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i dodged that warrior's arcing slice.. gg

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Posted by: emkelly.2371

emkelly.2371

Your argument does not hold up to close inspection, friend. In the old system you gained your regeneration for building adrenaline but the healing was rather limited to the point where it was not noticeable. In addition as a warrior you need your burst skills in order to stand up in a fight. Imagine fighting as a warrior and not using your burst skills for a moment. You can’t do it, I mean you can but you’ll die. In addition to this when you actually need that adrenal healing is after a burst because burst skills leave you open. Killshot has long cast time, eviscerate as a long after cast, racing slice requires you be right in the opponents face, etc. There is no skill in just fighting and getting adrenal health just for being in combat.

5/17/16 Patch (Revenant)

in Revenant

Posted by: emkelly.2371

emkelly.2371

Okay, so they fixed bugs that hurt you guys. On the one hand yeah they needed fixed, on the other, they could not have fixed other bugs? I’m sorry you guys got the short end of the stick. trust me, us warriors have been there. Hope next patch helps you guys out

i dodged that warrior's arcing slice.. gg

in Warrior

Posted by: emkelly.2371

emkelly.2371

That would not promote skilled gameplay, regardless of how you slice it the new mechanic not only works, but also is rather interesting. I’d actually like to see more mechanics along the same lines as this. Give me a trait that activates when i manage to pull off a skilled maneuver.

i dodged that warrior's arcing slice.. gg

in Warrior

Posted by: emkelly.2371

emkelly.2371

Edited for nonsense

Can we please discuss Sprits?

in Ranger

Posted by: emkelly.2371

emkelly.2371

Anet nerfed spirits because they would have been incredibly overpowered with Druid. But then they nerfed all the healing from druid and left spirits gutted. Sooooo.

i dodged that warrior's arcing slice.. gg

in Warrior

Posted by: emkelly.2371

emkelly.2371

This is something for another thread, but since it was brought uip. DHs come in to types, and two types only. Players who only know the very basics of using their abilities and just use the same “all traps on the ground at once, pull you into them” combo. And players who actually know what they are doing and will make a warriors life hell in 1v1s and team fights alike. so technically you are all correct.

on the other hand.. yeah total troll post.

Hundred blades interrupting

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Posted by: emkelly.2371

emkelly.2371

Weird i never noticed it.

How is Killshot in a WvW Zerg?

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Posted by: emkelly.2371

emkelly.2371

Josh XT.6053
Killshot is a bad idea in zergs. There are so many reflects out on the field these days that you will more likely than not end up causing yourself more harm than anything.

Signet of might.

i dodged that warrior's arcing slice.. gg

in Warrior

Posted by: emkelly.2371

emkelly.2371

Forget it Choppy. People will always want something for nothing.

i dodged that warrior's arcing slice.. gg

in Warrior

Posted by: emkelly.2371

emkelly.2371

Really? you think the warrior can’t just swap weapons, and hit you with a follow up burst just a second later? So you dodged one arcing slice. Unless the warrior misses every burst he throws at you, (not likely unless he his completely inept) he’ll still build up Adrenal health. you do know a warrior does not have to wait to use burst skills right? We can use them as soon as we have one bar of adrenaline. If we have discipline, and hit you with a tier 1 burst, we gain a little bit of adrenaline back, then we swap weapons and gain more adrenaline, then we gain adrenaline if you hit us, while in combat, for every hit we land, if we have berserker’s stance running, if we use headbutt, if we use To the limit, if we use Signet of fury, etc etc etc. Hell i have been known to use a tier 1 burst skill just to bait out a dodge. If you really think that Adrenal health sucks because you only get it if you land a burst skill you need to learn to play.

How is Killshot in a WvW Zerg?

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Posted by: emkelly.2371

emkelly.2371

On the other-hand, who runs Killshot, or Gunflame without running signet of might?

Unblockable Kill Shot Build.

