[TAS] – The Asuran Squad
Devona’s Rest
I think the system where you need both leveling and points is probably a little counterintuitive, but I guess I get what they’re going for.
They don’t want it to be something you can just instantly max out by saving up points (keeping in mind that lots of people are going to start out with lots of points due to living world IINM), so you have to level each mastery by earning XP.
On the other hand, they don’t want it to be something you can just grind doing mindless XP farming to max out everything, you will have to do certain types of events, exploration, etc. to earn the mastery points.
If that’s the reason for it then it makes sense, though I don’t know if I necessarily like it. Feels like it might be a little artificially padded out but whatever.
Anyone else think they should change the tablet visuals a bit so it’s clearer which one belongs to you? Doing events with 3+ ventaris can make it a little tough unless you intend to always move the tablet before activating other skills. Could see this being an issue in WvW particularly.
By all means, keep the free play. Just don’t let people port in there once the last song is started.
This would be my big solution; I consider the free play a waste but it’s really only a hindrance when you join at the wrong time. I mean for some reason they’ve decided that they’d rather put people into activities that are already functionally done than let them queue up for a new instance (they’ve done this for the bells, for sanctum sprint after it’s impossible to finish and where it’s REALLY a nuisance for all involved because the race can’t end for those who’ve finished, for southsun survival after the grace period is over, etc.), and in each case it’s awful. I wouldn’t expect much change to it now though, activities don’t seem like they’re high on the priority list to be optimized.
Is that not just the ghost NPC for page 2 of mad memoires? I had to wait a bit for him to reset, but he ends up being near the sunken ships underneath the sewers.
Omadd cinematic showing orb activation order:
http://www.youtube.com/watch?v=OQGGytoNXk8&t=0m34sThere is a particular that I wanna point: when the sphere of the dragons start to fly around and before Mordy sphere jumps into the “core”, the others take different positions. Are these posiotion how much they are close to this “core” ?
Kralkatorrik was pretty close.
Zhaitan’s sphere is the one that goes in, not Mordy’s (based on the order and based on the translation mentioned in this thread; Z = green, M = grey) Idk if there’s any deep meaning to the positioning you mention, though I do think the closeness is just a trick of the perspective. Looks to me more like they’re all about the same distance from the core, just at different angles on different planes.
In low populated overflows, this thing should either despawn after a time, or not spawn at all. Try to fight it? Die unless you have at least a mini zerg present. Try to run? Depending on the skills of your profession and which spot of the zone you’re in, you probably still die anyway, since most enemies has a cripple/immobilize/pull and will use it at the first opportunity.
It can be frustrating esp. because of the spam cc done by the mobs in the area, which I always find pointless and annoying. Heading to the center is your best bet as others have
TBH if I’m in an underpopulated Labyrinth I just leave for another time. Spending 5x the amount of time to kill the same mobs in the name of a “challenge” (i.e. timesink) is not my idea of fun. Get a large group together and trash the place, now that’s fun.
And when you have a group/zerg, the Horror can be entertaining and having him show up with the Viscount adds a new level to the fight (wouldn’t know about the Lich because everyone I’ve see is avoiding that boring fight and doing ones that are more than stacking in a corner and just standing there)
I think fighting him at the lich is far more entertaining, though for entirely different reasons. I’ve seen him die almost instantly from the lich’s lifesteal and his adds’ retaliation.
For what it’s worth, it seems loading into a new map clears the cripple (like going to the mad realm from lion’s arch), but the bug is still annoying.
I submitted a bug report but wanted to post here to see if anyone else had come across this. I received a candy corn cob from step one of the story, and went to the vendor to check prices of things. I already had the elemental mini from last year, so I didn’t buy anything. I went to the black citadel and equipped my mini. At that point I noticed that the cob that had been in my inventory was missing. I did not buy the mini (I already had it, and there wasn’t a new copy of it in my inventory). I didn’t notice whether the cob went missing before or after I equipped the mini, so I don’t know if that’s connected or just a coincidence.
I’m assuming that’s not intentional; you wouldn’t give us the cob if equipping the mini automatically removes it even if you already had it, as that defeats the purpose of giving us the cob in the first place. Has anyone else come across this issue?
Can you mix approaches 1 and 2? As in, say, the longer you go without getting a drop of a certain significance (I don’t know how you classify things on your loot tables or if it’s just as simple as rarity), the more likely you are to get it the next time? Obviously starting out with very very small increases to your chances… or is that just too much to deal with, changing every individual’s chances based on time? Does the current magic find system allow something like this to be implemented (even for loot normally unaffected by magic find)?
I don’t have any objection to the token idea, nor do I to non-random methods of obtaining rewards. I’m just thinking a hybrid might make the experience feel less like a big mechanical change which could be nice.
