[TAS] – The Asuran Squad
Devona’s Rest
You can only get the full reward once per day per zone. Were you repeating a zone that day?
Jubilee meta required you to do a few of the daily Jubilee achievements (there’s one available each day). Assuming they are being counted correctly now, one more of those will get you there.
Have someone else pull you into the playhouse in a party. Doesn’t matter what Vorpp progress you’ve made if you can find someone else who’s done it all.
It’s presumably player driven (I only say presumably because we cannot see the nuts and bolts of the process but the trends seem to fit that assumption) so until the gem shop stops having stuff people want you’re probably going to see gems get more and more expensive in terms of gold. With new living story stuff ever 2 weeks/1 month it seems like they’ll probably always have something to entice.
If you just want to try out the playhouse (or want to get back to the crown pavilion or gauntlet), anyone who’s unlocked it can pull you in in a party. If you can’t sort out the crashing issue, or whatever.
The loot is good, though I’m not sure exactly how it stacks with an efficient champ loop (farming aetherblades enough to bring in a bunch of champions might get you there). Certainly worth trying if you don’t have anything else to do.
The latest daily is to kill scarlet during an invasion, so that one is an issue. But those should end up few and far between.
Unless it is bugging out for you, you can get the achievements (including vorpp’s) even when failing the event. The only achievement that cannot be gotten via failure is the one to defeat scarlet during an invasion, obviously. I suppose it might be difficult to close 5 portals in 15 minutes if you can’t find a group that’s doing them efficiently but even then you should be able to get the meta. Otherwise just make sure you participate and are present at the end when rewards are doled out. If you’re not getting credit at that point, something is wrong (I say this as someone who got the vast majority of those achievements during failures. Only succeeded maybe 5 times, and have all of the invasion related achievements).
I like my ranger, but that’s more because it’s also my general farming character (lots of aoe). But the pet can be used to distract and help in some sticky situations, you can up the toughness pretty nicely (plus signet of stone can give you invulnerability), and you can get constant 25% passive movement buff with relatively reliable swiftness on top (eagle pet, among others).
Even if it’s something you should be able to remember (how easily it comes to you likely depends on how much world exploration you’ve done; if you’ve done it all on several characters already you probably know every map through and through already so it’s easy to remember, but that can’t be the standard) it should have cost them almost nothing to give us some space in game to track it ourselves. Heck, even if it was just a random notes section on our hero panel that we could use for whatever. There’s not much excuse for games not to have something like that for the player’s convenience.
Or it’s intended and just not added into the tooltip. Being downed makes you lose your sigil stacks, for instance, and while it may not be the same as dying, I can see why they would set it up like that. You would never die in a group in that easy instance. It’s hard enough to die solo.
If it were intended, it’d be on the Achievement.
Thanks though.
The problem is that A.net uses the term “dying” to mean “downed” and NOT “defeated.” By their own internal (I guess) terminology there is no conflict and the tooltip is precisely correct. The problem is that that terminology is not how reasonable player would interpret it, so it comes across as very poor communication (using the term “dying” in the first place is a pretty poor decision since it has no official meaning in the game), but I imagine internally they don’t see it as ambiguous at all. Which is certainly frustrating if you don’t read a guide or post etc. beforehand.
I think there should be non-diminshing rewards on events that block waypoints, though. Going back and re-doing an event to keep a WP open should be encouraged, IMO (granted you want to avoid making an incentive for people to allow WPs to fall and recapture over and over, as well; balancing that would be an issue).
Definitely an interesting idea though. Probably more gold going into the economy than they want, unless they simultaneously squeeze some other areas.
The achievement is based on how many of each tier, not how many of each armor class. That second T1 headpiece isn’t being counted.
You could buy a T2 anything to get that 12th piece, though, since in the end you need a set from each to count for all 18 for the total achievement.
Finish Scarlet’s Playhouse (you can either do vorpp’s achievements to get in yourself, or have someone else pull you in with them in a party). Once that’s done, you can go back to the pavilion and do the gauntlet or whatever.
Same here. Happened once earlier, reconnected ok. Happened again as I was in an invasion and I couldn’t even log back in for like 10 minutes (which meant, of course, no invasion for me). Annoying.
Check the box in the top right of the screen with the living story info. If she’s attacking a zone, it’ll say which zone. New zone every hour, starts on the hour.
There’s only one achievement you can’t get if the zerg becomes disruptive, and that’s the one in which you defeat scarlet during an invasion. And you should still probably be able to get that one in spite of the farmers when the event is in a lower level zone. But even if you can’t (which would admittedly be very annoying, I understand) you have the rest of these two weeks worth of dailies to fill out your clockwork meta.
Did you do the torch run in the central plaza upstairs? That was the only one that worked last time (supposedly by design, the achievement description just didn’t say so) and it certainly worked for me this time as well.
The achievements are all generic to a race, so that you get them by completing your level 20-30 story section no matter what choices you make. Obviously your starting equipment that’s class based is unique but that’s about all, IINM.
