5) Gear – The way down-leveling and scaling works, as you level you never get excited about a piece of gear. Especially in WvW, when you find a piece of gear, you know you HAVE to replace it within a couple levels or you are actually less powerful because of scaling. In other game, while leveling, I have found a piece of gear that was good enough where I kept it for 15 levels. Finding that gear, even at a non-max level was exciting. In this game, it just feels meh.
6) Never making you choose – Again, this may seem odd, but I feel there is too much choice in this game. It’s like Anet is afraid to make anyone choose anything. Guilds, you can join a bunch! Crafting, you can have them all! I know it’s strange but when you remove specialization, it feels less epic. You don’t feel like a special snowflake or like you made good or bad choices. I know it seems odd to you, but many people like the idea of exclusivity and this game lacks it.
7) No end game – Anet has the genius idea that “all content is end game content” but does that really work? The idea of games is to beat it or to max it. In single player games, you complete the main story and “beat the game” in other MMOs they develop tons of content that only max level, max gear people can play. In this game, sure there are fractals and a couple of things only max players can do, but much of the content can be done by anyone. It makes starting the game and leveling up a little quite easy to get into, but again, it removes the real need to level. I know people hate the carrot on a stick approach, and games like WoW are mind-numbingly treadmilled, but you need some sort of progression or incentive to max out.
8) World PvP – In other games, the most fun aspect of questing and always having to watch your back for that enemy player trying to ruin your experience. It’s thrilling, albeit not for everyone. Many don’t like that, so there are PvE servers for them, but many people love it so that choice is there. In this game you have to go to WvW which is far from PvP in my experience. You run from area to area smashing doors and when you encounter an enemy it’s usually 20v10 or 10v3, rarely are there even 1v1 skirmishes. Segregation in this game is disconnecting. PvE only, WvW only, SPVP only, jumping from instance to instance to get the play you want, not really ever mixing any of it.
Now, I will say this game does many things right. I think the combat and the weapon swapping are genius. The action combat and traditional MMO combat marriage is brilliant. The art in this game is breathtaking, and could be the most aesthetically pleasing game I’ve ever played.
I’ll end by saying this, clearly most of you still playing PvE are going to find this post completely off-base, because you’re still here, so clearly you like it. I think if I would have posted this closer to launch I would find much more people that would respond saying they share my sentiments. I started this game on launch day with a nearly full friends list that I brought with me from other games and from work. I recruited people heavily to this game and they are all, 100%, without exception, gone. I am the lone wolf because I’ve been placated with SPvP and the wonderful combat system. I’ve dabbled in WvW and PvE, but just can’t grab hold.
Anyway, thanks for the read and I hope this doesn’t come off as a QQ because it’s more of a constructive feedback post. I still play this game and I have around 500 hours in, but I am getting to a point where I wish PvE and WvW could suck me in so I can continue to spend hours into this game.
(edited by felivear.1536)
First, let me preface this post by saying this is only an opinion, and judging by the popularity of PvE in this game, it is not the opinion shared by most of you.
So, I play videogames at an unhealthy level. I usually end up spending most of my leisure time immersed in some world that someone else has manufactured through years of coding. I love the idea of getting lost in another world, as it pulls me from the one that I spend the rest of my days in.
I typically play games that have both PvE and PvP elements. I usually end up doing more of the PvP but PvE is a good break (sometimes it’s the other way around).
So, here is the meat of my post: I can’t get into PvE in this game. The reasons I can’t get into it may baffle many of you, because I’m sure it’s the very reasons you love it. I am not here to sway you into dislike, I am just wanting the devs to see why people like me aren’t playing.
1) Grouping – This is a major flaw to me. The odd thing about it, it seems like a great idea. You never have to speak to anyone to accomplish all the content in a zone or even in WvW. You end up in a zone with a massive battle, you fight, you get loot and you move on. I may be really off-base here, but isn’t the point of an MMO to get people communicating to form alliances and even friendships? In this game it doesn’t make you, so often, most people don’t. People don’t feel like obstacles, true, but they feel like NPCs instead. I see people and I never have a need to speak with them. Even things like trading where you used to have to meet some “face-to-face” is done through a antisocial mail system where you can be on the other side of Tyria. I equate this to dungeon finder in other MMOs. Anet explicitly stated they don’t want dungeon finder because it removes the community aspect of creating groups (which is correct, dungeon finder is the worst idea ever for a community driven game)….yet, every other aspect of the game is the exact opposite of this.
