In gw1 presents were special because new miniatures weren’t spammed every update. Since gw2 gives you new miniatures every 2 weeks i certainly hope 1y presents aren’t minis cuz there’s already as much minis in gw2 in under a year than gw1 in 8y
Given your general disposition towards this game I’m hesitant to ask this, but what would you rather them be if not mini-pets?
If there’s an expansion focusing on the Far Shiverpeak Mountains and Jormag the Kodan would make a perfect playable race. That said, I hope they don’t make them playable for entirely selfish reasons. I have every intention to make one character of each race and ever profession, and the only profession I could ever envision myself playing on a kodan character is a guardian. And I’ve put far too much time and effort into my guardian to start over now.
Random musing: now that they’re going to add new skills, I wonder how many names of GW1 skills used for GW2 traits they wish they’d kept available.
They can add new weapon skills to existing weapons, add new weapon accessibility to existing professions, add new weapon types, and add new utility skills. I’m personally hoping for a bit of all four, but most of all I’m wanting some flexibility and customization for existing weapons.
I’m all for off-hand swords for thieves, stakitten for rangers, hammers for engineers, etc; and I’d LOVE to see two-handed axes added to the game. But I think every profession having every weapon is a waste of resources, and I’m not too keen on whips, scythes, etc being added.
Most of all, though, I want the option to run a weapon because I like the aesthetics of the weapon and still have some say in how my character plays. Right now our weapons define our roles – a hammer warrior is a crowd control warrior, a pistol engineer is a condition damage engineer, etc. Having the ability to customize our weapon skills means I can run a shield on my “tanky” guardian instead of a focus.
But I fear that once again PvP is going to get in the way of things. If the developers want PvP to be an e-sport, they’re probably better off having everything uniform. Right now, if you see a rifle-wielding warrior you know exactly what it’s capable of doing. You know what attacks you can eat and what attacks you should block/dodge/interrupt/otherwise avoid.
Customizable weapon skills means there’s going to be less emphasis on “knowledge is power” for PvP players; a bad thing for those with e-sport aspirations.m Now I hope I’m wrong – I really hope we do get customizable weapon skills. But I don’t think that’s how things are going to go.
I would love it to be weapon skills. Especially on my ranger. I’d love to swap out all the abilities on the short bow for something useful.
Tell me about it; I haven’t touched (and have no intention of doing so) my ranger since they needlessly changed Hunter’s Shot two weeks ago.
I suggested this a long time ago. It’s one of those “doesn’t really do anything, but I want it anyway” type changes I’d like to see eventually added.
Champion rewards will be different based on their level. However, like other loot rewards if you’re a high level player in a lower level area there is a chance you’ll receive rewards based on your actual level rather than the area you are in each time they drop.
Thanks for the reply. If you don’t mind expanding on this a bit, I’d be curious if you’re talking about rare materials, coin, weapon skins, or some combination of the three (or something else entirely) when you say they’ll be different.
Honesly, I feel like this tab was merely created to keep the complainers busy. I have seldomly seen anyone from Anet reply, and I don’t feel taken seriously at all! Some suggestiong are incredibly good, and it feels like Anet just doesn’t give a kitten .
At least show us that we are being listened to, and just don’t ignore the community! I know there are a lot of messages posted each day on this website, but it is still ridiculously neglected. Change your attitude, Anet!
Can you blame them? We barely even listen to each other. Scan back a few pages and look at all the suggestions that get buried with just a couple dozen view and one or two replies. If most of the suggestions are so uninteresting we don’t even bother replying to one another, why should the developers be any different?
August 20th, The Festivus for the rest of us!
I wonder how many points the Feats of Strength achievement is going to be worth.
I’ll never pass up on an opportunity to voice my desire for fishing. So…yes please.
10 years is not normally a Jubilee
And cowards are not normally celebrated as heroes, but Logan’s place in Divinity’s Reach shows us that Krytan pride doesn’t concern itself with details.
“Forced” is the wrong word. That said, I do believe ArenaNet’s intention with Living Story is to entice players to log in more often, and thus increase the likelihood of them dropping money in the cash shop. The time-gating of crafting materials, Daily Achievements, the temporary availability of Achievement Points from each installment of the LS coupled with a reward system for APs, and the temporary availability of items introduced during various chapters of the LS all tell me they’re primary goal is to get players to log in more often so they’ll be tempted to make cash purchases in the gem shop.
