This is exactly where the mesmer stands in pvp.
Pretty good for duels.
Rubbish for mass fights, pretty useless in wvw zergs.
Token veil and portal.
Overall not a very good class at all for wvw, which is exactly why you dont see alot. (targeting and single target dmg priority issue)
This is their exact position as they stand.
I personally think phantasms and clones should have a 2second immunity on spawn so they can at least get off their first attack before popping like bubbles.
mesmers are not a sought after class in guild wvw, one of the problems with mesmer is it requires a target for most attacks other class’s you can just aoe spam in the zerg. So not only do you have to pick someone out and cast a phantasm which is major disability in gameplay in zerg situations but when you do the chance of the attack actually hitting is about 1/3.
Mesmers in wvw will always only be the token veil or portal, where as they should benefit from being dps.
2 second immunity on phantasms and illusions would literally fix mesmers in wvw.
Possibly change targeting so if you have no one targeted you can fire a zerker in the direction your facing or place a warden like a mark.
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If they are not willing to remove or change this they will never remove or change anything for there couldnt be a more obvious example of failed content.
Immediatley the majority didnt like the idea of a buff that unbalances every encounter. No one knows anymore who would of actually won what, had there of been no buff as well as making it even harder for underdog servers. When each side has one buff each people are happy to leave it that way, for it may as well not be there at all when its one each.
And the middle is not friendly at all for fighting in.
Somthing like flattening out the middle and putting a huge siege weapon there that sides can battle over or somthing would of been better.
Total healing is far higher for ele than war
You want neither, you need full armor pvt and you need to beable to support.
why would GH be matched up vs Piken population diffrence on wvw makes it pointless.
Its not op.
if it was why isnt the -40 condition duration op?
Dont like the buff, it just further retracts from any skill of actual pvp. Siege already detracts enough from skill but now whatever blob has buff wins.
Make the buff provide +25% magic find, +25% bonus to points + 25% run speed when out of combat etc etc etc but dont have things that alter combat itself.
Now the underdog servers will just get smashed even more, gvg is ruined and 1v1 encounters unbalanced. Guild wars developers are just that they are developers and artists they are not gamers.
I dont think the rune needs toning down but confusion could be reworked so that the 1st stack is more powerful than the second and the third etc
Heres some Fury punishing Abaddons yesterday for their night capping antics.
As the title says the launcher wants to download 250+ files was completely up to date just yesterday. Is it redownloading the whole game? anyone no the work around for this?
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Anyone who plays wvw knows its just a blob fest now, because of this in group play and guilds mesmers are losing their place other than the need of a veil they are not much sought after by guilds.
One of the primary reasons is illusions and clones just insta pop like bubbles as soon as they are cast. So the suggestion is small and simple and that is that within wvw your illusions and clones have 2-3 seconds of immunity after summoning allowing the illusion to at least do one attack before it is destroyed.
Targeting is an issue also, for the most popular class’s in wvw such as wars and guards and necros there is no big need for targeting if any at all. With a mesmer you have to target during chaotic blob fights its not much to ask that once we got a target we can at least get one attack off.
Targeting is somthing overlooked when balancing.
I dont know why they dont just do the obvious and reduce the amount of players by a 3rd in all borderlands. They have implemented somthing that technically cannot be accomplished.
That or upgrade their servers, but at least do one of them.
In wvw they are not very useful. would be better to move viel to elite so mesmers can free up a utility spot. Or just increase the effect of mass invis to about 20-25.
Timewarp im guessing is used all the time in pve but in pvp rubbish.
Phantasmal Regenration only seems to work with duelist greatsword for example doesnt proc it.
Works fine with pistol and torch phantasms, howeve doesnt work with with greatsword or focus phantasms.
Sunday night, Fury Pov.
They said this patch would make unviable builds viable, well that clearly hasnt happened the viable builds are more viable and the unviable even more unviable.
So for mesmers for example you would expect them to scrap mantras all together and replace with a whole new set of abilitys and traits, that would of been fun.
And then the same for every class.
And then some balance changes.
Maybe they were lazy and they actually just copied the fake patchnotes rather than making their own.
Hope the leaked patchnotes where wrong.
I hope their fake, I was hoping for more drastic changes new abilitys and such just to freshen things up and have somthing to play with.
why nerf mesmers their already useless to the pvp guilds accept for the viel…
give me a new mmo that focus’s on pvp, fed up with all these pve mmos. wvw is only world pvp content in this whole game since release… what the hell is that all about?
