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Is Warrior Losing its Flavor?

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Posted by: emkelly.2371

emkelly.2371

Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.

Considering this, the warrior is exactly what it’s supposed to be, as far as flavor goes. allow me to explain.

Master of weapons
Right now, the warrior is one of the few classes that can honestly say that they can use any weapon in their kit. Mace has hybrid condi/power builds, Hammer has power and hybrid power/condi builds/ sword has condi builds and hybrid condi builds, axe has power builds, greatsword has power builds. Almost any weapon combination you can think of has a viable build attached to it.

Adrenaline fuels their offensive power
This is very accurate. Between burst skills, berserk, and primal bursts we rely on adrenaline to perform at our peak.

The longer warriors stay in the fight, the more dangerous they become.
Considering that the best way to defeat a warrior includes denying them adrenaline, i’d say this is true. I know that the longer i am fighting the more dangerous I become. At the start of a fight I’m vulnerable to burst damage (down to 50% hp then my defy pain kicks in) but once I get off a decent burst I’m extremely dangerous for the next 15 seconds.

Warrior is exactly where it needs to be, and other professions should be leveled out to match them. Warriors right now are tough, but they are not unbeatable. They are strong reliable +1s. In fact i think the greatest strength of a warrior right now is that you never know what a warrior is going to be until they get up in your grill and start going to town.. will you face a Hybrid? Power?, Condi? Is the warrior running CC? So the warrior has a mace and shield, but that does not mean he’s running Hybrid? He may just be a Power CC build with massive burst and lock down potential,

(edited by emkelly.2371)

Utility skills

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Posted by: emkelly.2371

emkelly.2371

PvP

I think most people would say Endure Pain is mandatory in PVP and WVW.

I don’;t know what your build is, and with a warrior there are tons of builds right now. so i can’t answer your question reliably.

Headbutt QoL

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Posted by: emkelly.2371

emkelly.2371

It’s there to allow you to proc rousing resilience when you enter berserk mode. Interestingly enough if you take vigorous shouts, rousing resilience, berserk, you can equip headbutt, shake it off, shrug it off, defy pain, endure pain, balanced stance, and equip Palladian amulet to become a pretty resilient BUNKER. Add in a shield, warhorse, and. Two heals from shake it off and shrug it off, self proc on balanced stance. Self prick on headbutt berserk combo, adrenal health and condi clears through warhorn shouts weapon swap and maybe mending. It’s pretty tacky. So yeah, I like headbutt even with a stun.

problem with warrior (pvp)

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Posted by: emkelly.2371

emkelly.2371

I actually have very little trouble stacking candies, but my biggest problem is synergy with my team. For example I’m not the guy that locks down the enemy for the big burst damage before they can react, although. I can perform lockdown…..but I’m also not the guy who keeps up the books and heals….Also I’m not really the guy who does the big group damage after the enemy is locked down… I’m not a BUNKER, I’m not a scrapper, I’m just sort of…there.

I’m up in my enemies grill causing all sorts of chaos and doing a great job at singling out one opponent, but I’m not a profession that is easily synced with others. For example. A team comp of meta chrono, reaper, scrapper, elemental, and a +1 will almost always rather have a decent thief as opposed to a Condi wRrior. That’s why I have been trying to remain a hybrid warrior. No matter the situation I can at least have something to offer. Need some quick knock back to save you from a stomp, I got you, need some aoe conditions? I’m on it. Need some hard hitting melee to take out that relevant? Sure. But never expect me to be the class the party is built around.

Adrenal Health change

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Posted by: emkelly.2371

emkelly.2371

lighter.2708
Thuggernaut.1250:
dominik.9721:
No it is not wrong, it is my decision to consider sth. passive. And a trait that provides passive 7,5k heal over 15 seconds for a minimal action is in my eyes passive not active.
This isn’t science where I say 1+1 is not 2.
You’re wrong. You have to do two things to trigger the buff: (1) Trigger a burst, and (2) actually land the burst. Both actions require observation, judgment, and timing to successfully accomplish.
The new Adrenal Health is an active trait, period.
doesn’t matter, the gameplay has not changed, you still doing the same thing, but for some reason more healing, it’s like healing signet all along but also lock you behind a second trait line after discipline and completely ignore the fact that warrior without defense still has 0 sustain compare to the rest of classes without defense line, this change is literally the laziest band aid fix after healing signet buff back in the day, i’m pretty sure that’s because they failed miserably two times and gave up trying

By this statement you seem to think that discipline is still a mandatory trait line. In actuality it WAS a mandatory trait line. now you can drop it and still be effective because Defense has now got enough oomph to be useful. Yes we still have a “mandatory” trait line, but defense was already pretty much mandatory for warriors. so all this did was remove the need for two trait lines and lowered the mandatory to one.