Note that I’m not saying there’s anything wrong with this business model or that the developers are doing anything nefarious. But as a player, I’d rather they focus their resources on more meaningful content delivered in the form of a full-fledged expansion than on Living Story updates that are largely forgettable and little more than busy work.
I understand why the Borderland maps need to be uniform in their design (balance), but I propose adding a bit of variety by changing their appearance. You can still keep the map layout of each identical while mixing things up by giving each a unique environment. One map could be snowy/arctic with pine trees, one could be grassy with oaks or willows, and the third could be desert with palm trees. This way we’d have something new to look at every time we jump maps, even if we’re still looking at the same thing.
If we’re going to be time-gated per account (not character), then gearing alts in a higher tier gear is going to take an insultingly long time. I truly believe the developers are talented enough to entice us to log in on a daily basis with compelling game play. But all I see is more and more time-gating and daily carrots being dangled.
You get free items for these points that you get no matter what you do so there is no reason to complain.
I obviously feel there is, otherwise I wouldn’t have created this topic.
Yes, I can’t imagine it’s really possible to crank out deep quality content in two weeks’ time, at least not consistently. In a way, the people who power through new content much faster than intended and then complain that there’s nothing to do get what they “deserve” with these shallow, gimmicky and impersonal updates. It’s just sad that those of us with more patience get the same. I’d be more than happy with (for example) quarterly content patches if they offered some depth, permanent content and room for my own character instead of making it solely about the NPCs. Pirates, parties, gimmick PvP and random gambling don’t interest in the first place and by now have long overstayed their welcome.
Well said. I’d gladly wait for quarterly updates if it meant the end of filler content (like burning 150 dragon effigies) and an end to my character playing the role of Silent Protagonist.
there are a bunch of ultra-powerful dragons trying to destroy the world.
o really…. how original /yawn
I doesn’t matter if the dragons are exciting. Or cliched. Or completely uninteresting. What matters is they’re supposed to be the main antagonists and they’re been relegated to irrelevancy.
My worry is rather now that reward is nerf, it will be harder to find a pug(not just cof, but all easily repeatable dungeon like TA, SE, AC), cause there is no incentive to run the same path second time.
There’s an in-game group finder tool in the works, so finding pugs for dungeons will eventually be a much easier process.
Do you guys think it would be worth waiting till next week to forge something like Foefire’s Essence? Was just going to straight out buy the 100 charged lodestones today, but I may wait if the price is going to drop.
I’d wait. I don’t think prices will go up, so at worst you’ll still pay the same price a week or two from now that you’d pay today.
I probably shouldn’t be complaining about the handfuls of achievement points the Living Story provides me now that we’re getting rewarded (handsomely) for them, but I’ve want to discuss something that’s bugging me. I feel these LS achievement points awarded lately are becoming too inflated.
For example, completing the Paper Dragon achievement (destroying 150 dragon pinatas) is worth 16 points. That’s 16 points for an achievement that requires no skill beyond the ability to move your character and press the F button.
Now contrast that to the Legendary Collector achievement. Obtaining a Legendary weapon is a monumental undertaking. I’ll wager the vast majority of players don’t have one. Yet even if you’ve painstakingly earned three Legendaries you’re only going to be rewarded with 15 achievement points (the Legendary itself is obviously a reward, but that’s neither here nor there).
So according to the achievement point payout earning three Legendary weapons is worth one fewer achievement point than pressing F in Lion’s Arch 150 times. That just seems off. The points being rewarded for the easy-but-temporary achievements from the LS don’t seem to reflect the skill involved it takes to earn them (with some exceptions).
Am I alone in this? Are you guys okay with the inflated achievement points we’ve been showered with of late? Or do you feel that the new achievements need to be reigned in or the older, more difficult achievements need to be boosted to match?
However you feel on the subject, I ask that all discussion be kept civil and constructive. Thanks.
It’s a great move. If you don’t think some speed bumps needed to be added to cof p1 farming, then I’m sorry. But it did need to be done.
I… I don’t..
Half the thread is saying these guys are as worthless as bots and you should deliberately troll them and ruin their zerging.What is your problem? This isn’t a singleplayer game. Why are you people upset that people are cycling through quests together?
If you’d have read the thread you’d know why people are upset.
Awarding more achiev. points for legendary is completely kitten , that’s as silly as giving away 50 points for each HoM achievement (yes, this won’t likely be erased from game history ever).
Care to explain how pressing F 150 times in a city, where there are no hostile mobs, is more of an accomplishment than 100% world completion, ~950,000 karma, 120+ gold, 250 of each T6 material, 350+ etcos, a hard-to-obtain precursor, and a bunch of other requirements?
