A friend noticed that by running through the corn field just north of the sharkmaw jumping puzzle, sometimes strange and eerie audio plays, including a distorted death cry that sounds pretty familiar…
I wonder why?
Horses aren’t popular in Tyria because no one can get in the saddle. Horses are too high on their legs to jump onto, and no one has figured out how to use their hands for climbing yet, instead using the popular ‘mountain goat’ style of ascending steep things.
This absolutely murdered me.
A cynical part of me thought maybe all of the quaggan in the bitterfrost story look like the killer whale calf to make sure players would recognize the killer whale calf floating in shooshadoo, which was released with the patch. But that would be throwing continuity and a race under the bus for basically nothing so there must be some other reasons. Does anyone know?
Well about all being killerwhales:
You wouldnt necessarily expect a person from africa looking the same as one from asia or one from europe, would you?
Not jiust talking about the skin colour or hair colour but also thigs ike average size, eye or lipshape and such. I don’t think there is much more to it than that.
Though i don’t understand them all being oversized babies either rly.
I’m totally on board with varied appearance across geography. There are however already adult models with a dark back/white belly that could have been used to represent “cold water” quaggans (like in frostgorge sound as opposed to the all white “beluga” quaggans in LA). Even if the team didnt have the time or resources to make a new quaggan model with more distinct orca markings, they could have easily used the other cold water adult models (they actually did for some of the guards and flamebearers). So it’s even stranger that the calf models are used for adults in all the prominent story npcs and most of the ambient ones. It doesn’t make sense.
They do have a level of subtlety and thoughtful design that is more complex than the stupid mascot trope so I’m willing to consider that theory :O
I had to scroll through the forums manually but i think i found it!
https://forum-en.gw2archive.eu/forum/game/lwd/Quaggans-Where-are-the-adults/
I made a new thread about this since the continuity errors between bitterfrost and tyria bother me a lot, considering how much quaggans have been fleshed out elsewhere:
https://forum-en.gw2archive.eu/forum/game/gw2/Quaggan-Continuity/
If the grawl or dredge had been represented weirdly I dont think it would have been as noticeable since they’re both pretty shallow in stories/open world. We do get one glance at grawl and skritt social structure in the personal story but there are more quaggans to interact with and learn about, it seems like. So its very strange that the race is so weirdly off in bitterfrost.
A cynical part of me thought maybe all of the quaggan in the bitterfrost story look like the killer whale calf to make sure players would recognize the killer whale calf floating in shooshadoo, which was released with the patch. But that would be throwing continuity and a race under the bus for basically nothing so there must be some other reasons. Does anyone know?
Although i’ve long been fairly apathetic about many chapters, this sub chapter in the form of mending Caladbolg actually made me feel things. Quiet reflection, remembering the history of the blade and its wielders, and a chance to get closure allowed the sadness of losses old and new to sink in.
It seems like a lot of the time sub characters are introduced, killed off, memorialized and then thrown out rapid fire in the personal, living world, and HoT stories. It meant more to me than I expected to take a breather and have the chance to say goodbye one-on-one, to start healing before moving on.
The locations chosen for the collectables were also nice. I hadn’t noticed some of them despite four years of familiarity with the maps, while others sprung to mind since they were pleasant surprises when found in the past.
The "shrine" in gendarran fields was an exception, the hint suggested that there was a shrine but the location itself has no visible or labeled shrine and I ultimately had to consult a guide in order to find it. All the other hints were good enough for me to figure out the map and then the specific location within a few attempts.
TL;DR this was a very nice extra that enhanced not only new but also very old content and was well done.
(edited by eyestrain.3056)
Do you have any idea of what the thread was called? I’m not having luck finding it.
I’ve beaten three of the masters but their skills haven’t unlocked for me. Am I doing something wrong or is it known that this is bugged?
I’m slow in posting and surely not the first one to wonder; Why are the quaggans in Bitterfrost Frontier so inconsistent with quaggans everywhere else in Tyria?
-They all have the calf/baby model instead of the adult model*
-None of them wear armor*
-Their voices and dialogue are “stupid” instead of sweet and childlike
-Babies are called Tadpoles instead of Calves (implying amphibian heritage, when quaggans are more like whales/dolphins)
I also want to know why the achievement to find several dead quaggans is called “Quirky Quaggan Quest”. Isn’t that a real clash of tone?
