Resource issues and lack of clear vision are clearly two of the major things that the community has issues with. Well, it also appears that their employees feel the same way. Now, obviously, they’ll never say that publicly on the forums, but they seem to have no problem saying it on a site where their feedback is anonymous. I recently heard riot games was one of the best gaming companies to work for, and if you look at their page on here, you’ll see the feedback matches.
This is quite disheartening to say the least. Enjoy. http://www.glassdoor.com/Reviews/ArenaNet-Reviews-E255820.htm
One thing that I have come to realize is that many things that Anet does are broken, misguided, or completely out of touch with what players want. I 100% believe that their intentions are good, but the problem is we are a tiny sliver of the population and on top of that, we make them no money at all. There is no way that a leaderboard (even though it is 100% garbage and would have been better to have never been put in place) is going to be high enough on the radar to fix.
Let me put it this way. If Anet had to decide between fixing a clipping issue with an NPCs armor over fixing leaderboards, assuming they both take the same time/resources, you better believe that PVE NPC would get fixed first.
Another thing is that this October 15th patch is heading in the right direction, but with so many changes, I expect 20% of them to be broken, and some huge game-breaking bug be introduced.
(edited by felivear.1536)
So, they had something that was critically acclaimed and loved by people who tried it. Then, they created the next version and instead of listening to the community, they went in a completely different direction.
Everything that was comfortable about the last version, they changed and dumbed down for the sake of a “cleaner ui” and “easier to understand”. In the process, they alientated their core fanbase and I believe the current amount of users is a testament to that.
Now, in 15 days, they are finally listening to the community and adding in some of the features that we’ve been begging for since beta.
I can’t wait for the changes, but I still think it will be a long way from what the community wants.
Of course, I’m talking about Windows 8.1
(edited by felivear.1536)
Why is this thread listed as one that a DEV has posted in, but there is no DEV post.
Curious…
I’m not going to lie, I’m very surprised it came from him (the anet dev). I’ve had nothing but great interactions with him since I’ve been playing this game (and for all asking, he’s definitely not a tester, he is an actual dev). I’m hoping what happened is that he was there just watching in the middle and the leader (that Star Instigator) called him an F Rtard, I’m pretty sure that probably caused his reaction. What if that was a normal, non-WvW player trying it out, not understanding your GvG, then you start whispering someone calling them an effing kitten .
I don’t think what he did was right, because you must remain professional at all times, but I also hope you get something for your language and insult.
Hello everyone,
I missed the pregame discussion as well as the first game of MLG. Jon Peters said in chat that there was a discussion about game modes, balance, etc. I was wondering if anyone who watched could give me the quick-and-dirty on it.
Thanks
Well, since my warrior’s name is Hotjoin Hero ….. I’m going to say…me?
So, I’m curious how some things ever make it into the game.
Example:
Matchmaking – So, it’s not that matchmaking is buggy or does weird things, it’s that it’s actually just done incorrectly. So, through observation of a few hundred games, I know without a doubt that the game takes team 1 and tries to find people with close rating, then it takes team 2 and tries to find players of close rating. It never compares the 2 groups together to make sure they have like rating. I mean, I am not trying to be overly critical here, but how does something so simple, so elementary get overlooked? I mean, the point of matchmaking is that your OPPONENTS are on equal playing field as you, not your teammates.
Map Rotation – Again, I don’t pretend to know the ins and outs of each line of code and how each item references other items, but I’m just curious how something so glaring like Temple being a 70% picked map (recently fixed) ever makes it into the live servers? I mean, we’re talking about the most basic piece of programming which is randomization. The lines of code SHOULDN’T be a complex algorithm for a simple randomization of a map. Yet, it gets in the game, then HOW DOES DATA that Anet is gathering all the time, not pick up immediately that Temple is played 4x the amount of the others?
Team Size Check Again, something so simple and yet, it’s missing. How does a game start when 1 team has less than 5 players? It just blows my mind that a game is allowed to start when one team is at a player disadvantage.
So, the question remains: how do these things make it into the game. How can the “when it’s ready” mantra be the least accurate way to describe so many features in this game.
/endrant
(edited by felivear.1536)
How is it fair, that a small college like Youngstown State plays Ohio State?
Terrible analogy:
Youngstown state and other smaller schools make their own schedules and LOVE playing big time programs. They get a cut of the TV money; thus, it becomes a huge pay day for the smaller schools. Also, it’s a great recruiting point because they can convince quality players to join them because, although they aren’t a top tiered program, they will have the opportunity to get exposure by playing them.