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Posted by: emkelly.2371

emkelly.2371

@Thuggernaut

All you did was tell him to change everything from what he has to the standard gunflame build. I believe this build has all the hallmarks of someone who strongly does not want to use the meta, and/or is making a joke build.

Defense over tactics.
In PVE youcan get away with taking tactics over defense, but in PVP i would not recommend it. but if you insist on taking tactics, you need to make better use of tyhe following:

  • Vigorous shouts: This is useless to your builds because the one shout you have is also a pretty hefty heal. sure it now clears conditions, but it’s cast time makes it fail pretty hard as a condi cleanse. also, there is a better heal for doing that anyway in mending. Finally the other functionality of vigorous shouts is that it grants adrenaline, but your shout already fills your adrenaline bar…its a wasted trait i this build
  • Shrug it off. It’s a free condition cleanse early in the fight which also proc vigorous shouts.
  • Empower allies: if you are going to use this, you need to be able to stay alive long enough to provide that bonus. otherwise the 150 power is only noticeable in PVE

Arms
Everything good about arms is it’s ability to grant fury, but that is pretty mush wasted with Burst Precision, because the only skill that really needs to crit every time is a burst skill…which as long as you have 50% crit chance will crit 100% of the time.
You also gain a free signet of might proc off of this, but honestly, that’s not really worth it in the middle of a fight. Arms wastes many traits on precision when it should have focused on ferocity and precision both. I know we have Berserker for ferocity now, but we did not always
Increased critical hit chance against stun foes is wasted as well. you have no way to stun foes, except one skill which is hard to hit with. Make better use of the following.

  • Berserker’s fury: This will grant extra adrenaline in combat. trust me you will notice it, especially at the start of the fight
  • Rending Strikes: you will be pricing this approximately once every 5 or so hits, taking into account not every attack you make will be a critical hit, but close to it.
  • Blademaster: you may as well use this, because Unsuspecting foe, and deep strikes do nothing for you. at least your sword skills will refresh quicker.

Signets
There is nothing wrong with running all signets, but you need to have a reason for it. Signets allow you to run less of one stat in order to go heavy into another. So for example with this build you are extremely short of toughness, so i’d take dolyak which will get your armor up above 2300. Replace signet of stamina, because you have not built this build to take advantage of endurance aside from vigor from the warhorn and vigor is a terrible boon.

Signet of fury is only good for the adrenaline gain in this build because you already have good precision. but you already have adrenaline gain on your heal. so it is a wasted signet. i’d take endure pain or berserkers stance.

Signet of rage is also best for the adrenaline gain, but in this case it is adrenaline over time and because you do not have berserker’s the signet is fine.

To the limit
Listen i know why you are running this, but if you are running signet of fury, you don’t need it. if you swap out signet of fury you can keep this, if not use mending or signet of healing.

All in all your build is riddled with bad decisions. it actually has all the hallmarks of either a joke build or a new player trying to go against the meta. I’m fine with going against the meta, but there needs to be a method to the madness if you do that.

(edited by emkelly.2371)

Balance suggestions for next patch

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Posted by: emkelly.2371

emkelly.2371

And i’m not saying that we should nix our support for the team, i’m saying that vigorous shouts need to be changed to a more useful type of support without overpowering our already very good sustain through the new adrenal healing.

(edited by emkelly.2371)

guard nerf inc?

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Posted by: emkelly.2371

emkelly.2371

I run runes of the trapper on DH.^

Balance suggestions for next patch

in Warrior

Posted by: emkelly.2371

emkelly.2371

The problem with making vigorous shouts more powerful is that with the new adrenal health you could easily have to much sustain. Personally I think vigorous shouts should be dropped in favor of a more useful support trait. We already have plenty of healing through adrenal health as well as burst heals or even just healing signet.

As far as other traits and skills that need overhauls? Banners…just everything to do with them.

Unblockable Kill Shot Build.

