with the addition of Quality of Life improvements(such as the wallet)?
..
Add in some free-text fields…
Please list two things you feel Guild Wars 2 does exceedingly well and why:
Please list two things you feel Guild Wars 2 needs improvement on and why:
Please list two suggestions for GW2:
Just my two cents.
I know the ‘controversial’ questions there will be flags for some people to hop all over my post and try to flog it as much as they can…just sayin…there are threads about people disliking those topics for a reason. Throw it on a survey and see what we think instead of opinions getting buried in mindless 20 page threads that end up being flame wars. Clear, clean, and concise survey where no one but Arenanet can see answers and no one can argue one point or the other with people, derailing the value of the initiative.
At the end of it, if you feel so inclined, post some stats and results.
(edited by cesmode.4257)
Colin.. No one asked for the leveling and new player experience to be changed. I can’t remember anyone complaining that it is bad. Like a broken record here, “if it aint broke don’t fix it”. You could have invested those resources on other things, like dungeons?? Or making open world PVE / DE more enjoyable and rewarding?
I seriousl’y don’t understand your decision making here. It makes no sense and is a clear example of the disconnect that you have with the playerbase. Again, no one asked for this and no one complained about it.
Personally, I’ve always said that the new player experience and leveling experience is second to none in Guild Wars 2. It is the best part of the game, because lets face it…GW2 is not known for it’s awesome level cap experience.
You need to admit that you did a wrong here… we didnt want this. Its confusing and makes no sense.
I’ll give you one example why Im upset (aside from living story being the centerpiece of the game now).
Dungeons
Dungeon instances no longer close when the original creator leaves the party.
Yes, finally some dungeon love(sarcasm). Good change, but really? Thats all youre going to do for dungeons after 2 years?
Ok ok, lets be open minded and keep reading.
Fractals of the Mists
Cliffside:
Fixed an issue that prevented the Cultist Hammer from respawning correctly when players fell off the platforms around the chest and arms of the colossus.
More dungeon/fractal love. Wow. But this is a good bug fix. Only…this was a bug from day 1 when fractals released..how long ago? almost 2 years now?
I sort of had a similar, albeit quite more negative, tone when Mike O’Brien had an interview somewhere, I cannot remember where exactly, and he w was infront of the camera pretty much saying Living Story is a slam dunk success. Whether you love LS or hate it, its far from a slam dunk success, especially in the first season(and this was probably mid-season last year).
They love to sit in front of cameras and tout that all is well and happy joy joy. Over hype, over market, over smile. But as seen in this thread, still people aren’t getting what they have asked for, or are being set up for big let downs.
I’ll say I havent read all of the patch notes and I dont know how it is in game yet, but just judging from the posts in this thread seems to be an overwhelming let down of a patch.
My 2 cents.
Edit: I dont mean to turn this into an “love LS” or “hate LS” debate. Simply saying, this stuff goes beyond their blogs on their websites, and extends to camera interviews.
Didn’t Mr. Incredible from the movie ‘The Incredibles’ say something like "They keep coming up with new ways to celebrate mediocrity! "
Is that whats happening here?
could someone fill me in? What is this all about?
Who says you can’t critique and be happy? Why do people feel that’s mutually exclusive?
I make suggestions sometimes, but I’m still mostly happy.
Of course. I just don’t like the notion that forum-goers complain and the rest play happily and send ANet cupcakes.
Myself personally I’m in a phase where I’m left wanting something new, am a bit jaded about the games’ direction and disappointed about the wasted potential. But I still play almost every day, if not just for the social aspect. It could just be so much more.
Thats pretty much me, except I am no longer playing. I am realizing that the game’s initial aspirations started out as the perfect MMO for me, but the development direction with Living Story has all but killed that and over the last several months I am realizing this is no longer the MMO for me. I dont know why the developers went this route. I dont like it. Others do, I do not. When I post here on the forums, its with the glimmer of hope that things will change but Arenanet continues to invest in something that I cannot get behind.