Here, there is no benefit of a low-level server to get farmed by the big boys.
I just want MMR to be fixed. I’m not playing (other than to get my dailies) until the players that I play against and with are not PvErs with 0 SPvP experience. I also want the leaderboards to be fixed so I can use it as an accurate gauge of where I stand against the rest of the community.
A lot of the other QoL things would be nice, but as a solo player, those 2 things are critical and their absence is the reason I am staying away for now.
As I’ve said in other threads, this has been going on for a long time and the reason it isn’t fixed is because it’s happening in SPVP.
In PvE bans come quick and things are hotfixed with the swiftness if it impacts the PvE portion or especially the economy. There were perma-bans given to players that found out if you buy a certain item from a karma vendor and turn around and sell that item to a gold vendor, you could turn karma into silver or gold. Those players were perma-banned.
So, again, I can’t state enough how little SPVP means. We are annexed, in our own little instance and nobody is the wiser.
Basically, what happens in the mist, stays in the mist.
Same response I gave in the other thread:
I hope you guys are aware that Anet is planing to make Honor points a currency that could be (for example) swapped for gold?
There are no definite plans as of yet, of course, but this is definitely something they are doing and if you didn’t get the memo, please cf. the last state of the game.
Alright, I’m off to grind as much Honor as possible before the big change happens.(rank is meaningless though)
And to this point: just wait until that goes live (if it does). The second economy gets involved, that’s where things start to get fixed. But, I foresee instead of the glory farms getting fixed after the change taking place, they will just not implement glory for gold for this reason.
I wish they put the same amount of effort in pvp as they do in living story.
they should rename pvp to dead story.
One of the few times I’ve laughed out loud while reading an SPVP forum post.
Hello everyone,
So, I’m a relatively nooby WvW player. I’ve done SPVP since head start and as of lately, I’ve left that side of the game behind in favor of WvW.
Last week, I watched a video by a WvW dev talking about the upcoming changes to the borderlands. I saw the buff part and I was excited about it. I mainly became excited because of the part where he talks about how a small group of players can do these things.
I primarily solo and I am not a big fan of joining the herd of players, running from point to point.
I then immediately saw much venom on the forums about this buff. As someone that never really played WvW prior to this, I am a bit confused on the drawbacks of the buff.
Can someone please explain to me why the community is not liking this change? I’m sure it’s something obvious for players that play a lot, and clearly, I’m just not putting 2 and 2 together because of how little I’ve played WvW up to this point.
Thanks in advance.
Maybe make the locker not hold the skins, but rather unlock them in the manner similar to achievement skin rewards.
That is exactly how it should work.
Yeah, but it destroys crafting as you could just take from the locker as many weapons of the type and salvage them.
Is that what happens with the PvP skins you get from achievements?
Maybe make the locker not hold the skins, but rather unlock them in the manner similar to achievement skin rewards.
That is exactly how it should work.
The updates exclusive to PvE and PvP are hard to compare. Almost all PvP features require very intensive programmer and server support like solo queue, matchmaking, custom arenas, spectator mode, etc. Living story updates leverage existing technology to advance the story and expand content with new mobs, crafting recipes, dungeons, etc. PvP has few areas expandable by content; the main feature being maps which we release regularly. Balance updates affect all parts of the game and don’t come out for one any faster for one than the other.
Your team throws around the words “difficult” and “you don’t understand the amount of work” a lot, so I’ll counter with this:
If I was a child and I had to wear hand-me-down clothes, shoes purchased from a thrift shop and on my 16th birthday, I don’t get a car. If you tell me “I’m sorry son, we just don’t have the money for those things”. I could understand that and just figure that my parents would do it if they had the dough.
Now, if during this time and hearing the excuses, if my sister was wearing designer clothing, shoes, and on her 16th birthday got a new car, I think I would have a reaaaaaal hard time with that.
That’s what’s happening here. I’m tired of hearing, “I’m sorry son, we just don’t have the money” when my brat sister is walking around this place looking like Paris Hilton.
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Again, this all boils down to what we already know: PvE is king, and PvP is a peasant. Those changes really don’t have much to do with PvP (Some do, but mostly they are PvE buffs). So the problem remains because they buff the game with PvE in mind and then they refuse to separate them because “it’s too much work” or even worse “PvE may feel confused coming from PvE to PvP if there is too much skill split”.
