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If you're playing condi thief in ranked

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Posted by: emkelly.2371

emkelly.2371

My Condi thief wreks all builds i play well. Even 3v1. (not that its a good idea to get into a 3v1. its not) I think only warrior and DH hold’s their own long enough to be a problem (IE lasting until help arrives) but noth of those are already problems for Thieves in general.

NERF Thieves Too much damage WVW

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Posted by: emkelly.2371

emkelly.2371

Cloak and dagger is hard to land because of it’s long wind up, short range, and initiative cost. you can’t spam the skill so you have to make sure you use it wisely. the easiest way to ensure it hits is to use it with steal, but it’s also unreliable now with all of the blocks that are going around. If a thief has a way to get around all these blocks it would not be such a problem, but they don’t. they have unblockables on long cooldowns but they need stealth access to reset and try again. Hence why D/P is so much better than DD. D/P gives us everything we need without relying on an unreliable skill which requires too much work to make…well, work.

Thief's neat tricks please

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emkelly.2371

well there are alot of them, and i don’t know if you count his as a trick or a combo but:

From stealth: Impairing daggers>backstab>steal>fistflurry. If done correctly you will break right through any aegis, and then 100%-0% any class except warriors running defy pain, Mesmers running that auto daze thing, or necros running their auto shroud. the timing depends on your range to the target. by the time the combo is done your initiative has regenerated and you will have your cooldowns back in a few seconds. so use it against one target who is on the point you need to decap to melt them down. then CAP the point instead of decaping.

Interestingly, it can be used by both condi thieves and power thieves alike.

Engi Rampage 84cd Warrior Rampage 144cd??

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Posted by: emkelly.2371

emkelly.2371

~/sarcasm engie’s alrdy have alot of other abilities that warriors have….but that are overtuned as said. You should compare our frenzy to their elixir thing.

Engie’s need it cause they have stealth……
Stealth is a real crux for all classes that have it, that’s why the ones who have stealth get their other abilities overtuned to compensate for the stealth abilitites.
So you kno….don’t think about it.~
JUST HOW IT IS.

fixed that for you.

Condi or zerk ?

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Posted by: emkelly.2371

emkelly.2371

Berserker gear is extremely easy to get a hold of. You can spend karma to get some, or you can spend some gold in WVW to get some, Sinister gear is also easy to get as a substitute for Vipers until you decide which you like better. Given, it’s exotic, but there is no stat difference between exotic and ascended. (ascended has access to the newest 4 stat armor sets)

by the time you get to a point where it even matters that you have ascended, you’ll have earned all the laurals you need to get your trinkets, and you’ll also probably have gathered the resources you need for crafting your preferred ascended gear.

NERF Thieves Too much damage WVW

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Posted by: emkelly.2371

emkelly.2371

We do it, but cloak and dagger is hard to land without steal, so when you see us use cloak and dagger it’s often only along with steal. Which has a long (too long actually) cooldown.

If you're playing condi thief in ranked

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Posted by: emkelly.2371

emkelly.2371

weakness, vulnerability, imob, heck even nearly constant access to bleed (which acts as a cover condition when you can constantly apply it) the thief has plenty of access to cover conditions. for their torment, poison, and bleed. (yeah bleed can perform a dual role here)

Is anyone actually using the torch...

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Posted by: emkelly.2371

emkelly.2371

I use it in PVE only with OH axe on swap. Thats about the only use for it in my eyes.

Open world pre-DD build?

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Posted by: emkelly.2371

emkelly.2371

http://gw2skills.net/editor/?vZAQNAV4Kl8Mh2mYvTwwJOaJq+i1obh/NajUUHAdxCA-ThxBQBQT9HYqE0g7PAgHAwyuAAST5HA-e

This is not exact (because i don’t know the exact build), but it’s super cheap to put together and should work very simular. Basically the important parts are Signet of Malice and choking gas.

You can stack choking gas 4 times, it pulses four times, every pulse counts as an attack. You heal when you use a skill that uses initiative (choking gas), and you heal when you attack.Also Choking gas is an AoE. so every pulse attacks any mobs within it. There is a cap to how much healing you can get though, because poison kills fairly quickly.

you can spec for some healing power later on if you need too, but you should not have to worry about it.

