keep full bars lose incomplete bars. thats probably the best way of doing it.
I am tired of it too. I tried dueling with it but… It is only good for fun gameplay if you don’t mind dying all the time because of no sustain… and that is all.
I am really disappointed, they buffed the damage and that is exactly what warrior does not need…
And there lies the true problem with warrior. No sustain. it does not healp that there are so many interrupts and stuns flying about now. does anyone remember when stuns were something that showed up once in a blue moon? yeah they were scary because the took skill to pull off. The warriors main strength is combos off their skills. Earthshaker+Backbreaker+Hundred Blades for example. But now I get blind/interrupted/stunned in the middle of the combo chain every time. now not only is my combo chain broken, but i’m stun locked. Dogged march or not, my skill skill go on cool down and I cannot move. And sure, I have stun breaks…on 30-60 second cooldowns!
Take a good hard look at the warrior utility skills. look at their cool-downs. and to make maters worse, the ones we use the most cannot be reduced. Thats right, you cannot reduce the cooldowns on stances or banners. Hell, you cannot even make banners do damage anymore!
Anet has made a huge mistake with the warrior.
What berserk could have been?
F2: Berserk mode should support adrenaline, not use it. People should be afraid when you enter berserk mode. Berserk mode does not last long enough and the burst skills it changes are not any more dangerous. Berserk mode should work with other trait lines.
Torch: The torch should support the character, each attack should effect the warriors adrenaline. how Anet does this is up to them but I really wish the warrior had a support weapon besides warhorn, so perhaps make the torch a support weapon.
There needs to be a longer delay on decay. Warriors also need to be able to preload adrenaline before a fight using skills like the precision signet.
I do not disagree with you, however I will say there is a way to pre-load adrenaline. you have a heal skill that literally gives you 100% adrenaline.
Warrior is in a bad way right now. but i think they need to focus on the overpowered classes first. if they fix that i’m sure warrior will find it’s place again.
PS: what about the name berzerker denotes a condition build?
lol its a knock down on a stick. seriously?
Spirits do not prioritize players over spirits.so running 5 spirits the spirits will get boons first.
Combat camera does not work correctly with warrior GS #5. if yu are using the combat camera your warrior will run off in a random direction when you have some one targeted. sometimes you run towards your crosshair, other time you run towards the enemy, and still other time you’ll just run off to the side changing direction entirely
thanks i did not know about this.
Fix the following issues
[link]https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-spirits-do-not-prioritize-characters/[/link]
[link]https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-spirits-not-affected-by-boon-duration/[/link]
Thanks to The Chosen Link.3247 for pointing it out in another thread.
Return spirit movement,
or
Reduce cool down onspirits.
Druids will not be desirable for raids. elementalists, and guardians will be however. anything that had good water fields and buffs. An elementalist traited in Arcana, earth and water can still dish out major damage with the correct runes.
exactly my thought Heimskarl Ashfiend.9582. i loved my ranger in GW!. I had two. a Rit/Ra who focused on one shot kills, and a RA/WA that focused on…well never getting hit. strangely neither used pets.
^ Biggest LOL in the world!
In an attempt to fix pets. Rework Shouts to act as commands.
Shouts cancel when activating another shout, pet death, pet swap, or activating another shout.
Sic em! (cooldown 25s)
Your pet will aggressively pursue the target gaining super-speed quickness and might until the end of the shout
Protect Me! (cooldown 35s)
Your pet will avoid combat taking damage for you. (suggested cooldown 2 seconds)
Guard! (cooldown 25s)
Your pet will aggressively guard an area, periodically gaining stealth, protection and regeneration. Your pet can contest points.
(Stealth (3s) suggested cooldown 10 seconds)
(Protection and regeneration (5s)
(Suggested cooldown 10 seconds)
Search and Rescue! (cooldown 30s)
Your pet will actively seek out and attempt to heal downed allies granting regeneration to nearby allies. When search and rescue ends revive a downed ally. (instant)
Heal as One! (cooldown 25sec)
You and your pet heal as one. When the shout ends, heal again!