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Posted by: emkelly.2371

emkelly.2371

Because 7k damage that cannot be blocked on a short cooldown is still impressive damage. I’ve never liked the gimmicky nature of killshot/gunflame, but just because something gets a hard nerf does not mean it’s bad. The rifle has been overpowered for an entire season, the nerf was justified, even if I believe they went too hard on the nerf. Killshot and gunflame used to flat out 100%-0% people before the nerf, thats a massive amount of unblockable damage that obviously needed fixed. they attempted to fix what they saw as the problem, but they were too aggressive with their changes. They should have changed the damage, then later on, if the build was still over powered, hit it again with another nerf. there was no reason to remove the pierce.

That being said, the warrior is now the only profession with a longbow or rifle which does not have a reliable way to pierce enemies. Our Arrows are slower than a Rangers and Guardian’s, we have a longer after cast on that weapon, and true shot (which Killshot can be compared to damage wise) is on a similar cooldown, lower cast time, and it pierces as well without being gated behind a mechanic. So yeah, we got pretty hard.

(edited by emkelly.2371)

Hundred blades interrupting

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Posted by: emkelly.2371

emkelly.2371

Please recreate this bug and record it. Anet needs to know about it. I have not had this issue yet, though i have interrupted the skill myself by moving as a cast it.

Power War vs Condi War

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Posted by: emkelly.2371

emkelly.2371

The warrior in general has more than enough Condi cleanse. Maybe I just noticed more because I run malandrus on every build I run. Berserker’s + Malabar gives sufficient damage and gets you to the 2500 armor you need. Viper’s + malandru’s does the same and has the added benefit of extending Condi durations. So maybe when I say that warrior has enough ways to deal with condi I’m actually saying that I have enough ways to deal with it.

[Suggestion] Warrior Balance

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Posted by: emkelly.2371

emkelly.2371

I’m glad no one took me up on that met. Sorry to not see you in game anymore.

Unblockable Kill Shot Build.

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Posted by: emkelly.2371

emkelly.2371

Kill shot is great. Also, a few tips against This build.

Blocking

  • Mace and sword blocks can reflect multiple hits from the rifles Volley
  • Don’t block when you see an opponent’s Might Signet get activated, move towards them and ready an evade.
  • In PVP I like to run Shield Mastery It’s super effective, and dogged march is not as useful in PvP. (still a great trait though)

Evading

  • Staying right up on the warrior can make , not only killshot, but other attacks miss. If you get knocked back with Riflebut, you can expect a Volly or a Killshot to follow.
  • Killshot is fairly predictable 1v1, but quickness can make the timing hard to predict evades.
  • Evading a kill shot in a group fight is more about luck than skill. You can’t be expected to keep track on the warrior that’s standing off your peripheral and the necro and mesmer in your face at the same time. But you can still screw over the killshot warrior by always taking advantage of the map. Like any other ranged class, line of sight can mess with the warrior. (obvious i know)
  • Signet of might lasts for 6 seconds, when you see it go off you have (Assuming full endurence) 1.50 Seconds of evade. so the warrior has 4.5 seconds to hit you.
    Spacing your dodges 1.5 seconds apart will make a warrior more likely to miss his shot. You can make it worse by getting behind something. The warrior will have to hold his shot until he has one. One of my favorite things to do is just get behind something and what for the warrior to move in line of sight. then i dodge towards them and body hug.
  • if you are in an open area in a 1v1 you need to close the gap quick. Making a Warrior Dodge before he gets off a killshot is a great way to make them waste time on firing a killshot.

Tips for Killshot warriors

  • You can Short Cast Killshot out of Brutal Shot, or out of a dodge roll
  • You can Short Cast Killshot out of Savage leap.
  • you can Short Cast Killshot out of Shield bash, headbut, and Rush.
  • I’ll have to check and see but you may be able to short cast out of Whirlwind Attack as well.
  • you can shortcast outof Whirling Axe, but its not very effective
  • you can short cast out of Kick, Stomp, and Bull’s charge
  • Pretty much any movement skill, or channeled skill can be short cast to varying degrees of effectiveness
  • you can cancel a Killshot early in it’s cast by swaping weapons or dodging. Swaping weapons is the best way, because by the time you swap back it will be off it’s delay. (not cooldown, delay) This is a great way to bait out a dodge. The downside is that you loose adrenaline, but you can follow up the swap with a tier 1 Burst form your alt-weapon. I have Canceled a killshot into an eviscerate, into a shield bash into etc etc so many times. It is hugly satisfying .
  • someone told me you can fake signet of might (get it to proc it’s little indicator, without using it.) but I can’t do it. Maybe they were wrong or the info is out of date. if it is accurate, that’s something you should really learn for 1v1s