In the coming weeks I see myself finally uninstalling the game and moving on for good, taking my fat credit card with me to another game.
It sure indicated the game has a lot of enemies, just like WoW does. Which doesn’t mean everyone who posts their gets what the devs are trying to do. This is what I keep saying.
There are many people who don’t like this game because it’s missing dueling or open world PvP, but those were never really on the table. They certainly weren’t central to what Anet was talking about.
It doesn’t matter how many people hate a game, if the people who like the game as it is sold is enough to ensure the future of the game.
Too many people want to turn this into a cookie cutter MMO, and that’s what some people are trying to protect. Many already think it’s gone too far in that direction.
The people who want specific things, are likely to be disappointed if they don’t get those things.
But you know, because anyone can log onto those sites, anyone at all, even a WoW fanboy who hates this game can post an negative review. People can even post reviews who’ve never played the game before.
At the end of the day, we have a reasonable idea of how the game is doing from quarterly reports. It’s doing fine. That’s how it’s doing.
Changing the game to try to capture many of those dissatisfied people could very well lead to the people already here being dissatisfied.
I get what you’re saying. It’s like Justin Bieber. It doesn’t matter how many people make fun of him or profess to hate him, what counts is the gajillions of hits his videos get on youtube.
So, looking at it from that perspective, GW2 is the Justin Bieber of MMOs. Or is trying to be. Or something.
Yeah!
I don’t agree with all of them, but I’m still largely happy with the game. And I think people who play like me mostly are…and we’re sort of the target audience…at least the PvE’ers are. I can’t talk about PvP.
So how does this quote from you come off as an opinion in your eyes…
vs
me saying “I think a lot of people dislike Living Story” come off as trying to state opinion as fact? Just rebutting what you previously mentioned to me.
Easy. If you list the features that were listed for the game in PvE they appeal to a specific demographic.
So look at MMOs over all and their features. There’s the raids and hard content MMOs. THere’s the sandbox do anything you want MMOs. There’s the living breathing world, themepark MMOs.
They’re trying to appeal to the same type of players that like games like Skyrim. The devs even said something along those lines. They’re looking for people who want to be in the open world, not locked away in instances.
How do I know this? Because that’s what they come out with. They don’t make an instanced raid, they make the triple threat. They don’t make more dungeons (and that they won’t be focusing on that annoys some people but not me), they make more dynamic events, like in Dry Top.
How hard is it to understand that I like what the devs are doing, therefore, the game is probably aimed at my demographic? I’d think that was pretty clear cut.
im going to banish those statements u made with a few words.
2 years of development. and to show for those points u just made can be counted on 1 hand.
Skyrim had its first expac with a year+ updates+ no gated gemstore stuff..
just saying
You didn’t banish anything. The type of player. Not everything exactly congruent. That is to say a game where you run around in the world, not doing ultra hard challenging instances to get the next tier of gear.
If you don’t realize by now that Anet is focused on a living/breathing world is more or less a priority, I’m not sure what to tell you.
The problem here is that Arenanet may be focused on one group of players, and thats fine. More power to you guys.
We are simply stating our opinions, and you are either shooting down those opinions or claiming that we are trying to pass them off as fact.
I simply think the game took a huge nose dive in the recent year. I think LS is garbage, and I think the game would have been better served by sticking to their guns early on, and possibly pumping out an expansion full of meaty content. But again, thats just my opinion and thats not where we are in the game today. Hence, why I do not play, hence why I do not whip out my credit card for Arenanet anymore.
Its all opinion.
@ Vayne:
“Easy. If you list the features that were listed for the game in PvE they appeal to a specific demographic.
So look at MMOs over all and their features. There’s the raids and hard content MMOs. THere’s the sandbox do anything you want MMOs. There’s the living breathing world, themepark MMOs.