Your options used to be limited to STR, DEF, DISC or DEF, DISC, BER. Now you can do anything you want so long as you use DEF.

I have run everything so far and almost all of it works (i still suck at Power warrior) in PVP speed is not so much an issue, In WVW Discipline becomes more important, and in PVE you don’t even need Defense. Run STR, ARM, BER and you’ll be fine.

So no. No disrespect but you are just plain wrong. Look at all of the builds that are floating around. they prove my point better than anything i could say.

Professions that give me trouble

in Warrior

Posted by: emkelly.2371

emkelly.2371

The only condi build i have problems with is necro. because chill is broken as heck

how do you beat warriors now in wvw?

in Revenant

Posted by: emkelly.2371

emkelly.2371

Honestly? You need to recognise what we can do. For example. You know that as a warrior we want to do a specific set of actions.

  • we want to get 30 adrenaline quickly. There are 3 ways for us to do this instantly. Headbutt can be negated in two ways. You can make us miss or have stability up. Our shout and our signer can be interrupted. If you stop our initial adrenaline boost you will effectively slow us down severely.
  • next we want to get off a burst. This is the harder one. You know that most warriors need to get off a burst every 15 seconds in order to get off adrenal healing and clear conditions. Again if you make us miss this is your best bet.

Okay so doing this stuff is the basic way of beating a warrior 1v1. Your burst potential is higher than us so if you can delay us even by one 15 second cycle you will have is at 50% health. Defy pain procs at that point. So next you need to kite our endure pain buff. By this point our adrenaline should be full regardless of what you have done. So make us miss. Do that and your next burst will kill us.

Okay so what about 1v2? For anyone you need to burst down one of us quickly. Pick one of us out and focus him but be aware of the other. When the first one procs defy pain switch to the second and kite the first. And repeat. Don’t try to stand your ground. You need to kite us.

Of course your biggest problem will be our Condi builds. For this you are very I’ll equipped to face us. It is imperative that you delay our burst and adrenaline gain.
Burst us down quicly, kite defy pain, burst again , kite endure pain. Avoid our inevitable burst, kill us.

Finally the bad news. The current meta for relevant is I’ll equipped for facing warriors. I have fought amazing descendants who do not use meta. They run a bit tankier and play much smarter, but they do less well against other professions. So they sacrifice a little all around potential to be viable against all players.

Hope that helps.

list of burst skill weaknesses

  • flaming flurry: can be sidestepped making most projectiles miss
  • mace primal burst: two second cool down. stab completely negates it, also it can be avoided by side stepping.
  • scorched earth: can be interrupted, sometimes it goes on cool down when we enter berserk mode. Also can be sidestepped.
  • hammer (normal and primal) can be sidestepped and also be avoided by moving towards the warrior. Long wind up and can be interrupted.
  • gunflame: up close you can avoid it by moving towards and past the warrior (the warrior will see, abstracted.) Also the same thing can happen if you jump over the warrior.
  • killshot : all of the weaknesses of gunflame plus a long wind up and root.
  • skullcrack: can be sidestepped up close but you should not need to worry about it because it’s range is extremely low and also wind up is slow.
  • Eviscerate: Bugged in out favor right now, but you can side step it as well as make us miss by moving through us with movement. goes for the berserk veriest as well.
  • Great sword normal: You can see it coming and get out of it’s way. just don’t be next to us and we’ll miss. nothing special hear. we also almost never use it.
  • Greatsword berserk mode: uuuum sorry no way to avoid it aside from blocking or dodging. but i think it can be reflected, not that that helps.

(edited by emkelly.2371)

Thank you Anet

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Posted by: emkelly.2371

emkelly.2371

Thank you anet

Movement Skills and Quickness.

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Posted by: emkelly.2371

emkelly.2371

I just wish warrior movement skills ignored chill.

Just fought a really tanky warrior

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Posted by: emkelly.2371

emkelly.2371

nods. sounds right

Just fought a really tanky warrior

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Posted by: emkelly.2371

emkelly.2371

Antinegative.4872
After some experimenting I think I found the build you’re talking about.
http://gw2skills.net/editor/?vJAQNAT8ejMdQnHW5BWhAnIGqCqME66UAX8GIA0eoxzBA-TZRDwAYeCAAuAAM3fQyBBQbZAA

he was using GS and Rifle.

