LOL. What’s funny about this: I was playing my thief today for the first time in about a month(my main is an Ele) and during my time I noticed that SR was letting me leave and basically get to the other side of the map before it would end.
I was going to report it as a bug because I was like “wow, this is ridiculously overpowered”. Pretty neat that it is intended.
Posting in here because of players like Seether. They proclaimed on SWTOR forums that there was no Ability Delay saying we are all crazy, then Bioware posts they know it’s an issue but are working on it. They post in the Guardian forums saying “LEARN TO PLAY THERE IS NO BLOCK ISSUE” then Anet posts “it’s a known exploit and we’re going to hotfix it”, I could go on and on. Clearly, to the people with even a shred of objectivity can see that this specific move is crazy out of balance. Does that mean thieves are broken? I don’t think so, but this move definitely needs more tweaking (which will 100% come, not because of the forum cries, but because the developers play the game and also get hit for 80% of their health in 1 sec to thieves).
Seether, I’m not sure how uber leet you are at this game, but look at players like Xeph on Team Paradigm that clearly state theives are way out of balance at the moment. I’ll take my own common sense over yours, but if I had to lean on advice from others, I would take the advice of people actually playing the game on the uppermost skill level.
Overall, my opinion of this 1 sec combo is that sure it’s possible to 100% avoid… if you were a precog from Minority Report… No other move, in my opinion, is this ridiculously difficult to prepare for. They cast CnD at max steal range and as the animation barely starts, they steal in. There is no way to prevent that 80% of your health burst. Stop being asinine.
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You have any good engineer videos? I’m not recruiting here, I just like watching skilled engineers in pvp.
Enjoyed the video. Keep them coming.
cool. please send me a link to EVERY TOP RATED PLAYER calling "theif"s and Mesmers over powered.
thank you in advance. <3
I only take advice from top level players. I’ve played in game with you; you are a rank 27 (I saw thanks to the new rank listing at the end of matches) mediocre thief. That’s not an attack, I’m just stating facts. If you look up a few posts you’ll find Xeph posting about how the class actually performs (stating it’s unbalanced). I’ll take his word over yours. Sorry for the way this sounds condescending, it’s not meant to be. I’m only stating actual observations. I don’t claim to be a “pro” player, but I can definitely make observations on the state of balance after playing PvP for 10 years. I’ve learned until the top level people start stating that things are unbalanced then maybe I need to keep learning. Unfortunately with thief and mesmers, even the pros are complaining.
Fastest way is to win tourneys, if you do not want to try that yet then just follow the zerg in sPvP matches. Make sure to always get the free 20 points you get from neutralizing and capturing a point. Don’t bother defending, the enemy zerg will make quick work of you even if it is only 2 people. Always do damage to any moving enemy, even if you can’t get the kill. Also stomping gets you more points than killing them when they are down. Always kitten the treb on Kyhlo, if no one comes to stop you, it is easy as hell to make it rain and rack up points. Never focus on winning, win bonus is often not worth it. If you are good enough, getting the top kills / revives / captures / neutralizes / boss kills can give nice points.
MindlessRuff, your post makes me very sad. The reason is because it’s 100% accurate. The game (SPVP) rewards people for playing the way my 10 year old nephew always plays…
If I’m not mistaken, I sensed some disdain in your post because you don’t like it either?
sPvP is designed for glory farming, tPvP is designed for trying to win. If it was meant to be any other way they would have designed it differently
I totally agree that this is the way they designed it, doesn’t mean I agree with their design(and in turn doesn’t mean that you agree with my disagreeing with it).
I think the goal of any game should be to win. Even Anet’s own philosophy has always been to remove the need for farming; however, SPvP is exactly what they stated they would try to prevent. It’s mindless farming for the sake of gaining points and not for the sake of fun or winning.
