Showing Posts For ellesee.8297:

the most sustainable damage profession?

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Posted by: ellesee.8297

ellesee.8297

Warrior and Engi. They are also the easiest to play.

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Before you blame team, balancing, etc...

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Posted by: ellesee.8297

ellesee.8297

I thought the gw2 reddit was a PvE haven.

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If engi had no downed state

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Posted by: ellesee.8297

ellesee.8297

It’s pretty disgusting how tanky scrappers are called such even though they wear Marauders. Any build with such high defense and sustain should not be so powerful offensively. This is the fundamental rule of balance. More offense = less defense and vice versa. Unfortunately Anet has from the start has allowed hyper sustainable high offense builds to exist and the current state of the game is no exception.

The role of the bruiser should strike a balance between offense and defense. Instead they’re wearing max power damage amulets. #esports

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(edited by ellesee.8297)

Engi Rifle Needs a Buff

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Posted by: ellesee.8297

ellesee.8297

You’re comparing just the weapons when you should be looking at the class as a whole. It’s like when people compared Incendiary Powder and Dhuumfire and cried for nerfs. Sure they do the same thing, but burning from a Necro is much more potent than burning from an Engi.

The Engineer has plenty of ranged options and can swap to different kits with different powerful attacks on the fly whereas a Warrior after using Volley is stuck with auto attacks and a single Kill Shot after enough adrenaline. The Dragonhunter doesn’t even have that. The rifle has a job and does it well. The auto attack is reliable damage and a good way to proc sigils. It has multiple forms of CC for setting up burst damage. Again the only problem with it now is that everyone has projectile hate which makes all of that useless, even detrimental. Blunderbuss, the skill that you dislike is actually the saving grace of the weapon and gives you an option against all the reflects.

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The Plight of the Condi Engi

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Posted by: ellesee.8297

ellesee.8297

Plz condi Engi needs sum luv.

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Engi Rifle Needs a Buff

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Posted by: ellesee.8297

ellesee.8297

Rifle is pretty good. It’s just everyone has projectile hate.

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Mortar Kit Toolbelt

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Posted by: ellesee.8297

ellesee.8297

That moment when you used the knockdown barrage and every single shell missed their target.

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PLEASE add a "Core only" pvp option.

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Posted by: ellesee.8297

ellesee.8297

I hit legend with core Engi. It’s weaker, but not unplayable.

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If engi had no downed state

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Posted by: ellesee.8297

ellesee.8297

I don’t like Engi so let’s remove downstate and half of its endurance… lol what?

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Necro GS#5 is blocked by Swirling Winds?

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Posted by: ellesee.8297

ellesee.8297

Welcome to Projectile Hate Wars 2 where everyone and their mother will kitten your projectiles up.

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[NA/OCE] looking for raid guild

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Posted by: ellesee.8297

ellesee.8297

  • Been playing this game since beta.
  • I have full ascended Engineer, Thief, Necromancer, Guardian, and Revenant. Prefer to play Engineer as its my main and I spent too long making HOPE for it not to be used.
  • I live on the east coast USA but work nights so maybe an Oceanic raid guild may be better for me.
  • No mic but have Teamspeak, Ventrilo, etc.
  • Primarily a PvPer so not much raid experience. Know how to do Vale Guardian and Gorseval and that’s about it.
  • I like Pink Floyd, red meat, and bourbon.
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(edited by ellesee.8297)

Bring Back Leaderboards

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Posted by: ellesee.8297

ellesee.8297

One time I was #2 on the leaderboards. You know who was #1? Some random guy who was 10-1. H8 the old leaderboards.

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Magitech Skin + Juggernaut Hammer Skin

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Posted by: ellesee.8297

ellesee.8297

Don’t be hating on Asuras

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The Plight of the Condi Engi

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Posted by: ellesee.8297

ellesee.8297

Taking two utility slots for one combo that doesn’t even do a lot of damage isn’t a sound strategy. If you were to use Shredder Gyro, the obvious choice would be to use it on FT’s Napalm field for burning. However since the only way to get a decent amount of burning is to have the target stand literally on top of the fire field and whirling for the duration, and it is impossible for you to place the napalm, then the shredder, then swap to pistols to Glue Shot and hope to have your target still on the whirling, it’s just not even worth mentioning. Absolutely useless.