Is there a to beat Toker (on his rev)

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Posted by: emkelly.2371

emkelly.2371

kdaddy.5431
dominik.9721:
Anastasis.7258:
Yes I was, any problem sir?
Idk. It just says a lot about NA if a person is considered the best NA revenant ,allthough he was/is pretty inactive and even spent barely any time on this class in comparison to other NA revenants.
Its not a hard class to pick up. Immediately everyone was either gonna use malyx, shiro, glint. Shiro and glint are almost identical.
7 skill is stun breaker/ dodge
8 skill is a speed skill swiftness/teleport
9 is the only different skill vulnerability/increased speed
10 skill is knockback/stun
so you have 2 heroes that have almost the exact same skills. Also the specs are specific to each hero almost.
You dont have to pick skills
You dont have to pick trait on the skill choices because you dont pick skills.
There are a few more things but basically it comes down to mechanical skill/ timing/ understanding the profession a you are fighting. The rev is a fun class but it takes the least amount of time to think up a build.

And of course because you do not pick skills Revenant is extremely easy to predict. and thereby fight against.

Sigil Help

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Posted by: emkelly.2371

emkelly.2371

Agreed with above. Stun duration does not really help because most people have stun breaks anyway.

(edited by emkelly.2371)

Is there a to beat Toker (on his rev)

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Posted by: emkelly.2371

emkelly.2371

For me, every rev fight is pretty one sided. The most they can hope for is to last until i get outnumbers. There have been a few revs who i think are just better than me who have beaten me, but mostly they fall flat. I don’t know who This is Balanced is, but he sounds like one of the latter, so you may just need to be better to to beat him.

What's the point of 1 shared inventory slot?

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Posted by: emkelly.2371

emkelly.2371

u use mine for my salvage o matic

[TPvP] Displeased With Guardian...

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Posted by: emkelly.2371

emkelly.2371

WARNING: This will be long. I suggest skipping to the conclusion if you hate reading

Okay so lets acknowledge what you said that was correct.

The game is sorely in need of build diversity. This is very evident. Hell i can’t remember the last time i fought anything other than the same Elementalist build, necromancer build, guardian build, Mesmer or engineer build. So yeah, you nailed it on the head.

(speaking of which, where do Elementalists and necromancers get off having that much sustain, and that much damage all at the same time? Necros are even worse because they have huge condition bursts, huge direct damage burst potential, and ridiculous sustain all at the same time. Elementalists have the conman decency to just have sustain and direct damage even if that sustain is even worse than necro. Rant end)

Anyway, now lets discuss what you got wrong. Pretty much everything else. (not quite but i’ll keep it simple)

Dragon Hunter
Great sustain: there is lots of active and passive sustain on the guardian and dragon hunter is no different. Don’t use OP professions as your judge as to what has more sustain. Tempest, Reaper, and Chrono especially. They are very overpowered right now.

Attacking side points
That’s because you are going about it wrong. You can’t land on a point, drop all your traps, then expect everyone to just die.

Defensing Side points
You do know that your traps last for 5 minutes right? that’s more than enough time for you to have full traps by the time your opponents show up. by they time they do show up you have already tailored the battle field to your advantage. Unless you have all your traps in one spot ( which you should not) it is likelly that they will:

  • Pop PoB.
  • Try to get out of PoB
  • Run into another trap
  • Try to get out of it pop stab, or any nuber of other moves
  • Run into another trap
  • another, and another, as you just create a zone of death and sadness and hit them with TS, Pulls, Knock backs, etc.
  • Sure you may not be a bunker. you can’t likely fight more than two people effectively, but you are not meant to. you are a damage dealer, All those other classes that can be everything all at once are over powered. everyone knows that.

Roaming
As far as speed foes, I agree with you. sort of. you should be moving between home and mid. that is your roll. once mid is secured, you can move from mid to home or mid to far. but never try to go from home to far. you are too slow.

Can’t Support better than elementalists and engineers
Okay, I’m going to say this again. Stop comparing yourself to professions which are entirely overpowered. Yes, engineers and elementalists can do everything. heck they can do everything with one build. this does not speak against Guardian. It speaks against the other professions. They are just too over powered. in a perfect world every class would have a build for Support, Defense, and Damage. separate builds for separate roles. interestingly enough guardian does have this sort of set up. Dragon hunter is the damage build. Shouts are the support build, and meditations are the defense. (more maybe i have that backwards) but elementalists only have the one build, and it does everything. Same with Necros (for the most part) and engineers.

in order of most to least balanced IMO

  • Guardian (VERY Balanced. Follows the Support, Damage, Bunker, setup)
  • Warrior (Very balanced with a few problems that are getting worked out.)
  • Ranger (Follows the damage, support, Bunker, but has a few power issues.)
  • Revenant (Very balanced, but buggy and does not follow the bunker, suport, damage setup)
  • Thief (Only balanced because the overpowered damage makes up for their ridiculously under powered sustain)
  • Engineers (Just completely over powered. too much sustian+damage+supporty all in one)
  • Mesmers: (same problem as above)
  • Elementalists (Same problem with Engineers)
  • Necromancers (Just WHAT?!?!?! Massive condi spikes, Massive sustain, Massive Melee burst potential, Massive CC all in the same freaking build?)

