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Guardian Bugs compilation.

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Posted by: drwookie.6391

drwookie.6391

Couple things:

1. Resolute Healer: Has a developer CONFIRMED that the shield of absorption is SUPPOSED to knock back enemies? I know it is named the same as the skill on the shield, but I Just wonder if they intended for it to knock back enemies. That would make it rather powerful considering you can pop it every 10 seconds on a downed teammates.

2. Some bugs on Orb of Light (Staff skill):

  1. Orb will disappear into the ground when there is even the smallest hill in front of you. It doesn’t do it all the time and I haven’t figured out what causes it. When it does it, you lose it completely. Even if you try to double click for the heal it does nothing. It MAY do it more often when you have no target, it’s hard to tell.
  1. Orb will, at times, be fired in a random direction even when your target is not in front of you. Also if you have no target, it can sometimes just fire off to the side for no apparent reason. I believe it is still a functioning orb (you can detonate it for a heal), but still it is strange that it doesn’t always fire in front of you.
  1. It sometimes get stuck and seems to be flying off in the distance forever. The icon stays on the “detonate for a heal” until you click it…but you don’t seem to get any heal (and the orb is no where to be found). If you don’t click on the detonate, it just stays on that icon and won’t recharge.

I used the orb a few times on pve, and it did shoot at " random direction" once because the mob was moving at the time, but it really surprised the orb kind of predicted where he was going to be because it intercepted the mob mid way, i wonder if there is some kind of prediction component in that skill since its so slow.

Right now I am doing 100% WvW and in that environment the orb is VERY unpredictable…to the point where literally 50% of the time or more SOMETHING goes wrong where it doesn’t do what I want it to (One of the three problems I listed….it either disappears entirely into the ground, it flies off in a weird direction or it gets stuck and I have to detonate it, but detonating it does nothing).

Guardian Bugs compilation.

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Posted by: drwookie.6391

drwookie.6391

1. Resolute Healer: Has a developer CONFIRMED that the shield of absorption is SUPPOSED to knock back enemies?

I think the knockback on those were actually removed in one of the BWEs because it was considered too powerful. The knockback is not removed on the one you cast manually though, that works fine.

Ya I have a feeling that isn’t a bug…though they should maybe call it something else then. You technically aren’t casting “Shield of Absorption” since that skill includes knockback…you are just castinga shield that absorbs projectiles. That is fine with me because I agree the knockback would be a little too powerful if it happened every 10 seconds on a rez.

WvW and Guardian?

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Posted by: drwookie.6391

drwookie.6391

Awesome at defense and annoying the enemy. Horrible at getting kill points when compared to just about every other class. Still, when I’m not playing my Guardian I miss it.

Horrible at getting kill points? Not really, i go mostly 2vs me or 3 vs me and its really easy to take them down just critting around 8k to 10k dmg with the Whirling Wrath skill per enemy is quite enought to get them stunned for the first few second and than its just a matter of getting them while they run away ;P

@George oh and the point that you only get bronze status in WvW isnt quiet right, i always get gold status in WvW no matter what event im in :O

You likely have your guardian built differently. Not necessarily better, but differently.

There are guardian builds that are VERY useful in team-based WvW that focus almost ENTIRELY on support. If you run a staff plus mace/shield your damage output can be miniscule, but your assistance to your team can be incredible. In that situation you will often get low contribution, and VERY few kills.

Often times when I’m defending a tower I never get a single event completion for the defense. It tics down SEVERAL times while I get nothing. THat is because I’m focusing on shielding my teammates, and buffing them. With my reduced recharge on two-handed weapons my empower buff is up pretty quickly. I combine that with Stand your Ground so I get the full buff of 12 might. While it refreshing I have my shield skills to shield my teammates from damage, I’m dropping wall of reflection, as well as Sanctuary and my symbols (which help cure conditions using the combo fields). I’m constantly in motion, constantly using skills…but none of them really focus on kills. I get no rewards for that.

WvW and Guardian?

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Posted by: drwookie.6391

drwookie.6391

@George

The problems with not getting contribution for events doesn’t make us “weak”, it just makes us “unrewarded”. We are INCREDIBLY useful in WvW, it’s just that if you focus on a pure support build you get jipped in terms of xp/karma/badges…pretty much every single reward. You can be shielding/buffing your teammates up to wazoo and get NOTHING unless you spam your weak ranged attacks. You can team up with a ranger, he can get dozens of kills while you protect him and buff him (that empower buff is awesome when teamed with a high power AOE attacker). He gets a ton of rewards, a ton of badges. You get nothing.

