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New dyes & lawless armor in gemstore

in Black Lion Trading Co

Posted by: dulfy.1493

dulfy.1493

Hey everyone, the gemstore was updated about an hour ago with a new dye pack and two Lawless armor pieces.

Lion’s Arch Commemorative Dye Pack – 125 gems each or 5 for 500 gems

  • [&AgGM/gAA] – Perseverance [&AgGO/gAA] – Sacrifice [&AgGP/gAA] – Solitude [&AgGQ/gAA] – Longevity [&AgGR/gAA] – Anamnesis [&AgGN/gAA] – Generation

Lawless Shoulders & Lawless Helm – 300 gems each

Pics of the dye & armor: http://dulfy.net/2014/04/22/gw2-lawless-armor-and-dyes-in-gemstore/

Enjoy! I am guessing the lawless gloves and boots will be released next gemstore update.

Upcoming Llama Finisher

in Guild Wars 2 Discussion

Posted by: dulfy.1493

dulfy.1493

Took this from the Ready Up Ep11 Livestream today

Coming to the gemstore soon and also given as a reward in the upcoming Tournament of Legends.

HTML5/Gif: http://gfycat.com/SilkyNearFireant

Youtube (with sound, SAB music): https://www.youtube.com/watch?v=j4CyI802BvI

Guide to fill up your Wardrobe

in Players Helping Players

Posted by: dulfy.1493

dulfy.1493

Hey everyone, with the release of the Wardrobe system on Tuesday, many of you have seen the title you can get for getting 1000 skins unlocked (Fashion Collector). I have compiled a guide on unlocking on how to unlock every single skin in the Wardrobe and another for getting wardrobe unlocks quickly and for cheap.

Enjoy!

Drums and Avian minis in the gemstore

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dulfy.1493

These two new items were added with the Gemstore update on April 8

Mini Avian 3 pack – 500 gems (minis)

Musical Frame Drum – 800 gems (musical instrument)

  • Has about 5 notes you can press, recording function, and preset loops as well as random loops you can play.
  • Pretty fun toy even for the musically challenged.
  • Video: http://youtu.be/rd1ZebJKNKQ

(edited by dulfy.1493)

Gemstore update: finisher, mask & backpack

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dulfy.1493

Hey everyone, the gemstore updated tonight with some new items,

Minstrel Finisher (800 gems): http://www.youtube.com/watch?v=CKn56n2ur64

Glowing Crimson Mask (500 gems): http://www.youtube.com/watch?v=Z6pN1k22w3k

Warrior Quaggan Backpack (300 gems): http://imgur.com/a/bwLNN

Enjoy!

New dyes, logging tool, and finisher

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Posted by: dulfy.1493

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Lion’s Arch Survivors Dye Kit – 125 gems each or 5 for 500 gems

  • [&AgHG+gAA] Enameled Legacy Dye
  • [&AgHH+gAA] Enameled Sky Dye
  • [&AgHI+gAA] Enameled Reign Dye
  • [&AgHJ+gAA] Enameled Jungle Dye
  • [&AgHK+gAA] Enameled Crimson Dye
  • [&AgHL+gAA] Enameled Emblaze Dye
  • Pics: http://imgur.com/a/IDcZ9

Frost Wasp Logging tool – 1000 gems

Golem Pummeler Finisher – 650 gems

All 40 new GM traits for feature patch

in Profession Balance

Posted by: dulfy.1493

dulfy.1493

Thief

  • Deadly Arts: Revealed Training – Gain up to 200 extra power when you are revealed, based on your level (Revealed lasts for 3s for WvW, 4s for sPvP)
  • Critical Strikes : Invigorating Precision – You are healed for a % of the strike damage dealt. The current rate is 5%. Does not work on ambient creatures.
  • Shadow Arts: Resilience of Shadows – Stealth you apply reduces 50% incoming attack damage (does not work against condition damges)
  • Acrobatics: Assassin’s Equilibrium – Gain 1s of stability when you are revealed. This is a high skill cap trait as you need to use it when you see a stun/daze coming and attack first to reveal yourself and gain the stability.
  • Trickery: Bewildering Ambush – Stealing applies 5 stacks of confusion for 5 seconds.

Warrior

  • Strength: Burst Precision – Burst skills have an increased chance to critically hit ( Chance: 100%)
  • Arms: Dual Wield Agility- Your attack speed is increased by 10% when wielding a sword, axe or mace in your offhand.
  • Defense: Rousing Resilience – Gain toughness when you break out of a stun. The amount of toughness gained is up to 1000, based on your level and lasts for 4 seconds.
  • Tactics: Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. 6s of might is granted each time this trait triggers. (It works with blast finishers)
  • Discipline: Brawler’s Recovery – Remove blindness when you swap weapons.

All 40 new GM traits for feature patch

in Profession Balance

Posted by: dulfy.1493

dulfy.1493

Elementalist

  • Fire: Blinding Ashes: Blind foes for 5 seconds when you burn them – cooldown 5s
  • Air: Lightning Rod – interrupting an enemy causes them to be stuck by a damaging lightning bolt that leaves them weakened (5s)
  • Earth: Stone heart – You cannot be critically hit while attuned to earth
  • Water: Aquatic Benevolence- your healing to other allies (not self) is increased by 25% – stacks well with Runes of the Monk
  • Arcane – Elemental Contingency- Gain a boon when you are stuck, based on your current attunement, coodown; 10 seconds. Fire: 3.5s of retaliation; air: 5 seconds of fury; Earth: 2.5s of protection; Water: 3 seconds of vigor

Engineer

  • Explosives: Synaptic Overload – gain 3 seconds of quickness when you hit a foe with a knockback skill
    Firearm: Bunker Down – Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration, 2s cooldown (mines do not remove boons)
  • Inventions: Fortified Turrets – your turrets are surrounded by a reflective shield when created. 4s duration, ends if the turret is picked up or destroyed.
  • Alchemy: Experimental Turrets – Turrets apply boons based in a 600 raidus around them every 10 seconds. Thumper turrets: 3 seconds of protection. Net turret: 10s of swiftness. Rifle turret – 5s of fury. Healing turret – 3s of vigor. Rocket turret – 3s of retaliation; Flame turret – 3 stack of might for 10s.
  • Tools – Gadgeteer – gadgets grant additional boons upon use. Boon vary based on the gadget being used – AED – 3s of retaliation, Personal Battering Ram – 5s of fury; Rocket Boots – 4s of Vigor; Slick Shoes – 8s of regeneration; Throw mine – 6s of aegis; Utility Goggles 5 stacks of might for 8 seconds.

