SomeGinger.5697
These are my suggestions
…
Reckless Abandon
While appreciate the feeback on this trait, i will not be making this work with dodge and weapon swap. the reason being is that as the trait stand you can get a free hit every 5 seconds (4 seconds if you have warrior runes). I already increased the damage, and switched it to a more frequent usage. Making this work with dodge as well would be overpowered.
Body Blow
Yes that is supposed to read weakness. sorry i keep getting the two confused. thanks.
Building Momentum
Each of these bonuses are meant to be 3% of the total bar. Hence 1 adrenaline and 3 endurance. This is based on math, nothing else. As i do not have any other way to judge balance with this build I must trust in basic arithmetic. it will remain as is, however when we enter the nerfing phase of the build i may change it.
Berserker’s Power
This is a remnant from a copy paste I performed from Peak Performance. I have corrected the discrepancy.
Distracting Strikes
I do not want to make a trait where the player just needs to take that one trait for the build to work. Imagine if you could take;
- Distracting strikes/Body blow (rolled as one like you suggest)
- Peak Performance
- A third trait replacing body blow. maybe forceful blades
No, if you want to be a CC monster. you will need to take three traits, not two. this is both balanced and fair. (and i wish more classes would take this stance…looking at you necromancers!) On the up side, i have made it so that you CAN take the traits you need for this to work.
Strength of Purpose
I agree with your assessment. i will rework this trait as i do not believe it should be based on gaining might.
Opportunist
I do not think that is necessary, however I may take you up on it. I’ll run some numbers
Signet mastery
Sigh. Look, grand master traits don’t mean anything anymore aside from telling people what you mean when you are naming a trait. This is because when you take a trait line you HAVE to take all three traits. I agree that this trait is powerful, but it was included because it is a sorely needed trait. if you wanted i could swap it with furious, but that would change nothing. (sorry if that sounded insulting, not my intention)
Relentless
I’m not sure what you mean. Relentless is not an attack, and if you wanted your attacks to be unblock able, you should have taken signet mastery anyway. so no.
Unsuspecting Foe
I see where this is going. See bellow.
Burst Precision
I saw that post. I believe that with the current trait you will find it more than fair. While the trait says unblock able, it can still be defended against with blind, evade, invulnerability, etc. I am not out to make the warrior more powerful, but to fix problems with it. I will not knowingly make a trait overpowered just because someone wants to have a completely unavoidable killshot at 100% crit because they knocked the opponent down.
Leadership
I may need to change this trait in the future. i admit that i have kept it because it was so unique and i liked it.
Shrug it off
Thanks for the feedback, i did not like that shrug it off basically removed on condition as soon as you got it and was completely pointless after that. so i raised the condi proc so that when it removed conditions it would remove an actual useful amount of them.
Unstoppable
is 80% a little too powerful? after all most daze, stuns, etc don’t do much damage.
I’d like to hear more feedback on this one.
Spiked Armor
You are right. 150 toughness is a drop in the bucket. however, you are forgetting Powerful Presence which doubles this bonus and all other warrior buffs. 300 toughness is not a drop in the bucket by any stretch and you also get retaliation? what? yeah i’m leaving this as is.
Skills
Someone likes the CC Meta. Nothing wrong with that, i just noticed that many suggestions you have made were supporting a stun lock build. I think I can actually picture in my head what build you were thinking off when you looked at the build. I love that, in fact i hope more people lay own what build theories they come up with.
I’m not planning on upping the CC on Physical skills. Aside from giving us a sorely needed pull. I have already boosted the damage on all Physical skills so that they would work better with peak performance. Now, Physical skills are the attacks that they should have been to begin with. All physical skills can crit for at least 2k except for bolas which I gave a pull.
(edited by emkelly.2371)