That doesn’t make us weak…it just means the system is broken and the game/developers doesn’t encourage people to help their teammates.

Guardian Bugs compilation.

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Posted by: drwookie.6391

drwookie.6391

Couple things:

1. Resolute Healer: Has a developer CONFIRMED that the shield of absorption is SUPPOSED to knock back enemies? I know it is named the same as the skill on the shield, but I Just wonder if they intended for it to knock back enemies. That would make it rather powerful considering you can pop it every 10 seconds on a downed teammates.

2. Some bugs on Orb of Light (Staff skill):

  1. Orb will disappear into the ground when there is even the smallest hill in front of you. It doesn’t do it all the time and I haven’t figured out what causes it. When it does it, you lose it completely. Even if you try to double click for the heal it does nothing. It MAY do it more often when you have no target, it’s hard to tell.
  1. Orb will, at times, be fired in a random direction even when your target is not in front of you. Also if you have no target, it can sometimes just fire off to the side for no apparent reason. I believe it is still a functioning orb (you can detonate it for a heal), but still it is strange that it doesn’t always fire in front of you.
  1. It sometimes get stuck and seems to be flying off in the distance forever. The icon stays on the “detonate for a heal” until you click it…but you don’t seem to get any heal (and the orb is no where to be found). If you don’t click on the detonate, it just stays on that icon and won’t recharge.

REAL WvW rewards please!

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drwookie.6391

@Forever

I’m sorry I didn’t fully explain. We knocked down one of the side inner gates while the other two teams were fighting out front. Then we held AT the gate while the mesmer ran in alone (since the defending team was still very distracted at the front). He went into the back of the lord room without being noticed and set down his portal, letting us all appear instantly instead of having to all run in as a big group (which would have been spotted more easily).

No reward for playing Support/Healer

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drwookie.6391

Another night of heavy supporting…I had several call outs in team chat (and on Teamspeak) about how useful I was being. I teamed up with a ranged guy who kept saying how much xp he was getting aoeing up on a wall, getting dozens of kills (I was running shields to keep him alive, and buffing him with my staff). In the 20 minutes we were there I didn’t get a SINGLE bit of xp, he said he was getting MANY kills. That is just wrong. We both knew that he would have been dead if I were running defense on him.

This needs to be addressed.

Orb of Light

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Posted by: drwookie.6391

drwookie.6391

I’m not really sure what is a bug with this skill and what is just a really strange mechanic.

About half the time I cast it I never even see it…it seems to like disappear in the ground in front of me. Even the slightest little hill seems to absorb the orb…and even if I instantly try to double hit it (to use it as a heal) it doesn’t work. Seriously this happens about half the time.

Other times I cast it and try to use it as a heal and it doesn’t do it….and the icon just stays with the “detonate for heal” symbol….until I reset it (and get no heal from it). A different bug I guess?

And a completely separate problem is at least 1/4 of the time the orb flies in a completely opposite direction than I am facing…even if my target is right in front of me…it will literally fly off perpendicular to me. Very strange. ANOTHER bug?

Does this single skill have 3 different bugs attached to it? I actually really like staff and think it would be a lot of fun if this skill was more consistent. I understand that it is a slow moving attack, but it needs to AT LEAST be able to fire up a hill…even the tiniest hill and the orb seems gone. I think (as far as I can tell) the problem is made worse when you lack a target….it just flies flat out from you and gets absorbed if there is any incline.

Other people having similar experiences? Any advice to avoid these issues until they are fixed? It actually is quite a nice heal to spam but it is just so inconsistent.

No reward for playing Support/Healer

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drwookie.6391

shameless bump

I really think this needs to at least be acknowledged by the devs. Like I said if they want to stick to it fine, but at least admit that your plan is to greatly encourage pure damage over support.

No reward for playing Support/Healer

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drwookie.6391

This is applicable to pve and pvp. Not going to do more than bump it and say that people who do non damaging debuffs, buff others etc should be as much credit if they’re working just as hard. In any situation.

Ya it is applicable to pve as well, though I feel like it is more noticeable in WvW. The most notable situation is during keep/tower defenses. It seems like I can do my protection/support thing on an assault and as long as I am in the ring at the end I get credit for the assault. Defense is a completely different store…I would estimate that I get rewarded for MAYBE 10% of the defense “events” that I’m in (with the countdown timer). Granted I often don’t get rewards even when I do kill people during a defense (A bug I guess?), even with that fixed I would still be averaging less than half of all defense events do I get credit…even when during that ENTIRE time I am busy helping my teammates on the wall.

REAL WvW rewards please!

