@SleepingDragon
Yes they do, as do we on every map that MERC isn’t on during Oceanic, yesterday we were “Outnumbered” on BG BL with MERC on map till SoR’s NA logged out.
They are ticking 300 because they’ve logged from EU to NA held their T3 objectives meaning they can go on the offensive. It stays at 300 ppt because HiRE, TW et al can waypoint into a t3 keep or continue to push a map zerg onto our paper keeps in our home bl / 1/2 offensive bls (usually) that is why it stays at 300 ppt, numbers isn’t everything in WvW, SoR can survive its apparently “weak” timezones due to having t3 with map zergs inside, but if you look at ppt today for example, SoR’s NA pushed into oceanic and held 300-400 ppt. SEA rocks round we flip all their wps and bring them down to 95 ppt but that doesn’t last long as we spent all sea getting them there then bang, EU hits our SEA logs out SoR’s ppt goes back to 250+ and BG+JQ do not have the forces to keep pressure up that SoR has through KISS, IRON, LUN, TW and their massive EST NA presence so that our BG PST logs in after 4-6 hours of SoR being able to t3 their bl and thirds ready for NA.
Also our NA fights bloody hard anyone calling them weak, I’d love to see you push back from SoR’s EU/EST domination on days that HB/RK do not raid, SoR can’t deny that from EST NA they have all their maps covered. BT is our only 100% EST NA guild.
SoR’s just jelly cuz MERC isn’t on their server :P
But they do have the new and improved TW! Playing EU, NA, and Oceanic with map zergs in each one! Haha! Hehe. Hoohoo…
gg
TW oceanic? What?
One or two tags and it is a guild group / zerg. You know the drill.
appreciate all the sor NA staying up to be farmed, thanks lads
You have to kill me to farm me. That is the first step young grasshopper.
Hey all, maybe we can keep on-topic or come up with new discussions instead of the complaining about the same things week in and out. It really doesn’t serve any purpose.
It’s pretty ridiculous that an ele can just up and simply get downed, then walk into a portal ensuring their safety and revive themselves.
Lowest armor / health pool combination in the game. Considering a full soldier’s ele has less health than a zerker warrior, no cause to complain. If they weren’t so easy to down, you wouldnt be complaining about them getting through the gate.
I’m sure the ele’s would be happy to trade vapor form for 8-10k health and heavier armor so they don’t get downed in the first place.
Lastly our new NA guilds: [JK], [SNH], [FOS]. Cya tonight in queue!
…Wow did we get like a whole server or something? Also, looking forward to playing with
[IBS],[ADD], [OCD], and [GERD].
Welcome to SoR! I can’t wait to stay up late or to get on early to play with the people from [TTYL], [GTG], [AFK], [BM].
Man i really wish there was a counter for the queue so I could like, you know ..make a judgement that I can walk away for an hour and do something else. Why it is still like this almost a year into this game is beyond stupid.
Hehe I guess TW didn’t like Kathy’s thread
Who?
He was referring to Vodka I think.
And JQ plays kingmaker once more.
Pryan in nub. SHAMEFUL DISPLAYI have dishonored my guild and name.
You should totally fall on your sword now
Take your time, maybe by the time you get it levelled up they will correct some of the absolutely horrible design decisions they made with the class.
Will you switch to guardian for me?Pathiss would be a terrible guardian
I have one that I havent finished levelling yet.
I’d need to get around to my ele. Lvl 13 still. Though I’d be more happy to see your guardian skills rofl.
This guy really wants that veil. :P
That is simply the best GW2 video ever.
And JQ plays kingmaker once more.
Pryan in nub. SHAMEFUL DISPLAYI have dishonored my guild and name.
You should totally fall on your sword now
Will you switch to guardian for me?
Pathiss would be a terrible guardian
I have one that I havent finished levelling yet.
kitten , very interesting start to the matchup.
Wow! Good work JQ!
Way to start of with 2 garrisons and stone mist. Keep bringing it.
And JQ plays kingmaker once more.
Pryan in nub. SHAMEFUL DISPLAYI have dishonored my guild and name.
You should totally fall on your sword now
Score update!
Thanks! I haven’t made it in yet. Stupid queues.
I hope this week goes down to the wire.
Good luck everyone!
Oh this is the right one here we go.
Great vid.. lol. Thanks for posting!
Good fights so far I am hearing! Lets keep it clean this week guys.
I’m not disputing that Blasting Staff is a good trait, but you’re still going to have really strong AoE without it. Remember, AoEs can only affect 5 targets per hit so increasing the size of the AoE doesn’t increase your total possible damage, it only makes it more likely that you’ll reach the cap.