Unless the person doing it hates quaggans I suppose, and thinks of them as joke characters instead of an endearing race of pacifists somehow surviving in a harsh world.
As someone who likes Quaggans in the rest of the personal story and other areas of Tyria, this chapter was a pretty strange and confusing portrayal of them.
*I’m guessing these were to save on time/energy for resource creation by just using the black quaggan tonic model instead of adding any new killer whale quaggan models… but why not just use the existing adult models?
Mine is fixed, thank you!
I just heard about this today from map chat. I’ve been trying to farm the shards and had no clue why I was getting them so slowly when I was hitting every node. My fault for not paying attention to the items entering my inventory, but considering i’ve never had to question it in three years time it’s an understandable mistake.
Would really like there to be some kind of in game notice.
Also I’ll probably hold off on playing the new map and story until this is fixed. I don’t like having to repeatedly grind things I’ve already done before and prefer getting rewarded as I go, as the game is usually very good about doing.
Hope this is fixed soon.
Every time I see him i’m so disappointed! Notice how the guns used to match his hair. His eyes, too… None of the new accessory colors match and his radical color scheme has to be a lot more flat and dull now
Please fix soon!
I was more wondering why I got HoT promotion emails at all when I already bought it.
Revert stability to not be stacking/removable on cc and confusion to not tick passively. Splitting these skills is fine since those things behave just fine in pve but are nonsense in wvw.
Aaaand I know it’ll never happen but remove the 5 player cap on skills. Let small groups destroy the omniblobs if they play right.
4x in an hour and now i can’t log in.
I was so excited to be able to feed hungry cats but after feeding just one I am so bummed out it results in dead birds in my home instance. I was hype to feed all cats and now I wish I could undo the one I did feed because it depresses me to keep seeing dead birds.
Honestly I love mesmer’s Mirror heal. I’ve used it for years as a short cd condi clear and reflect (and it got a big buff today). I used to run arcane thievery and it is still an interesting and useful skill though unimpressive compared to the HoT specs and skills. Ele’s fire axe suggestion made me laugh because that one can stack might like crazy but it really doesn’t ever get used considering how many other ways there are to do what it does.
There have been several suggestions here that I think can be used, just not competitively.
Guard consecrations such as purging flames and wall of reflection are extremely useful, and sanctuary has gotten a number of cd reductions to make it a bit more reasonable.
@Ceridwen- the shambling horrors beat them by a mile even in cuteness. Tiny human skull bone minions just can’t compete with shambling horror’s cute rat heads.
@stale- exactly because the pet doesnt scale off of player stats, druid in 1v1s is an absolute pain in the kitten to fight if you aren’t able to keep up with the spammable kiting skills. A druid who runs extremely tanky and places the bristleback and smokescale pets appropriately can do huge damage to glass while being mostly invuln to cc, high mobility, long stealth and personal sustain. A druid running nomads can still do zerk-esque damage with pet alone.
In terms of pve damage yeah its not the same but for pvp it’s a bit nonsense.
(edited by eyestrain.3056)
There are a few complaints I dont agree with (necro shroud/ranger pet for example, whether someone likes the idea of them or not, a handful of ranger pets are pretty overpowered and deathshroud is also unique and useful).
I’ll have to try running a glyph ele build since the only ones i’ve used are glyph of storms and elemental. I might try a burn spirit weapon guard also to see if they’re workable.
I’m certain in most cases there are skills that are way more useful and stronger, it’s the skills that are completely outmatched by other skills, and basically unusable that I feel are pretty much just taking up space. Even if someone likes the idea of them (scorpion wire is another one that comes to mind) they’re a handicap to have on the bar.
Well of darkness can help with stomps and I did once try making it a makeshift pulsing chill field but it’s pretty underwhelming too. Nightfall definitely outshadows it, but considering that’s an HoT spec skill I find it more in line with all HoT specs’ power creep. The bone minion, a vanilla skill, can’t even hold a shade to other vanilla minions. Rough stuff.
I’ve tried making Bone Minions (not bone fiend- the immobilizing one that is useful in mm builds- the crappy slowcast “shatter” minions. The ones that you can’t control which of the two pops when commanded, and will blow up instantly where they are and not run to target like a mesmer shatter. Those) useful in any kind of sense for about an hour and a half of build shuffling and they are simply garbage compared to any other minion.