Just my 2c and I’m sure many will disagree with me (albeit a minority imo)
Fastest way is to win tourneys, if you do not want to try that yet then just follow the zerg in sPvP matches. Make sure to always get the free 20 points you get from neutralizing and capturing a point. Don’t bother defending, the enemy zerg will make quick work of you even if it is only 2 people. Always do damage to any moving enemy, even if you can’t get the kill. Also stomping gets you more points than killing them when they are down. Always kitten the treb on Kyhlo, if no one comes to stop you, it is easy as hell to make it rain and rack up points. Never focus on winning, win bonus is often not worth it. If you are good enough, getting the top kills / revives / captures / neutralizes / boss kills can give nice points.
MindlessRuff, your post makes me very sad. The reason is because it’s 100% accurate. The game (SPVP) rewards people for playing the way my 10 year old nephew always plays…
If I’m not mistaken, I sensed some disdain in your post because you don’t like it either?
As Peechez said, Anvil Rock seems to be the one with the highest population of really good SPvP players; however, I think as Aga stated, you shouldn’t really be worried about the server since you’re better off finding players in 3rd party communities or real life friends. I’ve found that HoTM isn’t really the best place to organize a good TPvP team (which is a shame, HOTM chat should be cross server but I digress).
ofc it happens in spvp but you are the pro here huh?
Prvoide proof, oops you can’t. Bads always cry with no proof. This is an issue in WvW not sPvP, learn other professions mechanics before calling bug.
lol @ haters, I am pro Thief, Warrior and Necromancer
Not good as Mesmer but don’t need to since my phantasms give me free kills. Not that good at bunker Elementalist either, recently started playing one.
Stay jealous.
Man I just love people who have no idea what they are talking about.
Check out this guy’s reply under the thread : Guardian block bug need to go : https://forum-en.gw2archive.eu/forum/pvp/pvp/Guardian-block-bug-needs-to-go/first#post491913 .
Never seen anyone owned by Anet before. Keep up the good work and may everyone else L2P, ‘bro’ !.
AH! you beat me to it. I was going to post the same thing to show how ignorant this guy is.
Moral of the story, if you see Blazing Hellsing type anything in the forums you can guarantee 3 things: 1) he’s not even remotely pro 2) Be expected to be told “L2P” from someone who hasn’t the slightest idea of what’s going on in game. 3) He’s a thief, if you post anything bad about the theif, his nose starts to bleed.
I love these threads. I play Ele and Theif in PvP and I’ve played only PvP since head start. I can tell you without a doubt that backstab is pretty dumb in its current state. People equate it to 100b warriors, but it’s not true because you can time and effectively negate the damage from a 100b warrior. A thief who casts CnD-Steal-Backstab with signet up, in about 1.3 seconds should take 80% of your health. I don’t even play this on my theif anymore because it is such a joke build and it will 100% get nerfed. I don’t want to waste time enjoying a spec that will be fixed.
And for those of you saying they are glass cannons. How do you not understand that stealth negates the need to spec for toughness / high vitality because you can reset a fight at will. For the guy who replied, “for those of you that can’t guess where a thief is in stealth, L2P”….are you serious? When I run my shortbow 2nd weapon, I stealth and then SB#5 and I’m gone. i’ll come back and fight you when I’m ready. There is no stopping me and 1v1 I will not die even as a “glass cannon” spec. I may not kill you every time, but I can surely avoid death.
In the end, of course this will be fixed, I just hope what Anet does doesn’t negatively affect the other aspects of the thief. There are many thieves who play that class with skill and who despise being called a 1-trick-pony, because in the right hands, the class can take high skill and be very dangerous. But unfortunately, in the wrong hands it can take very low skill and still be incredibly dangerous.
Anyway, I’m going to keep an eye on this thread because I actually enjoy the banter.
I am not totally against the downed state, I just don’t find it fun. I find, as many have replied, that it adds an advantage to numbers where the players with numbers already have an advantage. It’s like getting in a fistfight with a mixed martial artist that also has a gun lol
My main problem with the downed state is the rallying. I find this to be why I hate it. I think rallying from someone dying that you happened to have tagged is a broken system. I think you should only be rallied from healing yourself (with faster bleedout times) or rallying from an ally actually rezzing you.