Not entirely accurate. Certain AoE abilities certainly do hit more than 5 targets.
Sure, damage is going to be the same with or without the trait as long as you are maximizing the number of people you hit or conversely the number of people you heal/cleanse. The radii increase drastically increase the likely hood of not only maximizing the number of people you hit, but reducing the likleyhood that targets will move out of the area before getting hit.
The truth is, that you will not be a good staff elementalist, no matter your actual skill level, without blasting staff because you are minimizing your opportunity. So speaking from a broad range of experience, I have to whole heartedly disagree with you about it not being required.
Instead of letting live sharks rain down on people, we’re going to get in that chopper and throw bombs into the tornados.
Blasting staff… eh, I’m ok with it. It isn’t as necessary as Greater Marks is for the Necro and it’s in a much better line to begin with. The Staff is such a strong weapon without the trait, I don’t think it’s that bad having to pay a trait to make it even stronger.
Huh? The staff 100% relies on fields and AoE and the default radii is absolutely horrid without blasting staff. No offense, but do you even play staff at all? It is the single most critical thing to take as a staff ele, both for damage and support.
-making alternatives valuable. Fresh Air and Earth line improvements are a step in right direction, but needs to be even better and, most of all, extended to fire line.
I agree the earth improvements were great, but I completely disagree with yoo about fresh air. One of the core problems with the class is build variability and this is 100% due to how attunemen swapping works. Fresh air like abilities are the worst possible way in the world to deal with that. I like the concept as a one off …but not as a solution.
Staff radii also needs to be decoupled from arcana and just made to match blasting staff baseline.
Wow, the 2v1 complaints from SoR are getting crazy now. They can’t stand not being in first.
I am ‘SoR’ and I am begging for you to 2v1 us nonstop during NA prime time. Please make us an actual under dog because it makes game play vastly more fun to me.
What you are saying Mr. Pot does not compute.
They run more than that too. Recruiting is nothing to be ashamed of, so I wonder why SoR has to pull the whole underdog act…especially since they win frequently.
Not sure what you are talking about when you say ‘SoR’ pulling an underdog act. I am ‘SoR’ and I am begging for you to 2v1 us nonstop during NA prime time. Please make us an actual under dog because it makes game play vastly more fun to me.
Maybe you can say ‘SoR’ wants to be 2v1’d now.
Oh no, looks like SoR is losing this week…. whatever shall we do.
My tears are filling my office as I type this.
I agree with the Arcane problem but I doubt ANet would remove the “Intelligence” stat in Arcana because that is a part of the class design for the game.
Hence, I feel the simplest solution would be to reduce attunements to 12 second base and have 30 points in arcana reduce it to 9. People will run at least 10 in arcana due to the “elemental attunement” trait (which honestly should be baseline but we can talk about that later) so any general ele will still get a 11 second attunement cd (instead of the current 13).
You are basically saying a variant of the same thing I just did, but in order to completely decouple elementalists from arcane blasting staff needs to be baseline as well.
I think Fresh Air is a great way for the game to go about accomplishing this sort of Attunement setup without have so many balance implications. If Anet wanted to do a more large-scale rework, though, this could be one way to do it.
I disagree. I think fresh air and abilities like it actually are more problematic balance wise and still don’t sovle the inherent problems with the class. I don’t think it is honest to require a grandmaster trait just to be viable without being 20+ arcane.
Simply fix the base problem, which is the attunement switch base is way way too long and blasting staff is a requirement to even begin thinking about using a staff.
I would only whish that some of the SoR NA players and guilds would follow their example. It was a pleasure fighting you guys today!
Not sure what you are talking about because it happens all the time each and every night during NA.
Liquid, it is quite normal for us to have a drop off that time. Keep in mind that TW was in EB and left the zone. Was the hole filled after he moved maps? Not only that, a ton of people switched over to the BL we were going to fight AGG at and were just standing around up until the point the cancelled on us over the potion issue. I suspect most of them stayed in zone or logged.
Edit: and as Valin said ….people from all servers in PvE. We dont have the inate PvE population JQ/BG does, so when we have overflows in PvE zones any time other than reset, you can guarantee it is drawing from WvW.
I wish I can say SoR doesn’t purposely do poorly just to get transfers; but we’ve seen it happen twice already. I wish I was wrong covenn, but history tends to repeat itself more often than not especially when it comes to SoR.
You are wrong. There has been no server wide conspiracy to do poorly, ever. I play on the server and you do not.