PvE players love their pets to do the work and take aggro for them, thus, those pets/minions will keep getting buffed.
The thing about the leaderboard is that the algorithm is decently functional right now but you have to do your own analysis to determine its value. Ultimately, that means it’s non-functional for the community at large. The suggested fixes I listed would not impact the base algorithm, only how results are shown. Games I’m sure have timestamps; have a more aggressive filter as to which historic games are calculated in the algorithm (ie decay), and require more minimum games to rank. The leaderboards will instantly have more value.
The entire purpose of my post was to present a post that doesn’t have as much “noise” (whining or abstract interpretations), present it in the form of an actual daily gaming cycle, identify the pain points (non-gameplay), and then suggest simple fixes (come on monthly agile scrum schedule). Thanks for all the nice posts above (keep this thread bumped or +1’ed if you believe in its value) and I hope a dev recognizes + responds to this thread.
And to me, above all else, this is what is the most frustrating thing about Anet.
Adding faster leaderboard decay and a higher games played requirement would fix so many issues with leaderboards
1- We know it would have a huge impact on adding to the value of leaderboards
2- it would be super duper easy, an intern could do it
Yet….it doesn’t get done…
Hi, what you have is 2 of these:
http://wiki.guildwars2.com/wiki/Ring_of_Red_Death
What your guildy told you to do is turn one of them into this:
http://wiki.guildwars2.com/wiki/Ring_of_Red_Death_
The recipe is in the link. It will take quite a bit of fractal runs to get the ingredients, as they are a rng drop after fractal 10 and based on your personal reward level.
What I would do is open a support ticket explaining your mistake. They will let you exchange for a different piece.
I opened a ticket. Fingers are now crossed…
Start doing some fractals and once you get 75 fractal relics you buy a versatile simple infusion from the relic merchant inside fotm. Make sure to only do even levels so you get more relics.
also its not a big deal that you have two just use them on separate characters. When you start getting agony resist and start doing 10+ do even levels only and every 10 Pristine fractal relics (special relics only 10+ you get one every day if you do an evel level) you can get a new ascended trinket
I only have this one character and will only have this one character. So, having a ring I can’t use will mean it’s wasted.
I’m still blown away that they didn’t warn about this or give me a chance within 10 minutes to refund my laurels and badges.
How long will it take of fractals to do that?
So, I found myself in a pickle: I am new to PvE / WvW (I’ve only done SPVP since head start). I decided to take a break from PvP and do WvW. I took the few laurels I had, and bought 2 Ring of Red Death (ascended rings).
Well, turns out I can’t equip both. Guildies told me “unique” means I can’t have 2 on at the same time. Not sure why the game didn’t tell me that or why I didn’t get like 10 minutes to do a refund.
Someone told me I can add agony to one of them and then that would allow me to equip both.
How do I do that? 25 laurels to me is a huge amount because I don’t do anything but PvP, so if I lose those 25 that would be demoralizing.
Anyone know how I can do it?
Also, is there anything else other than agony I can add to it?
Also, unique means nothing to me. I just thought it meant it was a unique (hard to acquire) item. I had no idea that “unique” translated to “You can only equip one of these items”.
I do not plan on doing PvE. Could you message me in game or give me a more in-depth description of what you are talking about? I literally never play anything but SPVP so everything you just said is Greek to me.
Thanks.
I just started to do WvW after a year of doing nothing but PvP. During PvP, I’ve gained a few laurels. I bought a ring of death, then after I did my monthly this month, I bought another ring of death. I tried to equip the 2nd ring and it wouldn’t allow me to. I then asked in my guild and they said I had to buy one with different stats. I didn’t know that and nothing in the game warned me about that. Now I have a ring that is worthless to me and it cost me 2 months worth of work.
I created a ticket. I literally just bought this item like 15 minutes ago and created the ticket 5 minutes ago. Is this something they can refund? I never equipped it.
One of my guildies suggested that I give it to another character, but I don’t have other characters and will never level another 80.
Countless is the best EEEEESILLLY. I would watch him stream ALL DAY!
-baznasty
Alright, so clearly it’s a short name (around the same length as Scar), Scar has 4 letters, so does…..
Xeph.
Also, that would be a surprise due to the recent forum stir.
I called it, everyone, you can go on about your lives, no more guessing. I’ve done the work for you.