They’re trying to appeal to the same type of players that like games like Skyrim. The devs even said something along those lines. They’re looking for people who want to be in the open world, not locked away in instances.
How do I know this? Because that’s what they come out with. They don’t make an instanced raid, they make the triple threat. They don’t make more dungeons (and that they won’t be focusing on that annoys some people but not me), they make more dynamic events, like in Dry Top.
How hard is it to understand that I like what the devs are doing, therefore, the game is probably aimed at my demographic? I’d think that was pretty clear cut.
"
You missed my point entirely. You being able to spit out an opinion vs my opinion. You saying the game is doing well, and you claim that as opinion. I say that I think a lot of folks dislike living story, you say that Im trying to claim it as fact.
This is my opinion. You can’t tell me my opinion is wrong. And an opinion is not a fact, it is an opinion, which is the viewpoint of something to which you derive from your experiences and outside influences. Neither right or wrong. Just opinion.
Its funny, I had this similar debate with a RL friend of mine over what constitutes a good movie. We were debating District 9. He said it was a phenomenal movie, for XYZ reasons. I said, great thats your opinion. I said that my wife and I nearly walked out of that movie(the only one we considered walking out on). I listed my reasons that formed my opinion. I thought it was a horrible movie.
I then performed an experiment. I looked up grosses for that year with domestic movies(United States). District 9 was ranked 27 with 115 million. I asked him what he thought of GI Joe: Rise of the Cobra(150 million ranked 18). He called that movie atrocious. I asked him about 2012(movie) ranked 15 with 166 million. He said it was scientifically inaccurate and he disliked it. Asked him about Monsters vs Aliens, ranked 9 with 198 million. He simply did not enjoy this one. Public opinion, in terms of sales in the MILLIONS would disagree with my friend. Does that make his opinion any more or less WRONG, or does it make his opinion of a movie fact? No.
So when I told him my reasons for disliking District 9, and then backed it up with what could be considered public opinion in terms of gross domestic sales, I came to the conclusion that I had formed a GOOD opinion, based on primarily on my own experience but backed up by the sales..that I disliked the movie and thought it was bad.
Taking that into this discussion. Considering my experiences with GW2, my viewpoint on the development direction of this game, and the equal amount of negative posts on these forums and other gaming site forums, as well as chatter in game that I have personally witnessed, I come to my own OPINION saying that I think people dislike XYZ or whatever the subject is.
Stop trying to tell me what I am doing. Im stating my opinion, not claiming it as fact.
So tell me? What difference does it make?
Do you know there are entire sites devoted to hating WoW? Entire sites. There are probably more people who hate WoW than have ever played Guild Wars 2.
Reviews are well and good. Some of them mean something and some of them mean nothing. There are lots of people who don’t like chess. Probably far more people who don’t like chess than like it. Does that make chess a bad game?
Anet came out with a very specific goal. They’ve had to move the goal posts from the goal several times, mostly for people like you.
And people left this game because they did. You know the whole vertical progression gear thing? That’s anathema to this community.
But some people wanted it and left the game and complained there wasn’t enough of it. And OTHER people went and played the game and left because there was too much of it.
The people who want end game, a specific type of end game, who’ve come to this game are not going to like the game, even though the devs were quite clear that end game wasn’t going to exist here.
I’m not stressed about reviews on MMORPG.com because not everyone is going to like a game. Take a look at some of the WOW reviews sometimes.
This isn’t a site devoted to hating Guild wars2, it a site where people can share their opinions and thoughts about ANY mmorpg. And the fact that the first page is only flooded with negativity towards the game, and that the same goes for any other generalized mmorpg forum, kind of indicates the fact that maybe the unsatisfied players aren’t a small minority anymore.
This.
I just took a look at the Mmorpg forums and the only negative comment on the first page was:
“Parepin writes: They added a pay to win element to the game after saying they would never do that. Hypocrites. "
It also seems that the Community aspect of the game is the second lowest rated aspect of the game, preceded only by RP on a .1 point difference.