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drwookie.6391

If you did not get my sarcism, you already get equally rewarded in WvW as you do in any other aspect of the game. I will actually go out on a limb and say you can potentially earn more XP/money in WvW then PvE in X amount of time provided you are participating in defending/capturing a keep/tower/garrison.

That I would disagree. At level 80 it would be wayyy more profitable to farm orr…more profitible in every way. Chaining De’s, farming resources etc… the comparison isn’t even close

Dolyak escort events working yet?

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drwookie.6391

They could also set up an anti farming sort of system, like they did with dungeons. ,make it so if you are only following a dolyak back and forth the rewards significantly reduce after say two times or something.

If the dolyak is attacked, that limit is reset. If you do something else then comeback, its reset.

Something like that ?
I also agree with the only reward escorts if keep or tower needs supply…though they would want to add the current supply count to the interface somewhere since right now when escorting one you don’t know if the location you are heading to needs it or not.

REAL WvW rewards please!

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drwookie.6391

What have you gotten hat is decent as loot? Other than some badges I can count on one hand the number of salvage items I get. Then I get some junk armor/blues occasionally. A few trophies. I’ve never had a siege blueprint or anything I can use, other than badges, drop.

Then again I play a support guardian so my rewards are significantly reduced, so that is likely part of my problem.

No reward for playing Support/Healer

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drwookie.6391

Well said Sky.

I would really love a dev comment on this. even if they want to stand by their guns and say they have no plans at compensating support builds.

REAL WvW rewards please!

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drwookie.6391

One of the things I liked about the WAR pvp is that you would get those “map-wide” bonuses when you took the whole map. I know some people probably complained that PVE people were getting a reward for the hard work of the people in PVP…but I still liked it. It felt good to see that big flash of light, get a nice chunk of xp and think “I just helped get that for my entire zone”. Those sorts of things are encouraging in my opinion.

Like last night…I was part of a raid on a keep with an orb. We teleported (literally, witha mesmer) in, grabbed the orb and snuck out before they could chase us. I followed the orb carrier all the way to our keep. Now I know the orb gives plenty of bonuses on its own…I was hoping for some sort of big “flash of light” and maybe a “You captured an orb” appear on the screen…with SOME sort of hooplah. I know people are always concerned about people exploiting, or people not contributing and getting rewards anyway…but I’d rather have a few afk people get some badges and some xp if it meant the satisfaction of a map-wide reward for major accomplishes like that.

No reward for playing Support/Healer

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drwookie.6391

Edited by moderator: Quoted deleted since the original message does not exist any more

The “trinity” is a situation where in order for a group to effective you HAVE to have a tank/healer/DPS. That isn’t what we are asking for.

What we are asking for is to be fairly rewarded for designing are characters in multiple unique ways. If they built a system where I can make a very effective and VERY helpful support guardian that deals little damage, I should be able to do that and still be rewarded for it since I am clearly contributing to the battle. The way they built their character development system, and the way they reward players on the battlefield are contradictory. One suggests a robust system with multiple choices to make for your character, the other tries to pigeon-hole you and make sure you are “Dealing damage” because that seems to be all that matters. If you think about it the way the system is set up encourages people to return to the “Trinity” system as well, but just focus on the “DPS” part of the trinity. If you SOLELY focus on pure damage you can net the greatest rewards…especially if there are those of us like myself out there keeping you protecting and getting nothing for it.

We aren’t asking for people who deal damage to have their rewards reduced. Changing it so a support build was fairly compensated would do nothing to the ranged AOE DPS type people out there. It would just fairly reward those of us who are helping them.

(edited by Moderator)

No reward for playing Support/Healer

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drwookie.6391

@Richard:

I haven’t done an exact comparison but my next highest in an Engi around level 30. Taking part in a similar tower defense or attack I get more badges on my Engi, even though he less than 30 (compared to 80 on my guardian). The exact numbers are hard to say, but then again I Have an n of about 10 on each character…so i can hardly say whether it is significant or not. In the inventory of my engi I have about 35-40 badges. My guardian has 15 and I’ve been playing WvWvW on my guardian longer.

No reward for playing Support/Healer

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Posted by: drwookie.6391

drwookie.6391

Richard, we do have attacks that deal damage. But speaking from the perspective of a guardian I ran mace/shield and staff. Both of my symbols deal pretty small damage compared to people around me. So small in fact that I have “tagged” many enemies with it and never gotten any kill credit. You don’t get credit just for dealing any dmg, you have to deal above some sort of threshold (what that is I don’t know).