You see how that list suddenly changed after thief? There is no transition. Just balanced, broken(as in actually needs fixed) and Overpowered)

Conclusion
It’s not your profession that’s the problem. Its the current unbalanced set up of other professions. Personally I think that Guardians are very balanced as a profession. I hope this did not get on your nerves. I love the guardian. but you gotta know, that when you tell Anet to buff your class, you are just inviting more unbalance. Right now the game does not need buffs. Classes need to be modified down slightly so that they all go down to the same level. If I buff one class while simultaneously nerfing another, i’ll just reverse the power levels so to speak.

(edited by emkelly.2371)

Advices for warrior BurnBow pvp

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Posted by: emkelly.2371

emkelly.2371

Nod. That makes sense. Thanks.

Just fought a really tanky warrior

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Posted by: emkelly.2371

emkelly.2371

Maybe somthing like this.
never mind wrong build.

(edited by emkelly.2371)

how mixable are the one handed weapons

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Posted by: emkelly.2371

emkelly.2371

Choppy.4183
Pretty easily for a power build. Most of the standard builds don’t trait the one-handed weapons, and each brings something different:
Axe: Pure damage
Mace: CC and a block
Sword: Mobility

Thats a little bit simplistic. but no inaccurate. Warrior one handed weapons have an ongoing theme of hybrid. None of them are pure condi, only axe is pure damage, made requires body blow, and distracting strikes to be effective, Sword has the mobility, middle of the road damage with condies.

So here is a more detailed discription

Sword

  • Mainhand has mobility, bleed, and burst damage.
  • Offhand had torment, adrenaline gain(though its crappy) and a ranged attack
  • Works best with Sheild, Warhorn, and axe off hand

Axe

  • Pure damage.
    *Mainhand has great auto attack, Cleave potential, and an underwelming cripple
  • Works best with shield, and Axe offhand.

Mace

  • Requires Body blow and distracting strikes to be useful
  • Great CC, decent direct damage, slow
  • Works best with shield, Warhorn, Sword off hand

Taking it all in perspective

  • If you dual wield, Either go full power or hybrid
  • If you go Hybrid, use Sword Sheiled for mobility
  • If you go mace take distracting strikes and body blow
  • If you go axe, go axe/axe
  • If you go sword go sword/sword or sword/axe
  • Never go pure condi when running a melee build.

Just fought a really tanky warrior

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Posted by: emkelly.2371

emkelly.2371

Some people try to keep Trade Secrets because they believe that if arenanet found out about some of this stuff that it would get taking apart in an update

For example I am kind of upset that somebody told ain’t it about the scorched-earth bug and about balanced stance activating rousing resilience even when you’re not stoned do you see what I mean now arenanet to going to fix these bugs that made our life so much easier which of course is a good thing but there is a very good reason why people don’t want to tell what they’re using

What is the best warrior build so far?

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Posted by: emkelly.2371

emkelly.2371

The buff only stacks to three but it refreshes when you burst. So if you have 2 seconds remaining.ing and you burst it will reset to 15secs.

Also my vote for top build is probably burnbow. But I’ve been enjoying.g my hybrid build be cause it’s so fun

(edited by emkelly.2371)

Just fought a really tanky warrior

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Posted by: emkelly.2371

emkelly.2371

It was more than clerics tune. As you’ll remember, I’m hybrid Condi power. He literally ignored my condies the entire fight. Besides he hit to hard to be running clerics.

Advices for warrior BurnBow pvp

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Posted by: emkelly.2371

emkelly.2371

Question. I know why you would use Last Blaze and dicsipline, but in my opinion, Smash brawler and Arms is strictly better. here’s my reasoning

Last Blaze

  • Every Rage skill will spread burning to opponents.
  • AOE Burning is great

Smash Brawler

  • More access to Primal
  • More acesss to Berserk
  • Scorched Earth is more than efficient at spreading burning around
  • For that matter so is Flaming Flurry
  • More access to primals means more Adrenal Health uptime
  • More access to Primal means more access to Cleansing Ire

Discipline

  • You are faster
  • You swap weapons fast
  • Immoblize can be broken
  • Gain Might when you swap weapons
    *Adrenaline boost through swaping weapons and using burst skills

Arms

  • you are slower
  • Every time you enter berserk your condi damage goes up
  • Gain adrenaline while in combat. This is a massive adrenaline spike, more so than you get from discipline
  • Gain adrenaline every time you critical hit. Agian this is actually more than from discipline
  • you’ll be placing bleeding with bow, and doing more damage to bleeding foes.
  • Increase the duration of bleeds you apply with sword
  • You’ll be gaining fury when you strike a foe under 50% health
  • you don’t need to swap weapons often,
  • you don’t need to go faster.
  • the only true drawback is not being able to break immobilize

This is just my opinion, and your build is more than viable. I just go a different route
.