This is a major issue for me now, seems worse than it was a few weeks ago.
I multi-class, and when I’m on my thief and try to use ports and such it often times won’t work.
It’s game-breaking at this point for me.
Please respond.
Is it intentional that if you go into shadow refuge in stealth (let’s say 8 seconds of stealth) and then you either walk out of it or get knocked out if it, you lose ALL your stealth?
Just so you understand, if I go into a shadow refuge (just as an example) of a different thief, and then I get my full 10 seconds of stealth, then I immediately walk into a different shadow refuge, if I leave that next shadow refuge early, I get the reveal debuff, even though I still had 8 seconds on my previous stealth….why is this?
A real example – I use blinding powder to disengage from a fight, I then cast my heal, right now I have 7 seconds of stealth, if I then cast shadow refuge and use that to continue to heal up and remove condis, if I get into that refuge and a mesmer knocks me out, I lose all my stealth and now have the reveal debuff, even though I still had multiple seconds left on the stealth that I had prior to even going into refuge.
The amount of times since the patch that I’ve hit a skill and it’s done nothing is really, really, really starting to get under my skin.
Since the patch, it’s been worse than during the last patch.
Anyone else?
@ Jonathan Sharp
So, I need you to understand how important your post, and posts like it are to the community. I had a post on these forums yesterday that (without me knowing it) went somewhat viral on these boards. It was basically outlining the fact that our relationship feels like a one-way street. It “feels” as though our ideas, our criticisms, and our passion falls on deaf ears. Now, clearly, in your post you make it well known that this isn’t the case, but like you say about balance, “perception is reality”.
I equate it to this: we are in a marriage. We were engaged the day you announced the game and we became wed in August of last year. Now, just like most marriages, it’s not perfect. We are going to go through peaks and valleys, it’s inevitable; however, just like every good marriage counselor will tell you: communication is key.
I’ve seen videos online where 90 year old couples talk about how they stayed happy over 50 years, and they will tell you they weren’t always happy, but they always talked. Communication was key.
I say that to say this: in our marriage, we “feel” unappreciated. Do you appreciate us? I would say based on this post, yes, very much. This post you created goes along way to help us understand how much. The problem with this: our emotions are fickle. We need to be reminded. In my opinion, the answer to many of the problems on these boards could be found in posts like this. Do posts like this solve everything? No. But they sure go along way.
I would beg, implore you to consider doing more of these posts (specifically the part about spirit rangers, warriors, etc) where you show that A- you understand the core issue and B- you let us into your psyche about this issue. That’s all. We don’t have to agree on every change, but we have to at least be aware of why you came to your conclusion. It is also preferable that we are kept in the loop during your brainstorming so that (just like you said, you aren’t infallible) we could potentially catch some major flaw that maybe you or the QA team didn’t foresee.
I’ll close with this: I love this game and I’m sure many people around these forums also love it. Judging by the way posts have gone, I can also say there is a major amount of frustration from lack of features, but more-so than the lack of features, it’s the ABUNDANCE of features coming to “the other side” of the game. I don’t pretend to know how long it took you to write that post, but if we already know there is a large amount of bias toward features being released, and a simple post like this could at least quell some of the venom, then why not post these more often?
Anyway, thanks for the post. I’m glad you are listening, I just hope you continue to realize that communication involves 2 channels: listening AND responding.
(edited by felivear.1536)
and when the devs do finally fix it, it will just be some band aid fix like “falling deaths no longer grant rank points”
its been going on for a while but the devs don’t care. when the game first started they did major bans for people selling karma bought items for gold. But that was a PvE infraction. just in case you were shocked by this: this is a PvE game. they don’t care what happens in PvP. I also saw one of those servers and in 5 minutes those guys had around 1k glory.
I don’t think they have those spreadsheets.
Why? Because I’ve developed those same spreadsheets that you’re talking about and, even if they have developed them, I also know the limitations of those spreadsheets, and just how far their usefulness extends. I also know from experience that it takes quite the bit of creativity to even come up with the base idea for the spreadsheets. Either way, I (attempted) to send Allie my spreadsheets the a few days. I still have yet to get a response.
Yeah I’m sure it does take creativity.
Curious to know about the spreadsheets you made btw.
Well, what do you want to know?
I’d like to see them.
Great idea.
Obviously, Helseth should be in there. I would also like to see if you could get 1 or 2 of the players that left (zoose, xeph, etc) to get their opinions.
