https://www.guildwars2.com/en/news/big-changes-to-pvp-paid-tournaments-replaced-by-free-tournaments/
Just speculation, but don’t you think that the single round would be perfect for solo/duo queue while having the 3 round free be for solo/duo/and full groups?
Anyway, nice to see this change. Definitely a big step in the right direction. Hopefully it is accompanied with some other needed changes.
You might want to change your Title and remove the term “straight answer”. I’m actually very surprised that didn’t get turned into “kitten kitten”. Thems be durty words round here.
I’m surprised no one’s belittled my mention of binging on health–destroying fast food. What a show of class.
?? You want people to cheer you on to weighing 800 pounds?
Weight is but a number.
Unfortunately, I already know what’s coming. We’ll get:
- minor fixes here and there with their “slow and steady approach”
- A few statements about how they never really promised anything for February and gave a time frame for the “first quarter of 2013”
- Lots of flaming on the forums where people make thread titled “@DEVS”
- More people quit, the game continues to die its slow and agonizing death
- I walk away for good
That’s about it.
(edited by felivear.1536)
While I agree with the general ‘need for solo queue’ sentiment, GW2’s current population can’t handle separated queues between hot-join, free tournaments, paid 5s, and solo queue.
I definitely think it’s something that should be revisited in the future, but I hate to break it to you – having solo queue implemented ASAP isn’t going to save the game.
Simple things like incentivizing PvP for the majority of the playerbase (ie exp from sPvP, laurels from PvP dailies, etc) to revamping the hot-join and free tournament systems into something a bit more cohesive seems much more important.
Just my 2c.
I completely disagree. I think solo queue would grow the population as soon as it gets announced. I’ll be back and so will a lot of my friends. Not having solo q in early crushed the population, and so delaying it on the grounds that we don’t have the population to support it is crazy. Were dying here as a community and imo the ommition of a solo queue has been the biggest reason.
The question I keep asking myself is this:
Was the lack of features just a time issue where they wanted certain things in and NCSoft pushed them to release before it was ready, or are the lack of features a deliberate omission because the “we’re the future e-sport” claims were just a way to sell copies to people like me?
As usual, you are correct. The game is doing fine, there are lots of people playing, it’s just too bad none of them are playing PvP. Anet is going on gaming shows and touting GW2 as the “fastest selling MMO in history” and yet we have a PvP population on the verge of extinction. When you add those 2 sentences together, how can you not see that your implementation of PvP is abysmal? Let me reiterate.
- You have the fastest selling MMO of all time
- You have a PvP population that is almost non existent
So, you have the players to play PvP if it was fun and rewarding to do so. How about you start listening to the players that are telling you to add a solo Q and stop being so silent on even the most benign changes? Start treating us as loyal fans and let’s have a back-and-forth about changes. You kick an idea our way, we’ll kick it back and so on. This “we know what’s best for the game” attitude, only to release a feature that doesn’t work or is a bad design is just frustrating.
Hoping for and expecting are two different things. I hope for the best, expect the worst.
What if I started a new basketball league to compete with the NBA. Imagine during development time if I touted it as the next big basketball league to rival the NBA.
Then, imagine I televised the first game and it didn’t have a shot clock, the refs had to stop play for 5 minutes to decide what to do on fouls and the stands didn’t have any seats. Then lets say most of our money was spent on advertisement and not actually paying players to….you know…play the game.
That would be silly. Right?
I imagine people would post on the league website and say awesome things like “The NBA has been around since the 1950’s. You imagine a new league can have a shot clock already when the NBA has been around for 80 years????”
To say I am disappointed is an understatement. CC Eva deletion incoming?
(edited by felivear.1536)
There are a lot of really cool things we could do with the combat log that would benefit the entire game. This could include making sure all combat events show up, color coding, and even skill links. This polish could be rolled into the death breakdown as well.
This is one of the things that highlights why Anet is beyond frustrating. We are now 7 months post-release and we are talking about ways to implement features that are in EVERY SINGLE GAME IN THE LAST 10 YEARS. The only other game I can think of that didn’t have basic combat log features was SWTOR….that game did super well.
When it’s ready? If this is ready, then maybe my definition of ready is totally skewed.
