The original poster’s point is 100% valid. If you change or add abilities without allowing point resets, it is extremely poor design.
stat points as a reward for grinding is design contrary to the games philosophy of aesthetic time sinks
Kind of like ascended gear? Legendaries?
I know I didn’t ask for them to be out in WvW …..
At least these stat boosts have to actually be earned by participating in WvW instead of grinding away in PvE.
I heard you were quitting the game no that you hit 250k kills.
That is too bad.
I doubt they know how to fix it.
If they knew how to fix it, it would be fixed.
It’s called “problem solving”: http://en.wikipedia.org/wiki/Problem_solving
Personally, I would say that it is more like fishing at this point.
I can say that almost no game out there has combat on this scale with this kind of skill diversity. Run a few hundred people together all slamming abilities and pouring on the AoE, that is a lot of data to process and disseminate.
This is going to take serious work to fix because unless they find a few things that are major contributors that can be individually optimized, it will involve major code optimization.
Given how thoughtless some of the recent changes are even conceptually in regards to game play, I do not put much faith in them getting this fixed without bringing in outside help. I am not they even have the motivation to fix it tbh, for some reason they still think sPvP is what is driving this game…..
What a kittening kick in the teeth. Absolutely clueless about their own game.
This will only punish the small organized groups in WvW because they relay on movement, were blobs can simply stand still.
Small organized groups use waterfields, condi removals.
So they dont have a problem. But those big zergs are not organized and wont stack. So they are running long pug commander and it will do them more dmg.
Ehh you are wrong. Most zergs aren’t mindless these days and have people calling water field placement, blasts, condition removals, etc.
The guy you quote is right in saying it is going to be worse on smaller groups. It will be that much tougher for them to kill larger groups that can reapply conditions faster than they can be removed simply due to volume alone.
Movement barbs have been a horrible failure in the past in other games. The entire concept is flawed and goes against what most people find as enjoyable game play.
Sit still, and die …..move and die.
Putting it in the game is bad enough, giving it to thieves and mesmers is simply bad decision making. I have to wonder why they think this adds anything enjoyable to game play.
I doubt they know how to fix it. It actually seems worse than it used to be.
A screenshot doesn’t show anything, because there are usually multiple people powering up siege at the same time. What I can tell you is that this problem has existed for quite a long time and happens every time the build completes while i am in the middle of putting supply into it.
/dance breaks you out of it too by the way as was mentioned earlier.
Other things to consider are damage bonuses. In the right circumstance, you can hit people significantly harder. Tough to tell from your combat log, but that might have been a shot buffed by bolt to the heart. That would be 20% alone….
It isn’t uncommon for me to break 10k with fire grab randomly in fights because of things like that.
I fully embrace being 2v1’d or whatever is necessary to keep the action going…
Covenn I now give you the new nickname “Finger-Cuffs”
I liked that movie.
I fully embrace being 2v1’d or whatever is necessary to keep the action going and people fighting us.
The US moving in a circle meta while nuking with ranged and trying to lure enemy to go over stacked AoE certainly isn’t something we ever used or that would be regularly used in EU GvG’s.
Interesting view point, but that isn’t our meta either. Also, we didn’t have a rifle specced warrior in half the fights.. that was an audible.
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you mentioned that what they are doing is no different from what TW is doing.
That isn’t quite what I said Fade. You comment here has much more magnitude than what I actually said. I said there wasn’t much different, no where did I say we were exactly the same the way he implied or without difference as you implied by phrasing it with ‘no difference’.
What I said both allows for and acknowledges difference, whereas what both you and he responded with does not. This is quite a large difference in meaning. Normally I wouldn’t point things like this out, but since it was used by him to fabricate disrespect and drama out of thin air when absolutely none was intended, I feel like I have no choice.
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Watch streams man, you’re talking kitten. Talking ’bout being disrespectful.