Questions

  • Q: What in the world is short casting?
  • A: Shortcasting is what I call casting a skill in the middle of another action which has a duration. The effect is that the skill “Seems” to go off quicker. It does not, but it makes the opponent think it did.
  • Example: In the middle of a dodge roll, activate Eviscerate. The instant your dodge ends, eviscerate will go off, and it will close the distance, (assuming you dodged correctly) between the opponent and you. I have found that this actually makes Eviscerate land more often. I almost never miss one unless i am made to miss it.
  • Q: No one calls it Short Casting! Who do you think you are!
  • A: I call it Short Casting, because its easier to say that than say “Activate your skill in the middle of an action that has a duration!”
  • Q: Yeah, but you just spent two questions explaining it, that’s even longer!!!
  • A: Three now, but you are still reading, you imaginary person i made up for this little bit of extra humor.
  • Q: You suck at the game! Stop posting and let me flame on you!!!
  • A: First, that’s not a question. Second, you are very aggressive for someone i made up for this over-long joke. third, I’m defiantly not the best warrior out there, but i’m more than confident i know what i’m doing.

If you read this far, thank you. I was in need of some humor.

(edited by emkelly.2371)

Runes of Rage vs Runes of the Pack

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Posted by: emkelly.2371

emkelly.2371

^ thanks Glad thats worked out.

Runes of Rage vs Runes of the Pack

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Posted by: emkelly.2371

emkelly.2371

Personally, I run Runes of Malandru (because i’m weird) but lets go the damage equasion

Assuming 2500 Armor for your opponent and using Arcing slice as my base damage

Damage done =

  • (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
  • Normal: (448 * 2600 * 1.20) / 2500 = 560 (i think it rounds up)
  • Normal Critical: (448 * 2600 * 1.20)2 / 2500 = *1119 (still rounding up)
  • Critical with Ferocity and +5% damage added in damage: (448 * 2600 * 1.20)2.6666667 / 2500= *1491 (rounding again)

I hope I did that right. I copied the equation right out of the wiki, but the numbers look small. I know i do more damage than that with arcing slice, and i run malandru’s and im not full zerk.

I hope i did that right

headbutt bug/exploit

in Warrior

Posted by: emkelly.2371

emkelly.2371

If it’s bugged they should fix it. They should also fix the bug with berserk mode, sometimes when you enter berserk and activate your primal in quick succession or at same time, yuor primal will go on cooldown without casting. I think the bug is caused by same sort of thing. Also, you can exploit this was well by quick weapon swaping, basically you can enter berserk, swap weaponas and activate your primals as the same time, and it will cast bboth primals at almost the exact same time, but one of them will be off cooldown. it’s hard as hell to pull off, but i have done the following in a 1v1

Berserk+Scorched Earth+Swap+Flaming Flurry>Flaming Flurry.

Keep in mind the “+” means doing all that at the same exact time. the “>” means do it after

EDIT: Never mind they fixed it, just went into game to make a video and I could not do it anymore you can still make scorched earth go on cooldown without casting though it’s rare.*

(edited by emkelly.2371)

Longbow for PvP

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Posted by: emkelly.2371

emkelly.2371

I don’t know. Druids can be a pain, especially in team fights, but i can take them out with one Flaming Flurry>swap> Scoreched Earth, Arcing shot. they can clear all ondies, and often have antoher clear through signet, but once they have doene that the melt opretty fast.