The thing that really worries me is that ‘’not yet ready’’ might mean anything. It could mean we’ll get it sneakpatched in a week or that it might be similiar to QPs. I mean, when were QPs added? 3-4 months ago? ‘’This method of displaying the QP’s is temporary until the full system comes online.’’
-sigh-
Ya, that’s why I left. So many promises and so many ways for them to pacify us with “when it’s ready”. Well, that term can mean anything. If the community wants feature X and I don’t want to make it, I can just say “when it’s ready”…because since I’m not working on it, it never will be.
They don’t want to tell us about features for fear it may hurt our feelings; however, they go ahead and release these sneaky features which many times are just completely off-base with what we want or a buggy mess.
I lurk the forums still hoping for mass change, but I am highly doubtful that it will ever occur.
I just hope you guys are ready for the loading screen bug.
They should package each patch with a big sticker on the front saying, “Each patch comes with one FREE loading screen bug!”
Also, @Eagrim…you have some high level anger issues. Take a deep breath you psychopath.
During my hiatus, I still semi-regularly browse the SPvP forums. I currently see very few threads being made and far less DEV posts. I just wanted to say and reiterate my opinion that your silence as a company is hurting far worse than it could ever help. The silence gives the appearance that nothing is being done (the truth doesn’t matter, perception is paramount here).
I just wanted to repost something that I posted in Zoose’s thread a month or so ago in regards to the SoTG and their “strong silent type” approach. Here are my thoughts, and they haven’t changed.
Clearly it’s your company philosophy and I know it’s probably not going to change, but I think it a terrible philosophy. You don’t say anything in fear of causing a stir on the forums, but your silence (at least on the SPVP boards) causes one of the biggest stirs.
Here is the best way I can describe it:
Let’s say that you had decided to come to the forums and tell the players “We finally have our PvP system in place and it’s going to be an 8 team tournament system where you need 40 people to start and it will be 3 rounds.”
I can assure you if that was discussed during the initial implementation, it would have never made it in and then had to be changed 6 months later because it clearly was a bad idea.
My fear is, you guys are being so secretive about stuff because it may or may not be fully ready, but what if it’s a terrible idea? It doesn’t matter how good of DEVS you guys are, there are few of you and exponentially more of us. We can quickly pick out flaws and give positive constructive feedback….for free.
I am in no way saying we are better at developing a game than you guys, we most assuredly are not; however, we play the game non-stop, and we have very good ideas about what would be great for the game, and what would be terrible. Just go look at SWTOR to see examples where DEVS were completely silent on features and when they were rolled out, they sucked…bad.
Case in Point
WoW, for all its flaws, is actually pretty open about what they are planning. The perfect example: Blizzard was going to implement a feature where your real ID along with your real name would be displayed on the forums with things you posted: a terrible terrible idea. They were dead set on it and people voiced concerns about how our privacy would be at risk and how we could be attacked in real life by players that didn’t like what we posted. Bashiok kept stating that we shouldn’t have any concerns and were being paranoid and your real name can accomplish nothing from someone trying to find out who we are. Someone challenged him to say his real name if he didn’t care. He did. Next, they found his address, his salary, a picture of his front door via street view of Google maps and even facebook pages of his parents.
That feature never saw the light of day. Had they secretly implemented it, someone could have been killed by some crazy forums stalker.
Food for thought
So, I thought about how to word this post and this is the best I could come up with. I know some people will genuinely not care about my opinions of SPvP, if that’s the case, you can stop reading right here. || Others may know me as a very active player and active forum poster and may care about my opinion. If that’s the case, read on:
So, I have found myself not logged in for a week. I logged on this morning, I hopped in one match, then promptly logged out. Previously, I would log on a few hours a day to SPvP. After SPvP wasn’t enough, I tried WvW and PvE and immediately decided that was not for me either. The PvE has no sense of progress. You level and never actually benefit from it (actually it’s one of the few games where leveling makes you less powerful). WvW is pretty much PvE with some random large PvP skirmishes. But essentially, you are going from point to point and PvEing and sometimes people come to PvP to stop you from doing it.