I can be running a build where I’m purging conditions, setting up my wall of reflection, using my staff might buff, the line of warding, the symbol of swiftness (defensively, not offensively), then switch to my mace for the protection buff, plus shield of absorption and the mace absorption spell. Running all of those keeps it quite busy and the ONLY one that really deals any damage is the symbol, which is minimal. THat doesn’t mean using all those other skills doesn’t help my teammates though.

So ya while I do get badges and occasional kills, it is not even close to someone who has 3 damaging utilities plus weapons designed for long range AOE death and the simple reason is the only measure of whether you are “Helping” is whether you are “killing”. I believe that is a flawed measurement system.

No reward for playing Support/Healer

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drwookie.6391

Furthermore,

If people really think all we do is spam one or two skills and then wait one minute for a cool down, i still don’t even see why that should mean we should get no contribution.

Dr. Trollmore in the house.

How is that a troll? Did you read the rest? The contribution someone receives (in xp, badges, karma etc) should reflect how they contribute. So a person that casts one skill every minute deserves contribution, they just deserve a very small amount to reflect how little they contributed. Hat should be the same as a person casting one AOE per minute and nothing else. The current system will reward the one aoe per minute more than the one heal or defensive skill per minute (the aoe has a potential to generate kill credit).

That seems completely reasonable to me. Not really sure why your instant counter argument is just to call me a troll.

Edit.

I’d also like to point out you are the person in here resorting to infantile forms of argument, such has mocking people and other video games, which until you mentioned them were not brought up in the post. So if any one is not contributing to the discussion, it is you.

(edited by drwookie.6391)

No reward for playing Support/Healer

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Posted by: drwookie.6391

drwookie.6391

Furthermore,

If people really think all we do is spam one or two skills and then wait one minute for a cool down, i still don’t even see why that should mean we should get no contribution. Let our level of contribution reflect what we are doing.

If someone uses one skill every minute and does nothing else, i agree they are contributing little…so don’t give them high contribution, theyndont deserve it. However, what is the difference between that person who uses a utility every minute that is non damaging and someone using some big aoe once per minute and nothing else? They are both contributing little overall to the effort…but all that aoe needs to do is generate some kill credit and that lazy attacker gets xp, a chance for loot and contribution credit for a defense.

Let the system work out who is not doing much.those of us who are very busy non stop giving support…a system could be in place to seperate us from those people you seem to think sit back and do nothing.

No reward for playing Support/Healer

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Posted by: drwookie.6391

drwookie.6391

The current system does penalize players that focus on condition removal, skillfully boon application (clutch play with protection / stability) healing, and reviving. Often in keep and tower sieges having 2-3 people protecting those on siege by healing and removing the “lol I spam from below” AoE conditions off them is vital. Yet you get nothing for doing it.

If your not on a siege weapon and don’t have an AoE you can arch onto or off of a wall you might as well give up on getting rewards.

This really force play on certain weapons and abilities which is lame.

Those are the jobs I frequently fill. I also am traited for superior ressurecting ability, so am often a sort of battlefield medic on the walls during defense. If i don’t stop and try to spam some pointlessly low dmg aoe (which to be honest is LESS helpful than focusing on my teammates) I get no credit form the defense, no matter how long it lasts.

It really boggles my mind that people can’t see the problem with that? Or that people don’t want those of us going out of our way to help you rain fiery death upon the enemy get some sort of reward for it, even a fraction of what you get out of it. When I shield you you are free to rain death. You get more xp, more badges, more credit to the event because I am helping keep you alive. Is it really wrong to expect some amount of that in return? It couldn’t even steal from your rewards, it would just help to continue to encourage us to keep on working our best to support you. We are trying to be team players and get nothing for it.

No reward for playing Support/Healer

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Posted by: drwookie.6391

drwookie.6391

Once again, I can’t speak for a water elementalist but on a guardian the idea that if we are support we are just sitting there waiting for cool downs is ABSURD. I can be nonstop busy with my support build, and even not use certain skills for awhile when there is too much going on. A full support build on a guardian is COMPLETELY viable, except for the fact that the developers don’t think support is worth akitten

Piken Square roleplayers in WvW

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drwookie.6391

Piken is unofficial RP server – what are you whining about? You knew it well when you went there.

Roleplayers roleplaying on roleplaying server – outrageous!

From what these folks are saying, they don’t sound like roleplayers, they sound like trolls.

What self respecting role player would go to a warzone, ignore said warzone, and look for a lost cat?

You don’t think cats were lost on the western front?!? Think of all the cat ladies! Those feline friends are like children. Poor things lost on a battlefield.

