I guess it’s only fair, but I might have to gouge out my eyes if I log in and everyone looks like a Mancubus…
More Mancubus please
(Hang in there and focus on all the boobs, Erukk!)
When I go underwater in southsun it goes from a decent framerate to headache-inducingly chuggy.
nobody knows why this happens?
I just started necro and i’ve noticed a big gap between when i activate a skill and when it executes, and between when I can use skills. I’m learning to adjust my pace as a player to just anticipate these big gaps but it means I have rotten chances of reacting quickly enough to play zerky.
When queuing for team queue, how is the opponent’s rank determined? Is it based off of the person who queued’s individual rank? Or the average of the team?
I was playing with a friend new to spvp and even though she queued we were facing opponents I see when I am the one to queue.
I’ll be in a nameless (not private) custom arena happily hotjoining away, then seemingly at random I get moved to the heart of the mists after match end, instead of progressing to the next room in the rotation.
Why is this?
It doesnt seem to be based on population of the room or how long I’ve been playing.
Cool idea, I think the endurance aspect would satisfy a desire for more challenge and reward.
After getting swapped through four or five maps right after each other i’ve taken to just ignoring the prompt. The buff is nothing I need and I’d rather have the hour to play unbothered than keep getting thrown around.
I agree they should create an ugly body type which has body parts maimed. Didn’t know people were into that _
No one would use it though XD
I and people I know totally would. Not everyone makes their character a sexual object to enjoy while they’re playing. (at least not for every character)
Not that having a thing for body types outside of barbie & ken is so unbelievable.
Moob’s aka man boobs are when fat accumulates above the pecs. (typically forms around 28-34) aka Like a womans boobs. fat above her pectorals.
http://collider.com/wp-content/uploads/arnold-schwarzenegger-conan-the-barbarian.jpeg
My best friend and I regularly have conversations about Arnold’s flawless boobs- some of the best of all time. My friend is a boob man you see (i’m less of a specialist myself, but I appreciate the whole package).
Hang out with more gay guys, or more people outside your own circles really and you’ll learn language gets used in more ways than how you use it.
(edited by eyestrain.3056)
ps- the fact I can’t even touch a grandmaster trait until level 60 sucks. I’ve heard a lot of complaining here but now that it’s really affecting me it just sucks. I wanted to slowly enjoy my level up, not be rushed ahead just so I can access what my necro can do. This cap needs to be lowered, if not for everyone at least for people who already have a level 80 and want their traits.
This is false. You can’t touch a grandmaster trait until level 80. The master tier unlocks at level 60. Source.
i’m on a winning streak tonight!
(i meant the second level ones but since i always discuss builds in terms of 6 6 2 0 0 etc i don’t know the names)
OK, I caved and decided rather than buying traits for my new necro i’d really try to go out in the field and unlock them. I wanted a basic adept skill and it sent me to Hirathi Hinterlands.
Ok.
Even this wouldn’t have been so bad but using the telescope to show me where I need to go, it told me about an event and pointed me to a waypoint. I got up there and… could not for the life of me find who I was supposed to help. I first completed an unrelated (and very slow event) assuming it was the one the trait pointed me to find. Not so. I more carefully read the npc’s name. I looked more.
After about 20min of trying to meet this goal just by playing the game, I got frustrated and wiki’d the npc and event.
I still could not find the blasted thing. I’ve even gotten 100% map completion and definitely recalled the enemy, I just couldn’t remember how I got there because I had wandered there naturally.
One hour later and I’m very disinclined to try and unlock this or any other trait. I used to be able to do what I wanted freely and get rewarded for it. Now I have to go out of my way, even look outside the game for directions and I still don’t have my trait. How would this feel for someone new to the game?
Attached is where the trait pointed me to go. Help Shining Blade Kimber defeat Kol Skullsmasher. Wiki location for the event: http://wiki.guildwars2.com/wiki/Hidden_Ourobon
ps- the fact I can’t even touch a grandmaster trait until level 60 sucks. I’ve heard a lot of complaining here but now that it’s really affecting me it just sucks. I wanted to slowly enjoy my level up, not be rushed ahead just so I can access what my necro can do. This cap needs to be lowered, if not for everyone at least for people who already have a level 80 and want their traits.
pps- before anyone says i’m an idiot for not going further north, i’m an idiot for not going further north. I found the event. But I wasted an hour and an hour’s worth of patience because I thought the telescope would point me to the event, not the waypoint in the general area.