2) Repetitiveness – The questing is very “different” from other MMOs but in essence it’s not only the same, but it’s even more repetitive. Each zone has basically the same structure wherein you are running from sector to sector and you will discover a POI, do a heart (which are mostly the same objectives) and discover a vista. There are “dynamic events” that were a big selling point for me, but even those are insanely repetitive, some of them starting again while you are still in the area (not very dynamic).
3) Questing – Questing in this game is more of a checklist and less of a quest. When you come to a zone, I do not get the feeling of a living area that needs my help, I see it more as a checklist. Open map, see 8 vistas left, 3 POI and 4 hearts. For completionists, this may be the greatest feeling ever, but I (and many of my friends) don’t play games like this. Also, when you get to a zone and you automatically pick up objectives based on proximity, it feels un-organic. It’s odd. Does it make things easier, of course, does it make it more immersive? Not to me.
4) Down-leveling – This may be the biggest problem I have. In this game, you never feel like you accomplish anything (other than checking off content which goes back to the checklist problem). In other games, even single player games like Skyrim, you feel like as you level you become a powerful force. In this game, it feels less like power and more like added skills on a bar. I never go to a zone and feel like the fruits of my labor were worth it. Level 80s go to level 1 zones and still have to fight. I am a hero and yet the same boar that was killing me at level 2 is still putting up a similar fight. Unepic. Now, is this a genius way to make all of your content relevant? Of course. Does that make it fun? Not for me.
For clarification it’s Smite.
imo DOTA games are boring.
Not relevant to the topic though. I also don’t like them, doesn’t change the fact that e-sports are being developed by companies that are actually driven for the game to…you know…become an e-sport.
Also, this game might change my mind though because it’s not point and click. It’s 3rd person (which is what we are playing now).
First of all i really like the idea of SPvP, however i dislike the game mode. As it have it fun parts it have more frustrating elements… Maybe thats just me.
Here are some of the things i dont like about SPvP.
-There’s no progress in the game, you basicly do the same thing untill one the teams won.
-It quickly feels one big blur of uncontrolled chaos (And specialy in non tournament).
-Bad matchmaking in TPvP if any or not enough players playing it.
-Some profession balance issues.
-Downed state feels bad for SPvP, since there´s way to much difference in the skills between the professions.I would like to see something new, like with “stages” where early game and late game isnt the same. You feel a progress, and where every game isnt the same and you can adjust to turn it around, if things dosnt turn out good for your team. So i dont mean CTF, but maybe you earn “gold” inside each game to buy items, which would make some sort of progress. Gold would be earned by killing enemies and other things arenanet might think off (This is not thought of to be added to the current game mode, but a new game mode).
But really anything but this current game mode i would like to give a shot, since i dont find it funny most of the games. I hope for something new, rather than just making adjustments.
Basically they’ve hinted that they know new game modes would be nice for casuals but conquest is for tournaments and tournaments are the only thing they are concerned about. I assume they are having internal discussions and maybe some mild development of new game modes but realistically I think it’s likely that we will be playing SPVP for 1 whole year before we get a single new game mode.
For clarification it’s Smite.
I’ve heard the only restriction is WvW. So, I don’t think guesting in HoTM would be a problem; however, I don’t know 100%.
They have stated before that load screen issues do not show up in their testing. One cannot catch what one cannot see
I wish a game company would invent a system where the actual people that play the games could test any changes before they launch. They could open a separate server that houses these changes and anyone wishing to join it to test it could optionally do so.
We could call it something clever like “Public Test Realm” or something along those lines. I think the first company to think of something that like would be genius. Why pay for testers for changes when the masses will do it for free, with much more precision?
So, I have a question about this particular statement that we hear from many people. They say “the game has only been out 6 months”. They make that statement as if the PvP portion began development on the day the game launched.
With the market being so volatile today with people quickly jumping ship from one game to the next, wouldn’t specific things being in at launch be vital to the PvP community?
So, I post this to say this: there is a game coming out that is just now entering open beta. They are already announcing a $100k tournament. I won’t say the name of the game because my post is not about that game, it’s about this one. With this game touted as an e-sport, we’ve instead been strung along for months waiting for basic PvP features, let alone e-sport ones, meanwhile other games are blazing out of the gate balls-to-the-wall trying to get e-sport status.