Rampage as One! (cooldown 40sc)
Rampage with your pet gaining Stability, Fury, and Swiftness for a short time. When you attack your pet gains might. When the shout ends rampage again!
The cooldowns are not based on current cooldowns, I am just guessing as to what they should be and trying to be liberal with it.
A thread for all suggestions both buffs and debuffs to the Ranger profession. if in trolling the forums you find a suggestion, or have one yourself that you feel will better balance the class please post them here.
Rules
- No off topic comments.
- No Complaints.
- Only suggestions. The Clearer the description the better.
- No arguments, insults, sarcastic suggestions, etc.
- Keep the suggestions related to ranger. other Professions can do their own thing.
- Don’t bash another suggestion. If it us unreasonable the devs can ignore it at their leisure.
- Regardless of your thoughts on ranger your suggestions are welcome here. Please feel free to submit nerf suggestions as well as buffs.
- One suggestion per post.
- If you find a bug post it in the bug thread.
Requests
- If you can give a reason for the suggestion please do. Again, the clearer the reason the better. Example: Ranger sword needs 25% damage increase because it sucks would be a bad suggestion.
- If a mod could please close this thread if it becomes something other than it’s intended purpose i’d appreciate it.
Suggestion:
- Make this thread sticky
(edited by emkelly.2371)
@deda.8302
no i meant staff 2. It is is a regen on a 4.34 second cool down. when traited correctly it’s 7 seconds of regen at over 1200 total healing. Endless HOTS. and yes staff 4 is also a blast finisher on a 20 second cooldown. not bad.
or the movement. it’s not like the actives would actually do anything significant. and with the long cool downs it was a one off. all that did was make the spirit druid a viable option.
out of curiosity how is that any worse than a minion master. to fight one you have to get in melee as a cleave class. to do that you have to take the damage from the minions and of course minions can go boom too. and its not like rangers have marks.
ah i see what your saying.
Agreed. But another thing is:
Is there a way to make spirits viable without making them follow the ranger?
That’s also a yes.
I believe that having them “stationary” but worthwhile is a solution too. After all, I had a very powerful bunker build of spirits. But that build has replacements.
2 solutions how to make them good for PvP is to make them activate abilities on death or turn around the abilities and make them Actives only that spawn the spirits for stationary bonuses afterwards.
spirits can activate their abilities on death, but the cool-downs for the skills are too long. if you are going to make the spirits stationary, you need to reduce the cooldown to 20 seconds (15 seconds with trait) and the cast time also needs to be reduced. it makes sense for a minion master to have long cool downs because their minions are powerful allies that support AND attack AND move. but the ranger spirits are not minions. if they are going to be stationary they need to be able to be re-summoned quickly.
I’m not sure about revenant, and i do think warriors are under powered right now, but i think its worth considering that as a warrior you can EVISCERATE, then swap to hammer and back-breaker combo player IMMEDIATELY! Wearing warrior runes i have performed in the past, EVISCERATE, SWAP, BACK-BREAKER COMBO, SWAP, SHIELD BASH, EVISCERATE. and never once use my auto attack.
The warrior’s weapons are designed with adrenaline and weapon swaps in mind. I’m not sure but I believe Eviscerate is still the most damaging single strike attack in the game. The problem with warrior is not that is it has weak weapons, it is that the warrior’s traits been changed in such a way that they no longer synergize properly.
I seriously could have been more clear about that last post.
What I mean to say is that druid was a completely unnecessary class class from the get go. Any water Field can be blasted for massive heals. Anyone can blast the field and everyone within the field gets healed. in addition, boons can be applied to an entire party by most classes. conditions can be removed from allies by most classes. The druid is just a specialization that tries to take those classes place. all of these facets of the game supported team play and worked well together. creating a dedicated healing specialization was pointless because if i wanted that i would make a water elementalist, or a boon share guardian. I would have run 5 spirits that follow me around and provide support to the party. Hell the necromancer staff 2 is on a ridiculously short cool down and i can pull conditions off my allies and convert them to conditions on the enemy.