1v1’s is a different story. They can keep you at range and proc ancient seds on you like every 5 seconds which is super annoying. also, i’m not sure this is a bug or just the way it works, but i have shield blocked a rapid shot from max range, and still taken the damage from the attack when using shield mastery. It’s like my reflect does not have the same range as their longbow, so it goes right through.

Mercenary Amulet removed for S3

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Posted by: emkelly.2371

emkelly.2371

Vipers. You already have plenty of health and toughness as a warrior. All you need is 2500 armor and you should be fine.

[Suggestion] Color Blind Mode (merged)

in Guild Wars 2 Discussion

Posted by: emkelly.2371

emkelly.2371

I have a good friend who plays the game. He has trouble with red, and obviously that’s a problem with this game because red is important. I know it is difficult, or maybe not, but is there any chance of getting a high contrast mode for poor vision. It would be nice if just a change in color for enemy players indicators and names could be implemented.

Power War vs Condi War

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Posted by: emkelly.2371

emkelly.2371

I always go viper or sinister when I play Condi. And I go berserk for power warrior. As long as I have 2500 armor I’m gappy

How viable is Burnzerker for raids atm ?

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Posted by: emkelly.2371

emkelly.2371

very. sorry it wanted more info. VERY!!!!

Help a brother out

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Posted by: emkelly.2371

emkelly.2371

Furajir.3815
Really rare for me to encounter a well played enough Mesmer or Necro as plain vanilla war with CI that can bring me down. I run cleansing and generosity on sw/sh and GS though. Gives me 2 condi clears on wep swap, and a clear and a condi transfer, which is pretty funny.)

Lol Sigil of generosity? really? this is pretty funny. I’m not knocking it though. extra condi cleanse about every 12 seconds when fighting is pretty cool

Power War vs Condi War

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Posted by: emkelly.2371

emkelly.2371

Fight starts, First 10 seconds
Assuming equal skill levels
Power warrior will spike Condi warrior down to bellow 50% (Defy pain kicks in)
So we assume a skill lvl below garbage?
ok.
Also this game is not like Pokemon where you can say – that one is doing this and this guy is reacting with that.

Below garbage in what what way? the power warrior has 9 seconds of impunity with which to spike the condo warrior down. any reasonable warrior would be able to do this. the damage stops at just below 50% because defy pain procs at that point. so no neither player is garbage. I simply assume that if a warrior has the skill and their opponent cannot stop them they will succeed as well as the possibly can.

As for the Condi warrior. they could stop the power warrior from doing this, which is why I kept the "fight’ going for over 60 seconds. i took into account each spec playing a perfect fight to the best of their ability. if you don’t like it i really don’t care. this thread was asking people’s opinions. i gave mine, and it looks like people agree with me.

As for the pokemon reference…actually its surprisingly like pokemon. Your character has a set of abilities, you have to choose how to use them, and your opponent has to know how to counter them. sooooooo yeah exactly like pokemon, its just more active.

Scorched earth nerf is to kitten hard !

in Warrior

Posted by: emkelly.2371

emkelly.2371

also….i did not notice the nerf, and i play scorched earth all the time. So…um yeah i think it’s fine lol

Help a brother out

in Warrior

Posted by: emkelly.2371

emkelly.2371

Okay. well you re very squishy, but that’s not a bad thing. In WVW I run Berserker Armor and weapons, and Celestial Trinkets So I’m just a bit tankyer.

Suggestions (very few)

  • You might find that Dogged march helps against Necromancers Chill.
  • You might try Eternal Champion, though before you do that,does taunt mess up a mesmer’s ability to get away from you? if it doesn’t then you are basically wasting the taunt.
  • Finally, I run Runes of Malandru. I’s not perfect, but it helps with condi’s a little bit, As you probably have guessed I don’t play the all or nothing game. I build for a balance between survivalist and damage. Also after having my ascended gear ruined by a balance patch at one point i decided that whenever i build, i want kitten be viable regardless of what they do to the game.