I’m pretty sure this is not the only skill in the game that is so slow, ineffective, and mechanically flawed that it’s rightfully never used. I’d love to see a rework that might make this a skill worth taking. The idea of necro shatter/blast finisher is interesting, but it’s just a dead weight for now.
ITT: suggestions for how to improve/rework neglected and underused skills. Especially those that fail at their intended function due to mechanical issues.
Wondering if that 20% increase in damage applies to condi or only direct damage.
game is unable to connect to the login [Merged]
in Account & Technical Support
Posted by: eyestrain.3056
ayyy look what i found
https://forum-en.gw2archive.eu/forum/game/gw2/We-are-temporarily-shutting-down-servers/
This is actually really appreciated. Thanks for the heads up and personally I wouldnt mind the servers getting shut down for maintenance once a week or something. Might help with the serious lag issues in wvw.
game is unable to connect to the login [Merged]
in Account & Technical Support
Posted by: eyestrain.3056
:)
help
fix game pls
15 charr
gw2 already has a nice smoke asset used in verdant brink. I just used that to imagine a cumulus cloud skin for glider that might be pretty cool and easy for anet to make.
Image attached, more images here:
http://balladofchefsalad.tumblr.com/post/149294401288/idea-for-cloud-glider
stares at the people who are taking op seriously
The option to clear the team window would be greatly appreciated. It’s really annoying.
I dont mind it at the start even though having random team names is really strange and seems pointless. But at the end of the match sometimes you’re in the middle of a fight that you want to finish and suddenly there’s a window you can’t dismiss/clear quickly blocking your view completely. No it doesnt contribute to the outcome of the match but the whole point of pvp is enjoying fighting other players and it’s kind of sour having the interface get in the way of that. Even if you’re not fighting someone presently it adds extra clutter and disconnect from playing, just waiting for menus to end.
Also the random team names and icons are really weird. I get the feeling anet team has been playing Overwatch and thought it was cool to see the heroes of the match displayed with their names/team. But in OW that happens before match start and after match end when it can’t interfere with the fight and is more visually impressive. This kind of clunky tiny profile thing with random labels is pretty “whatever”.
thanks for reading
(edited by eyestrain.3056)
They listed the reasoning behind this change as trying to simplify a complicated system but to be honest I spent an hour just trying to figure out how to replace the +7 agony lost on my amulet, and the amount of new items and vendor tabs introduced is so cluttery it’s very easy to get lost and confused. Fractals even at highest scale are already very easy with the HoT power creep so getting +5 to a stat to make myself more OP feels like a really unnecessary time/resource sink. Being able to skip the reagent and just craft +11 AR infusions is nice but all this other stuff is a mess.
anet please remove enemy players from my ktrain for perfect balance
New changes that split certain skills between pve/pvp consider wvw pve.
Sure is a good thing there’s no player vs player content in wvw. lol
ps in case a dev sees- what really needs to be split is confusion (passive ticking great for pve, should be dmg only on skill use in pvp to promote counter play). And other stuff that makes the pvp more complex and fun, requires more thoughtful use of skills/timing etc. In pve spamming away all night and all day is great but a fight is more rewarding in pvp if you actually know what you’re doing and not just facerolling. Thought these were going to be the skills split and not… 5 seconds longer cd on headbutt’s 20s elite cd. rip
(edited by eyestrain.3056)
Disappointed to hear there are no suggestions for fixes. This continues to be a big issue for me
So lately I find in fast pvp situations I go to place a ground target (aoe or teleport) and because my camera is tilted in just such a way, the mouse goes over the icon/bar of the player i have selected and instead of being cast on the ground ahead, my skill goes at my feet and I die.
In these situations I don’t have the luxury of time to tilt my camera perfectly to get the mouse where it needs to be, and pressing esc to detarget player is not only difficult for my setup but would also cancel the skill cast. I definitely don’t need to use the character portrait to add friend/block/report etc, even when not in combat. Is there any way to get my mouse to ignore that floating menu of the selected player?
thanks
Compared to dragonhunter spear both scorpion wire and necro’s spectral grasp seem sort of lackluster. Improving the function of some vanilla skills would help bridge some of the power gap introduced with HoT, if that’s something anet is interested in doing. Not even making vanilla strong, just giving it some QoL updates.