And it’s still 8.0.
I fail to see the growing minority of dissatisfaction or flood of negative comments.
Edit: I dug deeper and got a laugh. In one of the negatively inclined posts:
" Forums are practically fascist"
Lots of otherwise positive posts go:
" A wonderful game, just needs some raiding at the endgame… "
or:
“2800 hours into it and still enjoying =) " / "Really awesome game. Best MMO on the market right now thats for sure. "
And these are recent. during the time we didnt have a LS.
Front page, column written by one of their writers. Comments section of the column. Its filled with negative comments.
http://www.mmorpg.com/discussion2.cfm/thread/420104
Just rebutting you. This one will be a pointless back and forth. You’ll say, well who cares. I’ll say “Im just making a point that people on the outside looking in do not look on this game favorably, and these are people who played the game”.
It sure indicated the game has a lot of enemies, just like WoW does. Which doesn’t mean everyone who posts their gets what the devs are trying to do. This is what I keep saying.
There are many people who don’t like this game because it’s missing dueling or open world PvP, but those were never really on the table. They certainly weren’t central to what Anet was talking about.
It doesn’t matter how many people hate a game, if the people who like the game as it is sold is enough to ensure the future of the game.
Too many people want to turn this into a cookie cutter MMO, and that’s what some people are trying to protect. Many already think it’s gone too far in that direction.
The people who want specific things, are likely to be disappointed if they don’t get those things.
But you know, because anyone can log onto those sites, anyone at all, even a WoW fanboy who hates this game can post an negative review. People can even post reviews who’ve never played the game before.
At the end of the day, we have a reasonable idea of how the game is doing from quarterly reports. It’s doing fine. That’s how it’s doing.
Changing the game to try to capture many of those dissatisfied people could very well lead to the people already here being dissatisfied.
I get what you’re saying. It’s like Justin Bieber. It doesn’t matter how many people make fun of him or profess to hate him, what counts is the gajillions of hits his videos get on youtube.
So, looking at it from that perspective, GW2 is the Justin Bieber of MMOs. Or is trying to be. Or something.
Yeah!
I don’t agree with all of them, but I’m still largely happy with the game. And I think people who play like me mostly are…and we’re sort of the target audience…at least the PvE’ers are. I can’t talk about PvP.
So how does this quote from you come off as an opinion in your eyes…
vs
me saying “I think a lot of people dislike Living Story” come off as trying to state opinion as fact? Just rebutting what you previously mentioned to me.
How difficult new things are to implement is largely irrelevant. That’s entirely up to ArenaNet to kitten, and armchair developers sitting around on forums trying to guess at the workflow needed for this or that feature or content is just fodder for endlessly circling arguments.
“I’m not happy with GW2” is somewhat useful, “I’m happy with GW2” is marginally so, since both of these are already clearly communicated by your login patterns.
“This specific part of the game decreases my enjoyment,” is useful, as is “This specific part of the game is one of the most enjoyable things.” “I think I’d enjoy the game more with a specific thing added to it or changed about it” is also useful, as is “Your proposed addition or change would decrease my enjoyment.”
Speculating about how difficult a change would be to implement, though, is all on ArenNet’s side, and since they’ve clamped down on communication with the player base shortly after launch, we’re not going to be privy to what they think in that regard other than seeing it implemented or not.
A lot of pointless argument could be avoided if we could stick to discussing whether we think a certain thing would be more enjoyable or not, rather than making up information we don’t really have about how things would impact ArenaNet finances or manpower.