No reward for playing Support/Healer

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drwookie.6391

I play my guardian because I love the build, and I know I am making a difference in the fights I’m involved in. However when I play my ranger or engi alts (both below level 30, My guardian is 80) the comparison is just sad. Same amount of playtime I end up with at least double the badges, and much faster income generation, the comparison isn’t even close.

No reward for playing Support/Healer

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Posted by: drwookie.6391

drwookie.6391

The issue isn’t for people doing all support. I agree that is the wrong way to play. However there are legitimate very useful builds that are not geared towards damage. A guardian for instance can have three very useful, nondmging utility skills plus mace/shield and staff. In general they deal low DMG, compared to an ele or ranger. However they can be a huge benefit to their team.

When you spec that way you are doing a lot less dmg,. Not no DMG, but a lot less. Less DMG means less final blows, less kills and as a result less rewards.

Take a tower defense. The shield heavy guardian described above can be very busing laying down shields, heals, resurrecting many many teammates etc… yes they make get some DMG off ocassionally, but typically very little. They may go an entire five minute cool down without a kill. Were they doing nothing? Of course not, but the game still ignores their contribution.

There is really no other way to put it…the game does not reward or encourage supporting. Every skill you take that supports instead of damages is taking away your kill potential, and kill potential is all that is rewarded. That is a screwed up system.

Edit.

The idea that if you are playing support you are just standing there waiting for cool downs is just silly. There are builds (I’m speaking as a guardian) where you are constantly involved in the battle, never waiting on cool downs, and still dealing little DMG. My above guardian always has something he can do, between his utilities, line of earding, symbol of swiftness, the might channel, healing orb, shield skills, mace absorption skill..and then if he needs the elite support tome. He deals little DMG, has on high powered aoes…but the DMG mitigation for teammates is absurdly high. The teammates I protect using that build are able to kill for more…except they get all the credit.

(edited by drwookie.6391)

Credit for a Tower Defense

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drwookie.6391

Getting contribution for support/healing/reviving has got to be implemented. Just getting contribution for killing is stupid. Most of the time someone steals the execution from you anyways.

I had the same problem and thought it was a bug. I kept healing teammates/ressing/supporting but I never got a kill. Therefore I never got a completed event, this just seemed stupid to me and I reported it as a bug. But it turns out, now when I played again and managed to get a kill for once, I actually contributed.

Its just stupid aiding your teammates/ressing/healing does not contribute. Everything you do should contribute the event, well except standing there afk.

The not getting contribution for support is NOT a bug. THat is “working as intended”. I asked that during beta and a developer CONFIRMED that you only get credit with kills.

However I also think something can occur where even with kills you aren’t getting credit, like I was yesterday. I wasn’t “killing up a storm” by any means (because likeI said, I was focusing on helping my teammates), but I at least was getting some kill credits…and no rewards. That, I believe, is a bug. Unless the “contribution” has like a minimum number of kills and I wasn’t reaching that.

Shields and Walls

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drwookie.6391

Doesn’t the ranger have like a ground targeted “rain of arrows” type skill? I would interpret those are “projectiles” (they are arrows after all).

Unpleasant lvling experience, so very very few Dynamic Events...

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Posted by: drwookie.6391

drwookie.6391

I brought up this issue in one of the beta weekends. I was only a DAY before the “mass” of people who started one weekend (I believe it was the third, when they wiped our previous characters), and just that 1 day lag put me significantly behind the zerg. When I started, even the LOW LEVEL zone was a ghost town. THere was literally nothing happening in Caledon Forest. I was mostly alone, and maybe saw 1 dynamic event in 2 hours.

I made a post about it. People essentially told me I was “doing it wrong” or there was something wrong with me.

I made an alt a couple days ago and have noticed the same thing. I’m still seeing some dynamic events but NOTHING even to close to what it was on my main when I was leveling with the “Group”. They have, in the past, denied that dynamic events occur more often when more people are around, but my experience suggests otherwise.

Credit for a Tower Defense

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drwookie.6391

Experience isn’t the only requirement. You aren’t supposed to get defense credit for resurrecting. I asked them that in beta and they confirmed no. You ONLY get credit if you kill. They aren’t interested in supporting those of us who help our teammates.

However, as I said, I was clearly getting kills. I even got a loot bag (which means I had to have killed something), and yet I got no reward. I’m guessing bug?

Credit for a Tower Defense

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drwookie.6391

So there is that countdown when you are at a tower that says “Defend”. It is my understanding you are supposed to get a dynamic event completion at the end of the countdown IF you kill someone during that time.