So, back to SPvP. I can’t put my finger on it. What is the reason that I think my time may be finished? I think it may come back to progress. Just like PvE, I think that feeling of progression is needed (not with gear mind you). In this game, you have QP, glory and rank, but they are absolutely meaningless. The game is stagnant to me. I am logging in 6 months after release and other than ToSS, I am playing the exact same game, against the exact same people in the exact same way. I think a solo queue would help drastically, but I think something else is missing. Many people will tell me to stop complaining and wait for Feb/March patch, but I think it may be too late. I know these devs LOVE this game and this is their world and we’re just playing in it, but the rate at which they are capable of producing meaningful changes is what has left such a bad taste in my mouth. I loved this game. I begged friends to play and after they all left I held on for dear life playing the crap out of tournaments. I can no longer hang on.
To keep this post as a thread where people can discuss, I will end it there and not pour my sentiments all over this thread. I can’t 100% explain what this is missing at the moment, but it’s missing something. It’s like going out to eat and ordering a meal and you know that it’s bland, but can’t really pinpoint what ingredient they omitted.
What are your thoughts? Are you still super thrilled with the game? If not, are you waiting for Feb/March patch to make your decision? If you could add a feature, which would it be? Why do you think changes take so long? Anything, just discuss the SotG.
Edit: btw, the most bothersome part is that I can’t leave for another game. The combat in this game is so fun that when I try anything else it’s like taking giant leaps backwards. Most other games have rewards, incentives, and features that make you enjoy bad gameplay for a while, but this game seems to be the exact opposite. I’m excited about other games on the horizon (the most being another NCSoft game) but I wait with cautious optimism because I know the combat has a lot to live up to. It’s like dating a girl and the love making is astounding but her personality and cheating made you leave. The next girlfriend, as great as her personality may be, may end up being quite a step back in the “gameplay” department.
(edited by felivear.1536)
These set-ups are the SOLE REASON on why Warriors are bad. Because players recommend bad utility sets such as FGJ, Frenzy, Bulls Charge and people follow them anyways. Not to mention the fact that you think the 25 minor trait on discipline is actually worth taking.
No stability = you get interrupted even at point blank. And by point blank I mean specially when you’ve baited out stun breaks and they can surely die with Frenzy + HB.
Learn to use Balanced Stance for Christ sake if you want to “make PvP guides.”
Anything works in PvE, but if this is a guide for PvP then sorry. I recommend that you actually make a guide that HELPS NEW WARRIORS. NOT a guide that posts bad traits and utilities.
haha. I was actually reading the OP on my phone and as soon as I read it I was going to post “Wait until that Nier guy reads this. He will reply, rip your build to shreds and call you a moron because he is the biggest kitten (rhymes with herd and you flush it) on these forums.” I wasn’t signed in on my phone and thought I’d wait til I got to my desk. I got to my desk and signed in, but it was too late because he had already word vomited in this thread. Just ignore this Nier guy, he is a virus.
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you want to nerf the most bugged and overlooked class? then say goodbye the entirety of the player base that plays ranger.
i feel like i can confidently say for the first time, without feeling like a troll…..
L2P
p.s. if you don’t wanna die to the hands of a trap ranger, then don’t stand in the big red circles!? not to hard to figure out
This coming from a hotjoin hero… Oh, the hurt!
Hot join players have no one to depend on but themselves, which means team players will get buttkittened in 1vs1 by experienced hot join players 90% of the time. Without your copy/paste builds and voice chat you aint worth a kitten
This is either the greatest troll statement of all time, or the most asinine. Either way, congrats, you’ve won an award!
Saying a hotjoin hero is better than a paid or tournament player because he has to watch out for himself is like saying that a guy that wins a 1 on 1 basketball tournament at the YMCA is better than an NBA player.
But Java says they are easy-mode and only PZ makes them good. I’m confused.
Deaths/kills would be nice. Stuff about points sure, but boons done etc no way thats too class depedent.
Damage done might be ok, but i mean a bunker guardian could well be the player of the match and last on damage done.
Well, ya. Obviously. Maybe they could get a stat like “Time Spent On Point” or something.
So, have you ever been in a paid or a free and at the end, you want to know “So, how well did that player I picked up do?”
Or, have you ever been that pick up and wondered how you fared?
Would this help at the end of a game?
- Enemy Player Downs
- Kill assist (which implies 30% dmg done to target)
- Revives
- Times Downed
- Times Stomped
- Damage Done
- Healing Done
- Boons Granted
- Points Nueted
- Points Capped
- Secondary Objectives
I’m just curious if you guys would want this info in as much as I would. I’m a little blown away that it isn’t already in (I think this may be the first PvP oriented game I’ve played where your damage and healing at least isn’t in at the end).