I’d like to see sigils that have a chance to add poison and burn on critical hits.
While we love this change, devs, don’t let that distract you from the fact that we still want the option to buy two more bank tabs (for a max of ten) from the gem shop.
I wouldn’t call it shallow. Homogenized? Sure. But not shallow.
Anyone think the prices of lodestones will be coming down. Right now there pretty expensive. I know there mainly used for cosmetic items but it would be nice to have a few of those.
I really hope so.
Sick and tired of more mini-games for achievements crap. Capping my Black Widow in GW1’s UW was an achievement. Playing silly little games of capture the flag simply isn’t. GW2 running out of steam for me.
The really bad part is how disproportionate the achievement points for the mindless “click F 150 times” temporary stuff is compared to real achievements. A perfect example is Paper Dragon (destroy 150 dragon pinatas) being worth more Achievement Points than earning/equipping three – yes three – Legendary weapons. That’s absurd.
lmao
/15 characters
I sure hope that watchwork tech isn’t going to go berserk…. probably will :/
I sure hope that the materials to make watchwork items isn’t time-gated. But that’s a discussion for another thread.
What part of the upcoming update makes you think people are going to return to Orr instead of just running circuits through the five easy-to-kill champions in Queensdale?
The champions in Queensdale will more than likely drop t1 mats. Those are worthless.
The champions in Cursed Shore are endgame. So you get t6 mats and lodestones.
That would work. Let’s hope there’s something in place to prevent the high-level mobs from grinding the starter zones under their wheels.
What part of the upcoming update makes you think people are going to return to Orr instead of just running circuits through the five easy-to-kill champions in Queensdale?
I don’t know why it isn’t already there, but there needs to be a slot for Zhaitaffy under the Festival Materials portion of our collectibles.
hahaha this thread…again…This is really simple: GW2 is a game designed around helping and being helpful. If you’re not being helpful and are being obstructive, people are going to say something. After the same thing happens a few times (sometimes because of kittens) they simply start telling people off since they assume you’re being a kitten. There’s no need to make a thread about this OP. Are you trying to justify being unhelpful to others? Because they don’t care about you, we don’t care about you, it doesn’t matter what you do. If you don’t want to play nice with others then don’t expect others to play nice with you.
I care. I’d like everyone to enjoy this game without a group of kittenes shouting them down for not following their rules.
PS – The tone of your post, and your attitude in general, sucks.
The gemstore item could be for your bank items specifically (lot of us collect stacks of mats for crafting).
Just caught the ‘karma’ part of that wallet description. If they actually roll all of my char karma into one pool which I can build/withdraw from on any character… Oh gods what an improvement. Gimme!
Now I don’t have to worry about which of my characters I need to pop karma boosters on before chugging my 300+ jugs of liquid karma.
Zerg trains in Queensdale are about to get a whole lot worse.
Champion Loot Updates
All of the champions in the game will now award a new bonus loot bag upon their death if you qualify for loot rewards on that boss when it is killed. These bags have a chance to contain rare crafting materials, items that award skill points, and more!
Hot Air Balloons – Begins August 6
Need a lift to Divinity’s Reach? The Queen’s court has sent out hot air balloons to transport celebrants! Find one of these balloons out in the open world, and use it to find the party in short order.
Please, please don’t make this “take 150 balloon rides” achievement. God knows we’ve had enough mindless “do X 150+ times” achievements to last a life time.
With all these festivals going on you almost forget there are a bunch of ultra-powerful dragons trying to destroy the world.
And in a interview soon after on I believe it was MMORPG.com it was confirmed that they plan to give every class access to most if not all weapons.
I sincerely hope they reconsider; the professions are homogenized enough as is.
anyway thiefs on certain build also “could” do dungeons with no use of stealth – is that mean that stealth is useless ffor them too?
The difference, in my opinion, is many of the thief’s mechanics and traits are built around stealth with a clear synergy; whereas with rangers if feels tacked on and came at the expense of an existing weapon skill. None of the thief’s weapon skills were killed to make room for stealth skills.
for me that is new interesting thing that is usefull in matters to grant survive to a longbow ranger, and that also seems reasonable for me
I understand the added survival is nice, but the longbow already has one (Point Blank Shot) and a half (Barrage) defensive skills built in. Did it really need another? The longbow isn’t a shield, it’s purpose is (or was) for damage. Now 2.5 of its 5 skills are dedicated to defense. And of the two remaining offensive skills, one is greatly diminished at close range and the other two require you to root yourself during channeling.
all i want to see before 2014 is things to do on a lev80 characters because there’s nothing now
Then go play something else? Seems like a reasonable enough solution to your problem to me.