Just make sure you’re jumping in within 10 minutes of the start. The earliest overflows can complete the events just fine, and even if there’s not enough people to actually succeed in some of them you won’t be missing out on much (because almost all of the achievements still give progress for failure).
Unless it was bugged on the first day, I can say without question that it’s possible to receive progress even when failing (on all achievements, save the one that involves defeating scarlet obviously). I don’t recall being in overflow for any of the initial vorpp achievements, although I do believe I collected the pieces for the teleporter while in an overflow, in case that’s a possible source of bugginess. But yeah, just do 5 different maps and unless you’re hitting a bug you should be getting credit.
Guardian = great boon generation. Shouts are a pretty easy way to support a small team, you can trait so that their symbols (created by weapons) heal allies, virtues can give significant benefits to yourself and allies (more with traits)… all with very good self-support so that you’ll always survive where others would struggle.
Engineer = elixir gun as you’ve seen can do a lot. Don’t sleep on it’s 5 skill; that pulse heal restores a tremendous amount of health if you can stay in it for a bit. Standard elixirs as well have their charms (and with cleaning formula 409 they can remove a condition). Healing turret generates a water field which is supremely useful if you or your teammates can detonate it. Flame turret generates a smoke field which can be nice in combos as well.
Mesmer is a bit complex and probably more PvP oriented in terms of it’s real strengths. But obviously if you come to like it then stick with it.
So far for me Ranger has been the most… relaxing PvE experience. Easiest world completion solo for me (even easier than Guardian, because the pet can be a really useful distraction in the highest level zones), enough weapon versatility to not get boring and collecting pets is decent motivation to explore. And as a bonus it can be turned into a decent farming class once you hit 80 and want to amass some wealth for whatever purposes.
You can easily get the tonic without ever killing scarlet, since you’ll have two weeks worth of dailies to fill out the meta. So even those who want to farm have little to worry about.
Farming events and such has always been more profitable in a group, because it makes tagging more mobs easier. But this event, like all others, can still be done without joining a party. You’ll just get slightly less loot, probably.
Scarlet might be the biggest issue, though now that she has more health it’s much easier for more people to get in and tag her regardless. But having 5 people all tagging her together could make a difference if you’re having trouble there for some reason.
Do everything in Vorpp’s achievement tab, which will unlock Scarlet’s Playhouse. Beat that and you can go back into the pavilion whenever you like.
(alternatively, have someone who already unlocked the playhouse pull you in as part of a party; once you beat it you should be in the clear either way).
Rain in that part of Queensdale has been around for some time, though I can’t say whether it’s been there since launch as I didn’t pay enough attention. Several months at least (it’s rather peaceful, and makes sitting with the Ettins waiting for SB somewhat enjoyable).
Take – the – minstrel. I – am – tactically – unimportant.
If you have anyone who has done it already, they can pull you in. Not meant as a justification or defense of the decision (I don’t particularly like it either, since there’s no variation from one set of invasions to the next so it’s just 5 hours of the same thing), just something you should know if you can work around it.
Note, you can have someone pull you into the playhouse even without touching the Vorpp achievements yourself (assuming they have done it). I can’t say whether this opens the pavilion to you afterwards, though I suspect it does.
Insert a freeze period, then add that to the event timer upon her spawn (freeze the timer for 30 seconds or 60 seconds or whatever) so that it has no impact on whether the event succeeds or fails, it merely delays the start of combat with her. You’ve got 15 minutes between the end of one invasion and the start of another even in the extreme cases so it’s not like adding an extra minute or whatever to cases in which she spawns will matter.
I actually used… cleric’s, I think? I actually can’t remember exactly what I chose. I’m pretty confident something like Knight’s would work fine, but healing power makes sense if you can get it since the core of the approach is the healing bombs. Really there are so many heals strewn around if you get the “extra supplies” trait for the supply crate that you can make do with lots of different builds (and if you have the trait that gives bombs a bigger explosion radius then you have more freedom to move to those supplies).
If you look at Kryta as a geographic region, it doesn’t make as much sense. If you look at it as a political entity, the relationship with Ebonhawke at this point is strong enough for it to count. It’s in Ascalon the region; it’s part of Kryta the kingdom.
Grenade Engineer is pretty nice… but it’s AoE. Granted, you can use rifle or pistols if you don’t want the aoe stuff so you’re always looking at ranged combat, grenades just end up being better in many situations (and have better range once you get the right traits). Fast-cast ground targeting comes in very handy with those types though, whether it’s grenade engie or staff elementalist/necro etc.
Well, my point is the more gold people have, the more they have to spend on gems. It’s going to impact the gem/gold market even if the exchange rate is calculated independently, because many people are going to base their conversion decisions on how much gold they have to spare.
How does the gem/gold exchange rate change compare to the inflation of gold in general? The fact that it’s gone up 300% (or 1400% or whatever) isn’t as meaningful if it’s driven in large part by inflation (granted, if that inflation was mostly COF and such then yeah, new players get screwed either way). In fact that may be the bigger issue here. Let gem/gold exchange be what it will be, but make inflation less punishing to new players all around. Given the change to dungeon gold recently, this might be the direction they’re trying to go?