Ok ok, I get it… you just trolling. Really no need or call for it between us. I am a legendary forum troll myself, but lets try to keep some measure of respect between guilds that actually DO GvG’s. We want more people/guilds to participate instead of driving them away with kitten talking and other nonsense. I think we can both agree that it is far more fun to do this sort of things than that no-abilities-fire-because-this-game-cant-handle-large-fights nonsense in Zerg vs Zerg vs Zerg.
Can you please just be civil and a good sport perhaps?
We were missing a couple of our melee but it wasn’t excuse worthy. From fighting them, they really aren’t doing anything much different than us… they just did it better. Simply put, we got out played.
Uhm… ? I’m amazed how easy some fights were then if we did exactly the same.
Anyway, thanks for the gvg TW. Had some fun stalking your eles
I am not sure why you feel the need to be disrespectful towards people giving you props for playing well. Is that a euro/culture thing or just a personality flaw?
The point I’m trying to make is that we totally not did the same, which isn’t meant disrespectful at all.
What is disrespectful is saying you guys did the same without even knowing what we did. Only by saying we ran a ‘’nasty melee train’’ you already point out that you’re wrong at our setup, let alone our tactics.
I am not sure how you possibly could twist a stream of compliments to your game play into being something disrespectful. On the other hand, you were being blatantly and aggressively so by essentially calling us pushovers.
Just a reminder to what I actually posted:
- From fighting them, they really aren’t doing anything much different than us… they just did it better. Simply put, we got out played. *
…and what you responded with:
- I’m amazed how easy some fights were *
Its quite clear who is being disrespectful here.
Anyways, I watched all the footage, dissected it, and was in each and every fight. I think I can put together a pretty good idea of what you were doing due to the different perspectives and my own experience. Anyways, I didn’t say we were doing the exact same thing ( please refer to my post ).
Thanks.
Huge difference wildclaw. A staff ele for example pretty much never used lightning flash offensively. Adding a damage boost to it for them is wasteful and taking away the stun break is harmful to what was already the most survival challenged weapon for eles.
You are right about DD / SD / etc. though. In fact I will go so far as to say the stun break won’t even be noticed by those weapon sets in most situations. Therein lies the actual problem with this change for those of you who can’t see it……
We were missing a couple of our melee but it wasn’t excuse worthy. From fighting them, they really aren’t doing anything much different than us… they just did it better. Simply put, we got out played.
Uhm… ? I’m amazed how easy some fights were then if we did exactly the same.
Anyway, thanks for the gvg TW. Had some fun stalking your eles
I am not sure why you feel the need to be disrespectful towards people giving you props for playing well. Is that a culture difference thing, or just your shining personality?
We were missing a couple of our melee but it wasn’t excuse worthy. From fighting them, they really aren’t doing anything much different than us… they just did it better. Simply put, we got out played.
I am glad RG handed us our kitten because I have been saying for weeks we have been playing like kitten. They proved me right. We got complacent, lazy, and paid the price for it.
Hopefully we will learn something, get our kitten together, and be able to give you a worthy rematch.
Good fights RG. We are going to have a few things we need to adjust. That is a nasty melee train you run.
/salute
On a side note – Much respect for being the first guild to down me in about 50 of these fights. You now lay claim to the one and only bag I have ever given up in one of these matches. (I almost got through this one, but the 11th fight did me in :p) I sincerely hope it dropped someone a precursor.
Hope you stick around in NA for a while. It is a blast fighting you in the Bls.
Stun break removed from cleansing fire and put on signet of air…. took one useful ability and one useless ability, and turned them both into useless abilities. Really should have made signet of air stands on its own two feet by reworking the ability instead of making cleansing fire worthless.
Removing stun break from lightning flash was a kittenty thing to do to.
I disagree with you about Glyph of Elemental Power though… being able to practically spam nonstop cc on people in a critical, big fights between skilled opponents is huge.