There’s really no need to appeal to objective authority here. Every player has an equal voice to express what they find entertaining or not about the game, and whether or not it will make them more or less inclined to play and, more importantly, spend money.
tl;dr As to the OP, I’m largely indifferent to the September patch. Over the course of my relationship with GW2, I’ve gone from proselytizing fan starting in 2010 to mildly disappointed but hopeful advocate by early 2013, to disappointed mostly ex-player who occasionally logs on to play with a family member and make sure to unlock the current living story chapter. In parallel with that journey, I’ve gone from small, but regular financial supporter to no longer supporting the game.
If I still had hope that GW2 was going to become reinvigorated, I’d probably be very disappointed by what I’ve seen of the September patch so far, but at this point it’s about what I’ve come to expect. Still keeping an eye on things, because you never know what might happen, but no longer holding my breath.
I like you. Majority of this was non biased. At the end you show youre ebb and flow with the game. Your opinion, your reasons.
I’m still very happy with the game – as are many in my guild. There are things we would love to see done or added, but in the meantime, we are having fun.
On a related topic – am I happy with the forums? Not so much. The ridiculous infighting between the same small group of players (in almost every thread of significance) pretty much buries any legitimate feedback and makes informed discussion difficult.
Hai.
Well, until Arenanet either bans me completely from the forums(and thus the game Id imagine…), or figures out a way to keep inactive player accounts off of the forums, I am free to post my displeasure on the forums and express much concern over the future of this game.
By the way, it is only through folks that provide feedback, suggestions, harsh criticisms that anything ever gets done. Otherwise the fanboi populace will nod and agree that all is well with the game, and not much changes.
Be thankful there are people like me on the forums.
Now, when a particular someone chimes in on every post that I seem to make and spits out his usual banter of “well not everyone thinks the way you do…” for every single argument, and thus tries to convert me to fanboi-ism, thats where the infight starts.
I keep a skeptical and critical eye on the game and provide feedback from someone on the outside(currently not playing) looking in. I think this feedback is as valuable as someone that is playing and enjoying the game because my prespective is one of someone who WOULD come back if certain changes were made, and I bet my fat paycheck there are many of us in that boat.
I assume you’re talking about me. I don’t comment on every post you make. Far from it. But just like you’ll call Anet out when you feel they’ve done something wrong, I’ll do the same with forum posters.
Forums are all about communication. If someone says, the game is dying with no actual proof, you’re kitten ed right I’ll call them out. But a lot of your posts are reasonable and I just move on.
If I’m answering a post, I’ve seen something in it I disagree with. I’m pretty sure that forums are here to discuss stuff. Not just let people say something you disagree with and not say anything.
Oh dear, I didnt mention you! Why would you think that?
Lately, you’ve been climbing all over my posts. I think you’ve missed me during my absence.
Regardless, one does not need proof when he/she says they think the game is dying. Its their opinion. Its my opinion that LS is crap and that more people would get more out of the game if development was spent elsewhere, and not on LS. And when I say this, I base this on in-game chat, the multitude of disapproving posts and threads here, the enormous volume of negativity toward the game on other gaming websites and forums. For me, and combined with my own personal experience and opinion, its enough for me to form an generalized opinion. And I am entitled to just that.
I need no proof for my opinion. None.
I’m still very happy with the game – as are many in my guild. There are things we would love to see done or added, but in the meantime, we are having fun.
On a related topic – am I happy with the forums? Not so much. The ridiculous infighting between the same small group of players (in almost every thread of significance) pretty much buries any legitimate feedback and makes informed discussion difficult.
Hai.
Well, until Arenanet either bans me completely from the forums(and thus the game Id imagine…), or figures out a way to keep inactive player accounts off of the forums, I am free to post my displeasure on the forums and express much concern over the future of this game.
By the way, it is only through folks that provide feedback, suggestions, harsh criticisms that anything ever gets done. Otherwise the fanboi populace will nod and agree that all is well with the game, and not much changes.
Be thankful there are people like me on the forums.
Now, when a particular someone chimes in on every post that I seem to make and spits out his usual banter of “well not everyone thinks the way you do…” for every single argument, and thus tries to convert me to fanboi-ism, thats where the infight starts.