Taking explosives is not good for condi builds anymore. First there is no master tier condi trait for a grenade build so you’re not getting full value out of the trait line. Second, condi builds need Firearms so you’d be running two offensive trait lines effectively rendering you squish as fudge! Your last tree would have to be Alchemy. Every single Engineer build is pigeonholed into Alchemy if you hope to last more than 5 seconds against anyone. It is the only tree with any form of condi removal and is the tree that beefs up all your viable abilities that actually remove condis: Elixir Gun, Mortar, Elixir C and other elixirs. The necessity for Alchemy also hurts build diversity but that’s a topic for another thread.

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(edited by ellesee.8297)

The Plight of the Condi Engi

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Posted by: ellesee.8297

ellesee.8297

Yes I know this is long but what else am I going to do during 20 minute queue times? Slay golems? #golemlivesmatter

Before specializations the only viable Engis were explosives Engis because the only offensive weapons the Engineer had were its explosive kits. Explosives, well only grenades really, performed well in both condi and power builds because the Explosives line was tailored to both condi and power builds. However the specialization system converted the Explosives tree into a pure power based line. With the only worthwhile offensive weapons being the explosive kits and the huge condi nerf to the Explosives tree, condi Engis took a huge hit that it still to this day has not recovered from.

Most of the condi traits were relegated to the Firearms line. That’s perfectly fine except, again, the only offensive weapons the Engineer has are its explosive kits and the explosives line is just absolutely useless for a condi build. The Firearms line beefs up the pistols, which is nice, and the Flamethrower, except the Flamethrower is a pretty terrible primary offensive weapon and Juggernaut doesn’t do anything to address this issue and it competes with Incendiary Powder anyway. Its main attacks, the 1 and 2, are purely power based. There’s just no consistent condition damage and even in a power build, the kit is quite trash. Its only strength in a condition build is the toolbelt, which has such an obscene cooldown in comparison to other powerful burst attacks like the Revenant Precision Strike which does some crazy amount of damage with just a 5 second cooldown, or a Guardian’s Whirling Wrath which has a 10 second cooldown, or even a Reaper’s Executioner’s Scythe/Soul Spiral combo which is 30 seconds. The Flamethrower’s Incendiary Ammo has a whopping 50 second cooldown for a skill where you need to land multiple hits to reach its full effect and can be negated with any kind of condition clear, all of which have a shorter cooldown than Incendiary Ammo. And so with the introduction of the specialization system, the only viable offensive kits were stripped away from the condi Engi and we did not receive any compensation.

So with the explosive kits and the Flamethrower out of commission, what does the condi Engi really have in its offensive loadout? Flame Turret? Rocket Boots? Turrets and Gadgets are some of the worst abilities in the game. Slick Shoes, the only viable gadget, was nerfed to oblivion. Turrets were nerfed to oblivion. The part that really gets me is that this type of action is the norm for Anet dating back over a decade to the Guild Wars 1 days.

Smiter’s Boon from GW1 patch notes: “We recognize that the changes to this skill will essentially remove it from play. In the future, we may consider whether or not there is an incarnation of this skill that would be viable but balanced. For now, we do not expect it to see serious use.”
It remained useless until GW1 died. Please balance these skills instead of just removing them from the game but I suppose that’s a topic for another thread.

The introduction of Scrapper did not help condi Engis at all. The tree is essentially useless for a condi build. It doesn’t introduce a a worthwhile condi weapon and the tree is too defensive when a condi Engi’s issue is its lack of offensive power. Bulwark Gyro would probably be the only gyro worth taking in a condi build if you take Scrapper but that’s only because the Bulwark Gyro and Rise are just overpowered. 50% damage reduction that stacks with protection… who came up with that idea?