Just fought a really tanky warrior

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Posted by: emkelly.2371

emkelly.2371

whatever it was it was cool. I’m not mad at him or anything, but jesus i want to make that build just to see what it’s like

Just fought a really tanky warrior

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Posted by: emkelly.2371

emkelly.2371

Well, he never used shouts. I’d have heard it. So that’s out. And he only ever landed one burst on me. So cleansing ire did not help him. He seemed to have like,non stopped boons though, so i’m wondering if he just had lots of boon duration. It almost seemed like his weapons did not match his build too. Like, if you were goin full defense why not have shield?

To answer your question yes, he just taunted me when asked about his build. He did say he healed over 200k on himself so there’s that.

Just fought a really tanky warrior

in Warrior

Posted by: emkelly.2371

emkelly.2371

Okay so I was running a burn bow build this morning and fought a warrior who was WAAAAY too tanky. SO my build is a hybrid Burn bow build. I was running this:

http://gw2skills.net/editor/?vJAQNAT8en8cAdhgtdAWdAEliFiAzIA8B7ZIngXwI4t4+cruA-TJRAABAcFAKa/hAeIA6XGAA

So the match started and I end up on mid with him. Just him and me.

I start my rotation with a shield bash, then a kick, then a stomp, then headbutt.

All of them hit, but he popped stab after the stomp so no adrenaline for me.

No problem I keep fighting with my sword and eventually build some adrenaline. I enter berserk and hit him with a flaming flurry, but he just takes it, and begins casting a killshot. So I interrupt my flurry and shield block, then swap to bow and put down scorched earth.

My berserk ends, so I take that time to heal up (full adrenaline) he switches to greatsword and starts going to town on me, but I get my heal off and evade and kite. The guy was still alive, more than that, he was still at full life. So I kick him and it lands So then I figure, okay hes gotta be out of endure pain, and balanced stance.

So I kite and start laying down scorched earth on his face. But still no effect. It’s like he had permanent resistance. So far I have evaded and blocked all of his bursts save one, so i’m thinking, he must be running malandru balanced stance, and Last stand as well as endure pain and defy pain. He still hits like a truck though, so I change strategy. I swap to sword and focus on keeping him stun locked.

Headbutt, kick, stomp, Berserk>Flaming flurry, Shield Smash, Flaming flurry, AA, AA, AA, Kick, Flaming flurry, Block another burst.

Finally I see his defy pain proc, so I press the advantage.

Swap to bow, Heal for adrenaline, Berserk, Scorched earth, scorched earth, scorched earth. He pops resistance, so I Kick him, Root him, Arcing shot, swap back to sword, and the fight continues.

By this time both his friends and mine have showed up and the fight for mid is a huge clusterfrag. But I keep focusing him and finally take him down.

After that, his team stuck together and their druid just kept up the heals forever, they ended up winning and congrats to them, but my entire team is like. WTF? this warrior was ridiculous. I messaged him to see what his build was, but he just gave me ridiculous answers. It’s obvious he was not going to tell me what his build was, so I’m here to find out if anyone knows.

He was wielding a Greatsword and rifle, and had two signets, i think they were Rage, and healing signet, but sorry I forget what they were.

I don’t think he ever entered berserk mode, and if he did he never got off a primal burst.

He hit hard, but not as hard as most power warriors. I know if the fight went on long enough in a 1v1 i would have killed him, but it took forever!

So if anyone can help me find that build i’d appreciate it. And whoever you were out there. If you see this, good fight.

[PvP/WvW] Skullcracker: The Revival

in Warrior

Posted by: emkelly.2371

emkelly.2371

Spartacus.3192
looks good and will hit hard while having great sustain but im concerned with the lack of stability and condi clears.
I know you dont really want too much stability since you want to proc rousing resilience but i do think Eternal Champion is better overall since there is so much CC out there you will still have decent chances to proc RR. With Scrappers and Druids plus Rev Staff 5 you will have lots of opportunities to use RR even with pulsing stability from Eternal Champion.
On condi clear you only have Brawlers recovery and bersker stance/Heal Signet. If you come across a lot of burn warriors plus mesmers you might be overwhelmed. I found having sigil of generosity on GS and purity on mace/Shield set helped against condi heavy teams.
Otherwise i like it and have been a fan of skullcrack for a long time.