Having said all of that, I would be the happiest if they just completely removed downed state.
Blazer Hellsing.9184:
So? the ability says: block attacks and it does. Oh ma gawd, instead of not attacking the guardian and waiting it it out, lets drop our killer damage on it and waste it, then run to the forums and ask for Guardian nerfs just because we are bad.
No thanks, not my style brah.——
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This type of response is alarmingly common in MMO communities. You get people that genuinely care about the game and report problems / bugs, and then you have people who find any report that the game isn’t perfect as an attack on their beloved!
You found so many people in the SWTOR forums that would attack people that stated there was an ability delay issue. You had many people state “this game isn’t wow, this is how it’s designed”. Some people were genuinely angry that people would LIE about this flaw to make their game look bad. By the time the developers finally said something about them being aware of the issue it was too late. Many many people left. It was nice for some to say “in your face those of you who doubted”, but I was just sad.
Anyway, point of my reply here: don’t be so quick to attack those who try to point out flaws in a game. Chances are we love the game and play it as much as you do.
Well, one of the greatest things this game can offer you is the ability to “taste all the flavors” with ease. What I would suggest is this:
Create one of each character type. Level it out of the starting area. Head to the Heart of the Mist (where you get a full lvl 80 with the option to try out all specs / weapons for FREE!). Spend some time fighting the target dummies and the NPCs of each profession type. You should get a very very good idea of what feels the best to you. Much more than any forum-goer can. From the sound of what you’re saying, I would say a Ranger or Elementalist, but again, go try for yourself!
Welcome to the game and enjoy your stay!
I find the “when it’s ready” mantra a double edged sword. You end up on one hand never(in theory) having to recant on a unfulfilled promise. You make sure that each and every aspect(in theory) is well tested and a viable solution before it goes in game.
On the other hand, you end up leaving everyone in the dark. And although I’m sure what I am about to say isn’t the case, this is the way it “feels”: It leaves the impression that the game is left untouched or unmodified while the community pours out it’s desires. It “feels” as though we are being strung along with no inclination that the devs even agree or care with what we are requesting.
In my opinion, I believe the ideal way to handle things is more transparency with a multitude of disclaimers stating why it may never come to fruition.
Let’s say class A is being heavily stacked in TPvP and maybe there may be some serious balance issues with having more than 1 of class A in one match. There are 2 ways to handle it:
My proposed way: “We are looking at the ability B from class A and we may think this is the cause. We also know that trait C may be causing some issues too. We are looking at this and be aware we know it’s causing issues. I can’t really discuss what changes we are doing, but we are looking at the possibility of rolling out some tweaks to these abilities.”
Anets way of handling it: We’ll talk about it soon. ..1 month later “crickets”
I think the first way quells a lot of the concern because it displays two things. 1) It shows that the devs are watching the game and listening to feedback(I think we all THINK this is happening now, but do we really KNOW with these responses?). and 2) It gives us an idea that we are not 100% insane and these are indeed issues.
The second way just causes people to think that all issues are on the back-burner or that the devs aren’t even listening(whether it’s true or not, it’s perception).
Just my 2c.
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I don’t know if I’m the only one experiencing it, but I actually get dizziness and nausea from the map zooming in and out when you open and close it.
I’ve never experienced any kind of motion sickness or game sickness before. Am I the only one who has this issue? Currently, I have to close my eyes when it opens and closes so I don’t get motion sickness.
Thanks
Nice insight. I love the way necro plays and I just wanted to know if they can hold their own.
Those two are possibly the worst classes for WvW, I know people will come in here and refute me, but it’s likely because they haven’t played any of the other classes.
The necro, necro attrition builds are incredibly effective simply because WvW is skewed to burst damage. Minion masters don’t fare well in large battles because so much aoe is being thrown around, and Conditionmancers are somewhat effective, but any enemy worth his salt will have ways to cure conditions..