Anyway so how do we fix these issues? Well for starters I think the Bomb Kit should be converted into a power kit to reflect its new power based trait line. The Bomb Kit is a heavy conditions kit but what do you take in the adept tier of the explosives line that would benefit a condi bomb build? Grenadier? Useless. Fall damage trait? Very useless. +5% damage? Useless. Do you not take the explosives line and lose the amazing fuse timer reduction? The vulnerability as a cover condi? It just doesn’t work. I’d increase the power damage of Fire Bomb by a hefty amount. Fire Bomb would pulse power damage each tick instead of burning (essentially a melee range Lava Font) and Concussion Bomb should apply a 1/4 second daze instead of confusion. And I’d remove the cooldown on Evasive Powder Keg for good measure. It’s not as if Engineers are loaded with dodges like Thieves are (and by the way Thieves have no cooldown on their on dodge trait Uncatchable). Engineer Vigor has been nerfed to oblivion and Thermobaric Detonation is one of the biggest jokes of a grandmaster trait in the entire game so at least that would get a buff. Nobody would use it still but meh. Baby steps.

I believe Flamethrower should be converted entirely into a condition kit to reflect its trait line or at least a hybrid kit with a condi focus. I think the burst burning should be toned down a lot and have the kit apply moderate, more consistent burn pressure. I think there should be fewer hits in the cone auto attack to prevent you from taking even more damage than you dish out against retal. Flame Jet’s cone mechanic should be reworked so that if you are fighting someone who’s maybe 2 feet higher than you on a ramp, it would actually hit them instead of shooting into the ground. Flame Blast should apply 1 stack of burning and detonating Flame Blast should apply 2 stacks of burning and the power damage it deals should be toned down. Incendiary Ammo should apply 2 stacks of burning on your next two attacks with a 30 second cooldown.

The game needs more build diversity and the Engineer is no exception. Having a worthwhile condi build would help that end. That’s it friends. Thanks for reading.

PS: Yes, part of this is because I am salty that I spent all that time crafting HOPE and never get to use it.

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(edited by ellesee.8297)

Med Kit

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Posted by: ellesee.8297

ellesee.8297

M8 your build dies to one bleed. Get some condi removal in there.

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1v1 2v2 and 3v3 arenas

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Posted by: ellesee.8297

ellesee.8297

We already voiced our opinions about this for YEARS. They just don’t care about it m8.

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Med Kit

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Posted by: ellesee.8297

ellesee.8297

But why would you self heal with a kit that’s only purpose seems to be healing others :P

Just doesn’t make much sense to me to take it for solo play instead of the other options.

Med kit used to be/is a strong selfheal on par with healing turret (theoretically). I just want what med kit always was (a good self heal) but practically usable this time (not having to spend so much time in it) and dont want med kit to turn in some niche thing only healing builds really benefit from. The whole reason they did a med kit overhaul was because med kit saw so little use and they messed it up hard, I bet it sees even less use now then before. I even used to roam with it to proc runes with med kit swap, but that got removed also.

My suggestion doesn’t turn it into a niche healing kit. It gives a lot of self buffs with the possibility of healing and supporting your team if you build and trait for it.

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Guardians vs projectile hate

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Posted by: ellesee.8297

ellesee.8297

Here’s the list of Engineer skills that are countered by projectile hate:

Grenade 1
Grenade 2
Grenade 3
Grenade 4
Grenade Barrage
Rifle 1
Rifle 2
Rifle 4
Pistol 1
Pistol 2
Pistol 3
Rifle Turret
Rifle Turret Toolbelt
Rocket Turret
Rocket Turret Toolbelt
Net Turret
Net Turret Toolbelt
Flame Turret Toolbelt
Battering Ram Toolbelt
Elixir Gun 1
Elixir Gun 2
Throw Elixir B
Throw Elixir C
Throw Elixir U
Throw Elixir X
Throw Elixir R
Throw Elixir S
Mortar 1
Mortar 2
Mortar 3
Mortar 4
Mortar 5
Throw Wrench
Static Discharge
Flamethrower 2

35 skills total…

Anet please… why did you add so much anti projectile?

