Glint/Malyx is very powerful. I’m not saying that because i go beat by it, but because i played it, i loved it, but i have to admit that easily stacking 25 torment while loading up on boons, and continually resisting conditions is frightening even from my point of view as the player.
I’ m not sure why it’s not more common than it already is.
(edited by emkelly.2371)
I’d have had stances be a little less powerful and made them my F1-3 abilities. and made their cooldowns based on adrenaline.
Oh and i would have made burst skills part of the weapon replacing the really crappy #4 skills of most weapons lol
Ah.so you run a different build then i do. you’s is much glassier. but still that’s not just using one skill that’s using a venom and steal as well. so it still takes set up.
Besides, that build is trash.
(edited by emkelly.2371)
Death blossom applies 3 bleeds at a time, steal applies 6 confusion. death blossom takes 3/4 a second. so in 2 seconds assuming you only use steal and Death blossom you can get 9 bleeds on an opponent. that’s not enough to tick for 3.5k
yes, Death Blossom can stack bleeds, but it takes time to build up. by the time you use death blossom to stack 15 bleeds your opponent has cleared the condi’s at least once. sure you can reapply them with either Lotus Training or Death blossom, but it takes time. It’s not like plague signet or a shatter burst.
Also, you keep complaining about Death Blossom, but the real threat is Lotus Training’s Impaling Lotus +Uncatchable’s Caltrops.
(edited by emkelly.2371)
Lol i don’t know if any of us were. did you read the suggestions we gave him? lol
does lotustraining work underwarter? I’m honestly asking because i never find myself in underwater combat.
I don’t know about power, but that poisonn field is great on DD. Drop it then Lotus through it to apply poison on top of your other condi’s
Condi D/D may be annoying to fight against, and it may be mainly about spamming 3 (and dodge) but really, how is that much different then the main Power D/P or P/P build?
They are all gimmick builds around getting off one specific combo.
D/P thieves can 100%-0% most classes in 0.5 seconds if they get the drop on them, and no one complains about them.
P/P thieves can spam 3 as well, and you people don’t complain about them.
It also had evade on it… and has decent damage.
^this
15 chars
This is still a thing?
good point, but remember that condi duration is more effective vs opponents that do not clear condis, like raid bosses, or mods. against other players your condi duration will not be as effective as strait up condi damage.
Okay now that i see what you are going for. i have a few suggestions. There is definatly something to be said for Stability on a long duration, and Last stand is a pretty great trait that is very underused.
But why stop at taking last stand? Take Eternal champion and have a simply broken amount of stability while your stances last for freaking ever. The fire aura from King of fires will not be helping this build as much because you will likely be firing through your Long bow fire field anyway, and because you have two ranged weapons mobility is extremely important. I ran a Bunker build that was very simular to this, just with different weapons and it worked great. (it also made people mad when i just walked right through their massive stunlocks
Why are you running merciless hammer if you are not using a hammer?
DP
Get the drop on them and kill them in 1.5 seconds
DD
Whittle them down to nothing
I mean, I know that most people will tell you that D/D is just 3 spam, but there is more to it than that. Albiet its a simple rotation.
Initiative
- You have 5 Death Blossoms before you run out of initiative
- If you steal you’ll get one more death blossom
- You can 3 spam from shortbow if you get caught in it and your swap is on cool down * Upper Hand is really important, and while you probably will not notice the heals from regeneration, it’s nice to have when you are low on heath
- Roll for initiative will give you 3 Death Blossom’s if you use it to evade an attack. 2 if you just use it and don’t get an evade.
- If you are not worries about 6 stacks of confusion, then go ahead and run Quick Pockets. it will allow you to make use Lotus Training, while using shortbow, then you can swap to dagger to regain some initiative and go right into Death Blossoms
Endurance
- Honestly, most of your damage is going to be coming directly from Endurance with Uncatchable, and Lotus Training. As such it is the most important thing to maintain.