Anyways, you just have been spouting the same stuff to stir up drama on both this new account of yours and the one you already had perma banned. The schtick is kind of played out
Sorry, please allow me to spell it out for you so you don’t have to think it through for yourself…
*where SoR NA has been, during their time slot over the past few nights…
Hopefully you can now understand my meaning.
We have been ticking away between 300-400 during my NA play time all week. So your comment makes no sense to me as written.
sigh there was no need to be rude.
1. The only thing that makes thief good in WvW roaming is its disengage. Thieves are able to fight in 1vx situations because they can often escape them when the realize they are trying to fight capable players.
2. Mad about your lack of damage? Don’t run 30 in water and 30 in arcane. S/D has been viable as a very good bunker or a good dps build for some time now and staff will always be amazing in wvw and good in pve. Overall ele’s are in a good place. They are lacking some build diversity, but half of the professions have this problem
1. I am an old school stealther and can tell you beyond a shadow of a doubt that stealth is the best defense in the game. Combine that with top tier mobility and high dps…. and it is a recipe for fail. I can’t even play my thief because it is too easy and bores me to death.
2. You do less damage generally without arcane because of how it affects attunement switching. Fresh air style abilities was the wrong way to change this as it doesnt address the core problem. In addition, staff dps is abysmal unless you are 20 arcane. In fact it is pretty much a prereq to running staff.
Thanks for your comments and for trying though.
Nobody on SoR cares about the jump puzzles. In fact, most of us resent the people that take up queue spots that our guild members could have instead that are actually WvWing.
The EB Jumping Puzzle is an instance now, and doesn’t affect WvW ques anymore.
Do you still have to go through EB to get to the puzzle?
What about the other jump puzzles?
I wouldn’t doubt SoR is doing poorly to try and get TFV to sympathize and move over. We’ve seen them do this time and time again.
As a SoR player, I can tell you that this comment is not even close to reality based.
To everyone asking where SoR NA is (like it isn’t apparent), we aren’t in WvW.
Or NA is at work right now………
Thats the point I was making though. It was not “last moment” and its not “your strategy.” We have been using tonics whenever they are available, that is something we do, not specific to who we are fighting.
Given that you asked to use ghost tonics less than a half an hour before the match was supposed to start, my definition of last minute is more than met.
You wanting to introduce them to our GvG last minute, by my definition, most certainly affected our strategy. I am not sure why or even how you can claim otherwise unless you are in our guild.
Guardians can remove conditions quite well too I’ve heard :p
Of course there is always the fact that you can gear/food and mostly ignore them too.
5. Furthermore, it would be counterproductive in any type of competition for a group to specifically alter their play before a match without any sort of advance warning.
Agreed, which is why I don’t understand why you would introduce something different from our first match at the last moment that potentially affected our strategy.
Since we are on agreement with this, and I am glad one of you at least was able to admit it…. perhaps we can get this thing rescheduled.
SoR has won the most in the past 2 months. How they can claim to have it hard is beyond me.
SoR isn’t claiming anything.
In fact, I dont think we have it hard at all. The NA from the other servers we fight generally bore me to tears unless I end up in the same zone as AGG or someone similar.
1. Agg has used ghost tonics not just in GvGs but every time in WvW since Anet finally fixed them.
2. Ghost tonics were never seen as a way to score an unfair advantage, simply for the fact that everyone has access to them.
3. Perhaps gw2gvg.com should have a predetermined rule set for all guilds to adhere to.
4. And I’m sure anyone who has followed the “GvG scene” for any amount of time could tell you that ghost tonics are an accepted part of that.
1. Perhaps, but they were not in play against us. A rematch is a rematch and you wanted to change it up from the initial match. From my perspective, it is no different that asking for stacks to be allowed.
2. They aren’t an unfair advantage no, but much like stacks, they are an advantage. Both sides have access to them and can use them all they wish right? Why are stacks taboo but ghosties aren’t? The problem with the ghost tonics is that it is absolutely absurd to use them. Every single one of us had ghost tonics available to use last night btw. How can you not see how absurd it is for everyone to be in ghost form?
3. I can agree with this
4. Disagree. I have been in the GvG community for a long time and have not relied on ghost tonics as a crutch to avoid being focused down.
In conclusion, we fought without them the first time. You dominated us the first three fights and we managed to make some adjustments and come back from behind. You are more than capable of beating us, so why introduce something new into our matchup and create such hassle to the point that the fight gets cancelled?
That is my exact point. In the Zerg Meta it doesn’t matter what class composition they are, all that matters is that you can focus fire DPS in a spot, instant-down a couple people and survive long enough. You don’t need to go CSI on a group and find out their exact composition and what weapons/builds they are running… the tactics don’t change.