Open world pre-DD build?

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emkelly.2371

Well. I know a shortbow build that literally just stands in it’s Choking Gas and kills things with poison stacks while it outheals any damage coming it’s way. it’s obviously good for moving around as well and is sort of like easy mode for thieves. you looking for something like that?

If you're playing condi thief in ranked

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Posted by: emkelly.2371

emkelly.2371

Torment is easy to understand from a lore perspective. Its a wound that opens wider as you move, causing more damage. (just saying)

The reason confusion is not applied to other skills is because it would be completely OP. pure and simple. The old perplexity Thief was nerfed for a reason, and that was just a rune. imagine if a thief had access to confusion on demand along with their other access to condi’s.

Nope. HP Regen does not counter Condi burst. no regen in the game can keep up with 5k ticks of condi. Burst heal only delays the inevitable, and a burst heal is one time per cooldown while condi just keeps ticking. so if my condies are ticking for 5k and you burst heal for 10k i’m still wining the HP game. Evades will stop a condi burst, but as a thief it is my goal to have the drop on you thereby denying your evade. the evade does not help after the fact. And invulnerability does not stop condi damage. I don’t know where you are getting your information, but you are wrong.

Evade: all attacks miss
Invulnerability: Ignore Direct Damage. Does not stop Conditions
Block: Stops any blockable attack. Unbockable attacks will still go through.

Warriors have great access to resistance, and great access to HP Regen. but not every class is the warrior.

Who are these teams and where can I find them? In the current ranked system you can’t rely on your team to know much of anything. I was playing D/P yesterday, in Gold 1, and was teamed with a guard who kept trying to decap far… by himself. And the worst thing is that if you watch Sindrener, Phantaram, etc’s Twitch streams you’ll see these kinds of bad rotations occurring in Platinum or Legendary too. Completely nonsensical. D/P already requires the team to allow the thief to play its role, but at least the majority of players know what D/P’s role is. Introducing a infrequently-played and inferior playstyle to a population for no real reason isn’t going to work out well with 3-4 strangers. If you’re going to do it, at least be honest about the fact that this is a choice you’re making for your own enjoyment and to the detriment of your team.

I cannot believe that first line was ever written. if that’s the way you think about your teams then it’s no wonder you blame everyone else for your problems. Dude, find some friends you like playing with, create a party, and queue up and develop strats for winning.

Someone like you, solo queuing and expecting people to play your way, should be playing in a premade group, not solo queuing. And if you do solo queue, you should be understanding that solo queues are not meant for players like you. get over yourself.

If you're playing condi thief in ranked

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emkelly.2371

How would Burning make sense for a thief? they don’t have a torch, they don’t have an elemental affinity, they don’t have magic (i mean, i guess shadowstep is magic but you know what i mean.)

Confusion, they have a 6 stack on steal. which is fairly substantial.

Honestly, the biggest problem with condi thief IMO is that a thieves condi traits are all in the wrong place. look at the thief’s trait lines and you’ll notiuce this is a huge problem with more than just condi. Everything is so far spread out that a thief cannot take advantage of their abilities without giving up more important things.

Is Condi an inferior way of doing damage? eh, probably, but it also has less counters to it. Sure, direct damage does more damage, quicker, but it is countered by everything from high HP regen, Burst heals, Blocks, and Invulnerability. not to mention that if you fail to kill with your first rotation, you have to reset.

Condi burst damage is stopped by Blocks, Condi Clears, and Resistance. Thats it. The large majority of invulnerability skills don’t stop condi by design. On top of that, Condi allows you to put pressure on an opponent and keep the pressure on while you prepare for your next burst.

My personal build is designed to take advantage of every resource a thief has to maximum effect. I like playing it, and I have had success with it.

When you play on a team who knows you and how to use you, you are far more likely to succeed. If you are having problems with players playing condi in ranked, thats your problem, not theirs. you should have played on a dedicated team who only play the “meta”.

Don’t tell people what they can and can’t play. And don’t tell people to uninstall if they don’t play the way you think they should. that is not your right as a player.