- You have 3 evades, before you need to refresh your endurance with either withdraw or your signet. But you’ll also be gaining Vigor which will speed this up.
- Your physical skills should be granting endurance when used. and you should be running 2 physical skills. Bandits defense and Impact Strike is what i run, but other people run Impairing daggers.
- Every 30 seconds if you are stunned you will regain your endurance and break stun with Hard to Catch. this is extremely useful in 2v1s or when focused in a team fight.
Weakness
- Three successive stuns in a row. You will break the first automatically, the second and third you can break with Roll For initiative or Bandit’s Defense. then you are pretty will screwed you get stunned again. This is why Dragonhunters suck to fight on this build.
- The stuck bug and immobilize. Granted, Anet seems to have mostly fixed the stuck bug, but immobilize is still a problem. Rangers in theory should be very dangerous, but so far they have not given me too much trouble.
- Unavoidable damage. Some stuff is just not fair, like damage that cannot be avoided. So far the biggest culprit for me is the crazy long duration energy field scrappers place down.
Actually using the build
- Generally you want to follow this rotation. Steal to enemy, Dodge away, Death Blossom to land on top of enemy, dodge away, Death Blossom, Dodge away, Death Blossom, Withdraw, Death blossom, Roll for initiative, Death blossom, dodge, Death blossom, dodge, Death blossom, dodge etc.
- In practice, you’ll probably start out spamming Death Blossom, then spamming Dodge, then hitting roll for initiative, to spam more Death-blossoms, then Withdraw to spam more dodge.
- Steal>dodge: Easy to do, just steal to the enemy and press dodge at the same time. you’ll come out of the steal and drop caltrops at their feet.
- Deathblossom>Dodge: Again easy, but you can’t do it if you rapidly press 3 and dodge. you need to press 3 once, then dodge once. otherwise you’ll do two death blossoms. you’ll land on your enemy and drop caltrops at their feet.
- Choking Gas>Steal>Dodge: From Short bow, drop choking gas, steal as it casts, then dodge away. This will apply poison, caltrops, and of course your lotus projectiles which count as finishers. Choking gas does not last long. its actually pretty sad how long it lasts, so you’ll probably only get one dodge through it.
- Choking gas>Swap>Death Blossom> Death blossom: From shortbow, drop choking gas, swap as it casts, death blossom twice. Sometimes you can string a dodge onto the end of it. but normally choking gas does not last long enough.
- You want to control Far forcing multiple people to try and kill you. you are not meant to kill, you are meant to contest and to be the most annoying pest you can be.
Dealing with Rangers
- Easy fight unless they are bunker. In that case they take forever to kill.
- Save withdraw for when they immobilize you
Dealing with Revenants
- Power Revs, Free bags. The only thing they really have that can hurt you is their Main damage sword attack. And if you are running Sage’s amulet you will be fine. That being said I’ve fought soem Revs that surprised me with how long they lasted and how close they came to killing me.
- Condi Revs, (for those rare occasions) Watch out for them when the reverse your condi’s on you. They can copy all of your condis back onto you when they swap legends, and it is unavoidable. I’ve never seen it miss.
Dealing With Elimentalists
- Bunker, Annoying but not a threat.
- Fresh air, Unavoidable damage. Be careful. you have the advantage, but they have Air overload which while the individual strikes can be avoided, there are just to many of them and one strike hurts really bad. Elementalists also have a stun chain on air, which if they get you with it, they can get a full air overload on you.
Dealing with Warriors
- Pretty much a stalemate. They have to much condi cleanse for a thief, because we only deal in maybe three or 4 condis (torment, Bleed, Confusion, and maybe Poison), and our only dangerous one is bleed. so as long as they clear the bleed they will survive. If a warrior is at low health when you fight him, use Impact strioke, and heart seaker to spike him down, otherwise he will heal right through your condis
Dealing with necromancers
For the most part, they are easy wins. Sure they have fear, but fear can miss. What you really need to watch out for is a single condi burst from signet of the Locust. If they use it correctly It can kill you in two ticks and you can only clear one condi at a time.