Now, a really good group leader can still tell if a new pick up pulled his own weight, but this will still be great, tangible evidence of how well you did; although, the most important thing is how well you rotated, if you let a cap get neuted, how well you assisted on a target, etc.
Thoughts?
As someone who was strongly against Downed State when the game first released, I can say that I honestly enjoy it now. I think once I realized the nuances of it and its importance in team fights, I fell in love.
I still think it needs some tweaks, i.e. rallying and some balancing between professions, but I do very very much enjoy it now. It adds another dynamic to the combat.
2c
I’m in a “wait and see” state of mind right now. If this is the system that is going in, and as devs, they truly believe it to be the best of both worlds, then I will trust them. I just hope that if they implement it and it doesn’t work as intended that they will quickly get in the solo/duo queue system.
We love the game, they love the game and we all want the game to thrive.
@Oni – that post should get printed out and stuck on the wall in the PvP discussion room at Anet headquarters.
I’ll take your 2 month old post and raise you 1 month.
3 month old – https://forum-en.gw2archive.eu/forum/pvp/pvp/GW2-PVP-Feedback-Merged-Topics/first
My post is 2nd
In all seriousness, many people have been saying it was needed since the game launched.
(edited by felivear.1536)
Great post, some great points in here.
We know a lot of this, but a lot of times we can’t speak to specific plans to fix things. We also know full well what’s good in the meta (or OP). We sometimes just can’t reveal what we’re thinking about balance until our lists go final.
A lot of people assume that silence = ignorance, and often times, that’s not the case.
Great read! Enjoyed it.
Case in Point
- WoW, for all its flaws, is actually pretty open about what they are planning. The perfect example: Blizzard was going to implement a feature where your real ID along with your real name would be displayed on the forums with things you posted: a terrible terrible idea. They were dead set on it and people voiced concerns about how our privacy would be at risk and how we could be attacked in real life by players that didn’t like what we posted. Bashiok kept stating that we shouldn’t have any concerns and were being paranoid and your real name can accomplish nothing from someone trying to find out who we are. Someone challenged him to say his real name if he didn’t care. He did. Next, they found his address, his salary, a picture of his front door via street view of Google maps and even facebook pages of his parents.
- That feature never saw the light of day. Had they secretly implemented it, someone could have been killed by some crazy forums stalker.
Food for thought
Blizzard’s forum fk-up is a really bad example.
How often does blizzard announce GAME-RELATED information that is changed by people complaining on the forums? Cite a few of those if your going to compare them to Anet in that realm.
The only reason they didn’t go ahead with their moronic real-name forum idea was because the forum coordinator had real harm brought to him in the form of stalking. In other words, they’re so dumb that they need to be stalked and taunted by forum/internet geeks before they realize that being anonymous on the internet is important. Man…the children that work at bliz…amazing.
Yeah, lets all NOT take a page out of the fktard (blizzard) handbook.
My post was not to state that Blizzard is exactly the company Anet should be, I just provided a tangible example of where it worked. But, to immediately counter what you’re saying about WoW not divulging game changes….you know they do a ptr and every single change is in there and tested before release, right? Not only do they do a post with every single change coming in the upcoming patch, they also let anyone that desires to test it, test it. Even players with expired accounts. Feel free to google 5.2 patch notes and you’ll see a couple thousand word post on every single change that is coming into the game. Go on…I’ll wait. Keep in mind that I don’t play that game anymore and this is not to turn this thread into a WoW vs GW debate, because that would end in disaster. I’m just providing examples and disputing yours.
(edited by felivear.1536)
Great posts by everyone, especially lowell! Solo queue is great for everyone, especially people who don’t have the time to form a team that still want to be a part of the competitive community. You’ve all nailed it on the head that without a way for players to prove themselves it becomes an elitist community with no one at fault because you’d be foolish to try to take on a new name and hope to get lucky that he is a really good player when you could take one of the many known names that you know are good.
Seeing you post just now is like spotting Big Foot in the wild.
I want a solo queue.
Hello, Hairseth.
Can I +1 Helseth’s head-suit?