Popping in to craft often resulted in me hearing shouts for help with this or that and playing hours of wvw I wasn’t even meaning to.
I never saw more than 1-2 people crafting at any given time. It seems a “fix” to a non-issue, even if some people got irked seeing one or two people not actively participating. It’s no worse than people afk in spawn on other bls or ebg.
vince- my raid build: http://metabattle.com/wiki/Build:Tempest_-_Staff_DPS_ full ascended armor, wep, trinkets.
9k hours experience in game across all game modes, primarily wvw/pvp, but do fractals every day (150 AR). Dungeon master title and all dungeon skins unlocked. I watch youtube/read guides before joining something for the first time. I use voice comms, run the meta food and wrench, and don’t take responsibilities i’m not comfortable with without explaining i’m inexperienced first and asking for extra help. Oh and i’m part of a raid guild.
You’ve got my pedigree. But I’m still dragging down my pugs, sneaking in and being dishonest, because only those weasels would have the complains i’m having. Or, I’m advocating for those people, and not average, honest players facing a wall of elitism when starting raids. You’ve shown your own pretension by assuming so much about the source of my grief without knowing me at all.
I’ve said my piece and arguing on forums is about as productive as yelling into kitten lmfao the forum censored the word hole with the letter a in front of it
(edited by eyestrain.3056)
Plus, if I may interject, the OP only talked about fractals. It simply got derailed once again
Moderator merged two separate topics. Mine was only about how getting into raids is a major pain in the kitten .
@vince different people have different experiences, assuming i’m having mine because i’m a moron and doing it wrong is condescending and pretentious. Hace nice day.
(edited by eyestrain.3056)
So, you are experienced that means automatically you will have enough LI to link if there is a LI requirement. If not, you aren’t experienced in killing the boss, you are experienced in fighting and failing over and over again. In that case I wouldn’t take you with me either nowadays because VG is a very easy often killed the first attempt ( = no wipe).
——-It was the other way round. People with bullkitten gear joined exp groups to get a carry through. They pulled mobs here and there, didn’t stay with the team and much more. Even in AC pugging could end in a fiasco although it is one of the easiest dungeons. Just avoid to join these or be experienced. That’s all. As a human being I (and many others) don’t want to play with all of the playerbase. It’s my right to exclude and uninvite people that don’t fit to my playstyle. All that has nothing to do with elitism. It is rather protecting me from having a harder time than I should have because I can do things better than others and protecting non-experienced players from being totally overextended and feeling not comfortable in playing the game.
mate if you cant carry one baddie in a dungeon I question this confidence you have in your raiding ability. In raids two baddies can be uncarryable but dungeons after HoT are pretty soloable.
Anyway your first point “you either have enough experience because you’ve got the insights or you only know how to wipe” is a pretty good example of the trap people who are trying to get into raiding get stuck in by experienced and pretentious players.
A lot of pugging has to do with luck- if you’re in a mostly good pug, you do your job, you get the kill. If you’re in a mess, you do your job, you don’t get the kill. In both cases you do the same role, like you said. Throwing someone out based on lack of LI is purely a way of seeing pedigree rather than the person and that’s elitism if I’ve ever seen it. How’s a person supposed to accumulate that insight in the first place if they can’t get in any group but other inexperienced or less than perfectly geared pugs?
Where is this magic “getting good (getting LI)” coming from if no one gives new players a chance?
I’ve been in a no wipe VG pug- wasnt even on comms. I had 2 LI at that time. I’ve got 6 now and i’ve been in a few dozen raids, most with poor results. Am I saying i’m perfect? Absolutely not. But lack of proof of kill doesn’t mean a player is a pile of trash incapable of being useful to your team or a scared trembling baby deer that needs to be shooed back out to happy sunshine friendship fields.
No you dont have to play with people you don’t want to but if the entire community has this attitude it’s a sorry future for raids with only the lucky few well connected newbies advancing past this quagmire of sparse pugs and “dont bother coming without 40 LI” experienced groups.
(edited by eyestrain.3056)
rip topic merged.
@ “make your own” – the leaders are usually not the elitist whiners. Usually. It’s the other half dozen people who are used to having their guild runs or something and can’t wrap their head around having a modicum of flexibility or relaxing in a pug run to have fun with it whether it goes well or poorly. Snooty or flat out nasty comments about even meta builds etc because it’s not the super high end raid they prefer. “I can’t imagine why you would run staff ele on vg” is a thing I was once told in total earnest.