Dealing with Guardians
- Traps suck, Traps suck Traps suck. three traps on top of each other break right through your stun break potential, even if you make them miss with a dodge. because for some reason the dazes don’t freaking miss. If a DH is already on point, the best you can do is bait out his already layed traps, then sucker him into wasting his second wave of traps. if you manage this without getting dazed you can win, but DH’s are hard counters to you.
Dealing with theives
- Power Thieves. OMG dodnt stop dodging!!!!. It only takes one good combo to kill you. Luckelly its hard for them to get it off, but all they really have to do it hit you with basalisks from stealth or Impact strike and you are screwed. If you can make them waste those you have the fight. If they get the drop on you you are pretty much boned.
- if you steal from a thief save the stealth. use it about 5 seconds after they go stealth, 3 seconds later activate bandit’s defense as you come out of stealth, then kick them when they try to hit you. then dodge away and reset. Really good thieves will win 90% of the time against you, but most thieves don’t know how to deal with you. well now they do.
- another DD thief, LOL. interesting fight that takes entirely too long. If you are running Sages amulet and they are not you will win though.
Dealing with Mesmer
- For the most part I win these fight, but i’m not sure why. they have all of the tools to eat you alive. their elite (forget it’s name.) that is like 5 stuns in a row should be all they need, but it can be broken with a single stun break. so most of the time i go right through it.
- Power Mesmer: If their Shatter hits, it will hurt, but not kill you unless they get lcky and double shatter and both hit. (50% life each time) that’s rare.
- Condi Mesmer: A good condi burst can and you pretty quick. Like i said, Memser have all the tools to end you easily but they just…dont.
Dealing with Engineer’s
- Unavoidable damage with that stupid electric feild thing. whatever it is it gets me all the time. If i don’t get hit with it i win, if i do i loose. I think it’s spare capacitor, which dazes 4 separate times on a 1 second pulse. That’s probably it. i can deal with everything else in their kit, but that thing eats my face
Glitchy stuff
- Ground targeting stolen items when using the combat camera (my favorite way to play) Get wasted. they just disappear. the Ranger one and the engineer one just get wasted and its very annoying. I have no idea why this happens.
- Tapping Death blossom once, makes it acativate twice
- Tapping withdraw and sometimes nothing happens . ive taken to spamming it when i use it.
- Bandit’s defense is only supposed to block a couple of attacks, sometimes it will block full combos. (don’t rely on that though)
- Sometimes bandits defense will not activate when you tap it.
- You can delay The kick from bandit’s defense, but you can also use it (to no effect) in the middle of death blossom
- Each attack on impact strike can be delayed for about 1 second, so you can slip a Lotus or even a kick between each one.
- you can slip a heat seaker between bandits defense and the kick, then follow up with an impact strike and deal crit damage even if you have 12% crit chance. It works every time if you can time it right.
- obviously start impact strike before your opponent is dead, but try and slip in a heartseeker right before the last attack.
(edited by emkelly.2371)
lol really? the fact that i have not seen that mentioned just goes to show how crappy banners are. no one uses them.
Since patch, when i burst some1 into downed state from a high hp with gunflame they ‘move’ while in downed state ‘away’ from me. When I do damage to their ‘actual’ position it doesn’t register so i have to move to where they are moving….but they always reappear at the point where they are downed. So they teleport backwards to their original position. THis is really really annoying and it has cost me my life and a couple of kills already. Its like having a downed player with the thief’s teleport downed ability off cd twice in a row. Its mainly wvsw. ive had npc and stuff in wvsw do it as well…some in pve. but mainly in wvsw i see them in a position and fire but in reality they are wayyyyyyyy over there and im firing at the air. Its basically the yak glitch, but with players…..
I have not seen that glitch. can you recreate it and post it on you tube or something? if this is a thing it really needs fixed. my guess is you are experiencing latency.