Great post, some great points in here.
We know a lot of this, but a lot of times we can’t speak to specific plans to fix things. We also know full well what’s good in the meta (or OP). We sometimes just can’t reveal what we’re thinking about balance until our lists go final.
A lot of people assume that silence = ignorance, and often times, that’s not the case.
Great read! Enjoyed it.
Clearly it’s your company philosophy and I know it’s probably not going to change, but I think it a terrible philosophy. You don’t say anything in fear of causing a stir on the forums, but your silence (at least on the SPVP boards) causes one of the biggest stirs.
Here is the best way I can describe it:
Let’s say that you had decided to come to the forums and tell the players “We finally have our PvP system in place and it’s going to be an 8 team tournament system where you need 40 people to start and it will be 3 rounds.”
I can assure you if that was discussed during the initial implementation, it would have never made it in and then had to be changed 6 months later because it clearly was a bad idea.
My fear is, you guys are being so secretive about stuff because it may or may not be fully ready, but what if it’s a terrible idea? It doesn’t matter how good of DEVS you guys are, there are few of you and exponentially more of us. We can quickly pick out flaws and give positive constructive feedback….for free.
I am in no way saying we are better at developing a game than you guys, we most assuredly are not; however, we play the game non-stop, and we have very good ideas about what would be great for the game, and what would be terrible. Just go look at SWTOR to see examples where DEVS were completely silent on features and when they were rolled out, they sucked…bad.
Case in Point
- WoW, for all its flaws, is actually pretty open about what they are planning. The perfect example: Blizzard was going to implement a feature where your real ID along with your real name would be displayed on the forums with things you posted: a terrible terrible idea. They were dead set on it and people voiced concerns about how our privacy would be at risk and how we could be attacked in real life by players that didn’t like what we posted. Bashiok kept stating that we shouldn’t have any concerns and were being paranoid and your real name can accomplish nothing from someone trying to find out who we are. Someone challenged him to say his real name if he didn’t care. He did. Next, they found his address, his salary, a picture of his front door via street view of Google maps and even facebook pages of his parents.
- That feature never saw the light of day. Had they secretly implemented it, someone could have been killed by some crazy forums stalker.
Food for thought
(edited by felivear.1536)
As others have said, splitting the queue’s entirely can be bad. But it also means solo’s always play solos, and teams always play teams.
There are pro/cons to both options. We’re watching your debates/points and in the end, we will try to make the best system for the game’s health.
Splitting the game in a very small player pool is a bad idea; however, if the split that you are implementing brings a feature that will greatly increase the player pool, then the feature is worth it.
I know that you guys are very focused on a game where people are to form groups and then play other groups, but that is not the way many people want to play. As I have stated in previous posts, it’s not just “casuals” that play that way. Typically even the most “hardcore” players play solo queues.
I didn’t play LoL but from what friends tell me; the game without solo queue, would not be anything close to as popular as it is today.
I’ve been saying it since the first day of launch and I will continue to say it until either it’s implemented or I no longer play: Solo queue is VITAL for the success of this game.
Also, I’m very confused about how it sounds as if it’s only for paid queues. Currently there is only a team queue option for paids. Are you planning on removing that? If so, you think single players getting queued up against premades is bad in frees, wait until players are having to use tickets that may or may not have been bought with real life money.
Please continue to monitor these threads and see that a major majority of your players want a solo queue. There is a reason for it. We have friends that would return and we ourselves greatly desire it.
I can’t speak for everyone, but I lost all of my friends that started with me. I got all of them into PvP and then I lost most of them very quickly with the hoops we had to jump through to play together and when we finally played together, (typically just me and 1 other) we would face premades and get rolled. They are not as masochistic as I and I stuck it out until I found a team to play paids with and could compete. They left MONTHS before that.
If solo queue with an option to queue with 1 friend was in at start, I can 100% guarantee that your current SPVP player base would be at least double what it is now (and I consider that greatly underestimating).
(edited by felivear.1536)
@Zoose – you continue to debate with Arheundel.6451 but I will tell you it is a waste of time. He is the first player on the forums to tell others to L2P and yet when you clearly point on L2P issues to him, he goes ultra defensive. In my best Yoda, “Uphill battle, you fight.”
@ Oni: Not your fault, we talked about so many things, and I didn’t explain it well.