Engineer- Lots of people say a power/precision rifle build is good, but I don’t see it being anywhere near as effective as other classes. the one thing they can do really well is sit on top of a wall during a siege and chuck nades on the enemy’s head, but they are nearly useless in open area fights because of their hilariously long travel time.
This person has no idea what he’s talking about. As an engineer you don’t run an out of date glass cannon rifle build in wvw, you run a grenadier build which gives you infinitely spammable AoE at a range of 1500, making it one of the most useful classes for attacking/defending keeps and towers.
Useless in the field? Engineers have more CC than any other class, and much of it is AoE cc. Lemme guess. You thing AoE knockdowns, freezes, stuns are useless in wvw too?
Actually, its kinda funny: “Minion masters don’t fare well in large battles because so much aoe is being thrown around.” Guess which 2 classes have the best ranged aoe in the game: elementalist and engineer.
Ok, that makes me feel a bit better. So, I noticed you didn’t say much about Necros, do you feel they are on the lower end of the WvW Profession spectrum?
Well, that puts a bit of a depressing spin on my choices Now I’m sad.
Am I forced into a staff build as a necro? My only concern is being pigeon holed.
So, I have narrowed my WvW profession search down to Necro and Engi. I think engi would be fun because of versatility, but I love the way the Necro “feels”. I just never seem to hear people talk about Necros in the scope of WvW. Are they severely weak, underplayed, or both?
Thanks! Also, any input on Engineers would be helpful too.
Just curious as to how people rank professions in viability in WvW. I have played nothing but TPvP and SPvP and I know how classes rank there, just not sure about WvW. Any thoughts? And for the random people that will say “they are all equal, just play what you like”, can I join you in your dreamworld where perfect balance exists?
My main reason for asking is: I want to play melee but my buddy swears that you can’t melee in WvW.
Thoughts?
I am curious if there are rankings anywhere that are more up-to-date? I just started playing WvW and HoD is absolutely terrible even though the rankings say were 2nd on the list.
Any 3rd party sites that track this stuff?
No wonder I didn’t find it. It appeared to me that it was a thread about some holiday event… Never even bothered to read it. Seems like the non-event stuff should have had it’s own post.
I see people posting things like “The new patch with the paid tournys is coming next week” and “Here is a screen of the new KDR system”.
I peruse these forums like crazy looking for info and I don’t see that stuff. Am I neglecting a section that tells all this stuff? Is there some secret blog site I’m unaware of?
Any info would be helpful because I feel completely in the dark about the direction this game is going.
So, I think we can all gather that the OP plays a Mesmer full-time lol . I’m sure he’ll say he doesn’t – like they all do – it’s too late… we know :-)
In other Games, I get an email when a change happens (I just want to hear about PvP stuff but I’ll gladly take both). I just don’t want to browse the forums on a game not in my current rotation deciphering game changes. I would love to hear about the changes I’m concerned with via email.That way I can come back when the time is right.
Thanks
In other Games, I get an email when a change happens (I just want to hear about PvP stuff but I’ll gladly take both). I just don’t want to browse the forums on a game not in my current rotation. I would love to hear about the changes I’m concerned with that will peak my interest again.
Thanks
Have they ever stated why they don’t have enemy health bars, customizable Debuffs above players heads, or target – of -target? Are these things just against their philosophy or have they just “not gotten around to it”.
Anyone else out there think either of these make sense?
Worked perfectly so far on my android phone.
Edited comment here because original thread was about something that is currently in a sticky. Ninja edited.
(edited by felivear.1536)
Changing thread since I see a sticky on my origial.
HOTM suggestion, can we get something put into place that drops combat extremely fast while in the HoTM. This zone is for testing and sometimes waiting for combat to end to update traits / skills is a bit long.
I’ve waited up to 2 minutes. It should be around 3 seconds in the mist.