What Anet had done with the druid is to cripple a class to the point of near uselessness and then pretend that they are doing us a favor by giving us something no one asked for and no one needed.
are their good Druid builds? sure. but they are only doing something that the ranger could already do, and they do it worse or at the very least less effective because they do not fit into the rest of the game.
Anet, hear me on this. if you want to fix Druid, scrap it and start from scratch. the class is in stark contrast to what this game actually needs.
What ever happened to water fields? did they not heal enough for Anet?
sadly you are both correct and incorrect. a Guardian can actually dole out substantial healing and boons as long as the team remains near her. While the actual heals per tick are not as much, the agis, protection, regen, and other boons supplied are actually more reliable for the game than sudden heals druid. interestingly enough running 5 spirits would do the same thing, except that spirits do not follow anymore, and so yu will have to wait for cooldown between fights, then launch your spirits durring the next fight. So realistically speaking. if you run 5 spirits AND staff, you may find yourself being more help to the party. had Anet not removed the movement for spirits none of you would have this complaint.
congrats. join the club with ANET
- Third attack on Sword 1 is now a leap finisher
- Spirits now move with Ranger
(alternate)
- reduced cool down on ranger spirits to 15 seconds
- Fire Wyvern now creates a fire field immediatly that applies burning. Removed the pulse for damage
- Changed recharge on all survival skills. all survival skills now have 20sec recharge.
- Shouts are now commands. Pressing a shout places the pet in an action status. in addition to their normal abilities your Shouts will now act as commands. Bellow are the changes: Pressing the shout again, using another shout or the death of a pet will end the shout placing the command on 20 second cooldown
- Heal as One: heal your self and your pet. when the Shout ends heal again.
- Sick’em: Your pet will aggressively attack one target. while attacking this target the pet gains super speed and quickness.
- Protect me: Your pet will stay near you taking all damage you would take.
- Search and Rescue: Your pet will avoid combat healing allies and reviving downed allies. When the shout ends rive a downed ally.
- Guard: your pet will aggressively guard an area. Periodically using stealth and protection. Stealth 3 seconds 15 second cooldown, protection 5 seconds 10 second Cooldown. The pet can now be used to capture points
- Rampage as one: Rampage with your pet gaining boons. When the shout ends Rampage again!
Hopefully these changes will be well received and will end the complaints about the ranger.
(edited by emkelly.2371)
I’m going to keep bumping this thread. pets need fixed.
I’m still very happy with the sword on ranger. i understand people wanting some quality of life stuff on the ranger, but i just don’t believe that the sword is where it needs to start. The sword is an evasive condition weapon with lots of pressure as it is. and it works very well is all off hand weapons.
Dagger: Extra evasion for a total of 4 evasion (not counting utilities here)
Torch: Leaps fire field for might.
Warhorn: the swiftness is very nice for keeping up with the enemy and supporting the party.
If used properly, a ranger can remain in a fairly constant state of evasion while dealing damage to the opponent. The only thing truly hampering this is the ranger’s overall squishyness in melee.
My current build relies on signets and Vigor. I enter combat with shortbow, swap to sword, use well times evasions and drop my fire field to leap through it. from their i can switch to shortbow to apply burn through the field. I have also used the dagger to gain even more evasion. The sword is probably the most interesting and well designed of any sword skills in the game. maybe not the most powerful but the most interesting.
Okay, here’s the question. would having the spirit follow the ranger unbalance PVE in any way? I strongly doubt it.
Keep Bumping this until they give us an answer and/or fix it
+1
edit: also, try using a single necro minion or guardian weapon on the moving target you will cry.
I’m confused. are you suggesting that spike trap should proc the seed because it knocks down or launches and would count as hitting. thats not the way that works. spike trap IS the knock down. the seed would not proc on that. you would have to hit someone AFTER they get hit with spike trap. for example, drop spike trap use sword 2, enemy gets knocked down, then you use 2 to leap in. THAT would immobilize them. I might just be misunderstanding you guys.
Darkness,
So your answer is what? Just give up and play a different class? So we should ignore an entire class because the Development team cannot be bothered to fix the problems with it? And the Development team should just keep doing the same thing to rangers forever? Because that is what your post is saying. It translates in the following way.