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(edited by ellesee.8297)

Med Kit

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Posted by: ellesee.8297

ellesee.8297

Plz. I would like to be a healer in the PvEs. Med Kit is just terrible right now.

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Overwatch has this, why not GW2?

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Posted by: ellesee.8297

ellesee.8297

Please, the devs listened to the plebs once and it was just wasted effort. Oh please Anet give us a MOBA game mode they said! Complete failure and it probably killed off any opportunity for something worthwhile, like 3v3 arenas. Imagine if we got that instead of Stronghold. What a game this could’ve been.

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Vee Wee's Scrapnado Build!

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Posted by: ellesee.8297

ellesee.8297

Well you don’t just run away and give the point up for free. But if you stubbornly try to stay on the point to prevent a decap against a condi warrior, you will die and accomplish nothing. This doesn’t just apply to this build. This applies to everything and I see so many people try to fight a superior class/build/player on point and try in vain to prevent the decap. Stay on it as long as you can, but don’t be afraid to let them neut the point as you try to get a superior position off point to bombard them with grenades.

Or I guess you could just give up the point for free if it’s beneficial for you to be somewhere else or if you’re in danger of getting +1’d. It all depends on the situation I suppose.

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(edited by ellesee.8297)

proof that matchmaking is flawed

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Posted by: ellesee.8297

ellesee.8297

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proof that matchmaking is flawed

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Posted by: ellesee.8297

ellesee.8297

It’s funny when I played CSGO many people in Silver (the CSGO equivalent of Amber) were just so convinced that they were so much better than they actually are and they deserve to be a higher rank. Like if you asked someone what rank they are they’d say, “Oh I’m Silver but I have the skills of a Gold or AK player.” It’s crazy.

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Vee Wee's Scrapnado Build!

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Posted by: ellesee.8297

ellesee.8297

To kill them? I’m not sure I understand your question.

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Targeting, lets help new players learn

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Posted by: ellesee.8297

ellesee.8297

If you play any class, target the Dragonhunter because they can’t escape.

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how to know you got yourself good team

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Posted by: ellesee.8297

ellesee.8297

How to know if I have a good team: I recognize the names on my team.

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The Real Problem With the Matchmaking

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Posted by: ellesee.8297

ellesee.8297

This is the biggest get good thread yet.

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Vee Wee's Scrapnado Build!

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Posted by: ellesee.8297

ellesee.8297

You are taking the meta build’s role as a bruiser and excellent 1v1 node fighter and applying it to this build, a teamfighter and roamer. Don’t do that. Stay far away and mash your grenades until you see an opportunity to barrage/hammer burst. Condi Warriors aren’t too bad to fight 1v1 if you accept that you can’t keep the point. Just kite them forever with your grenades and don’t get hit by Pin Down.

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So diamond almost impossible now?

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Posted by: ellesee.8297

ellesee.8297

Good, bad, skilled, not skilled, these things have pretty much nothing to do with your progression in leagues.

You are placed based on your MMR. if you happen to have a high MMR from previous seasons then you are almost guaranteed to have a very high win rate since you are always placed on the winning team. If you have a mid ranged MMR then you get the 50/50 matchups people are talking about since sometimes your MMR is bigger than the other people and sometimes not. If you have a low MMR, say if you just started playing last season, were able to get to diamond and started in a high league with a low MMR then your win rate this season is almost certain to be terrible since you are always placed on the losing team.

I did not play season 1 or 2 so my MMR is low correct? I reached diamond. >80% win rate.

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So diamond almost impossible now?

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Posted by: ellesee.8297

ellesee.8297

:D

Attachments:

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So diamond almost impossible now?

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Posted by: ellesee.8297

ellesee.8297

I got to diamond mainly solo queuing and had over 80% win rate. Wasn’t even playing the meta build. Obligatory get good son.