Isn’t there a new one that spawns where/when the dust mite champ spawns near prosperity? Can’t remember the name but it acts sort like an imp with summons that make it invulnerable etc.
I am with Phunt on this. I will certainly not leave the potentially most devastating weapon in the world (since that device works the other way around aswell and can lure the dragon and it’s minions to certain waypoints) in the hands of a emotionally challenged child who at the 1st sign of not getting what she wants carries that weapon out into enemy territorry for the inquest to pick up.
To be fair, the Inquest can still easily get their hands on it later. Once the Arcane Council and whoever runs the waypoint network are done making modifications to it and the waypoints, the device’s blueprints will most likely be recorded and it will be put into storage. The Inquest can simply break in and steal it afterwards.
Or, you know, given it’s the Arcane Council we’re talking about they would very likely just end up giving it to the Inquest themselves.
I don’t necessarily think it was wrong how it ultimately played out, it’s just… I’m amazed Asura characters didn’t have any way to object to it given how ridiculously untrustworthy they KNOW the council to be from personal experience. I mean, look at the VAL-A and Haia.
Power strike only happens when he gets buffed 3 times (so you can’t get all 3 in one run) I believe.
Can we tone it down please.. at least in the story mode? There is absolutely no way to actually fail this event (if you die, you just have to Retry from checkpoint, Aerin won’t gain his health back) So why did you make this a drawn out, 15 min long fight?
Would you rather it be short AND easy?
Well, short and easy is better than long and easy. Long and easy is just explicitly wasting our time for the sake of wasting it. There’s too much of that in games. Though to be fair I don’t find the Aerin fight that bad.
Don’t know if this new map is posted here but it should be.
http://i.imgur.com/2GBo51U.png
http://www.reddit.com/r/Guildwars2/comments/2agwtg/we_discovered_where_the_vines_are_heading_heres/Going to a jumping puzzle? I think it would be more likely that it’s going to the Searing Cauldron if it’s headed to that are at all. I mean, why else would you be in that area if you were looking for powerful magical artifacts?
The chaos crystal cavern is connected in terms of lore (although I can’t remember the specifics) with the Thaumanova Reactor and I suppose, therefore, dragon energy, so that’s likely the thinking behind it.
Not that people didn’t have warning, but there’s little reason not to keep an NPC vendor out there for a bit longer (there’s honestly no possible downside to it), and it is annoying if you happen to get some tokens right before the patch hits with no chance to spend them.
Frankly, in situations like these the vendor needs to stay for a little while AFTER the currency stops dropping, just so you don’t get stuck with any unspendable currency. Whether that means you turn off the currency early or keep the vendor late I don’t really care.
schmots, TAS [The Asuran Squad] is a fun little (but growing!) casual guild you can look to as well. We do nightly WvW runs at 8 EST (though a few of our officers tend to run much later into the overnight hours) and try to do some fun themed events as well. We also have a few members that are very helpful in dungeons. We love it if you have an Asura character to use from time to time, but we welcome all!
Also, we do NOT require full rep, so you’re welcome to hang with us when you like and look at other guilds for other aspects of the game as well!
Feel free to message me here or in game if you have any questions.
(edited by cpg.7140)
A guildie and I farmed around there for about an hour last night. He got 4, I got 1 (both temples were uncontested for the majority of the time; Dwayna defend popped up but succeeded quickly). It wouldn’t shock me if there were something bugging magic find, because mine would have been well over 300 with boosters and food whereas his was like 200 or less, but with a sample size that small I’m not exactly going all in on that theory and RNG is RNG.
I did 5 gambits on subject-7 with a regengineer-like build. Healing turret, Bomb kit, elixir gun (for the toolbelt heal), flame turret (for the blind), supply crate. Trait for backpack regen and elixir-infused bombs. I think I used cleric’s gear.
Basically spamming 1-2-4 on the bomb kit. Keeping blinds up via bomb kit and flame turret as much as possible. You can out-regen the damage mostly, it’s just a question of whether you can kill him in the time limit.
Gambits were everything but crowd favorite.
I used GS and scepter/shield when I beat here with my guard the first time around. The second phase was just basically full-on kiting with scepter for me. I used shouts, retreat was helpful just to keep moving, stand your ground for the stability when a rift spawned. Renewed focus as an “oh crap” safety net if I couldn’t get out of the shadowfalls or clones.
The problem of course is that dps can be an issue. Boosters and food help if you have them. But that was basically just a matter of memorizing the patterns, paying attention with timing for stability or invulnerability, and doing it over and over until it worked.
Could be a build thing with Strugar/Chomper, but they’re tough almost no matter what you do. Subject 7 I believe was changed from last year to this year… the oozes now spawn on him instead of on your current location, so you can’t spread them out just by kiting anymore. Or something to that effect.