I keep a skeptical and critical eye on the game and provide feedback from someone on the outside(currently not playing) looking in. I think this feedback is as valuable as someone that is playing and enjoying the game because my prespective is one of someone who WOULD come back if certain changes were made, and I bet my fat paycheck there are many of us in that boat.
Any idea of what percentage of people solo MMOs? Just curious.
If that is all you could come up with in your ‘retort’, I may rest my case.
p.s. You should read my post again, as I had edited it a couple of times for accuracy/style purposes.
Actually, Gaffney from Carbine studios(makers of Wildstar) said that 60 percent(or somewheres around there, cannot remember exact statistic) of MMO players spend most of their time in game as a solo player. Its a lot larger than most people think. Even if you are in a guild, a lot of folks’ playtimes are done solo. This does not go for everyone, however.
What’s also interesting is this (no idea how legitimate the stats are).
a solo player has a 65.3% likelihood of quitting vs. 34.8% for players in a small or medium-sized network
Apparently the retention is low for solo players.
I think it certainly makes sense with some people who are unhappy and still “playing” the game. The social network is what’s retaining them.
Considering my biased opinion, Id say more folks are unhappy with the game as well. Judging by the amount of unhappy posts that Ive seen in the last year on these forums, MMORPG.com, reddit, etc etc…theres just many people that dislike the game. There are also the very silent majority that are in game and enjoying that. I concede that fact. But there could also be a silent minority in the game that are playing the game but not enjoying it.
Id say the game has enough players to support the amount of development they do in order to carve out their little niché in the MMO community. I think that GW2 has definitely settled into a certain amount of players, whether it be 250k, 500k, or a million? Who knows. I do not think any MMO that releases today will see more than one or two million active players because of two reasons: #1 World of Warcraft sucking up much of the MMO playerbase(any given month, this is 7-9 million), and #2 there are SO many MMO choices and alternatives out there that spreads the MMO playerbase very thin. Combine these two factors, and each game is lucky to have a half mil to 1.5 mil.
With that said, if WoW ever closed up shop, Im really curious to see how things change for the rest of the games.
Any idea of what percentage of people solo MMOs? Just curious.
If that is all you could come up with in your ‘retort’, I may rest my case.
p.s. You should read my post again, as I had edited it a couple of times for accuracy/style purposes.
Actually, Gaffney from Carbine studios(makers of Wildstar) said that 60 percent(or somewheres around there, cannot remember exact statistic) of MMO players spend most of their time in game as a solo player. Its a lot larger than most people think. Even if you are in a guild, a lot of folks’ playtimes are done solo. This does not go for everyone, however.
What’s also interesting is this (no idea how legitimate the stats are).
a solo player has a 65.3% likelihood of quitting vs. 34.8% for players in a small or medium-sized network
Apparently the retention is low for solo players.
I think it certainly makes sense with some people who are unhappy and still “playing” the game. The social network is what’s retaining them.
Id probably agree with you. MMOs are designed to be played with other people.
So back to the topic at hand, if this thread is any indication, it seems like lots of people still are happy with this game. That should answer your question OP.
Conversely, I would say there are as many unhappy folks too. No way to tell, not even based on this thread.
So the question will most likely remain unanswered, OP. And since the game has no subscription numbers to report at quarterly meetings with investors, there is really no way to know the health of the game and its player concurrency.
Could be healthy and popular, could not be. Who knows.
Im not happy with the game development direction. I haven’t been happy with it for quite some time now, yet I am passionate about the potential of the game that I feel Arenanet continues to squander. I still follow it via articles and forums in hope that one day they will make some changes that I would enjoy.
This is my opinion, however.
you are not alone
Obviously.