(edited by eyestrain.3056)
I never claimed it was serious. It was a joke from inception to delivery, you were the one who took it seriously.
Ok, so it’s a joke that GW2 needs more sexy male armors and/or less sexy female ones. Got it. Sorry I missed it, but you know that humor doesn’t always translate on the Internet.
The picture that I posted was a joke.
If you really can’t understand what i’m saying I think i’m done talking with you too
But that’s the point, you can joke about it, or you can claim it’s a serious point, but you can’t do both at once.
I never claimed it was serious. It was a joke from inception to delivery, you were the one who took it seriously.
I guess I should have asked sooner but you do know that image of the ‘male fantasy armor’ was a joke, right?
Every time I see scanty panty armor i’m going to think of you, Ohoni, forever.
Try out “Mount Your Friends”. It’s a game entirely based on skimpy male armor, you’d love it.
googled it and had a laugh, thanks
No that is disgusting! No one wants to see hairy legs >.>
Hello, nobody reporting for duty!
(Do we all remember the childhood lesson of ‘to each his own’?)
PS- Hey Ohoni- I followed a link to a gaming news website and got hit in the face with this popup ad:
http://mmoculture.com/wp-content/uploads/2013/02/League-of-Angels.jpg
You were saying about string bikinis? lol
(edited by eyestrain.3056)
We’re all holding out for Logan/Rytlock.
It doesn’t need confirmation to be obvious ;|
I enjoyed the whole marriage system in Ragnarok Online, where marriage would give your characters special romantic skills. It was cute. I’m not one for having an in-game squeeze myself though.
Esplen- 8/10 would wear on my norn mes
Rainment of the lich looks pretty cool but isn’t it an outfit? Which means I can’t use just the chestpiece
I find the above comment funny since ele really only has about 4 meta builds depending on weapon set and diverging from that means you’re likely only useful/have any survivability in specific situations and setups. For example going for maximum dps on ele in your trait lines means that if you are focused or don’t have a teammate to support you, you’re probably going to die immediately.
Meanwhile even though I’m new to necro I’ve already seen a handful of meta builds and have come up with one i’ve never seen before and had great success with it.
Anet is trying to expand what is viable for ele but to my knowledge it still suffers by being pigeonholed into 3-4 trait builds. And again in my experience, ele might give max dps but to get that you’ll have to sacrifice almost all of your survivability, since a more balanced dps build lacks impressive burst due to the recent patch.
I loved loved loved my zerk staff ele, had more fun with it than any other class for pve, pvp and wvw. Had people insulting and praising my skill (so i was at least a lil above average if not good) and just found it a wonderful and flexible class. But I liked it best for meteornado and other enormous burst dmg (gs4 against wall in dungeon was what made it best in pve). After the nerfs my flexible build went from balanced to heavy on support without any real burst dmg. Combined with constant pewpew rangers and it became suicide to play and not enough dmg. rip
I’ve started necro and am playing ridiculously bunky. Love it for pvp but haven’t taken it into wvw/pve too much. Right now I prefer it to my ele. While ele controls the battlefield with fields (water, fire, static, cc) necro more surreptitiously controls the field’s boons and conditions. Being able to soak up condis and pin them on an enemy, or flipping enemy boons is invaluable in pvp/wvw. Right now I think glass necro can do more burst dmg than glass ele also (lich is a beast, ele’s elites have been nerfed).
Both are very flexible for support, defense, and offense. I only like staff for ele so the nerfs hit me very hard and if you were thinking offensive staff it’s something to keep in mind.
Considering the options for elementalist aesthetic have mostly been “fire” and “more fire” i think it’s great to have a change. The shield, focus, and staff appeal to me most, since most of the others aren’t functional enough for my tastes.
As someone who used to play as a scout (sitting in a keep for hours, sometimes all day, refreshing siege etc) any kind of debuff you put on placing or building siege will make the job of loyal defenders harder. Sadly the most tedious work is often the least rewarded, so it’s common for just one person to end up having to place and build the majority of siege in a keep. On smaller servers that fight higher pop ones, siege placement and amount is the difference between success and failure, and further discouraging normal players from participating in siege prep will only make that worse.