Isnt this game called guildwars, and yet a guild war is about the hardest thing to come by.
First developers to produce a purely pvp mmo wins.
Heres last night of Fury on Gunnars Hold
http://www.youtube.com/watch?feature=player_embedded&v=Qn8KCPz9zPE
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Its ok, ive been experimenting with the same but it still doesn’t compete with direct damage and not even close.
The damage reduction \ surviability is not good, when your running condition dmg stats your 3rd stat becomes pretty pointless such as precision in your case.
So to even begin to make condition viable for pvp you would need condition / vitality / toughness which I dont think has been added yet and that would require a whole new grind again.
Furthermore condition damage by its very nature should have a higher dps than direct damage for the obvious reason that it can be removed, it does not have this which is another major fault in condition dmg.
And lastly the staff mechanic will bounce to turrets, pets, minions, and even your own clones vastly neutralising its efficiency.
I kept thinking surely theres somthing Im missing about WvW? surely its not running miles, having no pvp, knocking on doors for hours, and spending all my gold on repairs and receiving no reward.
And then I realised im not missing anything at all thats exactly what WvW is.
WvW is pvp but the layout and strategy of WvW actually discourages any pvp, it is better to avoid the enemy entirely and this actually happens for whole sessions of WvW.
It better to do sneak attacks for example.
When sieging you cannot engage in any pvp as theres a wall between you.
When moving about the map you have to stick to the zerg if an enemy players turn up both tend to ignore each other so they can catch up to their zerg etc etc etc.
One suggestion then would be make defeating a player contribute to the task at hand so for example each time you kill a player you automatically are awarded 1 supply.
After killing 25 players you receive a random siege schematic.
When one zerg beats another zerg you win an upgrade.
Whatever it is but the point being to encourage pvp rather than encourage the avoidance of it.
A new layout with an epic central battleground with dispersed mini objectives all over it to discourage zerg and create an actual battleground like environment.
I think the next big thing is going to be a purley pvp based mmo.
Can you imagine all the time and effort put into pve content being pvp. A world pvp of levleling where each zone in the world is a battleground you earn exp and karma for new items so you can move to the next battleground zone. You could move freely into these higher zones anyway but you would just get battered just like how pve zones work and so you would level the same way.
And then also have standardized pvp of arenas, duels, mode types, legaues and matchmaking where everyones on a level playing field.
This would be the game for me.
I think the wvw is where they have messed up, much effort has clearly gone into it and its boring as hell, lots of walking, you dont even want to engage in a fight least you have to respawn and of course its all just zerg orientated.
The downstate makes it difficult in any type of environment to now get away from zerg orientation.
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WvW was just wasted development effort, its horrible to play. Other than that theres 4 maps and thats really all we got for our original purchase. Now obviously Anets business model will be to make money on add on releases as they are not subscription yet I feel the pvp conetent that came box’ed is very inadequate and wouldnt inspire me to purchase an addon if I was to expect the same so some new pvp content would be nice before we see any plans for addon releases.
The Devs stated they’re looking at things. They have admitted to nothing and committed to even less.
That, however, is not my point. I’m not arguing that Thieves do not need an adjustment on some builds. Nor am I saying they do.
I’m saying they’re not alone nor even close to the worst offenders this game has to offer yet they’re the most whined about.
I would like to know why.
Thats obvious, the backstab build, it is indeed powerful but its a one trick pony where you blow all cooldowns and it doesnt reflect the overall performance of thiefs which is the problem when they nerf.
If they want to remove the burst I agree but the damage shouldnt just be removed it should be spread out across abilitys, provide alternative builds, improve flanking strike for example.
Agreed, spvp is just 4 map rotation and personally I dont undertsanding the thinking behind wvw just a massive zerg and lots of walking.
Im amazed at the effort devs have put into hallowen when there is such little pvp content.
You could knock up another 4 maps with a different game mode in about a week if you wanted.
I dont get it.
Anet wants gw2 to be an esport because it = more money. With more maps they think people wont be able to catch on as quickly / will not know whats going on in commentaries, so they stick to 4 maps.
they should of advertised as “esports” if there is such a thing and I wouldnt have purchased.
Agreed, spvp is just 4 map rotation and personally I dont undertsanding the thinking behind wvw just a massive zerg and lots of walking.
Im amazed at the effort devs have put into hallowen when there is such little pvp content.