Look I have read other posts of yours regarding ranger. I know you are supportive, but posts like these are pointless. We are on these threads to try and FIX the ranger, not just complain about them.
I’m bumping this thread because i want more discussion about spirits. maybe if i can dredge up enough interest int he matter we can get them fixed.
The reason hand sword 2 is the way it is is very simple. Drop fire field, dodge backwards. leap through it. Is actuality, the 3rd attack on the sword should be a leap finisher as well. It actually makes me very angry that it is not. you have to go through the entire attack chain to get it, and because it moves you you would likely be out of the field you are standing in. There is no reason to change 2 because it works perfectly with the ranger. i for one very much like to wield my sword and torch, drop the field and backwardness. from their i can swap to short bow and apply burning, leap through and gain might, or even swap to long bow and rapid shot through it. just fix the 3rd attack in the 1 chain and it would be perfect. As it is it is one of the stronger sword skillets in the game. Seriously, two evasions, the ability to block projectiles, condis and a leap finisher? If you want to fix ranger, you will have to look somewhere else aside from their weapon sets (not counting staff of course). try looking at the utility skills, as they are what is truly hampered by uselessness. Two shouts that are useless, one that is very nearly so because a signet does the same thing better, an entire skill set that has had it’s only utility removed, the druid stuff is not balanced correctly yet so, far the only thing that is worth taking is survival skills and signets.
you could also make the argument that ranger pets need an AI overhaul. or a major speed boost. Right now necro minions are FASTER than pets in every sense of the word. Half of my pet is useless if it cannot catch up to the enemy.
You are aware that Spirits now take 95% LESS damage unless they are directly targeted.
Meaning AoE and Cleave do pretty much nothing.
I’ve been using the spirits since the change and had no problems, they are great.
Just remember if you’re going to move on, kill the spirits so by the next fight they have CDed
after reading this I went into pvp and tested it. Spirits take the same amount of damage from wells, traps, rain of arrows, etc. in fact the only protection they gain is from stone spirit which provides a short duration protection. also, spirits’s cool downs are 20 seconds as opposed to minion’s 16 seconds. not a complaint, just pointing it out.
I don’t post often, perhaps that should change.
1: Spirits have a limited up time. This is fine as long as they move with the ranger, but because they do not it requires the ranger to wait an exceedingly long time to summon them again when they inevitably die quickly.
2: Spirits are susceptible to any form of damage. Again this would be fine if the spirits could move with he ranger out of fields. As it stands one good AOE kills them. The death effect is nice, but is hampered by the fact that it A: requires a lengthy cast time to summon them, and B: has a long cool down.
3: Spirits cannot help the team if they are stationary. As it stands spirits have a limited use in holding points in PVP, but because of their exceedingly low health and stationary positions, are far to easily dealt with. People will tell you that spirits just need to be placed properly, but here we run into yet another problem.
4: if you place a spirit out of the way as people suggest, they may apply their boons and however their secondary ability becomes useless.
Long story short. All spirits should follow the player just like minions. The code already exists, just make it attached to the spirit, no trait needed.
I’m not going to say that Anet was wrong for removing this. I can absolutely understand why they may have been worried about spirits with the creation of the druid. In fact, when I heard about druid my plan was to make a spirit build based on druid that would act as bunker support for the zerg/team. I can understand that Anet was likely worried that the combination of spirit boons and druid heals may have unbalanced the game in some way. I my self was worried about this.
I will say that the change to spirits may have bean a bit to zealous.had Anet waited to change spirits, I’m sure they would have seen a better solution than removing the one aspect of druid that make them viable.
I’m not alone in this thinking, but i’d like to open this topic up for discussion. Maybe i am missing some other information that other players can point out that would support Anet in the change, and maybe there will be more reasons to change it back. That’s why I am posting here; Not to ague with Anet, but to create a discussion on how this can be resolved in a way that players and Anet can be happy with.
My vote is to return spirit movement, but i may change my mind as the discussion progresses.
I did not get my new character slot for heart of thorns. I had to purchase one last night in order to create a new character. please help me out here.
Well Since it’s getting some response i figure i’ll bump it.