Also there is sometimes the need for players to speed-build 3-5 catapults, acs, ballistas, etc on the commander’s order. Crippling that could limit the strategic value of siege.
Having come from a server plagued by saboteurs I agree that the best and most effective solution will be a reporting system that gets them out of the game so the rest of us can continue playing it. I was shocked from the very beginning there isn’t already such a system in place.
Yeah, that’s the sort of hyperbolic argument that completely destroys any credibility you might have on the topic. For one, it’s over the top. The female equivalent would be one of those shoestring thongs, the kind that is a shoestring on both sides, and I haven’t yet seen one of those in any game.
I thought quoting it twice would make it clear what I was posting the exaggerated images in response to. Hope the emphasis helps clear it up.
ps- i even mis-read that as “in any mmo”. If any game is allowed I think I might get banned if I were to try linking some female armors.
Yeah, that’s the sort of hyperbolic argument that completely destroys any credibility you might have on the topic. For one, it’s over the top. The female equivalent would be one of those shoestring thongs, the kind that is a shoestring on both sides, and I haven’t yet seen one of those in any game.
No point in bringing up Scarlet Blade, it wears its sexploitation on its sleeve and there is nothing to shame there. It is in no way relevant to a discussion of GW2.
Ok, Tera came to mind right away too – NSFW: http://images.mmosite.com/my/upload/d5/70/1cd10251c16a43d090e2399862b464a2/theme/e00e6ad2a01742af8c9a38a40b46fa5d54.png
I am being pretty lazy though, 4:30am. I was actually trying to reply to this quote specifically:
Problem is, skimpy female armour is simply to be ogled on and skimpy male armour just makes males more heroic. In my opinion, “sexy male armour” just doesn’t exist.
But I can’t find who originally said it or the context to know if they meant ‘there is no such thing as sexy male armor’ or if they simply meant there isn’t any in gw2 (which i agree). If they meant the latter forgive me for the bad reading comprehension, i will see myself off to bed.
The point of my response was just that there obviously is “sexy male armor”, and there’s a big difference between “powerfully under-dressed” and “puttin the goods on display”. Obviously such an outfit is ridiculous and maybe uncomfortable for people not sexually attracted to men (just like people not into women that way may find the existing revealing armor disconcerting, but there are a million excuses for why those people shouldn’t feel uncomfortable and inevitably someone will raise a fuss that it’s been brought up at all). It is as you said, a double standard.
A great example of how to make things better imo is FFXIV. Yeah the armor is revealing and sexualized but both fans of men and women’s bodies can enjoy the view.
nsfw? http://wiki.ffxiv-roleplayers.com/images/7/78/Ffxiv_09092013_213323.png
http://cdn4.dualshockers.com/wp-content/uploads/2013/09/FFXIV_Equality_001-670x376.jpg?8cfc20
(edited by eyestrain.3056)
Gonna go ahead and make the safe guess that regardless of gender, the skirts and shorts come out when it’s hot and go away when it’s cold for the vast majority of people.
From a google search for Scarlet Blade, a korean mmorpg – nsfw:
http://fc07.deviantart.net/fs70/i/2013/232/4/5/scarlet_blade_roster_by_ah_lone-d6ixzfh.jpg
Problem is, skimpy female armour is simply to be ogled on and skimpy male armour just makes males more heroic. In my opinion, “sexy male armour” just doesn’t exist.
No, -1. The whole “skin on a lady is demeaning, skin on a male is heroic” argument is nonsense. Skin is skin. If anything skin on a male is more demeaning, since real life male clothing typically covers more skin than female clothing, so it is even more of an exaggeration. You can argue that you want more female outfits that are less sexy, personally I’d like to see more skirts that are above the knee but below the starter light skirt, but don’t try to make it out to be some sort of double standard thing.
I’ve seen this trending lately and it’s pretty relevant to the argument… nsfw:
https://twitter.com/yesallwomen/status/510516783686877184
Reading how many t6 mats you got made me real sad for you, friend. I dont have specific numbers but even from 30-40 heavy loot bags (wvw) I see a much higher t6 mat drop rate. if I had the patience to save up 823 of them I may even someday finish saving up for another legendary…
Agree that excessive farming should get nerfed, not the champ bags themselves since it impacts non-farming much harder.