I think since it won’t be Anet sanctioned, I am not afraid of there being weak questions and answers, so I’m actually excited about it.
Can’t wait. I’ll be marking my calendar.
So, all articles about pve and Wvw. Whole panel pve/Wvw. Confirmation of Gvg taskforce (a la Wvw Gvg). Awkwardly dodged Pvp question at panel.
GG, it’s been a good day for pvp.
It wasn’t even a day. It was the allure and promise of a day, then when the day came, Daddy didn’t show up because he was at the park with his new family.
Mod jon_peters: you have to actively react to all the passive things going on
Mod jon_peters: so its still very reactionary and there is still a LOT of skill in spirit rangerSpamming a button is not as easy as it looks like. It requires concentration.
It requires a steady index finger and the patience of a monk.
I work as an analyst for a fortune 500 company. I work 50 plus hours a week and I have a family and other hobbies. I still am able to post and read the forums without any issue. How is it that I can do that but people whose job it is to make the game cannot?
IMHO how the team handles downed state affects the score too much. I’ve been in matches when you can’t kill an afker in mid point fight. You can burst him down for sure, but he get ressed in 2 sec by mates with ress traits, that’s way faster than the stomp animation. Even when you got 2 or 3 down, they get ressed by Mesmer, ranger or engi utility skills. Sure there are ways to stomp lock such as thief shadow return, stealth, steal, blind, Mesmer distortion, mist form,engi elixir s. but the stomp animation is way slower than ress with trait. The fact that you have so many skills for stomp and antistomp tells you this game is way too much about downed state, IMHO it’s more important than anything else.
It’s a fun idea to begin with, however now it has taken over the whole game. Most of recent serious games I have played turned to a ress feast at mid point.
The current state of the game is really sad, and the worse part is I don’t know how they can fix it without completely redo the whole game.
When I first started playing this game in beta, I immediately hated downed state. I was so used to killing, then moving on from other PvP games, that it was disruptive to may paradigm of thinking. That has since changed. I think securing a stomp, denying a stomp, etc, is a fantastic way to add dynamic team play. It’s really one of the few things currently that really separates good teams from great ones.
So, at one point I would have completely agreed, but I think I’ve adapted and actually grown to like it.
Now, that doesn’t mean it’s perfect. It still needs some tweaks, but overall, it’s great (IMO).
- Matchmaking – Are there any plans to ensure matchmaking properly segregate new players from seasoned players
- Leaderboards – Can we please get the game requirement bumped to 50
- Skyhammer – Please remove this from the rotation
- PvP balance split – Isn’t it time that PvP DEVs begin to actually control the most important aspect of THEIR game mode? I love Karl and all, but he’s balancing for PvE and PvP: that’s like building the perfect pizza for a vegetarian and a meat lover, both are going to throw up.
- Point system – Please remove glory gains from Solo Q. Only make it win points and loss points. If they don’t weight the performance of players in the game for MMR and only count wins and losses, then why should glory count for things that don’t necessarily contribute to winning?
- What are they actively doing to remove or tweak builds with low skill floors that are still insanely effective?
- Ladder system: Can we get a system in place where you work through different ladders and only play people in your ladder. You could even stick with rabbit, dolyak, wolf, etc. naming convention
- Cast Bars – Can Anet comment on why this isn’t a great fix for animation issues? PvP should have cast bars since it’s so fast pace, chaotic, and some animations are either identical to others, or unable to be seen
- Quick chat/voice control for solo q – Can we get something similar to LoL where you can hit a hotkey and it say things like “Need help Mid” or “Far point is empty, push it” or “Watch for buff soon”
- Passive traits and vigor – What are DEVs doing to remove the RNG factor, the insane amount of passive traits, and the insane amount of dodges this game has. A missed dodged should mean life and death, instead it means….another dodge.
- Leaver Penalty – Are they planning stricter leaver penalties, or even better a system where if ALL 5 people don’t hit “READY TO JOIN MATCH”, the match doesn’t starts and it looks for a replacement for all that didn’t choose “READY TO JOIN MATCH”
- Quick Salvage – Can we get an option to salvage all items that you already have 1 deposited in the PvP locker? Just one button, and it uses all available Salvage kits IN your PvP locker. Even getting salvage kits out of the PvP locker is a pain. It takes all 200 out…why?