What build are you running. I’d be happy to help but it’s hard to see what you may be doing wrong without knowing what build you have.
In general
- The biggest mistake DH’s make against me is wasting all of their traps at once. the best DH’s cam make you chase them constantly.
- If you are not running DH, you are at huge disadvantage, simply because Guyardian has been screwed over by heart of thorns. DH is viable, but thats the only thing worth playing. Anet needs to take a look at the vanilla builds more before the decide to make changes to elites.
- Burn Guardians can be a surprise, but only once. The minute i realize im fighting a burn guard i swap weapons more often and tend to start focusing on landing tier one bursts, and of course headbutting my way to berserker.
- In short, if you are not running a dragonhunter, I’m sorry. guardian needs fixed. this is not your fault, its that anet has designed themselves into a corner where buffing vanilla traitlines just makes elite trait lines more powerful which in turn makes vanilla builds useless. The warrior is the only exception to this, and even that is very debatable.
HAHAHAH! does not effect my DD build, because i use Runes of Adventure
I don’t know why they would nerf thief. I mean sure it hits really hard, but its also the glassiest class out there.one bigg hit and they die.
^ your not wrong about that. but let me ask. Are you running Berserker or Vanilla? Because Berserker Relies on Sudden bursts of damage, while Vanilla requires more overall damage.
Banners
Banners do seem very week. As far as buff skills go they are useless. not only do they have long cast times, but their benefits are negligible. so, yes they need a change. The best way to fix this would to have the banner summon to your hand, and to change the weapon skills to make them actually useful. I’ve posted in Warrior redone what I would do with them. (btw Warrior redone is very out dated)
Shouts
Shouts definitely sub par. The major problem with them is that Vigorous shouts is under-powered, but if Anet increases the healing on them the warrior would them become overpowered. Think about it, Healing Signet, Adrenal Health, shout heals, and rousing resilience would make the warrior unkillable. The best way to fix this would be to keep the heals off of shouts the same, but allow them to better scale with healing power. in this way if a warrior wanted to take all of that crazy stuff, they would the also have to choose to have very poor damage output.
Axe/axe is really good in PVE
Lets get something strait right now, Thug. I don’t give a flying frag what your opinions about me are. Heck, after that last post i don’t care what you think about warrior. you have not made a logical argument to support your opinion, all you do is throw insults. and yeah, i was a little harsh on my initial post, but honestly, you make it pretty hard to admit that when you just continue the argument…and you don’t even have an argument. You just answer with a sarcastic dig at my character or my ability without any.
My character can stand a little tarnishing Thug, your little insults wont hurt my pride, and months from now i’ll still be here. And your jibes at my ability are unfounded, not only have you never seen me play, I’ve never claimed to be anything but an average skill warrior. but there is a difference between skill and knowledge. I have plenty of knowledge.
So go ahead and continue your little games, I’ll just keep doing what I’ve always done. enjoying the game, helping players who want it, and hanging out.
Hey, you made it personal. I just posted my opinion about the lack of build diversity, and you’re the one that insinuated that I’m a garbage PvPer.
My “argument” (opinion) is in the original post. Build diversity is in the toilet and Warriors are only competitive because of stances and gimmick traits. You said it yourself, every build revolves around Defense/Berserker, and 99% of the rest use Discipline. I’m not here claiming that there are 10 or more “very effective” PvP builds around, when I know kitten well there are only two: one condi and one power, and that condi is usually better.
Some seem to agree with me, and some don’t. I haven’t seen a lot of highlight reels lately showing “very effective” vanilla Killshot or Rampage builds lately, but whatever, maybe they’re out there. I just didn’t see very many in Season 3.
I never said 99% of build relied on on defense and berserk er. I DID say that there are at least 10 effective builds out there, and i listed the vanilla ones just the vanilla ones to illustrate that my point.