Guardian

  • Zeal: Amplified Wrath- Burning damage is increased by 33%
  • Radiance: Radiant Retaliation – Retaliation Damage scales from condition damage instead of power
  • Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.
  • Honor: Force of Will – Gain up to 300 vitality, based on your level. (around 3k HP at level 80)
  • Virtues: Purity of Body – Resolve’s passive effects increase endurance regeneration by 15%

Mesmer

  • Domination: Power Block – Enemy skills that you interrupt have an increased cooldown of 10s (no internal cooldown on this skill, just depends on cooldowns of your interrupts)
  • Dueling: Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown.
  • Chaos: Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of relitation. Cry of frusturation – 3 stacks of might for 15s; Diversion – 5s of fury; Distortion – 8 seconds of regeneration
  • Inspiration: Disruptor’s Sustainment: Gain 1000 healing power for 5s upon interrupting a foe.
  • llusions: Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment.

Necromancer

  • Spite: Parasitic Contagion – A % of your condition damage heals you (5%, not affected by healing power)
  • Curses: Path of Corruption – Dark Path now additionally converts 2 boons into conditions.
  • Death Magic: Unholy Sanctuary- Regenerate health while you are in death shroud (this is the only method currently to physically regen your HP while in death shroud – it is same as healing from regen, will scale with your healing power)
  • Blood Magic: Unholy Martyr – Draw 1 condition from allies every 3 seconds while in death shroud. Each time you draw a condition, gain 5% life force.
  • Soul Reaping: Renewing Blast – Life Blast heal allies that it passes through. (~800 heal per blast, scales up with healing power)

Ranger

  • Marksmanship: Read the Wind: Longbow and Harpoon Gun projectile velocity is increased by 100%.
  • Skirmishing: Strider’s Defense – You have a 15% chance to block ranged attacks while in melee.
  • Wilderness Survival : Poison Master – Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.
  • Nature Magic: Survival of the fittest – Remove two conditions and gain fury when using a survival skill.
  • Beast Mastery: Invigorating Bond- Your pet heals in an area when executing command abilities (i.e. your F2 skill now heals in an area)

Scarlet's Shoulders & Gloves in gemstore

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Posted by: dulfy.1493

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Scarlet’s Spaulders and Scarlet’s Grasp are now in the gemstore for 400 gems each. They go well with the helm (Scarlet’s Veil) from the living world achievements

Scarlet’s Spaulders – [&AgG4vgAA] – 400 gems

Scarlet’s Grasp – [&AgGxvgAA] – 400 gems

Each of them got 4 dye slots.

Here are some pics: http://dulfy.net/2014/03/11/gw2-scarlets-spaulders-skin-in-gemstore/

**Spoilers** Nowhere to hide....

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

dulfy.1493

The side dodge trick mentioned by Veydar works very well. I got it on my mesmer without using any class skills so anyone can get it. Just takes a bit of practice

Eye patch & new sickle in Gemstore

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dulfy.1493

Any word on if there is an undocumented bonus aspect to this sickle like the pick gave sprockets? Just like the pick, the description in the store makes no mention of a bonus. You had to buy the pick to then find out via its item description that it had the extra “feature” on it.

No undocumented bonus as far as I can see

Eye patch & new sickle in Gemstore

in Black Lion Trading Co

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dulfy.1493

Today’s Gemstore update introduced two new items

Magnus’s Eye Patch – Skin- 400 gems

  • Two eye patches are provided, one for left eye and one for right eye. It is a skin for your helm slot. Only one eye patch can be worn at a time
  • [&AgGmwwAA] Magnus’s Left Eye Patch
  • [&AgGowwAA] Magnus’s Right Eye Patch
  • Two dye slots, one for the band, and one for the patch
  • Pics: http://imgur.com/a/3pGMH

Thresher-Sickle 5000- 1000 gems

More info: http://dulfy.net/2014/02/25/gw2-magnuss-eye-patch-and-thresher-sickle-5000-in-gemstore/

Enjoy!

(edited by dulfy.1493)

Selfless pot not useable in dungeons/fotm?

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

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What buff does it give?

Eh it is not a buff, just a buff icon type of thingie to tell you that you used the potion. Stacks with food/consumables etc

Selfless pot not useable in dungeons/fotm?

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

dulfy.1493

Hey there, I was told by someone who has the Selfless Potion that they are not useable inside dungeons/fractals. Is there a reason why this is so? I can understand it not working in spvp match since it give a buff but seems weird to not work in dungeons/fractals.

Citizen rescued tiers

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

dulfy.1493

Are the patch notes wrong on this? Ingame I have noticed the tiers are at 100, 500, 750, 1000, and 1500 but in the patch notes it says

Tiers are set at 100, 300, 600, 1000, and 1500 citizens rescued.

Floating halo = awesome

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

dulfy.1493

Any pictures? Also how do you farm the items needed to get them? I’m surprised people already have 250.

36 per (overflow) map per character per (guest) map.

If you have 1 main and 2 alts, that’s 3 characters, and say that you guest to 3 different servers with 1 extra as the overflow

36*3*4 = 432 -> more than enough

1 main char 1 alt char, 1 main map, 1 guest map, 1 overflow:

36*2*3 = 216 -> almost

This is incorrect, the rubble piles are account bound and only give out once per day. You cannot use another character or overflow map to get more. Just because a rubble pile is interactable does not mean it will give you the found heirloom again

Memories in your hand/rubble guide

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

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Hey everyone, here is a guide to all 30 piles of rubble you need to interact for the Memories in Your Hand achievement. I will add some extra rubbles as well later for those looking to gather them for Found Heirlooms.