+100 to this thread!! Sexy/revealing/non skirt-dress options for men please!
I’ve heard this is caused by changing dyes, changing wardrobe skins, and changing minis (not sure if there are other causes). In pvp lately I’m seeing more spikes than finishers… not good for your finisher sales!
But I am thinking that instead of locking the story missions, why not just make them more difficult to accomplish if you are not at the ideal level much like before the patch?
Even before patch story steps already was a somewhat hard to complete if you were lower level than the step.
If you thought of them like any normal rpg or other single player game they were very easy, because even if you died you’d just go back to a checkpoint and get to start again. There was no lasting consequence for death (unless you borked so much your armor all broke, but I’ve never heard of this). If you were hellbent on doing the story and not a very strong player/had a lot of disadvantages, you still could.
Yeah, they’re doing a free week or something, and if it were a few months ago then I would have pushed several of my friends to give the game a try, but I can’t in good conscience suggest they play the game in its current state.
Seconding this. When my friends think of me, they think of gw2 because of how much I play and talk about it (and visa versa- they think of me when they think of gw2). I haven’t encouraged a single friend to try and play right now because I couldn’t do so proudly like I used to.
one hour is too long for a player to play with no compelling narrative.
^ this right here.
I finally convinced a friend of mine to give the game a try. She decided to play through the trial. She didn’t get past level 7 because she said it was boring. I told her to just keep at it, but she said there’s nothing to do.
I don’t understand why the decision to push the start of the personal story to level 10 was made. If there was a problem with key farming, just don’t put in a key as the reward for early stories. Make keys not be rewarded until level 20 or something. But the story itself is a way to retain players during the first few levels. It gives your character meaning and continues feeding off the customization done during character creation.
Agreed, even though i’m familiar with the game i felt lost without having the option of doing story. My first hour or two of my new character I did more random killing yellows for xp than ever in my gw2 experience. I wasnt even unlocking skills. It just seemed to be the thing to do, and was slow and unpromising for the rest of the game.
Your suggestions sound similar to the systems in place during the Defense of Lions Arch events, with the large watchknights. It made sense there and I agree it would take a lot of strain off a few people to implement something similar for the wurms.
I snipped the thread and code sections to get the rest to fit, if they’re needed I’ll grab them on the next crash.
Today’s crash:
—> Crash <—
Exception: c0000005
Memory at address dae6d010 could not be read
App: Gw2.exe
Pid: 20692
Cmdline:
BaseAddr: 00DF0000
ProgramId: 101
Build: 39327
When: 2014-09-27T20:01:06Z 2014-09-27T14:01:06-06:00
Uptime: 0 days 0:00:15
Flags: 0
—> System <—
Name: *********
IpAddr: 192.168.1.2
Processors: 8 [GenuineIntel:6:10:9]
OSVersion: Windows 6.2 (64 bit)
—> System Memory <—
Physical: 4944MB/ 8069MB 61%
Paged: 5443MB/ 9349MB 58%
Virtual: 3837MB/ 4095MB 93%
Load: 38%
CommitTotal: 3906MB
CommitLimit: 9349MB
CommitPeak: 7329MB
SystemCache: 4514MB
HandleCount: 35023
ProcessCount: 99
ThreadCount: 1212
—> Process Memory <—
Private: 79MB
WorkingSet: 90MB
PeakWorkingSet: 95MB
PageFaults: 672561
—> Game Context <—
MapId: 0
Flags: 0×241
ElapsedTime: 00:00:15
—> World State <—
<WorldState />
[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 6.3.9600.16520 (64/32-bit compatible)]
—> Error Logs <—
884:WARNING:resource_bundle.cc(252)] locale_file_path.empty()
Coherent Log: Severity=Info, Message=PID: 19904 | 19884 20:00:53.446022 [19904:19884:INFO:UIContentClient.cpp(73)] GPU info collected in host process:
Coherent Log: Severity=Info, Message=PID: 19904 | 19884 20:00:53.446022 [19904:19884:INFO:UIContentClient.cpp(78)] Main GPU vendor 32902 device 358
Coherent Log: Severity=Info, Message=PID: 19904 | 19884 20:00:53.446022 [19904:19884:INFO:UIContentClient.cpp(98)] GPU driver Intel Corporation 10.18.10.3308 from 9-16-2013
Coherent Log: Severity=Debug, Message=PID: 19904 | 19884 20:00:53.447021 Requesting resource read for coui://cookies.dat with internal id 0 and shared handle 1ddcb336-129c-45b9-992d-0b6c5b69fdf8
Coherent Log: Severity=Debug, Message=Creating shared memory object 1ddcb336-129c-45b9-992d-0b6c5b69fdf8 with size 288
Coherent Log: Severity=Debug, Message=PID: 19904 | 19884 20:00:53.482045 Requesting resource read for coui://cookies.dat with internal id 0 reported SUCCESS
Coherent Log: Severity=Info, Message=Coherent UI system initialized successfully
Coherent Log: Severity=Warning, Message=PID: 19904 | 21164 20:00:53.565101 [16780:20948:ERROR:resource_bundle.cc(528)] Failed to load C:\Program Files (x86)\Guild Wars 2\bin\ui_resources_100_percent.pak Some features may not be available.