PS: Feel free to make suggestions politly. Like what build you think is superior. no one will falt you for that, and its honestly nice of you to do that, but making an entire thread just to bash players who play a build is mean spirited and honestly despicable. any respect those players may have had for your suggestions is gone because you just treated them like crap. and I’m right with them.

(edited by emkelly.2371)

If you're playing condi thief in ranked

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Posted by: emkelly.2371

emkelly.2371

Also, Like i said, i got to legendary on condi thief when I was new to the class as a whole. I never had a problem. I lost matches of course, everyone looses a match now and then, but I for the most part had a fairly easy time of it. I’m not saying condi thief is better than power, but if i want to play condi thief, dad gomnit I’m going to play it. if you want a team comp exactly how you want it then run in a premade group and leave your opinions at the door. You talk to people like a jerk, you get spoken to like a jerk.

(edited by emkelly.2371)

Head butt is so unreliable

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Posted by: emkelly.2371

emkelly.2371

. emkelly.2371:
Now, if there was some sort of animation glitch, like rubber banding, or getting thrown all the way across the map, or getting somehow sucked towards your target farther than the intended range (300) of the skill you may have a problem. but i’ve never seen that happen unless i lagged out (at which point headbut is the least of my worries)

Just pointing out that I did address bug issues like that.

Also, those people you quoted were being sarcastic. I was serious. what you are experiencing is a problem with you missing your headbut and wanting the skill to give you another crack at it. This will never happen.

  • The headbut skill is not sending anyone chasing after a character 1200 range away. or more precisely, you will only move 300 if your target somehow moves that far away from a push.
  • No knock back has a distance of 1200 range.
  • The chances of the situation you described happening more then once without trying to duplicate it has got to be astronomical.
  • Again, this skill is working as intended.
  • Even when i tried to recreate your problem I could not
  • I suggest working on your timing for delivering your headbut
  • I also suggest checking your ping. it sounds like you are having rubberbanding issues
  • finally, enjoy your gaming vove.

You know you're playing thief right when...

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Posted by: emkelly.2371

emkelly.2371

When you get raged at by 1 player on your team to decap while you are currently on the point decapping it….

Do you ever get tempted to just yell “No!” in chat real quick to make their head explode?

I have responded with why don’t you Decap Far I am on Mid fighting….

Most common comebacks to “Decap far kitten it!”

“Sorry, Busy capping mid.”

“Naw, it’s your turn.”

“sorry, was decaping your mom.”

“only if you promiss to cap mid”

“that was not in my contract!”

“No Speekee de ingles”

“#crymore”

“No!” Kills lord, Wins match

“Stop dying kitten it!”

Head butt is so unreliable

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Posted by: emkelly.2371

emkelly.2371

That’s what I say, it doesn’t work well.

As you can see… you are wrong.

You know you're playing thief right when...

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Posted by: emkelly.2371

emkelly.2371

In WvW:

When you just survived two enemy guild zergs, killed the squad driver, revived your commander, and made it out alive only to Withdraw off a cliff when you meant to laugh in chat.

AHAHAHAHAHA!!!!!!!! To have totally done this!

NERF Thieves Too much damage WVW

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Posted by: emkelly.2371

emkelly.2371

(being serious)
Thief working as intended.

Thief Backstab Cooldown (mostly pvp related)

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Posted by: emkelly.2371

emkelly.2371

The stealth attack cool down was unnecessary if not a direct ploy to force players to be completely dependent on Daredevil. It was a nerf to a class that did not need any nerfs to begin with. My tip would be for all thieves to band together to get Anet to remove it. But for some reason the community does not seem to care enough to do that, so i guess the cooldown is here to stay.

You know you're playing thief right when...

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emkelly.2371

Ushhhhh Thief will get nerf again next patch ;-)

/wisper: send me your build !

/whisper: Its D/P SB, just like yours

Sword 4 Impale -2nd ability (Rip)

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Posted by: emkelly.2371

emkelly.2371

there was a time when OH sword was very op.

You know you're playing thief right when...

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Posted by: emkelly.2371

emkelly.2371

When the thief on the other team wants to know your build…and its the same build he’s playing

You know you're playing thief right when...