This is a very minor thing, but I’d really like to sort by armor tye in the black lion. searching by head, shoulders, torso, etc is fine but what about light, medium heavy. so please add those option to the black lion. please please please.
Actually that’s not a bad idea. I like it. After all if i’m an ele, and i drop a feild that i want to blast it sucks when someone else drops a field on top of mine. The downside of course is that if you are an Ele and drop a water feild to help out your team, you really need them to blast it. So unfortunately i think that the way it works right now is the best option.
Okay, This is not a suggestion on how to fix servers. Simply a suggestion for helping servers organize better. And it works like this.
Set each server with a number of channels. (NA West, NA Central, NA East, EUR, Asia Etc.) players can choose which channel to be a part of in the character selection screen at any time.
Each channel will have their own instance of WvW and the average points of all channels on a server are tallied for the world total.
For example
Server +200 (average between three servers)
-Channel 1 (Pacific) +200
-Channel 2 (Central) +300
-Channel 3 (Eastern) +100
….other channels
This will cut down on queues and allow players on different times zones to play more effectively against larger servers.
If you have any suggestions to improve this idea please post here.
id rather a dungeon queing system than his.
well on the matter of capes. GW1 had capes and they were cool, but then again…a char wearing a cape would look absolutely ridiculousness. they replaced capes with guild emblems on armor, and backpacks. the entire point of caps was to display your guild. they do not need that anymore. and what good would a mount do you? you have waypoints. for fast travel which is much faster than any mount. Mounts in WVWE would be no good because those without mounts would be at a complete disadvantage also with a zerg, mounts would be useless because you have to move as a group which makes mounts useless.
point well taken. but see. this would be an event once very two weeks and it would be a much bigger event which would get even non WvW players envolved
Male here. And i personally think more skimpy clothing would be a bad thing. First of all this game has a more grounded style than most MMOs out there. They really did make most of the armor (i mean actual warrior heavy armor) look like it would actually protect you in combat. and they made light and medium armor look like something someone in the medieval/ Victorian ages would actually wear. Changing that to appeal to the male audience would go completely against the original style this game was going for. If you need more evidence for this look at GW1 armor.
This is something that friends and I were joking around about in Guild chat but i think it’s a pretty fun idea.
I was thinking that just before server reset you could spawn a Dragon in WVW. perhaps in EB or mayber one in each borderlands. The Dragon would be a massive group even which would see players in their borderlands join forces to kill a dragon.
Suggested rewards from our chat were. Badges of Honor, Karma, and names exotics.
The Event does not have to be something that would grant advantages to any particular borderlands but would allow entire servers to join forces to fight.
In one scenario that was discussed the dragon shows up just before or just after server reset and “destroys” everything. basically taking each world back to square one as the reset normally does. This of course in only the story of the event. In practice the Dragon spawns a outside the keep and perhaps moves from location to location around the map. Forcing worlds to chase the dragon to the next keep and fight it there.
In another Scenario One dragon spawns in EB forcing each world to work together to kill the dragon.
In a third scenario the dragon spawns in EB and the worlds fight try to defend their keeps from the dragon.
Absolutely not true. The truth is this.
Warrior = Easiest class to make Attack (Good For DGNS)
Guardian = Easiest make Defense (good for DGNS)
Elementalist = Easiest To Support (good for DGNS)
All the other Classes in the game can be just as powerful as the others they are just not as easy. to use.
For example an elementalist using two daggers has two knock downs, Cripples, Burns, Slows. sounds powerful.
A thief with two daggers can…oh yeah go invisable every 4 seconds (cannot be targeted)….and hits a crit and conditions every time it attacks while invisible.
A ranger with a sword Dodges alot, Cripples, Poisons and bleads, Add a Torch in there and they do alot of burn.
Warriors with two swords do alot of bleed. ETC.
In other words. there is no BEST class. There Easy classes and then there are hard classes.
Personally I’d like to see a dungeon queing system in place. Just click on the dungeon and enter a que, when 5 people que the DGN is ready and youare asked if you’d like to go into the dgn. The sstem is already inplimented in other MMOs so you’d think it would already be a part of GW2.