Yesterday I was defending a keep for a good 20 minutes or more. The timer went down at least 3 or 4 times (while I was paying attention). I killed a couple of enemies on an arrow cart (got at least one loot bag). I also “contributed” to a few kills without a siege weapon (I got xp at random moments when I wasn’t rezing/repairing/doing anything that nets xp so I assumed it was kill contribution). However, the entire time I was there I never got a single “dynamic event completed” for the defense.

Now I know the game doesn’t encourage/reward a support role, which is what I was doing most of (guardian, laying down shields/walls to help defenders…lots of resurrecting). While I hate that the system spits in my face for doing those things and doesn’t want to reward me for it, I was ALSO getting some kills…and yet I still didn’t get the completion.

Is there like a “minimum” number of kills now for those events? In one of the beta weekends I asked what was required to complete the event and a dev had responded that it just takes a kill. THat was at least not the case for me last night. Should I bug it? I’m not really sure what I was missing.

Shields and Walls

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Posted by: drwookie.6391

drwookie.6391

Okay so I recently changed my guardian from a burn/dmg focus to a support for WvWvW. I’m experimenting with all the shields and walls we have and I have a question (with many subquestions to clarify my point, or my confusion)

What EXACTLY do they absorb/reflect? Or better question…what don’t they absorb or reflect? I’ve set up a shield of absorption (or Sanctuary) with no conditions on me and I sometimes continue to take damage. It is hard to figure out what exactly is hurting me. Subquestions include:
a. Does it block only direct dmg attacks? Does it include ground targeted?
b. If the enemy has targeted someone BEHIND the shield (but not in it), will it block their attack? WHat if that attack is ground targeted? Like say can a Ranger shoot OVER the shield to someone behind it?
c. Does it block siege? Only siege that is targeted on the inside? What about a ballista targeting someone BEHIND shield? (Similar to part b)
d. Wall of Reflection: It’s a wall. It has a finite height. That makes me wonder if ground targeted “fire from above” type attacks get through. Yes/no?

This all stems, again, from the fact that there are CLEARLY things that get through. This isparticular concerning with something like Sanctuary. I can be on defense, on a tower wall (so no melee) and pop Sanctuary. Even with no conditions on me, I can continue to take damage while in the center of Sanctuary. It seems to be alot less than I would if I wasn’t inside…but definitely not nothing.

Badges need to be awarded for more than just kills.

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drwookie.6391

@Veltoss

I know it isn’t simple, but to be honest the system should have been built from the ground up to support non DMG forms of contribution. I made a post about this in the first beta weekend, and never got a response. In any case, what is done is done. I realize it may be hard to change, but it really has to. The system as it is is just way to skewed to people who focus completely on max DMG. I can be incredible helpful to my teammates and get next to nothing to show for it, that is just wrong.

Badges need to be awarded for more than just kills.

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drwookie.6391

I also want to add, though this isn’t directly a badge issue, but I also think support is SIGNIFICANTLY under-rewarded during a defense. In order to get ANY credit for defending a keep you need to kill things. If you are on the wall focusing on defense/support/resurrection you get nothing every time that tic goes down.

As a support guardian it is offensive. I’m casting shields up to wazoo, i’m rezzing (with my traited rez to protect people) and yet I get nothing…I"m forced to try my best to “tag” things with my scepter just to get any credit for helping. It’s just wrong.

Remove the ability to place seige inside

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Posted by: drwookie.6391

drwookie.6391

If they patch the siege for collision detection, they’d need to do the same for every AoE ability in the game. Repairing a gate is brutal!

I completely concur with that.

Badges need to be awarded for more than just kills.

in WvW

Posted by: drwookie.6391

drwookie.6391

My original post only focused on support while in a main force…this doesn’t even bring up the problem of all the other ways people support.

When I was with a very organized group we had scouts all over, and volunteers that would stay at keeps to refresh siege. They were VERY important to the cause, but I felt really bad because I know the system doesn’t care about them, they get nothing for scouting, or maintaining positions at a keep that isn’t under direct fire. Its honestly a screwed up system.

Badges need to be awarded for more than just kills.

in WvW

Posted by: drwookie.6391

drwookie.6391

I think the problem isn’t with Badges specifically but their all around focus on damage as the sole focus of everyone. I think it stems from their strong desire to avoid the “Trinity”. They are so afraid of that they figure they can’t reward people who play support, otherwise they would encourage it.

I played a condition build guardian, focusing on DMG. I could kill people pretty well and was getting a nice flow of badges. I played with a very organized group the other day and realized how useful A support guardian can be, so I respecced. I am loving support, and I know I am being incredible helpful with my shields and my traits focusing on ressurecting….but my rewards have taken a huge hit. It really is quite sad. My next class will definitely be all out damage…since it seems clear that is what they want.