Is there a Liadri fight going on directly above you? Would be pretty funny/awful if her Shadowfall was somehow doing damage at ground level too.
There are some crystals (“charged crystals”?) that are only used as part of the collection event that I think had been normal sky crystals last time around. It’s possible that those are what you’re encountering, and they’d be unusable until the event starts.
A 3-man team can do lots of good in WvW by just stirring up trouble in camps on an opponent’s borderland. Granted, that’s not exactly a bunch of “new” content for you to explore deeply, as you’ll end up doing the same objectives over and over, but the beauty of WvW is that they dynamics of the match can inject some chaos so it doesn’t feel as repetitive.
Also, mini-dungeons are good small group experiences (you can solo most of them so a 3-man team can do them all comfortably) and count as Exploration achievements to boot. There’s nothing earth-shattering there in terms of reward, usually just a grand chest or the like, but they’re worth checking out.
Mobility is always an interesting thing to talk about. Thief has lots of options for shadowstepping/teleporting obviously, but Engineer can maintain 100% swiftness uptime with lots of vigor for extra dodges in addition to some of the skills that have movement involved (slick shoes, rocket boots launch forward, rifle, elixir gun).
It’s considered a mini-dungeon (Verarium Delves) so it has an achievement tied to it. You just have to jump from one of the pillars into a little side area inside the small structure there to get the chest. It’s also a good, pretty quick chest to note if you want to farm chests daily for e.g. empyreal fragments (since there’s a rich platinum vein on the same route to add some value)
It’s supposed to only contest waypoints that actually become, you know, contested. However, it is affecting virtually all the waypoints there.
There are a few I’m not positive about, but certainly most of those are actually contestable. PoA just happens to be hit very, very hard by this implementation decision.
Presumably they consider that a fair tradeoff for: 1.) making it so multiple copies of the same skin can be used at will and 2.) creating a “free” space to store any skins, rather than using up bank space.
I don’t know if I agree that that’s a fair tradeoff (eh, maybe, but then I haven’t invested big bucks in rune sets), but I can see it being their justification.
1.) Finish up map completion (as much as you can handle at a time)
2.) Check out open world bosses (daily bonuses for each one)
3.) Find a group to run with in whatever you enjoy doing (WvW, Dungeons, Fractals, open world play)
4.) Finish off your personal story
5.) Knock out any achievements that look interesting (jumping puzzles/mini-dungeons, weapon master, slayer, etc.)
6.) Pick up crafting
Depends on what you find interesting. World completion is kind of a prerequisite though since you obviously need to be able to get to any of the events you’re looking for, plus the map completion rewards are decent enough. World bosses and dungeons let you make a bit of coin while trying out new events. WvW obviously is its own monster and if you can find some fun people to run with it’s a great way to spend your time.
Are you sure that was the birthday gift and not the gift Scarlet sends you? Because Scarlet’s gift does what you describe.
Regardless of the details of whether it was destroyed or not, it would be sensible for them to treat it like a progression item. Unless they’re planning on putting the skin in the gem store in the future it wouldn’t cost them anything. It’s not tradeable or anything like that, obviously, so you couldn’t profit off of getting rid of it early (outside of saving a bit of bank space, and given how they treat gem store armor skins where you only need to have 1 piece remaining to unlock the set, I don’t see that as an issue here). And of course there’s no way to cheat the system because you couldn’t get CE without at least having earned MM.
It makes sense why it wouldn’t have been included automatically with the progression stuff. It would be nice, and reasonable, for them to go ahead and add it though now.
Maybe decide which weapons/skills you like using the best, then ask about builds that work well with those (or check Intothemists or a similar site). Then decide what stat combination you want to run with that fits that build (more power/precision? condition damage? something else entirely?)
Once that’s out of the way, figure out how you can afford to get armor and weapons you want. Do you have enough karma saved up for temple armor? That’ll save you cash, if you can use the stat combos they have. Can you craft the items you want? Can a guildmate? It’ll cost, but not a ton usually. Do you have lots of badges of honor? That can save you some cash buying items in WvW. Etc.
They seem pretty strongly in favor of grinding when it comes to cosmetics (for better or worse). You can get equivalent gear for gold or karma that just doesn’t have those specific looks. In terms of functionality that level of grinding isn’t required.
so the only reward you get from dungeons are cosmetics?
I’d say the only specific, unique reward you get from dungeons is the cosmetics (or potentially a gift needed for a given legendary). The only reason to go for a set of dungeon armor rather than just buying a set of exotic armor (say off the TP) is because you want those specific looks. I would think you’d make enough coin in dungeons to buy a set of generic exotic armor long before you’d earn the tokens needed for a full set of dungeon armor.
Like I said, for better or worse that’s how it is. You can get functional stuff without much grinding. Getting the look you want is what takes up your time thereafter.