Also, i never said anything abut you being garbage, because honestly i don’t care how good a player you are. What I said was that you may only have success with two builds, that’s not the same thing. One can be great at one build set up, and not very good at another. For example, i actually suck at power warrior, compared to my ability a hybrid, or condi warrior. (mainly because i never practice it)
What I did say, was “good riddance.” And that’s what I needed to apologize for. you did not deserve that, regardless of how much I disagreed with you.
Just to clarify something however. When you say there are only two “viable” builds. What you mean is that there are two best builds. and what ticks me off is that you can’t differentiate between the two. there will always be a “best” build, that’s what the meta is after all. It’s very obvious you are not willing to step away from the meta to try something new long enough to realize how diverse the warrior really is.
In conclusion, I don’t agree with your initial post. I really don’t see the point in continuing to waste energy arguing the point if your actually leaving the game, And i honestly don’t see how the forum benefited from your callous posts. (or mine for that matter) to me, this entire thread is pointless, because it did not give any real information. this has been a waste of everyone’s time.
^this
Also, choppy stop making sense
I’m not going to say that Rangers are broken, but the can be a fairly hard counter against a warrior. They have plenty of ways to keep the distance, and of course they have that annoying ancient seeds trait and they can exploit the stuck bug. I have not fount a true way to reliably counter them. Shield block at the right time, helps (if traited for shield mastery) but that’s just one thing out of many others you need to do right.
I have found that Hybrid warrior manages a bit better against them because they don’t have enough condi cleanse to deal with everything you are dishing out as long as you can land your hits.
not a bad quality of life suggestion, but i think it’s un-needed.
you don’t become useless just because your elite skill is on cooldown. The elite is just a nasty suprise meant to turn the tide of one particular fight. the isituations where you would actually need to use Rampage are actually fairly limited, but used correctly it is devastating.
Yeah, Rampage is still a good tide-turner, especially in Amber division. Almost as good a tide-turner as lobbing vanilla Killshots at a Daredevil or Dragonhunter.
So many “very effective” builds out there, especially when you get to Ruby division and beyond. Such diversity.
Lets get something strait right now, Thug. I don’t give a flying frag what your opinions about me are. Heck, after that last post i don’t care what you think about warrior. you have not made a logical argument to support your opinion, all you do is throw insults. and yeah, i was a little harsh on my initial post, but honestly, you make it pretty hard to admit that when you just continue the argument…and you don’t even have an argument. You just answer with a sarcastic dig at my character or my ability without any.
My character can stand a little tarnishing Thug, your little insults wont hurt my pride, and months from now i’ll still be here. And your jibes at my ability are unfounded, not only have you never seen me play, I’ve never claimed to be anything but an average skill warrior. but there is a difference between skill and knowledge. I have plenty of knowledge.
So go ahead and continue your little games, I’ll just keep doing what I’ve always done. enjoying the game, helping players who want it, and hanging out.
I would think, though, that the greatsword isn’t a good weapon if you play berserker. Berserker is a condition build.
HAHAHA! you need to look over the berserker trait line again my friend. Berserker definitely had condition damage build into it. but it also has direct damage comparable to strength. Also, have you just not seen Arc Divider?
I’m probably in the minority here but I’d like a buff to maces. They’re my personal favorite weapon in the Warrior’s kitten nal but they don’t seem to have a place. Of course you’re going to have the trade off in power for CC capability but even that is average compared to other professions.
with the exception of skull grinder, i agree with you. The mace is very sub-par as far as weapons go. Skull Grinder is ridiculous though.
(edited by emkelly.2371)
I was dueling in our Guild Hall with Vanilla War and it felt weaker than Zerker. i was barely getting 9k eviscerates with Strength runes. Decap consistently hits for 10-11k if you run The 7%/14% and 10% taunt traits. Zerker not only hits harder than vanilla but also has the spam bursts.
your not wrong, but remember that berserker is only more powerful when you enter berserk. At least damage wise. Remember that core warrior fights very different than Berserker. a skilled vanilla warrior can eassilly kill a berserk warrior any day of the week simply because their power is not gates behind entering a berserk. if you miss you headbut as a berserker you basically have to build adrenaline the normal way, which delays your big burst. meanwhile the core warrior can be spamming 2 bursts every 5 seconds CONSTANTLY. And they don’t need to rely on building 100 adrenaline. A vanilla warrior always has their damage bonuses. I can’t tell you how many berserkes have found out the hard way that headbutt is completely useless against stability and then got very angry with me when I constantly burst them down before they can build their adrenaline to 100.