Now, I know some of you will inevitably say “but this game is an MMO, it’s much more difficult to make”. Well, technically you are right, but the game is fine, it’s only the PvP part that is really lacking. There are devs designated specifically for this game mode, so how is it different? If you say because they have to check balance changes and feature changes with other departments, then what happened to them proclaiming the amazingness of their PvP system that segregated the game modes so that they wouldn’t have to worry about that stuff?
Anyway, what do you all think about this? Are we still giving them a pass for omitting basic features for SPvP at launch, meanwhile other games are doing everything within their power to be e-sport ready out of the gate?
(edited by felivear.1536)
They did say they were looking at ways to spend our glory on things that may come with us into other parts of the game, so I am currently saving mine or buying dye.
The small patch tonight brought no content, but it brought something much much better along with it
Seriously though, this is why I am legitimately concerned about major fixes to the game engine with culling. I envision in my brain box a horrific scenario the day the culling change is released on Jan 28th.
Ah, I see what you’re saying and I like the idea. Have PvP dye only usable in SPVP and you actually spend glory for the specific color you want. I don’t see why that couldn’t happen. I would spend 10k glory on black dye.
Nice idea, I likes.
That’s all I do with my glory now.
1- sliver
1- orb
10- powders
1 – consumable token
lol ya. I decided to give up SPVP until February and started doing WvW. I was getting into a guild and to display that I’ve been playing mostly PvP since launch I decided to /rank and was thinking in my head “watch this” then I typed it and…..nothing. So, I stood there in my level 2 starter gear and said “I swear, I know how to play”.
if you left in October the only real changes that have happened are a few balance changes. Everything else is pretty much identical. See you at the end of February!
Outside of the rewards how is 5 on 5 hotjoin not a solo queue..
If 8v8 didn’t exist everytime you pressed “join game” it would be a 5 on 5 solo queue…
Hot join is barely conquest, let alone a suitable solo queue. They need a solo or duo queu in tournaments where people of like skill can compete without the problem of competing against pre made setups.
Obviously a ton of people are begging for this feature. It is something that many people would not only be super happy about, but it would bring quite a few of my friends back. The question I have is are they even looking at this as something in the near future?
I’ve seen all the livestreams and watched and read every DEV interview. I have not heard even one word that would lead me to believe they are actively developing this. I’ve heard answers that were kind of dodgy leading me to believe they’ve had internal discussions and decided, like many other features, “This isn’t something that would work for our game”.
Just wondering if either a DEV or community member can give me insight as to if they are actually developing this or are at least planning to develop this.
And for the few of you that don’t want this feature, don’t start flame wars in this topic. There are large quantities of people that do want this and it would help grow the game we’re all playing.
Short-sighted people have the hardest time grasping this concept: casuals are NEEDED for a game to succeed.
So, let’s gauge this games “casual-friendly” level. In order to succeed, you have to have 4 other people you know get on VOIP. If you do not get 4 other people together each time you want to compete and you do not want to use VOIP every time you compete, then your chance of success is little to none. In fact, the likely outcome is you will be playing a game where you are dominated.
Yep, that sounds like the anti-casual game. I personally get a group together every time and we get on vent. I certainly wish there was a solo / duo queue where I didn’t have to do that, because it’s not my preferred method. All of you chastising this man for speaking what are his issues, you need to consider this player is the majority of what will make a game successful. When you run him off and tell him “he’s doing it wrong” then you will most likely be greatly saddened when you realize that you are one of only a handful of people left playing the game. Hmmm…actually that is sounding pretty familiar at this time in PVP. Odd how that works.
TL;DR: People like the OP are required to make a game successful. When a game fails to cater at all to them, you lose them, thus, losing the game entirely.
A piece of advice: in the future never mention World of Warcraft in a post because people will needlessly attack you. It stirs up a level of hate that American culture has developed over anything successful, i.e. Taylor Swift, Justin Bieber, call of duty, World of Warcraft to name a few. It is probably the same on the World of Warcraft forums where you’re not allowed to talk about Guild Wars 2 because at the same time people are also defensive of their product. We name it fanboyism but it’s actually a natural human defect.