In an environment like that i’m not surprised newbies clam up and silently try to sneak by to gain experience instead of saying anything about themselves and getting their kitten chewed off. It’s especially brutal when voice comms are involved and you get to hear the poor kids apologize while some adult lays into them.
Raids are expensive and difficult to get into, don’t give great rewards vs time investment early on, and the community surrounding it is largely unwelcoming; less newbies becoming veterans = less growth, less sustain, longer waits, less fun for everyone. Elitism didn’t prohibit dungeon runs for most people because they were so easy to form party and get through, but it’s a bigger issue when there’s no 5manning or soloing a raid- youve got to turn to the community and an unwelcoming attitude will really shoot everyone in the foot long term imo.
I’m between a 2-3. I also don’t want to waste three hours, especially when failing a raid leaves you with literally nothing (and success is pretty scanty in vg/gors). What i’m seeing are straight up 1s with a density that I never saw even back in dungeon elitist days.
The other thing is that the communities doing dungeon runs back then also found those hardcore dungeon runners a bit of a joke since most of them were copying speedrunners reaching for record times without actually understanding the point, and consequently making those runs 10x longer with gear checks and kicking imperfects for 30min before actually running pretty easy content.
So Anet, you know how everything you’ve done in pve up to this point has been to make players want to play with each other and have a nice social time? Raids have brought a community of elitism and pretension that is the opposite of that. As someone who’s very well geared and has pumped a lot of time into all game modes, even I found it very hard to get a foothold in teaching runs for VG (a fairly easy boss) or even runs that don’t require 20+ insights and multiclassing.
The lfr tool has improved a bit now that people don’t have to list willy nilly in open world but the wait times to get a party together are usually longer than the actual runs last when inflexible primadonnas drop out if a single thing is different than their favorite way of doing it. The bosses are pretty fun but frankly they’re not fun enough to justify hours drained just trying to get and maintain a group.
I’m expecting a lot of “get good scrublord” and “you are trash and that’s why no one wants to play with you” comments but if anything I think it highlights how nasty and pretentious the raid community has rapidly become.
And before anyone suggests it, I already joined a raid exclusive guild- gear and insights requirements and all. It’s still a trial to get a group together, waste expensive utility/food, and get little to nothing out of it but people being annoyed with each other.
tldr pugging raids is like pulling teeth and that annoying (and hilarious) 20K AP+ ALL META WARRIOR ZERK PING GEAR elitism has become uncomfortably normal instead of the joke it has always been in gw2 pve
If I use the collection to craft a precursor and then make the legendary, will the legendary also be account bound like the precursor? Or will I be able to sell it on the TP?
Not one of the new HoT legendaries.
Thanks
If it looks like a duel going awry (enemy going for stomp) I may intervene depending on display of sportsmanship (if ally has been a good sport and enemy a poor one). If I stay to watch I make sure any passive/aoe effects (plague signet, healing mist etc) are off.
If a second enemy comes in to attack my allied player, I will join for a 2v2.
Even if it isn’t a duel, 1v1s are the core of players learning to play and interrupting that is a lazy, loot-driven playstyle I don’t find as fun as the challenge of really learning how to fight and fighting an opponent equally. I would want others to let me use my own power 1v1, so I extend the same courtesy to others. If one can’t win a 1v1 I think losing and reflecting on how to improve is part of what keeps the game engaging.
OS is dead because it’s laggy. High end competition is impossible when the problem is server side.
jokes aside the “scoring improvements” seem like a lot of new problems rather than solutions to existing troubles with server population balance. I’m frustrated the only options are “fix what isnt broken” “add a sparkle trail” and “no preference”.
Thank you for paying some much needed attention to wvw, esp rewards and vendor changes. Combo field changes very helpful for big fights too.
I’m with eyestrain on this one, it actually made it look quite a bit more realistic. I would actually like it if this “bug” was put as a graphics option.
I know my guildie would be over the moon happy. He was estatic his charr’s hair finally had lighting effects instead of always being bright even at night and in shadow, and was seriously disappointed and upset when the lighting change was reverted. It seems like an option players should have, if there is no other issue than personal preference.
The lighting is just more realistic imo. I can see why people didn’t like it on their humans but it made charr look awesome.