Coherent Log: Severity=Warning, Message=PID: 19904 | 21164 20:00:53.565101 [16780:20948:WARNING:resource_bundle.cc(252)] locale_file_path.empty()
Coherent Log: Severity=Warning, Message=PID: 19904 | 19884 20:00:53.984378 Requesting resource read for coui://www.googletagmanager.com/gtm.js?id=GTM-NW35GJ with internal id 22 reported FAIL
Coherent Log: Severity=Warning, Message=PID: 19904 | 21164 20:00:55.778164 Could not recognize the mime type of coui://web/launcher/app/arena/resources/fonts/easonpro-regular-webfont.ttf
Coherent Log: Severity=Warning, Message=PID: 19904 | 21164 20:00:55.779166 Could not recognize the mime type of coui://web/launcher/app/arena/resources/fonts/easonpro-bold-webfont.ttf
Sounds like a bug. Screenshot?
ps- if you’re referring to the Ruin cannons (for capping bloodlust) I believe they have something like a 5-10 minute timer and limited number of shots to balance the low supply required to build them.
If you’re genuinely a WvW player, it’s hard to see how anyone could miss out on the rewards particularly when you receive a mail in-game telling you that you have to pick them up.
Ah yes, because my thousands of hours in wvw have always started with the essential habit of talking to the battle historian.
The point you’re missing is that instead of a skill point every level, you get them in chunks every 8 levels but that does not mean you get absolutely nothing during the period in between: you get new gear, food, buff items and other stuff, all of which are quite useful to you unless you’ve gone and spent coin or such on better gear (which is not really needed).
As for your analogy, here’s where it really fails: why make the time period by years? Does it really take you a year to gain ONE level? If so, you’re pretty sad, and I am sorry for you, but sad to say the rest of the people aren’t as sad as you.
As for your ice cream bowl analogy: you can get one bowl everyday for seven days and another bowl on the eighth day, I’ll be getting a candy, a cookie, a muffin, a Popsicle, some gelatin, a slice of pie, a slice of cake, and then a bowl of ice cream for the eight days. How’s that sound?
Brother I think you’ve scrambled analogies, the only time a year was mentioned (and yo, if I want to take a year to level there’s nothing sad about that, it’s hard to play this game and not level up, believe me. One year between leveling while still actively playing is an accomplishment) was in Vayne’s “socks for birthdays” post. Birthdays do only tend to happen once a year.
It’s true that hey a piece of candy each level isn’t a bad thing. But when the shiny candy (or just the empty wrapper, in the case of being told something exists) is being waved in front of your face and the actually useful mechanics have become more confusing or are withheld (skill and trait points, which open up the actual meat of the combat and class system- no analogy intended), it’s sacrificing depth for a shallow flash in the pan. It’d be great if we got a piece of useful gear and hints about the breadth of the game each level without having to sacrifice existing depth. This is a case of “fixing what aint broke”.
Additionally putting such a huge emphasis on leveling up is in my mind a distraction from the reward of seeing a new vista for the first time, opening up a new area, experimenting with what a new skill or trait can do- the things that keep players playing long term. Those things aren’t gone, but this change in the system is pushing toward those things just being a means to an end, the ULTIMATE GOAL of hitting level 80. Some people already feel that way, but unless they’re playing wvw or hardcore achievement hunters, they’re often the ones who end up standing around Lions Arch complaining there’s no content in the game.