Maybe I am being a little cynical, or some of these posts are directed towards PvE…. I really am at a loss as to where a few of these comments are coming from.
At least Silvos was a breath of fresh air by understanding how to use GoEP properly….
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Brainless water-arcane D/Ds complaining everywhere … sigh …
This patch is the very best we’ve ever had as elementalists!
If you fail to see this then you know very little about the class/game and you were just playing this brainless OP build without understanding anything, no offence!
Staff changes were nice for sure. The changes to lightning flash is horrible.
Why not just leave that alone? Why put stun break on glyph of air instead of making the ability stand on its own two feet and be worth using? Why put stun break on an offensive ability where the stun break will never be used? Why ruin a viable ability like cleansing fire by removing the stun break?
Also, I disagree with anyone that says glyph of elemental power is worthless. In the right situation, being able to practically spam CC on people is huge.
Oh, and your attitude…. a good ele doesn’t play d/d, staff, or anything set. A good ele plays with whatever weapon / trait setup that best suits the situation.
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My personal favorite was asking him PvE question. Too bad the side bar chat from the people watching the live stream wasn’t included in the episode, cause it was comedy gold.
From reading this this thread, I now fully understand why Anet made the changes they did to the class and it is extremely unfortunate. It would be awesome to have actual build diversity and actual viability doing different things, but some of these changes were just so poorly though out, I have to wonder what they were thinking and why they were listening to the people that suggested them.
We really need to come up with new stuff to complain about in our threads. Zerging, 2v1, blobbing (and most of you don’t even use the term right) ……week in and out. Need some new subject matter.
It boils down to a complete lack of respect to the WvW community. I am pretty certain they are what keeps this game alive.
Completely clueless why they took the stun breaker off of lightning flash / cleansing fire and put it on an ability that will still be worthless (signet air) and an offensive ability that will have been used long before the need to break stun arises.
Cleansing fire is now useless. Signet of air is still useless. Stun break on Glyph is useless. Our best defensive tool loses stun break. Pretty much a complete and total fail by Anet.
they improve the tpvp roamer thats all.
In the WvW ill stay at D/F for the highest survivalbility off all and remain on 0 10 0 30 30 with full cantrips and 70 – 90 % boonduration to buff my team and dont go down while fighting in larger groups.
For smaler groups ill wont use a elementalist since mistform nerf and rlt.
D/F ? So basically trying to be a guardian, but not nearly as good? Not sure why you would ever run that combination, ever.
(the only real nerf in the leaked notes)
Try reading the notes again. BP is not a nerf even worth worrying about….. the other one though, yeah.
Kekuso …did you really just say hit like a truck with burns and bleeds? Who lets conditions stay on them long enough to do any damage?
No stun break on cleansing fire = worthless ability
Moved it to signet of air. We had one useful and one worthless ability before, now we have two worthless abilities.
Removing stun break from lightning flash, our best defensive tool, is either going to be a massive nerf …or not so bad. If we still port, but stay stunned, not such a big deal. If we can’t port, or it goes on cool down when we try while stunned, it will be worthless and we will have lost our best defensive tool.
To me this is the obvious choice to limit availability to do it, while still allowing potential revenue to be added for this free to play game.
Perhaps 400 gems for a item that resets ability points and call it a day.
I think this is a pretty acceptable win-win for everyone.
Would be an idea addition to the gem merchant store imo.
But seriously, I think Lightning Flash will still be able to be used when stunned, except that after you port, you will still be stunned. I’ll definitely keep it on my skill bar.
Yeah, if you still teleport while being stunned then it will still be useful and I too will keep it on the bar. We shall see how it plays out….. but you can at least see my obvious concern.
Glyph of Elemental Power: This skill is now a stun breaker.
Still useless as a combat skill.
Agree that adding a stun breaker to it is useless, but the ability itself most definitely is not, at least not in big fights in WvW or GvG.