- Can we have a skill added that if cast in the exact area that a stealth player is in, it destealths them? Also, can a freaking hit that gets blocked remove a player from stealth?
(edited by felivear.1536)
Absolutely, yes. This has happened to me where abilities won’t fire, or I’ll be running and my character will just stop.
I find it most often when I cast an ability and go to chain the next one to it, but it won’t let me. I have to keep mashing the keys (even though the skill lights up so it KNOWS I’m pressing it.)
I knew it was something from the patch, but since I saw nobody else post it on the forums, I thought it was only me or few people.
To Allie:
You will cast a skill, and when you cast it, and try to cast a follow up spell (even though all animations are done and you are ready), you hit the key and nothing happens.
Other times, you’ll be running and go to turn, and your character just stops or locks up as if your mouse and keyboard just died.
For me, both of these things don’t happen all the time, but enough that it is frustrating.
So, I’ve come to the conclusion that SoloQ is like a Texas Holdem Poker tournament. You all start with the same amount of chips, but in order to build up enough chips(MMR) and have the stack to compete, you have to get extremely lucky AND play well at the start.
If you end up taking a few “bad beats” (games with 4 players, or where you end up with some terrible players or against a team full of great players) and end up dropping drastically in MMR, then the chances of you crawling back into the “money” becomes exponentially more difficult.
That is why you have people that played 11 games and stopped, because they know they hit a fantastic run of luck (along with also playing good) and to play again, would only be walking in the minefield, in hopes of little to no gain.
That is also why I get on the leaderboard and after 10 more games, and I’m back to the 73% mark (which if anyone was interested, that’s about the cutoff point for LBs in NA). You can be good, but you are only 20% of the team, so there is TONS of luck that you will get good players on your team and not play against a team full of top 150 players (which has happened quite a few times)
I was thinking about this while YoloQing. What does everyone else think?
Bump for visibility to get more votes in.
Meta is derived from and adding to itself, basically. So, meta data, would be the data within the data. In this context when someone says meta, it basically refers to the game within the game.
So, there is PvP, then inside of that game there is “build wars” and “comp wars” which is it’s own essential game, which becomes the metagame.
All rambling aside, it just means what’s currently been determined to be the most effective builds and comps in accordance with the current balance/state of the game.
You need to add one more: “Will Anet read this post?”
Anet I’m sure have already read it. They are the ultimate forum lurkers
Which is why I’m sure we have 11 “NO” answers to “should PvP balance only be done by PvP devs”. I’m sure Karl was one of the people that answered that one
If deathmatch doesn’t work, then why is hotjoin still the most played in the Mist? That is not conquest at all. It’s simply deathmatch, with some distractions on the map that people call capture points.
Ok, now which is it? I have 3 different people saying that fun means 3 different things. This is what I meant when I said fun is subjective.
To some people, it’s fun to knock people off the edge of skyhammer. To others, it’s fun to be matched up against equally skilled players. To even more, it’s fun to feel like you’re great at the class you play.
You act like fun – in this setting – is some incalculable entity that is just some whimsical ideology. You see, that’s not the case at all.
You created a game – which by its very nature is designed for fun – and people buy it or participate in it, based on fun. So, because of that, you can measure it’s level of fun by its participants.
So, I ask you, how is participation in PvP? Since you guys don’t tell anything – numbers, ideas, balance, etc, – one can only speculate based on his/her own experience. So, based on my experience, participation in PvP is abysmal. By that measurement, we find that the level of fun is abysmal.
If Fun = Participation and Participation = crap….what does fun equal?
To draw another comparison and to make my statement clear. I do not think it should be fun for everyone, because that would be an impossibility. For instance, I hate LoL, only because it’s click-to-move. Click-to-move to me is dreadful. Does that make the game unfun? No. It makes it unfun for me. But clearly it’s fun because of people flocking to it in droves. How did LoL succeed? They made a game that was very fun to play (for a large amount of people) and then out of those numbers was born an esport and a thriving community.
You guys invented the game for what is fun for a few developers (and sometimes only for PvE or ONLY esport) and in such, have not created fun at all.
(edited by felivear.1536)
Anyone out there know of a way for me to quickly turn the leaderboard into Excel format? I just want to pivot some data, or filter out people with less than X games.
Thanks
That doesn’t eliminate maps from solo Q though.
How about, which map would you like to see removed from Solo Q?
Done.
Edited to add an option for “none”
(edited by felivear.1536)