Subject 7 should still be quite easy with 5 gambits (no earthquakes and no second fighter, just the first 5 gambits) with an engineer. It might not be profitable in terms of farming, but for the achievements no problem. 10/0/30/30/0 (I think), bomb kits, traits for lots of regen, healing bombs, etc. Lots of flexibility so experiment for yourself but you basically want to give yourself a lot of healing and as much extra damage as you can squeeze out for the time limit. I used elixir gun (only for the toolbelt heal, never used the gun itself) and flame turret (pop it at the start right on subject 7, it’ll do some damage but more importantly activate it for the area blind to keep the oozes at bay), and used the supply crate elite with traits for extra supplies (lots of heals that you only need to move a bit to get). You just stand on top of him and keep bombing him. As long as you’re careful and don’t waste too much time on non-damaging skills (no need for glue bomb, for example) you should finish in time and if you spec to have enough toughness or healing you can probably come through it without dipping below 40-50% health, as the flame turret and smoke bomb can both be used to blind the oozes quite nicely.
Taffy vendor is by the laurel vendor in LA (in fort marriner). You can still buy the food, if any of that is of use to you.
You can open them with all your fingers crossed for a jade ticket… you’ll probably get a bunch of soulbound fireworks too so maybe spread them around if that matters to you.
Right around where you’re standing in that screenshot, you can enter underneath the hill just south. It’s down there in a cave-type area.
If you mean the versatile simple infusion, as an omni it would fit in any type of infusion slot (offensive, defensive, OR utility). So any ascended amulet with an infusion slot could take it.
That or a champion loop e.g. in Frostgorge Sound. If you can find people to run with.
Vendor prices are low because they add gold to the economy. Bigger vendor prices just means they’d have to make the gold sinks bigger (bigger WP fees, higher tax on the TP, more expensive armor repair, whatever). Now I have no idea how they settled on what value for what items and of course it sucks when you’ve got something you can’t salvage or forge.
Engineers are tougher to play solo with than Guardians, of course, but they really quite versatile and interesting. Guardian is still king for boon generation in a group but an Engineer can change to a very useful support loadout pretty easily. Engineer can also be traited for some tremendous range with grenades (and boy is underwater combat nice with those) and IMO those do give it an edge in some WvW settings as well (especially during siege situations).
As long as the guide gets your craft leveled the way it says it will (so it isn’t outdated enough that it leaves you missing some progress) you’ll get the same character experience either way. It’s just a question of how much you end up spending I suppose.
There are 5 starter zones that have level 1-15 content. Get to lion’s arch (through your starting city) and you can get to any of the other ones. If you explore your starting zone rather quickly (and don’t hang around to do lots of extra events and such) you’ll run out of level appropriate content partway through. So going to another starter zone to build up some extra levels is a way to get around that.
Your personal story is always going to jump ~2 levels each time you complete a step. So you might as well take the time to overlevel a bit and then burn through a few if you want a less scattered experience with them (Maybe even go 10 levels higher so that you can get through a full “chapter” of your personal story without ever worrying about your level).
I just want some story coverage of the Sylvari.
We got Canach, the bad guy who is now gone without a trace, now we have ‘Scarlet’, another bad guy. Can we have some storyline based around the Nightmare Court attacking, or around sylvari themselves? So far, we’ve just been the bad guys.
Sylvari as a race are kind of the main characters of the base game, though. They’re the driving force behind a lot of the personal story, so they’re already pretty central. It wouldn’t surprise me if they were low on the list of Living Story focuses.
I mean, she’s probably the most important political leader of any race in Tyria (though the Pale Tree does play a bigger role wrt Zhaitan), and the truce with the Charr (in which she is a key player) is probably the most important non-Dragon storyline in Tyria.
I’m not saying this is necessarily the direction they should have gone with the Living Story or anything, reasonable minds can disagree. But if you think she’s only an important character to humans then you’re overlooking a lot.
I think the bigger issue is that, even the parts that aren’t based on luck aren’t necessarily based on skill either. It’s not a fight you can go into and adapt to, it’s a fight you more or less need to memorize by trying (or watching) multiple times (which I consider strategy, not skill). It’s fair to ask if that is the type of encounter we as players want more of; I personally think it’d be more interesting if it was punishing but still something someone could adapt to within a single try if they were particularly good, and I don’t think one-shot mechanics allow that (nor does the time limit). Granted, that may be way more effort than the designers are able to put in to balance, so it is what it is.
Endurance regen food is in huge demand for the Queen’s Gauntlet, so it makes sense that the stew in particular would be hit hard right now.
Since the pavilion offers almost no cooking materials (only a few random account bound ones that I’ve found, and certainly nothing to collect) and everyone’s probably looking for their own unique edge of a certain kind (whether it’s food to just make farming more efficient or to get you through a specific gauntlet challenge) I’d think the effects on both supply and demand would be temporary and might return at least a bit once people go back to their normal routines.
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