They seems to be reset with the daily reset (not yet confirmed)

Guide: http://dulfy.net/2014/02/19/gw2-memories-in-your-hand-pile-of-rubble-achievement-guide/

Enjoy!

List of things to do in LA before patch

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

dulfy.1493

Where did Arena Net ever say Lion’s Arch would not be returning? They have said however that the services of Lion’s Arch would be TEMPORARILY moved to the vigil keep. I believe that we will not be losing Lion’s Arch. There probably will be some changes to it, but not the destruction of an entire city. I think people kinda heard invasion and assumed total destruction.

No one said Lion’s Arch will be gone. It will still be there, just parts of it will be turned into a combat zone swarming with monsters. There are certain things that are easier to do when the city is safe and here is a list of them.

List of things to do in LA before patch

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

dulfy.1493

Hey everyone, inspired by the various discussions about the patch, I have decided to make a list of things to do in Lion’s Arch before all the monsters rushes in and turn it into a Lion’s Den. Keep in mind that we do not know what will remain tomorrow or removed but it is always better to be safe than sorry.

You can view this guide on the site as well if you prefer: http://dulfy.net/2014/02/17/gw2-things-to-do-in-lions-arch-before-the-patch/

1. Map Completion
If you havn’t completed Lion’s Arch map exploration yet, this is the time to do so. You can probably still do it after the patch but probably not without harassment from Scarlet’s minions. This is especially important if you going after a legendary soon as you will need world completion for it.

2. Jumping Puzzles
There are 3 jumping puzzles in Lion’s Arch. They will likely be accessible after the patch but it is better to be safe than sorry. You also need jumping puzzles for the monthly and Urmaug’s secret/Weyandt are really easy to do for the monthly.

3. Diving Goggle location

For that Dive Master achievement (under General -> Explorer) , there is one location in Lion’s Arch

http://imgur.com/a/FEa17

4. Moa Race and Mini Yellow Moa

Are you swimming in gold or perhaps a die hard mini collector? If so, then you need to do the Moa Race. The fate of these moas are not exactly known but who knows if Scarlet’s minions won’t grab some moas and roast them for dinner. Think of Meep!

The Mini Yellow Moa can be obtained for 125 Race Track Vouchers or it can be brought on the TP (50 gold and increasing at time of writing).

http://imgur.com/a/iwhmV

5. History Buff achievement

Under General –> Exploration section of the achievements is one for History Buff. This achievement is only worth 2 achievement points but you get a skill book that give you 5 skill points. You need to visit various locations in Lion’s Arch and it is a safe bet that it is easier to do now than after the patch

6. Weapon skins
There are two set of weapon skins unique to Lion’s Arch. These are the Lionguard weapon skin and Pirate weapon skins. You can find the Lionguard weapon skins in Fort Marriner if you go near the jail (gotta go up the stairs to the wall and take a right). It is likely the vendor will still be there after the patch but nothing is certain.

http://imgur.com/a/sSWjb

The pirate weapon skins are located at end of Weyandt’s Revenge jumping puzzle and they cost the same – 9800 karma per weapon skin.

7. Royal Terrace Pass

If you got a 2 week or the permanent version of Royal Terrace Pass, it is time to whip them out for tomorrow. While everyone else will be crammed in Gendarran Fields, you can enjoy the fine luxury of everything the Royal Terrace has to offer. Being wealthy has never being better in Tyria. Unfortunately they are no longer sold in the gemstore but it would be a golden opportunity for Arenanet to bring them back again.

8. Sonder the Seller

Sonder the Seller is a merchant in Lion’s Arch that exchange past event currencies (i.e. Zhaitaffy, Candy Corn) for various items. He will probably remain after the patch but if you got any spare currency, it doesn’t hurt to use them now while the merchant is around.

http://imgur.com/a/KIw7f

You got a bit just under 24 hrs before the patch!

Upcoming Ascalonian finisher preview

in Battle for Lion’s Arch - Aftermath

Posted by: dulfy.1493

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Taken from the Ready Up Livestream. Coming out Feb 18 with new patch (gemstore). Prepare your wallet!

http://i.imgur.com/w2KmJ64.gif

Harp & Chocolate in the gemstore

in Black Lion Trading Co

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Musical Harp – 800 gems

Box of Chocolates – 250 gems

Quaggan Fnisher

in The Edge of the Mists

Posted by: dulfy.1493

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Sound is there, but kinda faint. It has a sorta drums sound.

About the quaggan finisher...

in The Edge of the Mists

Posted by: dulfy.1493

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It does have hearts

Aetherblades in EOTM

in The Edge of the Mists

Posted by: dulfy.1493

dulfy.1493

They also spawn all over the PvE map. You have to defeat the mob of aether blades in order to open the portal to the mists which will give you the achievement of entering an unstable portal of the mists.

These do not count towards the achievement. I killed them before at the portals and my achievement did not advanced.

Anyways thanks Tyler for the update

Aetherblades in EOTM

in The Edge of the Mists

Posted by: dulfy.1493

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Scratch that about generators, Aetherblades seem to only spawn at begining of a 3 hr match up, making this achievement really annoying.

Aetherblades in EOTM

in The Edge of the Mists

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Someone told me that only spawn if you don’t destroy the generators in the middle.. I guess that fits with the observation that they are only up at start of a match.

Aetherblades in EOTM

in The Edge of the Mists

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Hey there, I was told by some players that Aetherblades exists in the middle of the map, inside the area with all the traps. After visiting that area myself and waiting around, I see no Aetherblades spawning, just a ghostly Mai Trin dropping down once a while and ordering imaginary Aetherblades around.

I ask about this and someone said that they only spawn at the begining of each 3 hr match, when all the flags are white. Is this true or is there a bug/mechanic I am not understanding here?

Thanks

Detached Wurm Head Mini (pictures + video)

in The Origins of Madness

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dulfy.1493

Can you make a video? Or possibly get in touch with Dulfy to make the video? I’m sure she would want to get a recording of it. Would be awesome.