He’s right. And besides you don’t want to waste your time in berserker breaking stuns. you want to lock them down with your 2 second burst skills. The great thing about headbutt is that you can stun yourself then enter berserk, which will proc rousing resilience. then you can spend your time in berserk bringing on the pain. For condi cleanse you need an answer because you don’t have cleansing ire.

Thank you Anet

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Posted by: emkelly.2371

emkelly.2371

Wow. some people are never happy

Thank you Anet

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Posted by: emkelly.2371

emkelly.2371

I know I’m double posting, and bumping a post no one has responded too, but come one. More people need to thank Anet. Here I’ll change the Title of the Post.

Warriors after the Patch ~

in Warrior

Posted by: emkelly.2371

emkelly.2371

If Anet wanted to shape up the meta, this would be the way to do it. There are just so many great builds for warrior its hard to imagine choosing one for the meta. It will probably be the Zerkbow (burnbow) but there are so many other good ones that even with that i’m hard pressed to choose one. Every class needs something like this. imagine all the team comps that you could make with just by changing everything to be based around the warrior. Now if every class had just as many quality builds, you could seriously have some interesting teams.

Cleansing ire + Scorched earth bugged

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Posted by: emkelly.2371

emkelly.2371

If that’s actually happening report it in the bugs. but are you sure that who you were fighting was not using the trait that makes berserk mode clear conditions? i mean thats 2 for the trait, then three for the burst, then if they had purity signets or just a condi wore off it could look like 6 cleared.

Physical Skills?

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Posted by: emkelly.2371

emkelly.2371

Why do you use Body blow with now condi damage? is it just for the weakness?

Professions that give me trouble

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Posted by: emkelly.2371

emkelly.2371

Of course you have to deal with their Traps. Stability helps out immensely, Typically I pop stab at the beginning of every encounter so this is not a problem for me. What about he damage from the traps? Well you have endure pain as an easy solution, remember you gave an auto endure pain at 50% health. So don’t waste it yet. As long as thei can’t get you below 50% health with the first wave of trap you’ll have your adrenal health up. and by the end of your Defy pain you’ll be back to at least 75% health

Next is the pull. As stated above stability is your best friend. Too many dragon hunters grab you with the pull right off the back and thats just silly, because your stability absorbs it. Not to mention that headbutt, or any number of other skills pretty much make them trying it completly uselsss. so yeah, stability, and if you get pulled just stun break with something.

Push, Okay, honestly don’t even bother with breaking their push unless you are using rousing resilience. They will push you once then you’ll be right up in their grill. If you do have rousing resilience, well, sure go for it.

True shot, Okay, it hurts, if you are above 50% health let it go. and keep wailing on them. if you are already below 50% health pop endure pain. and get up in their grill.

Finally, use your burst whenever it is available if you are not berserker. I Typically go with Tier 1, then Teir 2, then Teir three. because the longer im in the fight, the faster i’m gaining adrenaline.

If you are running CCs make sure you wait to use it until immediate after you see “block” pop up from their agis. Once that’s gone you have a window of opportunity to CC them. (they may have stability, but just try to time your CCs correctly) Once you CC a dragon hunter they start wasting abilities. This is not a mechanic of the game, but a play style i have noticed on Dragon hunters.

They stand in their traps (which is not how they should be playing) and rely on a single burst to finish their opponent. This is made worse with the new stability changes. basically getting hit with three traps at once is like getting hit with one (in respect daze)

You’ll know you are going against a skilled Dragon hunter when they drop one trap, move, and drop another.

Dealing with their sword. The Guardian sword is really strong, but most dragon hunters don’t use it which i think is a failing of the player. They will have it equipped but not use it all that often depending solely on true shot. If they are using the focus witht he sword (I do) then they have a three strike block. So auto attack them three times. no big deal.

Sheild. That shield is awesome, but you can easily counter it in a number different ways. One thing they like to do is pop it and then use the bow through it. But thats easy because i already told you what deals with true shot.

Stealth. Good dragon hunters know how to use stealth to their advantage. 2 seconds of stealth is enough time to cast 2 true shots. They can only cast one because of cool down obviously but they have some leweay on when to cast it, making a perfect dodge hard to predict. So if you are fighting a trully good guardian they ill move away from you and go stealth. then they may keep moving and laying down traps and then launching a true shot what you can’t predict. If you are Popping their Traps as they move, they are getting exactly what they want, making you chace them and eat their traps as you go. If you don’t op their traps because you stop chacing them, they still get what they want because the can either drop a trap on you or hit you with thue shot. Dealing with this is propbly the hardest thing about fighting a good dragon hunter. And their is nothing i can tell you to make it better except be patient, time your Endure pain stability, and use lost of AOE’s if you have them.