The level isn’t really important- it’s what the level means you are able to do within the scope of the rest of the game. If you can feel strong and free at level 30, you don’t have to wait til 80 to feel like the game actually starts.
This change enforces the idea that the game really begins at 80. But it’s always been the pre-80 content that is the most highly applauded, and post 80 that is weak.
I kept telling myself that there are all these things from other games like WoW that I needed to enjoy the game. Did I miraculously change my entire view on the game in the last week? I don’t know, but it’s starting to feel like it.
For veteran players of GW2 who never even tried WoW, the problem isn’t that we can’t get what we had elsewhere. The problems arise when we learn to love certain aspects of the game we’re currently playing, and then the management dumps those aspects.
Most of us are not asking for GW2 to become something it’s never been. We’re asking for them to stop screwing with the good things that were there originally.
Exactly!
For those waiting for their elite, if you don’t want to hunt skill points at level 31, you get 8 points at level 32. Here’s the breakdown.
Levelling up:
8 skill points are earned at levels 20, 26 and 32.
7 skill points are earned at levels 38, 44, 50 and 56.
6 skill points are earned at levels 62, 68, 74 and 80.
The moment this “thrill of the surprise” thing falls flat is when you make plans. You have plans for what you want to do with those skill points. But you’re left waiting for the SURPRISE YOU FINALLY GET IT instead of being able to take control and be using that skill, learning and growing as it changes your experience.
This game is so much deeper than cookie clicker “You did a level! That means the dispenser gives you a treat pellet and we added a RAAINNBOW to make it more exciting! Keep clicking!”. There’s a really good, complex, satisfying combat system (littered with bugs, glitches, and server instability…), there’s absolutely gorgeous environments, vast explorable landscapes, so much amazingly great stuff that, instead of fixing the serious problems in existing stuff, that they are preoccupied with the most basic, well established, and stable of features shows an issue with priorities.
We’re sitting here arguing about whether excitement is more valuable than reliability while teleports and leaps regularly fail, wvw is hemorrhaging guilds from lack of support for gvgs and boredom due to a flawed matchmaking system (draining the only “end game” this game really has), and the economy is so inflated it naturally increases the need for the kind of grind/farm that this game was never meant to have. I know they can only work on one thing at a time but this cosmetic change seems unnecessarily convoluted and wrought with new issues to pile on the other glaring problems. Instead of meaningful improvement it’s like they’ve been spending their time on putting the same thing in a different wrapper, and that, more than the fact that it’s different than I remember, is what I find frustrating.
(edited by eyestrain.3056)
Thats just pkain nonsense. Sorry, with all due respect of different opinions, but deal with it. Theres no point in designing game mechanics, just to let your players never reach those rewards then that come into the game with those added mechanic.. just makes no sense at all.
…
Anyoneone, who just doesn’t want to believe this, must be seriously desillusioned by his/her own sarcastic/cynistic disappointment, which makes themself believe in that ANet must design a game, which lets its players go for a hunt of something, that they never can reach due to the game providing not enough achievements to collect…what is just not true!
Time required for Yakslapper achievement:
https://forum-en.gw2archive.eu/forum/support/bugs/Yakslapper-unreal-number-of-kills
Enclosed is the requirement for Ultimate Chaperone title, far more time consuming than yakslapper. The only title in the game I ever wanted, and what caused me to give up on wvw achievements. It’s not 10,000 yaks SUCCESSFULLY walked either. It’s not even 100,000. It’s 500,000 successfully escorted dolyaks.
Fun.
Which is fine, I know i’m not the only person in the world. But this game used to fit me like my favorite jeans and with continuous changes they’re being made to fit someone else. I like to think I matter and that whoever had me in mind when making the game is still there, and might think of me still.
If not, oh well. I guess I had my fun and it’s not my turn anymore. Doesn’t mean I don’t want to talk about it.
I felt more rewarded when I was getting one per level, it meant each level got me a little closer to the thing I was wanting, rather than just being another empty WHOOSH and sitting on my hands for another six levels.