New stun breakers:
Mist form (no change)
Signet of Air
Glyph of Elemental Power
Armor of Earth (no change)No longer a stun breaker:
Lightning Flash
Cleansing FireSeems fair, and since Signet of Air breaks stuns, I can now run Ether Renewal to replace Cleansing Fire, while maintaining permanent (pseudo) swiftness while in WvW.
Here is reality:
New stun breakers:
Signet of Air – * No reason to ever slot this because it is still useless *
Glyph of Elemental Power – * Cool, but I will never be popping glyph for the stun breaker specifically, which means by and large, adding the stun breaker to this ability is useless and wasteful *
No longer a stun breaker:
Lightning Flash – This is a heavy nerf to one of the best survivability tools a staff ele had. Staff eles have no mobility and this was the tool to use to allow you to break stun and reposition yourself.
Cleansing Fire – this is now a useless ability, I sure the hell never slotted it for condition removal because I have enough of that already. It was for the stun break
Let me see, lightning flash no longer breaking stun = useless as a survivability tool.
Cleansing fire no longer breaking stun = no reason to ever slot it.
The staff improvements are nice, but they come at a cost of losing a huge survivability tool for ele’s actually running staff…. and staff ele’s are the ones that need to tool the most.
Some of the changes they made to the other abilities make no sense and still don’t give me a reason to ever use them.
Also cleansing fire is now a worthless ability to slot. The only reason it was useful before was for the stun break.
Pretty big nerf to a defensive skill for ele’s now that lightning flash doesn’t break stun. It was huge for staff ele survivability that a little less clunkiness on skills isn’t going to make up for in the long run.
I have to see an implementation of this in an MMO that wasn’t a completely horrible idea. If you stay still you die, but if you move you die? I hope the implementation was well thought out, but somehow seriously doubt it given the classes you gave it to.
I would like to see a leader board for kill against players and deaths from players as well as WXP. Then sub leader boards showing kill per death, wxp per death, and wxp per kill.
They have noticed and chose not to change the mechanic. Not everyone complains about it or minds it. Personally, from observation, I believe rally is limited by who you are in combat with directly. I have no idea if it is capped.
Limiting a rally to 5 to match AoE would be fair though.
I really hope BG gets a few more NA guilds to transfer over to them. I can’t believe that they lost so many players in less than a week.
Anyways, good luck with your recruitment. You have overcome great difficulty with losing guilds and have had a rough go at it, yet you keep on fight hard every night. Eventually your never give up attitude will attract a large WvW presence of like minded individuals to your server and you will once again be the powerhouse we all know and love.
Cheers!
I won’t admit that SoR is a “better” server, just that they have better coverage.
Why don’t you have NA coverage this week when I know for certain you had it last week? Just curious.
I don’t mind these GvG setup, but a day after reset and when both servers are behind 10k is not clever
Well SoR is no longer behind anyone. Is your complaint still valid now?
No need to be upset. LoL at you thinking the guilds that were doing GvG were the ones who made that, the server did. They might helped sure but taking the credit is kinda stupid. No need to be like that.
At least we agree that there was no need for you to get so upset. I am glad you calmed down, honestly. There really is no place for intra-server drama on public forums and I hope you will respect that in the future.
I am also sorry that my post confused you. I wasn’t giving or taking any credit with my post. I was simply pointing out that your original complaint is moot.
You do realize that EB is really “pug-land” for all 3 servers.
Doubt there is some grand conspiracy. Now if you saw that in all 4 BLs at the same time instead of just EB I might say there’s something up.
You guys should just stop whining, even if there wasn’t some grand 2v1 plot before, with all the QQing, you’re just asking for people to bring out more tears.
3 Nights in a row isn’t crying, just pointing out a pattern :P
Welcome back to T1. I sure hope you enjoyed your trip to T2 last week.
Nice to hear that JQ is T2 material :P
Your words, not mine. I didn’t say that implicitly or explicitly.
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