Sorry i can’t be more help. your build looks fine, but Mesmers , engineer’s and necros seem to hard counter warriors right now.

Power War vs Condi War

in Warrior

Posted by: emkelly.2371

emkelly.2371

Sigh. I’m going to have to do this point by point arn’t I?

Fight starts, First 10 seconds

  • Assuming equal skill levels
  • Power Warrior: Ignores the first burst of Condi
  • Power warrior will spike Condi warrior down to bellow 50% (Defy pain kicks in)
  • Both warriors will be baiting out the stability buffs to take advantage of headbutt if they have it.
  • both will get off a burst at the appropriate time, gaining at least AH x1

10-20 Seconds

  • Both Get of their headbutt’s at the right time if they have it.
  • Both will get into berserk if they have it
  • Condi warrior will get off a condi burst or two
  • Power warrior will cleanse at the right time either by swaps, or burst
  • Power Warrior will be trying to bait out Endure pain, and will succeed (because we are assuming equal skill)
  • Defy pain should proc around here somewhere on the power warrior (but will not help with condis.
  • If the Power warrior knows he’s going against a condi warrior, he may have shield mastery. If he does, the fight ends here. because he will bait out a burst, then shield block and kill the Condi warrior with his own Condis. If not, ignore that)
  • Condi warrior will spamming his Bursts.
  • Power warrior will pop resistance through Signet

30-40 sec
Here is the deciding point in the fight. both are at around 50% health, though the Power warrior may be higher simply because he has ignored several condi spikes. both have proked Defy pain, endure pain will not help the powwr warrior.

  • Power warrior has resistance
  • Condi warrior cannot take another Damage spike.
  • Power warrior cannot take another Condi burst. He has 6 seconds to finish the Condi warrior. (thats when Resistance from signet wears off)
  • Condi warrior has 20 seconds to finish the warrior before the warrior’s berserk er stance resets.
  • In the first 6 seconds of this section the Power warrior will get off a damage spike. (again, assuming equal skill levels, and no mistakes. a good warrior who has 6 seconds where his opponent cannot hurt him significantly will finish his opponent)
  • Lets assume that somehow, the Condi warrior survives. maybe with just a sliver of life.
    may the power warrior did not crit or the condi warrior had weakness on him. Anything really. So the condi warrior survives, and now has 14 seconds to finish the power warrior.

40-60 seconds

  • At this point the Power warrior only has one thing they can do to reverse their situation. The have shield block. (assuming they are axe/sheild, GS)
  • Again if the warrior has sheild mastery, they still have a chance to insta kill the condi warrior by reflecting a flaming flurry. If not Sheild block can eat one flaming flurry, but it cannot eat Scorched earth.
  • Headbutt comes up during this section of the fight (if they have it)
  • Sheild block eats a flaming flurry
  • One or the other sheild bashes. It is evaded, blocked, or misses.
  • If a sheild block does not miss it is countered by headbutt
  • headbutt is countered by headbutt
  • Whoever wins that exchange wins the fight. If condi warrior wins the exchange they get off a condi burst. But if the power warrior lands a headbutt or shield bash the fight ends because the damage from either of those will end the condi warrior.
  • But lets assume that for some reason they both play so well that they both know how to body hug to make attacks and bursts miss, they both know how to time evades, read attacks, and have managed to perfectly counter CC, break stuns, evade attacks, block the right attacks etc. This is very unlikely but it’s possible.

The Very Unlikely 60-90 Seconds

  • Both have Defy pain off cool down.
  • Power warrior has berserker’s stance off cooldown.
  • The power warrior has one huge advantage at this point. His very next hit against the condi warrior is going to proc Defy pain on the condi warrior.
  • Defy pain procs on both
  • Berserker’s stance goes up.
  • 4 seconds later the condi warrior dies, because the power warrior still has 5 seconds of pulsing resistance.

overview by time and spec advantage

  • Power warrior’s advantage
  • No advantage*
  • Even odds fight ends
  • Condi Warrior’s advantage
  • Power warrior’s advantage

I did not include killshot/gunflame warior, but that does not change anything. Killshot is just your main damage spike.