First, welcome to the game we’re always glad to see new blood. So, if I had to give any advice it would be to play WvW to get your PvP fix until mid February at the earliest. PvP is one of the least featured and supported parts of GW2 but it also has the most potential(imo). I just recently took my own advice. I am almost 34 in PvP and have played SPvP exclusively since head-start. I recently decided to take a break while they iron out SPvP and now I’m going to level a character to 80, doing so strictly in WvW.
Balance is actually pretty good in this game sans a few abilities (mug/backstab probably being one of them).
you said instead of nerfing mesmer portal an idea would be putting the same type tool on other classes.
good freaking idea im glad u been reading my posts. this should be your thought process. this is a good step in the right direction.
now you are thinking correctly. i want more options i want more variety and this would do that. can we please stay in this thought process for the future of balance updates.
Yep, it’s because of your post. Without you, this game would be dead and the devs would be running around screaming “WHAT DO WE DO NOWWW!!?!??!”
what if ythey plan to nerf aoe and stealth ?
how can u be so close minded?
we all know they will nerf everything they say “soon”, so we have at least 3-6months left
By then, the game should really start to take off.
Duels are plain stupid and meaningless in guild wars…still can’t get why people are doing it, if you want to duel go metin2, in a real match noone is going to duel 1vs1 for more than let’s say 5 secs or you’re just wasting your time..
Duels are important because they teach you the nuances of fighting specific classes.
For example, if you’re having trouble beating, say, Rangers in sPvP, the best way to improve as a player is to find someone that plays Ranger and duel them 50-100 times. Keep dueling until you’re winning at least half the time. Ask the person how to counter the things you’re having the most trouble with. Try out different builds to see what works and what doesn’t.
While it may be true that you don’t see a huge amount of 1v1s in actual games, the knowledge you get about how to counter specific classes from dueling makes you a much better player in team fights.
The best way to learn how to beat a certain class is playing it imo…playing a class is the best way to learn how to counter, because you can see when you are in troubles and why and use it to you advantage while playing vs it…well btw this is just my opinion, but it worked for me ^^
Without a doubt the best way to learn to counter a class is to fight it. Dueling is a GREAT way to help you get better at fighting classes. In other games, if I have problems countering 1 specific class, I just duel a competent player until my my muscle memory is where it needs to be. Calling dueling stupid may be, in fact, stupid.
Edit: your argument that the best way to learn to counter a class is by playing it is like saying the best way to learn to hit a curve ball is to become a pitcher and learn to throw the curve ball. It’s just not the best way, period.
One thing that I’m curious about is they say AoE damage is the counter to stealth. Well, if they nerf AoE, does that make people in stealth unkillable?
Q: Solo / Duo queue. Nuff said.
By the way, I set my alarm for this stream because I was excited to hear stuff about PvP. Should have stayed in bed…
So, my opinion on this is simple: We’ve all heard 100000 times what your PvP plans are. The only thing the community wants to know at this point is this:
1) In what way will these things be implemented? “changes in rewards”, what in the love of all that is holy does that mean?
2) When.
You know, I was really cool with the whole tight-lipped, when it’s ready approach during development. I was super excited because that meant when the game launched I was going to be playing a fully fleshed out PvP experience. My patience was well worth it because I was going to be playing something that was done.
Well, now that we all waited for a complete PvP experience, we know that the patience of that time was in vain, because it wasn’t shipped ready for PvP. So, now many of us that hear this “when it’s ready” stuff are just tired of it.
Edit, I’m surprised the word timeline or estimation doesn’t get turned into “kitten” when typing on the forums, cause clearly it’s a naughty word.
(edited by felivear.1536)
Let’s discuss what you all thought about the PVP portion of the livestream. I’m watching it now, and due to all of the “can’t really talk about that right now” stuff, I decided to just come back to the forums and talk with players (still watching the stream too)
What are your thoughts on what was discussed?
This is not a place to post your questions though. They have https://forum-en.gw2archive.eu/forum/game/gw2/Developer-Livestream-Questions/first#post1228900 dedicated for the questions. I just want this thread to be an open place where we can talk about the way questions were answered.
(edited by felivear.1536)
Hello, I am considering building a siphoning build. I’m wondering how effective siphoning is and which stat affects it (ie. healing, power)
Fantastic post. Hopefully it won’t get moved and we can all constructively discuss changes.
For the life of me, I’ll never understand why people devote so much time to being negative. As if more snarky and sarcastic comments will somehow make Anet’s work progress faster.