All of that is basic Warrior fighting stuff, but if you are running the burn bow build, you will likely decimate them with your AOE’s any way. Try to make an X with your scorched earth. this will make siure that 1, they can’t get close to you, and 2. they will constanly move through your burning.

If you do Stun them. try to keep them stunned and they will fall to you might.

Wow that was long.

Professions that give me trouble

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Posted by: emkelly.2371

emkelly.2371

I can help with Dragonhunters Zagerus, if you want the help.

Professions that give me trouble

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Posted by: emkelly.2371

emkelly.2371

thanks guys. i really appreciate it.

Professions that give me trouble

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Posted by: emkelly.2371

emkelly.2371

Just a list of professions that give me trouble. maybe you guys can help out

Necromancer Minion Master
I can’t seem to get close to them when I’m running something other than burn bow. So every hybrid and power build just gets shut down

Necromancer Reaper
Every fight with a Reaper turns out the same way now. Its a long long fight. Ultimately reapers win the sustain game against me though it depends on the player.

Elementalist
Do these guys have an answer to everything. Every build i use against them seems to go in the following format. Fight starts, neither of us can do damage to the other for a long time, then they get off one combo that ends with them hitting me with that lightning field thing and I go from full (or almost full) to dead

Chrono Meta
Specifically in Hybrid or melee builds they eat me alive. Burn bow tends to take them out just fine.

Professions I can beat with too much ease

Dragon hunter
This is a player thing i believe, They definatly have the burst damage required tot ake me down, but most Dragon hunters never try to Kite me. Many times they start off a great burst combo and then just stand there as i kill them. i don’t really get it.

Revenant
The majority of reapers don’t seem to get that warriors are no longer squishy. Much like Dragon hunters they have the damage to win the fight, but they just…don’t. I have had some great fights vs Revenants that know what they are doing, but the majority of them just don’t seem to know how to deal with me.

Ranger
uuuuum what happened? Did the skill of rangers just recently go down? or were warriors just that under powered? Rangers melt to me now.

State of warrior after the patch

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Posted by: emkelly.2371

emkelly.2371

You don’t have to land a full t3 burst to make use of your Adrenal health. With a core warrior running discipline I don’t wait for a tier 3 burst. I use bursts when i need them and if they are not on tier 3 so be it.

Build for pvp - lookink for advice.

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Posted by: emkelly.2371

emkelly.2371

Those are some great base builds. Here are a couple others.

Zerkbow or Burnbow

A Very heavy condition build that is great at spreading burning among your foes with Scorched Earth and Stacking on tons of Burning with Flaming Flurry.

  • When in berserker and bow is out spam your scorched earth Primal Burst Skill to spread burning into the crowd. You wil likelly gain a full bar of adrenaling from using scorched earth
  • After scorched earth you can swap to sword to stack burning with Flaming Flurry. You’ll likely fill your adrenaline bar this way as well.
  • There are a couple variations I like with this build. and you can play around with different utilities and traits. The following is a very basic build, and not the one i typically use. But its great fro getting started with the build.

http://gw2skills.net/editor/?vJAQNAT8enMdAdhgVhAmhAEliFoA7IBGASZvt2b7uF5BcBWAA-TJRAABAcRA2vMQAPBgi2fAA

Hybrid/Control
A cross between the hybrid build and Control build. It provides mobility through Savage Leap, great damage, condi damage and control. The downside is that it is fairly glassy.

http://gw2skills.net/editor/?vJAQRApe8ZnMdAdhgtdAWdAEliFjA7t4ucfuIjgVwHwIAsBzZA-TZRAABBcEAO4BAU0+D8XGAgTCAA

"Adrenal Health" vs "Dead or Alive"

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Posted by: emkelly.2371

emkelly.2371

Lol you asked the wrong guy. I Run Dead or alive always. and yes i notice. There is a gig difference in gaining health over time and a 5k burst. That 5k burst does what healing over time does over the course of nearly a minute. and it’s an auto proc on HP 0.

(edited by emkelly.2371)

"Adrenal Health" vs "Dead or Alive"

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Posted by: emkelly.2371

emkelly.2371

Having a 5k burst heal whenever you are about to die, is by far not useless. And it does not make adrenal health useless. Saying that is like saying that Having a trait that auto death shrouds when you are about to die makes minion heals pointless. They are completely separate abilities.

[PvP] Lockdown Build

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Posted by: emkelly.2371

emkelly.2371

Hmm. Well. I Play a build with a similar Idea in mind, however i decided to go the hybrid route, and i use the new Kick and Stomp in conjunction with headbut. The way we go about it is very different, however. the premis works pretty much the same. Lock down your opponent so that they can;t do anything to you.