Those are centaurs. Queen Jennah will be involved somehow.
edit: GO GO GADGET DATA MINING!
SPOILERS:
109813_0777 Special Access Pass! 109813_0825 Gain entry to the Royal Terrace in Divinity's Reach. * Asura Gates to All Cities * Crafting Stations * Bank and Guild Bank Access * Mystic Forge * Merchants * And more! All within easy reach, for those who enjoy the ultimate convenience.I have to ask; what’s the point of adding all of those? Are they trying to turn DR into the LA? Everything in that spoiler seems like an unnecessary addition to me, but maybe I’m missing something.
I’ve been wondering about that as well. Doesn’t DR already have all that stuff? Are they moving them all to once point, is it not really part of DR (thus needing them), what is it for
?
From my understanding it’s everything on that list at one single location, which doesn’t exist right now. Some places are close, but not all items.
I get that, but is it needed? Do we really want to pull players out of LA? If we do, do we want to cause a stink with potential “why LA? Why not BC? Or The Grove?” complaints? Again, it just doesn’t strike me as a necessary addition to Lion’s Arch.
It seems like such a relatively easy thing to add; I have no clue why they haven’t done so by this point.
Those are centaurs. Queen Jennah will be involved somehow.
edit: GO GO GADGET DATA MINING!
SPOILERS:
109813_0777 Special Access Pass! 109813_0825 Gain entry to the Royal Terrace in Divinity's Reach. * Asura Gates to All Cities * Crafting Stations * Bank and Guild Bank Access * Mystic Forge * Merchants * And more! All within easy reach, for those who enjoy the ultimate convenience.
I have to ask; what’s the point of adding all of those? Are they trying to turn DR into the LA? Everything in that spoiler seems like an unnecessary addition to me, but maybe I’m missing something.
You forgot about something….
dungeons are also counted as PvE and they are a waaay harder
stealth for rangers would be usefull for example in cof p1 in acolytes part – You know when we need to wait for respawn of those stealth is great thing
Dungeons are certainly a fair point to raise. I’m subscribe to the following belief: if an elementalist, with its weaker armor and lower health pool, can run dungeons without stealth then I see no reason a ranger can’t do the same. My line of thinking on that might be off, but it seems like a reasonable stance to me.
Id rather see some expansion than living story.
With dungeons, events, locations, hearts, gears, levels..
Don’t forget personal story and actual voice acting for our characters. I don’t think my character has had one line of spoken dialogue since the introduction of the Living Story.
The commando is already in game right now….watching you.
I lol’d.
Even if hearts werent intended why remove them now? They added alot of quality to the game and had a unique twist on the normal questing system seen in most mmos and if they dont add hearts to new zones then i might as well quit the game because what do i do then?
Stroll aimlessly until i happen upon an dynamic event? Sorry but i dislike dynamic events,
i want ti be able to look on my map to find that heart then go to it and explore there all while completing my heart at the same time.
Please dont stop adding heart quests arena net they are a core of the games quest system and work well together with dynamic events because some of them are tied to the heart themselves(edas apple orchis dynamic event and heart) sorry for the longpost.
I have a nagging suspicion we’ll never get a full-fledged expansion, and thus we’ll never get more renown hearts. “What will we get, instead,” you ask? Busy work. Living Story busy work. Burn X effigies, kill Y Sky Pirates, collect Z kites.
I’m afraid the game is headed in the direction of bimonthly busy work content with the occasional dungeon/fractal/mini-game/jumping puzzle thrown in to keep things a bit more interesting. I hope I’m wrong; I hope the Crystal Desert winds up being closer to Queensdale than it does Southsun (in presentation and content, not level and difficulty). But I’m not going to hold my breath.
I love how people praise expansions like they are the greatest thing a game can hope for, why have we been corrupted by this thought all these years?
If ArenaNet released two expansions that were to GW2 what Factions and Nightfall were to GW (full, stand-alone campaigns with tons of new content to explore), I don’t see why that wouldn’t be welcomed by the people who enjoy Guild Wars 2.
[snip]
I’m afraid if you can’t understand why this is better, you should probably learn more about games, game design, and game mechanics.
Oh, I see. I disagreed with you, therefore I must not understand the game, the game’s design, or the game’s mechanics. Typical.