OP got in touch with me and recorded this video!

http://youtu.be/Oo_6uwEiB2A

Hidden achievements in EOTM

in The Edge of the Mists

Posted by: dulfy.1493

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Just want to thank Dulfy. Who knew that random dead team-mate in a tower would be you. Thanks for having the patience and ressing me when it was my turn and I missed the bucket.

Ohh were you the one that rezzed me when I missed the jump? :P

Hidden achievements in EOTM

in The Edge of the Mists

Posted by: dulfy.1493

dulfy.1493

Hey everyone, it appears there are a couple of hidden achievements in the Edge of the Mists map. These achievements are not visible at first glance over the Edge of the Mists achievement section under WvW but they show up once you completed them.

I spotted 5 so far, let me know if you find more of them. They are not really hidden if you watched the ready up livestream from Friday but for those who havn’t.

Ledge of the Mists – 1 pt

  • Jump off and die in any part of the map, you will get the achievement.

Bucket List – 5 pts

  • Obtained by doing all 3 bucket jumps below: Daring Dunk, Hold Your Breath, Tidal Splash
  • Your side must control the towers for you for you to access the buckets
  • Video showing all 3 bucket jumps: http://www.youtube.com/watch?v=BXXBbi8wQT0

Daring Dunk – 5 pts – Stonegaze Spire

  • Jump into the bucket, pull the plug (you will get a prompt) and this will teleport you to the top of tower (Stonegaze Spire).
  • From the top of the tower, grab the diving goggles and jump down aiming for the bucket below. If you land inside the bucket, you will survive and get the hidden achievement.
  • Pics: http://imgur.com/a/dTeiJ

Hold Your Breath – 5 pts – Tytone Perch

  • Exact same thing as Daring Dunk, except it is a different tower this time (Tytone Perch)
  • Pics: http://imgur.com/a/omC1U

Tidal Splash – 5 pts – Inferno’s Needle

  • Exact same thing as Daring Dunk, except it is a different tower this time (Infernos’ Needle)
  • Pics: http://imgur.com/a/OiKQU

Cute Quaggan Finisher coming soon!

in The Edge of the Mists

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This was previewed at the Ready Up livestream today. Likely available next Tuesday at the gemstore.

http://i.imgur.com/u5le6Fm.gif

Watchwork Mining Pick & Mask in gemstore

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dulfy.1493

I can only eyeroll at the mask price, but what’s up with the “Has ~20% chance to yield Watchwork Sprockets when digging from any node.” Does this mean that it has a 20% chance of replacing what you should get with a sprocket, which seems like a bad idea long term? Or does it mean there is a 20% chance of adding a watchwork sprocket to what you get, which seems like it renders the previous infinite tool inferior?

I know they didn’t say that tools would remain BiS in the strictest sense, but this doesn’t seem like it will encourage people to invest…

The watchwork sprocket is in addition to whatever ore/orbs etc you would get, so it doesn’t replace anything, simply adding to it.

Watchwork Mining Pick & Mask in gemstore

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dulfy.1493

Hey everyone, the gemstore was just updated tonight with Watchwork Mining Pick for 1000 gems and Mask of the Silent Sun for 500 gems.

Watchwork Mining Pick

Mask of the Silent Sun

More info/pics: http://dulfy.net/2014/01/28/gw2-gemstore-update-watchwork-mining-pick-and-mask-of-silent-sun/

I am not a huge fan of the masks selling for 500 gems, when a full set of gemstore armor is only 800 gems. Oh well.

Wurm's multiple Drool attacks

in The Origins of Madness

Posted by: dulfy.1493

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Yes, there is, at least for 4 hits, those plants that you can eat, which give you up to 4 protections vs. Wurm Attacks

Only 1 stack in the boss fight, it is 4 stacks only in the escort phase.

Twisted Marionette fight & achievement guide

in The Origins of Madness

Posted by: dulfy.1493

dulfy.1493

I can’t seem to do the “Vigil Field Support” achievement.

I’ve escorted them so many times and its not giving me the achievement.

all except one which is when I escorted the amber wurm vigil for the first time. That worked for some odd reason.

Seen that happening to a couple people. try join a group and do enough damage to all the mobs along the way to get event credit maybe?

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

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In the wurm fight last night I had someone call in map chat not to melee the eggs, to only range them. Is being in the physical proximity of the eggs the problem? Do they need condition damage like the husks? Why should we not melee the eggs?

Great guide — thank you!

Eggs can spawn a bunch of larva if not killed fast enough and one of the first thing these larvae do is spit poison on anyone in melee range that will 1-2 shot you. Groups of people just go down in melee range so usually range is safer

Twisted Marionette fight & achievement guide

in The Origins of Madness

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dulfy.1493

Are the lanes correct in those pictures? I was in what is supposedly Lane 4 according to the picture, thinking I was in Lane 2 and we had the Warden II, the mine dropping and spinning and it appeared to be the kick move.

This happened because your lane 2 and 3 failed so you are lane 4 got chain 2.

The chart is ORDERED BY CHAIN. By default each lane is matched to a chain (i.e. chain 1 is assigned to lane 1 etc) but if that lane fails to complete their phase 2 successfully and sever their chain, their chain gets passed down to the next lane and so on until a lane is able to complete it. So you must keep track of who failed to sever their chain and which lane is doing which chain.

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

dulfy.1493

ACHIEVEMENTS THAT REQUIRE WURM DECAPITATION OR KILL

There is a difference between decapitation and kill for this fight. Once you bring a Wurm down, it is decapitated and turns into a Wurm head. If you then bring that Wurm head down under the time limit, you have killed this Wurm.

Wurm Decapitator – 5 pts

  • Decapitate 3 heads of the great jungle wurm in Bloodtide Coast
  • You need to personally participate in the fight of Cobalt, Amber and Crimson Wurms and get them down such that they wurn into Wurm heads. You do not need to do this all in one event.