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Posted by: emkelly.2371

emkelly.2371

when you 5v1 mid long enough for your team to cap sides….wait…

Head butt is so unreliable

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Posted by: emkelly.2371

emkelly.2371

there was no hate in my post. only information..

Head butt is so unreliable

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Posted by: emkelly.2371

emkelly.2371

Okay i understand your dilemma now. yes that was much more clear. You missed. What you described has nothing to do with how well headbut is designed, or it being unreliable. It’s a skill which when it lands helps you. The way head but works is that it has a range what it goes through. if you hit something before the end of that range you will hit them. if you do not hit, you wasted the skill. following through with the animation when you missed your target is just part of the skill. the skill is working as intended. Now, if there was some sort of animation glitch, like rubberbanding, or getting thrown all the way across the map, or getting somehow sucked towards your target farther than the intended range (300) of the skill you may have a problem. but i’ve never seen that happen unless i lagged out (at which point headbut is the least of my worries)

Headbut has a range of 300. It’s not very long, but it’s plenty, and if you miss a headbut you can easily find yourself out of position. this allows counterplay to the skill. wanting your skill to be interrupted (generally a short cooldown) if you missed instead of having been counted as used (a full cooldown) is just silly. Asking for changes like that is just selfish.

the skill is working perfectly, and if you miss with it, just move on with your life. it has a super short cooldown anyway. The skill is already the best CC in the game, a stun break, am adrenaline fill, an attack, and burn skill if traited.

I’m sorry but if this thread is not a troll thread, then you may need to read warrior 101 again.

Obligatory Rant
I replied to your post because I wrote warrior 101. When something comes up, like a possible bug to a skill I want to know about it so I can update the guide to help out new players. So yeah, I may not play ranked this season, I may have cut down on the amount I play GW2 in general, but I’m still a part of this community and I have every right to have an opinion and, believe it or not, that opinion matters, for better or worse.

I go through great lengths to try and help players with problems, more than a few people have asked me to take them in game and show them the ropes, or asked me to recreate a bug, or just plain asked me to help test a build. I did not have to open up my alt account and try and recreate what I thought was your problem. I did that to help you because you made it clear you were not trolling.

After discussing this with you i have come to the conclusion that the problem was user error plus a misunderstanding as to how a skill should be designed.

To sum up, if you use a skill and miss three things happen. First, the skill follows through its complete animation. Second, it goes on full cooldown. Finally, you gain no benefit for using the skill unless the skill is specifically designed to grant a benefit without landing.

Condi or zerk ?

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Posted by: emkelly.2371

emkelly.2371

Wow that argument over which is better is pretty pointless when you can easily get the gear for both cheap. Just start with one, and get the gear for the other, then switch off equipment when your party needs it.

Head butt is so unreliable

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Posted by: emkelly.2371

emkelly.2371

Just curious, you know that head but does not make you immune to pushback, it breaks an existing stun. So if you use head but and the enemy uses a knock back, one of them is going to hit first. This sounds about right, and about the way it’s supposed to work. Maybe I’m misunderstanding your problem. It sounds like you are being knocked back in the middle of your head but animation. If this is the case it sounds like it is working as intended. Also people must have gotten really good at timing knock backs to do that to you often enough for it to be a problem. Head but goes off so quick it’s hard to imagine that happening…also, I tested it on my alt account…I did not recreate it but that’s likely because the timing involved in such a test is pretty difficult. I’ll give it a try again when I get home.

Head butt is so unreliable

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Posted by: emkelly.2371

emkelly.2371

Just curious, you know that head but does not make you immune to pushback, it breaks an existing stun. So if you use headhunter and the enemy uses a knock back, one of them is going to hit first. This sounds about right, and about the way it’s supposed to work. Maybe I’m misunderstanding your problem. It sounds like you are being knocked back in the middle of your head but animation. If this is the case it sounds like it is working as intended.

Head butt is so unreliable

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Posted by: emkelly.2371

emkelly.2371

troll post is troll

If you're playing condi thief in ranked

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Posted by: emkelly.2371

emkelly.2371

I Got to legendary on condi thief….the first season playing it. because i had team mates who know how to utilize it.

And to be clear, I’m not a pro player. guess what? 99.99% of players are not. so far your ramblings only prove two things.