Having said that, every elite spec is more powerful by design than their vanilla companions. this is because anet wants people to buy HoT. they basically have adopted a model. I’ve said before that I don’t agree with it, but i guess anet needs to make their money somehow.
In Response to the original post.
I take it that what you mean by front line is a DD build that can stand and fight at the front of a zerg, Survive, Dish out damage, and of course get those all important tags. In that case I strongly recommend Full Celestial Full Endurence D/D Daredevil. You can roam with it, you can fight hordes of enemies with it, and you throw out tags like a boss, Run Four daggers if you want to be really cheesy as you can swap to your second Dagger set to regain about 75% endurence though Sigil of energy and you thief trait. You’ll gain swiftness when you dodge. The fun thing about the build is that the more people you are fighting the more effective you are because of your traits that are procs when you evade attacks. (pore opponents mean more attacks to evade. the toughness, Healing power, and Vitality, along with your condi clearing and multiple ways to abuse evades makes you an extremely hard targte. you one be one shot, even by a killshot or gunflame (though of course it will fragging hurt).
Cerby. I’m on you side here, but i have to point out that yes there is a very good time to do this.
When you have Berserk ready, and headbutt is off cooldown
- normal burst
- headbut
- Primal Burst
- Swap
- Primal Burst
- Etc
This would give you three rapid bursts. so you could Evicerate, headbut, Decapitate, Ark divider
care to elaborate?
considering that you can get 52% damage increase with the greatsword burst skills, yeah its probably the best weapon in general. lol
Choppy, do i have to remind you that you get fury in berserk anyway? So arc divider’s lack of it is rather mute.
There is a reason why the old ruling Warriors die twice is t a thing. Aside from it being a joke on the warriors Down State Skills, warriors typically don’t go full defensive in a fight. Typically we push HARDER and jump in balls deep, because everything in our kitten nal gives us the best chance to survive if we do that. Balanced stance would have given that warrior 12 seconds to pound on you, and while that may not have killed you outright, it would have given him AH, forced you to blow defensive powers, and of course given his other abilities time to refresh.
Another thing to note about that warrior is that he remained on each weapon way too long. Against a condi necro, doing that canceled all of his condi cleanse, becase he could not land a burst to cleanse, and was not clearing a condi on weapon swap effectively.
I’m more inclined to believe that the reason he beat you the second time around was because he realized what he did wrong and corrected his mistakes, either that or he caught you with your skills and traits passives on cool down, making his job easier.
(edited by emkelly.2371)
PVP
Pretty much everything. I favor Hybrid Warrior
WVW
Full Celestial Hybrid Warrior
Some of your suggestions i like. Others, not so much. I’ll only mention the ones i disagree with.
Signet of Rage
Both the passive and active on this skill are actually very good. the only problem with the skill is that is should really be an instant cast. In fact all signets on the warrior should be instant cast.
Banners
The problem with banners is not so much that they are immobile, as you can pick them up. It’s that there is really no REASON to pick them up. They do not have burst skills (even though arcing slice would make sense for them) and their weapon skills absolutely suck. They also have to be picked up to move them, which is silly. you should summon the banner to your hand, and the weapon skills should be effective.
Well, i disagree., a power/ melee warrior without his ult is a useless one. You get the full picture if you compute the cd, how long it takes for your opponent to spawn back… There is nothing more useless than a telegraphic dummy with 100% chnace of being kited, with a 3 min cd elite as a bonus.
Yeah, geeze emkelly, it’s almost like you’re suggesting warrior can kill things and be useful just with his weapon skills.