Wurmslayer – 10 pts

  • Instead of just decapitating the Wurms, you now need to kill the Wurm heads that spawn. The Wurm heads only become attackable if all 3 Wurms are decapitated within 1 minute of each other (you have around 14 minutes to decapitate all 3 Wurms but if any of them is decapitated first, the timer immediately goes down to 1 minute).
  • Once the Wurm heads become attackable, you have 2 minutes to kill them. You will need to personally participate in the fight that kills Amber, Crimson and Cobalt Wurm heads to get this achievement. Like Wurm Decapitator achievement, you do not need to do this all in one event.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

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dulfy.1493

ESCORT SPECIFIC ACHIEVEMENTS

The achievements here are only available for a small timeframe during the escort. If you miss it then you will need to wait for another 2 hrs for another escort.

Map of all 3 escorts and their respective escort specific achievements: http://i.imgur.com/lM5dfh1.jpg

Wurm Bait – Amber Escort – 5 pts

  • http://i.imgur.com/mrm4Y86.jpg
  • Near the end of the Amber Escort (right most escort) is a Plagued Carrier Abomination with a yellow icon on top of his head. Kill him and then run to his corpse quickly so you can get the Wurm Attractant buff from the puddle that spawns from his corpse. This will grant you the Wurm Bait achievement.

Phytotoxin Enthusiast – Crimson Escort – 5 pts

  • http://i.imgur.com/1oWsuDr.jpg
  • Close to the end of the Crimson Escort is a Phytotoxin cloud that you need to run up and grab the buff from it. This cloud only appear for a few seconds so you need to run to it immediately before all the buffs are taken.

Wurm Kleptomaniac – Cobalt Escort – 5 pts

  • http://i.imgur.com/dAxE1IW.jpg
  • During the Cobalt Escort you will need to swim for a bit to get to an island in the middle of the ocean. On top of that island is a Shipwrecked Pirate with several bottles of rum around him. To get this Wurm Kleptomaniac achievement, you will need to interfact with the bottles of rum by pressing F.

WURM FIGHT ACHIEVEMENTS

The achievements here are specific to the individual wurm fights except for Wurm Egg Scambler

Wurm Egg Scambler – 15 pts

  • Kill 30 great jungle wurm eggs before the larvae hatch
  • Fairly easy achievement and you will get it as long you focus on the wurm eggs. Wurm eggs can be found both in escort events and during the actual wurm fight

Wurm Barf – 5 pts – Amber Wurm

  • Get regurgitated by the amber great jungle wurm
  • This achievement should be easy to get as it is part of the Anber Wurm fight. You need to attack the Plague Carrier Abomination with a yellow icon on his head. Killing him will yield a whiteish puddle that you need to run into to get the Wurm Attractant buff. Once this happens, run to where the Amber Wurm was and you will see a red arrow.
  • Stay near the red arrow and apply stability so you don’t get knocked off by husks and miss your chance to get sucked in. Once you are inside the wurm stomach, turn around and on the ground you will see a skeleton called Unfortunate Adventurer. Grab his harpoon and use it on the Pyloric Valve to burst it down. Once the valve is down, everyone will get spit out and get the achievement.

Wurm Phytotoxin Collector – 5 pts – Crimson Wurm

  • Collect each of the 3 colored phytotoxins around the crimson great jungle wurm.
  • All you need to do during the Crimson Wurm fight is run around and hit each of the three colored Phytotoxin clouds: Blue, Red, and Yellow. You don’t even need to deposit them into the phytotoxin collectors for this achievement.

Wurm Demolitionist – 5 pts – Cobalt Wurm

  • Place 30 powder kegs at the base of the cobalt great jungle wurm
  • Unlike the previous two achievements which can be completed in just one fight, this one may require you to do the Cobalt Wurm a couple times. You need to grab the powder kegs from their locations marked on the map and drop it near the Cobalt Wurm in the location indicated by the red arrow. If there are already 20 kegs placed there, yours may not count.

Wurm Hurdler – 10 pts

*Avoid getting hit by any of the great jungle wurm’s spin attacks. This attack has a fairly obvious yellow telegraph and as long you don’t stay near the Wurm when he is immune to damage you should able to avoid it. Otherwise dodge out of it.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

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Decapitated Heads

One you have killed Amber, Crimson, and Cobalt Wurms within 1 minute of each other, their heads come off and they regen back to full health. Now you begin the final phase of the fight where you must kill the three wurm heads within 2 minutes.

There doesn’t seem to be much mechanics just known yet for this part but all three wurm heads can be attacked right away and you can do critical damage to them.

The wurm heads move around a lot and there doesn’t seem to be a predictable pattern so you need to move with it and time your biggest attacks so they don’t miss as the wurm heads move out of range. This is the phase you need to do absolute max DPS so stack might, swiftness, fury, food, elemental weapons, consumable pets, and basically drop everything you can to increase DPS. There is a small window between the decapitating the wurm bosses and having their wurm heads spawn so swap on your berseker sets if you can for max DPS.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

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Cobalt Great Jungle Wurm

Cobalt Wurm head requires a bit of coordination and jumping skills.

Player Numbers

You need an absolute minimum of 20 players on Cobalt Wurm. ideally 30-50 players should on it with around 30 getting Power Kegs while the rest clear out spawned husks and wurms.

Powder Keg Locations

Powder Kegs spawn in one of the three locations near the Cobalt Wurm. 20 of these kegs need to be placed under the wurm under a short time interval before the the wurm becomes vulnerable to damage. The map below marks the 3 locations with red X.

http://i.imgur.com/u64JOTD.jpg

Location 1 ) – Easiest location. No water to jump over or fall into.

Location 2) – This one is hard as you will need to jump over barrels and planks while carrying the Powder Kegs. If you fall into the water, you lose the Powder Keg and will need to wait a few seconds before you can pick up the barrel again.

Location 3) – Not much jumping here but you need to cross a narrow beam. If you fall into the water, the keg disappears as well.

Placing the Powder Kegs

Once you picked up the Powder Keg you need to run to where the Cobalt Wurm is. There will be a red arrow pointing out the exact location you need to place the keg. Once placed, each Powder Keg only last a short time interval before disappearing. If you manage to put down 20 Powder Kegs together before any of them disappears, the Cobalt Wurm will lose his buff and becomes vulnerable to damage for a short time.