1. You are an elitist pig who probably blames everyone else for your losses

2. You think that this game is something other than a game…which is just sad man, like really.

Also, for the record, most of the useful things you mention thieves doing aren’t really specific to condi thief. So I’m not sure why you put those in when really things like ganking low HP enemies or breaking down doors (which don’t take condi damage) are better accomplished by a power-based thief build.

Dude, Sinister, or even Vipers amulet does just fine at taking down doors. especially when we’re talking about early in the match.

Also, PSA to those of you who are condi thieves in ranked spvp. you guys do you. have fun, and if you are not very good at the game, just practice and enjoy yourself. its a game not life.

(edited by emkelly.2371)

If you're playing condi thief in ranked

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Posted by: emkelly.2371

emkelly.2371

Uninstall. Seriously. There is no place on a team for a condi thief, yet there are players who show up (always solo Q because nobody wants to play with them) and play it like it’s a sensible thing to do. Other builds have better condi pressure and/or can spike targets faster. It is far inferior to D/P in teamplay and it takes way too long to 1v1 somebody. And in fact many builds (any ele, meta scrapper, Meditrapper and symbolic DH, condi necro, condi mesmer, any warrior, condi rev, probably others) directly counter condi thief and cannot be beaten by it. It is inferior, and you will not progress past silver unless your teammates carry you.

You sir, are a silly fish.

Condi Thieves, of which there are many have every right and a very important place in Ranked PvP. Just because you don’t understand how to utilize your team’s thief, means jack-all to us.

  • When a thief gets more objective neutralizer points than you get objective captures, they are not the problem, YOU are.
  • When a thief ganks the enemy’s main support on his way through mid and you loose 4v3. he his not the problem YOU Are.
  • every time a thief puts a target up on an enemy and you ignore it, YOU are the problem
  • every time a Gingerbread Man thief contests a point 3v1 for 30 seconds and you can’t cap even one point. YOU are the problem
  • every time a thief decaps two points before either can be recaptured by either team. YOU are the problem because they just gave you the time you needed to cap two points!
  • every time a thief fake rushes a lord, and three of the enemy time leave points to stop him, and you can’t at least DECAP a point, YOU are the problem
  • every time a thief takes the time to break down the door early in the match, and when you finally rush lord you for some reason take down the OTHER door intead of going through the open one…YOU are the problem….and stupid
  • every time the thief kills the same two players three times before they can get to a point, and you can’;t seem to cap a point. you are the problem
  • If a thief is not performing their role well, fails to decap points, fails to take beasts, or fail’s to gank a low enemy, or a Gingerbread man thief fails to contest mid for 30 seconds while his team gets their to save it, THEY are the problem. But it has nothing to do with the build. (except gingerbread man, we are the only thieves that can contest mid solo)

(edited by emkelly.2371)

Healing Signet

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Posted by: emkelly.2371

emkelly.2371

When it goes on that short cool down it does not cancel the passive, it just means you cannot activate the active effect for 3 seconds. the same goes for when you get interrupted.

My changes for : Physical skills

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Posted by: emkelly.2371

emkelly.2371

Physical skills already got a pretty big buff. Don’t misunderstand me, they still need some love, but they don’t need reworked, they just need to have better cooldowns (in cases like Rampage) and a damage buff (in the case of thinks like kick and stomp) I’d love to see more vanilla warriors running around with physical skills which can actually compete with rage skills. All in all I agree with you, I just differ in my thinking on what they need.

Healing Signet

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Posted by: emkelly.2371

emkelly.2371

Healing signet is fine the way it is.

Season 5 SoloQ build

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Posted by: emkelly.2371

emkelly.2371

I’m not playing this season, life is to crazy right now, but seing as there have been no major changes to warrior this season, i’d say Def, Disc, Ber is still going to be prety strong. maybe the new amulets will create a few new builds, but for the most paert i think we’ll see the standard Power, Condi, and Hybrid builds.

adrenal health regen way too much

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Posted by: emkelly.2371

emkelly.2371

Nick, Next time you play your warrior, Go ahead and run Core warrior for about a week. You’ll see that you’re survival relies much more on your ability to land bursts, building adrenaline, maintaining adrenaline than Berserker. Core warrior is actually extremely balanced. Berserker on the other hand has the same problem that every Elite specialization has. As an example

Entering berserk mode can be done every 15 seconds. For entering berserk mode a warrior gains all the benefits and more of an Elite skill (Signet of Rage) which has a cooldown of 60 seconds, and a cast time of one second. If you think that sounds like balance, you are woefully ignorant of what the word balance means in a game.