I disagree with this. There is a reason why some guilds in this game are more successful than others in WvW.
I understand that, but the point I was making is that not knowing 7-8 people’s class in a zerg is not needed to win, which is what the issue of the Ghost Tonics created and was being discussed. Composition is important, that’s not the issue here. The points that were brought up is “tonics hide classes” and how that means you can’t win a fight is beyond me.
As a fellow Tab-and-spammer I completely agree. I have no idea what classes outside of my own are doing, what animations represent which incoming effects and such. It’s all irrelevant anyways, the true course of victory is to follow on the heels of mysteriously successful guilds. How they are more successful is beyond me, hacks or something I guess. Because it’s impossible that someone might be more skilled or have put more study into the game than me. After all, my teacher in kindergarden said EVERYBODY is special, and that means I’ve an inherent ability to be the best at any given thing.
Well I do know now why 90% of the fights we are in against them, the only damage I take is from retaliation. Totally busted my bubble I thought it was because I was good at positioning.
That is my exact point. In the Zerg Meta it doesn’t matter what class composition they are, all that matters is that you can focus fire DPS in a spot, instant-down a couple people and survive long enough. You don’t need to go CSI on a group and find out their exact composition and what weapons/builds they are running… the tactics don’t change.
I disagree with this. There is a reason why some guilds in this game are more successful than others in WvW.
I understand that, but the point I was making is that not knowing 7-8 people’s class in a zerg is not needed to win, which is what the issue of the Ghost Tonics created and was being discussed. Composition is important, that’s not the issue here. The points that were brought up is “tonics hide classes” and how that means you can’t win a fight is beyond me.
Inside of a zerg ghost tonics don’t matter. 20 people isn’t exactly a zerg in this game though…. perhaps that is where the disconnect is.
Fixing elementalist is quite easy tbh…. (core issues, not specific weapon ability issues)
There are two things that are chaining us into a minimum of 20-30 arcane.
1. You cannot effectively play staff without being 20 arcane. A staff ele without blasting staff is a useless ele.
2. You cannot effectively play an elementalist with the standard attunement cool down. Simply put, 0 arcane is unplayable because attunement cycling renders the class useless. The new 30 air trait helps some, but honestly, it is a step completely in the wrong direction. Even if a similar trait was added in for each attunement, I think it is complete garbage that an ele has to waste a grandmaster slot on it.
Here is my simple solution:
1. Reduce attunement cool down across the board by the same amount a 30 arcane ele has now (60%). Honestly, this does nothing to overpower the class as each attunement’s abilities have cool downs and most of us are already 20-30 arcane anyways just to be viable (barring a few exceptions). Really, it was a neat concept, but it is one that just failed in practice.
2. In place of the attunement reduction, increase boon duration by 2% per point instead of 1%. This will allow some eles flexibility in dropping water/monk runes perhaps. (balance testing might show 1.5%/level as a better option).
3. Increase the radii of all staff abilities to match that of blasting staff. (in other words we all get blasting staff… we all run it anyways with staff out because we are forced to)
4. Add a different staff specific ability to replace blasting staff in Arcane.
Minimum development time because the changes are simplistic and would blow open the door for new builds.
(edited by covenn.7165)
That is my exact point. In the Zerg Meta it doesn’t matter what class composition they are, all that matters is that you can focus fire DPS in a spot, instant-down a couple people and survive long enough. You don’t need to go CSI on a group and find out their exact composition and what weapons/builds they are running… the tactics don’t change.
I disagree with this. There is a reason why some guilds in this game are more successful than others in WvW.
So what guild is SoR courting now?
KNT
And that video is amusing, in 2 of the fights you have a few non-AGG jumping in the fight. AGG seems so insecure to me now.
I was going to bring that up, but the entire posting of a scrimmage was distasteful and disrespectful to begin with.
From what I gather there was no explicit rule disallowing ghost tonics in the first one, if the second was to be played under the same rules ghost tonics would be allowed.
I disagree, but that is common with opinions.
Maybe TW should just go buy some ghost tonics.
We had them already.
To me ghost tonics are like a gimmick to provide some sort of buffer for poor play.
It absolutely is a gimmick and it is completely absurd for everyone to be running around in ghost form. I can’t agree with you more.
Oh and PredatoR …. I am not a naive 19 year old kid. My son is that age and I can see through the BS. The entire reason why that video was posted was to troll TW members and try to skew the perception of others on the forum. Evidence of its effects can quite clearly be seen by the posts that followed.
Bottom line is that you entered in a scrimmage not a serious match, then tried to misrepresent it as something it was not. You do realize that anyone with half a brain is going to see through the nonsense right?