  • To place the keg, press #1 to place it on the ground.
  • It helps to coordinate and have everyone wait at a spot with their kegs before rushing in to place the kegs. This will ensure that everyone is putting down their kegs at around the same time rather than having a stream of people which may not place enough kegs within the required time interval.

Burn Phase

Once the Cobalt Wurm’s immunity buff is removed, you will need stack in melee range and max DPS on the Cobalt Great Jungle Wurm– this means Time Warps, fire fields, Fiery Greatswords, etc.

Adds

While the priority here is damaging the wurm boss and getting powder kegs, you also need to take care of all the wurms and husks that spawn as they can add up quickly and totally wreck your group. If you have a 50 player setup, about 30 of the players should be doing Powder Kegs while the rest kill any husks and worms.

If you spot any wurm eggs, kill them ASAP before they can hatch into wurms. Husks are extremely resistant to regular attacks and only conditions seem to do decent damage to them so stack Bleed, Poison, Torment, Confusion etc.

Hold DPS

Remember that once one of the wurm bosses is killed, the timer immediately goes down to 1 minute. One minute isn’t a lot of time when all of them have special mechanics that makes them immune to damage. Therefore, you should stop DPS once your Wurm get low enough (~5-10%) and wait for all Wurm bosses to get there before entering the final burn phase.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

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Crimson Great Jungle Wurm

Crimson is considered by some to be the easiest coordination wise compared to the other two heads. However, proper managing of adds is key here as failing to do can cause the husks and wurms to overwhelm the group.

Player Numbers

While there isn’t an absolute minimum number of players you need at this Crimson Wurm, you will want ideally want 30-50 players with about half of them getting the phytotoxin clouds while the others clearing out the spawned husks and wurms.

Phytotoxin Stations

There are 3 Phytotoxin charing stations near the Crimson Wurm that needs to be filled by Phytotoxin clouds that spawn during the fight. Once a phytotoxin charging station is fully charged, its icon change to a full icon.

These Phytotoxin clouds spawn randomly in the area around the wurm and are of 3 types: Blue, Red and Yellow. Run through these clouds to get a buff and then head to the color-matched Phytotoxin station to charge it up. Once all 3 Phytotoxin stations are charged up to full, Crimson Wurm becomes vulnerable to damage.

  • You can carry all 3 color buffs so just run into whatever phytotoxin cloud you see just incase a charging station is nearby.
  • Each color buff lasts for about a minute so you have plenty of time to get to the charging stations
  • If you get hit while carrying the buff, you will lose it so you can interact with a nutrient if you see one to get their buff that can absorb one attack from the wurms.

Burn Phase

Once the Crimson Wurm’s immunity buff is removed, you will need stack in melee range and max DPS on the Crimson Great Jungle Wurm– this means Time Warps, fire fields, Fiery Greatswords, etc.

Adds

A lot of champion husks and wurms seem to spawn in this area of the fight so you will need a portion of the players killing the husks and the wurrms adds.. If you have ~50 players for the Crimson Wurm, about half of it should be dedicated to clearing the adds. Groups that fail on this wurm tend to get an overwhelming number of adds later on in the fight, which makes gathering phytotoxins almost an impossible task.

If you spot any wurm eggs, kill them ASAP before they can hatch into wurms. Husks are extremely resistant to regular attacks and only conditions seem to do decent damage to them so stack Bleed, Poison, Torment, Confusion etc.

Hold DPS

Remember that once one of the wurm bosses is killed, the timer immediately goes down to 1 minute. One minute isn’t a lot of time when all of them have special mechanics that makes them immune to damage. Therefore, you should stop DPS once your wurm get low enough (~5-10%) and wait for all wurm bosses to get there before entering the final burn phase.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

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Amber Great Jungle Wurm

This is considered to the most difficult head due to the amount of coordination involved. Make sure you have PVT gear if you are going inside the wurm head’s stomach. Stability and heals are also needed here.

Player Numbers

The absolutely minimum amount of players you want to have on this head is 20 players. Ideally you will want 30-50 players here with around 25 players getting digested while the rest managing all the spawned husks and wurms. If you have full 50 players on this wurm, you can split the group into two and rotate.

Plague Carrier Abominations

You will need to kill Plague Carrier Abomination that are marked with a yellow icon. Get close when they are about to die and stack on its corpse immediately when it dies. It will leave behind an AoE puddle which will give you buff called Wurm Attractant. Once you have the buff, head immediately towards the location where the Amber Wurm Head was and you will see a red arrow here.
Ignore the first Plague Carrier Abomination that walks in. It is invulnerable and will get swallowed by the Wurm head instead.

Stacking on the Red Arrow

Everyone with the Wurm Attractant buff stack on the red arrow and apply stability/heals. You will need to wait for the Amber Wurm to reappear to digest you all inside its stomach. Watch out for partially digested husks that are roaming around as they will knock you around and prevent you from getting digested.

You need a minimum of 20 players getting digested and pulled in. The more players you have, the more room you have to wiggle.

Harpoon

Once you are inside the wurm’s stomach, you need to move around (press down your ctrl key) until you find a Harpoon from a skeleton on the ground (should be on the floor right behind you). Grab the Harpoon and target the the wurm’s Pyloric Valve so you can use the Harpoon to burst it down.
You take damage for each second you remain inside the wurm’s stomach

Getting spat out

Once you burst down the Pyloric Valve, you will get spat out. Your Harpoon now has only one charge and should be only used on the Amber Wurm. Stand still and wait for the large knockback from the Amber Wurm. Then target it (if you have him on call target, just press t) and throw your Harpoon at it. The wurm has 20 stacks of a buff called Slick skin that make it immune to damage and each harpoon thrown at him will make remove one stack of this buff.

Burn Phase

Once the Amber Wurm’s immunity buff is removed, you will need stack in melee range and max DPS on the Amber Great Jungle Wurm– this means Time Warps, fire fields, Fiery Greatswords, etc.