Look, I main a warrior. I love my warrior. But I can at least admit that Berserker is OP. I can also admit that EVERY Elite spec invalidates the classes core mechanics. This is not the way a game should be designed. If you believe it is then you are a fool.

back on topic.
Yeah, AH needs looked at. But it needs to be looked at in relation to how it effects berserk mode first. you can come back to it again if that change is not enough.

adrenal health regen way too much

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Posted by: emkelly.2371

emkelly.2371

(Edited for consistency, and because it was off topic)

It’s funny: If somebody else has a problem (namely, the warriors), it’s “l2p”. But beware that somebody gets buffed, then it’s a top level concern and needs to be nerfed asap.

Maybe you are just too used to utterly destroying warriors and can’t cope with the fact that it’s now challenging again.

Maybe all classes should have exactly the same skills/traits and differ only in colour? But even that would lead some persons to the conclusion that the opponent, after having kicked their buttocks, can only have achieved that by playing an insanely OP class with insanely OP skills/traits.

Spartacus got it quite right:

Your typical average gamer -
“Buff my main class, nerf everything else. "

Now, now, his concerns are valid. AH is what gave us sustain again, so it’s logical to see it as over powered. Honestly i don;t think it’s warrior that is overpowered, it’s berserker. So while their concerns are valid, they are misplaced on the core warrior when they should look at berserker and think. "hey, why does the berserker get more and better bursts than the core warrior, easier access to AH, easier access to adrenaline, more burst damage, more boons, than the core spec. Why does that one bar of adrenaline they get in berserk mode count as three bars of adrenaline for AH, and other traits that rely on adrenaline?

(edited by emkelly.2371)

WvW - beating a thief?

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Posted by: emkelly.2371

emkelly.2371

@jaif.3518

There are many vids of Warriors coming out on top after being ambushed. Here are some things you should know about thieves however.

  • I properly played thief, who gets the drop on you an catches you by surprise, should always win.
  • They don’t always win, because the skill ceiling on a thief is very high, and one tiny mistake or delay in action would cause them to loose.
  • A thief can 100%-49% a warrior in an instant. but they have to blow cooldowns in order to do that.
  • 4 seconds later, after your defy pain wears off, they can 50%-0% you if they have managed to do everything right.
  • The order is a bit different with Condition burst thieves. These guys take longer to kill you, there is just less you can do about it. you can Proc Berserker’s Stance, once that ends they can start doing their damage again. You may pop your signet for more resistance, but they may very well strip the boon right off you if they are set up for that.
  • In either of those cases you can pop a stance (Either endure pain, or Berserker’s stance) to buy time to buy the time you need to land a burst skill. this will force the thief to fall back, delaying their burst, making them use cooldowns, and granting you your much needed AH.
  • In WvW burst skills, like Evicerate, Decapitate, Arc Divider, Arcing Slice, can be landed fairly easily and deal massive damage to a thief. If you combo them (IE Decapitate>swap>Arc Divider) You stand a good chance of wiping a thief quickly.
  • Thieves who rely on Dodges can stand in a fight with you longer without retreating, but they give up much of their burst to do so. Because of this, even if they get the drop on you, you can likely survive long enough to get yout adrenaline, AH, and boons machine working. at that point they are pretty much boned.
  • A note on Adrenaline here. A good thief’s primary goal is not to get hit, which (whether they know it or not) makes their primary goal to deny you adrenaline, which denies you bursts, which denies you AH, which denies you berserker, etc. This is the reason Berserker’s stance is so good, because even if you don;‘t get hit, you are guaranteeing you’ll get your adrenaline in a fight. The same can be said for any skill that gives you adrenaline. Use them, even if you miss with them (i the case of rage skills) any time you see a chance.
  • The longer a fight with a thief goes, the more the tide swings in your favor.