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When I'm fighting a Thief

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Posted by: ellesee.8297

ellesee.8297

Evaded, evaded, evaded, evaded, missed, stealth, interrupted, evaded, interrupted, target too far away, target too far away, evaded, stealth, interrupted, interrupted, evaded, evaded, evaded, target too far away, missed, evaded, target too far away, interrupted, evaded, missed, evaded, evaded, evaded, evaded, evaded.

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Is it really my fault if I lose all my games?

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Posted by: ellesee.8297

ellesee.8297

Shadowplay will record your matches with high quality and minimal performance impact in comparison to OBS and streaming.

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Is it really my fault if I lose all my games?

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Posted by: ellesee.8297

ellesee.8297

Maybe. Maybe not.

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Season 3 with 2500 viewers on Twitch

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Posted by: ellesee.8297

ellesee.8297

2500 is really good for GW2.

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Vee Wee's Scrapnado Build!

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Posted by: ellesee.8297

ellesee.8297

Hello friends! I achieved my goal of amber to diamond with over 80% win rate with the build! Pretty happy about that and I think it shows that this is more than just a build to beat “alts for ascension achievements”. So if you are like me and think the meta build is super boring or maybe you just like grenades, give the build a try!

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Why necro's are not treated fairly

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Posted by: ellesee.8297

ellesee.8297

They are not that slow m8. Shroud 2, warhorn swiftness, signet movespeed bonus in a spite build. They get around pretty fast.

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The struggle this season is real

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Posted by: ellesee.8297

ellesee.8297

Those who PvP for achievements and rewards will always lag behind those who PvP to PvP.

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Nerf CONDI

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Posted by: ellesee.8297

ellesee.8297

Actually most builds are power builds, but continue.

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first 6 games in a nut shell. MMR

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Posted by: ellesee.8297

ellesee.8297

I made it from Amber to Ruby with over an 80% win rate. IDK what to tell you other than practice, get better, rank up. If you need help playing a class, the profession forums are >>>>> that way and they will help you. Some of them.

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are the wings really worth the effort?

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Posted by: ellesee.8297

ellesee.8297

If you’re only after the wings, then sit back and let your PvE instincts prevail. No matter how boring, unbalanced, or repetitive a task may seem, you will grind through and claim your prize. I believe in you.

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No Respawn Deathmatch

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Posted by: ellesee.8297

ellesee.8297

I admire your spirit. I’ve asked for this for years and have been shut down. But you… you keep going. Strong like bull.

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Vee Wee's Scrapnado Build!

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Posted by: ellesee.8297

ellesee.8297

This is a PvP build m8.

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Stronghold suggestions

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Posted by: ellesee.8297

ellesee.8297

why are we still talking about Stronghold? i mean really?

Would you rather it be another wasted game mode and resources?

2late

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Vee Wee's Scrapnado Build!

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Posted by: ellesee.8297

ellesee.8297

I’m not saying this build will be the new meta. I made this build because I did not want to play tanky 5311112111111411111 Engi. I’ll mine iron ore for my future legendary if I want to fall asleep.

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For the love of Dwayna! class stack

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Posted by: ellesee.8297

ellesee.8297

A cap on professions that would make the long queues even longer. No thanks.

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For the love of Dwayna! class stack

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Posted by: ellesee.8297

ellesee.8297

Considering the queue times are already much longer than the actual games to get 4 thieves on your team, 30 minutes is a pretty reasonable estimate.

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For the love of Dwayna! class stack

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Posted by: ellesee.8297

ellesee.8297

On one hand, having the ideal team comp every match would be neat. On the other hand, adding an extra 30 minutes to the queue time to find this perfect comp every time… no thanks. The queue times are already longer than the actual games. And what if people just swap after they get into game? What then? Do we slap them all with dishonors? Cmon now.

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Vee Wee's Scrapnado Build!

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Posted by: ellesee.8297

ellesee.8297

but you can roam and explode people in 2 seconds and sustain, so you should prolly play that instead if you wanna win =)

dam. How2?

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