Also, was thinking about a way to see DPS. I know many people are against damage meters, but could we get one of the dummies to have an indicated amount of large health (50k or something) then we can use steady weapons to kill it, but when you kill him, upon death he says "Combat lasted 23.2 seconds) Then we can just take the 50k / 23.2 to figure out our DPS. Sometimes determining the effect of trait / sigil changes on your overall damage output can be a bit tiresome.
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A damage meter in the Heart of the Mist. I don’t care if it exists anywhere else in the game. I don’t think there is any detrimental reason for it to be in HOTM only.
Am I totally off-base here or is a zone for testing builds not a little less optimized without some way to test the damage output average.
I don’t care if we can’t link it, I don’t care about using it to “boast”. I only want it for testing purposes. Thanks.
If the priority was
Ladder > private servers > spec mode
I’d have been happy with it.
I would have preferred – Balance – Ladders – Spec Mode. But to each their own
I guess I don’t really see how what you wrote and what they wrote were so different that it warranted ANOTHER thread on the subject.
Again, for me it’s all about wording. I understand that there are many many features that are desired and not all of them can be added. I just see a blog post centered around 2 paid features and barely, some not at all, addressing other key issues. I just felt as the post was more of a way to announce two additional ways people can spend money and not a means to quell the unrest of many people.
Felivear you didn’t once state what you expected to see in the blog? Or what key core features are ruining sPvP for you? Is this some kind of troll where you only say completely vague sentences?
The closest I can understand from your post is that maybe you do not think it is a complete PvP experience, which I ask you, why?
I just made a post in these forums called “SPVP Blog: What SHOULD have been”. I put in there what I thought SHOULD have been stated. Please read it and let me know what you think.
Final thoughts. There may be a few things that are important to you that were not mentioned here. If that’s the case, it’s not because it’s not important to us. Again, we love this game as much if not more than you do. It is our baby after all. Please continue to be patient with us as we address all of our concerns. We want this game to succeed and its long term success is reliant upon proper planning and implementation. If you see a feature that isn’t added right away, chances are, we’re still finding the most appropriate way to add it.
Thanks to all who frequent these forums. Your input is vital to the process and we don’t take your desires lightly.
See you in game!
(edited by felivear.1536)
Here is what I HOPED the blog post to look like. Some of these statements that I made up may not even fall in line with what Anet believes, but I guess in my own world, this is the way I had envisioned it:
Hi, we here at Anet just wanted to take a moment to let all of you know what is currently in the works and some of our thoughts on the state of SPvP.
First and foremost, let me start by saying that we here at Anet love this game. We know that those of you who are on these forums and constantly providing feedback also love this game. So, please understand that we share a common interest. Having said that, here are some things we are discussing.
Balance: We have been carefully taking a look at the meta data and we do indeed see some things that need attention. At this current time we can’t state exactly what these changes may be, but please be assured that we are playing the same game as you and our data allows to even go deeper than that. Of course we see class X that is suddenly being heavily played where it wasn’t at the start. Of course we play TPvP and we see how class Y is featured more often than others. What we here at Anet need to determine however is: are classes X and Y truly broken or is it an issue with people not understanding counters. We are actively working day and night to make that determination.
Ladders / Rankings: We are currently in the process of implementing these things. We don’t have all the kinks worked out yet, but they are definitely in the pipeline and we understand how important this is the the sustainability of SPvP. Be patient my friends, we want this feature as much as you.
TPvP Pugs vs Premades: We currently see this as an issue but we believe that our new introduction of paid tournaments will help to alleviate many of these issues. Most of the great teams don’t like facerolling pugs, to the same degree that you don’t like being facerolled by them. We think that a large percentage of these great teams will start entering paid tournaments which should reduce the issues here. Having said that, we also are working on a system that will try to keep fully premade groups from constantly facing off against fully pug groups (because we know paid tournaments aren’t going to fix this 100%). Please keep in mind however that queue times are also a concern. We don’t want to put in place a fix for this that then in turn causes insane queue times. Just know, we are working on this.
Duels – We know most players want to be able to duel. It is a great way to test your build and be able to find good counters for 1v1 battles. This options is currently only available by joining an empty hot-join match. We are looking to implement this feature soon and it is definitely in the works. In the meantime, please continue to utilize the empty room strategy.