Short bow NEEDS remake

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Posted by: emkelly.2371

emkelly.2371

Snip.

I don’t mean to be mean, but what’re you comparing and how does it relate to the capabilities of the thief shortbow? How does the amount of hits a Thief can do per minute relate to how its shortbow should be buffed?

As I explained above, Thief can use Weapon Skills 16 times while Revenant can do 36.
While all Weapon Skills are on cooldown, tanky melee class can just spam auto attacks.
While all Weapon Skills are on cooldown, ranged class can just spam auto attacks.
But Thief with 0 initiative cannot stay in melee range and spam auto attacks
unless youre trying to finish off your opponent who is about to die.
Anet increased Thief melee auto attack damage many times
but I think melee weapons are not in need of help.
Short Bow auto attack needs to be increased by 100% and needs some stealth.
Pistol needs bit more evades , stealth , or mobility.
A squishy class needs good ranged damage
because a squishy class cannot stay in melee range most of the time.

Yes, Thieves have a hard limit on how many weapon skills they can use over the course of a minute, but unlike every class in the game, a thief can spam those weapon skills. Death blossom, Shadow shot, Unload, Vault, The thief uses these because their weapons are not intended to work like other classes. A thief weapon is built around one or two skills being used often while the remaining skills are used sparingly. you cannot compare thief weapons to other classes weapons, because they are entirely different than any other classes weapon designs.

dodge spam meta is lame

in Thief

Posted by: emkelly.2371

emkelly.2371

Oh for the love of Balthazar, this bickering is getting annoying. Take it to another thread. For the sake of ending this stupid thread i’m going to Summarize

I never thought id be the one to complain about thief seeing as I mained it for the longest time before HoT but this new staff acro dodge spam meta is so stupid, idk how you can nerf it but like acro needs a nerf.

*This is a simple statement about the OP’s opinion about Staff, Acro, dodge spam. The OP Is obviously frustrated with a build that he/she either has trouble beating. I say this because he calls for a nerf to the acrobatics line.

From here we go into some reasonable arguments why Acrobatics does not need nerfed, why the build is not overpowered, how to beat the build (including yet another point by point instruction by by self ), and some also reasonable arguments as to why the build needs nerfed.

  • The latter arguments can be rebuffed by players who have not been playing long enough or become skilled enough to beat the build.

Several others and myself went on to explain how to win against dodge spam. Here i will sum that up to its easiest points.

  • Against Vault: Wait for the delay aver the evade. Burst the Thief. it may take a couple hits to kill him, and he may run away.
  • Against D/D Condi Burst: Wait for Death Blossom. at the end of death blossom, right as it ends, burst the thief.
  • If any burst thief gets the drop on you, and they play their cards right, they should win the fight. That’s just he way it is. Thieves rely on getting the drop on their opponent.
  • Against D/D Gingerbread Man: Kite him. he does not have the mobility to chase you. Wait for Death blossom, then Burst him at the end of death blossom. It will take you a few hits, because he is probably running more health, toughness, and Healing power than normal. but his condi burst is slow to get started and slow to kill.
  • Immobilize does not work against thieves with Acrobatics, or Daredevil’s Dash. However we are short of stun breaks.
  • A thief who is loosing a fight will run away. get over it.

After that the thread turns into a group of people arguing and throwing passive aggressive insults.

  • This is about the end of where the thread has been of use to anyone.

dodge spam meta is lame

in Thief

Posted by: emkelly.2371

emkelly.2371

Darn it Deciever, i thought/hoped this thread was going to die!

Short bow NEEDS remake

in Thief

Posted by: emkelly.2371

emkelly.2371

Putting stealth on a spammable ranged attack would be a silly idea. First, sure you get 2 seconds stealth, but then you can’t use the skill again or you will get 4 seconds of revealed. that’s not the way the skill is intended and it works fine as is. which defeats the purpose of initiative on the weapon. Leave Short bow as it is, maybe give it a damage boost to make it more viable as a main weapon, but leave it’s core functionality alone.