Personally, while I understand your point, i want to raise a very important argument here.
I have posted three times in this Thread now, and for my part, I did this to let the Devs know that i care. I pay attention, pvp matters to me.After all that is ALL that i can do. I am not satisfied with the quality of the product and the service, that this company has given me. Since this is not a Pay-to-play MMO (which is something that i start to feel kind of sad about because of this), i can’t just say : “Hey, listen, i am going to unsubscribe as long as the features that i paid for, are not included in the Product”. Neither can i demand a refund.
So i feel kind of powerless.
I know that only few ressources at Arenanet are currently located at the PvP sector, and personally, I am not in any way happy with the work that the PvP-team has done so far. The only thing that i can do to change that, is to raise my voice. To post here and kind of stick it in their face.So yeah. I’m an unsatisfied Costumer, and since I can’t ask for my money back, I do at least ask for a proper communication with the community.
And not just the same PR-Text over and over again.
Yep, that pretty much sums up why we speak up.
Yep, it’s been like this forever. After your stomp animation is down, if you don’t sit there for, like you said, around 1 second it will completely fail. Also, if someone quickness stomps you, you can still port, knockback, fear, or whatever 1 second after the animation.
After Colin Joahnson blog spot, i think its time to see an ETA for the incoming features.
Which one is planned for february? Which one for march? Which one are planned after march?
Its possible to share the ETA with us?
Did you hear they said 2013? Shut up and wait.
lol is this a troll post?
No. 11.5 months is a fantastic window for implementing key features that should have been in at launch. But hey, the good thing about 2013, if it doesn’t make it, there is always 2014…amirite?
I think his line “Hey, what about PvP?” was put as the title because he was about to turn in his blog post and some PvP DEV or QA guy said “Hey, what about PvP?”. Colin probably thought, “oh ya, I forgot we had that.”
I know that seems like a ridiculous statement and clearly I’m being facetious, but I honestly feel like PvP is a tacked on mode and they threw that line in there to just placate the 10 of us that still play PvP.
I think the only frustrating this is that I thought this game was marketed as a PvP game with PvE elements. Maybe I completely misunderstood, but it truly feels like less of a PvP game than WoW was. WoW was PvE with PvP tacked on and yet it seemed to have more options (albeit later in its life) than a game that was supposed to be a PvP game that was to launch with a great PvP experience.
I’m getting jaded. I feel as nobody talks about PvP in their blog posts, the forums, reddit, or anywhere else because there is nothing to talk about.
Here a list of ideas that I think would greatly increase interest in PvP and how they would do that:
1) Legendary PvP weapons:
- Must be rank 40 min
- Reach a threshold for each stat; E.G “2000 allies revived,5000 kills etc etc”
- Kill a “number” of a profession to obtain a special token, E.G “kill 1000 warriors to obtain the Power shard”
- Must win “number” of paid tournies to obtain a recipe
- Must win “number” of free tournies to obtain another recipe2) Custom rank emotes
-Like PvP legendary weapons obtainable in similar fashion
-Can be showed in PvE, WvWvW3) Custom accessories
-Let’s reintroduce something similar to the gold/silver/bronze cape seen in GW1
- Special dyes obtainable only by winning monthly/yearly tournaments
- “Consolation” dyes obtainable only by winning a certain number of paid ( dyeA) or free (dyeB)
- Capes or something similar( no extra rune slot/no stats) purely cosmetic cape4) PvP hero chest
- Let’s have something similar
- Black lion and Consortium in PvE, another company in PvP, E.G heroes chest, which needs a hero key
- Hero keys can be bought with glory
- Hero chest give out : ingredients( tier 2-3), pve weapons( max green weapon ),
- Champion chests obtainable only by winning a free tournie :
rare chance to obtain a special PvE skin ( no soulbound, it can be sold), special mini-pet, small chance of crafting materials ( tier 4 max)Matchmaking, ladder and new game modes are already coming so no need to list them, but seriosuly who wouldn’t love some legendary PVP weapons of dyeable capes to show off your victories?!
I think that would take resources that anet is just not willing to put towards PvP. I think many of these are fantastic ideas, but at this point, were still waiting for ladders and game modes that people will play. Also an alternate to the 40 man tournament system.
I love the cape, skin, ways to make money ideas though, but remember, like it or not SPVP is the John Snow of the GW2 community.