Not to mention the arbitrary numbers awarded at random levels is confusing and counter intuitive. One per level is very simple and easy to know when you’re getting what.This is exactly the point. Knowing what you’re getting every level means there are no special rewards. No surprises. Nothing exciting, though yes, it’s predictable.
You might think most people want to know exactly what they’re getting every level. I’m pretty sure that’s not true.
Let’s say one year for my birthday, I get a pair of socks. The next year, I get socks. The year after I get socks. I might like socks and need socks, but I’ll never find more socks surprising and I’ll never feel oh yeah that’s cool when I get them.
Unfortunately it’s hard to divorce your previous experience playing the game from those who are new to the game who don’t have the expectation of getting a point a level.
At best, it’s just a matter of opinion, but I think you’d find that given two groups of people starting both games together, this one would be more exciting for more people.
Considering I can’t speak for these hypothetical “I want seven years of nothing then eight pairs of socks all at once” people I can only put forward my opinion and how this has negatively affected my experience with the game, and why I felt the previous system was stronger.
Hypothetical raining sock people or no.
I have 4+ STACKS of scrolls of knowledge and over 150 tomes of knowledge if I were a power leveler. I like taking it slow. I like to be able to stay at a level as long as possible instead of rushing to the cap and having nowhere to go. Being pushed by the design to rush doesn’t suit me. Though I know most people just want to zoom through and hit the finish line ASAP.
The extra rewards given (usually just an icon that says, Hey you can use the LFG menu! Did you know the TP exists?) aren’t comparable to a skill point imo.
But then more and more what I liked best about this game is eroding and I get increasingly discouraged for the future.What do you mean by pushed by design to rush? The only time it “rushes” you is in the early levels (till level 15) but that is to unlock your weapon skills. Other levels will be just the same, or maybe a bit longer to balance the time it takes to 80.
What you’re stating as rewards is mostly for the lower levels, at the higher levels you get different tangible (at least in the digital sense) rewards.
I don’t get what you mean by your statement; aside from the skill point and trait system rework, there isn’t much that you’ve legitimately complained about.
Glad you’re combing through my every word with the “standardized legitimacy handbook”, Els ;p
What i’m saying is that the big emphasis on these design changes is to greater reward each level up, right? While I always felt that time spent playing the game whether leveling or not was the reward, and the cap is a kind of ceiling. After you hit it, it feels less rewarding. So why the pressing desire to make that +1 zazzier, encouraging the player to seek that +1 more than the space between?
As for tangible rewards, I was getting more things like loot/gear at the lower levels (5-17) or so than I’ve been getting since. My fifth underwater skill was bizarrely unlocked at random, long after my fifth weapon skills were unlocked, I was told I could convert gold to gems and that spvp exists. I also got one food item and a wrench item, which is good for teaching newbies but honestly by that level the chance that you haven’t run into food already is slim, and the item itself is no great reward. Things like ring, amulet, backpiece are fantastic. It doesn’t mean a lot of the rest of this system is confusing and superficial rather than meaningful on a design level.
I no longer feel as though i’m in control of my own growth. The game randomly awards me things or I am left waiting for something I can’t do yet. Maybe in a level or two. Maybe in ten levels. I have no idea. That is directly linked to the new intended features.
Awaiting a shining award of legitimacy on my post!
(edited by eyestrain.3056)
I have 4+ STACKS of scrolls of knowledge and over 150 tomes of knowledge if I were a power leveler. I like taking it slow. I like to be able to stay at a level as long as possible instead of rushing to the cap and having nowhere to go. Being pushed by the design to rush doesn’t suit me. Though I know most people just want to zoom through and hit the finish line ASAP.
The extra rewards given (usually just an icon that says, Hey you can use the LFG menu! Did you know the TP exists?) aren’t comparable to a skill point imo.
But then more and more what I liked best about this game is eroding and I get increasingly discouraged for the future.
I felt more rewarded when I was getting one per level, it meant each level got me a little closer to the thing I was wanting, rather than just being another empty WHOOSH and sitting on my hands for another six levels.
Not to mention the arbitrary numbers awarded at random levels is confusing and counter intuitive. One per level is very simple and easy to know when you’re getting what.
Make the tickets currency and put them in the wallet!
While we’re suggesting things to make life better.
More than a piece of gear it would make me go really hard if the matchups were better ;(
I will submit a ticket.