You could knock up another 4 maps with a different game mode in about a week if you wanted.
I dont get it.
Agreed, I find I just dont use it because its a liability, I think continuous autoattack might even have higher dps over time im not sure.
Somthing diffrent maybe just slide through the player and stab backwards.
Seems impossible to find pugs for dungeons when leveling.
Their right to zerg, downstate makes it a zerg game.
For example you will know spawning enemys will come to take your point that your groups just taken and that you need wait a little while to defend it but the zerg wont know this they just zerg off to the next place, now you standing alone know its pointless to defend on your own so you have to follow them off in the zerg.
No new pvp content and minor changes to some class’s whats to discuss? other than how long can people continue to play a 4 map rotation.
I think it would be more enjoyable if a game would make more drastic changes to its class’s in its update just to keep up the interest level.
Its always disappointing to get these large updates where its essentially going to be exactly the same as yesterday accept for some pumpkin heads scattered about.
The only thing new for me today is that it takes an hour longer to login.
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builds for me are the most enjoyable part of the game. Id love it if they really just opened it up so players could invent near infinite amounts of builds and when nerf calls comes dont act on them instead give it time and wait for new builds to counter.
Its when developers restrict players and iron out all the creativity that the game goes bad and turns into a grey goo.
At the moment there are not enough builds.
No, but too many non player chars is, such as clones, and necro pets etc, its just chaotic and horrible to play.
esports needs to be clean and crisp with everything absolutely deliberate.
It baffles me that people find cosmetics rewarding, this is because they have yet to realise theres no one looking but themselves, no one cares what you look like your the only one that cares and your the only one looking.
Im at rank 22 and I cant see any reason to waste time on a forge making new looking items. So there is zero reward in spvp for me accept for the fun of playing, however I also like the fact that its a level playing field, I would recommend a system which unlocks content as you rise in rank this would be very rewarding.
But all of that stuff I would expect to be there as part of the purchase price after years of development.
I was quite shocked pvp was just a 4 map rotation.
As a thief I find thiefs eaisest to drop.
I can see thiefs becoming one of the worst class’s as theres more variety that is yet to be discovered in other class’s
Half the duration and 2min cooldown, fixed.
The only reason moa is op is because you can baiscly be killed within its duration
Heres the problem though, there is no reward but yet there is nothing new here, its wow without reward, remember you can explore in wow or just play for fun, enjoy the gameplay etc but there is also reward, therefore whats new here?
More pvp content.
WvW is no good for me so its just spvp and its just 4 map rotation and thats it?
This is the biggest problem, its just 4 maps thats all thats going on in all of gw2 pvp….
How about in order to create reward a tiered pvp content unlocker so once you reach say lvl 20 you unlock arenas and then once you reach 40 you unlock CTF and so on and so on.
when looking at the traits it seems the ele is designed around switching between all 4 attunments and this is the problem for me at least, as its a horrible way to play that requires so much effort and having to stare at your toolbar more than whats happening.
The good eles use all 4 attunments and so it works for a few people but personaly I would like a remake of the traits so that you have a primary attunment with a supportive second attunment and then 2 that are basicly null if not traited for.
And of course remake of skills.
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I Just think thief has more solid build to it thats more natural to use I dont think thiefs are op though.
I dont like this design that arenanet have gone for where you have to switch weapons or attunments constantly in order to play, this a deliberate design and horrible to play with as your watching your bars more than the screen and just gimmicky and requires lots of effort especially eles and their attunments, where as thiefs this is not necessary in order to get the best out and so it just feels nicer to play with in general.
The rotation of the maps does quickly get tiresome.
Id like to see less claustrophobic maps, give me a bit of space in spvp, say Arathi Basin style.
Id love to see a major overhaul of the pvp system and class abilitys, I hate the fact all class’s are designed around switching weapons and attunments, a drastic rework of class abilitys, new maps, ctf, dm, duels 2v2 3v3, rewards, ranks, remove downed state, the list is endless, why all the stuff thats tried and tested and works is not here in the first place, why does it need to be asked for…
Its a shame I feel its a spoiled game, it had all the potential the framework is in place, but its like people say this is an action game, more akin to an arcade 3d shooter, it doesnt even have the primary elements of an mmo, there is zero reward ZERO. Then people say well its not an mmo its not that type of game but then when I purchased I was sold on an mmo that was the pitch of the sale of the game.