Because what is the point? What is the reward? Where is the gear you get or the cool new weapons? Where is the benefit to having a higher rank?
The game is fun I’ll give it that, but most people don’t just play for fun, they play for a specific goal and as a side effect have fun achieving that goal.
Not to mention, communication from anet here is a joke. They took a BEAUTIFUL game and failed on such core fundamentals of an mmo. It’s honestly a sad sad thing.
That’s not why it isn’t fun.
People need to gtfo with this gear treadmill nonsense. It’s a dying concept.
The reason why people are leaving is lack of basic features like ladder, custom servers, solo queue, voice chat, etc.
casuals dont care much about that stuff though, they want progression which is why they bought an MMO. If you give them this ridiculous exponential reward arc where you can get everything the moment you had that X0 level, people burnout faster than if it were a steady linear progression.
I think their glory reward system is atrocious. You essentially grind 10 levels which takes a while and then boom, you get everything you want for that rank. Then you spend another ridiculous amount of time to do the same thing.
Because what is the point? What is the reward? Where is the gear you get or the cool new weapons? Where is the benefit to having a higher rank?
The game is fun I’ll give it that, but most people don’t just play for fun, they play for a specific goal and as a side effect have fun achieving that goal.
Not to mention, communication from anet here is a joke. They took a BEAUTIFUL game and failed on such core fundamentals of an mmo. It’s honestly a sad sad thing.
That’s not why it isn’t fun.
People need to gtfo with this gear treadmill nonsense. It’s a dying concept.
The reason why people are leaving is lack of basic features like ladder, custom servers, solo queue, voice chat, etc.
I don’t see where he was stating we need a gear treadmill (I could be wrong), but I think his point stands. There is no real reason to PvP. We don’t need a gear treadmill, we need something for rewarding our time and effort. A simple ranking system that promotes good play and demotes bad play would be good enough. That way you can easily see if you’re progressing, stagnating or regressing. Currently, being rewarded for playtime is a terrible way to promote longevity in this game mode.
(edited by felivear.1536)
February can’t come soon enough. If it is what I hope it will be (although I am certain it won’t be) then I will rejoice. If it fails to deliver, then I will begrudgingly move on and forever look at GW2 as the game that wasn’t, but should have been.
My problem is that is seems no matter how I change the setting to target, it always seems to target the same player a few times in the rotation instead of cycling through them. Also, I don’t want to tab target through pets and minions, it’s ridiculous.
So, if you find one that actually starts with the closest player and then cycles through players and not minions but not re-selecting the same target again until all players in proximity have been targeted, then let me know. I love the combat in this game but the targeting seems like a pain.
In that other game that apparently nobody is allowed to talk about, they have an option to use tab to only cycle through enemy PLAYERS, no NPCs at all. Seems silly that this game doesn’t do that.
The problem (if there is one) isn’t that thieves CAN spam 1 ability in rapid succession, it’s that they would want to.
They have 5 skills per weapon set, but really only a couple are viable. The reason they HS spam is because it’s mildly effective to do so (although not 100% optimal). When you look at a warrior, most of their abilities are situation and you wouldn’t want to use them back to back. Thief….not as much.
I think HS specifically should act as it’s designed, it should be a finisher move that is very effective at low health and does little to nothing at high health. Currently, it hits like a semi truck at low health and hits like a F150 at high health. Also, the auto-aiming gap closing may be a bit much lol
All in all, I like initiative and it gives thieves a unique feel; however, the moves themselves probably need to be looked at.
Getting players to the mist isn’t the problem, it’s been keeping them there.
Clearly things happen, but we were on 2nd round of tourny and about to win. BOOM. Were all kicked out and now were back in the game and it’s starting over. They now know our strat and we get to refight them with them knowing.
Oh, and now I realize only 3 of us can reconnect.
So now it started 5-3. Sweet
Lost 500-0 because only I was able to get back and stay in the game. Fun times.
(edited by felivear.1536)
- Custom Arenas. This is still our top priority for the time being, as it allows the playerbase to do so many things. You guys can set maps up in the ways that you want, and it you can set up your own servers to allow you to practice with your friends. It also allows custom tournaments, etc. It just gives you guys a lot of control over the game, so we’re pushing hard on it.
Maybe I missed something, but didn’t you say you shifted priority off of custom arena to focus on matchmaking? I thought matchmaking was #1 atm. Has that changed or did I just misunderstand.