I’m watching all the threads right now about solo q.
IF you choose to do a solo q. make it solo/duo Q. and make it 1 team vs 1 team not the 8 tourny format that exists for frees now. I mean obviously itz catering to casuals, so better if the matchs are shorter.
Rewards might be tough to decide on. Maybe you change the winning chest reward to have 50/50 shot at winning paid ticket. So on average 2 wins to a paid ticket.
I think your statement that “it’s catering to casuals” is a bit incorrect. It doesn’t cater to casuals, it caters to people that prefer to get in game and play alone. Many of my friends are hardcore PvPers who left because they hate the idea of forming groups to compete. I myself currently run paids with a group and I play constantly. I would consider myself hardcore (600+ hours in PvP only) and yet, I would probably spend most of my time in solo/duo queue because of the ease-of-entry.
@ Felivear, something like that.
We won’t show your rating #, but you’ll know your rank position.
Cool, that sounds like it will work great. Also, mind clarifying something I didn’t fully understand from the SoTG. Peters said that with the matchmaking system, solo players should in theory still be getting quality games because it will match players of skill (and i think he even said prioritize solo vs groups when possible). Does that mean your elo will also be formed from frees? Currently, since there is no paid solo queue, I just don’t understand how it will work.
Thanks.
I think you may have misunderstood.
We are not planning on showing your RATING, but you will know exactly where you rank in relation to other players – you will know your rank, but you will not know the actual #. Other games have done something similar.
You will know your “worth” or how “skilled” you are, you just won’t need a # to show it, you will have a placement in relation to other players.
Sorry I didn’t explain it better in the SOTG.
As in, like a tier? Like you’ll know you are in the diamond bracket or whatever? Or it’ll say “you’re the 4th ranked thief NA”?
continued…
- There will be no solo queue plans.
I’m afraid to say that there has not been very many, if any, games that are team oriented that have succeeded e-Sports wise without a solo queue. I understand that they do not want to split the player base because it is already small, but the player base is only this small because of how little incentive there existed to play tournies and how because of not having MMR you could be queued against top teams and get beat down, and for what?
This to me is the biggest shocker. They are worried that they will split a small player base, so they are omitting a feature that will GREATLY grow the player base.
At first, yes, clearly it will cause issues. But soon after, you will find more and more people flocking to the PvP because they have the option they have been looking for.
Not only do I think solo queue would be great, I think it is VITAL to the success of the game. You have to give players that don’t want to form a team a way to not only compete, but progress. Simple as that.
If you alienate that playerbase, you are alienating a giant chunk of would-be players.
Please reconsider Anet
My concern with it is, what if I am trying to put together a team of similarly skilled players so that we can get even match ups. I have no way of knowing the elo of the players I’m recruiting. I could be getting absolute scrubs and getting terrible matchups, or the player I’m adding could have a much higher elo and cause me to face a team I’m not ready for.
I’m always dissapointed when profession balance and bug fixing seem to be very low on priority. I’d vote for fixing the current game somewhat before focusing on new shiny stuff.
I hear this from a lot of players, but balance is actually not bad in this game at all. There are a few builds that can use work, but overall, each profession is in a good place. I think features that bring in more players and keep them there are currently paramount. But, that’s just me.
I liked it, I just wish the PvP guests (players) get more of the showcase and direct the flow of the conversation more. Also, if you can post a topic somewhere where players can post questions before and others VOTE on them, then that way we know the most important questions, according to the masses, get asked. That would be great.
(edited by felivear.1536)
Next? this one accomplished nothing, why you want next one for?
Gimme Q&A thread where all players get to ask questions for a certain time, then other players vote for questions they think are important then questions that get most votes get answered by devs that would make a lot more sense, all players should have a say on what is important and what is less important not just a few, its a basic principle of democracy.
love this idea
I liked this stream, I just found Java and Lowell to be HEAVILY under-utilized. I felt they should have steered the flow of the discussion. Not a knock against Grouch, he does very well, but the pro players are brought on for a reason.
So, I had one question about the topic where Peters said that solo queue would cause too much division and that the MMR should already accommodate by matching solo queuers with other solo querers. So, MMR is currently in Frees as well, because solo queueing isn’t even an option in paids? Does it look at the make up of the team and try to immediately match up soloers vs other soloers? If so, that is a totally fine system, but I don’t care how much people debate it, if you have a 5 man team of soloers with 100% = mmr against a premade team of 5 players on VOIP, they will lose 9/10 times because of coordination.