Specifically with your build in mind, Arms is better suited for a full on condition build. If you were going to go full on lock down, you may want to consider the Strength Line. for physical skills. Don’t get me wrong. you can still go Arms as well, with the new sustain we have going on speed is not so much a problem in PVP. Just remember that you probably want to move from Home to mid, and not try and go far.

I’ve taken the liberty of Modifying your build. I’m going to try and keep as much the same as possible. I went off the assumption that all you wanted to do was to lock the opponent down. If that is the case you are going to want that adrenaline from Arms and Defense. Rampage is awesome while it lasts but the cooldown is entirely too long. It’s better to use the new Kick and stomp and replace Rampage with Signet of rage. (which have shorter cooldowns, and are basically what Rampage gives you anyway)

I gave you Rune of Resistance, but my favorite is Malandru.
http://gw2skills.net/editor/?vJAQNApeSjMdQXI22BWdApIGICsLE2AWeYr7FMCsAwHcAA-TJRAQBSsMw32f4AnBAA8IAAA

I just tried first your build, and my build. they both are viable, but i donth think they will be meta.

(edited by emkelly.2371)

Physical Skills?

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Posted by: emkelly.2371

emkelly.2371

Kick and stomp are freaking amazing now when combined with body blow and distracting strikes.

Thank you Anet

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Posted by: emkelly.2371

emkelly.2371

Thank you a net.

(edited by emkelly.2371)

Zerkbow

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Posted by: emkelly.2371

emkelly.2371

Works better with viper

I'm over it. (Warrior Rant)

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Posted by: emkelly.2371

emkelly.2371

@Furajir

I’m beginning to think you just are not very good at the game. You are never happy with anything. At this point the only trait line the warrior actually “needs” is Defense. Other than that they can do almost anything. Just in the last 24 hours i have played with every weapon combination and every trait combination you can think of and nothing did not work. (except i always took defense) I have run power, condi, hybrid, bunker, and every one of them had not only unique play styles but great results. if you can’t find something you like about the warrior, you are playing the wrong profession or just outright can’t play the game.

@Barrett
No kidding about the number of great builds. Also, kick and stop are now officially my new best buds. A 9 second kickback, knockdown gap closer, both synergistic perfectly with body blow and distracting strikes . My new favorite combo is headbutt, stomp,shield bash, kick,. Berserk mace primal.

(edited by emkelly.2371)

Adrenal Health change

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Posted by: emkelly.2371

emkelly.2371

And if you do that Condi bombs will erase you. also Rousing resilience totally depends on being stunned. if yuo don’t get stunned when you need to you don’t get the heals. Well, i guess you can always stun yourself with headbutt, then break it by entering berserk giving yourself a heal. but really.

Yes, the adrenal health change is far more powerful than old Adrenal health, but it’s not broken. Other classes just have not gotten used to fighting the warrior now that we have sustain. Once they get used to it it will even out.

Can Warrior counter Meta Chrono?

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Posted by: emkelly.2371

emkelly.2371

Yeah one or two good hits on a thief pretty much ends them. I am surprised you 2v1ed after being surprised by two of them and survived. One burst combo from a thief can take 12 your health in an instant.

Help with WvW Warrior roaming build

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Posted by: emkelly.2371

emkelly.2371

Burnbow (Longbow Losword sword, torch condition build) is capable of easily soloing a fully upgraded camp and tends to decimate zeros in close in fights. With new adrenal healing it’s even more redonkulous.

If power is more your speed or if you don’t have server yet great sword, axe, shield is very good. But my favorite is a launch build I was working on this morning running mace, shield, hammer with stomp, kick, and rampage. There is something supremely satisfying about throwing everyone all over the place.

Adrenal Health change

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Posted by: emkelly.2371

emkelly.2371

Addressing readers is better left to another thread. But for the sake of this thread let me just say readers still have an edge on us. A propped Condi warrior can outlast their shroud and health now and power warriors cans bust them down quickly but readers still have more sustain and more ways to lo co us down. I have had some success running sword torch Long now. And some success running greater axe shield but my CCD build using mace shield hammer still gets wrecked even thou it decimated other classes

So far my biggest nemesis are thieves. They thank us way before we an build adrenaline for even tied 1 bursts. But it’s fair because if I hit them even once they are pretty well screwed.

Tarcis- A Veteran Warrior- Build Share

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Posted by: emkelly.2371

emkelly.2371

Lol. I have been playing that first warrior build even before Tara is. And everyone told me it sucked lol. Glad to be vindicated. Also. Cleansing ire can replace rousing resilience with the newest update.