I just fail to see how the free to play mists would solve anything. Its not like the game was a bust and was not purchased. It sold over 2 million copies. The problem isn’t that there is a barrier to play, the problem is people tried it and realized it is the biggest waste of time in any MMO. Its completely segregated, no substantial rewards and they decided to only institute the least fun game mode in any game: conquest. Add that to the fact that the game basically penalizes you for being a solo player or someone who only plays with 1 or 2 friends(which is a giant population). Then add that they want you to play SPVP first which is a mess. It literally teaches you nothing about their boring conquest mode and instead has everyone running gimmicy burst builds with no bunkers to keep them in check(why would anyone run a bunker in hot join) so new players are bursted down by back stab, shatter and 100 blades and think “wow this game sucks”. If they are masochistic enough to stick around and have a friend join them they fight each round trying to get on the same team or end up fighting each other. Lastly if they are even more masochistic and still stick around they then solo or duo queue for tournaments only to get molested by the too teams in the world.
All in all it truly has nothing to do with the barrier to start PvP, 2 million or so people already did. Its the fact that this is without question the worst implementation of PvP in any promising game ever. Its a joke.
Priorities should be:
- Add a solo duo queue option for TPVP
- Add matchmaking so people play others with similar experience levels
- Make SPvP play like TPVP by rewarding players for, you know, actually playing freaking conquest.
- Add rewards that actually carry over into other parts of the game so players don’t feel like the game is a complete waste.
- Add more game modes so that the people who find conquest boring (which is pretty much everyone) can play things they like (mind blowing concept I know). Also conquest is destroying build diversity. There are tons of viable builds you just can’t run when a game is designed for standing still in a circle.
I appreciate your post and your skill level but the issue isn’t that people aren’t starting to PvP it’s that they tried it and immediately said “this is garbage”. I had a full friends list of people I recruited to play this game and 100% are gone having said that exact statement.
P.S. : I typed this on my phone so if parts are nonsense I’ll fix it later.
Also what someone stated above is exactly the reason why they would Never do it. It tarnishes your brand and trivializes the game when it switches to F2P (even if its only for 1 section). The stigma that comes with F2P would have outlets immediately saying the game failed,
(edited by felivear.1536)
Customizing what your own combo finishers do? I like it. More customization is never a bad thing.
Add a solo-queue or gtfo. You can bring in all the players in the world, if they have to ALWAYS find 4 other people to play with or get stomped, then why, why would they stay.
All of this sounds fancy, but without a solo-queue system where lone wolves can be happy, then none of this matters. There is a reason why 40 man Raids in WoW got turned into 10-25 and why 5v5 arena was the lowest populated. People like to pop in, show skill, pop out, get rewards/ranks.
The community management (or lack there of) is partially to blame here as well. They silently infract people (at random, sometimes posts go for weeks and others go minutes). They never respond to any thread except the obligatory “we’re watching you like Santa Clause” posts. If forums are left unchecked and feel like there is no dev participation, it devolves into Lord of the Flies where the community turns on each other.
Plus, if the game was as amazing as advertised, who in the heck would be on the forums?
My 2c.
I’ll save you all the anticipation, here is your post:
“Hello all, sorry for the lack of responses here, but the team has been away for the Holidays. We are back now and although we can’t tell you exactly what is happening, just know that we hear you all and we are currently pushing for a big PvP patch in the future that will bring big changes that I think you will all be VERY excited about.”
Then, February will hit and here will be the PvP changes:
- Changed Ranger underwater downed skill 2 from 2 second CD to 3 second CD
- Changed Warrior underwater Speargun skill 3 to be more in line with other classes 3 skill for underwater
- Added a new animation to the Tiger Finisher
- Updated /rank to be more visible in crowded areas
- Removed the .25 CD on mesmer shatters and now added Mind Wrack to cause Burning as well.
Free Tournament Tokens only come from salvaging gear contained inside of free tournament chests (by placing in free tournaments).
sadly for the 80% of the people that bought this game this summer, it’s already what you described.
I hope I’m not naive thinking that if they can just impliment a few major changes that the community is yelling for, some of them may come back.
I made a post before Christmas (early December) stating how important it was to get certain features in before the Christmas rush of new players. They completely neglected that, and I’m sure quite a few potential new players are now long gone as well.