Rinse & Repeat

You won’t be able to immediately re-enter the wurm’s stomach again as you get a debuff (Upset Stomach) on you that prevent you from getting in again for a short time interval. This means that the next Plague Carrier Abomination after the burn phase is likely not much use to you. However, if you have ~50 players at Amber Wurm, you might be able to do a rotation where half the players get the buff while the other half remains outside to kill the adds.

Adds

While the priority here is damaging the Amber Wurm, you also need to take care of all the wurms and husks that spawn as they can add up quickly and totally wreck your group. When you get the Upset Stomach debuff, focus your time on cleaning up as much adds as possible.

If you spot any wurm eggs, kill them ASAP before they can hatch into wurms. Husks are extremely resistant to regular attacks and only conditions seem to do decent damage to them so stack Bleed, Poison, Torment, Confusion etc.

Hold DPS

Remember that once one of the wurm bosses is killed, the timer immediately goes down to 1 minute. One minute isn’t a lot of time when all of them have special mechanics that makes them immune to damage. Therefore, you should stop DPS once your wurm get low enough (~5-10%) and wait for all wurm bosses to get there before entering the final burn phase.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

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Great Jungle Wurm Guide

When and Where

Great Jungle Worm is located in Bloodtide Coast and occurs every two hours on the hour. Players wishing to participate in this fight will need to head to Firthside Vigil Waypoint. The actual event doesn’t start until around 5-10 minutes past the hour and there is a lengthy escort that takes another 10 minutes so the actual boss fight doesn’t occur until 20 minutes past the hour.

Three Wurms and Three Teams

The Great Jungle Wurm is made up of three wurm that require players into split into 3 teams. Each team should have a commander that can direct players. Each team should have ~40-50 players ideally as the map can only hold 150 players max.

  • Amber – Considered to be the most difficult due to the coordination required
  • Crimson – Less coordination than the other two
  • Cobalt – Small jumping puzzle involved

Once all three wurms are killed within 1 minute of each other, they respawn as decapitated heads. To successfully complete the event, you must kill all three decapitated heads within 2 minutes of each other.

Strategy

Different maps/guilds have different strategy on doing the three wurm boss heads.

  • Some will split the entire map into 3 groups, each doing their own thing.
  • Some will split the group during escort and then merge as one big zerg to take down one wurm at a time to around 5-10%. Once all the wurms are at 5-10%, the zerg split into 3 again to finish off the wurms.
  • A third variant employed by some guilds is to have the Amber and Crimson groups merge into a single zerg after the escort while Cobalt group deal with their own. The merged zerg takes down Amber first to 5-10% and then move to Crimson. Once all three Wurms are at 5-10%, then coordinate the burn to decapitate the heads.

Timer

  • You have exactly 14 minutes to decapitate (kill) all 3 wurms but if you kill decapitate of the wurms early, the timer immediately goes down to 1 minute. This means you need to coordinate and stop DPS once the wurm get to a low % and only decapitate the wurms once every one of them is low enough. If you cannot decapitate all 3 wurms, make an attempt to decapitate at least one wurm as that will least give you some rewards for your effort.
  • This goes both ways, if you have <1 minute remaining on the timer and havn’t decapitated of the wurms, decapitating one will bump the timer back to 1 minute.
  • Once all three wurms are decapitated, you have a new 2 minutes timer to kill all three wurm heads.

Nutrients

  • There are some debates on what exact these Nutrients do. Some people think it boost your damage against the Wurm bosses but this was proved to be false. It does block one of the wurm boss’s attacks which can be handy in some circumstances (i.e. in the Crimson Wurm boss fight where getting hit can drop your phytotoxin).
  • Regardless, you should only interact with the nutrient once as doing it more than once will give you the parasites debuffs which stuns you randomly (exception is during the escort where the nutrient buff can stack up to 4 stacks).

Targeting

Targeting the wurms is fairly difficult. You should try to target it early into the fight and do a call target (ctrl + t) so you don’t waste time during DPS burn phase to try and target it (press t will immediately re-target it again). During the burn phase, it helps to stack right on the wurm and melee. This will not only make targeting easier but also helps to cleave nearby adds.

(edited by dulfy.1493)

Twisted Marionette fight & achievement guide

in The Origins of Madness

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You have to succeed in breaking the chain, Umut. As in, YOUR ENTIRE LANE MUST SUCCEED PHASE 2.

Sadly this is the part that will haunt me as well, completing all these phases and getting the achievements. T_T

Is one dodge enough or do we have to dodge all attacks in that tier ? (sword, stomp scream etc.)

For each phase 2, there is only one special attack from Marionette so you just need to avoid that AND successfully complete phase 2 to get the achievement for avoiding that special attack.

Twisted Marionette fight & achievement guide

in The Origins of Madness

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Due to feedback, the lane chart has being changed to chain chart to avoid confusion

Twisted Marionette fight & achievement guide

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Marionette Deregulator – 10 pts

  • This achievement is similar to the 5 achievements above but it is tied to killing the 5 different Regulator Warden mobs rather than avoiding the specific attacks from Twisted Marionette. However, like the achievements above, you must keep in mind the following
  • Achievement is only awarded if you complete phase 2. It doesn’t matter if your group killed the champion regulator, the entire lane (all 5 groups) have to do it and finish phase 2 under time limit.
  • If a lane fails, that regulator mob will appear again in the next lane and the entire chart shifts down by one.
  • There is nothing to keep track of which ones you have killed. You can use the Marionette achievements to help you but they are not tied together as you can kill one of the regulator mobs in a successful phase 2 but failed to dodge the Marionette’s attacks. Write it down somewhere so you can keep track of it.

Marionette Dismisser/Marionette Tangler

  • You get these two achievements when you defeated Marionette successfully. Tangler is rewarded automatically but you will need to /cheer when the Marionette leaves to get the Dismisser achievement.

GREAT JUNGLE WURM FIGHT
There is only one achievement under this section and it is related to the Great Jungle Wurm rather than the Twisted Marionette fight.