Thoughts?
Also, one of Peters statements made it sound that they were worried about there being a smaller pool of soloers and only facing the same couple teams of soloers each time. Don’t you guys think that would be the most popular type and thus have the largest player pool to pull from?
(edited by felivear.1536)
i hope it is kinda like random arena so anyone can join in without having to form a team first.
I think you may be underestimating how bad that would be if they allowed that in a same paid queue as full teams on VOIP. You would pay to get farmed. To get into paids I think it needs to be full pre-made teams against the same.
Frees with ranking should have a duo/solo only option with matchmaking. Then this game is in a happy place.
I agree that solo queue is the most important new feature to be added. This could be accomplished by reforming hotjoin into a single-match queue or reforming free tourneys into a single-match queue. I’m guessing it’s gonna be free tourneys that become the random vs random game mode.
My concern currently with free tournaments is that they are going to be completely vacant currently with the paid changes, because frees will stay on the 8 team format.
You will find, and I’m sure Anet already has seen this, that frees will become obsolete.
Two Team Rated Play in PvP
It’s time to prove your skill! In this new type of competitive PvP, two teams of equal average rating are pitted against each other in a quick, intense match. The ratings for every member of each team is then adjusted after the match. "
I’m liking the rating part
Also, hopefully that post is a tiny snapshot of what’s to come, because my warped mine is expecting some big things from February/March updates.
Just wanted to make a thread where people could state their one feature or change that they would kill for in PvP. No balance stuff please because that never ends well.
For me, it would probably be a solo queue with matchmaking because although I love playing with people I know, I just don’t have the time or patience sometimes to wait for people to get online and form a group. Sometimes I want to get on, kill, win, and rank up in a way that it constantly matches me with players at my skill level.
Anyway, no need to debate other people’s responses, just say what that ONE feature you think would deliver a home run.
An auto refund for people who make threads like these. The first few hundred weren’t that annoying, but this is getting old.
Ya, open discussion on the forums in a constructive manner about features players desire is terrible. Anyway, thanks for your input.
(edited by felivear.1536)
Just wanted to make a thread where people could state their one feature or change that they would kill for in PvP. No balance stuff please because that never ends well.
For me, it would probably be a solo queue with matchmaking because although I love playing with people I know, I just don’t have the time or patience sometimes to wait for people to get online and form a group. Sometimes I want to get on, kill, win, and rank up in a way that it constantly matches me with players at my skill level.
Anyway, no need to debate other people’s responses, just say what that ONE feature you think would deliver a home run.
Take all the rage from the deaths in the Borderland Jumping Puzzles due to teams camping it, bottle that rage and poor liberally over the entire world of Tyria.
Simmer for a few minutes, and watch the game die.
I love that philosophy. If there was a dedicated server for this game type that many many people would gladly go play on, you wouldn’t join it because you aren’t into it; however, its mere existence would cause the game to die. Interesting.
Hello, I’m curious about something for future content in GW2. In this game, you currently have a system where you go into a zone and every thing is marked on your map, points of interest, vistas, hearts, etc. Many of you may love this, but I for one am not a fan. It removes the discovery feel of finding something interesting. Since there is already 100% map completion for existing content, I’m hoping for future content you can have zones that you are rewarded for exploring and not rewarded for just going places marked on a map. Also, I know you can turn it off on the map, but I’m asking if it will be turned off completely in new zones or content.
Thanks.
did i hear slowed pulse gives you regen whenever you bleed ppl??? i thought it was when ure bleeding urself…
That’s how I took it too. I thought it meant you got a regen buff if YOU had 5 stacks on you. If that’s not right, then holy crap I’ve been missing out on a good trait.
I am just curious if there is a plan to create a recipe to upgrade or change the obsolete tokens we have. I have over 100 of each tier of tokens up to wolf and no use for them. I was hoping there would be a recipe similar 2 the recipe where you can upgrade arcane crystals to arcane slivers. Maybe you buy an arcane converter put 25 old tokens plus 1 of what you want to convert it to such as powders or orbs.
Just a thought.