Like, have you ever even PLAYED warrior?
/sarcasm
Fixed that for you.
Warrior as a whole is fairly balanced right now, it’s just this one skill that is completely silly. And luckily, the weapon it’s on has very little going for it outside of skull grinder. I’m not really sure i agree with mandatory eternal Champion. I personally never use it. The stability IS really nice, but as a warrior you have lots of access to stability anyway.
I should also mention that the only reason Berserker is balanced is against other Elite Specializations. I personally feel that almost all elite specializations are overpowered compared to their Vanilla counterparts.
Miko, I specifically listed Bloody roar and king of fires as Either/or. never said you could have both at the same time. I don’t necessarily disagree with you on your other points, but I still feel the skill of very much so overpowered.
you don’t become useless just because your elite skill is on cooldown. The elite is just a nasty suprise meant to turn the tide of one particular fight. the isituations where you would actually need to use Rampage are actually fairly limited, but used correctly it is devastating.
(edited by emkelly.2371)
Actually the blind cripple, and daze are not the problem. Its the Bleeding and Confusion which make the kitten thing overpowered. In order to get those things you should have to take body blow and distracting strikes.
^Why did no one laugh at that? lol kudos for the effort.
I’m not opposed to a complete Condition and boon rework, to be honest. In my Guild Wars 2 Redone thread (very out of date now) I mentioned that the idea of stacks was silly, and that conditions should have flat effect and deal flat rate damage based on your condition damage. It was a little more in depth than that, but the was the gist of it. but as it stands now, Skull Grinder is very over powered. Just for effect, lets list off what it does to the target.
- Damage 399 (1.5)
- +7% Damage and condition damage
- +10% damage if traited in Bloody Roar
- or Detonate fire aura if using king of fires
- Every 5.5 seconds if if not trait ed in Smash Brawler (including the cast time here)
- Every 3.5 seconds if Traited in smash Brawler
- It chases at range 300
- Breaks imobilize
- Blind
- Bleeding
- Cripple
- Confusion
- Burning, If traited in Last Blaze
- Daze
- Blast Finisher
If you are running Body Blow and distracting strikes for some reason you get the following in addition. (you can ignore this if you don’t run strength
- Bleeding
- Confusion
with the right Sigils you can also apply poison, more bleeding, Vulnerability, Weakness, etc
That is one hell of a list, and even ignoring the synergy with body blow and distracting strikes i’m hard pressed to find a skill that has a more devastating single effect on a comparable cooldown to this skill. It is very overpowered.
It was mantioned abouve that the problem with warrior is that we are now required to take the defense line. I’m not going to disagree, but I will point out that by giving our profession a dedicated defensive line Arena net opened the warrior up to many many new builds. no other profession has the variety of viable builds that the warrior does. Of course there are going to be builds that are MORE viable than others, but the warrior has so many that can be competitive at higher levels of play that the difference is negligable. At lower levels of play (noob play) you likelly will nto notice a substantial difference because new players are new players, at higher levels of play, the skilled players can offset any power gap between viable builds with skill. its only when you wind up with a pro player, playing the best build that you are going to really see the difference, and a lot of that can be chalked up to experience.
Skull grinder is a truly overpowered skill. It Literally removes any reason to ever take the strength line. It is one skill on an extremely low cool down which negates three traits, one of them which is a master and the other is a GRAND Master.
I’ve said this before, but elite specializations were entirely mishandled by Anet. Elite specializations should have never been designed to stack with the core mechanic of a class. they should have completely overhauled the core mechanic of the class. This skill just illustrates the point.
it was literally designed by it’s creators with the knowledge that they did not want players to use the strength line. So they added all the stuff from Blody blow, and distracting strikes to the skill, added in blind, and bleed, and called it a day.
Look,I’m seriously pro warrior, but i can admit when a skill is just silly. This fits the bill.
Would that i could. I don’t have control on what Anet decides to sticky lol.