(edited by emkelly.2371)

Is that wrong?

in Warrior

Posted by: emkelly.2371

emkelly.2371

Nothing wrong with the build. It may not be optimized, but it’s fine. If its PVE you can actually drop Defense entirely and go Berserker,

adrenal health regen way too much

in Warrior

Posted by: emkelly.2371

emkelly.2371

The Warrior’s sustain is just enough to kill their opponent 1v1 in melee range. Their Survival depends on killing their opponent quickly with support form their team. Yes, 1v1 a warrior can take out just about anything on the battlefeild, but their ability to sustain drops off drastically once they get out numbered. All of those Vids you watch of players 1v3 and 1v4ing in WvW are extremelly experienced warriors, with the best gear and builds facing off against lesser opponents. Yes, it’s still impressive when Vaans Zerg Surfs, but if even one of his opponents knows how to fight him he’s boned. the same goes for when you see a video of 1v4s. I have mentioned this to Vaan’s myself, but i’m always amazed how lucky Vaan’s gets on some fights.

I find myself wondering, “Wow, if these guys just waited for him to pop his balanced stance, and then Condi burst him, he’d be dead.”
or
“I can’t believe they let him run away and heal, "

or

“Holy crap people when he LOS’s you while you are chacing him don’t just WALK around the corner into his burst ski——nope, nope you just let him burst you, GG”

I especially love it when he fights players who blow all their attacks on his Defy pain and Endure pain. Or when a thief Bursts him, to 49% health, then spends the next 10 seconds running away instead of pressing the advantage after 4 seconds.

I’m not saying AH is perfectly balanced, it needs a small change, but start small. if it’s not enough you can tweek it a little more. Start with the obvious.

Primal Bursts should get 1 stack of AH.

Healing still too high? Lower the duration of the stacks by a few seconds.

Still to high? (I doubt it will be) Lower the healing by 15%

Still to high? (There is no way it would be too high at this point,) maybe reconsider the trait all together.

Personally i think only the first step is needed. Berserker’s have it too easy, and the elite spec is far to common among players. Personally its about time Berserker got a nerf. not core warrior, but Berserker.

Off-hand Dagger Discussion Thread

in Thief

Posted by: emkelly.2371

emkelly.2371

Cloak and Dagger (Option 1)
Cloak and Cloak and Dagger applies stealth after the attack. Not dependent on hitting your foe. This would give Cloak and dagger much needed utility

Cloak and Dagger (Option 2)
Add a small movement to Cloak and dagger so we could actually land it without relying on steal.

Death blossom
Nothing, it’s fine as it is.

What is the most skillful thief build?

in Thief

Posted by: emkelly.2371

emkelly.2371

There is nothing wrong with Ghost thief, for the love of MMOs, you guys try and take all the fun out of this game.

And to answer the question about what is ghost thief, Its a build for thief that focuses on Condition damage and Traps where you use traps to gain stealth, and hit players with condition burst, then vanish into the “night” like a ghost. It’s fun, not extremely over powered, and hard to get good at because you have to be careful of reveal.

I should note that i don’t play this build my self, but it’s still a fun build to play around with.

(edited by emkelly.2371)

"RETREAT!"

in Guardian

Posted by: emkelly.2371

emkelly.2371

“CATCHPHRAZE!!!”

sorry been playing alot of overwatch

adrenal health regen way too much

in Warrior

Posted by: emkelly.2371

emkelly.2371

It should be exactly where it is. I don’t know how long you have been playing this game, but just in case you have not been playing that long, or in case you simply forgot, when HoT came out (and even before) the warrior had been stripped of all sustain. The warrior could not stand in a fight against any profession and could not withdraw from a fight. It took the Warrior Community Months to convince Anet to do something about the warrior, and that’s when they created the AH trait you now know. Since then warriors have been viable again.

The only thing AH needs is for it not to get 3 stacks from a single Primal Burst. It should get 1 stack from them.

New PvP Thief changes

in Thief

Posted by: emkelly.2371

emkelly.2371

would have also liked to see a change to cloak and dagger. but at least thieves got something??? but seriously take away the 1sec cooldowns on SA.

dodge spam meta is lame

in Thief

Posted by: emkelly.2371

emkelly.2371

+1 for truth. Also…who the hell just stands in a BP Field? I’ve never seen it.