I mean, I keep the game installed, I log in to flag my account for LS updates just so I can run through the crummy story if I ever felt like it. I still keep a watchful eye. But then the new september feature patch is coming with a revamp to the new player experience and leveling, something that I thought was this game’s strength. Again, in my opinion, this is wasted development and money when things like “endgame” ,if you consider there to be an endgame in GW2, is where people believe the game suffers the most. Grind, zergy content, abandoned dungeon development and revamps, character progression post-80 via skills/etc, precursor scav hunt/crafting(where is it), etc etc. The list goes on and on for the potential updates that could be happening. Yet, someone in Arenanet thought that the new player experience needed work. I thought it was the best new player experience and leveling experience out of any MMO Ive ever played.
But again, thats just me. My opinion and I don’t expect certain folks to understand or agree with it. After another squandered patch, Im about ready to take the next step and uninstall the game until Arenanet pulls a 180 and returns to its roots and original intentions of the game. But that is unlikely to happen.
Im not happy with the game development direction. I haven’t been happy with it for quite some time now, yet I am passionate about the potential of the game that I feel Arenanet continues to squander. I still follow it via articles and forums in hope that one day they will make some changes that I would enjoy.
This is my opinion, however.
So I read the blog…eh..
While I don’t think changes were needed for the new player experience(I got through it just fine, you all did…why change it?), I also don’t think they are earth shattering either.
And this is coming from me guys
Cheer up !
This thread…my gosh I need to stay away from it. Too much fun to be had. I’ll simply say…I have not read the patch notes pertaining to leveling but I will agree that leveling in GW2 was the best leveling experience of any MMO. I would be very sad if they started to mess with it.
We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.
snipped
You have a great writing style. Just saying. Your wit and the way you put together words is extraordinary.
Of course, great wordsmiths have a talent for deflection, such as deflecting what’s being said.
I’m saying no one knows the numbers on one side or the other. Not me, and not you. Probably not even Anet.
Saying you have some sort of monopoly on the truth is almost always wrong.
Constantly using the argument “Not everyone thinks the same as you” but slicing it in a different way each time does not make you a good debate..smith(debatesmith). If all you are going to do when we get into the ring with eachother is use the same old “you dont speak for everyone, stop generalizing”, or “you dont have the numbers,neither do I so stop generalizing”, then we will forever be in the same loop that we have been for a year.
Come to our next debate with something new besides the usual “How do you know what people like” argument. That can be applied to anything. This is a forum, for discussing. If I say that I think more people dislike LS than enjoy it, thats my opinion. Stop trying to make me think like you by using the same old argument over and over. Its not working.
Cheers!
actually yeah, more living story seems to be what the majority of players want.
I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.
The last thing we need is more over powered skills. or under powered skills.
I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.
I don’t see people salivating for the next crumb of the story to be released.
Nor were people posting about salivating for Living Story Season 1, but now we have a thread on the first page with people who miss it. Imagine that.
Some of us have said, more than once, that those who don’t have anything to complain about are playing the game. They people happily playing season 1 didn’t do much to say how much they liked season 1 at least not enough of them.
We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.
No one is clamoring for something we’re getting. People only clamor for what they’re not getting.
One thread on the first page(which contains a mixed bag of opinions), and that is the basis of your argument in your most recent post?
Reaching a bit there…
I love the idea of having dungeon tokens for doing open world stuff.
- 0-1 tokens for each bronze-event medal
- 0-2 tokens for each silver-event medal
- 1-2 tokens for each gold-event medal
This would make people who don’t like dungeons (I think there are a lot of those) spread out and look for new events. It certainly would take a while so when people have 50 tokens they might consider trying a dungeon run for the faster reward.
And then you can make fragments of tokens (1/2 token) as rare spawns in the zone, in places which are rather far away from hearts and vendors. —> Would make exploration feel much more rewarding. Look for new events or rare token spawns. Very rare spawns could even net you 5 tokens.
Not a bad idea. Not fully fleshed out (obviously) and I think there are still a lot of open areas to fill, but a good start.