Didn’t it say somewhere that if you unlocked say, Sunrise, I would also unlock Dawn as well? Why is that not true for Mad Memoires: Complete Edition, or am I missing something?
Forgive me if I’m in the wrong section of the forums for asking this… ^^
I would assume that the issue with Mad Memoires is that they were always two separate items. You didn’t lose Mad Memoires when you received the Complete Edition so they may not have tagged it for auto-unlocking. It would be nice if they went back and changed this though, since it’s impossible to get MM:CE without having earned MM.
They seem pretty strongly in favor of grinding when it comes to cosmetics (for better or worse). You can get equivalent gear for gold or karma that just doesn’t have those specific looks. In terms of functionality that level of grinding isn’t required.
Would be awesome if you could integrate that into the wardrobe too… e.g., go to the wardrobe, see a skin you don’t have, right click and “search on TP” for the ones that are tradeable.
The Warrior’s character creation skins aren’t unique, IINM (Galea is just the chain helm) so that’s probably why.
I would love it if that’s the case (hopefully they can do that if they choose, since you’re right it’s impossible to get the second without already getting the first), but I never assumed it would be since even though Mad Memories was a prerequisite, the two skins were entirely separate items. I was under the impression that they only meant that for items where item A had to be consumed to create item B and so on, as with the spinal blades.
If you transmute with the new system you keep the stats and runes/sigils on the gear, only the look changes. This is actually a huge buff imo, I realise for new players you won’t be able to switch looks as much but your character will spend most of their time at level 80 where this new system is much better for transmuting anyway.
I think its far from a buff. For instance if u want to upgrade your gear and transfer the rune or sigil over u can’t as far as i know. Also a lot of gear can’t be salvaged to get it off such as the gear you buy with karma. since some of the upgrades cost lots of gold there really is no point to buying them until you have your endgame armor at lvl 80.
Depending on how much risk you’re willing to take, if you salvage a set of armor to get the rune (or weapon/sigil) then you can transmute it for one charge still plus end up with whatever mats come out as well. The math depends on how much chance you’re willing to take on a master’s kit, or how much value you place on a black lion kit (if you have a bunch just taking up bank space then that helps).
So, it might come out being for the better.
Yes, it’s quite annoying. God help you if you want to go to the eastern side of Plains of Ashford… I never realized just how many waypoints there could be contested.
It’s a crummy system. I understand the issues, but they chose the most player-unfriendly way possible to deal with it.
Since there’s 3 possible skins for each tier I would assume the game doesn’t automatically know which ones you bought, and so wouldn’t be able to replace them for you.
Won’t somebody PLEASE think of the progeny?
Brisban Wildlands has seen some small changes as well (Toxal Bogs area is all lit up now in a way I’m 99% sure it wasn’t before) that are a direct result of the Living Story finale stuff.
The one near grand piazza… not sure which you’re talking about. The one just to the north of it (just south of the trader’s forum) there, you can climb up some rubble and up the tilted mast and it’s on the end.
The one that’s more east of it (closer to coriolis plaza) you can edge along the cliff and jump to the wood beam that’s sticking out of the side.
The one that’s up above the trader’s forum (just west of the crow’s nest tavern) you go up the path that’s east of the portal to gendarran fields, jump onto the broken boardwalk path, climb up to the top of the ruined structure there and hop over to the vista.
You can get blade shards off the aetherblades in the no more secrets jumping puzzle (and maybe in edge of the mists too?). You can also get them sometimes if you have the sprocket node in your home instance. And you can duplicate them in the mystic forge using sprockets.
The daily list shows up be default when no other achievements are being tracked (but only until you complete the daily meta-achievement… after that it disappears until reset). If you track even a single achievement manually the auto-list will disappear. But of course you can manually track whichever daily categories you intend to do and mix them with other manually tracked achievements as well.
What Anet needs to do is start actually passing along information to their playerbase within the game itself. Unless you look for info on what’s going on outside the game you can’t complete most of the “challenges” they give us.
It’s become simply annoying how little amounts of information is actually well distributed in the game. Or how well they explain new things they add within the actual game.
Right. If you need coordination among a large group, give us NPCs that will take command and direct people with separate sub-events or something.
It used to have magic find, right? Must be a bug when the stats were reset.
There is also Malchor’s Fingers, which seems to be a tiny strip along the top edge of Malchor’s Leap, above Whisper Bay.
I think you get that one when you get the vista north of Lyssa, but it’s worth checking.
Try the Artesian Waters in Cursed Shore (personal story will take you there at the end but nothing else)… get there via a passage out of the river just north of the temple of Melandru.
Also try the Sea of Elon on the southern edge of Straits of Devastation. Totally empty water, nothing there.
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