New Game Modes: This is something we hear constant feedback about. We are planning on implimenting more game modes in the future, but currently we are focusses on conquest for our E-sport crowd. We want to perfect this game mode and have it be the staple of our E-sport crowd. We do plan on adding other game modes for hot-join and even look at expanding our TPvP in the future to add these game modes. We understand that many of the people playing this game don’t do so in professional / ultra-competitive mode and many people play for fun alone. For those of you, I assure you we have plans for you and aren’t neglecting your desires.
Hot-Join with friends: This one is a bit touchy. We fully understand the desire to play with people you know, but we also find hot-join to be a system where we don’t want premades dominating new players and pugs. We do think it’s important to play with 1 or even 2 people you know, but were looking at the effects this may have on the overall hot-join experience. If we can determine that by adding the ability to stay with friends in a party, that it won’t cause negitive effects. Of course we’ll add it.
Spectator Mode: This feature is vital to E-sports and streaming. We will be adding this soon.
Bug Fixes: This one is a no-brainer but needs to be stated. We monitor the forums and we play the game. We see bugs constantly and we are squashing them as they arise. Please, continue to report bugs in an appropriate way and we’ll continue to address them.
SPvP Glory Gains: We currently see that the way players accumulate glory in hot-join PvP is discouraging team play. We find that zerging is rewarded while defensive team-play is punished. We are looking at ways to alter the scoring system to encourage players to win.
(edited by felivear.1536)
Another thing I need to get off my chest:
In today’s extremely competitive marketplace, you have many franchises competing for the player’s money, and MOST IMPORTANTLY the player’s time. I can’t speak for all, but I can certainly speak for myself. I don’t have the time or patience to juggle multiple games at a time. I tend to focus on one game until I get bored, or beat it, then I move on. Skyrim, I poured hundreds of hours into and didn’t play anything else at all until I deemed my time in Bethesda’s world was complete. I am currently doing the same thing with Guild Wars. I am playing nothing else (no matter how appealing Dishonored looks); however, once I get to a point where I am done, I am done. No amount of downloadable content will bring me back to Skyrim and in turn, no amount of features that would keep me going now in GW2, will bring me back if implemented later.
For people who say “just go play something else and when these things are ready, come back here”. I just don’t think it works that way for many people. By the time our current girlfriend gets her teeth and bust fixed, we’ll be madly in love with our next lady. Anywho, I’ll stop rambling and go back to lurking.
FINAL THOUGHTS (edit): Have you ever played a multiplayer demo on Steam, PSN, or XBL? You know how it’s always 1 game mode and your amount of choice and customization are pretty limited but it gives you are glimpse of what the mutliplayer game will be like? That’s what GW2 feels like to me. It feels like I am playing a multiplayer demo with 1 game mode and many core features being withheld for release. I seldom play demos very long…
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I would like you to envision the most sad and depressed face on a grown man when I’m typing this:
I, like many others, patiently waited for this blog-post. I have patience, but not an infinite amount. My patience would have been extended indefinitely by a post at least TOUCHING on some of my – and many other’s – concerns. To not even touch on these, and instead move toward announcing new paid features is highly disappointing. Look, I am not naive. I know business is about making money and as a business you should always look for new ways to expand your income; I am just disappointed that this aspect took precedence over key core features that are currently ruinning the Spvp experience.. That is all. I can’t better describe it. I had unreasonably high hopes for this game. I have played 200+ hours now (mostly in pvp) and I can honestly say that I am genuinely disappointed by certain things.
Final note. All of these paid features, in my opinion, amount to nothing if the players who would be paying for them are genuinely frustrated by the state of PvP. You can add all of the new shiny ways for people to pay money, but if the product they are supposed to be paying for is not “fun” (gosh I heard that so many times during development) then who exactly is going to pay?
My 2c from a big fan.