Vigil Field Supporter- 5 pts

  • The Great Jungle Wurm fight occurs every 2 hrs on the hour and alternates with the Twisted Marionette fight. There are 3 separate vigil escorts that starts about 10 minutes past the hour at Firthside Vigil Waypoint in Bloodtide Coast and you need to do all three of them. Usually you only do one escort each time so you will need to do this Great Jungle Wurm 3 times to complete this achievement.

Enjoy and let me know if I made any mistakes etc

Twisted Marionette fight & achievement guide

in The Origins of Madness

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dulfy.1493

Hey everyone, I have wrote up a guide to The Origins of Madness achievements along with a guide for the Twisted Marionette fight which you might find useful. I will just cover the achievements here as the guide for Twisted Marionette is a bit lengthy.

DAILY AND META
If the achievement in this category sounds complicated or time consuming (it can be), you can still finish the meta by doing the daily achievement like every other release. You only need 11 achievements or 11 dallies to finish this meta, which rewards 50 achievement points.

  • Jan 21 daily – Boss Thumper I – fight either the Twisted Marionette or the Great Jungle Wurm
  • Jan 22 daily – Boss Thumper II – fight either the Twisted Marionette or the Great Jungle Wurm

STORY CONTENT

  • These achievements are something you can do on your own and not tied directly to the Twisted Marionette fight or the Giant Jungle Wurm.
  • All three of the achievements in this section are covered in this guide for Scarlet’s Secret Lair and you do not need to do anything extra to get these achievements. You only need to follow it up to the Power Core Component section and can ignore the section about Code Fragments as they do not reward you with achievements.

The Secret Lair – 1 pt

  • Discover Scarlet Briar’s Secret Lair in Lornar’s Pass – You have to have participated in Twisted Marionette fight in Lornar’s Pass at least once to get your Living World tracker to point you there.

Energy Probe Defender Slayer – 8 pts

  • Defeat 50 energy-probe defenders.

Energy Probe Dismantler – 5 pts

  • Destroy energy probes in 5 different maps.

TWISTED MARIONETTE FIGHT
Achievements here are tied directly to the Twisted Marionette fight. You cannot get all of them in one Twisted Marionette fight so you will need to do this fight a couple times at least depending on how well your map completes this event.

Marionette Defender – 10 pts

  • Participate in each of the 5 marionette portal defense events.
  • This is the easiest achievement to get and something you can get in just one fight. There are 5 lanes to this fight and inside each lane is a portal defense event. All you need to do is get event credit in all 5 lanes. While it is not recommended, you can hop lanes during the fight and participate in all 5 lanes.
  • Picture of the lanes provided by Vancelot on Reddit: http://i.imgur.com/zASH0eD.jpg

Lane Dependent achievements

The following 5 achievements all have something in common.

  • Marionette Lightfoot –5 pts
  • Marionette Sidestepper – 5 pts
  • Marionette Short-Circuiter – 5 pts
  • Marionette Dodger – 10 pts
  • Marionette Muter – 10 pts

a) You must complete phase 2 successfully in addition to avoiding the specific attacks from Twisted Marionette. Phase 2 is when your lane get teleported inside and split into 5 groups on 5 discs. Your entire lane must complete the phase 2 objectives successfully under the time limit to gain the corresponding achievement. Achievement is rewarded at end of phase 2, when you succeed.

b) The chart below is order by chain. By default each lane is matched to a chain (i.e. chain 1 is assigned to lane 1 etc) but if that lane fails to complete their phase 2 successfully and sever their chain, their chain gets passed down to the next lane and so on until a lane is able to complete it. So you must keep track of who failed to sever their chain and which lane is doing which chain. If you are after the Marionette Dodger achievement for example, it is chain 4 and by default assigned to lane 4. However, if they lane 2 fails to sever their chain, everything is shifted by one so lane 5 is now doing chain 4 assuming lane 3 doesn’t fail the passed down chain

Chart: http://i.imgur.com/QDG81TJ.jpg

(edited by dulfy.1493)

Deceptive Evasion nerf

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For those arguing why the clarification was needed, this was what was said word for word. Basically if you heard what Jon said in the begining, his later comment about so if you are full on clones we are not gonna create a new one didn’t change the meaning of the original sentence since if you have clones out, deceptive evasion wasn’t gonna create new ones.

Jon: We are making it so Deceptive Evasion is only gonna create a clone when you don’t have clones out already. Cuz it also kinda disrupt the flow of your clones too. so there is basically you were either cheesing or you were having it disrupt the flow of your gameplay. It wasn’t really serving like a non-cheesing or non feeling broken moment.

Roy: It could replace your phantasms as well

Jon: Right. No No cuz it is a clone. But it is just you have a clone, you attacking, you there, you changing all your positioning. So if you are full clones we not gonna create a new one.

Gemstore update - dyes, nodes, food extenders

in Black Lion Trading Co

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Hey everyone, looks like the latest gemstore update brought in 3 new items.

Metallurgic Dye Kit – 125 gems each or 5 for 500 gems. Contain 6 new dyes among the pool of 25 dyes.

  • Amenity Dye [&AgF1wQAA]
    Fling Dye [&AgF2wQAA]
    Onset Dye [&AgF3wQAA]
    Perseverance Dye [&AgF4wQAA]
    Prosperity Dye [&AgF5wQAA]
    Recall Dye [&AgF6wQAA]

Basic Ore Node Pack – places copper, silver, and gold nodes in your home instance. – 800 gems. Mined once per day per account. Give you 3x copper, silver and gold ores and that is it.

Metabolic Primer – 150 gems each, 5/550 gems or 25 for 2625 gems. Once consumed, any food eaten while the primer is active will have at least the same duration as the remaining metabolic primer time. The primer lasts for 12 hrs and does not stack.

  • The timer does not tick if you are on a different character/logged off and it doesn’t not work on potions, sharpening stones etc (i.e. only foods).

You can view pics of the dyes, ore nodes and the metabolic primer here:

http://dulfy.net/2014/01/14/gw2-gemstore-updatemetallurgic-dyes-nodes-and-metabolic-primer/

Enjoy!

(edited by dulfy.1493)