Remove the ability to place seige inside

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Posted by: drwookie.6391

drwookie.6391

Regardless of this specific situation, they definitely need to look at the patching and collision detection for arrow carts. Those things can pierce through reinforced wood and stone…kind of crazy (gates in particular)

Dungeon rewards are poor when scaled down

in Fractals, Dungeons & Raids

Posted by: drwookie.6391

drwookie.6391

I run dungeon below my level a lot and get rewards that scale with level, including the xp and silver.

Most of the times the rewards are “around” my level (i’m level 80 and I get stuff in the 70’s) but other than the end of story mode reward (the helmet) EVERYTHING i have ever picked up in a dungeon has been some junk blue salvage stuff. I’m not even saying I have good gear as it is…it’s just all useless. And then the helm at the end…even more useless because that doesnt scale at all.

When I just compare the other things I could be doing in that amount of time…mobs in the outside world seem to drop better gear at my level than the stuff in there.

Dungeon rewards are poor when scaled down

in Fractals, Dungeons & Raids

Posted by: drwookie.6391

drwookie.6391

I really like that we are scaled down so that dungeons are always a challenge…but I feel like the rewards should be more consistently for our level when that happens. Completing a dungeon when you are above level to be rewarded with a helm that maybe was useful 20 levels ago is rather lame…not to mention pretty much every chest i’ve opened just contained a bunch of lower level blue items (RE: Vendor trash).

If you scale us for the challenge, it should also scale for the reward. And I"m not talking about the “grind” for dungeon tokens.

Personal Story required for map completion?

in Personal Story

Posted by: drwookie.6391

drwookie.6391

Well as I said, it’s most likely intended.

I mean, one single POI out of all of them that you need a level 80 story quest to get to.

Exploration involves seeing everything the game has to offer. I think they wanted you to explore your personal story as a part of that quest as well.

Sure, sometimes they can be 5 zones away, but it’s worth it in the end.

If they wanted exploration and personal story to be interconnected they should have made it so a little earlier on…not 70+ levels in. There is really no excuse for throwing a random curve ball like this.

Queues for WvW: The Official Thread

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Posted by: drwookie.6391

drwookie.6391

I wonder if they are looking a little deeper than just a “population” issue with queues. The way I see it is the vast majority of people don’t want to switch to a team that is losing because…well they are losing. In WvW if you are on a team that can’t take any ground, that is constantly beaten back…what do you have to show for it? Nothing. You gain little xp, and you have skyrocketing repair costs.

WvW is an optional experience in this game…so for a losing team there is no incentive for those people to keep playing. Right now they can literally change servers to winning teams but even once that ends they could always just not play. THe way I see it…the winning servers will always continue to win while the losing servers just get worse and worse since there is nothing to keep the “majority” (casual players) in WvW, since all they get is a net financial loss for being on the losing team.

Personal Story required for map completion?

in Personal Story

Posted by: drwookie.6391

drwookie.6391

Ah, yes, that would be rather annoying if you haven’t been doing your personal story.

I think they put it there, and blocked it off, specifically so that in order to get 100%, you had to do your personal story.

There’s nothing even special behind that door.

Aside from that, why not do the personal story quests? They reward an amazing amount of experience, have unique armor and trinkets, and also it can just be fun sometimes.

I was doing them but I got carried away with exploration (around level…14 or so). They just kept having me go back and forth from town to locations…i would do a 10 minute mission then have to either run or teleport back to Rata Sum for 5 minutes, then another 10 minute mission 2 zones away…I lost interest and before I knew it I was level 80 with a level like 14 personal story.

It’s just annoying that up until now (with almost 70% world completion), my lack of a personal story has NEVER hindered my ability to explore. They were two completely separate issues. To change that up in a level 70+ zone is just weird and downright annoying.

Personal Story required for map completion?

in Personal Story

Posted by: drwookie.6391

drwookie.6391

I’ve completed about 10 zones (at least) so far and I have never run into a limitation. I get to Straights of Devastation and find out that there is a POI in an area that is inaccessible without having completed the personal story?

Is that intentional? I was under the impression (considering I got through 80 levels in the game) that the personal story was a separate piece of content from everything else. I’ve never had an issue completing a zone before. This is, to be honest, incredibly irritating.

How do you earn the most badges of honor?

in WvW

Posted by: drwookie.6391

drwookie.6391

Siege engines. I’m pretty sure the odds of getting a badge are related to how much damage you did. So if you’re a support class, you should probably look into being the first guy to the cannon or else plopping down your own arrow cart or well-positioned ballista.