Edit for reiteration: I am not declaring that these things be implemented RIGHT NOW. I would just like you to at least elude to the fact that you A) Know they are a problem and b) What you MAY do to fix the situation. I LOVED your “when it’s ready” approach during development and as of me writing this, I am slowing growing to detest it.
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I agree. I play an Ele full-time and I find 2 choices with only 1 being viable. Glass cannon is pretty weak since our damage is predictable and insubstantial. Our tank builds work but now they are nerfimg them. I play a similar spec to what you posted with scep/dag and valk amulets. It works because I outlast most classes. If this gets nerfed they need to buff damaging spells to be less avoidable. DT and FG are really too easy to avoid.
Ouch. Ya, I don’t like post-processing due to the “blinding” look that it causes. I am not a fan of everything getting that distracting shimmer. I wonder why they have to be tied to one another.
I completely agree. I am also a competitive player with a focus on winning far more than my own points. Often, I am in the middle or lower end of points but what I do helps to ensure the victory.
I do find myself at least questioning the idea of points over win. The fact that the thought even enters my mind is a problem. This game should give a huge reward for wins or, exactly as you stated, give far more rewards for being a team player.
Watching a thief zip all over the map just neutralizing, leaving, killing, rinse/repeat and get getting 300 points is discouraging when I fight on points, keep enemies from capping (not always killing them but making them flee) healing/buffing, but I don’t get the points to show for it.
People will say “But for people like you ‘winning’ is your reward.” This statement may be true, but in most games winning is not only the only reward.
I leave with one final statement that, in this game, is not true at all in SPvP (but should be):
“To the victor go the spoils”
So, this is a simple but big suggestion for me. Can we get it to where, while in the Heart of the Mist, you drop combat 50-70% faster?
I often test builds and weapons and after attacking the target golems I quit attacking and then I want to swap weapons or traits, but often I have to wait up to 2 minutes before it drops combat.
I don’t think this would cause problems if we could just get a buff that allowed us to drop combat very fast. Right now, with my SSD it’s actually faster for me to just log out then log back in than it is to wait for combat to drop.
Thanks!
I’ve been following this game since the second it was announced. Something that I noticed to be missing from almost all early videos, including demos at gaming shows, is the red border outlining the character model of the target you have selected / moused over.
With particle effects being as dominant on the screen as they are and as chaotic as PvP can be, I would love to have this.
Anyone else even know what I’m talking about? If so, do you know why it’s not in the game, nor is it an option?
EDIT: For those of you that aren’t sure what I mean, watch this video from a demo from about a year ago. Skip to around the 2:10 mark and watch when he targets creatures underwater. http://www.youtube.com/watch?v=je0mT7AHKqI
(edited by felivear.1536)
I’ve been following this game since the second it was announced. Something that I noticed to be missing from almost all early videos, including demos at gaming shows, is the red border outlining the character model of the target you have selected / moused over.
With particle effects being as dominant on the screen as they are and as chaotic as PvP can be, I would love to have this.
Anyone else even know what I’m talking about? If so, do you know why it’s not in the game, nor is it an option?
EDIT: For those of you that aren’t sure what I mean, watch this video from a demo from about a year ago. Skip to around the 2:10 mark and watch when he targets creatures underwater. http://www.youtube.com/watch?v=je0mT7AHKqI
(edited by felivear.1536)
We all know we have something particular about sPVP that troubles are sweet little hearts. What is your number one issue and how would you change it?
Downed states. I would like to see two abilities a spam attack and a self-heal (1 and 4 basically), nothing else, and the bleed-out should be faster. I do like the idea of a downed state for tournaments so I wouldn’t remove it entirely.
Ya, I personally do not like downed states. As an elementalists I would like to at least have a button to just instantly die and release. I’ve never been the type to try to delay the inevitable.
I expect more from someone who has made fortunes playing such a classy instrument.
This is worse than I had originally envisioned. Hmmmm, I may be in for the long haul to learn the nuances of these deviants. I may have to go full undercover, 21 Jump Street Style…