(edited by emkelly.2371)

Power War vs Condi War

in Warrior

Posted by: emkelly.2371

emkelly.2371

I specified maximum for both i could easily have averaged them. I assumed similar skill levels for both condition and power warrior. I did specify that the condi warrior has an edge in team fights. but 1v1 it comes down to who makes the first mistake.

Is Warrior Losing its Flavor?

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Posted by: emkelly.2371

emkelly.2371

Honestly, you are likelly speaking of the disproportionate power level between Warrior and specs like Elementalist, engineer, mesmer, and Necromancer. that speaks towards the over powered nature of those professions rather than the weaknesses of warrior. yeah, the warrior has flaws, but every proffesion should have flaws. The problem is that so many of the specs don’t have any. they have an answer for every situation, which is just bad development. hence why i said all other specs need to be leveled out to match warrior. a profession without any weaknesses is over powered but that does not mean the warrior is UNDER powered right now. it just means the game has not leveled out again just yet.

Power War vs Condi War

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Posted by: emkelly.2371

emkelly.2371

I’ll attempt to answer with arithmetic.

  • Maximim Damage Negation Condi*
  • Shield Stance: 3 sec
  • Defy pain: 4 sec
  • Endure Pain: 4 sec
  • Defiant Stance: 3 seconds

Maximum Condi Negation Power

  • Berserker’s Stance: 9 secs
  • Healing Signet: 6 secs
  • Condi Cleanse with Bursts (3 per burst)

Maximum Healing for both

  • Adrenal Health x3
  • Healing Signet Passive
  • Healing signet active
  • Both will have between 2500-3100 armor

Okay so laying all of thsi out, a power warrior and a condi warrior are pretty equal. A fight between the two will come down to skill. but thats a 1v1. In a team fight, the Condi warrior will provide more support for his team, and so identical team compositions with a condi warrior on one side and a power warrior on the other, i’d give the edge to the condi warrior’s team because while the fight between the warriors will be pretty even in the begging, there are more condies effecting the power warrior’s team. so what will (or should theoretically) happen is that the power warrior’s team will go down quicker and the power warrior will end up outnumbererd

This is assuming both teams have the identical skill in the game of course.

Balance suggestions for next patch

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Posted by: emkelly.2371

emkelly.2371

@Kicker.8203

Kick

  • Is not meant to help you land bursts. It is CC on a 12-9 second cooldown. Also, it leads into over 4 stun lock combos. So no. the changes to Kick so far are great.

Rush
Okay, yeah, its been years and this skill needs fixed. I agree.

Flaming Flurry
No. But i’d bee cool with Flurry having increased damage. after all it roots you. As it stand the only reason to use it at all is just to immobilize then cancel it to use another skill.

Adrenal Health
No! We went through over 6 months of agony waiting for proper sustain while the warrior was dismantled piece by piece and now that we get it back and have loads of viable builds you think it’s over powered. Go 1v1 an Elementalist, an Engineer, a Mesmer, Or a Necromancer, then tell me it’s overpowered. Yes, the sustain is good, but it’s not too good. Any profession can get through it.

Off-hand mace
I’d be okay with this. But i’d Rather See gap closer on crushing blow. Keep the skill the same, just change it to be a gap closer. This way the Vulnerability is just an extra effect for using a weapon that requires you to be close to be effective.

Furajir.3815
Last Stand should reduce recharge of stances, surprised it doesn’t.

Last stand is actually a great trait as is, but it’s overshadowed by rousing resilience and Cleansing Ire. You see balanced stance procs Rousing resilience, but i can’t take rousing resilience and Last stand. That’s removing one of the best functionalities of the trait right there. Last stand needs to be on a different trait line, or it needs to be in a different level on the same trait line so that we can take both RR and LS.