For example, sometimes we defend a keep by putting about 4 ballista behind the door. The enemy bashes down the door and boom-pow, they all get massacred by ballistas. I will sometimes instead stand there with my flamethrower. I get a lot fewer bags and badges with my flamethrower than I do if I’m on one of the ballistas, even though I’m pretty sure I got a piece of everyone (I get plenty of XP with the flamethrower, but fewer bags, presumably because the ballistas are getting them all).

Which is kind of sad because if you are geared toward support you should be…you know…supporting.

The game rewards you for dealing as much DMG as possible to as many people…and it laughs in your face if you want to help teammates and be rewarded for it. You can spend your entire time defending a keep rezzing and healing and buffing (and even debuffing), but if you got no oil
S…the game doesn’t even register that you helped defend. You get no reward. Its screwed up.

(edited by drwookie.6391)

add more maps.

in Suggestions

Posted by: drwookie.6391

drwookie.6391

I think they should implement overflow wvw maps, where you aren’t fighting for long term bonuses, but where you can at least participate in WvW if that is what you want.

Its not a perfect solution…but its better than nothing. I would gladly go to an overflow world for WvW instead of sit around for a queue.

And yes I know I can transfer to a different server, but I’ve already made too many connections in my path to 80 on my current server, so its not an option.

We get it, queue times are too long

in WvW

Posted by: drwookie.6391

drwookie.6391

We don’t need so many posts on the topic. I am sure ArenaNet gets it by now. I am willing to bet they already have more PVP oriented maps in the works to help give players more ways to participate.

Keep in mind Arenanet has their eyes on the statistics of every part of the game. For all we know the PVP population is dynamic depending on how many people are queued per side.

Give them a chance. Keep the WvW forum posts to good constructive posts.

There’s honestly not much you can offer if you don’t really get into WvW very much due to long queue times.

Also, while I’m sure ArenaNet has plans for WvW with regards to queue times, I’d love to hear what they are. I know that, in time, the queues will drop due to player falloff.

I just hope I’m not one of those that “falls off” due to long queue times never allowing me to WvW.

No news and no change in queue times WILL lead to people losing interest (while TOR shows that way too many servers will lead to dead servers once players start falling off).

Similar concern I’m having. since hitting 80 I’ve been playing far far less since my plan was to hit WvW at 80. I will login, get in queue and if it doesn’t pop within 30 minutes I’ll leave. I’ve been doing a lot of leaving…

So, let's talk about WvWvW...

in WvW

Posted by: drwookie.6391

drwookie.6391

Unfortunately I saw this coming from the very start of the BWEs.

If you design a competitive optional portion of a game, where You are punished for losing (wasting time, and spending money on repairs), you will find that the losing team will continue to do worse in a downward spiral, while the winning team continues to win. It really isn’t that complicated. Why would someone on a server like Kaineng spend time losing in WvW? They would just continue to suffer, when instead theY could either 1. Leave the server or 2. Continue to PvE where rewards are endless (even when you fail dynamic events).

Guardian WvW

in Guardian

Posted by: drwookie.6391

drwookie.6391

that is a HUGE problem. supporting allies give you absolutely nothing in PvP, there is no gain in it whatsoever.

Horrible horrible problem if you ask me.

Guardian has some great support skills, like wall if reflection. However, every support skill you take is one less DMG skill, and DMG is the only thing that counts towards contribution. Its a broken system if you ask me. It encourages us all to focus on high DMG glass cannon type builds.

High damage, or just some damage?

The staff has an AoE damage skill as default auto-attack. I think this works, but I’ll check closely next time I play.

I’m not sure what the number is but contribution is determined by having done a percentage of the total DMG, what that percentage is I’m not sure. Either way though, it encourages focusing on high DMG, aoe type skills and classes that excell at that.

You can still get some credit in a support build, but compared to say an aoe focused elementalist? Not even close.

Guardian WvW

in Guardian

Posted by: drwookie.6391

drwookie.6391

that is a HUGE problem. supporting allies give you absolutely nothing in PvP, there is no gain in it whatsoever.

Horrible horrible problem if you ask me.

Guardian has some great support skills, like wall if reflection. However, every support skill you take is one less DMG skill, and DMG is the only thing that counts towards contribution. Its a broken system if you ask me. It encourages us all to focus on high DMG glass cannon type builds.

Haven't found jump puzzles...

in Players Helping Players

Posted by: drwookie.6391

drwookie.6391

The real jumping puzzles are not linked to vistas actually. They are completely desperate and typically well hidden. There is no POI for them, and many require you to find a hidden pathway through a cave or ruin, just gotta keep your eyes peeled and explore anything suspicious.