(edited by emkelly.2371)

Suggestion: Merciless Hammer

in Warrior

Posted by: emkelly.2371

emkelly.2371

There is already a signet to make your attacks unblockabe. So no. Besides hammer is a great cc weapon. I’ve run in serves with a warrior front line and on our commanders order we all leaped on on tag and followed up with a wicked assault. I agree the weapon is weak in PvP, but I’ve used it to great effect there as well. You can’t ask for everything from a weapon (unless you are an element a list of course).

Rush: how do I?

in Warrior

Posted by: emkelly.2371

emkelly.2371

its about how well you can time it. also I’ve noticed it almost never works in combat camera. actually more like 50/50

Guardians Falling Behind Fast

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Posted by: emkelly.2371

emkelly.2371

@Daniel.1204

When guardian’s came out they were more like early clerics from WOW. They could use heavy armor but were mainly a support class. But because of the (at the time) conceived plan fro every class to have a different type of holy trinity, guardians could still get up close and personal because of their loads off access to protective boons, and good power. If you every have the chance to check out guardians in their original set up you’d probably be shocked by how different they play than today. (Also, you’ll notice a huge power creep in the game since then.

I’m with you on everything you said though. Guardian’s don’t stack up very well in the current set up. Almost any build i put together with a warrior eats them alive. It saddens me, because I love guardians.

Rush: how do I?

in Warrior

Posted by: emkelly.2371

emkelly.2371

You’d think that they would just make the adjustment, automatic considering it’s made that way to begin with. but eh.

Axe/axe

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Posted by: emkelly.2371

emkelly.2371

Axe/axe

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Posted by: emkelly.2371

emkelly.2371

I have only ever found one use for Whirling Axe, and that’s with a sword/torch, sword/Axe hybrid build. Drop field> Swap > Whirling Axe. The burning was sort of insane, and the power is strong as well. My guildies call it My Burning Tornado build.

It is really fun, I need to try it out with the new Adrenal health changes. it may just be viable.

Axe/axe

in Warrior

Posted by: emkelly.2371

emkelly.2371

I have only ever found one use for Whirling Axe, and that’s with a sword/torch, sword/Axe hybrid build. Drop field> Swap > Whirling Axe. The burning was sort of insane, and the power is strong as well. My guildies call it My Burning Tornado build.

It is really fun, I need to try it out with the ne Adrenal chainch3es. it may just be viable.

Physical skills don't give adrenaline?

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Posted by: emkelly.2371

emkelly.2371

Thank. Just got home, and had not tested it. I’m glad I was wrong. It seemed like when i was in berserk mode and i hit with a weapon i got a bigger boost of adrenaline with AA, than with a physical skill.

Elementalist needs to change.

in Elementalist

Posted by: emkelly.2371

emkelly.2371

Elementalist players are weird. I should really explain that more, but honestly, I don’t feel like it. Suffice to say, elementalists need a change, but not in the way you guys think.

Physical skills don't give adrenaline?

in Warrior

Posted by: emkelly.2371

emkelly.2371

I’ll check again tonight to make sure, then report it.

Moa got nerfed

in Mesmer

Posted by: emkelly.2371

emkelly.2371

Several people have mentioned this, but moah is not what makes mesmer overpowered in PvP.

Physical skills don't give adrenaline?

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Posted by: emkelly.2371

emkelly.2371

Let me be clear, i’m not talking about extra adrenaline like some utilities. It just seems that when I lend with a physical skill, i do not get any adrenaline for the hit. Considering that physical skills are attacks, I would think that you should get the adrenaline for the attack, right? Or am I missing something and you do actually get the adrenaline and i just don’t notice it. I tried it with no traits in PVP against a dummy and did not see any adrenaline. Am i missing something?

[PvP] Cleansing Ire vs Rousing Resilience

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Posted by: emkelly.2371

emkelly.2371

There is entirely too much condi in the game right now. If it wasn’t for all that crazy condi, Cleansing Ire and Rousing Resilience would be on par. I think Last stand would get a boost as well if they lowered the amount of condi’s